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General Chat. Posted by Derrick. | Group: 0 |
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Author | Message | Page: 12 11 10 9 8 7 6 5 4 3 2 1 [all][bottom] |
Vulco1 player, 63 posts Fri 7 Dec 2018 at 15:46 |
You got it. Thanks | |||||||
evileeyore GM, 153 posts Fri 7 Dec 2018 at 19:53 |
1 - When I made the Cowboys I used the Perk Early Adopter to ensure the Rifleman had his 'signature' rifle, the Winchester M1873. If that's unnecessary I'll be happy to shift that point elsewhere. 2 - Today Master Mu shows why All Out Attack can be a bad option*. But even so, if I'd rolled poorly†, it would now be Demchug raking at eyes and beating up Mu. I know why Nicole used it: Bonus to Kiai‡ and to close the distance§. * I've just gotten lucky with his uses. † Like if he'd critically wiffed those kicks or fell victim to the Kiais. ‡ Which has it's value. And don't feel bad Nicole, I forgot about the Rule of 16 as well (and I run games). § For future note, in games that allow 'all' the Options from Martial Arts, you can Move and Attack and use Heroic Charge to ignore the skill penalty and cap. You do still lose a Defense, but which one depends on what flavor of attack you made. Martial Arts pg 107. Use an arm in the attack, can't Parry or Block using that arm, used any other body part (like your mouth), can't Dodge. | |||||||
Derrick GM, 217 posts Mon 10 Dec 2018 at 15:53 |
The Demchug and Master Mu fight has seen some nice swingy rolls, and its been very fun to watch! Also, Calling him Master Moo has me thinking of new titles for our enormous friend. | |||||||
Whisper player, 80 posts Mon 10 Dec 2018 at 16:02 |
Also, for our information... It seems our combat options are getting more and more complex every time I look at them. Is there a good 1 page reference somewhere that summarizes the combat options available? As an example, it appears Dungeon Fantasy 11 has added a run and hit option? Someone mentioned it in another game. I ask because we're all trying to learn here. I thought I was good at this until some of the more experienced people pulled out details I had never tracked before. | |||||||
Vulco1 player, 65 posts Mon 10 Dec 2018 at 18:49 |
This is a cheatsheet I found a while ago. It's not everything but it is the basics. | |||||||
Derrick GM, 218 posts Mon 10 Dec 2018 at 19:11 |
For the basics of melee combat options, I open martial arts chapter 4, and just skim through it for the things I need (the PDF table of contents is great for this). Sometimes it will point you back to the basic set. For remembering all of the little things, there is nothing like playing the game to learn it. At some point you have to either sit down and pour over books or watch someone who knows all the little tricks, and take notes. As for knowing about obscure options like DF 11's Run and Hit, That's why I try to specify which books a given scenario is using. I don't think anyone has a list of all those options, other than mental. That option is certainly a surprise to me. | |||||||
evileeyore GM, 156 posts Mon 10 Dec 2018 at 19:30 |
Greetings Balir! /Stenet, Jednesa, Jareth...
Run and Hit is a Power-Up, an Advantage Characters in Dungeon Fantasy can purchase (and any game with a permissible GM). It just lets you ignore the skill penalty and cap when you perform a Move and Attack Maneuver. It costs 10 points and requires specialization. This message was last edited by the GM at 19:31, Mon 10 Dec 2018. | |||||||
Whisper player, 81 posts Mon 10 Dec 2018 at 19:36 |
My best character is currently Celtic in my friend's ShadowRun: Awakenings (GURPS 4e) game, though. | |||||||
evileeyore GM, 159 posts Tue 11 Dec 2018 at 09:21 |
Man, that was bugging me. | |||||||
evileeyore GM, 161 posts Tue 11 Dec 2018 at 14:49 |
Kromm (Sean Punch) woke up and replied to a thread I started on this topic on the GURPS forums:
Now I'm wondering if Roll With Blow suffers the same penalty when Stunned that Mind Block does... | |||||||
Dblade player, 159 posts Tue 11 Dec 2018 at 19:17 |
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evileeyore GM, 162 posts Wed 12 Dec 2018 at 04:46 |
Can you quote the line that says that? Because I think you're reading it wrong. | |||||||
Dblade player, 160 posts Wed 12 Dec 2018 at 05:18 |
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Nicole player, 76 posts Wed 12 Dec 2018 at 06:50 |
Say, question that may apply to Baogang, if not Demchug: Knockback allows for highest of DX, Acrobatics, and Judo to remain standing. Roll with Blow specifies DX. Are we rolling with RAW on that? It certainly does keep Roll with Blow from being full OP... | |||||||
Dblade player, 161 posts Wed 12 Dec 2018 at 07:26 |
Edit: Oh duh, it's the roll for whether you suffer knockback and such that matters. Well, handily enough it doesn't really matter for Baogang either way, as even if he failed the flat DX roll I'm 75% certain he can just use Immovable Stance to avoid it if he wants. This message was last edited by the player at 07:44, Wed 12 Dec 2018. | |||||||
Derrick GM, 228 posts Wed 12 Dec 2018 at 15:51 |
I think we have time to consult the sjgames forums on this one, as its not urgent. yet. | |||||||
evileeyore GM, 164 posts Wed 12 Dec 2018 at 18:19 |
I've already got a thread going here, if anyone wants to hop in and get questions lined up: http://forums.sjgames.com/showthread.php?t=161013 [EDIT] And I see you're already there asking this question Derrick. /thumbsup [/EDIT] This message was last edited by the GM at 18:20, Wed 12 Dec 2018. | |||||||
Dblade player, 179 posts Sun 16 Dec 2018 at 16:29 |
http://forums.sjgames.com/showthread.php?t=127248 | |||||||
Nicole player, 81 posts Mon 17 Dec 2018 at 04:32 |
Sorry about dropping off the face of the earth. The rules decision lined up with a work-weekend, since I was chaperoning a debate trip to Nanjing. I'm back and ready to kiai to the bitter end. | |||||||
archypetro player, 1 post Fri 21 Dec 2018 at 13:36 |
Just wanted to say hi and that I've requested to join in some of the games. I've been playing GURPS a while but usually miss some of the nuance at the level of detail needed for scenarios like the 1on1 unarmed combat games - or even get lost when having 200+ points to play with. But, ultimately, I really love these scenario based games and quite like the opportunity to try things out, practice and get to know people while it happens! Hope you're all having a wonderful festive season and looking forward to playing with you all soon. I suggested to the GM an Orcs vs Elves(allies) type scenario, which may well happen. Has there been consideration for the use of a hex battle map? They are pretty good for the bigger tactical skirmishes. Either way. All fun and games! | |||||||
evileeyore GM, 183 posts Fri 21 Dec 2018 at 17:31 |
Yes, teh Dragon v Knight will be a hex map battle. But there are problems with hex map battles on PbP, specifically the wait time for the GM to update the map, this is why you won;t often see maps drug out in PbP games. | |||||||
Whisper player, 84 posts Fri 28 Dec 2018 at 19:01 |
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Derrick GM, 240 posts Mon 31 Dec 2018 at 15:02 |
It'd make more sense to use a google drawing. But I agree that hex maps aren't ideal. | |||||||
evileeyore GM, 207 posts Wed 23 Jan 2019 at 20:52 |
Wrestling Match https://twitter.com/DovySimuMM.../1087391834903580673 | |||||||
Whisper player, 85 posts Wed 23 Jan 2019 at 21:06 |
Had some family stuff to attend to, sorry for the absence. |
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