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13:25, 16th April 2024 (GMT+0)

General Chat.

Posted by DerrickFor group 0
Derrick
GM, 303 posts
Wed 10 Apr 2019
at 18:16
  • msg #252

Re: General Chat

jackel:
Derrick:
Ok, lets start with a bandit foe for your knight and we'll work up from there. Could you post your character's in the final character's thread? I'll work up a bandit.

OK I posted my Knight. I probably screwed it up. I did use GCS, but I did entered the text by hand.


Ok, I see it. as a note, you can save your character sheet as a pdf in the "Save As" function of gcs, stick it somewhere public, and then link to it (google drives are popular for this).

I assume this character is merely based on the template, seeing that you have weapon master and broadsword at DX+6, but only comfortable wealth?
jackel
player, 5 posts
Wed 10 Apr 2019
at 18:55
  • msg #253

Re: General Chat

In reply to Derrick (msg # 252):

Yes, it is based on the Dungeon Fantasy template. My youngest two kids 16 and 12 are wanting to play and I figured it would be easier for me to convince the wife to purchase the Dungeon Fantasy 1 PDF at just $8 than to purchase the Fantasy for around $30. I might get the Fantasy for my birthday, but Magic is before it in the hit list.
evileeyore
GM, 258 posts
Wed 10 Apr 2019
at 22:42
  • msg #254

Re: General Chat

jackel:
Yes, it is based on the Dungeon Fantasy template. My youngest two kids 16 and 12 are wanting to play and I figured it would be easier for me to convince the wife to purchase the Dungeon Fantasy 1 PDF at just $8 than to purchase the Fantasy for around $30. I might get the Fantasy for my birthday, but Magic is before it in the hit list.

Hmmm... let's see books you own, Basic Characters, Basic Campaign, Ultra Tech, Spaceships, and GURPS Traveller...

So if you're running a DF game for two teens...  my purchasing recommendations:

Either go all in for the DFRPG boxset pdf (http://www.sjgames.com/dungeonfantasy/) which is $40 and has everything you need (ruleswise) to run a dungeon fantasy GURPS game*... or if you're set on going the DF route†...

In this order, get these books:
DF 1 Adventurers, DF 2 Exploits, DF 3 The Next Level, GURPS Magic (and Pyramid 3-60 Dungeon Fantasy III for the Wizardry Redefined article‡), DF 16 Wilderness, DF 11 Power Ups.  These are pretty much core to running DF, 1 is adventurer templates, 2 is GMing rules, 3 is non-human races and some power-ups for the templates, 18 is GMing rules for outdoors adventures, and 11 is more power-ups and replaces 3 for this aspect.

I'd start with 1, 2, and 3 and Magic at the minimum and get 16 and 11 PDQ.



*  DFRPG Boxset basically combines 1, 2, 3, Magic and Pyramid 3-60 Dungeon Fantasy III. And everything you need from the Basic books.  But... it's kinda limited (at least those of us old hands at GURPS see it as limited) in that it really needs DF 11 and 16.

†  My actual recommendation is to go in with DFRPG Boxset and pick up DF 11 and DF 16.  And then pick up other DF booklets as they strike your fancy, like 3 is good for the extra races that the DFRPG boxset doesn't have, DF 5 Allies is an excellent ally resource (for any fantasy game, not just a DF style game), as is DF 9 Summoners.  DF 8 Treasure tables is a godsend.  Etc.  Then get Fantasy... then maybe Magic someday... then any other non-DF books that strike your fancy (GURPS 3e Religions is great!).

‡  Or ask and I can copy that one particular article from the magazine for you (though It's a Trap! by Christopher Rice is also excellent, if not quite as necessary).




