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22:02, 3rd May 2024 (GMT+0)

The Dew Drop Inn - OOC Chatter Part 2.

Posted by ProspectorFor group 0
Prospector
GM, 587 posts
All that Glitters
Wh:2 R:0 B:1
Sun 7 Feb 2021
at 17:33
  • msg #1

The Dew Drop Inn - OOC Chatter Part 2


Welcome to OOC Chatter Part 2!

As I said, boost to the next Rank!  Feel free to make some adjustments to things.  If anyone needs/wants to do a new character, feel free to ask!  Now's a good time!

Reasons for Travelling On:

Harry - I think he feels pretty attached to the Dog and the Driver.  Promises were made.

Kelly - She's partnered with Harry for a while, so I assume she's staying with the truck.  Not sure how beholden she feels to the promises to get it to Bullhead.

Dean - You and Delilah were hired to get the shipment from TexArcana to Lockesburg.  You've discharge your job and then way, way, way more.  Delilah fell in the Battle of Pine Ridge.  Does Dean feel obliged to stick with the Dog as well?  Maybe just to move on down the road and away from another lost friend?

Fletcher - You were sent to escort and help set up the new equipment in Lockesburg.  Did that and, also, WAY way more.  Lockesburg would be damn happy to have you.  TexArcana could use you back as well.  But, you are your own man.  Dog sure could use a mechanic...  What's his reasons?
Rusty Harry
player, 355 posts
Do you feel lucky?
P6T13(4)Cha-4F0W1 Wh0R1B0
Sun 7 Feb 2021
at 18:20
  • msg #2

The Dew Drop Inn - OOC Chatter Part 2

quote:
Harry - I think he feels pretty attached to the Dog and the Driver.  Promises were made.


This, yes. He's also very curious about what they might find in Bullhead, and if The Driver can find whatever it is he seeks.
Kelly MacLeod
player, 364 posts
Romans 2:1-3 PP6/10
P7T8(2) W0 R0 B0
Sun 7 Feb 2021
at 18:28
  • msg #3

The Dew Drop Inn - OOC Chatter Part 2

Oh Kelly wants to get the Black Dog to Bullhead, as far as she's concerned, left on its own, it's a supernatural menace and one that can't easily be defeated by simply killing it.  After all even if you destroy the truck somehow who's to say what the nature of the thing is.

Ughhh  advances are hard.
  • On the one hand, I need more Combat Edges because Kelly isn't super effective in combat.  She does okay, but the addition of a small offensive widget like Frenzy or Sweep to actually let her do something besides a basic sword attack could greatly help.  The other problem is do I take the really cool and thematic Templar specific Edges, or the ones that more effective 80%+ of the time.
  • On the other hand, very rarely is anything statistically better than just raising your Fighting.  Boring but very effective.
  • On the other other mutant growth hand I could take more Power Points which will be beneficial later, but leaves me in the lurch now because it won't really do anything until like 4 advances later...  I'm kind of mechanically penned in to taking two Attribute Advances followed by a skill advance after this advance regardless of what I do, because I need both raw Spirit and Faith traits...
  • On the other, other, other mutant growth hand I kind of want to take another power, but my power points pool is teeny tiny and I have a chicken/egg problem, you need the power, you need the power points and you need the Faith as high as possible all at once.  With a d8 Faith I struggle to cast under realistic combat conditions (wound penalties, etc.), much less get the Raise you need to really make those powers sing.

Rusty Harry
player, 356 posts
Do you feel lucky?
P6T13(4)Cha-4F0W1 Wh0R1B0
Sun 7 Feb 2021
at 18:33
  • msg #4

The Dew Drop Inn - OOC Chatter Part 2

So with the previous Advance we got, does this mean we're effectively at 45 xp? Or are you just bumping us up 3 Advances to the start of Veteran? As far as I recall, we'd only Advanced once before the end of the previous adventure, but I could be mis-remembering that.
Prospector
GM, 588 posts
All that Glitters
Wh:2 R:0 B:1
Sun 7 Feb 2021
at 18:37
  • msg #5

The Dew Drop Inn - OOC Chatter Part 2



You will forgive my using the wrong terminology.  Ahem.

Take An Advance.


