The Knight and the Dragon.   Posted by Derrick.Group: 0
Derrick
 GM, 40 posts
Tue 18 Sep 2018
at 17:48
The Knight and the Dragon
A dragon has recently demanded that the small village of shepsfield give him tribute: one sheep a week. The dragon has also offered to accept goats, pigs, cattle, and large numbers of poultry, but shepsfield has more sheep than anything else. While not immediately ruinous to the towns-folk, the tribute is not sustainable. The dragon has threatened that if the tribute is not met he will burn fields, knock over huts, and take a child instead of a sheep.

An Errant Knight has come upon this situation, and promised the towns folks that he will deal with this problem by slaying their Dragon. He is expecting some gifts and gratitude from the rescued village, but more important is to be able to boast about his deeds when he meets with his fellows later in the year.

The Dragon has taken up residence on an old ruined castle (a stone keep with four walls round it). The dragon sleeps on top of the keep. 1/3rd of the walls go all the way up, and 1/3rd of the permiter has been breached or knocked over. The sheep generally feed on poor land with the occasional bush. The sheep land has many mild (5 foot) rises and dips, about every 20 yards. The Fields are much smoother. 1/3rd have wheat, 1/3rd are fallow, and 1/3rd have an odd arrangement of peas and barly. A well tended wood is nearby. The village has 55 houses and 55 households. A castle with a local lord is 4 miles away in a castle of his own, who has mostly abandoned the village to its fate.

The player with the Dragon may decide how to accept their tribute. The knight starts play in the village.

Weapons and armor are from Low Tech. Tech level is 3.

Extra effort is available
Targeting locations is in use
Most optional abilities from martial arts are available. Stay on theme.
The bleeding rule is in use.

I'm torn on character creation. I have an over-abundance of templates. Input would be appreciated. We can use Dragons, Basic Set, Fantasy, Banestorm, and possibly martial arts for templates. Preferences? The Knight will probably be beefed up a little past the basic template. I'm debating if the knight gets assistants, crossbows, or magic items.
evileeyore
 player, 28 posts
Tue 18 Sep 2018
at 19:52
The Knight and the Dragon
We could go full DFRPG here.  Knight template, several to a dozen Hirelings - even a Squire (125 point templates) or two, and a Dragon.
Derrick
 GM, 43 posts
Tue 18 Sep 2018
at 20:53
The Knight and the Dragon
I own DF but not DFRPG. DF is notably missing a dragon, so you'd have to provide a rough outline of its stats.

The DF knight I hadn't looked at, but a second glance reveals that it does allow you to tool it as a mounted warrior. He's a bit impressive, but this is the sort of guy who takes on a dragon for the sake of the story. A knight, a squire, and as many 62 point hirelings as he can convince to come with him sounds decent. For exact balance I'd like to see the dragon, of course.
evileeyore
 player, 29 posts
Wed 19 Sep 2018
at 06:23
Re: The Knight and the Dragon
Derrick:
I own DF but not DFRPG. DF is notably missing a dragon, so you'd have to provide a rough outline of its stats.

PM sent.


Though there are supposed to be Dragon stats in DF Adventure 2 Tomb of the Dragon King (no I haven't gotten it yet either).
Derrick
 GM, 46 posts
Wed 19 Sep 2018
at 15:59
Re: The Knight and the Dragon
got your PM. The stats for the "Medium" look a great deal like the 4th edition conversion Large western dragon, but with 35 ST instead of 26 and an extra die of breath weapon damage. Despite the clash in naming, I think they're meant to be equivalent. I think its a good option: my biggest objection to those templates was the low ST. I've got a table that says 35 is still a touch low for SM+4, but not by much.

Sticking him up against the DF knight, a squire, and as many hirelings as they think they need/can afford sounds fair. So that answers the crossbow question, and the assistants question. Do you think one squire or two is best? Also, which side are you expecting to play?

The knight will need to be of the mounted kind, of course.

