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18:59, 26th April 2024 (GMT+0)

Arrest the Wizard.

Posted by DerrickFor group 0
Derrick
GM, 384 posts
Tue 28 Apr 2020
at 22:00
  • msg #1

Arrest the Wizard

The aim of the scenario is to leave the city safely.

This battle will be fought in Grand Harbour, a large port city (50 thousand people). The city is 3000 yards across and 1500 yards deep (its built along the coast). The entirety of its length is walled. The encounter will begin in a narrow allyway 2000 yards across the city and 500 yards in from the sea, near its heart. The alley is 15 feet across at the bottom and 5 stories wide at the top, as is three stories tall.

"Large" Streets are 25 feet across (narrowing to 15), and can be found with a 3 in 10 chance at a cross roads. Alleys can be found at any crossroads. Alleys have a 3 in 10 chance to be dead ends. Crossroads occur with 50% chance every 30 yards going parrellel to the sea, or every 15 yards without fail going towards it.

10 soldiers are at each end of the allyway, 15 yards away from their target. They have:
ST 11 DX 11 IQ 10 HT 10
one main weapon at 14
other weapons at 12

4 of each group have crossbows and swords
4 of each group have a halbards
2 of each group have a broadsword and sheild

The armor is a mail shirt with cloth armor legs and arms, Plus a pot helm. They are lightly encumbered.

Additional soldiers move in groups of five.
archypetro
player, 19 posts
Wed 29 Apr 2020
at 13:45
  • msg #2

Arrest the Wizard

Ribald cast both ways down the street at grouped up soldiers and raised his wanded hand in an innocent gesture. "Come now gentlemen, we do not need to end this with violence... Tell me what you wish, and if it's acceptable and within my power I shall endeavour to be compliant." he said, mostly to delay time. He had considered the situation and thought it unlikely to resolve without some form of conflict. In reality he just wanted them to talk to give him a little extra time.

"But I would advise not to step much closer..." he said. With a flick of his wrist he swirled the wand and felt magical energies surge through his body.




OOC: The spell effect is 'Weather 4' (this is because he's 'creating' a weather structure that is unnatural. It would be level 3 if he was just creating a lightning storm, shaping it or hail storm etc but the reality is he's combining a number of different storm types, and localising them.

The types are:
  -> Heavy mist and rain
  -> Hurricane level winds blowing away from him
  -> Heavy and /strong/ hail/ice shards
  -> Lightning.

The layout would be a band of around yards around him.

FP Cost (highest level is 4, so 4 +1 for Prime (will make the spell far reaching, so it's not 'on him') He will have 1 full turn to cast, so i'd suggest the penalty is probably -6 for the '1 round cast time' (-8 minus a quarter of the penalty for a 'level 4' spell)

The skill to cast would be 26-6 -3 (for different effects) -3 for making 3 of them) them 'extra' strong = 14

If you disagree, let me know.

14:45, Today: archypetro rolled 8 using 3d6.  Weather spell. // Pass by 6.

Derrick
GM, 391 posts
Wed 13 May 2020
at 14:17
  • msg #3

Arrest the Wizard

Cost to cast is 6 (4* for Wind, 3/4 for lightning, 2/4 for mist, 2/4 for rain, 1/4 for prime).
Radius is 5 yards (free)
Duration is 10 minutes (free)
Skill to cast is 26(base) + 5 (wand) - 8 (reduced time) - 3 (element count) = 20

*Hurricane force winds feel like a 4 to me. If you want to reduce it let me know.

The soldiers's faces harden, and Ribald hears a few exclamations. One rings above the others: "Kill the Wizard!"

The crossbowmen aim their weapons. A soldier with a polearm moves along each of the walls towards Ribald, leaving the center open for arrow fire.