Kelly - For Power Points, I am happy to consider the notion of a Fate Chip for Power Point Trade in Scheme.  Or some other last ditch method for power points in extremis.
Kelly MacLeod
player, 365 posts
Romans 2:1-3 PP6/10
P7T8(2) W0 R0 B0
Sun 7 Feb 2021
at 18:44
  • msg #6

The Dew Drop Inn - OOC Chatter Part 2

Eh, to heck with it, I'll take Frenzy-

  • It helps against all kinds of opponents
  • It synergizes with the Improved Trademark Weapon and Kung Fu (Precision) edges and sort of brings them all together
  • It'll work nicely with later advances
  • It's more fun than my next 3 advances which will be very beneficial but also really, really boring lol

Rusty Harry
player, 357 posts
Do you feel lucky?
P6T13(4)Cha-4F0W1 Wh0R1B0
Sun 7 Feb 2021
at 18:50
  • msg #7

The Dew Drop Inn - OOC Chatter Part 2

Prospector:
You will forgive my using the wrong terminology.  Ahem.

Take An Advance.


Kelly - For Power Points, I am happy to consider the notion of a Fate Chip for Power Point Trade in Scheme.  Or some other last ditch method for power points in extremis.


Ok, so what effective XP should we be at? Looking back at my PMs, it looks like my Tinkering AB was granted as part of a Coup, and not bought with an Advance like I thought, so I am unsure where we're supposed to be, XP-wise. My las Audit had me at 20 xp, which is where we started the game, so I might have missed an Advance.
Kelly MacLeod
player, 366 posts
Romans 2:1-3 PP6/10
P7T8(2) W0 R0 B0
Sun 7 Feb 2021
at 19:01
  • msg #8

The Dew Drop Inn - OOC Chatter Part 2

yeah I'm at 30, which squares to my recollection because I took Kung Fu last and that was the first advance since we started
Prospector
GM, 589 posts
All that Glitters
Wh:2 R:0 B:1
Sun 7 Feb 2021
at 19:21
  • msg #9

The Dew Drop Inn - OOC Chatter Part 2


Kelly, is that 30 with the last Advance?

If so, everyone is at 30!

If not, everyone is at 35!
Rusty Harry
player, 358 posts
Do you feel lucky?
P6T13(4)Cha-4F0W1 Wh0R1B0
Sun 7 Feb 2021
at 19:28
  • msg #10

The Dew Drop Inn - OOC Chatter Part 2

Then it does look like I never used my previous Advance. So that's 2 Advances to take care of, which I'll do by bumping up all my d6 Skills to d8...that's Driving, Notice, Knowledge (Computer Systems) and Repair.
Kelly MacLeod
player, 367 posts
Romans 2:1-3 PP6/10
P7T8(2) W0 R0 B0
Sun 7 Feb 2021
at 19:41
  • msg #11

Re: The Dew Drop Inn - OOC Chatter Part 2

Prospector:
Kelly, is that 30 with the last Advance?

If so, everyone is at 30!

If not, everyone is at 35!


The first one

Started at 20

got one > 25

just got the second one >30
Fletcher
player, 227 posts
The One With the Junk
P4 T5(+2*) W0 R4 B0
Sun 7 Feb 2021
at 21:53
  • msg #12

Re: The Dew Drop Inn - OOC Chatter Part 2

Can confirm.  With this current advance, Fletcher will also be at 30.
Prospector
GM, 590 posts
All that Glitters
Wh:2 R:0 B:1
Tue 9 Feb 2021
at 03:47
  • msg #13

Re: The Dew Drop Inn - OOC Chatter Part 2


30 sounds about right then.  Go with it.

In case it wasn't clear wounds are cleared away and all that.  Mental and physical scarring remains to whatever extent you wish.

Bennies reset to three for the beginning of the next chapter, with the following caveats:

-There is now a Legend Chip in the Pot.  Adjust rolls accordingly.

-Theme Song Contest!  If this game were a TV Series, what song would you play behind the opening intro?  I'll give to Thursday for entries to be posted to the OOC.  Then we'll vote for the best.  That person starts with a spare Blue Chip.  Anyone can get a spare draw by writing up a description of the intro.  Y'know.  For fun.  If you like.
Rusty Harry
player, 359 posts
Do you feel lucky?
P6T13(4)Cha-4F0W1 Wh0R1B0
Tue 9 Feb 2021
at 08:27
  • msg #14

Re: The Dew Drop Inn - OOC Chatter Part 2

quote:
-Theme Song Contest!  If this game were a TV Series, what song would you play behind the opening intro?  I'll give to Thursday for entries to be posted to the OOC.  Then we'll vote for the best.  That person starts with a spare Blue Chip.  Anyone can get a spare draw by writing up a description of the intro.  Y'know.  For fun.  If you like.