We still need to decide if magical gear is on the table. I'm torn on that because it might be necessary to have any chance at all, but it opens a huge can of worms, build-wise.
evileeyore
 player, 35 posts
Wed 19 Sep 2018
at 22:08
Re: The Knight and the Dragon
Against a Small Dragon; a single starting Knight, 2 Squires (125 points each, 8 points each as Allies or $60/day each as Hirelings) and a small group (however many the Knight can afford) of hireling Guards (62 points each, 4 points as Allies or $30/day as Hirelings) would find it a tough fight.  Especially if the terrain favored the Dragon (tight spaces, no good LOS for crossbowmen, etc*).

Against a Medium Dragon, I'd make it a seasoned Knight, call him 300 points, 150 point Squires, 62 point Guards†.  I'd triple his starting cash and let him buy what he felt was needed.

I'm not sure I could adequately balance a fight against a Large Dragon.  I'd probably just say, "Make a 500 point Knight, spend what you want of that on Allies and Points for Cash and Wealth.  Try to have fun."‡




* Not using Martial Arts rules for Close Combat...  ;)
† Hirelings usually don't increase, unless they are Allies.
‡ Mostly because I have a DF Ogre Barbarian Wrestler that if pumped up to 500 points could possibly wrestle a Large dragon into submission...  I mean it would be close.

This message was last edited by the player at 22:12, Wed 19 Sept 2018.

Derrick
 GM, 49 posts
Thu 20 Sep 2018
at 14:23
Re: The Knight and the Dragon
Dragons can be finicky about the ideal tight space. They want to be able to fly, but they also don't want the foe to be able to gang up on them. A ruined castle may actually be close to an ideal location. That or a collection of tight stone canyons.

I think I favor the Medium dragon. Starting cash should be x5, or perhaps even x20: horses are expensive, and I really want to see a classic knight. Limiting magic items to those in the DF books should cut down those complications. I'm looking at how to limit items specific to fighting dragons while still allowing some (10 potions of fire resistance seems a little improbable, but so does having none). The hirelings should receive weekly pay, not daily, with a minimum of 1 week of work. He may have to drum hirelings up from the nearby castle.

The reward for saving an entire village is great: lets aim for 3-10k as the expected reward (they would give more, but someone has been eating all their sheep!). I suspect this is low, but its gives an idea of how much money spent is too much.
evileeyore
 player, 38 posts
Thu 20 Sep 2018
at 20:08
Re: The Knight and the Dragon
Derrick:
I think I favor the Medium dragon. Starting cash should be x5, or perhaps even x20: horses are expensive, and I really want to see a classic knight.

I'd go with x5 starting cash and two free warhorses for the knight and one pack pony.  Then one free riding horse and pack pony for each Squire purchased as an Ally.

Hirelings are separate.

quote:
Limiting magic items to those in the DF books should cut down those complications.

Sounds good.

quote:
I'm looking at how to limit items specific to fighting dragons while still allowing some (10 potions of fire resistance seems a little improbable, but so does having none).

Generally I allow for a d6 roll to be 'immediately available' and then a Reaction Roll for further potions of a particular type.  Every step above Neutral is an another d6 available potions, every step below is a penalty on any further "Can we pay extra for your backstock?" rolls.

quote:
The hirelings should receive weekly pay, not daily, with a minimum of 1 week of work. He may have to drum hirelings up from the nearby castle.

Sounds good.

quote:
The reward for saving an entire village is great: lets aim for 3-10k as the expected reward (they would give more, but someone has been eating all their sheep!). I suspect this is low, but its gives an idea of how much money spent is too much.

Also sounds good.  I expect we have a Questing Knight, one more on the hunt for Glory than for Gold, though money is always great to have.
Derrick
 GM, 51 posts
Fri 21 Sep 2018
at 15:07
Re: The Knight and the Dragon
evileeyore:
Derrick:
I think I favor the Medium dragon. Starting cash should be x5, or perhaps even x20: horses are expensive, and I really want to see a classic knight.

I'd go with x5 starting cash and two free warhorses for the knight and one pack pony.  Then one free riding horse and pack pony for each Squire purchased as an Ally.

Hirelings are separate.

