General Chat.   Posted by Derrick.Group: 0
Derrick
 GM, 171 posts
Mon 19 Nov 2018
at 13:46
Re: General Chat
Umm... Wow, that fight was fast. What combat comes next?
Dblade
 player, 114 posts
Mon 19 Nov 2018
at 15:07
Re: General Chat
I think Whisper and Demchug, or Baogang and Lane
Vulco1
 player, 53 posts
Mon 19 Nov 2018
at 22:11
Re: General Chat
Lane will have to wait.  I'm going to be going out of town to China from Tuesday until the end of the month, so about 10 days. I'll try to check in, but I'm sure it'll be hard to do over there.
Nicole
 player, 37 posts
Tue 20 Nov 2018
at 06:52
Re: General Chat
Muay Thai vs. Smasha!
Vulco1
 player, 54 posts
Tue 20 Nov 2018
at 17:02
Re: General Chat
That will be a good one.
Dblade
 player, 119 posts
Tue 27 Nov 2018
at 04:03
Re: General Chat
I'm fairly certain E.E's character is still going to stomp Baogang. Technically I have the advantage in grappling, but IIRC his strength is so absurdly high that nothing I do there will work. Will still be fun seeing how long I can last though.
evileeyore
 GM, 111 posts
Tue 27 Nov 2018
at 05:42
Re: General Chat
Dblade:
I'm fairly certain E.E's character is still going to stomp Baogang.

I hope Master Mu Kao wins via punching... if he has to resort to stomping... well...


(Admittedly there is less risk with his shin kicks; if his foe has any DR, even DR 1 Tough Skin, he risks injuring his hand)

quote:
Technically I have the advantage in grappling, but IIRC his strength is so absurdly high that nothing I do there will work. Will still be fun seeing how long I can last though.

17 is not absurd.  Not at 200 points anyway.

I mean, okay, it's high.  Top range human athlete.  But it's not insurmountable.  It's only slightly higher than the average grappling skill.


You want absurd ST?‡

My 250 point DF Barbarian (Wrestler) has an absurd ST.  She has a ST 30 (and it's straight ST 30, no Lifting ST, Striking ST, Arm ST, or any of the ways of getting up there on 'the cheap'*).  And with Power Blow† and few minutes of huffing and puffing and getting ready, no door bars her way!

And she has the Power Grappling Perk.  And DR 10 (Tough Skin).  And isn't allowed in civilized towns...  because she's an Ogress.  And tends to accidentally knock things over.  Like buildings.



* Okay, SM +2 does bring the cost down a bit.

† Skill 11, so, it's one of those "Take Extra Time" things, and Power Blow x3 is probably never gonna happen.

‡ Something I've learned with RPoL is you don't build the character you want to start play with, you build the character you want to end play with.  Because you aren't going to advance with anything resembling rapidity.  After 2 1/2 years of playing that Barbarian Ogress, she still in the first mission and hasn't earned a single exp.  I've been in slower games, and faster games, but it's something to consider when genning up a character.  It'll probably be awhile before you see any points to advance with.
Dblade
 player, 120 posts
Tue 27 Nov 2018
at 11:55
Re: General Chat
A neat aside but we aren’t really doing advancement with these characters and a two point difference in ST was enough for Baogang to stonewall grappling attempts last round when Pingbi had higher Judo

This message was last edited by the player at 11:57, Tue 27 Nov 2018.

Whisper
 player, 49 posts
Tue 27 Nov 2018
at 16:10
Re: General Chat
Hey guys.
Back from my vacation.  I had intended to post while I was away some, but my Dad also went into the hospital the day I left.  We almost lost him.  He hopes to go to a rehab facility possibly today, and then we expect he will come home at some point.  Just wanted to explain the absence, since it was more abrupt and complete than I had expected.  Should get caught up on the game in the next day or so.
Thanks!
Derrick
 GM, 176 posts
Tue 27 Nov 2018
at 16:59
Re: General Chat
Ok, which fight is next? II had a rough holiday, and I may have missed something.

This message was last edited by the GM at 16:59, Tue 27 Nov 2018.

