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Final Characters.

Posted by DerrickFor group 0
Derrick
GM, 88 posts
Tue 9 Oct 2018
at 13:51
  • msg #1

Final Characters

Note: Comment posts will be deleted! this thread is only for characters! Only one version of each character should be posted, and they should be updated via editing.

Index:
Vulco1
player, 31 posts
Tue 9 Oct 2018
at 13:53
  • msg #2

Final Characters

Martial Arts Competition
Lane Webber
https://drive.google.com/open?...ydvDzRhHIkY6NQ3YCJdv

Cowboys and Indians
Ben Olson
https://drive.google.com/open?...JWVFmd5UeFWUPmdeqABn
This message was last edited by the player at 04:41, Fri 07 Dec 2018.
Whisper
player, 9 posts
Tue 9 Oct 2018
at 14:29
  • msg #3

Final Characters

Name: Whisper
Race: Human

Attributes [95]
ST 12 [20]
DX 12 [40]
IQ 10
HT 12 [20]

HP 12
Will 13 [15]
Per 10
FP 12

Basic Lift 29
Damage 1d/2d-1

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Dodge 12
Parry 11
Block NONE

Social Background
TL: 3 [0]
Cultural Familiarities:
Languages:

Advantages [90]
Enhanced Dodge (3) [45]
Resistant (Chi) (Very Common) (+3) [10]
Striking ST (1) [5]
Trained By A Master [30]

Perks [5]
Clinch (Karate) [1]
Iron Legs [1]
Rapid Retraction (Kicks) [1]
Special Exercises (Striker, Crushing with Limb, Shin) [1]
Style Familiarity (Muay Thai) [1]

Disadvantages [-40]
Bad Temper (12 or less) [-10]
Code of Honor (Fight Fair) [-5]
Obsession (Be the best) (Short-Term Goal) (12 or less) [-5]
Overconfidence (12 or less) [-5]
Pacifism (Reluctant Killer) [-5]
Stubbornness [-5]
Workaholic [-5]

Packages [0]
Muay Thai (Martial Arts) [0]

Skills [38]
Breath Control HT/H - HT-2 10 [1]
First Aid/TL3 (Human) IQ/E - IQ+0 10 [1]
Intimidation Will/A - Will-1 12 [1]
Karate DX/H - DX+5 17 [24]
Power Blow Will/H - Will+1 14 [8]
Running HT/A - HT-1 11 [1]
Savoir-Faire (Dojo) IQ/E - IQ+0 10 [1]
Streetwise IQ/A - IQ-1 9 [1]

Techniques [12]
Counterattack (Karate) Tech/H -  16 [5]
Elbow Strike (Karate) Tech/A -  15 [0]
Jam (Karate) Tech/H -  10 [0]
Kicking (Karate) Tech/H -  16 [2]
Knee Strike (Karate) Tech/A -  16 [0]
Leg Grapple (DX) Tech/H -  12 [0]
Push Kick (Karate) Tech/H -  14 [0]
Roll with Blow (Karate) Tech/H -  16 [2]
Spinning Kick (Karate) Tech/H -  14 [0]
Spinning Punch (Karate) Tech/H -  15 [0]
Sweep (Karate) Tech/H -  14 [0]
Targeted Attack (Karate Kick/Leg) Tech/H -  16 [3]
Uppercut (Karate) Tech/A -  16 [0]

--------------
Stats [95]
Ads [90]
Perks [5]
Disads [-40]
Quirks [0]
Skills [38]
Tech [12]
--------------
Total [200]
This message was last edited by the player at 05:10, Tue 11 Dec 2018.
Derrick
GM, 94 posts
Wed 10 Oct 2018
at 13:21
  • msg #4

Final Characters

 Shi Ze Pingbi, the Shaolin Monk

ST 11 [10] DX 11 [20] IQ 12 [40] HT 12 [20]
HP 11 [0] Will 12 [0] Per 12 [0] FP 11 [0]

Speed 5.75 [0]  Move 5 [0] Parry (Judo)-16

Advantages:
Trained by a master [30]
enhanced Parry (Judo) 4 [20]
resistant to chi abilities +8 [15]
Shaolin Kung Fu style [1]

