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General Chat. Posted by Derrick. | Group: 0 |
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Author | Message | Page: 12 11 10 9 8 7 6 5 4 3 2 1 [all][bottom] |
Whisper player, 36 posts Sat 3 Nov 2018 at 17:36 |
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Dblade player, 102 posts Sat 3 Nov 2018 at 18:47 |
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Vulco1 player, 51 posts Wed 7 Nov 2018 at 18:13 |
I may be looking too hard at it though. Also, we should get some tournament brackets up. | |||||
Whisper player, 41 posts Wed 7 Nov 2018 at 18:15 |
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Dblade player, 103 posts Wed 7 Nov 2018 at 18:35 |
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Derrick GM, 165 posts Wed 7 Nov 2018 at 18:52 |
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evileeyore GM, 102 posts Wed 7 Nov 2018 at 22:24 |
To be slightly more clear, there is no 'off-hand' when fighting unarmed. Boxing, Brawling, Karate, and Judo give single hand parries, so you may Parry without penalty with both hands (individual skills have individual penalties for parrying some types of attacks). Wrestling and Sumo require both hands in a Parry, so you don't have 'two separate hands' to Parry with. Each hand's iterative parries are tracked separately. So, if you Parry twice with your right and once with the left, your first parries with each are at no penalty, the second with your right is at -4*. Further parries with either hand are at cumulative -4* (-8 for the third right hand, etc) * -2 with Trained by a Master or Weapon Master (Unarmed Skill). | |||||
Dblade player, 104 posts Thu 8 Nov 2018 at 01:42 |
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Whisper player, 42 posts Thu 8 Nov 2018 at 02:05 |
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Whisper player, 43 posts Fri 9 Nov 2018 at 21:13 |
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Dblade player, 105 posts Fri 9 Nov 2018 at 21:23 |
Also, did we settle the rules on ringout because it'll effect my build. | |||||
Whisper player, 44 posts Fri 9 Nov 2018 at 21:42 |
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Nicole player, 28 posts Sat 10 Nov 2018 at 01:51 |
I mean, it makes "roll with blow" a little dangerous, but... not utterly killer. | |||||
Derrick GM, 166 posts Sun 11 Nov 2018 at 14:05 |
given the lack of objections, We're going to allow tweaks. Tweaks have the following attributes: They aren't a rework of the entire character. Points are moved from expenditures that seem ineffectual to ones that appear to be weaknesses. All changes are explicitly declared at the time they are made. You don't get to just post a new sheet. Sheets should be still legal according to character building rules | |||||
Vulco1 player, 52 posts Mon 12 Nov 2018 at 16:37 |
I thought we settled on ring out being a condition of defeat instead of a time-out. I'll see if some tweaks can be made to Lane. | |||||
Whisper player, 45 posts Mon 12 Nov 2018 at 16:41 |
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Derrick GM, 167 posts Mon 12 Nov 2018 at 16:46 |
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Whisper player, 46 posts Mon 12 Nov 2018 at 17:19 |
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Nicole player, 29 posts Mon 12 Nov 2018 at 21:24 |
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Dblade player, 106 posts Mon 12 Nov 2018 at 22:34 |
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Nicole player, 30 posts Tue 13 Nov 2018 at 10:19 |
Oh hush, you'll be fine! | |||||
evileeyore GM, 103 posts Tue 13 Nov 2018 at 11:05 |
... finely ground mince meat! | |||||
Dblade player, 112 posts Fri 16 Nov 2018 at 05:58 |
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Nicole player, 36 posts Fri 16 Nov 2018 at 07:08 |
This message was last edited by the player at 07:08, Fri 16 Nov 2018. | |||||
Dblade player, 113 posts Fri 16 Nov 2018 at 18:33 |
I gave Baogang a series of tweaks. Replaced Forceful Chi with Extra Attack, got rid of Push since it was hard to have at a high level without Forceful Chi, and got rid of Roll With Blow since I rarely used it even though it's potentially useful. also figured out I only needed to put two points into Breath Control. I think since I'm using Judo as my base for Pressure Points, I didn't need Pressure Point Strike since it only happens as a secondary consequence of a successful Arm, Leg or Head Lock so the targeting penalty doesn't apply? I used the freed up points from all this to buff Arm Lock and Pressure Points to reasonable levels and pick up Mental Strength, since I forgot it was on the Tai Chi Chuan skill list and I keep getting screwed by Kiai. I dropped Fit and Ambidexterity and sacrificed a level of Enhanced Parry to pick up Combat Reflexes. I'm hoping this build should work better given the lessons I've learned. |
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