pwaabram
player, 1 post Wed 3 Oct 2018 at 00:04 | Re: General ChatHey everyone! I'm totally new to both GURPS and this site. I get the basics if GURPS and I'm sure I will pick more up as I go, but can someone explain a bit on this website? Are there sessions, and if so when?
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evileeyore
player, 59 posts Wed 3 Oct 2018 at 03:35 | Re: General Chatpwaabram: | Are there sessions, and if so when? |
What do you mean by sessions? Like, chat games? This is Play By Post.
For example see the Cowboys and Indians thread.
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pwaabram
player, 3 posts Wed 3 Oct 2018 at 03:41 | Re: General ChatIn reply to evileeyore (msg # 50):
Yeah I know now, thanks tho
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pwaabram
player, 4 posts Thu 4 Oct 2018 at 02:22 | Re: General ChatCan I get in on the dragon fight?
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Derrick
GM, 79 posts Thu 4 Oct 2018 at 13:58 | Re: General Chatpwaabram: | Can I get in on the dragon fight? |
Yes! right now Dblade is only planning on piloting the knight. The squires do not have a firm owner, though two have been built for others to use.
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Whisper
player, 5 posts Thu 4 Oct 2018 at 15:51 | Re: General ChatI may be willing to take part in that thread as well. Mostly need to sit down and read it, so I'm up to speed on character and scenario. Or, if you need a character written, I could potentially do that as well.
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pwaabram
player, 5 posts Thu 4 Oct 2018 at 20:03 | Re: General ChatIn reply to Derrick (msg # 53):
Great! What are the details for character creation?
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Derrick
GM, 81 posts Thu 4 Oct 2018 at 20:09 | Re: General Chatpwaabram: | In reply to Derrick (msg # 53):
Great! What are the details for character creation? |
They are in msg # 14 of the knight and dragon thread.
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pwaabram
player, 6 posts Thu 4 Oct 2018 at 20:11 | Re: General ChatThanks
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pwaabram
player, 7 posts Thu 4 Oct 2018 at 20:36 | Re: General ChatWhat are the rules for disadvantages?
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evileeyore
player, 65 posts Fri 5 Oct 2018 at 01:10 | Re: General Chatpwaabram: | What are the rules for disadvantages? |
Just follow the Squire Template in DF 15, and then add 25 points. In general the 25 points should be to upgrade things on Template or buy off disads, but I'd allow other skills or advantages within reason.
What do you say Derrick?
This message was last edited by the player at 01:22, Fri 05 Oct 2018.
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pwaabram
player, 8 posts Fri 5 Oct 2018 at 01:40 | Re: General Chat
Is that on top of the places in the template where you can choose things?
Also, can I buy a higher TL? I had an idea for a guy with a musket.
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Derrick
GM, 83 posts Fri 5 Oct 2018 at 13:41 | Re: General Chatpwaabram: |
Is that on top of the places in the template where you can choose things?
Also, can I buy a higher TL? I had an idea for a guy with a musket. |
Yes, the 25 points are on top of the places in the template where you can choose things. Higher TL is forbidden. Actually, character creation requests that you make a knightly squire, armed and trained accordingly.
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Nicole
player, 19 posts Mon 8 Oct 2018 at 21:19 | Re: General ChatJust as feedback, I think this combat really showed off three things:
The importance of caution (losing your defenses is *rough*)
Extra attack's primacy (I essentially had double the actions Lane did)
Why fighting competitions have had to ban things like groin hits and eye-gouging.
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Whisper
player, 7 posts Mon 8 Oct 2018 at 22:05 | Re: General ChatTo be honest, I'm not sure that was much of a fight, but yes... I agree with all of the items you just mentioned. :)
Additional suggestions:
* May I suggest a sticky character thread, where we can go to look at characters in a centralized location? Also, instead of making changes to them with additional posts, edit them in place. Finding them in the individual threads is in my opinion painful, and time consuming.
* A notice or sticky post for instructions would be good as well (perhaps by scenario). For example, I don't know what I have to do to get Whisper up and approved. I probably just missed it in one of the threads, but that's to some extent the point of my comment. New players may wish to join, so summarizing the guidelines in a sticky would be useful. Asking them to go hunt down X post in X thread will turn a bunch of people away. I for one have had to go back and hunt threads a couple times already. That will get out of hand quickly for the more casual participant.
* May I suggest one thread for preparation, and then another thread for the actual event? For example, create 1 thread for the Martial Arts competition where we can do all of our discussion. Then, create a new thread for "Bob versus Gerald". That way we can discuss offline without cluttering up the event thread. And, when the next round comes up, you can create a "Gerald versus Penny" thread for that fight. It just cleans everything up.
My other game is down a bit while my GM gets a new laptop. I read through the other threads a little to get a good idea of what's going on. If Whisper is ready, I can do a combat, or I can get involved somewhere else. From a quick skim it seems like we're already well into the cowboys and indians thread. I could do something in the knight and dragon thread though.
Thanks. :)
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evileeyore
player, 69 posts Tue 9 Oct 2018 at 00:12 | Re: General ChatWhisper: | Finding them in the individual threads is in my opinion painful, and time consuming. |
Depending on your browser, you can set the thread to "all" (at the top with the pages select) and then do a term search. Makes things a lot easier for me.
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pwaabram
player, 9 posts Tue 9 Oct 2018 at 01:55 | Re: General ChatIn the template, what is the difference between primary, secondary, and background skills? Also, where does it say the bonus for the skill?
