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18:15, 18th April 2024 (GMT+0)

On San Sebastian Island.

Posted by The Great KarnacFor group 0
Free Bird
player, 74 posts
Free as a bird
and twice as smart
Mon 30 Mar 2020
at 05:04
  • msg #38

Re: On San Sebastian Island

The robots that Shade was holding in place made too tempting a target for Free Bird to pass up. He was from Florida, home of cold-cocking bastards who couldn't fight back, and this situation was tailor-made for a Floridian.

With a single strong beat of his powerful wings, he dove past the line of robots, smashing them in their heads in rapid succession.

Free Bird rolled 11 using 3d6.
Free Bird rolled 49 (with 14 body) using 15 with the Hero (Champions) system
Free Bird rolled 14 using 3d6
Free Bird rolled 55 (with 19 body) using 15 with the Hero (Champions) system
Free Bird rolled 12 using 3d6
Free Bird rolled 61 (with 17 body) using 15 with the Hero (Champions) system.


"I still say these things attack like toys!"

The Great Karnac
GM, 498 posts
Two poodles and knitting
needles? Sweater level 12
Mon 30 Mar 2020
at 05:43
  • msg #39

Re: On San Sebastian Island

Shade lashes out, and Roboninja 7 falls apart... completely. Various springs, screws and nuts fly away as the robot falls to pieces.
Knockout backhands the robot ninja away, it lands but doesn't appear damaged.
Free Bird slams Roboninja 1 back into roboninja 2. Roboninja 1 bounces off roboninja 2 before hitting the ground. Then Free Bird hits roboninja 2. The robot's shoulder shatters, and will be useless. The robot flies back INTO roboninja 8 and bounces off, hitting the ground. Roboninja 8 is then struck and flies back ten meters before hitting the ground, it looks dented and damaged, but is struggling to stand.
    In Phase Eight
  1. ,
  2. Free Bird,Shade
  3. Shadow Strike,Robo-ninja,Knockout,
  4. Free Bird,Shade
  5. Shadow Strike,Robo-ninja
  6. Free Bird,Shade,Knockout,
  7. ,
  8. Free Bird,Shade,Shadow Strike,Robo-ninja
  9. Knockout,
  10. Free Bird,Shade,Shadow Strike,Robo-ninja
  11. ,
  12. Free Bird,Shade,Shadow Strike,Robo-ninja,Knockout


Shade
player, 155 posts
Being of Pure darkness
Secret ID-David Brock
Tue 31 Mar 2020
at 17:11
  • msg #40

Re: On San Sebastian Island

In reply to The Great Karnac (msg # 39):

ooc-my entangle is transparent to outside attack. Is the RBs I entangled earlier still grasped by thier own shadows?
The Great Karnac
GM, 501 posts
Two poodles and knitting
needles? Sweater level 12
Tue 31 Mar 2020
at 17:27
  • msg #41

Re: On San Sebastian Island

Yes, they are still entangled. I judged that the shadows went with them when they were moved by knockback.
Shade
player, 156 posts
Being of Pure darkness
Secret ID-David Brock
Wed 1 Apr 2020
at 18:12
  • msg #42

Re: On San Sebastian Island

In reply to The Great Karnac (msg # 41):

Shade transports himself away from the robot not wrapped in shadow, and then has its own darkness devour it just as the one before.

(OOC: Shade moves 5 spaces south and uses drain/transfer body on R6.

14:10, Today: Shade rolled 18 using 3d6.  Transfer body.

14:10, Today: Shade rolled 15 using 6d6.  Drain Body vs R6.

14:09, Today: Shade rolled 6 using 3d6-8.  Drain Body vs R6.)

Free Bird
player, 75 posts
Free as a bird
and twice as smart
Fri 3 Apr 2020
at 16:00
  • msg #43

Re: On San Sebastian Island

Robot #8 gets a kick to the head as Free Bird flies by looking for new targets....


Free Bird rolled 14 using 3d6
Free Bird rolled 49 (with 14 body) using 13 with the Hero (Champions) system


Twelve Dice Damage Roll]
This message was last edited by the player at 19:17, Fri 03 Apr 2020.
The Great Karnac
GM, 502 posts
Two poodles and knitting
needles? Sweater level 12
Fri 3 Apr 2020
at 18:02
  • msg #44

Re: On San Sebastian Island

bump
Knockout
player, 214 posts
Agile Brick
DEX 20(23) SPD 4
Sat 4 Apr 2020
at 03:25
  • msg #45

Re: On San Sebastian Island

With assurance that comes with power, the blonde bombshell walks up to the next robotic ninja (R4), and strikes it powerfully.

OOC :
05:25, Today: Knockout rolled 10 (with 4 body) using 3 with the Hero (Champions) system.  OCV Roll 8 + 2 +11 - roll.

05:25, Today: Knockout rolled 44 (with 13 body) using 12 with the Hero (Champions) system.  Damage Roll.

Shadow Strike
player, 28 posts
Sun 5 Apr 2020
at 05:40
  • msg #46

Re: On San Sebastian Island

Foregoing finesse, Shadow Strike throws some extra oomph into his punch on the robotic opponent facing him.

OOC: 00:37, Today: The Great Karnac, on behalf of Shadow Strike, rolled 8 using 18-3d6.  attack roll.
00:37, Today: The Great Karnac, on behalf of Shadow Strike, rolled 51 (with 13 body) using 13 with the Hero (Champions) system.  damage.
00:39, Today: The Great Karnac, on behalf of Shadow Strike, rolled -2 using 13-3d6.  possible knockback.

