Derrick:
That appears to be the end of the fight. Numbers, skill, and initiative won out against technology.
Well, numbers and initiative usually will win out over technology, unless the tech gulf is just too vast.
And the difference between TL 5 and TL 6 just isn't that vast.
Mari:
EDIT: What was that with HT being reduced after the first death check? Where is that rule coming from?
Consciousness checks take a penalty equal to the number of Death Checks you've taken. It's actually written as:
GURPS Basic Campaigns pg 419:
0 HP or less – You are in immediate danger of collapse. In addition to the above effects, make a HT roll at the start of your next turn, at -1 per full multiple of HP below zero.
As each of those "full multiples of HP below 0" are a Death Check, so... it's basically "Make a Death and Consciousness check, no penalty for Death Checks, -1 per Death Check for Consciousness".
I just skipped the "at the start of your next turn" for two reasons: One, it sped up play, and (more importantly) I forgot this wasn't DFRPG*. (It's slightly different in DFRPG, and I run a houseruled variant of DFRPG).
* In DFRPG it's "roll immediately
and again at the start of any turn you want to do more than Do Nothing".
Also, it may have been errataed in Basic. There was a conversation about this in the SJG forums a few months back, but I can't remember exactly and I'm too lazy to go hunting right now.
This message was last edited by the GM at 21:48, Wed 28 Nov 2018.