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03:16, 20th April 2024 (GMT+0)

General Chat.

Posted by DerrickFor group 0
pwaabram
player, 4 posts
Thu 4 Oct 2018
at 02:22
  • msg #52

Re: General Chat

Can I get in on the dragon fight?
Derrick
GM, 79 posts
Thu 4 Oct 2018
at 13:58
  • msg #53

Re: General Chat

pwaabram:
Can I get in on the dragon fight?


Yes! right now Dblade is only planning on piloting the knight. The squires do not have a firm owner, though two have been built for others to use.
Whisper
player, 5 posts
Thu 4 Oct 2018
at 15:51
  • msg #54

Re: General Chat

I may be willing to take part in that thread as well.  Mostly need to sit down and read it, so I'm up to speed on character and scenario.  Or, if you need a character written, I could potentially do that as well.
pwaabram
player, 5 posts
Thu 4 Oct 2018
at 20:03
  • msg #55

Re: General Chat

In reply to Derrick (msg # 53):

Great! What are the details for character creation?
Derrick
GM, 81 posts
Thu 4 Oct 2018
at 20:09
  • msg #56

Re: General Chat

pwaabram:
In reply to Derrick (msg # 53):

Great! What are the details for character creation?


They are in msg # 14 of the knight and dragon thread.
pwaabram
player, 6 posts
Thu 4 Oct 2018
at 20:11
  • msg #57

Re: General Chat

Thanks
pwaabram
player, 7 posts
Thu 4 Oct 2018
at 20:36
  • msg #58

Re: General Chat

What are the rules for disadvantages?
evileeyore
player, 65 posts
Fri 5 Oct 2018
at 01:10
  • msg #59

Re: General Chat

pwaabram:
What are the rules for disadvantages?

Just follow the Squire Template in DF 15, and then add 25 points.  In general the 25 points should be to upgrade things on Template or buy off disads, but I'd allow other skills or advantages within reason.

What do you say Derrick?
This message was last edited by the player at 01:22, Fri 05 Oct 2018.
pwaabram
player, 8 posts
Fri 5 Oct 2018
at 01:40
  • msg #60

Re: General Chat

evileeyore:
add 25 points

Is that on top of the places in the template where you can choose things?

Also, can I buy a higher TL? I had an idea for a guy with a musket.
Derrick
GM, 83 posts
Fri 5 Oct 2018
at 13:41
  • msg #61

Re: General Chat

pwaabram:
evileeyore:
add 25 points

Is that on top of the places in the template where you can choose things?

Also, can I buy a higher TL? I had an idea for a guy with a musket.


Yes, the 25 points are on top of the places in the template where you can choose things. Higher TL is forbidden. Actually, character creation requests that you make a knightly squire, armed and trained accordingly.
Nicole
player, 19 posts
Mon 8 Oct 2018
at 21:19
  • msg #62

Re: General Chat

Just as feedback, I think this combat really showed off three things:

The importance of caution (losing your defenses is *rough*)
Extra attack's primacy (I essentially had double the actions Lane did)
Why fighting competitions have had to ban things like groin hits and eye-gouging.
Whisper
player, 7 posts
Mon 8 Oct 2018
at 22:05
  • msg #63

Re: General Chat

To be honest, I'm not sure that was much of a fight, but yes...  I agree with all of the items you just mentioned.  :)

Additional suggestions:
* May I suggest a sticky character thread, where we can go to look at characters in a centralized location?  Also, instead of making changes to them with additional posts, edit them in place.  Finding them in the individual threads is in my opinion painful, and time consuming.
* A notice or sticky post for instructions would be good as well (perhaps by scenario).  For example, I don't know what I have to do to get Whisper up and approved.  I probably just missed it in one of the threads, but that's to some extent the point of my comment.  New players may wish to join, so summarizing the guidelines in a sticky would be useful.  Asking them to go hunt down X post in X thread will turn a bunch of people away.  I for one have had to go back and hunt threads a couple times already.  That will get out of hand quickly for the more casual participant.
* May I suggest one thread for preparation, and then another thread for the actual event?  For example, create 1 thread for the Martial Arts competition where we can do all of our discussion.  Then, create a new thread for "Bob versus Gerald".  That way we can discuss offline without cluttering up the event thread.  And, when the next round comes up, you can create a "Gerald versus Penny" thread for that fight.  It just cleans everything up.

