RolePlay onLine RPoL Logo

, welcome to Pathfinder (Private)

14:43, 16th April 2024 (GMT+0)

CHARACTER CREATION (Part 2)

Posted by GMFor group 0
GM
GM, 2 posts
Sun 30 Dec 2018
at 16:05
  • msg #1

CHARACTER CREATION (Part 2)

Character Creation

You begin play at 1st level

Choose a Race
You pay play one of the following races: Aasimar, Changling, Dhampir, Dwarf, Duergar, Elf, Fetchling, Half-Elf, Gnome, Halfling, Hobgoblin, Human, Nagaji, Tiefling
and no others...

Choose a Class
I will be choosing 6 characters. I wish a balanced party and so will be looking to fill positions. If you want to enhance your chances on being chosen. provide character concepts to fill a couple positions.

Primary Combatant
1. Barbarian
2. Cavalier
3. Fighter
4. Paladin
5. Ranger
6. Slayer

Primary Arcane Caster
1. Arcanist
2. Kineticist
3. Magus
4. Psychic
5. Sorceror
6. Witch
7. Wizard

Primary Divine Caster
1. Cleric
2. Druid
3. Inquisitor
4. Occultist
5. Oracle
6. Shaman
7. Spiritualist
8. Warpriest

Primary Skilled
1. Alchemist
2. Bard
3. Hunter
4. Investigator
5. Occultist
6. Rogue
7. Vigilante

Secondary Combatant
1. Bloodrager
2. Brawler
3. Gunslinger
4. Monk
5. Ranger
6. Swashbuckler

Secondary Caster
1. Alchemist
2. Bard
3. Hunter
4. Inquisitor
5. Medium
6. Mesmerist
7. Skald


Notes:
1. Divine Caster's such as Clerics, Inquisitors, Warpriests or Anti-Paladins must worship Asmodeus, or, an Ideal or Lesser Power that is compatible with Asmodeus.
2. All NPC classes must stay NPC classes as they level until 4th level. then they may change at 4th level. The Adepts Level adds to the Caster Level if they go into a Spell Caster Class (Any).
3. Only the classes/archtypes listed in the Pathfinder RPG Reference Document, or in the Way of the Wicked material, are playable.
4. Choosing Gunslinger as your class brings with it the two problems of less gear designed for them within the campaign and theres always the problem of counter acting any stealth activities while shooting a firearm.


Ability Scores
We will be using a 30 Point Buywith no ability score may be below an 8 or above an 18 (before racial ability modifiers)
The 4 NPC Classes Adept, Aristocrat, Expert Warrior Gain an additional 5 points (35 points) for the buy
The Commoner gains +10 points for the buy (40 pts).

IMPORTANT: Part of the reason you have a high point buy is that in this campaign, every character must be able to hold their own in combat, AND, socially. You are playing villains becoming dark lords, building an organization of minions you must lead, trying to steal a kingdom, etc. Every PC must be proficient in at least 2 of the four social skills (Bluff, Diplomacy, Intimidate and/or Sense Motive), and, I strongly advise against "dumping" charisma.



Alignment

We are playing a villainous campaign, on a mission for Asmodeous.
Your character must be either Lawful Evil (preferred), Lawful Neutral, Neutral Evil or True Neutral. No Chaotic and no Good alignments allowed.

Available Books for creation

No Wizards of the Coast 3.5 material, nor PF 3rd party material (except the adventure path) is available for use. Only official Paizo Pathfinder material and Way of the Wicked original content.

Hit Points
We will not roll Hit Dice for Hit Points. Instead you get max at 1st level, and then take average-rounded-up for every other level (e.g. a d6 gets 4, a d8 gets 5, a d10 gets 6 and a d12 gets 7.)

Skills
All PCs get 2 EXTRA Skill Points every level, from 1st level onwards (per the Player's Handout) these must be used in either a Profession or a craft skill at each level. the other in a skill thats tied to the characters background agreed upon with the DM at character creation.

IMPORTANT: Just like what was mentioned above, every character needs to be able to hold their own socially. That's part of the reason for the extra skill points. ALSO, -every- Knowledge skill will see use (yes, even Knowledge Engineering and Knowledge Nobility), as will Appraise, some Profession skills, etc. The party needs to be versatile skills-wise, make sure it's all covered. Having access to Divinations also helps.


Traits
You can take up to 2 traits of your choice. The RP of the traits can be refluffed as necessary for your character concept, however, you must obey the limits of one Trait per category (e.g. you cannot take two Traits that are both listed as "Combat", or two both listed as "Magic", etc) and of any Race traits (unless you spend your Social option on "Adopted")

Note: The Commoner will gain an extra Trait.

Note: Traits that increase initiative or increase starting wealth will not see play.
GM
GM, 4 posts
Wed 4 Aug 2021
at 00:45
  • msg #2

CHARACTER CREATION (Part 2)

Request to Join
  • What aspect of the game is most appealing to you?

    Love how you've set the parameters for the RTJ. Yes, this shows me that your game is setting a high bar.
    quote:
    Quests, side quests, odd jobs, downtime, upgrading equipment and runecrafting, building a stronghold, and more will all be implemented into this campaign sandbox.
    Everything listed above but with an exploration/story-driven/self-paced which means that the group of us will be pushing the story along. I'm hoping to tell my character's story within the parameters of your campaign.

  • What is your experience with D&D? Will you be able to manage your inventory and sheet on your own or will you need some extra help?

    I have a very strong background in D&D and with DnD5e. I use DnDBeyond but I find that using the character details for the character sheet has served me better than relying on DnDBeyond for managing my character sheet. I don't believe that I will need help with my character sheet in your game. I do like a detailed character sheet so I have worked on a preferred template which has evolved over time on rpol.net.

  • Which, if any, of the listed franchises under Influences are you a fan of? What do you hope to see from those Influences in this game?

    D&D, Marvel (movies), DC (movies). I'm don't follow the specific content in any comic books or console games.

  • Please give me one or two character concepts that have come to mind after reading through the available information.

    Concept 1
    A man that utilizes spell and sword. He is of quick wit but honest and sincere. The Mistake was all a misunderstanding. When faced with the opportunity to clear his name by exploring the continent of Newille excited him on what riches he would find there.

    Concept 2


  • Please provide me a one-paragraph minimum writing sample. Any source is fine but I want to know your personal style and capabilities.

  • Bonus Question! There are three keywords hidden throughout the available threads whose placement may have seemed odd while reading them. What are they?
    Hint: The Overseer was hungry when writing up these threads.
    Cauliflower, Blueberry, Spaghetti

Sign In