So wealth is free, but the allied squires are not? ehh, fair enough. That sounds like an adequate but not overpowered load-out.

quote:
quote:
I'm looking at how to limit items specific to fighting dragons while still allowing some (10 potions of fire resistance seems a little improbable, but so does having none).

Generally I allow for a d6 roll to be 'immediately available' and then a Reaction Roll for further potions of a particular type.  Every step above Neutral is an another d6 available potions, every step below is a penalty on any further "Can we pay extra for your backstock?" rolls.

1d6 potions available sounds good.

I think its time to start building combatants, which means we probably need to pick sides. I'm thinking of giving the dragon 10 or so points to buy non-combat skills, like intimidate, stealth, connoisseur (princesses), and the like.
evileeyore
 player, 40 posts
Fri 21 Sep 2018
at 18:28
Re: The Knight and the Dragon
Derrick:
So wealth is free, but the allied squires are not? ehh, fair enough. That sounds like an adequate but not overpowered load-out.

Well, I figure the Knight has some adventures under his belt, this gives him money.  But even in DF, Allies are still paid for.

quote:
I'm thinking of giving the dragon 10 or so points to buy non-combat skills, like intimidate, stealth, connoisseur (princesses), and the like.

And how much for magic?
Derrick
 GM, 52 posts
Fri 21 Sep 2018
at 18:40
Re: The Knight and the Dragon
evileeyore:
Derrick:
So wealth is free, but the allied squires are not? ehh, fair enough. That sounds like an adequate but not overpowered load-out.

Well, I figure the Knight has some adventures under his belt, this gives him money.  But even in DF, Allies are still paid for.

I was thinking they were a group who didn't have to pay points for each other (just the hirelings), but Knights do have a huge amount of pull on their squires.

quote:
quote:
I'm thinking of giving the dragon 10 or so points to buy non-combat skills, like intimidate, stealth, connoisseur (princesses), and the like.

And how much for magic?

I wasn't planning on giving the dragon magic. It doesn't feel quite right for the classic knight and dragon scenario. Though he certainly has the stats for it, and one or two spells kept secret from the knight could really make the game more challenging for the knight.
evileeyore
 player, 41 posts
Fri 21 Sep 2018
at 19:06
Re: The Knight and the Dragon
Derrick:
I was thinking they were a group who didn't have to pay points for each other (just the hirelings), but Knights do have a huge amount of pull on their squires.

Hmmm.  I hadn't looked at it in the "they're a group" light.  Though that also makes sense.



quote:
I wasn't planning on giving the dragon magic. It doesn't feel quite right for the classic knight and dragon scenario. Though he certainly has the stats for it, and one or two spells kept secret from the knight could really make the game more challenging for the knight.

Sure.  No magic makes it more of a 'stand up' fight, less opportunities for the Dragon to pull something sneaky.  With even a couple of spells the Dragon get's a lot scarier.



I was hoping to play the Dragon*, so of course I'd argue for more power.  ;)


* But I'm happy taking either side.
Dblade
 player, 8 posts
Mon 24 Sep 2018
at 17:07
Re: The Knight and the Dragon
I'm still a complete newbie but I'd be willing to try and learn how to do stuff in order to play the Knight, if we need a controlling party.
Derrick
 GM, 56 posts
Mon 24 Sep 2018
at 17:52
Re: The Knight and the Dragon
Ok, we have our Dragon, and we have our knight.

The Dragon will be a medium dragon from the DFRPG, or a Large dragon from Gurps: Dragons with brawling skill 16 (plus a few other skills), 4d-1 breath, and ST 35. I think those two descriptions should be equivalent. He gets 10 additional points to spend on skills.

The Knight is a 300 point Knight from DF (or the DFRPG), mandated to be equipped for mounted combat. He has up to two 150 point Squires (for free), who should be built in a similar fashion. The three of them have $7,000 starting cash, plus 4 warhorses and three pack ponies. The horses and wealth don't require points. The knights and squire may skip selecting their disadvantages.

Magic items are from the back of DF:1 or from the DFRPG. They may be freely bought unless they are unusually suited for fighting a dragon (specifically fire resistance potions). Those will be limited to 1 for the group for non-consumables and 1d6 for consumables.

