The Knight and the Dragon.   Posted by Derrick.Group: 0
evileeyore
 player, 57 posts
Tue 2 Oct 2018
at 23:24
Re: The Knight and the Dragon
Derrick:
My personal favorite is Haus Murach, the border fort. Its small, compact, and the walls are already damaged in the map.

Haus Murach is roughly 80x40 meters internal dimensions (wall thickness is sketchy in that map, I'd hew more towards realism, I have dimensions for most of Has Murach).

quote:
Coch is a strong canidate, probably my second favorite. Map detail is a bonus here, and its an imposing castle while not actually being too large and sprawling.

My real 'complaint' is that I was aiming more for motte-and-bailey/frontier stronghold in my search, but if you and DBlade like Coch, I'll happily ruin it up and make a combat map of it.

I mostly included it as it's the only non-fantasy castle map I have with complete upper floor plans.

quote:
Corfe feels a touch large, actually.

The inner bailey is roughly 75x45 meters (so almost as large as Haus Murach altogether), the longest outer bailey dimensions are 150x150 meters (roughly).

quote:
I'm not fond of the map you sent: you said you have others, I'd like to see it.

They're basically the same map, just cleaner and easier to add hexes or 'ruin up'.  That one has all the fallen walls and buildings (and nice dimensions) marked.

quote:
Chateau-Gaillard is also big...

The inner bailey is 50x30 meters, the middle bailey is 140x65 and would give some nice "charging a dragon with a lance space"*, and the outer bailey is 45x30.

quote:
...but looking at pictures of it makes me think its classic dragon fight territory.

Yeah, I only included it because it's just so 'classic'.

quote:
Ludlow's large grounds can actually be seen as a drawback rather than an asset. Long walls take more men and maintenance. It costs more to maintain without being better, so it could have been abandoned for being a bad deal.

The entire castle is 152x133 meters, which is almost as much acreage as Chateau-Gaillard, it's just bioxy where Gaillard is stretched out.

quote:
Its one of my favorites. tied with Chateau Gaillard.

It's also a nice classic style.

quote:
Vardissty feels more like a walled village than a castle.

Well, it is a fantasy map.

quote:
Stokesey could work, but I feel meh about it.

It's small and will limit the fighting space.  There is less '3d-ness' to take advantage off... on the other claw, the floorplan I have for it is well detailed.  Really, that last bit is the only reason I included it.



So your favs are Haus Murach, Château Gaillard, and Ludlow.
Mine are Corfe, Château Gaillard, and Haus Murach...  so we both like Château Gaillard equally.


Okay DBlade, what are your thoughts on castles?
Dblade
 player, 27 posts
Wed 3 Oct 2018
at 00:44
Re: The Knight and the Dragon
Château Gaillard is my bet.
evileeyore
 player, 58 posts
Wed 3 Oct 2018
at 03:33
Re: The Knight and the Dragon
Dblade:
Château Gaillard is my bet.

Alright, it wins the straw poll...  I'll start working on it right away.
evileeyore
 player, 66 posts
Fri 5 Oct 2018
at 01:11
Re: The Knight and the Dragon
If we're splitting the Squires of to other Players should we split the starting money among them?
Derrick
 GM, 84 posts
Fri 5 Oct 2018
at 13:42
Re: The Knight and the Dragon
evileeyore:
If we're splitting the Squires of to other Players should we split the starting money among them?


I was counting 1k for each of the squires, plus the free horses. The knight is welcome to gift his underlings gear from his 5k.
evileeyore
 player, 70 posts
Tue 9 Oct 2018
at 01:32
Re: The Knight and the Dragon
Still hammering away at the map (I lie, haven't touched since last thursday), but I saw this today.

It's funny.

https://scontent-atl3-1.xx.fbc...0d1d&oe=5C565BCD

This message was last edited by the player at 01:32, Tue 09 Oct 2018.

evileeyore
 player, 73 posts
Wed 10 Oct 2018
at 05:33
Re: The Knight and the Dragon
Also, I picked up Dungeon Fantasy - Monsters 4 - Dragons and have been reading through it.  No big changes, just more options for Breath Weapons (and other stuff, like having 2 Heads, but that other stuff is off the table).
Derrick
 GM, 99 posts
Wed 10 Oct 2018
at 13:39
Re: The Knight and the Dragon
Dblade, how do you feel about the dragon having access to magic? If he did, the knight would get the chance to try and research the dragon (he probably should do that anyways).
Dblade
 player, 36 posts
Wed 10 Oct 2018
at 15:07
Re: The Knight and the Dragon
hmm...it's an additional challenge for sure, but I'm up for trying it? I really don't know what the limits will be...
evileeyore
 GM, 74 posts
Wed 10 Oct 2018
at 22:41
Re: The Knight and the Dragon
Dblade:
hmm...it's an additional challenge for sure, but I'm up for trying it? I really don't know what the limits will be...

As per earlier discussions, I'm personally capping it at Magery 0.  That's a real strict limit on what spells are both available (so no Mystic Mist which requires Magery 2) and what are affordable (splitting FP between spells and breath weapon).