Dblade
 player, 121 posts
Tue 27 Nov 2018
at 17:58
Re: General Chat
Sorry to hear that boss sympathies  and best wishes to you and your family. Next was Whisper vs Demchug and Baogang’s modified version vs Mu Kao
evileeyore
 GM, 114 posts
Tue 27 Nov 2018
at 22:16
Re: General Chat
Dblade:
A neat aside but we aren’t really doing advancement with these characters...

True enough.  But we're all here to learn GURPS on a PbP style set-up... so I was mostly just ruminating on one of the drawbacks of the PbP style.  At least that where that old man rambling digression ended up.

quote:
... and a two point difference in ST was enough for Baogang to stonewall grappling attempts last round when Pingbi had higher Judo

I'll have to reread that one, but I may be able to offer some suggestions for grappling higher ST foes.

I'll try to reread and come back to this later tonight, right now it's off to game night.
Dblade
 player, 122 posts
Wed 28 Nov 2018
at 17:06
Re: General Chat
Actually on that topic I noticed, it says that resisting a break free attempt gives the grappler +5 if he's holding using both hands (p. 371 of Basic), and Arm Lock's text says you have a +4 when resisting Break Free with an Arm Lock (p.65 Martial Arts), do those stack for a total of +9 because that makes it much more useful

I kind of assume it does, given that the text for 'One Hand Grappling'(Martial Arts p. 116) specifically says you don't gain the additional +5 on the Arm Lock if it's performed with one hand?

Also, since Baogang has multi-attack, can he apply an arm lock and work it for damage in the same turn? Also the text for Pressure Points (Basic/characters p. 215) says that you can apply it after successfully getting a lock and that it happens in addition to any other affects without counting as an attack, but it doesn't say anything like 'on your next turn'. So, can it happen in the same turn the lock is applied?
evileeyore
 GM, 117 posts
Wed 28 Nov 2018
at 22:20
Re: General Chat
Dblade:
Actually on that topic I noticed, it says that resisting a break free attempt gives the grappler +5 if he's holding using both hands (p. 371 of Basic), and Arm Lock's text says you have a +4 when resisting Break Free with an Arm Lock (p.65 Martial Arts), do those stack for a total of +9 because that makes it much more useful

Yes.  Weren't you guys doing that?

Also note that in a "One Handed Arm Lock" (ie you are holding them using only one of your hands) you're at +0 if they try to break free.

quote:
Also, since Baogang has multi-attack, can he apply an arm lock and work it for damage in the same turn?

No as the Arm Lock damage is passive and not an attack.  It just happens on the next turn, and every turn thereafter that the Lock is retained, if you want it to.

quote:
Also the text for Pressure Points (Basic/characters p. 215) says that you can apply it after successfully getting a lock and that it happens in addition to any other affects without counting as an attack, but it doesn't say anything like 'on your next turn'. So, can it happen in the same turn the lock is applied?

This is correct.  Pressure Points is just added icing to your Arm Lock cake.
Dblade
 player, 126 posts
Thu 29 Nov 2018
at 00:19
Re: General Chat
evileeyore:
Yes.  Weren't you guys doing that?

Also note that in a "One Handed Arm Lock" (ie you are holding them using only one of your hands) you're at +0 if they try to break free.


Pingbi only ever used One Handed, to prevent Baogang from rearranging his face with the free limbs, so we avoided it. When Pingbi did decide to use two hands it was for a straight body grapple and Baogang just responded by punching him a lot. I suppose Baogang avoids a bit of that because of Extra Attack letting him follow through on his grapples more often

quote:
>
No as the Arm Lock damage is passive and not an attack.  It just happens on the next turn, and every turn thereafter that the Lock is retained, if you want it to.


That's fine, good to know.


quote:
This is correct.  Pressure Points is just added icing to your Arm Lock cake.