Disadvantages:
Disciplines of Faith (Monasticism)[-10]
Wealth (Vegetarianism) [-5]
Pacifism (Cannot Kill) [-15]
Loner [-5]
Sense of Duty (Fellow Monks) [-5]

Judo (DX) H -18 [24]
Kiai (HT) H -16 [20]
Staff (DX) A -11 [1]
Karate (DX) H -10 [1]
Meditation (will) H -12 [4]
Philosophy (Buddhist) (IQ) H -12 [4]
Breath Control (HT) H -10 [2]
Savoir-Faire (Dojo) (IQ) E] -13 [2]
First Aid (IQ) E [1] -12
cooking (IQ) A [1] -11

Techniques:
Arm lock (Judo) A -20 [2]
Dblade
player, 33 posts
Wed 10 Oct 2018
at 14:44
  • msg #5

Final Characters

https://drive.google.com/file/...y2AnsRjVdXveVAu/view
Baogang, T'ai Chi Chuan fighter.


[EDIT=evileeyore]
Fixed broken link.
[/EDIT]
This message was last edited by the GM at 23:14, Tue 23 Oct 2018.
evileeyore
GM, 93 posts
Tue 23 Oct 2018
at 00:33
  • msg #6

Final Characters

Posting the Cowboys here for record's sake.



Earnest Venture the Rifleman
ATT:	85	ADV:	23	D/Q:	-0	SKILLS:	52	TOTAL:	160
Attributes [85]
  [0] ST : 10
 [40] DX : 12
 [20] IQ : 11
 [20] HT : 12
  [0] WILL : 11
  [5] PER : 12
  [0] SPEED : 6.25
  [0] MOVE : 6
  [0] Dodge : 10

Advantages [22]
  [2] Acute Vision 1
  [1] Night Vision 1
 [15] Combat reflexes

Perks
  [1] Armorer's Gift (Rifle): +2 to Immediate Action
  [1] Tap-Rack-Bang (Rifle): Immediate Actions are free actions
  [1] Tracer Eyes:  +1 when rapid shooting more than one shot at a target
  [1] Weapon Bond (Winchester M1873)
  [1] Weapon Bond (S&W No. 3 Russian)

Skills [53]
  [4] Armoury (Small Arms) (A) IQ+1 12
  [2] Brawling (E) DX+1 13
  [2] Camouflage (E) IQ+1 12
  [1] First Aid (E) IQ 11
  [2] Guns (Pistol) (E) DX+1 13
 [12] Guns (Rifle) (E) DX+4 16
  [2] - Cavalry Training (Default -2) H+1 15
  [5] - Mounted Shooting (Default -4) H+4 16
  [2] Observation (A) PER 12
  [4] Riding (Horse) (A) DX 13
  [4] - Combat Riding (Default -0, max +4) H+3 16
  [4] - Hands-Free Riding (Default -3) H+3 13
  [4] Stealth (A) DX+1 13
  [2] Survival (Plains) (A) PER 12
  [2] Tracking (A) 12 PER
  [2] Wrestling (A) DX 12

His Kit:
Spare clothes, Personal Basics, Canteen, Gun Cleaning Kit, Knife, etc.

YearWeaponDamageAccRangeWeightRoFShotsSTBulkRclCostLCNotes
1871S&W No. 3 Russian, .44 Russian2d pi+2120/1,3002.9/0.316(2i)10-23$3553 
1873Winchester M1873, .44-403d+1 pi+3300/2,2008.9/0.6215+1(2i)-52$4203 

TLWeaponDamageReachParryCostWeightSTNotes
0Large Knifesw-2 cutC, 1-1$4016 
 orthr impC-16Can be thrown

Template:
B.A.T. (Basic Action Template, 100 points - modified) + Cowboy lens (25 points) + Sniper School lens (25 points), from Action 4.


