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11:27, 25th April 2024 (GMT+0)

General Chat.

Posted by DerrickFor group 0
Nicole
player, 37 posts
Tue 20 Nov 2018
at 06:52
  • msg #152

Re: General Chat

Muay Thai vs. Smasha!
Vulco1
player, 54 posts
Tue 20 Nov 2018
at 17:02
  • msg #153

Re: General Chat

That will be a good one.
Dblade
player, 119 posts
Tue 27 Nov 2018
at 04:03
  • msg #154

Re: General Chat

I'm fairly certain E.E's character is still going to stomp Baogang. Technically I have the advantage in grappling, but IIRC his strength is so absurdly high that nothing I do there will work. Will still be fun seeing how long I can last though.
evileeyore
GM, 111 posts
Tue 27 Nov 2018
at 05:42
  • msg #155

Re: General Chat

Dblade:
I'm fairly certain E.E's character is still going to stomp Baogang.

I hope Master Mu Kao wins via punching... if he has to resort to stomping... well...


(Admittedly there is less risk with his shin kicks; if his foe has any DR, even DR 1 Tough Skin, he risks injuring his hand)

quote:
Technically I have the advantage in grappling, but IIRC his strength is so absurdly high that nothing I do there will work. Will still be fun seeing how long I can last though.

17 is not absurd.  Not at 200 points anyway.

I mean, okay, it's high.  Top range human athlete.  But it's not insurmountable.  It's only slightly higher than the average grappling skill.


You want absurd ST?‡

My 250 point DF Barbarian (Wrestler) has an absurd ST.  She has a ST 30 (and it's straight ST 30, no Lifting ST, Striking ST, Arm ST, or any of the ways of getting up there on 'the cheap'*).  And with Power Blow† and few minutes of huffing and puffing and getting ready, no door bars her way!

And she has the Power Grappling Perk.  And DR 10 (Tough Skin).  And isn't allowed in civilized towns...  because she's an Ogress.  And tends to accidentally knock things over.  Like buildings.



* Okay, SM +2 does bring the cost down a bit.

† Skill 11, so, it's one of those "Take Extra Time" things, and Power Blow x3 is probably never gonna happen.

‡ Something I've learned with RPoL is you don't build the character you want to start play with, you build the character you want to end play with.  Because you aren't going to advance with anything resembling rapidity.  After 2 1/2 years of playing that Barbarian Ogress, she still in the first mission and hasn't earned a single exp.  I've been in slower games, and faster games, but it's something to consider when genning up a character.  It'll probably be awhile before you see any points to advance with.
Dblade
player, 120 posts
Tue 27 Nov 2018
at 11:55
  • msg #156

Re: General Chat

A neat aside but we aren’t really doing advancement with these characters and a two point difference in ST was enough for Baogang to stonewall grappling attempts last round when Pingbi had higher Judo
This message was last edited by the player at 11:57, Tue 27 Nov 2018.
Whisper
player, 49 posts
Tue 27 Nov 2018
at 16:10
  • msg #157

Re: General Chat

Hey guys.
Back from my vacation.  I had intended to post while I was away some, but my Dad also went into the hospital the day I left.  We almost lost him.  He hopes to go to a rehab facility possibly today, and then we expect he will come home at some point.  Just wanted to explain the absence, since it was more abrupt and complete than I had expected.  Should get caught up on the game in the next day or so.
Thanks!
Derrick
GM, 176 posts
Tue 27 Nov 2018
at 16:59
  • msg #158

Re: General Chat

Ok, which fight is next? II had a rough holiday, and I may have missed something.
This message was last edited by the GM at 16:59, Tue 27 Nov 2018.
Dblade
player, 121 posts
Tue 27 Nov 2018
at 17:58
  • msg #159

Re: General Chat

Sorry to hear that boss sympathies  and best wishes to you and your family. Next was Whisper vs Demchug and Baogang’s modified version vs Mu Kao
evileeyore
GM, 114 posts
Tue 27 Nov 2018
at 22:16
  • msg #160

Re: General Chat

Dblade:
A neat aside but we aren’t really doing advancement with these characters...

True enough.  But we're all here to learn GURPS on a PbP style set-up... so I was mostly just ruminating on one of the drawbacks of the PbP style.  At least that where that old man rambling digression ended up.

quote:
... and a two point difference in ST was enough for Baogang to stonewall grappling attempts last round when Pingbi had higher Judo

I'll have to reread that one, but I may be able to offer some suggestions for grappling higher ST foes.

