General Chat.   Posted by Derrick.Group: 0
evileeyore
 GM, 256 posts
Fri 5 Apr 2019
at 23:27
Re: General Chat
Derrick:
I'm around. Mari seems to have left though.

I was going to get involved with wizards, but I recently changed employment and have all sorts of obligations pulling me every which way.

I changed jobs about 6 weeks ago, and sleep schedules and have been sick twice... so the fact that this game wasn't updating didn't trigger with me.


But we just added jackel to the mix (Hello jackel!), so maybe we can get a new tourney going and re-enliven the place.
jackel
 player, 1 post
Sat 6 Apr 2019
at 18:03
Re: General Chat
Hello all,

I want to thank you evileeyore for the invite. I go by Colonel Kane over on the SJGames forum, but when I went to sign up for this, I evidently had signed up for under jackel untold years ago. Anyways, I am in need of learning GURPS, most combat and magic.

I have 5 books for GURPS, both of the Basic book, Ultra Tech, Spaceships, and GURPS Traveller. I had intended to do a Traveller PbP, however with my discovery of GURPS Hammer, I now want to do a fantasy games as well.
Derrick
 GM, 299 posts
Mon 8 Apr 2019
at 14:16
Re: General Chat
Any type of combat you'd to participate in or see run?

A series of simple shootouts in urban environments? A basic "elf vs. orc" fight?
jackel
 player, 2 posts
Tue 9 Apr 2019
at 03:33
Re: General Chat
In reply to Derrick (msg # 247):

I have access to the GCS program and I created two Knights. One from the Fantasy? Template and one for the Dungeon Fantasy template. I would like to participate in same basic combat, then work my way up, by adding more. I understand the basic, but would like to 'run through a few' to get comfortable with it. I have read the combat examples on Mook's site, bit still all but the Basic goes over my head.
Derrick
 GM, 301 posts
Tue 9 Apr 2019
at 11:42
Re: General Chat
Ok, lets start with a bandit foe for your knight and we'll work up from there. Could you post your character's in the final character's thread? I'll work up a bandit.
Dblade
 player, 227 posts
Tue 9 Apr 2019
at 13:59
Re: General Chat
Out of curiosity and because I haven't built a character in a while, the Peasant Adventurer sheet in GCS seems to be a 100 point build, how do we tailor it to fit our scenario for a bodyguard?

EDIT: Nevermind I misread, it works as-is, though it might be a little underwhelming to use, was just thinking of a likely character type for quarterstaff.

This message was last edited by the player at 14:08, Tue 09 Apr.

jackel
 player, 4 posts
Wed 10 Apr 2019
at 14:24
Re: General Chat
Derrick:
Ok, lets start with a bandit foe for your knight and we'll work up from there. Could you post your character's in the final character's thread? I'll work up a bandit.

OK I posted my Knight. I probably screwed it up. I did use GCS, but I did entered the text by hand.
Derrick
 GM, 303 posts
Wed 10 Apr 2019
at 18:16
Re: General Chat
jackel:
Derrick:
Ok, lets start with a bandit foe for your knight and we'll work up from there. Could you post your character's in the final character's thread? I'll work up a bandit.

OK I posted my Knight. I probably screwed it up. I did use GCS, but I did entered the text by hand.


Ok, I see it. as a note, you can save your character sheet as a pdf in the "Save As" function of gcs, stick it somewhere public, and then link to it (google drives are popular for this).