The Great Karnac
GM, 503 posts
Two poodles and knitting
needles? Sweater level 12
Sun 5 Apr 2020
at 05:48
  • msg #47

Re: On San Sebastian Island

Free Bird whips another blow into R8, and the robo-ninja drops. Shade destroys another of the robots, almost as if he infects it with chaos as the robot shakes itself apart. Shadow Strike throws a final blow into the robot atop the small shed, and it drops. Knockout slams the other robo-ninja to the ground. The last two robotic ninja seem to have slunk off into the trees.

    In Phase Eight
  1. ,
  2. Free Bird,Shade
  3. Shadow Strike,Robo-ninja,Knockout,
  4. Free Bird,Shade
  5. Shadow Strike,Robo-ninja
  6. Free Bird,Shade,Knockout,
  7. ,
  8. Free Bird,Shade,Shadow Strike,Robo-ninja
  9. Knockout
  10. Free Bird,Shade,Shadow Strike,Robo-ninja
  11. ,
  12. Free Bird,Shade,Shadow Strike,Robo-ninja,Knockout


Shade
player, 157 posts
Being of Pure darkness
Secret ID-David Brock
Sun 5 Apr 2020
at 20:05
  • msg #48

Re: On San Sebastian Island

In reply to The Great Karnac (msg # 47):

ooc-as I can see through solid objects and darkness, can I spot the ninjas?
The Great Karnac
GM, 506 posts
Two poodles and knitting
needles? Sweater level 12
Mon 6 Apr 2020
at 03:15
  • msg #49

Re: On San Sebastian Island

No, as robotic ninjas they are attempting to be one with the trees so when you look through the trees you also look through the ninjas (or they have some method of moving at extremely high speed).
The Great Karnac
GM, 510 posts
Two poodles and knitting
needles? Sweater level 12
Fri 17 Apr 2020
at 02:52
  • msg #50

Re: On San Sebastian Island

The outer door on the small shed is padlocked, but Shadow Strike unlocks it almost faster than someone with the key could.
Inside is another door, this one some sort of solid metallic material.
Shade
player, 158 posts
Being of Pure darkness
Secret ID-David Brock
Fri 17 Apr 2020
at 05:14
  • msg #51

Re: On San Sebastian Island

In reply to The Great Karnac (msg # 50):

Shade attempts to see through the shadows in order to find out what the door conceals.
The Great Karnac
GM, 512 posts
Two poodles and knitting
needles? Sweater level 12
Fri 17 Apr 2020
at 05:43
  • msg #52

Re: On San Sebastian Island

The only light on the other side of the door is a single UV bulb. It's a single-spectrum area.
Shade
player, 159 posts
Being of Pure darkness
Secret ID-David Brock
Fri 17 Apr 2020
at 07:28
  • msg #53

Re: On San Sebastian Island

In reply to The Great Karnac (msg # 52):

Shade uses the mind link, as he was not sure if they where being observed.
The Great Karnac
GM, 513 posts
Two poodles and knitting
needles? Sweater level 12
Sat 18 Apr 2020
at 13:44
  • msg #54

Re: On San Sebastian Island

The security door inside the shed appears to be keyed with a palm sensor and retinal scanner.
Shade
player, 160 posts
Being of Pure darkness
Secret ID-David Brock
Sat 18 Apr 2020
at 15:57
  • msg #55

Re: On San Sebastian Island

In reply to The Great Karnac (msg # 54):

"I might be able to teleport through the door...but if it's designed to stop such things it might only be a trip for me. I cant see if there are controls on the other side that would let me open it manually. Should I give it a shot?" Shade offered.
This message was last edited by the player at 15:59, Sat 18 Apr 2020.
Free Bird
player, 76 posts
Free as a bird
and twice as smart
Sat 18 Apr 2020
at 16:04
  • msg #56

Re: On San Sebastian Island

"They already know that we're here. Let's just tear the door down."

Free Bird eyed Knockout for this.
Shadow Strike
player, 29 posts
Sat 18 Apr 2020
at 22:26
  • msg #57

Re: On San Sebastian Island

Retrieving a few specific pieces of the defeated robots, Shadow Strike says, "Do you think these guys ever used that door?"
Hatter
player, 161 posts
Sat 18 Apr 2020
at 22:41
  • msg #58

Re: On San Sebastian Island

message
Shade
player, 161 posts
Being of Pure darkness
Secret ID-David Brock
Sat 18 Apr 2020
at 23:16
  • msg #59

Re: On San Sebastian Island

In reply to Hatter (msg # 58):

"Crap!" Shade said, and used his peering through the shadows to locate Hatter and the others.
Drifter
player, 317 posts
Anyone up for
a Road Trip?
Sun 19 Apr 2020
at 20:44
  • msg #60

Re: On San Sebastian Island

message
The Great Karnac
GM, 516 posts
Two poodles and knitting
needles? Sweater level 12
Sun 19 Apr 2020
at 20:46
  • msg #61

Re: On San Sebastian Island

Someone recalls the island map, and you realize you're between 400 and 500 meters almost directly west from Hatter's location.
Shade
player, 162 posts
Being of Pure darkness
Secret ID-David Brock
Sun 19 Apr 2020
at 21:22
  • msg #62

Re: On San Sebastian Island

In reply to The Great Karnac (msg # 61):

As soon as his teammates where ready, Shade transports the bunch of them to Hatter's location. Once again they sink into a large pool of shadow around Shade, rising from the darkness at the new location.
This message was last edited by the player at 21:23, Sun 19 Apr 2020.
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