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12:45, 25th April 2024 (GMT+0)

General Chat.

Posted by DerrickFor group 0
Derrick
GM, 262 posts
Mon 28 Jan 2019
at 15:44
  • msg #227

Re: General Chat

It may be a good idea to have a roll call on who is still involved in the martial arts tournament. As well as perhaps make a call to see if anyone is ready to join in. Semester starts see a lot of people drop out of or join role-playing groups.

So. if you're still involved in the martial arts competition, state so here and now. Please include your contestant's name.
This message was last edited by the GM at 15:44, Mon 28 Jan 2019.
evileeyore
GM, 214 posts
Mon 28 Jan 2019
at 17:57
  • msg #228

Re: General Chat

Master Mu is always ready to kick butt.  Still have to wrap up the Demchug match however.
Dblade
player, 223 posts
Tue 29 Jan 2019
at 12:05
  • msg #229

Re: General Chat

Baogang is also ready.
Fealtyseeker
player, 1 post
Mon 11 Feb 2019
at 18:00
  • msg #230

Re: General Chat

Hey folks. I've just been added to the game. Nice to meet you all. I have not been able to play GURPS before, but I'm a quick learner and will make sure to keep up with the group. I'm very excited to jump in.
Derrick
GM, 273 posts
Tue 12 Feb 2019
at 16:53
  • msg #231

Re: General Chat

Hello fealty. I understand you wanted to try out combat with the magic system in basic? Are do you own either Gurps Fantasy or Gurps Dungeon Fantasy?
Fealtyseeker
player, 2 posts
Wed 13 Feb 2019
at 19:06
  • msg #232

Re: General Chat

I do own gurps fantasy. And I think I could get my hands on dungeon fantasy with some ease.
evileeyore
GM, 221 posts
Thu 14 Feb 2019
at 01:33
  • msg #233

Re: General Chat

Fealtyseeker:
I do own gurps fantasy. And I think I could get my hands on dungeon fantasy with some ease.

Be wary, there is a difference between DF and DFRPG.

DF = Dungeon Fantasy, a series that spans 33 supplements and a bunch of Pyramid articles.
DFRPG = The Dungeon Fantasy Roleplaying Game, a 6 book box set with a few extra books published separately.

The former came out over a span of a decade and is Sean Punch's loveletter to old school fantasy gaming, the later is a tightening and concising of the rules into a smaller format.

DF requires GURPS Basic to run, DFRPG requires nothing more than it's boxset.
Derrick
GM, 274 posts
Fri 15 Feb 2019
at 13:59
  • msg #234

Re: General Chat

Ok, do we want to run wizard duels first, or do we want to see what a wizard and a body guard can do against two bandits?

The Fantasy battle wizard template is probably best boosted by 10 to 25 points, but its a very good base. Though for high power levels the DF wizard is preferable.
Dblade
player, 224 posts
Fri 15 Feb 2019
at 15:23
  • msg #235

Re: General Chat

I don't have the source books, but I'd be SO down for wizard duels!

Alternately, since I do have the martial arts books, I could design and play the non-wizard bodyguard.
This message was last edited by the player at 15:24, Fri 15 Feb 2019.
evileeyore
GM, 224 posts
Fri 15 Feb 2019
at 18:00
  • msg #236

Re: General Chat

I could do a pair of banditos.

Note, for Wizard building, DFRPG is the simplest, as it has radically pared the spell list down to "what is useful in a dungeon and not problematic for rulings", but DF is right alongside side it as long as spell picking is keep simple and aimed at "dealing damage, not getting tricksy".

The Fantasy templates, hmm let me look at those again...   ssssss, I'd forgotten how weak they are.
Derrick
GM, 275 posts
Sat 16 Feb 2019
at 12:47
  • msg #237

Re: General Chat

evileeyore:
I could do a pair of banditos.

Note, for Wizard building, DFRPG is the simplest, as it has radically pared the spell list down to "what is useful in a dungeon and not problematic for rulings", but DF is right alongside side it as long as spell picking is keep simple and aimed at "dealing damage, not getting tricksy".

The Fantasy templates, hmm let me look at those again...   ssssss, I'd forgotten how weak they are.


Most of the DF wizards additional power is in spell-count and physical Combat abilities. I find the two templates to be about the same in terms of the difficulty of building. Really, the hard part is spell selection. For that I recommend the free "Gurps Magic spell charts"

If we use the DF wizard, I think a 125 point body guard is appropriate, and then we'd need 5 75 point bandits or 3 125 "Henchmen bandits".

For the battle wizard, I think I'd start everyone but the wizard at 75 points, and use 2 bandits.

We could also use the DF henchman apprentice, who is a weaker caster than the battle wizard but better at melee and costs the same.
evileeyore
GM, 227 posts
Sat 16 Feb 2019
at 18:30
  • msg #238

Re: General Chat

Derrick:
Most of the DF wizards additional power is in spell-count and physical Combat abilities.

Also capacity to start with all Hard spells at 21 (or other stuff, but spells at 21 is a biggee).

quote:
I find the two templates to be about the same in terms of the difficulty of building.

DF/RPG has more options... I find the more options a Player has the longer they take...

quote:
Really, the hard part is spell selection.