I assume this character is merely based on the template, seeing that you have weapon master and broadsword at DX+6, but only comfortable wealth?
jackel
 player, 5 posts
Wed 10 Apr 2019
at 18:55
Re: General Chat
In reply to Derrick (msg # 252):

Yes, it is based on the Dungeon Fantasy template. My youngest two kids 16 and 12 are wanting to play and I figured it would be easier for me to convince the wife to purchase the Dungeon Fantasy 1 PDF at just $8 than to purchase the Fantasy for around $30. I might get the Fantasy for my birthday, but Magic is before it in the hit list.
evileeyore
 GM, 258 posts
Wed 10 Apr 2019
at 22:42
Re: General Chat
jackel:
Yes, it is based on the Dungeon Fantasy template. My youngest two kids 16 and 12 are wanting to play and I figured it would be easier for me to convince the wife to purchase the Dungeon Fantasy 1 PDF at just $8 than to purchase the Fantasy for around $30. I might get the Fantasy for my birthday, but Magic is before it in the hit list.

Hmmm... let's see books you own, Basic Characters, Basic Campaign, Ultra Tech, Spaceships, and GURPS Traveller...

So if you're running a DF game for two teens...  my purchasing recommendations:

Either go all in for the DFRPG boxset pdf (http://www.sjgames.com/dungeonfantasy/) which is $40 and has everything you need (ruleswise) to run a dungeon fantasy GURPS game*... or if you're set on going the DF route†...

In this order, get these books:
DF 1 Adventurers, DF 2 Exploits, DF 3 The Next Level, GURPS Magic (and Pyramid 3-60 Dungeon Fantasy III for the Wizardry Redefined article‡), DF 16 Wilderness, DF 11 Power Ups.  These are pretty much core to running DF, 1 is adventurer templates, 2 is GMing rules, 3 is non-human races and some power-ups for the templates, 18 is GMing rules for outdoors adventures, and 11 is more power-ups and replaces 3 for this aspect.

I'd start with 1, 2, and 3 and Magic at the minimum and get 16 and 11 PDQ.



*  DFRPG Boxset basically combines 1, 2, 3, Magic and Pyramid 3-60 Dungeon Fantasy III. And everything you need from the Basic books.  But... it's kinda limited (at least those of us old hands at GURPS see it as limited) in that it really needs DF 11 and 16.

†  My actual recommendation is to go in with DFRPG Boxset and pick up DF 11 and DF 16.  And then pick up other DF booklets as they strike your fancy, like 3 is good for the extra races that the DFRPG boxset doesn't have, DF 5 Allies is an excellent ally resource (for any fantasy game, not just a DF style game), as is DF 9 Summoners.  DF 8 Treasure tables is a godsend.  Etc.  Then get Fantasy... then maybe Magic someday... then any other non-DF books that strike your fancy (GURPS 3e Religions is great!).

‡  Or ask and I can copy that one particular article from the magazine for you (though It's a Trap! by Christopher Rice is also excellent, if not quite as necessary).




In fact... if someone were running their own Fantasy game and not using the DF line I'd strongly recommend they pick up DF 2 and 16 just for the rules those books have on running dungeons and outdoor settings.  Seriously, I was a long time hold out against the DF series (it was 'too silly' to me) until I read DF 16 (it was recommended on the forums as a "must use for outdoor games", and not just for DF, for modern, Ultra-Tech, Post-Apoc, etc).  DF 16 sold me on the series, so I went back and read DF 2 and discovered the silliness was seriously toned down in DF 2 and thereafter and was just a 'minor thing' in 1 that was overblown.

This message was last edited by the GM at 22:44, Wed 10 Apr.

evileeyore
 GM, 259 posts
Thu 11 Apr 2019
at 00:00
Re: General Chat
A further note.

Dungeon Fantasy RolePlaying Game Powered by GURPS (DFRPG Boxset) is an all-in-one setup.  It's literally aimed at being the "GURPS fantasy starter set", in that you don't need Basic, Magic, etc.  However, it doesn't show any of the "under the hood" mechanics and it's pretty thin on the ground for "breadth of resources".  The Monsters book is pretty good, but it's missing a lot that other booklets will bring in.  Spells is a pared down set of the spells from Magic and has none of the extra bits (like Alchemy, alternative magic set-ups, etc).  The entire premise of DFRPG is that Adventurers... well adventure.  They don't brew potions.  They aren't blacksmiths.  That don't rule fiefs.