The storm springs into being. What penalties was Ribald hoping it would inflict on sight, sound, movement, and arrow fire?
archypetro
player, 26 posts
Wed 13 May 2020
at 15:15
  • msg #4

Arrest the Wizard

OOC: I think it would all but negate arrow fire. I'd expect the wind ferocity to be that of a contained hurricane - and the hails to be the size of golf balls. I'd estiate at least 2-3d6  (rolling say randomly between crushing and impaling (or maybe piercing++) damage per round inside the thing, Plus having to make ST rolls to stay standing (and not be blown out) The lightning would probably do an additional damage to the hail, again probably the same - but negating the metal armour, as is the want of such spells.

Visibility would be reduced by whatever the 'pass by' value is, i'd guess. Up to the max of -10
Derrick
GM, 392 posts
Wed 13 May 2020
at 16:55
  • msg #5

Arrest the Wizard

visibility to -10 over the whole is just fine. I don't think -10 for a single yard is quite kosher, but -5 is fine.

Wind will inflict -3 to DX, and -2 to IQ and most other rolls. Move will be reduced to a fourth of normal. Rolls to keep balance will accompany all but the most basic movement. failure is to the outside. Crossbow fire is... yeah, that'll basically be negated. They can't see to target you, and the shots will be off course anyways.

A chance for a 3d6+change lightening strike ignoring metal armor on an 8 or less is fine. No chance to dodge, and a chance for a heart attack as well.

I missed the magnitude of the hail you wanted. 3d6 is umm... really high, and not really realistic weather. especially to have enough of them whirling around to deal two hits apiece. Also the narrow alley-way isn't a good shape to cycle the shards properly. I can have anyone who steps in become wet, and quickly become cold. getting targeting by a 1d chunk of ice on a roll of 11 or lower should be doable though.
archypetro
player, 27 posts
Wed 13 May 2020
at 17:34
  • msg #6

Arrest the Wizard

OOC: Okay im willing to go with that.
Derrick
GM, 393 posts
Wed 13 May 2020
at 21:33
  • msg #7

Arrest the Wizard

The winds wip up around Ribald, and his vision, as well as that of those chasing him, is obscured. The storm swirls around him. He's not sure just how much damage he's doing inside the nearby houses.

How high is the storm?
How big is the protective bubble in the center? I assume Ribald is not being effected by the damage attempts.

Actions by soldiers listed privately for now. Its a general plan of action, not done turn by turn.
Derrick
GM, 394 posts
Tue 19 May 2020
at 14:20
  • msg #8

Arrest the Wizard

are you still there?
archypetro
player, 28 posts
Tue 19 May 2020
at 15:18
  • msg #9

Arrest the Wizard

So, I would say it's relatively localised - 4-5m out, 1-2m wide, 3-5m high.
The bubble in the middle is likely to be a small radius of 2-3m. Imagine it a thick cylinder of storm around him
Derrick
GM, 395 posts
Tue 19 May 2020
at 15:40
  • msg #10

Arrest the Wizard

Cool, what is Ribald going to do in the next 60 seconds? I've got the soldiers actions written down, we just need to know at which point they run into each other.
archypetro
player, 29 posts
Wed 20 May 2020
at 11:53
  • msg #11

Arrest the Wizard

So the following: Cast another spell, mind 1 to be 'aware' of all the people around him, with some vague intentions to their disposition ( so that he can determine his attackers) and then use the storm spell, to escort him to the docks, where he could then modify it to become more of a wall, protecting him from assault while he convinced a captain to sail him out of dock.
Derrick
GM, 396 posts
Wed 20 May 2020
at 13:58
  • msg #12

Arrest the Wizard

oh, so the spell IS centered around him. I thought we said it was stationary, but either stationary or centered on him works.

A spell to sense the location and aggressiveness of the minds around him, presumably not in a terribly wide radius. detection is level 1. Sensing could use long range modifiers, but that feels most appropriate for picking up something specific or a single pulse. For a standing sense, 10 yards feels appropriate, same 10 minute duration, and I'll round down the 1.25 to to 1 energy. If he wants to extend his range temporarily, he can focus and get 20 yards in a specific direction.