Given this game's fondness for classic rock, I see something heavily rock-inspired. Now, I've gone down a rabbit hole of listening to tons of trailer music -- there's this group (I think it's a label, rather than a single band) that produces short trailer music bits for various genres. It's called Gothic Storm. And they have several albums that would fit right in. So...

quote:
INTRO

Music starts: https://www.youtube.com/watch?v=Z9832CYIw48

~Doot-doo, doo-doot-doo, doodootdoo-doodoodoot-doo~

[Close up on The Dog, as it rolls down the shattered highway of the post-apocalyptic south, and then Kelly's image is superimposed upon it]

~DUNT DUNT DUNT!~

[Rapid flicker of images timed to the beat, focusing on Kelly as she swings Connor at various cultists, weirdos, and that oil monster from the very beginning, are superimposed upon the image of the Dog rolling down the highway, all while her actress's name appears on screen]

~Doot-daa, doo-doot-daa, doodaat-doo-doodoot daa~

[We keep focus on Kelly. These images are less action, and more just snippets of her moving, turning, and ending with her looking at the camera while smiling. After this sequence we fade into images of Dean.]

~DUNT DUNT DAA!~

[This time the focus is Dean as his actor's name appears, again in action mode to the beat as he bursts out of ambush, as well as him taking shots, with at least one image of him in "psychic invisibility mode," the special effect the show uses to indicate his powers are "on" to the audience]

~Doot-daa, doo-doot-daa, doodaat-doo-doodoot daa~

[Again the focus is Dean, in less "action" poses and more "show off the actor in motion," ending on Dean looking smoldering and intense, before fading into Fletcher]

~DUNT DUNT DUNT!~

[Fletcher's sequence is him activating various gadgets, again with some flickering special fx that indicate "magic stuff is happening" to the audience while his actor's name appears]

~Doot-daa, doo-doot-daa, doodaat-doo-doodoot daa~

[More Fletcher, again in "actor show off" poses instead of action movements, ending with a shot of him looking intrigued before fading into Harry]

~rrrDNT DNT DNT!~

[The images of Harry, with his actor name below him, all either scenes with him maneuvering, or scenes of him taking hits that bounce off the shiny chrome of his torso. This last sting ends with a shot of him giving a thumbs-up to the camera as the beat fades to black for a brief moment, before...]

~DHAAT-DHAAT DHAAT DHAADHAADHAA!!~

~DOOT DOO DOODOO DOO-DOOT DOODOODOOT-DOO!~

[The final shot is of the four of us standing on the road in front of the dog, striking heroic poses, while beneath us the title RIGGED appears in large letters. In the background, atop the Dog, are a number of the supporting cast, including Pru and Crowboy manning the .50 cal.]

~DHAAT-DHAAT DHAAT DHAADHAADHAA!!~

~DOOT-DOO, DOODOODOOT-DOO, DHAA-DHAAT-DHAAT DHAADHAADHAAT!!~

[Finally, we zoom in to the cab of The Dog, where The Driver sits, laughing maniacally as the camera goes into an extreme close up and we fade to black. The last sound we hear is the trail end of his laughter before the sequence cuts.]

This message was last edited by the player at 09:12, Tue 09 Feb 2021.
Kelly MacLeod
player, 368 posts
Romans 2:1-3 PP6/10
P7T8(2) W0 R0 B0
Tue 9 Feb 2021
at 13:47
  • msg #15

Re: The Dew Drop Inn - OOC Chatter Part 2

lmao Harry wins

But for the sake of making the effort, I see it going one of two ways.

The first is, The Network Takes it Too Seriously:

https://www.youtube.com/watch?v=v5ISBJc1wFk

Similar to The Walking Dead, the introductory sequence is highly saturated, overexposed sepia toned still shots of iconic items wielded by the various characters, but the characters themselves are not depicted.  However in a somewhat original twist, they're all set up as if marking a grave, implying each of the characters dies this season.

Kelly's shot is first, given she literally has a signature weapon.  The sword is thrust into the ground with the tabard draped over it, a rosary entangled in the hilt.  The location is unremarkable wilderness.

Dean's shot is next and is even less subtle:  a pre-War grave with his boots and rifle leaned against it, suggesting the character is buried in an already occupied grave which makes no sense but it does kind of look cool when you're just looking at it for a few seconds and that's what counts.

Fletcher's shot is more like an ofrenda or other such memorial as opposed to an actual grave.  It's in the gas station of the first encounter scene, set upon a massive rolling toolbox, his various effects scattered about artfully, as if he were working on something there, was killed, and his effort abandoned and left for some scavenger to find.