They leave the safety and comfort of Town and trek out to where the danger is, kill it, and bring back it's treasure.  Party it all away (and buy gear and upgrades, etc) and then go out again next week when they've run out of beer money.
evileeyore
 GM, 260 posts
Thu 11 Apr 2019
at 02:07
Re: General Chat
jackel:
Yes, it is based on the Dungeon Fantasy template.

How far did you deviate from that base?  And when you say "Dungeon Fantasy" which book are you referring to... because that's pretty far off template for DF but relatively close for the Knight from baseline Fantasy.
Derrick
 GM, 304 posts
Thu 11 Apr 2019
at 12:19
Re: General Chat
evileeyore:
jackel:
Yes, it is based on the Dungeon Fantasy template.

How far did you deviate from that base?  And when you say "Dungeon Fantasy" which book are you referring to... because that's pretty far off template for DF but relatively close for the Knight from baseline Fantasy.


So its based on a combination of the two. The skill list matches the fantasy template but has some different numbers and the [24] points sunk into a primary weapon from the DF knight.

The DF knight and the Fantasy knight have very little to do with each other. DF is based on "Killing Monsters and Taking their stuff". It's "knight" means "heavily armed warrior without innate magical powers". Fantasy focuses more on emulating fiction and to some extent history (or at least historical tales). Its knight is mounted warrior from the aristocratic class who leverages expensive gear (like a heavy warhorse and full armor) to crush his foes. Also, the DF knight is built on over 3 times the points as the fantasy knight.

Notes on the build presented:

  • DX is 10, which I'm pretty sure is an oversight. Warriors in gurps need high DX. the fantasy knight has DX 11. The DF knight has DX 14.
  • Vow (uphold Queen's Law)[-15] is probably not a [-15] vow, and is certainly covered by his other disadvantages.
  • You should have a point total listed with the character. Point totals are very important in gurps. In this group we talk a lot about templates, but that's because this is an arena game.


-----------------------------------

On the topic of books, you really only need the basic set to play. Many people here own lots and lots of books, and so we use them (especially the templates for this game) but they really aren't required, and basic really is a powerful set of rules all by itself. Its helpful to play with other folks to figure out some of the proper numbers for gurps, but that's why you're here!

This message was last edited by the GM at 12:20, Thu 11 Apr.

evileeyore
 GM, 261 posts
Thu 11 Apr 2019
at 22:09
Re: General Chat
Derrick:
  • Vow (uphold Queen's Law)[-15] is probably not a [-15] vow, and is certainly covered by his other disadvantages.

If it's effectively "Chivalric Code", it's worth the -15.

quote:
On the topic of books, you really only need the basic set to play.

This is true.  I only went into the depth I did as jackel mentioned buying DF 1... and Magic and then Fantasy...

Which is more expensive than than just grabbing the boxset (pdfs anyway, the physical boxset is going to run I think $75 when they reprint it) DFRPG, and DF/DFRPG is basically "D&D style dungeon fantasy" in GURPS.

Also.... in my opinion DFRPG is just simpler and easier to break into versus 'kitchen sink' DF (the two Basic books, DF 1-3, 11 and 16, Magic, and then anything else you pick up...).

You can totally run a fantasy game out of the Basic books.  Having the DF/DFRPG books just reduces the workload on the GM...
jackel
 player, 6 posts
Fri 12 Apr 2019
at 03:57
Re: General Chat
I will create another Knight. It might be Sunday or Monday before I get it up. This is Prom weekend and I am a sponsor....
jackel
 player, 8 posts
Wed 17 Apr 2019
at 17:39
Re: General Chat
In reply to jackel (msg # 259):

New Knight is posted as a link. Let me know what I screwed up, please.
evileeyore
 GM, 262 posts
Thu 18 Apr 2019
at 05:15
Re: General Chat
I'm pulling 12 hour shifts this week... so don't expect anything useful from me until Sunday or Monday...
Derrick
 GM, 305 posts
Thu 18 Apr 2019
at 13:41
Re: General Chat
Sorry about the delay.

the DX is high. It should be 11, not 12, for [20] points, not [40]
Broadsword should have [2] points, not [8]
Savoir-Faire should have [2] points, not [1]

Other than that it looks good! Yes, it feels on the weaker side, but its a 75 point template, and gurps handles low point play really well.