He wants to get to the docks. Those are 500 yards away, as the crow flies. That's not too far away. Does he move at a walk, paced run, or sprint?(basic 354)

He's got a minor navigation problem. He can't see more than 3 yards ahead of him. This will let him see where he is going, and he can identify people via his mind spell, but he can't really see the street layout and navigation markers properly. How does he address this problem? How does he keep track of which way the sea is?

Is he trying to take the major roads to the docks? or back routes? this mainly effects how often he runs into civilians, and the difficulty of navigation. What does he do when a civilian blocks the path of his mobile death storm?

In more pressing news, is he going to walk the storm into some of the soldiers, or use some other tactic?
archypetro
player, 30 posts
Thu 21 May 2020
at 15:57
  • msg #13

Arrest the Wizard

OOC: I envisioned that the town or place he was wouldn't be so large that he wouldn't already know 'which way' sea is. I think correspondence or matter would help him detect which way it was too. So having a pretty good idea which way to go, he'll just keep walking that way, and if he does feel 'lost' he'll maybe use matter to detect a large body of matter that is liquid.

As the storm is centered on him, he'd just walk and let it come with him, if the soldiers get in the way, it's on them. Otherwise it's just up to be a shield for him. If civilians are in the way, well.. he's walking so that should give them enough time.

In terms of direction he'll probably take the quickest/easiest way, rather than going through alleys and having to change the size of the spell, probably just walk down the main roads as best he can.

He's fairly casual about the matter at hand, I would estimate that it's reasonable for him to fire a chain lightening spell from himnself to all of the nearest people in his vicinity with a pretty damn good chance of success. Should the storm fail, lightning is his second option.
Derrick
GM, 397 posts
Sun 24 May 2020
at 12:26
  • msg #14

Arrest the Wizard

Its a city of 50,000: certainly big enough to get lost in, and ancient cities can be confusing places. He will have a fair idea of which way the sea is, especially if he's going to just take the main road. He won't have to use his spell at all if he can roll vs. Area Knowledge (realm) at -2. Otherwise the spell should handle things.

I'll be posting more about what the soldiers do.
Derrick
GM, 398 posts
Sun 24 May 2020
at 12:52
  • msg #15

Arrest the Wizard

With the spell sensing minds, Ribald can tell what the soldiers are doing, at least roughly. The crossbowmen are either fire ineffectively into the cloud, or they are just training their crossbows at the edge of the storm in case he tries to come out.

Two of the soldiers rush the storm from behind. They both are hit by hail but not lightning ( 4 9's in a row... I swear the dice are broken). one gets hit in the left arm for 2 damage (-1 from the cloth armor sleeves), and the other in the torso for 4 damage (-2 from the chain shirt).

Two of the soldiers duck inside of the buildings he's going to pass by.

One melee soldier on each side of him seems to be just watching the storm.

Any specific actions as the two soldiers try to make it through the storm wall?
Derrick
GM, 399 posts
Thu 28 May 2020
at 15:19
  • msg #16

Arrest the Wizard

any response? if not just say so and we'll see what happens to the two hapless soldiers.
archypetro
player, 31 posts
Thu 28 May 2020
at 15:40
  • msg #17

Arrest the Wizard

He'll keep just walking forward, but prepare and hold a lightning spell. It's just in case, and was the intended backup spell should anyone threaten him more directly.





16:39, Today: archypetro rolled 6 using 3d6.  lightning (chain lightning, 6d6).
Derrick
GM, 400 posts
Fri 29 May 2020
at 14:03
  • msg #18

Arrest the Wizard

The two soldiers press on, but are caught by the storm wall when a single bolt of lightening catches them both, striking them down. They fall, convulsing and dropping their halberds.

(ugg, lethal electrical damage is lethal. -1 per 2 damage, and failure by 5 kills? That just feels wrong).

Ribald advances, and notices a few arrows pop weakly out of the swirling storm-wall.

