Derrick:
Most of the DF wizards additional power is in spell-count and physical Combat abilities.
Also capacity to start with all Hard spells at 21 (or other stuff, but spells at 21 is a biggee).
quote:
I find the two templates to be about the same in terms of the difficulty of building.
DF/RPG has more options... I find the more options a Player has the longer they take...
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Really, the hard part is spell selection.
FACT!
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5 75 point bandits or ... at 75 points, and use 2 bandits.
I'll start working up some 75 point banditos. Are we allowing races from either source (
DF or
Fantasy)?
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We could also use the DF henchman apprentice, who is a weaker caster than the battle wizard but better at melee and costs the same.
I'd almost advise against that route. He's as 'weak' as the
Fantasy Battle Wizard, but has way more options.
Also, we could open it up for more Wizards or do a straight up Wizard duel... like the Martial Arts competition.
This message was last edited by the GM at 18:31, Sat 16 Feb 2019.