The Knight and squires may attempt to drum up hirelings from nearby villages and castles. As a rule of thumb, a maximum of 1d6 are available for each type, though play could change that number. They must be hired for a minimum of 1 week ($200), and only have 62 points.

Evileeyore is building the dragon. Dblade is building the knight (build the 250 point character first, then add 50 points). It is his option if he wants to build or control the squires. Dblade, do you have access to DF book 1 or the DFRPG? Feel free to ask for help in building the knight and squires.

This message was last edited by the GM at 17:54, Mon 24 Sept 2018.

Dblade
 player, 9 posts
Mon 24 Sep 2018
at 17:55
Re: The Knight and the Dragon
I don't have access to either of those, unfortunately. I'll also definitely need some help.
Derrick
 GM, 58 posts
Mon 24 Sep 2018
at 18:37
Re: The Knight and the Dragon
ok, I PM'd you the knights stats. I think we'll let other folks build the squires.
evileeyore
 player, 43 posts
Tue 25 Sep 2018
at 01:48
Re: The Knight and the Dragon
Derrick:
ok, I PM'd you the knights stats. I think we'll let other folks build the squires.

I* can rough out a pair of squires for DBlade, and leave him some package options to chose from; like a 'melee' squire and a 'crossbow' squire.  Or even just have DBlade tell me what types he wants them to lean towards and I can fill them out and still leave him some options (or we can shoot him the Squire Template from DF 15).


* Unless someone else jumps in wanting to do it.
evileeyore
 player, 51 posts
Sat 29 Sep 2018
at 19:14
Re: The Knight and the Dragon
I'd like to go a bit more tactical on this fight (compared to the Cowboys and Indians), and actually use a map.  I can hunt down a old fort map if that's necessary.
Derrick
 GM, 68 posts
Mon 1 Oct 2018
at 13:17
Re: The Knight and the Dragon
If you'd like to use an old fort map, you'd need to hunt it down.
evileeyore
 player, 54 posts
Mon 1 Oct 2018
at 23:01
Re: The Knight and the Dragon
Derrick:
If you'd like to use an old fort map, you'd need to hunt it down.

I have several I can pretty 'easily' add a hex overlay to (and make more rundown).  So, vote your favs?

From my least to most favorite:
Vardissty Motte and Bailey
https://rpgcharacters.files.wo...d-bailey-patreon.jpg
This one just 'feels' too fantasy... but then it's drawn by Dyson Logos, who makes fantasy maps so go figure.

Ludlow Castle
https://en.m.wikipedia.org/wik...of_Ludlow_Castle.png
Nice clean layout.  But... the grounds 'feel' too big.  Like this is a castle that the lords wouldn't allow to just fall into ruin:  http://www.uk-link.co.uk/locat...astle/castle_map.jpg

Stokesay Castle
https://en.wikipedia.org/wiki/...Plan-q75-500x430.jpg
More 'manor house' than motte-and-bailey (despite it clearly being in that style).  But it's a nice clean map I can work with.

Castell Coch
https://www.peoplescollection.wales/items/575236
Mostly I like this one because it actually details the upper floors giving me some 3d to work with.

Haus Murach
https://i.imgur.com/21azYwZ.jpg
I like this one for it's simplicity.  It feels like a border keep that was abandoned when it was no longer needed.

Château Gaillard
http://www.polyolbion.org.uk/F...au-Gaillard/Plan.jpg
Ah, Château Gaillard... it might be 'too much' but you don't get more classic 'crusader front-line stronghold' than Château Gaillard.

And my favorite...
Corfe Castle
https://i.pinimg.com/originals/a7/90/b3/a790b3b0bb8f4a1dd8c0860c5e03bb53.jpg
Not only do I have some nice clean maps of Corfe, but it's a 'classic' motte-and-bailey, a beautiful example of 'border hill fort', not small but not 'too big too fail'.


Or, if we want to be altogether too silly:
Tintagel Castle
https://www.english-heritage.o...stle-phased-plan.pdf

This message was last updated by the player at 23:03, Mon 01 Oct 2018.