In fact... if someone were running their own Fantasy game and not using the DF line I'd strongly recommend they pick up DF 2 and 16 just for the rules those books have on running dungeons and outdoor settings.  Seriously, I was a long time hold out against the DF series (it was 'too silly' to me) until I read DF 16 (it was recommended on the forums as a "must use for outdoor games", and not just for DF, for modern, Ultra-Tech, Post-Apoc, etc).  DF 16 sold me on the series, so I went back and read DF 2 and discovered the silliness was seriously toned down in DF 2 and thereafter and was just a 'minor thing' in 1 that was overblown.
This message was last edited by the GM at 22:44, Wed 10 Apr 2019.
evileeyore
GM, 259 posts
Thu 11 Apr 2019
at 00:00
  • msg #255

Re: General Chat

A further note.

Dungeon Fantasy RolePlaying Game Powered by GURPS (DFRPG Boxset) is an all-in-one setup.  It's literally aimed at being the "GURPS fantasy starter set", in that you don't need Basic, Magic, etc.  However, it doesn't show any of the "under the hood" mechanics and it's pretty thin on the ground for "breadth of resources".  The Monsters book is pretty good, but it's missing a lot that other booklets will bring in.  Spells is a pared down set of the spells from Magic and has none of the extra bits (like Alchemy, alternative magic set-ups, etc).  The entire premise of DFRPG is that Adventurers... well adventure.  They don't brew potions.  They aren't blacksmiths.  That don't rule fiefs.

They leave the safety and comfort of Town and trek out to where the danger is, kill it, and bring back it's treasure.  Party it all away (and buy gear and upgrades, etc) and then go out again next week when they've run out of beer money.
evileeyore
GM, 260 posts
Thu 11 Apr 2019
at 02:07
  • msg #256

Re: General Chat

jackel:
Yes, it is based on the Dungeon Fantasy template.

How far did you deviate from that base?  And when you say "Dungeon Fantasy" which book are you referring to... because that's pretty far off template for DF but relatively close for the Knight from baseline Fantasy.
Derrick
GM, 304 posts
Thu 11 Apr 2019
at 12:19
  • msg #257

Re: General Chat

evileeyore:
jackel:
Yes, it is based on the Dungeon Fantasy template.

How far did you deviate from that base?  And when you say "Dungeon Fantasy" which book are you referring to... because that's pretty far off template for DF but relatively close for the Knight from baseline Fantasy.


So its based on a combination of the two. The skill list matches the fantasy template but has some different numbers and the [24] points sunk into a primary weapon from the DF knight.

The DF knight and the Fantasy knight have very little to do with each other. DF is based on "Killing Monsters and Taking their stuff". It's "knight" means "heavily armed warrior without innate magical powers". Fantasy focuses more on emulating fiction and to some extent history (or at least historical tales). Its knight is mounted warrior from the aristocratic class who leverages expensive gear (like a heavy warhorse and full armor) to crush his foes. Also, the DF knight is built on over 3 times the points as the fantasy knight.

Notes on the build presented:

  • DX is 10, which I'm pretty sure is an oversight. Warriors in gurps need high DX. the fantasy knight has DX 11. The DF knight has DX 14.
  • Vow (uphold Queen's Law)[-15] is probably not a [-15] vow, and is certainly covered by his other disadvantages.
  • You should have a point total listed with the character. Point totals are very important in gurps. In this group we talk a lot about templates, but that's because this is an arena game.


-----------------------------------

On the topic of books, you really only need the basic set to play. Many people here own lots and lots of books, and so we use them (especially the templates for this game) but they really aren't required, and basic really is a powerful set of rules all by itself. Its helpful to play with other folks to figure out some of the proper numbers for gurps, but that's why you're here!
This message was last edited by the GM at 12:20, Thu 11 Apr 2019.
evileeyore
GM, 261 posts
Thu 11 Apr 2019
at 22:09
  • msg #258

Re: General Chat

Derrick:
  • Vow (uphold Queen's Law)[-15] is probably not a [-15] vow, and is certainly covered by his other disadvantages.

If it's effectively "Chivalric Code", it's worth the -15.

quote:
On the topic of books, you really only need the basic set to play.

This is true.  I only went into the depth I did as jackel mentioned buying DF 1... and Magic and then Fantasy...