[EDIT]
Removed Early Adopter, added Weapon Bond (S&W No. 3 Russian).  Discovered was 3 points under, bumped up Mounted Shooting and Hands Free Riding techniques.
[/EDIT]


Daisy Dukes the Pistolier
ATT:	85	ADV:	22	D/Q:	-0	SKILLS:	53	TOTAL:	160
Attributes [85]
  [0] ST : 10
 [40] DX : 12
 [20] IQ : 11
 [20] HT : 12
  [0] WILL : 11
  [5] PER : 12
  [0] SPEED : 6.25
  [0] MOVE : 6
  [0] Dodge : 10

Advantages [22]
 [15] Combat reflexes

Perks
  [1] Armorer's Gift (Pistol)
  [1] Cool Under Fire:  No -2 to pop-up attacks on target's 12 yards or less.
  [1] Off-Hand Weapon Training (Pistol)
  [1] Quick Reload (Gate-loading revolver):  One Ready maneuver per shot reloaded (Fast-Draw (Ammo) roll).
  [1] Quick-Sheathe (Pistol):  Fast-Draw (Pistol) to draw or holster as a free action.
  [1] Tap-Rack-Bang (Pistol)
  [1] Weapon Bond (Webley RIC Number 1, 0.442 RIC) [1]

Skills [53]
  [2] Armoury (Small Arms) (A) IQ 11
  [2] Brawling (E) DX+1 13
  [2] Fast Draw (Ammo) (E) DX+1 13
  [2] Fast Draw (Pistol) (E) DX+1 13
  [1] First Aid (E) IQ 11
 [16] Guns (Pistol) (E) DX+5 17
  [5]  - Dual Weapon Attack (Default -4) H+4 17
  [2]  - Flank Shot (Default -2) H+1 16
  [1]  - CQB (Default -0, max +4) A+1 18
  [2] Guns (Rifle) (E) DX+1 13
  [4] Holdout (A) IQ+1 12
  [4] Riding (Horse) (A) DX+1 13
  [2] Stealth (A) DX 12
  [2] Survival (Plains) (A) PER 12
  [2] Tactics (H) IQ-1 10
  [2] Tracking (A) PER 12
  [2] Wrestling (A) DX 12

YearWeaponDamageAccRangeWeightRoFShotsSTBulkRclCostLCNotes
1868Webley RIC Number 1, 0.442 RIC1d+2 pi+1110/1,2002.2/0.2636(5i)9-13$3503 
 SAPLE round1d+2 pi+, 1d-3 [1d-2] cr ex follow-up          Follow-up on a 3 or less on 1d6
1860Spencer M1860, .56-56 Spencer3d+2 pi+3180/2,0008.8/0.517+1(16)-53$4503 

TLWeaponDamageReachParryCostWeightSTNotes
0Large Knifesw-2 cutC, 1-1$4016 
 orthr impC-16Can be thrown

Template:
BAT (Basic Action Template, 100 points modified) + Cowboy + Pistolero lens (25 points), from Action 4.
This message was last edited by the GM at 01:24, Sun 26 Jan 2020.
evileeyore
GM, 94 posts
Tue 23 Oct 2018
at 06:07
  • msg #7

Final Characters

The Dragon... I'll be updating this as surprises are revealed (yes, I decided to kill 2 hours and figure out how many points this Medium Dragon is).



ATT:  365	ADV:  245+??	D/Q:  -25+??	SKILLS:  18+??	TOTAL:  603+??
Cu'Lladdwr
Attributes [365]
[150] ST*	35	Encumbrance	WT	BM	Dodge	Basic Lift	245
  [0] HP	35	None (0)	245	7	10	One-Handed Lift	490
 [80] DX	14	Light (1)	490	5	9	Two-Handed Lift	1960
 [80] IQ	14	Medium (2)	735	4	8	Knock Over	2940
  [0] Will	14	Heavy (3)	1470	2	7	Carry on Back	3675
 [10] Per	16	Extra-Hvy (4)	2450	1	6	Shift		12250
 [50] HT	15
  [0] FP	15

  [0] BS	7.25	Dodge	10
 [-5] BM	7/14	Parry	11
       SM	+4	Block
       DR	6 (includes eyes)

       Base Damage	4d-1/6d+1
       Bite (16):	4d+2 imp. Reach C, 1.
       Front Claw (16):	4d+2 cut or imp. Reach C-3.
       Hind Claw (14):	4d+3 cut or imp. Reach C-3.
       Horns (16):	4d+2 cut. Weapon. Reach C, 1.
       Tail (14):	4d+3 crush or double knockback only. Reach C-4.
       Wing (16):	4d+2 crush or double knockback only. Reach C-4.
       Breath (16):	??