Derrick
 GM, 72 posts
Tue 2 Oct 2018
at 12:39
Re: The Knight and the Dragon
My personal favorite is Haus Murach, the border fort. Its small, compact, and the walls are already damaged in the map.

Coch is a strong canidate, probably my second favorite. Map detail is a bonus here, and its an imposing castle while not actually being too large and sprawling.

Corfe feels a touch large, actually. I'm not fond of the map you sent: you said you have others, I'd like to see it.

Chateau-Gaillard is also big, but looking at pictures of it makes me think its classic dragon fight territory. But its probably too grand. Tied with ludlow for me.

Ludlow's large grounds can actually be seen as a drawback rather than an asset. Long walls take more men and maintenance. It costs more to maintain without being better, so it could have been abandoned for being a bad deal. Its one of my favorites. tied with Chateau Gaillard.


Vardissty feels more like a walled village than a castle.

Stokesey could work, but I feel meh about it.
evileeyore
 player, 57 posts
Tue 2 Oct 2018
at 23:24
Re: The Knight and the Dragon
Derrick:
My personal favorite is Haus Murach, the border fort. Its small, compact, and the walls are already damaged in the map.

Haus Murach is roughly 80x40 meters internal dimensions (wall thickness is sketchy in that map, I'd hew more towards realism, I have dimensions for most of Has Murach).

quote:
Coch is a strong canidate, probably my second favorite. Map detail is a bonus here, and its an imposing castle while not actually being too large and sprawling.

My real 'complaint' is that I was aiming more for motte-and-bailey/frontier stronghold in my search, but if you and DBlade like Coch, I'll happily ruin it up and make a combat map of it.

I mostly included it as it's the only non-fantasy castle map I have with complete upper floor plans.

quote:
Corfe feels a touch large, actually.

The inner bailey is roughly 75x45 meters (so almost as large as Haus Murach altogether), the longest outer bailey dimensions are 150x150 meters (roughly).

quote:
I'm not fond of the map you sent: you said you have others, I'd like to see it.

They're basically the same map, just cleaner and easier to add hexes or 'ruin up'.  That one has all the fallen walls and buildings (and nice dimensions) marked.

quote:
Chateau-Gaillard is also big...

The inner bailey is 50x30 meters, the middle bailey is 140x65 and would give some nice "charging a dragon with a lance space"*, and the outer bailey is 45x30.

quote:
...but looking at pictures of it makes me think its classic dragon fight territory.

Yeah, I only included it because it's just so 'classic'.

quote:
Ludlow's large grounds can actually be seen as a drawback rather than an asset. Long walls take more men and maintenance. It costs more to maintain without being better, so it could have been abandoned for being a bad deal.

The entire castle is 152x133 meters, which is almost as much acreage as Chateau-Gaillard, it's just bioxy where Gaillard is stretched out.

quote:
Its one of my favorites. tied with Chateau Gaillard.

It's also a nice classic style.

quote:
Vardissty feels more like a walled village than a castle.

Well, it is a fantasy map.

quote:
Stokesey could work, but I feel meh about it.

It's small and will limit the fighting space.  There is less '3d-ness' to take advantage off... on the other claw, the floorplan I have for it is well detailed.  Really, that last bit is the only reason I included it.



So your favs are Haus Murach, Château Gaillard, and Ludlow.
Mine are Corfe, Château Gaillard, and Haus Murach...  so we both like Château Gaillard equally.


Okay DBlade, what are your thoughts on castles?
Dblade
 player, 27 posts
Wed 3 Oct 2018
at 00:44
Re: The Knight and the Dragon
Château Gaillard is my bet.
evileeyore
 player, 58 posts
Wed 3 Oct 2018
at 03:33
Re: The Knight and the Dragon
Dblade:
Château Gaillard is my bet.

Alright, it wins the straw poll...  I'll start working on it right away.
evileeyore
 player, 66 posts
Fri 5 Oct 2018
at 01:11
Re: The Knight and the Dragon
If we're splitting the Squires of to other Players should we split the starting money among them?
Derrick
 GM, 84 posts
Fri 5 Oct 2018
at 13:42
Re: The Knight and the Dragon
evileeyore:
If we're splitting the Squires of to other Players should we split the starting money among them?