Which is more expensive than than just grabbing the boxset (pdfs anyway, the physical boxset is going to run I think $75 when they reprint it) DFRPG, and DF/DFRPG is basically "D&D style dungeon fantasy" in GURPS.

Also.... in my opinion DFRPG is just simpler and easier to break into versus 'kitchen sink' DF (the two Basic books, DF 1-3, 11 and 16, Magic, and then anything else you pick up...).

You can totally run a fantasy game out of the Basic books.  Having the DF/DFRPG books just reduces the workload on the GM...
jackel
player, 6 posts
Fri 12 Apr 2019
at 03:57
  • msg #259

Re: General Chat

I will create another Knight. It might be Sunday or Monday before I get it up. This is Prom weekend and I am a sponsor....
jackel
player, 8 posts
Wed 17 Apr 2019
at 17:39
  • msg #260

Re: General Chat

In reply to jackel (msg # 259):

New Knight is posted as a link. Let me know what I screwed up, please.
evileeyore
GM, 262 posts
Thu 18 Apr 2019
at 05:15
  • msg #261

Re: General Chat

I'm pulling 12 hour shifts this week... so don't expect anything useful from me until Sunday or Monday...
Derrick
GM, 305 posts
Thu 18 Apr 2019
at 13:41
  • msg #262

Re: General Chat

Sorry about the delay.

the DX is high. It should be 11, not 12, for [20] points, not [40]
Broadsword should have [2] points, not [8]
Savoir-Faire should have [2] points, not [1]

Other than that it looks good! Yes, it feels on the weaker side, but its a 75 point template, and gurps handles low point play really well.

The knight has a lot of money to spend on gear: its his "power" to win battles. total starting wealth is $20,000. Some GM's limit adventuring equipment to 20% of starting wealth, but a knight can justify putting much more money into his professional equipment. You probably want a heavy warhorse from campaigns page 460. (that's $5,000). Shop around for some armor, but watch your encumbrance (or rely on your horse and shield to get around and go all out). Check out melee weapon quality on characters page 274. Be sure to grab lances: they are your primary weapon.
jackel
player, 10 posts
Thu 18 Apr 2019
at 18:58
  • msg #263

Re: General Chat

In reply to Derrick (msg # 262):

I think I got the changes correct. I did not 'purchase a lot equipment for this guy, even though I want him to be a major NPC in my campaign at some point, as since we are going into just combat i did not figure he would need anything other than armor and weapons. Going forward I would drop his armor further down and add more equipment, dang armor is HEAVY. I am envisioning Knights in the nation he is from as both the big heavy hitters that are typical knight, but also a class of swift cavalry. the world TL will be 4 as there will be some black powder weapons, but they will be rare. I know this is the Combat Club, so if I post anything that I should not please inform me. I will save my world posting for the SJG forums. I also tend to get long winded sometimes. Sorry in advance.
Derrick
GM, 308 posts
Fri 19 Apr 2019
at 16:22
  • msg #264

Re: General Chat

Ok, he looks good. Notice the hit location table that gives the DR for each location. I'm intimidated by his protection already.

You will want a horse. If you feel a different horse than the heavy warhorse fits best, go ahead and get that instead.

In the final characters thread, please edit your posts and overwrite them rather than making a new post for each character. This is just to keep that thread clean.
Gavvin Quinn
player, 1 post
Sat 11 May 2019
at 14:37
  • msg #265

Re: General Chat

Greetings all!

Played GURPS 2nd and 3rd Editions and have recently taken it up again. I am here to sharpen up my 4th ed knowledge so that I can GM a Monster Hunters Game for some friends.
Derrick
GM, 309 posts
Wed 15 May 2019
at 18:24
  • msg #266

Re: General Chat

In reply to Gavvin Quinn (msg # 265):

Do you have any specific Monster Hunters fights you'd like to see for practice?
Gavvin Quinn
player, 2 posts
Thu 16 May 2019
at 20:54
  • msg #267

Re: General Chat

In reply to Derrick (msg # 266):

Maybe....

