Cowboys and Indians.   Posted by Derrick.Group: 0
Dblade
 player, 184 posts
Tue 18 Dec 2018
at 18:29
Re: Cowboys and Indians
I'm in too, but in the middle of finals so my cowboy is WIP
Vulco1
 player, 88 posts
Tue 18 Dec 2018
at 19:17
Re: Cowboys and Indians
Nice.  Made the update.  Thanks
evileeyore
 GM, 177 posts
Tue 18 Dec 2018
at 20:13
Re: Cowboys and Indians
Moved the one point from Early Adopter on The Rifleman to Mounted Shooting bringing it up to 4 points.

Named both Cowpokes:  Earnest Venture the Rifleman and Daisy Dukes the Pistolier.

No other changes.
Vulco1
 player, 89 posts
Tue 18 Dec 2018
at 21:30
Re: Cowboys and Indians
Nice names.  Were we supposed to come up with 2 each?
Dblade
 player, 185 posts
Wed 19 Dec 2018
at 04:04
Re: Cowboys and Indians
Going with John Valentine. and probably Pistolier? What's our makeup looking like, between the two types?
evileeyore
 GM, 178 posts
Wed 19 Dec 2018
at 05:50
Re: Cowboys and Indians
Vulco1:
Nice names.  Were we supposed to come up with 2 each?

/shrug

I had two from the first Cowboy v Indian game.  The more Cowpokes there are means the more Injuns there'll be.
Vulco1
 player, 90 posts
Wed 19 Dec 2018
at 19:28
Re: Cowboys and Indians
Gotcha.

Looks like two riflemen and with you, 2 pistoleers.
evileeyore
 GM, 179 posts
Wed 19 Dec 2018
at 21:30
Re: Cowboys and Indians
Vulco1:
Looks like two riflemen and with you, 2 pistoleers.

So if we hold to the previous ratio, there should be at least 12 Comanches.
Mari
 player, 48 posts
Thu 20 Dec 2018
at 16:19
Re: Cowboys and Indians
I'd like the cowboys to decide how many Comanche will be attacking. :-) Note that half will be armed with short bows and knives, while the other half has spears and knives. I'm pretty sure there won't be any shooting back before we enter short range.

So ask yourselves: How many Indians can you take on with your characters?
Vulco1
 player, 92 posts
Thu 20 Dec 2018
at 16:33
Re: Cowboys and Indians
I think 12 is a good number. 12 Commanche coming over a hill is pretty imposing.
evileeyore
 GM, 182 posts
Fri 21 Dec 2018
at 00:11
Re: Cowboys and Indians
Vulco1:
I think 12 is a good number. 12 Commanche coming over a hill is pretty imposing.

Depends on the range they start at.  Every 80 yards distance and I'd strongly consider doubling the number of Comanches.
Mari
 player, 50 posts
Fri 21 Dec 2018
at 11:32
Re: Cowboys and Indians
So what starting distance and what number of Comanche would you suggest?
Vulco1
 player, 100 posts
Wed 26 Dec 2018
at 15:31
Re: Cowboys and Indians
I'd be willing to fight 24 starting at 80 yards.
evileeyore
 GM, 185 posts
Wed 26 Dec 2018
at 22:44
Re: Cowboys and Indians
Vulco1:
I'd be willing to fight 24 starting at 80 yards.

Woof!  24 Comanches versus 4 Cowboys?  That's gonna be a rough fight pardner.
Mari
 player, 51 posts
Wed 26 Dec 2018
at 23:09
Re: Cowboys and Indians
The Comanche are on horseback, right?
Derrick
 GM, 238 posts
Wed 26 Dec 2018
at 23:34
Re: Cowboys and Indians
Yes they're mounted, and wow 24 is a LOT of foes. Especially given that the Comanche won last time.
evileeyore
 GM, 186 posts
Thu 27 Dec 2018
at 01:00
Re: Cowboys and Indians
Derrick:
Yes they're mounted, and wow 24 is a LOT of foes. Especially given that the Comanche won last time.

And that at least one of our Cowboys is neither mounted nor rifle optimized (I haven't given either of Vulco or Dblade's cowpokes a looksee yet, I just know that Daisy Dukes isn't gonna be much use till she can the white's of them redskin's eyes!).
Mari
 player, 52 posts
Thu 27 Dec 2018
at 02:08
Re: Cowboys and Indians
You guys decide. We can increase the distance and/or reduce the numbers. I don't mind either.
Vulco1
 player, 101 posts
Thu 27 Dec 2018
at 15:32
Re: Cowboys and Indians
Reduce the numbers.  I guess I wasn't thinking they'd be on horseback. Maybe go to 16? 4 to 1
evileeyore
 GM, 187 posts
Thu 27 Dec 2018
at 16:40
Re: Cowboys and Indians
Vulco1:
Reduce the numbers.  I guess I wasn't thinking they'd be on horseback. Maybe go to 16? 4 to 1

That was why I suggested a doubling for every 80 yards.  That gives the Cowboys time to whittle down the numbers before we're in the scrum.

[EDIT]
Though they were at 3:1, so 24 would have been a doubling.  Hmmm, I guess I wasn't paying attention and was still thinking there were only 6 to our 4.
[/EDIT]

This message was last edited by the GM at 16:43, Thu 27 Dec 2018.

Mari
 player, 53 posts
Fri 28 Dec 2018
at 00:02
Re: Cowboys and Indians
So we're going with 16? That would be fine with me.
evileeyore
 GM, 188 posts
Fri 28 Dec 2018
at 01:32
Re: Cowboys and Indians
Mari:
So we're going with 16? That would be fine with me.

16 at 80 yards means we should end up with 8-10 Comanches by the time they reach 'short range' (call it 5-20 yards).  At which point we're either in the scrum (and it get's hairy with gunplay in melee) or we're in a horse chase/shout-out.

Or both as like I said, Daisy isn't mounted combat optimized (she stands a better chance on her feet in terrain unsuitable for horses).
Mari
 player, 54 posts
Fri 28 Dec 2018
at 05:50
Re: Cowboys and Indians
I thought the cowboys would be on their feet anyways, resting their rifles on something at least in the beginning?
evileeyore
 GM, 189 posts
Fri 28 Dec 2018
at 06:46
Re: Cowboys and Indians
Mari:
I thought the cowboys would be on their feet anyways, resting their rifles on something at least in the beginning?

Why?  It's the (relatively) open terrain* during the day.  Unless the Comanches can sneak up to 80 yards before being noticed there is no reason to be sitting around.


* Presumed.  If it's different terrain or circumstances, that changes things.  And with 80 yards distance everyone could easily be mounted and riding by the time the Comanches get to 20 yards, unless the Cowboys are being denied horses for some reason.
Mari
 player, 55 posts
Fri 28 Dec 2018
at 09:27
Re: Cowboys and Indians
Didn't we say you guys were defending a wagon train?