I'll try to reread and come back to this later tonight, right now it's off to game night.
Dblade
player, 122 posts
Wed 28 Nov 2018
at 17:06
  • msg #161

Re: General Chat

Actually on that topic I noticed, it says that resisting a break free attempt gives the grappler +5 if he's holding using both hands (p. 371 of Basic), and Arm Lock's text says you have a +4 when resisting Break Free with an Arm Lock (p.65 Martial Arts), do those stack for a total of +9 because that makes it much more useful

I kind of assume it does, given that the text for 'One Hand Grappling'(Martial Arts p. 116) specifically says you don't gain the additional +5 on the Arm Lock if it's performed with one hand?

Also, since Baogang has multi-attack, can he apply an arm lock and work it for damage in the same turn? Also the text for Pressure Points (Basic/characters p. 215) says that you can apply it after successfully getting a lock and that it happens in addition to any other affects without counting as an attack, but it doesn't say anything like 'on your next turn'. So, can it happen in the same turn the lock is applied?
evileeyore
GM, 117 posts
Wed 28 Nov 2018
at 22:20
  • msg #162

Re: General Chat

Dblade:
Actually on that topic I noticed, it says that resisting a break free attempt gives the grappler +5 if he's holding using both hands (p. 371 of Basic), and Arm Lock's text says you have a +4 when resisting Break Free with an Arm Lock (p.65 Martial Arts), do those stack for a total of +9 because that makes it much more useful

Yes.  Weren't you guys doing that?

Also note that in a "One Handed Arm Lock" (ie you are holding them using only one of your hands) you're at +0 if they try to break free.

quote:
Also, since Baogang has multi-attack, can he apply an arm lock and work it for damage in the same turn?

No as the Arm Lock damage is passive and not an attack.  It just happens on the next turn, and every turn thereafter that the Lock is retained, if you want it to.

quote:
Also the text for Pressure Points (Basic/characters p. 215) says that you can apply it after successfully getting a lock and that it happens in addition to any other affects without counting as an attack, but it doesn't say anything like 'on your next turn'. So, can it happen in the same turn the lock is applied?

This is correct.  Pressure Points is just added icing to your Arm Lock cake.
Dblade
player, 126 posts
Thu 29 Nov 2018
at 00:19
  • msg #163

Re: General Chat

evileeyore:
Yes.  Weren't you guys doing that?

Also note that in a "One Handed Arm Lock" (ie you are holding them using only one of your hands) you're at +0 if they try to break free.


Pingbi only ever used One Handed, to prevent Baogang from rearranging his face with the free limbs, so we avoided it. When Pingbi did decide to use two hands it was for a straight body grapple and Baogang just responded by punching him a lot. I suppose Baogang avoids a bit of that because of Extra Attack letting him follow through on his grapples more often

quote:
>
No as the Arm Lock damage is passive and not an attack.  It just happens on the next turn, and every turn thereafter that the Lock is retained, if you want it to.


That's fine, good to know.


quote:
This is correct.  Pressure Points is just added icing to your Arm Lock cake.


Excellent. Strategies are forming now.
Whisper
player, 51 posts
Thu 29 Nov 2018
at 16:39
  • msg #164

Re: General Chat

For the record, I plan to update the Whisper thread today.  Work has been a bear upon returning from vacation, Dad got out of the hospital yesterday, and now I'm home working with a sick kiddo.  It has been rather dense the past few days.  No rest for the wicked.
Nicole
player, 40 posts
Thu 29 Nov 2018
at 19:59
  • msg #165

Re: General Chat

In reply to Whisper (msg # 164):

Don't worry if you need some time between posts!  One of the advantages of PbP is that it fits busy schedules.  Take care of yourself and just pop around when time permits!
Dblade
player, 127 posts
Thu 29 Nov 2018
at 20:28
  • msg #166

Re: General Chat

So, now that Mu Kao is approved, do we get another fight going between him and revamped Bao Gang?
Vulco1
player, 55 posts
Mon 3 Dec 2018
at 15:20
  • msg #167

Re: General Chat

I'm back.  I'll do an update to lane and he'll be ready to move to the next fight.
evileeyore
GM, 134 posts
Mon 3 Dec 2018
at 23:27
  • msg #168

Re: General Chat

Sorry Dblade.  The die roller was insanely hot.

Two crits, a near crit and near max damage on both attacks?  Whoosh.