I was counting 1k for each of the squires, plus the free horses. The knight is welcome to gift his underlings gear from his 5k.
evileeyore
 player, 70 posts
Tue 9 Oct 2018
at 01:32
Re: The Knight and the Dragon
Still hammering away at the map (I lie, haven't touched since last thursday), but I saw this today.

It's funny.

https://scontent-atl3-1.xx.fbc...0d1d&oe=5C565BCD

This message was last edited by the player at 01:32, Tue 09 Oct 2018.

evileeyore
 player, 73 posts
Wed 10 Oct 2018
at 05:33
Re: The Knight and the Dragon
Also, I picked up Dungeon Fantasy - Monsters 4 - Dragons and have been reading through it.  No big changes, just more options for Breath Weapons (and other stuff, like having 2 Heads, but that other stuff is off the table).
Derrick
 GM, 99 posts
Wed 10 Oct 2018
at 13:39
Re: The Knight and the Dragon
Dblade, how do you feel about the dragon having access to magic? If he did, the knight would get the chance to try and research the dragon (he probably should do that anyways).
Dblade
 player, 36 posts
Wed 10 Oct 2018
at 15:07
Re: The Knight and the Dragon
hmm...it's an additional challenge for sure, but I'm up for trying it? I really don't know what the limits will be...
evileeyore
 GM, 74 posts
Wed 10 Oct 2018
at 22:41
Re: The Knight and the Dragon
Dblade:
hmm...it's an additional challenge for sure, but I'm up for trying it? I really don't know what the limits will be...

As per earlier discussions, I'm personally capping it at Magery 0.  That's a real strict limit on what spells are both available (so no Mystic Mist which requires Magery 2) and what are affordable (splitting FP between spells and breath weapon).

Also, for completeness this is the base Medium Dragon Template (from DF Monsters 4 Dragons*):

Medium Dragon
A “typical” dragon, if there is such a thing – a boss monster that could wipe out ill-prepared adventurers.
ST: 35 HP: 35 Speed: 7.25
DX: 14 Will: 14 Move: 6 (Air Move 14)
IQ: 14 Per: 16
HT: 15 FP: 15 SM: +4
Dodge: 10 Parry: 11 DR: 6

Bite (16): 4d+2 impaling. Reach C, 1.
Breath (16): Choose a breath weapon from Chapter 2. This is usually a 3-yard-radius area effect that inflicts standard damage for its type or a standard 1-yard-wide x 10-yard long cone that inflicts 4d-1 damage. Costs 2 FP per use, with no recharge time or limit on uses/day. See Area and Spreading Attacks (pp. B413-414) to handle this in combat. All breath weapons inflict Large-Area Injury (p. B400).
Front Claw (16): 4d+2 cutting or impaling. Reach C-3.
Hind Claw (14): 4d+3 cutting or impaling. Reach C-3.
Horns (16): 4d+2 cutting. Treat as weapon, not as body part, both to attack and parry! Reach C, 1.
Tail (14): 4d+3 crushing or double that for knockback only. Reach C-4.
Wing (16): 4d+2 crushing or double that for knockback only. Reach C-4.

Traits: Bad Grip 2; Enhanced Move 0.5 (Air Speed 21); Extra Attack 2; Extra Legs (Four Legs); Flight (Winged); High Pain Threshold; Horizontal; Immunity to Disease; Loner (12); Nictitating Membrane 6; Night Vision 9; Penetrating Voice; Peripheral Vision; Temperature Tolerance 6 (5°F to 150°F); Unfazeable.

Skills: Brawling DX+2 (E) [4] -16; Diplomacy IQ (H) [4] -14; Fast-Talk IQ (A) [2] -14; Innate Attack (Breath) DX+2 (E) [4] -16; Tactics IQ (H) [4] -14.
Class: Mundane.

Notes: Can attack three times, using use each natural weapon just once; see How Many Weapons? (p. 16). See Chapter 3 for possible special abilities. Double the value of body parts relative to a small dragon (p. 4).