The knight has a lot of money to spend on gear: its his "power" to win battles. total starting wealth is $20,000. Some GM's limit adventuring equipment to 20% of starting wealth, but a knight can justify putting much more money into his professional equipment. You probably want a heavy warhorse from campaigns page 460. (that's $5,000). Shop around for some armor, but watch your encumbrance (or rely on your horse and shield to get around and go all out). Check out melee weapon quality on characters page 274. Be sure to grab lances: they are your primary weapon.
jackel
 player, 10 posts
Thu 18 Apr 2019
at 18:58
Re: General Chat
In reply to Derrick (msg # 262):

I think I got the changes correct. I did not 'purchase a lot equipment for this guy, even though I want him to be a major NPC in my campaign at some point, as since we are going into just combat i did not figure he would need anything other than armor and weapons. Going forward I would drop his armor further down and add more equipment, dang armor is HEAVY. I am envisioning Knights in the nation he is from as both the big heavy hitters that are typical knight, but also a class of swift cavalry. the world TL will be 4 as there will be some black powder weapons, but they will be rare. I know this is the Combat Club, so if I post anything that I should not please inform me. I will save my world posting for the SJG forums. I also tend to get long winded sometimes. Sorry in advance.
Derrick
 GM, 308 posts
Fri 19 Apr 2019
at 16:22
Re: General Chat
Ok, he looks good. Notice the hit location table that gives the DR for each location. I'm intimidated by his protection already.

You will want a horse. If you feel a different horse than the heavy warhorse fits best, go ahead and get that instead.

In the final characters thread, please edit your posts and overwrite them rather than making a new post for each character. This is just to keep that thread clean.
Gavvin Quinn
 player, 1 post
Sat 11 May 2019
at 14:37
Re: General Chat
Greetings all!

Played GURPS 2nd and 3rd Editions and have recently taken it up again. I am here to sharpen up my 4th ed knowledge so that I can GM a Monster Hunters Game for some friends.
Derrick
 GM, 309 posts
Wed 15 May 2019
at 18:24
Re: General Chat
In reply to Gavvin Quinn (msg # 265):

Do you have any specific Monster Hunters fights you'd like to see for practice?
Gavvin Quinn
 player, 2 posts
Thu 16 May 2019
at 20:54
Re: General Chat
In reply to Derrick (msg # 266):

Maybe....

I need to get proficient with 4th ed combat so I can judge the balance between my monsters and my PCs.

hunters VS. Zombie horde (perhaps with a Necromancer leader)
hunters vs. Vampire
Hunter vs Werewolf

etc.
evileeyore
 GM, 265 posts
Thu 16 May 2019
at 23:10
Re: General Chat
Gavvin Quinn:
I need to get proficient with 4th ed combat so I can judge the balance between my monsters and my PCs.

My recommendation, make up some Monster Hunters, balanced as you'd expect them to be in your game, and we'll whip up some monsters, and we can run some combats with you running the Hunters.  We'll put all the rolls out in the open so you can get a feel for the numbers.
Derrick
 GM, 310 posts
Fri 17 May 2019
at 15:58
Re: General Chat
Or if you want to get rolling immediately I've got a folder full of MH characters already built, and we can use one of those. I have one of most things, Though the experiment is incomplete and the Inhumans are using the rules from sidekicks and templates from pyramid and blogs.