Advantages [240 +??]
 [??] Breath Weapon
 [??] DR 6 + DR 6 Versus ??
 [10] Enhanced Move 0.5 (Air Speed 21)
 [50] Extra Attack 2
  [5] Extra Legs (Four Legs)
 [10] High Pain Threshold
 [27] Horns (Innate Attack, Cutting, 4d+2 [33]; Melee (C,1), -20%)
 [10] Immunity to Disease
  [5] Magery
  [6] Nictitating Membrane 6
  [9] Night Vision 9
  [1] Penetrating Voice
 [15] Peripheral Vision
 [12] Tail (Striker, thr crush [5]; Long, +100%);
       AA [2] Tail (Striker, thr crush [5]; Long, +100%; Double Knockback, +20%;
        No Blunt Trauma, -20%; No Wounding,  -50%)
 [11] Long Talons (Claws and Teeth)
 [12] Temperature Tolerance 6 (5°F to 150°F)
 [15] Unfazeable
 [30] Wings (Flight [40]; Winged, -25%)
 [12] Wings [10] (Striker, thr crush [5]; Long, +100%);
       AA [2] Wings (Striker, thr crush [5]; Long, +100%; Double Knockback, +20%;
        No Blunt Trauma, -20%; No Wounding,  -50%)

Disadvantages [-25 +??]
[-10] Bad Grip 2
[-10] Horizontal
 [-5] Loner (12)

Skills [18 +??]
  [4] Brawling (E) DX+2 16
  [4] Diplomacy IQ (H) 14
  [2] Fast-Talk IQ (A) 14
  [4] Innate Attack (Breath) DX+2 (E) 16
  [4] Tactics IQ (H) 14


* ST reduction based on SM +4.
This message was last edited by the GM at 23:05, Thu 18 July 2019.
evileeyore
GM, 120 posts
Thu 29 Nov 2018
at 23:51
  • msg #8

Final Characters

ATT:	170	ADV:	29	D/Q:	-40	SKILLS:	41	TOTAL:	200
Name	Master Mu Kao
  [70] ST	17	Encumbrance	WT	BM	Dodge	Basic Lift	57
   [6] HP	20	None (0)	57	6	9	One-Handed Lift	114
  [40] DX	12	Light (1)	114	4.8	8	Two-Handed Lift	456
   [0] IQ	10	Medium (2)	171	3.6	7	Knock Over	684
  [25] Will	15	Heavy (3)	342	2.4	6	Carry on Back	855
   [0] Per	10	Extra-Hvy (4)	570	1.2	5	Shift		2850
  [20] HT	12
   [9] FP	15	Dodge	9
   [0] BS	6	Parry	13
   [0] BM	6
       DR	2/3 (Tough Skin)
       Base Dam		2d-1/3d+1
       Punch (18):	2d+2
       Kick (16):	2d+2
       EHS (18):	2d+3
       Shin Kick (16):	2d+3


Advantages [29]
   [6] DR 2 (Tough Skin, -40%)
   [5] Enhanced Parry +1
   [4] Striker (Crushing; Limb, Shin, -20%)
  [10] Striking ST +2

   [1] Style Familiarity (Hung Gar Kung Fu)
   [1] Iron Hands:  DR 1 (Partial, Hands, -40%; Tough Skin, -40%))
   [1] Iron Legs:  +3 to Injury Resistance
   [1] Iron Arms:  +3 to Injury Resistance

Disadvantages [-40]
 [-10] Obsession (Be the best in the world)
  [-5] Overconfidence
  [-5] Workaholic
 [-10] Bad Temper
  [-5] Stubborn
  [-5] Reputation ("Miracle Cure All" shill)

Skills [41]		Skill Level	ATT	Difficulty
   [2] Lifting			12	HT	A
   [1] Savoir-Faire (Dojo)	10	IQ	E
   [2] Intimidation		10	IQ	A
   [2] Gambling			10	IQ	A