Also, for completeness this is the base Medium Dragon Template (from DF Monsters 4 Dragons*):

Medium Dragon
A “typical” dragon, if there is such a thing – a boss monster that could wipe out ill-prepared adventurers.
ST: 35 HP: 35 Speed: 7.25
DX: 14 Will: 14 Move: 6 (Air Move 14)
IQ: 14 Per: 16
HT: 15 FP: 15 SM: +4
Dodge: 10 Parry: 11 DR: 6

Bite (16): 4d+2 impaling. Reach C, 1.
Breath (16): Choose a breath weapon from Chapter 2. This is usually a 3-yard-radius area effect that inflicts standard damage for its type or a standard 1-yard-wide x 10-yard long cone that inflicts 4d-1 damage. Costs 2 FP per use, with no recharge time or limit on uses/day. See Area and Spreading Attacks (pp. B413-414) to handle this in combat. All breath weapons inflict Large-Area Injury (p. B400).
Front Claw (16): 4d+2 cutting or impaling. Reach C-3.
Hind Claw (14): 4d+3 cutting or impaling. Reach C-3.
Horns (16): 4d+2 cutting. Treat as weapon, not as body part, both to attack and parry! Reach C, 1.
Tail (14): 4d+3 crushing or double that for knockback only. Reach C-4.
Wing (16): 4d+2 crushing or double that for knockback only. Reach C-4.

Traits: Bad Grip 2; Enhanced Move 0.5 (Air Speed 21); Extra Attack 2; Extra Legs (Four Legs); Flight (Winged); High Pain Threshold; Horizontal; Immunity to Disease; Loner (12); Nictitating Membrane 6; Night Vision 9; Penetrating Voice; Peripheral Vision; Temperature Tolerance 6 (5°F to 150°F); Unfazeable.

Skills: Brawling DX+2 (E) [4] -16; Diplomacy IQ (H) [4] -14; Fast-Talk IQ (A) [2] -14; Innate Attack (Breath) DX+2 (E) [4] -16; Tactics IQ (H) [4] -14.
Class: Mundane.

Notes: Can attack three times, using use each natural weapon just once; see How Many Weapons? (p. 16). See Chapter 3 for possible special abilities. Double the value of body parts relative to a small dragon (p. 4).



Breath Weapon:  Simply put either Cloud or Cone.  Cloud is Dragon's SM-1 in radius, Cone is 1 hex wide by 10 hexes long.  Clouds generally do between 1d-1 and 2d-1 damage, or some HT resistible direct injury (like Poison), Cones all do large area thrust damage of [TYPE]. There are a few modifications to these things, but those are the basics.

Types:  Acid/Disintegration, Cold/Ice, Fire/Incendiary, Poison, Lightning†, Mana†, Sonic†, Steam†, and Vacuum†.




* The only differences between the initial Dragon template from DFRPG Dragons and DF Monster 4 Dragons is Breath Weapon choices (and page references).
†  As these five were not available when I made my choice, they are safely ignorable.  That's a freebie to the Knight's team.  :)

This message was last edited by the GM at 22:44, Wed 10 Oct 2018.

evileeyore
 GM, 75 posts
Wed 10 Oct 2018
at 22:53
Re: The Knight and the Dragon
My ideas were to give the Knight's team each a Social check for Information Gathering as 'standard' DF rules (maybe 2 checks per Character?  I'll have to see once I've figured out how muscj usefull info there is and discuss it with Derrick).  So Leadership, Carousing, Intimidation, Fast-Talk, Erotic Art, etc.  Each type might have different information (honestly there is only so much information* to be had) and some like Intimidation or Fast-Talk might have negatives.  Or more positives!  Weeeeee, it's a free-for-all right now.

I also tossed Hidden Lore (Dragons) on the Squire I pregenned and offered it as a possible choice for the Knight's team to take.  This skill would be useful as a Complimentary Skill when Information Gathering and with Tactics checks.  So Dblade, if you want to push a few Background skill points around and add this to the Knight's sheet, I won't complain.  He's a Dragon Hunter after all.  :)






*  Things such as "Breath Weapon", Dragon's obvious weaknesses†, Dragon's less obvious weaknesses†, Dragon's preferred combat style, etc.
†  Yes, I am throwing a few Disads on the Dragon to afford skills and spells and Advantages.  Not too much of a change, a bit of flexibility and spice to the battle.
evileeyore
 GM, 90 posts
Fri 19 Oct 2018
at 19:21
Re: The Knight and the Dragon
So where are we at in regards to the Squires?