Harry's is the last and it ends on what looks like his trusty shotgun, broken open and unloaded, on top of a pile of debris that looks like it was once a big black semi-truck.  The shot suggests some kind of incredible damage like the whole thing was destroyed by a massive explosion.

In between are even quicker cuts, showing the guitar sword-axe laying in an overgrown field, we get an old inexplicable photograph of Delilah with her Colt SAA lying atop it, the Ma Deuce rusting in a dilapidated barn, Crowboy's machete lodged in a fence post, the face plate of the Iron Man armor laying in the desert sand...

It's all very dramatic.

Or:

The Network Desperately Panders for Ratings and Also Tries to Cut Down the Production Costs By Making The Intro Too Long

The theme music is completely incongruous with anything in the actual show, but involves a lot of guitars and screaming.

https://www.youtube.com/watch?v=FTzkxNbb_tc

And sure why not, it's in Japanese too.  But it's not animated.  It is however 90%+ CGI

All of the characters are given inaccurate depictions.

Harry has continuity errors between shots.  Sometimes he has the saw arm on his left, sometimes on his right, sometimes he's shown with two mechanical hands, it's completely inconsistent.  The angle is always low to make him look as tall and wide as possible.  He's constantly shown wielding flamethrowers and mini guns he never actually uses in the show.  Also, he has a robot dog that assists him in these sequences that doesn't exist in the show.  But he he has probably the best overall depiction, inaccurate as it is.

Poor Dean and Fletcher both get it pretty bad.  Both are airbrushed all to hell and body builder body doubles are composted in as much as possible.  This has the result of making them look like they're played by twins.  It's also clear the network doesn't understand either character at all.

Dean is regularly depicted as charging into massive brawls bearing all kinds of prop weapons that look like sci-fi prop versions of real weapons, like some impossibly chonky bull-pup shotgun with three barrels and a chainsaw bayonet attachment.  He never seems to actually hit anyone or aim at anything, but he's constantly firing these weapons and enemies are just falling down around him.  He is show in in a single shot crossing the fingers on either hand across each other and firing a badly animated jet of fire at a legion of black clad soldiers, who never show up in the show either.

If that wasn't bad enough Fletcher gets it worse, the network really doesn't understand his character at all.  He gets one shot where he drives into the frame and does a dramatic drift in an expensive sports car with a sparkly pearl white paintjob.  This car never appears in the show.  Otherwise, he appears at every transition since every transition is an explosion with Fletcher in the foreground.  In these shots he has a very expensive laptop or mobile device with the brand and logo clearly visible (it depends on who paid the most), implying he somehow caused the explosion by hacking, though this technology does not exist in the show and it also makes no sense whatsoever.

And that's all you see of these three, they only exist to fight and kill and drive fast cars and make things explode.  There is nothing else.

Kelly doesn't fare any better though.  They get a model with the same hair color to stand in for her, but it's obvious the model has no idea how to hold the prop sword much less swing it convincingly.  In each shot the model's hair is immaculate and she's been lightly coated in baby oil.  Kelly gets an action shot near the start that depicts all the other characters pinned down, and she single handedly saves them effortlessly with fight choreography that's even worse than Dean's, randomly flailing the sword as CGI robots are torn to shreds (the network only ever lets Kelly kill robots because they can't show blood).  She gets one more action scene where a random raider grabs her forearm and she falls helpless like he has the strength of a thousand gorillas.

Every other time we see her, she's posing for the camera with the sword:  in one shot she's in her underwear, in another she's lying suggestively on the hood of the car Fletcher drove in on, etc.    Also somewhere in the middle of all of this, Kelly and every other female character (they only get this one appearance and it's hard to tell who is supposed to be who because they use models as stand ins) are in wet bikinis washing the Dog and the shot cuts away just after Kelly makes eye contact with another of the women who fans think is supposed to be Delilah and it looks like they are about to kiss each other.  Naturally absolutely none of this is in the show.
Fletcher
player, 228 posts
The One With the Junk
P4 T5(+2*) W0 R4 B0
Wed 10 Feb 2021
at 03:22
  • msg #16

Re: The Dew Drop Inn - OOC Chatter Part 2

I was looking for a more "rock" or "metal" version of this https://youtu.be/wum6WIeJw_M which apparently doesn't exist, and that's the closest I could find.