  [28] Karate			18	DX	H
   [1] Exotic Hand Strike	18	Tech	A
   [2] Aggressive Parry		13	Tech	H
   [0] Jam			12	Tech	H
   [2] Breath Control		11	HT	H
   [1] Philosophy (Buddhism)	8	IQ	H
This message was last edited by the GM at 01:41, Tue 04 Dec 2018.
Dblade
player, 134 posts
Sat 1 Dec 2018
at 18:24
  • msg #9

Final Characters

https://drive.google.com/file/...F3ayn7xYsP36Jx0/view

Baogang version 2. Keeping him, and might want to test him against Mu Kao anyways just to see how he handles adversity.
Mari
player, 49 posts
Fri 21 Dec 2018
at 11:31
  • msg #10

Final Characters

Here are my Comanche archetypes for the charge:


Derrick
GM, 302 posts
Tue 9 Apr 2019
at 11:53
  • msg #11

Final Characters

Roger the Reckless Robber

ST 10 [10]
DX 12 [40]
IQ 10 [0]
HT 11 [10]

HP 11 [0]
Will 10 [0]
Per 11 [5]
FP 11 [0]

Basic speed 5.75 [0]
Basic Move 5 [0]

Advantages:
Combat Reflexes [15]
Ambidexterity [5]

Disadvantages:
Compulsive Behavior (Carousing) CR 12 [-5]
Impulsiveness CR 12 [-10]
Sense of Duty (Comrades) [-5]
Overconfidence CR12 [-5]
Enemy (Law enforcement) [-5]

Riding (Horses) A DX+1 13 [4]
Broadsword A DX+1 13 [4]
Area Knowledge (local) E IQ+1 11 [2]
Intimidation A Will+1 11 [4]
Stealth A DX+1 12 [2]
Brawling E DX+1 12 [2]

Savoir-Faire E IQ 10 [1]
Carousing E HT 11 [1]
jackel
player, 3 posts
Wed 10 Apr 2019
at 14:14
  • msg #12

Final Characters

In reply to Derrick (msg # 11):

Kelrous Zarchek

ST 11 [10]
DX 10 [0]
IQ 10 [0]
HT 12 [20]

HP 11 [0]
Will10 [0]
Per10 [0]
FP 12 [0]

Basic Speed 5.5 [0]
Basic Move 5 [0]

Advantages:
Weapons Master (Broadsword) [20]
Combat Reflexes [15]
Fit [5]
Status 1 [5]
Wealth (Comfortable) [10]
High Pain Threshold [10]

Disadvantages:
Code of Honor (Chivalry) [-15]
Sense of Duty (Nation: Korvar) [-10]
Vow (Uphold the Queen’s Law) [-15]
Honesty [-10]
Fanaticism (Loyal to Queen/ Nation) [-15]

Skills:
Heraldry A IQ+0 10 [2]
Leadership A IQ+1 11 [4]
Games (Tournament Rules) E IQ+1 11 [2]
Tactics H IQ-1  9 [2]
Savoir-Faire  (Tournament) E IQ+1 11 [2]
Riding (Horses) A DX+1 11 [4]
Shield E DX+2 12 [4]
Lance A DX+0 10 [2]
Broadsword A DX+6 16 [24]
Observation A PER+0 10 [2]
Armory (Melee Weapons)         A IQ+1 11 [4]
Strategy (Land) H IQ-1  9 [2]
Bow A DX+1 11 [4]
Knife E DX+1 11 [2]

I am pretty sure I did this right, but I would not be surprised if I messed it all up.
jackel
player, 7 posts
Mon 15 Apr 2019
at 22:34
  • msg #13

Final Characters

Here is my new character. I hope this link works.
https://1drv.ms/b/s!AtYDNG8vgYN1kigxC8WgDExMkaru
jackel
player, 9 posts
Thu 18 Apr 2019
at 18:50
  • msg #14

Final Characters

In reply to jackel (msg # 13):

I think I made the changes, please check.
https://1drv.ms/b/s!AtYDNG8vgYN1kiollV3R4bJEruqR

I thought the template was a 100 points.I do not have the Fantasy book yet, going to try to get for my birthday next month along with the magic, so I just have what is in the GCS software.
Derrick
GM, 311 posts
Tue 28 May 2019
at 14:10
  • msg #15