FACT!

quote:
5 75 point bandits or ... at 75 points, and use 2 bandits.

I'll start working up some 75 point banditos.  Are we allowing races from either source (DF or Fantasy)?

quote:
We could also use the DF henchman apprentice, who is a weaker caster than the battle wizard but better at melee and costs the same.

I'd almost advise against that route.  He's as 'weak' as the Fantasy Battle Wizard, but has way more options.



Also, we could open it up for more Wizards or do a straight up Wizard duel...  like the Martial Arts competition.
This message was last edited by the GM at 18:31, Sat 16 Feb 2019.
Dblade
player, 225 posts
Sun 17 Feb 2019
at 15:27
  • msg #239

Re: General Chat

I'd be happy to help make a bodyguard like I said. I'd need some help with making a wizard for wizard duels but that does sound awesome.
Derrick
GM, 278 posts
Mon 18 Feb 2019
at 14:41
  • msg #240

Re: General Chat

Lets start with one 125 point battle wizard from fantasy, one body gaurd, and two assailants. Any 75 point Occupational Template from fantasy is valid for the warriors: archer, peasant adventurer, bandit, barbarian, knight, and wardancer are all valid options. The wizard may drop military rank to buy 20 points of spells instead of 10.
evileeyore
GM, 254 posts
Thu 4 Apr 2019
at 22:01
  • msg #241

Re: General Chat

Pip, pip?


Anyone else still around?
Dblade
player, 226 posts
Fri 5 Apr 2019
at 00:36
  • msg #242

Re: General Chat

I am, just not participating in the Cowboys fight.
evileeyore
GM, 255 posts
Fri 5 Apr 2019
at 02:43
  • msg #243

Re: General Chat

Dblade:
I am, just not participating in the Cowboys fight.

It's been awhile, refresh my memory on what set-ups you are interested in.  Maybe we can get something going (if there are other lurking about waiting for something interesting to start up).
Derrick
GM, 298 posts
Fri 5 Apr 2019
at 17:32
  • msg #244

Re: General Chat

I'm around. Mari seems to have left though.

I was going to get involved with wizards, but I recently changed employment and have all sorts of obligations pulling me every which way.
evileeyore
GM, 256 posts
Fri 5 Apr 2019
at 23:27
  • msg #245

Re: General Chat

Derrick:
I'm around. Mari seems to have left though.

I was going to get involved with wizards, but I recently changed employment and have all sorts of obligations pulling me every which way.

I changed jobs about 6 weeks ago, and sleep schedules and have been sick twice... so the fact that this game wasn't updating didn't trigger with me.


But we just added jackel to the mix (Hello jackel!), so maybe we can get a new tourney going and re-enliven the place.
jackel
player, 1 post
Sat 6 Apr 2019
at 18:03
  • msg #246

Re: General Chat

Hello all,

I want to thank you evileeyore for the invite. I go by Colonel Kane over on the SJGames forum, but when I went to sign up for this, I evidently had signed up for under jackel untold years ago. Anyways, I am in need of learning GURPS, most combat and magic.

I have 5 books for GURPS, both of the Basic book, Ultra Tech, Spaceships, and GURPS Traveller. I had intended to do a Traveller PbP, however with my discovery of GURPS Hammer, I now want to do a fantasy games as well.
Derrick
GM, 299 posts
Mon 8 Apr 2019
at 14:16
  • msg #247

Re: General Chat

Any type of combat you'd to participate in or see run?

A series of simple shootouts in urban environments? A basic "elf vs. orc" fight?
jackel
player, 2 posts
Tue 9 Apr 2019
at 03:33
  • msg #248

Re: General Chat

In reply to Derrick (msg # 247):

I have access to the GCS program and I created two Knights. One from the Fantasy? Template and one for the Dungeon Fantasy template. I would like to participate in same basic combat, then work my way up, by adding more. I understand the basic, but would like to 'run through a few' to get comfortable with it. I have read the combat examples on Mook's site, bit still all but the Basic goes over my head.
Derrick
GM, 301 posts
Tue 9 Apr 2019
at 11:42
  • msg #249

Re: General Chat

Ok, lets start with a bandit foe for your knight and we'll work up from there. Could you post your character's in the final character's thread? I'll work up a bandit.
Dblade
player, 227 posts
Tue 9 Apr 2019
at 13:59
  • msg #250

Re: General Chat

Out of curiosity and because I haven't built a character in a while, the Peasant Adventurer sheet in GCS seems to be a 100 point build, how do we tailor it to fit our scenario for a bodyguard?

EDIT: Nevermind I misread, it works as-is, though it might be a little underwhelming to use, was just thinking of a likely character type for quarterstaff.
This message was last edited by the player at 14:08, Tue 09 Apr 2019.
jackel
player, 4 posts
Wed 10 Apr 2019
at 14:24
  • msg #251

Re: General Chat

Derrick:
Ok, lets start with a bandit foe for your knight and we'll work up from there. Could you post your character's in the final character's thread? I'll work up a bandit.

OK I posted my Knight. I probably screwed it up. I did use GCS, but I did entered the text by hand.
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