General Chat.   Posted by Derrick.Group: 0
Derrick
 GM, 5 posts
Thu 16 Aug 2018
at 20:16
General Chat
Hey, This thread is for conversations not related to any specific scenario or kind of scenario generation.
Mari
 player, 2 posts
Fri 17 Aug 2018
at 21:05
General Chat
Here's a question up for discussion: How do you handle Dodge when it comes to dodging bullets? Is there a distance where you simply cannot see if someone is shooting at you? Is it possible to dodge when on horseback?
evileeyore
 player, 1 post
Sat 18 Aug 2018
at 04:40
Re: General Chat
Mari:
How do you handle Dodge when it comes to dodging bullets?

That's likely to end up being scenario specific.  GURPS Basic assumption is that you Dodge from where the gunmen is aiming, not the bullet itself exactly.

There are more realistic rules which prohibit Dodging bullets, but those are optional.

quote:
Is there a distance where you simply cannot see if someone is shooting at you?

Yes.  That's not likely to come up in the Cowboys and Indians scenario though as it's far enough away that you cannot see the shooter.  Or, if the shooter is clearly behind you and started there, making it an Attack from the Back, thus denying defenses (but that happens in melee as well).

quote:
Is it possible to dodge when on horseback?

Yeeesss....   hmmm.  Let me double check.


Ah here's the relevant rule:

GURPS Basic pg 398:
A rider can Dodge, Block, or Parry. If he has Riding at 12+, all of these defenses are at normal levels. For a less-skilled rider, reduce active defenses by the difference between 12 and the riderís skill; e.g., someone with Riding-9 would have -3 to all active defenses.

Mari
 player, 3 posts
Sat 18 Aug 2018
at 09:20
Re: General Chat
At what distance would you be able to see the shooter and therefore be able to dodge where he is aiming at?

It's pretty clear that something like Billy Dixon's lucky shot at the 2nd battle of Adobe Walls (he shot a Comanche over almost a mile of distance, look it up) would not warrant a Dodge. What distance would?
Derrick
 GM, 12 posts
Sun 19 Aug 2018
at 19:17
Re: General Chat
In reply to Mari (msg # 4):

Its all about awareness. The Comanche could have dodged, but didn't bother to. In this scenario, you get a dodge if you are aware of the shot. Hearing the shot won't count because of distance. You must be aware of the shooter's actions. And given that rule, I don't mind giving a dodge to anyone watching their enemy.
Mari
 player, 5 posts
Sun 19 Aug 2018
at 20:45
Re: General Chat
In reply to Derrick (msg # 5):

Alright, understood.
Derrick
 GM, 15 posts
Thu 23 Aug 2018
at 14:37
Re: General Chat
eeyore, are you waiting for something?
evileeyore
 player, 6 posts
Thu 23 Aug 2018
at 19:55
Re: General Chat
Derrick:
eeyore, are you waiting for something?

Yeah, for my brain to get in order.  It's been a long week without AC (it got fixed yesterday).  I'll try to attended to this game tonight.
Derrick
 GM, 20 posts
Mon 27 Aug 2018
at 12:53
Re: General Chat
Does anyone have a preference on the second scenario? This first one is taking a while to get off the ground. Either a new idea or one of the ones I've listed in brainstorming.
evileeyore
 player, 15 posts
Sat 1 Sep 2018
at 20:06
Re: General Chat
Can we get the dice roller switched to 3d6 by default?
Derrick
 GM, 30 posts
Sun 2 Sep 2018
at 11:29
Re: General Chat
done
evileeyore
 player, 19 posts
Thu 6 Sep 2018
at 18:22
Re: General Chat
The fight is over.  Pistolier drops and the Rifleman will flee.  We can play out the next handful of rounds, but the archers and musketeers are likely to miss (no Aiming) and Rifleman has no reason to hang around.

If this were a bigger scenario (IE the Rifleman has a serious stake in sticking around and was a 'real' Character), there might be some long range combat as Rifleman takes shots from cover and uses guerrilla tactics with the Comanches trying to drive them off...  but I don't see any reason.
Derrick
 GM, 37 posts
Mon 10 Sep 2018
at 12:37
Re: General Chat
a few more rounds to check out the escape would be ideal.

Any opinions on the next fight? I'm interested in Knight vs. Dragon, personally...
evileeyore
 player, 24 posts
Tue 11 Sep 2018
at 19:59
Re: General Chat
Yeah, Dragon versus George would be fun.
Derrick
 GM, 38 posts
Sat 15 Sep 2018
at 13:18
Re: General Chat
Ok. I'm just on vacation and unable to do much with the computer at the moment. Sorry for the delay.
evileeyore
 player, 25 posts
Sat 15 Sep 2018
at 19:27
Re: General Chat
Derrick:
Ok. I'm just on vacation and unable to do much with the computer at the moment. Sorry for the delay.

No worries.
Mari
 player, 26 posts
Tue 18 Sep 2018
at 19:08
Re: General Chat
I have to say the Knight vs. Dragon scenario is not that interesting to me, since I am interested in seeing firearms in action. While a dragon has fire, it's not the same...

And since Evileeyore isn't really happy with how the Cowboys vs. Indians scenario went (I did not expect to hit with the musket either), I would propose a second Old West scenario. Maybe including a bit of roleplaying (but be careful with racial slurs in a non-adult game). I'd like to see good rifles and revolvers in effect, maybe with a simple open charge done by the Indians. It could even be against rifles and a Gatling Gun if you like.
evileeyore
 player, 26 posts
Tue 18 Sep 2018
at 19:49
Re: General Chat
Mari:
And since Evileeyore isn't really happy with how the Cowboys vs. Indians scenario went (I did not expect to hit with the musket either), I would propose a second Old West scenario.

Less 'unhappy', more 'ceases to be interesting' once a scenario becomes extremely lopsided.

Sometimes it's fun to play out the "hold the line until you die" situation, but that's not what we have here.

quote:
I'd like to see good rifles and revolvers in effect, maybe with a simple open charge done by the Indians.

Honestly, I think the original scenario would have worked fine with 4 archers and multiple chargers.  It was that musket hit that turned tipped the scales immediately.
Derrick
 GM, 42 posts
Tue 18 Sep 2018
at 20:31
Re: General Chat
The battle was really decided by three rolls:

1) The successful stealth roll. This might have been weighted to the Comanche side.
2) The successful ranged hits. Not one, not two, but all three hit. And they could have easily all missed.
3) The failed HT rolls.

We may want to institute a rule where a very pivotal roll may be waived to go the other way if its success ends the scenario in a way we feel is unsatisfying. maybe call it a "fateful wound".

Of course, the take-aways here are:

1) numbers matter, even against technology
2) technology needs good conditions to operate
3) a party of two is very vulnerable to failure
4) tactics and skills other than weapon skills matter
5) the initiative in combat is really nice.
6) don't camp out with just you and a buddy in hostile country with 30 head of cattle.

We do not have to run only one combat at a time, and all players don't have to join all combats. If you want to see how a pure mounted charge goes against the two cowboys, we can run that as well. It should be pretty darn quick.

Both of you feel free to suggest scenarios, or bring up ones you'd like to see next.