Final Characters

Monster Hunter Roster:

https://drive.google.com/open?...M4zynHNs_ffg2Inln4bR

This is a link to my monster hunters pregens. The characters actually have a different origin, but they essentially end up as pregens.
Derrick
GM, 324 posts
Tue 23 Jul 2019
at 14:32
  • msg #16

Final Characters

Sergus the Shapeshifter
(6 points unspent on spells)

ST 10 [0]
DX 10 [0]
IQ 14 [80]
HT 11 [10]

HP 10 [0]
Will 14 [0]
Per 14 [0]
FP 11 [0]

Speed 5.25 [0]
Move 5 [0]

Magery 3 [35]
Status 1 [0]
(15 points in wealth and/or signature gear)

Duty (military, 12 or less) [-10]
Code of Honor (Soldiers) [-10]
Bad Temper CR 12[-10]
Callous [-5]
Curious [-5]*
Secret (Unsolved Murders) [-10]*

Thaumatology VH IQ -14 [1]
Navigation A IQ-1 -13 [1]
Hiking A HT+1 -12 [2]
Staff DX+1 - 11 [4]

Games (Magical Challenges) E IQ -14 [1]
Savoir-Faire (Military) E IQ -14 [1]
Tactics H IQ-2 -12 [1]
Research A IQ-1 -14 [2]

16/22 spells:
Light
Continual Light
Darkness
Blur
Flash -- 2 sec
Invisibility
See invisible

Sense foes
Sense emotion
Persuation
Beast Soother
Mammal Control
Shapeshift (gorrilla)
Shapeshift (bat)

ignite fire
create fire

--------------------------------------------------------
15 points of signature gear: power stone rings!
1 10-point powerstone ($1900)
2 7-point powerstones ($2000)
2 4-point powerstones ($850)
4 5 point powerstones ($2380)

$7130 -- 15 point signature gear.

The five point power stones are worn on the right hand. The others are worn on the left, with the 10 point stone on the tall finger and two 4 point stones on the ring finger. The gems are a matching set of carved turquoise animals, including a gorilla and a bat. They are family heirlooms.
--------------------------------------------------------
Staff ($10)

$990 cash
VIVIT
player, 5 posts
Thu 25 Jul 2019
at 21:00
  • msg #17

Final Characters

I made a battle wizzard:

Vincent
=== Attributes [90] ===
ST 10 [0]  HP 10/10 [0]
DX 10 [0]  Will  14 [0]
IQ 14 [80] Per   10 [0]
HT 11 [10] FP 10/10 [0]
Mvmt 5.25 [0] / 5 [0]
Lift 20 lbs. [0]

Dodge 9 [0]
    (+1 from Combat Reflexes)

=== Advantages [51] ===
* Magery 3        [35]
* Combat Reflexes [15]
* Points for Cash [1] ($500)

=== Disadvantages [-50] ===
* Duty (12)                 [-10]
* Bad Temper (12)           [-10]
* Greed (12)                [-15]
* Selfish (12)              [-5]
* Post-Combat Shakes (12)   [-10]

=== Skills [12] ===
* Thaumatology IQ [1]-14
* Navigation (Land) IQ-1 [1]-13
* Hiking HT+1 [2]-12
* Innate Attack (Missile) DX+2 [4]-12
* Games (Magical Challenges) IQ [1]-14
* Savoir-Faire (Military) IQ [1]-14
* Tactics IQ-1 [2]-13
* Research IQ-1 [1]-13

=== Spells [21] ===
Ignite Fire [1]-15
Shape Fire [1]-15
Fireball [1]-15
Explosive Fireball [1]-15
Extinguish Fire [1]-15
Fireproof [1]-15
Resist Fire [1]-15
Haste [1]-15
Great Haste (VH) [2]-15
Apportation [1]-15
Levitation [1]-15
Flight (VH) [1]-14
Hawk Flight (VH) [1]-14
Counterspell [1]-15
Missile Shield [1]-15
Reverse Missiles [1]-15
Itch [1]-15
Spasm [1]-15
Pain [1]-15
Stun [1]-15

Equipment:
6-point powerstone on pectoral pendant
Leather Armor (DR 2, torso, groin)
Cloth Sleeves (DR 1*, arms)
Heavy Leather Leggings (DR 2, legs)
Leather Helm (DR 2, skull, face)

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