My other game is down a bit while my GM gets a new laptop.  I read through the other threads a little to get a good idea of what's going on.  If Whisper is ready, I can do a combat, or I can get involved somewhere else.  From a quick skim it seems like we're already well into the cowboys and indians thread.  I could do something in the knight and dragon thread though.

Thanks.  :)
evileeyore
player, 69 posts
Tue 9 Oct 2018
at 00:12
  • msg #64

Re: General Chat

Whisper:
Finding them in the individual threads is in my opinion painful, and time consuming.

Depending on your browser, you can set the thread to "all" (at the top with the pages select) and then do a term search.  Makes things a lot easier for me.
pwaabram
player, 9 posts
Tue 9 Oct 2018
at 01:55
  • msg #65

Re: General Chat

In the template, what is the difference between primary, secondary, and background skills? Also, where does it say the bonus for the skill?
Whisper
player, 8 posts
Tue 9 Oct 2018
at 02:28
  • msg #66

Re: General Chat

That's a true statement EE.  Still, it would be nice for the information to be centralized.  I'll use the suggestion for sure though, it will be useful!
evileeyore
player, 71 posts
Tue 9 Oct 2018
at 06:54
  • msg #67

Re: General Chat

pwaabram:
In the template, what is the difference between primary, secondary, and background skills?

Primary are skills that are, well... primary to the Character's 'job'.  Generally they will have 4 or more points in each skill.  Generally.

Secondary, yada-yada, usually have 2 points in each skill.

Background skills are mostly just there to fluff out the Character, make sure it has a Social skill, a Movement skill (Hiking, Stealth, Swimming, etc), a few 'this is what they did before becoming an adventurer' skills (like Smithing, Survival, etc), and to spread around 6-8 points into 6-8 skills (1 point each).



The Squire, being a 'half template' (125 points instead of DF's standard of 250) has almost all of it's skills at 1 point.  Only the important combat skills get extra love.

quote:
Also, where does it say the bonus for the skill?

Example:

Brawling (E) DX [1]-13

SkillDifficultyAtt & Bonus*PointsSkill Level†
Brawling(E)DX[1]-13


*  So if it just says DX, it's bought at ATT+0.  If it says DX+2 it's bought up to ATT+2.
†  Includes all bonuses.
This message was last edited by the player at 07:04, Tue 09 Oct 2018.
pwaabram
player, 10 posts
Tue 9 Oct 2018
at 11:40
  • msg #68

Re: General Chat

In reply to evileeyore (msg # 67):

Thanks!
Vulco1
player, 30 posts
Tue 9 Oct 2018
at 13:30
  • msg #69

Re: General Chat

In reply to Nicole (msg # 62):

Yeah, those are great points.  That eye gouge was rough with the -10 to combat difficulties.

You bring up good points about the sticky or individual threads Whisper.
Derrick
GM, 89 posts
Tue 9 Oct 2018
at 14:00
  • msg #70

Re: General Chat

Whisper:
* May I suggest a sticky character thread, where we can go to look at characters in a centralized location?  Also, instead of making changes to them with additional posts, edit them in place.  Finding them in the individual threads is in my opinion painful, and time consuming.

Yes you may! I have put up a thread for "Final Characters", and I'll try to stick an index at the front of it as characters go in.

quote:
* A notice or sticky post for instructions would be good as well (perhaps by scenario).  For example, I don't know what I have to do to get Whisper up and approved.  I probably just missed it in one of the threads, but that's to some extent the point of my comment.  New players may wish to join, so summarizing the guidelines in a sticky would be useful.  Asking them to go hunt down X post in X thread will turn a bunch of people away.  I for one have had to go back and hunt threads a couple times already.  That will get out of hand quickly for the more casual participant.