I'm done building the Dragon (spending that small an amount was pretty easy) and the maps.
Whisper
 player, 20 posts
Fri 19 Oct 2018
at 19:43
Re: The Knight and the Dragon
I'm willing to play a pre-built or make one of my own.  Whichever.
Dblade
 player, 68 posts
Fri 19 Oct 2018
at 19:51
Re: The Knight and the Dragon
Speaking of which, life's gotten really hectic for me since I signed on, could anyone else be willing to play the Knight?
Whisper
 player, 21 posts
Fri 19 Oct 2018
at 20:54
Re: The Knight and the Dragon
I might be willing.  That puts me front and central for the fight, and I'm late to the game.  Have to see what my time looks like.
Derrick
 GM, 153 posts
Wed 24 Oct 2018
at 14:29
Re: The Knight and the Dragon
So, What does your time look like whisper?
Whisper
 player, 23 posts
Wed 24 Oct 2018
at 14:44
Re: The Knight and the Dragon
I should be able to do it on the time side of things.  In terms of the game, it feels a bit disorganized.  I'm unsure what the current expectations for the knight are.  Let's talk about that so I understand the scenario and the structure of the encounter.  It would be helpful to have a summary of what has been decided, and what has not been decided.
Derrick
 GM, 154 posts
Wed 24 Oct 2018
at 15:44
Re: The Knight and the Dragon
Ok, we expect the knight to do the following:

  • choose squires and tweak the build of the knight, if you choose.
  • Buy Weapons, Armor, and gear (such as potions) for the expedition. DF is the canonical source for gear, including magic items. items with a more specialized use (specifically fire potions) are limited to 1d6 items. The horses are free (4 war horses, 3 pack ponies), and the knight and his two squires get $7000 in starting cash. You may wish to reserve some for hirelings.
  • Gather information about the Dragon, its lair, habits, and so forth.
  • Hire helpers from the surrounding area. These will be [62] points, from the DF Henchmen book, and cost $200/week, minimum 1 week. As a note, you expect anywhere from 3,000$ to 10,000$ in reward, depending on how impressed the village is. Though the reward may come slowly or be hard to turn into cash.
  • Set up a fight with the Dragon. You can ambush it as it collects its tribute, attempt to lure it into a trap, assault its lair, or try a different attack.
  • Play the knight's side in the fight. This fight will be tactical, using hexes.



Did I miss anything?
evileeyore
 GM, 95 posts
Wed 24 Oct 2018
at 20:01
Re: The Knight and the Dragon
Derrick:
[*] Buy Weapons, Armor, and gear (such as potions) for the expedition. DF is the canonical source for gear, including magic items. items with a more specialized use (specifically fire potions) are limited to 1d6 items. The horses are free (4 war horses, 3 pack ponies), and the knight and his two squires get $7000 in starting cash. You may wish to reserve some for hirelings.
[*] Gather information about the Dragon, its lair, habits, and so forth.

Did I miss anything?

My only contribution:  You might want to set aside some cash for buying Potions until after you do the Gather Information rolls, in case you can buy a Potion of [TYPE] Resistance to make your fight easier.
Whisper
 player, 24 posts
Wed 24 Oct 2018
at 22:21
Re: The Knight and the Dragon
Looks like I need me a copy of Dungeon Fantasy.  I'll look into that this evening, and see about figuring out the details.
evileeyore
 GM, 96 posts
Wed 24 Oct 2018
at 23:53
Re: The Knight and the Dragon
Whisper:
Looks like I need me a copy of Dungeon Fantasy.  I'll look into that this evening, and see about figuring out the details.

Really, you can make do with Basic (standard adventuring gear, armor, weapons) and a list of the magical gear and potions, which I can whip up that list and costs if need be.
Derrick
 GM, 169 posts
Wed 14 Nov 2018
at 21:45
Re: The Knight and the Dragon
Whisper, are you making progress? what can we do to help?
Whisper
 player, 47 posts
Wed 14 Nov 2018
at 22:04
Re: The Knight and the Dragon
I basically need the knight template and then I can work out the details from there. The main holdup will be a 10 day vacation to the UK starting Friday. I still plan to post, but won’t have my GCA for character stuff.
evileeyore
 GM, 105 posts
Wed 14 Nov 2018
at 23:53
Re: The Knight and the Dragon
Whisper:
I basically need the knight template and then I can work out the details from there. The main holdup will be a 10 day vacation to the UK starting Friday. I still plan to post, but won’t have my GCA for character stuff.

Sent.  Do you want to make your two Squires or use the two posted?

Or do we have other people playing those (asking Derrick, I've lost track)?



Also quoting Derrick from above to make it easier to find again:
Derrick:
The Knight is a 300 point Knight from DF (or the DFRPG), mandated to be equipped for mounted combat. He has up to two 150 point Squires (for free), who should be built in a similar fashion. The three of them have $7,000 starting cash, plus 4 warhorses and three pack ponies. The horses and wealth don't require points. The knights and squire may skip selecting their disadvantages.

Magic items are from the back of DF:1 or from the DFRPG. They may be freely bought unless they are unusually suited for fighting a dragon (specifically fire resistance potions). Those will be limited to 1 for the group for non-consumables and 1d6 for consumables.

The Knight and squires may attempt to drum up hirelings from nearby villages and castles. As a rule of thumb, a maximum of 1d6 are available for each type, though play could change that number. They must be hired for a minimum of 1 week ($200), and only have 62 points.

The Hireling bit may have changed some, Derrick has the most recent particulars,

This message was last edited by the GM at 00:02, Thu 15 Nov 2018.

Whisper
 player, 48 posts
Thu 15 Nov 2018
at 03:18
Re: The Knight and the Dragon
I have the template.  Packing for the trip some tonight, but I hope to work on it tomorrow or Friday before we leave.