Breath Weapon:  Simply put either Cloud or Cone.  Cloud is Dragon's SM-1 in radius, Cone is 1 hex wide by 10 hexes long.  Clouds generally do between 1d-1 and 2d-1 damage, or some HT resistible direct injury (like Poison), Cones all do large area thrust damage of [TYPE]. There are a few modifications to these things, but those are the basics.

Types:  Acid/Disintegration, Cold/Ice, Fire/Incendiary, Poison, Lightning†, Mana†, Sonic†, Steam†, and Vacuum†.




* The only differences between the initial Dragon template from DFRPG Dragons and DF Monster 4 Dragons is Breath Weapon choices (and page references).
†  As these five were not available when I made my choice, they are safely ignorable.  That's a freebie to the Knight's team.  :)

This message was last edited by the GM at 22:44, Wed 10 Oct 2018.

evileeyore
 GM, 75 posts
Wed 10 Oct 2018
at 22:53
Re: The Knight and the Dragon
My ideas were to give the Knight's team each a Social check for Information Gathering as 'standard' DF rules (maybe 2 checks per Character?  I'll have to see once I've figured out how muscj usefull info there is and discuss it with Derrick).  So Leadership, Carousing, Intimidation, Fast-Talk, Erotic Art, etc.  Each type might have different information (honestly there is only so much information* to be had) and some like Intimidation or Fast-Talk might have negatives.  Or more positives!  Weeeeee, it's a free-for-all right now.

I also tossed Hidden Lore (Dragons) on the Squire I pregenned and offered it as a possible choice for the Knight's team to take.  This skill would be useful as a Complimentary Skill when Information Gathering and with Tactics checks.  So Dblade, if you want to push a few Background skill points around and add this to the Knight's sheet, I won't complain.  He's a Dragon Hunter after all.  :)






*  Things such as "Breath Weapon", Dragon's obvious weaknesses†, Dragon's less obvious weaknesses†, Dragon's preferred combat style, etc.
†  Yes, I am throwing a few Disads on the Dragon to afford skills and spells and Advantages.  Not too much of a change, a bit of flexibility and spice to the battle.
evileeyore
 GM, 90 posts
Fri 19 Oct 2018
at 19:21
Re: The Knight and the Dragon
So where are we at in regards to the Squires?

I'm done building the Dragon (spending that small an amount was pretty easy) and the maps.
Whisper
 player, 20 posts
Fri 19 Oct 2018
at 19:43
Re: The Knight and the Dragon
I'm willing to play a pre-built or make one of my own.  Whichever.
Dblade
 player, 68 posts
Fri 19 Oct 2018
at 19:51
Re: The Knight and the Dragon
Speaking of which, life's gotten really hectic for me since I signed on, could anyone else be willing to play the Knight?
Whisper
 player, 21 posts
Fri 19 Oct 2018
at 20:54
Re: The Knight and the Dragon
I might be willing.  That puts me front and central for the fight, and I'm late to the game.  Have to see what my time looks like.
Derrick
 GM, 153 posts
Wed 24 Oct 2018
at 14:29
Re: The Knight and the Dragon
So, What does your time look like whisper?
Whisper
 player, 23 posts
Wed 24 Oct 2018
at 14:44
Re: The Knight and the Dragon
I should be able to do it on the time side of things.  In terms of the game, it feels a bit disorganized.  I'm unsure what the current expectations for the knight are.  Let's talk about that so I understand the scenario and the structure of the encounter.  It would be helpful to have a summary of what has been decided, and what has not been decided.
Derrick
 GM, 154 posts
Wed 24 Oct 2018
at 15:44
Re: The Knight and the Dragon
Ok, we expect the knight to do the following:

  • choose squires and tweak the build of the knight, if you choose.
  • Buy Weapons, Armor, and gear (such as potions) for the expedition. DF is the canonical source for gear, including magic items. items with a more specialized use (specifically fire potions) are limited to 1d6 items. The horses are free (4 war horses, 3 pack ponies), and the knight and his two squires get $7000 in starting cash. You may wish to reserve some for hirelings.
  • Gather information about the Dragon, its lair, habits, and so forth.
  • Hire helpers from the surrounding area. These will be [62] points, from the DF Henchmen book, and cost $200/week, minimum 1 week. As a note, you expect anywhere from 3,000$ to 10,000$ in reward, depending on how impressed the village is. Though the reward may come slowly or be hard to turn into cash.
  • Set up a fight with the Dragon. You can ambush it as it collects its tribute, attempt to lure it into a trap, assault its lair, or try a different attack.
  • Play the knight's side in the fight. This fight will be tactical, using hexes.