I don't think we have instructions for how to "Approve" a character. Mostly you just need the other players in the scenario to agree that a character is valid. I'm playing GM in some of the games, but I'm hoping for a flatter structure than in most cases.

quote:
* May I suggest one thread for preparation, and then another thread for the actual event?  For example, create 1 thread for the Martial Arts competition where we can do all of our discussion.  Then, create a new thread for "Bob versus Gerald".  That way we can discuss offline without cluttering up the event thread.  And, when the next round comes up, you can create a "Gerald versus Penny" thread for that fight.  It just cleans everything up.


That's not a bad idea. I was hoping to page clutter, but you're right about sorting through combat threads and ooc threads. This is particularly relevant for the threads that will have multiple fights, like the martial arts tournament.

quote:
My other game is down a bit while my GM gets a new laptop.  I read through the other threads a little to get a good idea of what's going on.  If Whisper is ready, I can do a combat, or I can get involved somewhere else.  From a quick skim it seems like we're already well into the Cowboys and Indians thread.  I could do something in the knight and dragon thread though.

Thanks.  :)


Whisper needs to assign quirks. The Cowboys and Indians fight is almost over, but we were looking into a second fight in daylight.
Whisper
player, 10 posts
Tue 9 Oct 2018
at 14:35
  • msg #71

Re: General Chat

I assigned quirks to whisper, and cleaned up the accounting a bit since I removed 1 point from a skill and put it into a perk.  Whisper should be ready for a review.

How are you guys getting the neat character sheet layout?  Is that using GURPs Character Sheet?  I use GCA, maybe i has an export template or something like that?  Just curious, it's nice to have the weights listed out for basic lift, and all the other stuff.  If I could automate that, it would save me a lot of time looking stuff up.

Thanks for doing the character thread, I much prefer to have all that stuff centralized.

I'll have access to the game from work today, but tonight I won't be around much.  If there is a spot in cowboys and indians, I'll take a look maybe tomorrow.
Dblade
player, 30 posts
Wed 10 Oct 2018
at 03:15
  • msg #72

Re: General Chat

So I had a question about the fight in the martial arts thread. Why didn't Lane get Active Defense attempts against either of the eye attacks, and instead just rolled against HT?
evileeyore
player, 72 posts
Wed 10 Oct 2018
at 04:18
  • msg #73

Re: General Chat

Dblade:
So I had a question about the fight in the martial arts thread. Why didn't Lane get Active Defense attempts against either of the eye attacks, and instead just rolled against HT?

Lane made the classic mistake of making an All Out Attack* and then failing to land the hit.

That ranks right up there with invading Russia in the winter, engaging in land wars in Asia, and betting against Sicilians when death is on the line.




* Note, it's the All Out Attack that removed Lane's defenses.  Not the missing.  But being parried and thus not injuring Demchugdongrub was just the icing on the being blinded cake.
This message was last edited by the player at 04:18, Wed 10 Oct 2018.
Dblade
player, 32 posts
Wed 10 Oct 2018
at 04:37
  • msg #74

Re: General Chat

Ahh thanks! That makes perfect sense, I suppose I just missed the fact it was an All Out Attack.
Whisper
player, 12 posts
Wed 10 Oct 2018
at 10:15
  • msg #75

Re: General Chat

Never sacrifice your defense unless you know you won't get hit back.  In GURPs combat, defense is king.  It's meant to be a realistic game system, so getting hit leads to shock, which modifies your defense in the following round.  The whole thing can snowball out of control quickly, as you just saw.
Nicole
player, 20 posts
Wed 10 Oct 2018
at 12:01
  • msg #76

Re: General Chat

Though, cinematics are likely to go wonky because of things like pressure points and kiais.  A realistic fight would be likely to last far longer without weird disabling abilities (uh... undefended eye-gouging notwithstanding).
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