But RNG "paid it back" wasting a crit on a Feint and that terrible critical hit result.
Dblade
player, 141 posts
Mon 3 Dec 2018
at 23:31
  • msg #169

Re: General Chat

So...do I just give up?
Whisper
player, 73 posts
Mon 3 Dec 2018
at 23:35
  • msg #170

Re: General Chat

Does the mountain man have 3 attacks in a turn?  I would think you can defend the first attack and then attack back.  Or, does the critical hit on the feint completely muff his defense?
Dblade
player, 142 posts
Mon 3 Dec 2018
at 23:37
  • msg #171

Re: General Chat

It'd subtract 14 from my defense, which would put me into negative numbers and I physically CAN'T beat his MoS with my judo skill. So I forfeit.
This message was last edited by the player at 23:39, Mon 03 Dec 2018.
Whisper
player, 74 posts
Mon 3 Dec 2018
at 23:51
  • msg #172

Re: General Chat

That's not really my question, I will clarify.

Let's assume he gets 2 attacks.  In a normal situation, I believe one comes before you, and then the other after you in the round.  He performs an all-out attack.  Even if you fail to defend, it's a feint, so you are uninjured.  That means your next defense is all but impossible.  However, before that next attack is launched, don't you get your attack?

I'm probably not picking up on something, but that's why I ask.  It may be that the critical feint trashes him for the round, so his attack is also null and void.  I just want to understand what happened a little bit better.

I thought I was good at GURPs, but I'll just say I'm solid now.
evileeyore
GM, 135 posts
Mon 3 Dec 2018
at 23:53
  • msg #173

Re: General Chat

Dblade:
So...do I just give up?

While an MoS of +14 is nigh impossible for Bao to beat (with a skill of 15 + 2 for Evaluate), you still get a roll.  You might roll a 3 and wipe out the Feint.

And you still get defenses, at least against the second kick (the first was a crit).  Bao isn't making Death Checks yet.

And you can always roll, even at negatives for defense... you just need to roll a 3 or 4 at that point.  RNG might just swing your way man.

[EDIT]
Just to highlight the relevant rule:

Basic pg 343:
Regardless of the score you are rolling against, a roll of 3 or 4 is always a success, while a roll of 17 or 18 is always a failure.

Bolding is mine.
[/EDIT]





Whisper:
Does the mountain man have 3 attacks in a turn?  I would think you can defend the first attack and then attack back.  Or, does the critical hit on the feint completely muff his defense?

That was an All Out Attack (Feint), which is basically a Double (so two attacks, but the first is always a Feint) and the second attack a Rapid Strike.

So yes, for this turn, by giving up any chance for Master Mu to defend himself if Bao attacks back, he get's 3 attacks.



Rapid Strike, Basic pg 370:  Trade one attack for two attacks at -6 to skill on both attacks.  So you can take an Attack Maneuver and turn it's single attack into 2 for a penalty of -6.  Or an All Out Double and get three attacks, one at regular skill and two at -6.

Halve penalties with Weapon Master or Trained by a Master.  Flurry of Blows also reduces penalties by half at a cost of 1 FP per attack.

Martial Arts pg 127 outlines Optional Cinematic rules allowing for more than 2 attacks with Rapid Strike, which I presume we're using.

And finally, it's a GM call as to whether or not Flurry of Blows and the halving from Weapon Master or Trained by a Master stack... in my home games I allow it, but I'm not sure if Derrick does.
This message was last edited by the GM at 00:01, Tue 04 Dec 2018.
Dblade
player, 143 posts
Mon 3 Dec 2018
at 23:58
  • msg #174

Re: General Chat

Nah I'm done. There's no point in making a roll I can't beat, then making a defense roll that'll be subtracted so low I might as well not make it, AFTER my character taking a major wound that rolled well enough to autohit.
This message was last edited by the player at 23:59, Mon 03 Dec 2018.
Whisper
player, 75 posts
Tue 4 Dec 2018
at 00:57
  • msg #175

Re: General Chat

Ah, so base 2 attacks, and he used flurry of blows for one to get 3 attacks in the round.  I get it now.  Following that logic, you could technically burn 4 fatigue to get 4 attacks in a round at skill.  That's why they call it cinematic, I suppose.
evileeyore
GM, 136 posts
Tue 4 Dec 2018
at 01:43
  • msg #176

Re: General Chat

Whisper:
Following that logic, you could technically burn 4 fatigue to get 4 attacks in a round at skill.

Maybe.  Not sure if Derrick is allowing Flurry and WM/TbaM halvings stack.

Though, you could All Out Attack (Determined) and get those 4 attacks at +1 to skill for 4 FP (also if we're using the Rapid Strike Cinematic rules).

Or Committed Attack (Determined) and get them at -1 to skill.*


* Which I considered, but Committed Attack wouldn't have given Master Mu the Movement to close to 1 yard as Committed only allows for up to 2 Steps.  I also considered letting Bao Evaluate one more time and then pouncing... but eh...  Mu is an overconfident gambler.

quote:
That's why they call it cinematic, I suppose.

Yeah.  A high octane Action/Cinematic game can get crazy pants in combat.
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