Excellent. Strategies are forming now.
Whisper
 player, 51 posts
Thu 29 Nov 2018
at 16:39
Re: General Chat
For the record, I plan to update the Whisper thread today.  Work has been a bear upon returning from vacation, Dad got out of the hospital yesterday, and now I'm home working with a sick kiddo.  It has been rather dense the past few days.  No rest for the wicked.
Nicole
 player, 40 posts
Thu 29 Nov 2018
at 19:59
Re: General Chat
In reply to Whisper (msg # 164):

Don't worry if you need some time between posts!  One of the advantages of PbP is that it fits busy schedules.  Take care of yourself and just pop around when time permits!
Dblade
 player, 127 posts
Thu 29 Nov 2018
at 20:28
Re: General Chat
So, now that Mu Kao is approved, do we get another fight going between him and revamped Bao Gang?
Vulco1
 player, 55 posts
Mon 3 Dec 2018
at 15:20
Re: General Chat
I'm back.  I'll do an update to lane and he'll be ready to move to the next fight.
evileeyore
 GM, 134 posts
Mon 3 Dec 2018
at 23:27
Re: General Chat
Sorry Dblade.  The die roller was insanely hot.

Two crits, a near crit and near max damage on both attacks?  Whoosh.



But RNG "paid it back" wasting a crit on a Feint and that terrible critical hit result.
Dblade
 player, 141 posts
Mon 3 Dec 2018
at 23:31
Re: General Chat
So...do I just give up?
Whisper
 player, 73 posts
Mon 3 Dec 2018
at 23:35
Re: General Chat
Does the mountain man have 3 attacks in a turn?  I would think you can defend the first attack and then attack back.  Or, does the critical hit on the feint completely muff his defense?
Dblade
 player, 142 posts
Mon 3 Dec 2018
at 23:37
Re: General Chat
It'd subtract 14 from my defense, which would put me into negative numbers and I physically CAN'T beat his MoS with my judo skill. So I forfeit.

This message was last edited by the player at 23:39, Mon 03 Dec 2018.

Whisper
 player, 74 posts
Mon 3 Dec 2018
at 23:51
Re: General Chat
That's not really my question, I will clarify.

Let's assume he gets 2 attacks.  In a normal situation, I believe one comes before you, and then the other after you in the round.  He performs an all-out attack.  Even if you fail to defend, it's a feint, so you are uninjured.  That means your next defense is all but impossible.  However, before that next attack is launched, don't you get your attack?

I'm probably not picking up on something, but that's why I ask.  It may be that the critical feint trashes him for the round, so his attack is also null and void.  I just want to understand what happened a little bit better.

I thought I was good at GURPs, but I'll just say I'm solid now.
evileeyore
 GM, 135 posts
Mon 3 Dec 2018
at 23:53
Re: General Chat
Dblade:
So...do I just give up?

While an MoS of +14 is nigh impossible for Bao to beat (with a skill of 15 + 2 for Evaluate), you still get a roll.  You might roll a 3 and wipe out the Feint.

And you still get defenses, at least against the second kick (the first was a crit).  Bao isn't making Death Checks yet.

And you can always roll, even at negatives for defense... you just need to roll a 3 or 4 at that point.  RNG might just swing your way man.

[EDIT]
Just to highlight the relevant rule:

Basic pg 343:
Regardless of the score you are rolling against, a roll of 3 or 4 is always a success, while a roll of 17 or 18 is always a failure.

Bolding is mine.
[/EDIT]





Whisper:
Does the mountain man have 3 attacks in a turn?  I would think you can defend the first attack and then attack back.  Or, does the critical hit on the feint completely muff his defense?

That was an All Out Attack (Feint), which is basically a Double (so two attacks, but the first is always a Feint) and the second attack a Rapid Strike.

So yes, for this turn, by giving up any chance for Master Mu to defend himself if Bao attacks back, he get's 3 attacks.



Rapid Strike, Basic pg 370:  Trade one attack for two attacks at -6 to skill on both attacks.  So you can take an Attack Maneuver and turn it's single attack into 2 for a penalty of -6.  Or an All Out Double and get three attacks, one at regular skill and two at -6.

Halve penalties with Weapon Master or Trained by a Master.  Flurry of Blows also reduces penalties by half at a cost of 1 FP per attack.

Martial Arts pg 127 outlines Optional Cinematic rules allowing for more than 2 attacks with Rapid Strike, which I presume we're using.

And finally, it's a GM call as to whether or not Flurry of Blows and the halving from Weapon Master or Trained by a Master stack... in my home games I allow it, but I'm not sure if Derrick does.

This message was last edited by the GM at 00:01, Tue 04 Dec 2018.