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Whisper
player, 8 posts Tue 9 Oct 2018 at 02:28 | Re: General ChatThat's a true statement EE. Still, it would be nice for the information to be centralized. I'll use the suggestion for sure though, it will be useful!
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evileeyore
player, 71 posts Tue 9 Oct 2018 at 06:54 | Re: General Chatpwaabram: | In the template, what is the difference between primary, secondary, and background skills? |
Primary are skills that are, well... primary to the Character's 'job'. Generally they will have 4 or more points in each skill. Generally.
Secondary, yada-yada, usually have 2 points in each skill.
Background skills are mostly just there to fluff out the Character, make sure it has a Social skill, a Movement skill (Hiking, Stealth, Swimming, etc), a few 'this is what they did before becoming an adventurer' skills (like Smithing, Survival, etc), and to spread around 6-8 points into 6-8 skills (1 point each).
The Squire, being a 'half template' (125 points instead of DF's standard of 250) has almost all of it's skills at 1 point. Only the important combat skills get extra love.
quote: | Also, where does it say the bonus for the skill? |
Example:
Brawling (E) DX [1]-13
Skill | Difficulty | Att & Bonus* | Points | Skill Level† |
---|
Brawling | (E) | DX | [1] | -13 |
* So if it just says DX, it's bought at ATT+0. If it says DX+2 it's bought up to ATT+2.
† Includes all bonuses.
This message was last edited by the player at 07:04, Tue 09 Oct 2018.
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pwaabram
player, 10 posts Tue 9 Oct 2018 at 11:40 | Re: General ChatIn reply to evileeyore (msg # 67):
Thanks!
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Vulco1
player, 30 posts Tue 9 Oct 2018 at 13:30 | Re: General ChatIn reply to Nicole (msg # 62):
Yeah, those are great points. That eye gouge was rough with the -10 to combat difficulties.
You bring up good points about the sticky or individual threads Whisper.
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Derrick
GM, 89 posts Tue 9 Oct 2018 at 14:00 | Re: General ChatWhisper: | * May I suggest a sticky character thread, where we can go to look at characters in a centralized location? Also, instead of making changes to them with additional posts, edit them in place. Finding them in the individual threads is in my opinion painful, and time consuming. |
Yes you may! I have put up a thread for "Final Characters", and I'll try to stick an index at the front of it as characters go in.
quote: | * A notice or sticky post for instructions would be good as well (perhaps by scenario). For example, I don't know what I have to do to get Whisper up and approved. I probably just missed it in one of the threads, but that's to some extent the point of my comment. New players may wish to join, so summarizing the guidelines in a sticky would be useful. Asking them to go hunt down X post in X thread will turn a bunch of people away. I for one have had to go back and hunt threads a couple times already. That will get out of hand quickly for the more casual participant. |
I don't think we have instructions for how to "Approve" a character. Mostly you just need the other players in the scenario to agree that a character is valid. I'm playing GM in some of the games, but I'm hoping for a flatter structure than in most cases.
quote: | * May I suggest one thread for preparation, and then another thread for the actual event? For example, create 1 thread for the Martial Arts competition where we can do all of our discussion. Then, create a new thread for "Bob versus Gerald". That way we can discuss offline without cluttering up the event thread. And, when the next round comes up, you can create a "Gerald versus Penny" thread for that fight. It just cleans everything up. |
That's not a bad idea. I was hoping to page clutter, but you're right about sorting through combat threads and ooc threads. This is particularly relevant for the threads that will have multiple fights, like the martial arts tournament.
quote: | My other game is down a bit while my GM gets a new laptop. I read through the other threads a little to get a good idea of what's going on. If Whisper is ready, I can do a combat, or I can get involved somewhere else. From a quick skim it seems like we're already well into the Cowboys and Indians thread. I could do something in the knight and dragon thread though.
Thanks. :) |
Whisper needs to assign quirks. The Cowboys and Indians fight is almost over, but we were looking into a second fight in daylight.
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Whisper
player, 10 posts Tue 9 Oct 2018 at 14:35 | Re: General ChatI assigned quirks to whisper, and cleaned up the accounting a bit since I removed 1 point from a skill and put it into a perk. Whisper should be ready for a review.
How are you guys getting the neat character sheet layout? Is that using GURPs Character Sheet? I use GCA, maybe i has an export template or something like that? Just curious, it's nice to have the weights listed out for basic lift, and all the other stuff. If I could automate that, it would save me a lot of time looking stuff up.
Thanks for doing the character thread, I much prefer to have all that stuff centralized.
I'll have access to the game from work today, but tonight I won't be around much. If there is a spot in cowboys and indians, I'll take a look maybe tomorrow.
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Dblade
player, 30 posts Wed 10 Oct 2018 at 03:15 | Re: General ChatSo I had a question about the fight in the martial arts thread. Why didn't Lane get Active Defense attempts against either of the eye attacks, and instead just rolled against HT?
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evileeyore
player, 72 posts Wed 10 Oct 2018 at 04:18 | Re: General ChatDblade: | So I had a question about the fight in the martial arts thread. Why didn't Lane get Active Defense attempts against either of the eye attacks, and instead just rolled against HT? |
Lane made the classic mistake of making an All Out Attack* and then failing to land the hit.
That ranks right up there with invading Russia in the winter, engaging in land wars in Asia, and betting against Sicilians when death is on the line.
* Note, it's the All Out Attack that removed Lane's defenses. Not the missing. But being parried and thus not injuring Demchugdongrub was just the icing on the being blinded cake.
This message was last edited by the player at 04:18, Wed 10 Oct 2018.
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