The inner bubble is about to pass where the two soldiers who took cover in a building are. They will be able to cross the storm-wall in a single round, because the alley is rather narrow.
archypetro
player, 32 posts
Sat 30 May 2020
at 21:26
  • msg #19

Arrest the Wizard

"Oh, how unfortunate that you ignored my advice" he said callously, overstepping the bodies as he continued to the docks.

As he walked, Ribald prepared another spell considering the idea that he would at least practice some of the lesser known magics at his disposal. Instead, of lightning he prepared a spell that would restrict breathing of his enemies, enough for a few.


OOC:

Spell. Body 2 + Prime 3(trigger condition): the goal is to 'choke' the enemy "I find your lack of faith disturbing" style.

:)
Derrick
GM, 401 posts
Tue 2 Jun 2020
at 13:28
  • msg #20

Arrest the Wizard

Why does prime need to be that high for a trigger condition?

Body 2 for a choking effect... ok, that could inflict the choking condition, that's fair. I don't think you can actually kill them that way... but I don't think you'll need to, you disable them and the storm wall does the rest of the work.
Derrick
GM, 402 posts
Mon 8 Jun 2020
at 14:58
  • msg #21

Arrest the Wizard

poke.
archypetro
player, 33 posts
Mon 8 Jun 2020
at 20:20
  • msg #22

Arrest the Wizard

OOC: I dont think it does, I think the trigger condition would probably work with prime 2, or perhaps automatically on some pre-defined point that wasn't 'changing' (such as in 10minutes) (or on the next casting).

Prime 3 was just to denote his power level.

Aye, Body 2 is fine. I think body 2 could kill them without problem, just not as well or quickly as body 3.
Derrick
GM, 403 posts
Mon 15 Jun 2020
at 11:40
  • msg #23

Arrest the Wizard

Riblad pulls up a spell to choke his assailants, but both are caught by lightning as they try to pass through the storm to get to him.

Please roll for the spell anyhow (3 energy I believe), as it will stay on and it was in fact cast because the soldiers got pretty close.

Ribald marches out of the alley and into the main road. Minds all over the road scatter in alarm. He moves for about a minute and a half (~20% of the way to the docks) before the another squad of of 5 soldiers in addition to the six that have been following him.

Please roll area knowledge -2 for navigation.

The soldiers seem to be doing something about 30 yards ahead of him, and they're making the citizens help them.
archypetro
player, 34 posts
Mon 15 Jun 2020
at 16:47
  • msg #24

Arrest the Wizard

Ribald was getting weary of the opposition he had encountered, he was just as contented to be on his way, but no they had to cause problems and so he was tiring of this.

"You dare to block my path! " he raged at the gathering infront of him, assuming that they would be constructing some kind of barricade. "Now you shall know why I am the lord of storm! he shouted.

With that he raised both his arms, and chanted his mantra into the sky, feeling the air crackle around him with harnessing power. Ribald felt the stir of wind as his long hair and cloak whipped up around him and turned the roaring wall of fog and ice and wind into something greater.

"Now you will learn that your conceit is of little consequence"< he screamed into the wind


OOC:

Spell:  Will expand the wall of wind to become a full hurricane that's going to expand to as big as he can safely make it without it extending ingo the water. The hurricane's winds will be suffused with magical power, that initiates a matter transofrmation of debris to an explosive form of matter (any form, whether black powder, phosphorus... wlel 'matter that explodes' will work). It doesn't have to affect 'every' single piece of debris, but ones that aare reasonably sized. So when these objects start colliding with other thigns, explosions and fires happen.

I don't know precisely what the 'range' of this is. But the radius is likely to be in the realm of 100s of meters.

He'll happily take more than 1 round to perform this.

Effects:

 - Hurricane 8+ level winds
 - Transforming medium/large objects to be suffused with exlposive matter (matter 3), or something perhaps more 'volatile'
 - The winds 'carry the magic power that cause further transformations) (prime 4)
 - the size and shape of the storm will respond to his will (mind)

I'll roll both things:

17:47, Today: archypetro rolled 6 using 3d6.  spell .

17:47, Today: archypetro rolled 17 using 3d6.  nav -2.






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