I need to get proficient with 4th ed combat so I can judge the balance between my monsters and my PCs.

hunters VS. Zombie horde (perhaps with a Necromancer leader)
hunters vs. Vampire
Hunter vs Werewolf

etc.
evileeyore
GM, 265 posts
Thu 16 May 2019
at 23:10
  • msg #268

Re: General Chat

Gavvin Quinn:
I need to get proficient with 4th ed combat so I can judge the balance between my monsters and my PCs.

My recommendation, make up some Monster Hunters, balanced as you'd expect them to be in your game, and we'll whip up some monsters, and we can run some combats with you running the Hunters.  We'll put all the rolls out in the open so you can get a feel for the numbers.
Derrick
GM, 310 posts
Fri 17 May 2019
at 15:58
  • msg #269

Re: General Chat

Or if you want to get rolling immediately I've got a folder full of MH characters already built, and we can use one of those. I have one of most things, Though the experiment is incomplete and the Inhumans are using the rules from sidekicks and templates from pyramid and blogs.
Gavvin Quinn
player, 3 posts
Mon 27 May 2019
at 20:21
  • msg #270

Re: General Chat

Sorry. Things got hectic for a while here....

I don't mind using your characters. My campaign is going to limit Inhumans, experiments,psis, and witches. So guns and melee only for the most part.

Feel free to set something up andd let me know how we are going to play it.
Derrick
GM, 313 posts
Wed 29 May 2019
at 01:11
  • msg #271

Re: General Chat

Gavvin Quinn:
Sorry. Things got hectic for a while here....

I don't mind using your characters. My campaign is going to limit Inhumans, experiments,psis, and witches. So guns and melee only for the most part.

Feel free to set something up and let me know how we are going to play it.


I put up the first fight. Do you want to take the vampires or the hunters?

I don't have someone running the other side yet. I can run them, or someone can volunteer.
evileeyore
GM, 266 posts
Wed 29 May 2019
at 01:21
  • msg #272

Re: General Chat

Derrick:
I don't have someone running the other side yet. I can run them, or someone can volunteer.

If no one else pipes up, I can take whichever side is unrepresented.
Gavvin Quinn
player, 4 posts
Thu 30 May 2019
at 03:13
  • msg #273

Re: General Chat

I will take Hunters. How Do we do this...?

Where are pregens located? Map?

Sorry... all new to this.
This message was last edited by the player at 03:17, Thu 30 May 2019.
Derrick
GM, 314 posts
Thu 30 May 2019
at 13:26
  • msg #274

Re: General Chat

Gavvin Quinn:
I will take Hunters. How Do we do this...?

Where are pregens located? Map?

Sorry... all new to this.


The hunters are in the Final Characters thread. The last post has a link to a google docs folder with all of the pre-gens in it.

A link to the map is in the thread "Monster Hunter Showdown: Feral Vampires in a Warehouse" The link initially went to the folder where I kept the map: I've updated it to show the specific warehouse. From here, we mostly use that thread for the game. If we need OCC chat, we can create a general Monster Hunter Showdown thread.
evileeyore
GM, 267 posts
Thu 30 May 2019
at 15:28
  • msg #275

Re: General Chat

Gavvin Quinn:
I will take Hunters. How Do we do this...?

Oh good.  I didn't want to have to deal with equipping them...  :P
jackel
player, 11 posts
Sun 2 Jun 2019
at 22:02
  • msg #276

Re: General Chat

Hey all, well my life blew up and is still spiraling barely under control. I think someone is having too much fun throwing things at me.
I am still trying to find a way to add a horse to my knight.
I met a guy on the facebook group and have joined a PbP that he has started up. My kids are coming up in a few days and I plan on introducing them to GURPS. I was able to buy the Fantasy and and Magic books plus the Harkwood PDF. Anyways, need to get off of here and back to the house work.
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