Did I miss anything?
evileeyore
 GM, 95 posts
Wed 24 Oct 2018
at 20:01
Re: The Knight and the Dragon
Derrick:
[*] Buy Weapons, Armor, and gear (such as potions) for the expedition. DF is the canonical source for gear, including magic items. items with a more specialized use (specifically fire potions) are limited to 1d6 items. The horses are free (4 war horses, 3 pack ponies), and the knight and his two squires get $7000 in starting cash. You may wish to reserve some for hirelings.
[*] Gather information about the Dragon, its lair, habits, and so forth.

Did I miss anything?

My only contribution:  You might want to set aside some cash for buying Potions until after you do the Gather Information rolls, in case you can buy a Potion of [TYPE] Resistance to make your fight easier.
Whisper
 player, 24 posts
Wed 24 Oct 2018
at 22:21
Re: The Knight and the Dragon
Looks like I need me a copy of Dungeon Fantasy.  I'll look into that this evening, and see about figuring out the details.
evileeyore
 GM, 96 posts
Wed 24 Oct 2018
at 23:53
Re: The Knight and the Dragon
Whisper:
Looks like I need me a copy of Dungeon Fantasy.  I'll look into that this evening, and see about figuring out the details.

Really, you can make do with Basic (standard adventuring gear, armor, weapons) and a list of the magical gear and potions, which I can whip up that list and costs if need be.
Derrick
 GM, 169 posts
Wed 14 Nov 2018
at 21:45
Re: The Knight and the Dragon
Whisper, are you making progress? what can we do to help?
Whisper
 player, 47 posts
Wed 14 Nov 2018
at 22:04
Re: The Knight and the Dragon
I basically need the knight template and then I can work out the details from there. The main holdup will be a 10 day vacation to the UK starting Friday. I still plan to post, but won’t have my GCA for character stuff.
evileeyore
 GM, 105 posts
Wed 14 Nov 2018
at 23:53
Re: The Knight and the Dragon
Whisper:
I basically need the knight template and then I can work out the details from there. The main holdup will be a 10 day vacation to the UK starting Friday. I still plan to post, but won’t have my GCA for character stuff.

Sent.  Do you want to make your two Squires or use the two posted?

Or do we have other people playing those (asking Derrick, I've lost track)?



Also quoting Derrick from above to make it easier to find again:
Derrick:
The Knight is a 300 point Knight from DF (or the DFRPG), mandated to be equipped for mounted combat. He has up to two 150 point Squires (for free), who should be built in a similar fashion. The three of them have $7,000 starting cash, plus 4 warhorses and three pack ponies. The horses and wealth don't require points. The knights and squire may skip selecting their disadvantages.

Magic items are from the back of DF:1 or from the DFRPG. They may be freely bought unless they are unusually suited for fighting a dragon (specifically fire resistance potions). Those will be limited to 1 for the group for non-consumables and 1d6 for consumables.

The Knight and squires may attempt to drum up hirelings from nearby villages and castles. As a rule of thumb, a maximum of 1d6 are available for each type, though play could change that number. They must be hired for a minimum of 1 week ($200), and only have 62 points.

The Hireling bit may have changed some, Derrick has the most recent particulars,

This message was last edited by the GM at 00:02, Thu 15 Nov 2018.

Whisper
 player, 48 posts
Thu 15 Nov 2018
at 03:18
Re: The Knight and the Dragon
I have the template.  Packing for the trip some tonight, but I hope to work on it tomorrow or Friday before we leave.