I'm unsure about visuals, but I could see it being done in the style where they generally just use the instrumental and then the pertinent bits of the chorus.
Prospector
GM, 591 posts
All that Glitters
Wh:2 R:0 B:1
Wed 10 Feb 2021
at 03:56
  • msg #17

Re: The Dew Drop Inn - OOC Chatter Part 2

Harry - I'm so happy to know there is a band that specializes in theme songs for shows that don't exist.  I'm not surprised they exist, but very happy to know that they do.  And so fitting. Good visual accompaniment too! Fantastic. Take your extra chip, sah.

Kelly - I dig both choices, but wow what different feels.  The visuals in the first are spot on and great stuff.  Instantly see it.  The second, I can picture it just as well and it made me hate those imaginary producers.  I assume the network is Fox and that they will air the episodes out of order, then cancel it 5 episodes in for poor ratings.  Still only get one chip though, overachiever.

Fletcher - I did not know that song!  I really like it.

I will give Dean till Thursday and hope he manages to find the time to join in if he wishes to.

In the mean time, I'm not really in the contest, but this was the song that inspired the contest:

https://www.youtube.com/watch?v=HoRkntoHkIE

Harry behind the wheel, Kelly in the shotgun seat, Fletcher and Dean in the back of the cab.  Song crackles in through the radio.  Everyone calmly nodding or tapping along to the beat while staring disinterestedly out of windows or do other mundane tasks...  very sedate... with the apocalyptic landscape rolling by outside.

When the chorus cuts in, fast cut to scenes of high octane action and violence timed to the gentle music.

Then back to the calm, bored cab scene with everyone nodding along to the song again as the Dog rolls on down the highway...
Rusty Harry
player, 360 posts
Do you feel lucky?
P6T13(4)Cha-4F0W1 Wh0R1B0
Wed 10 Feb 2021
at 07:35
  • msg #18

Re: The Dew Drop Inn - OOC Chatter Part 2

Prospector:
Harry - I'm so happy to know there is a band that specializes in theme songs for shows that don't exist.  I'm not surprised they exist, but very happy to know that they do.  And so fitting. Good visual accompaniment too! Fantastic. Take your extra chip, sah.


It's not that the shows don't exist, it's that this group specializes in music for tv and movie trailers, as well as creating collections of sound effects and audio cues and other bits of sound design. They aren't the only group around that do this, either -- there actually quite a few groups who work in this space. Hollywood is a hungry beast.
Dean Mitchel
player, 211 posts
Pt: 7/15
P5 T6 W0 Wh 0 R 2 B 2
Wed 10 Feb 2021
at 14:38
  • msg #19

Re: The Dew Drop Inn - OOC Chatter Part 2

Don't wait for me.  Would have no clue anyway.  I'm partially tone deaf and so music really has no bearing on my life.  Outside of stuff before the 90s, I don't know it all.  I only know the earlier times as could still hear normally (even then I wasn't exactly a music buff).
Kelly MacLeod
player, 369 posts
Romans 2:1-3 PP6/10
P7T8(2) W0 R0 B0
Wed 10 Feb 2021
at 17:09
  • msg #20

Re: The Dew Drop Inn - OOC Chatter Part 2

Prospector:
The second, I can picture it just as well and it made me hate those imaginary producers.  I assume the network is Fox and that they will air the episodes out of order, then cancel it 5 episodes in for poor ratings.



Haha, yes, this exactly

They badly produce and mismanage and mis-promote it without watching as much as single episode and then wonder why it fails
Prospector
GM, 592 posts
All that Glitters
Wh:2 R:0 B:1
Sat 13 Feb 2021
at 04:42
  • msg #21

Re: The Dew Drop Inn - OOC Chatter Part 2

Dean!  Totally understand and just thought it would be fun.

Make your votes for the intro theme you liked best!  And, with permission, I'll add it to the Game Description.  Remember, your vote grants a creative player a Blue Chip!

In the event of a tie, I will do my best impression of Greg Davies and just Taskmaster the results.  If you don't understand this Taskmaster bit, sort your life out.

Also!  Everyone been able to make their character Advance?  Any changes to note?  Any equipment you feel that they might have picked up in Lockesburg?  Those folk would be willing to part, within reason, with quite a lot for you Big Damn Heroes.

I certainly hope everything is straightened because the next episode starts THIS WEEKEND.  Be there!
Fletcher
player, 229 posts
The One With the Junk
P4 T5(+2*) W0 R4 B0
Sat 13 Feb 2021
at 06:19
  • msg #22

The Dew Drop Inn - OOC Chatter Part 2

Character sheet is updated as far as the advancement goes.

If anyone needs stuff there's probably enough scrap and such in Lockesburg that Fletcher could make it if nothing else.

I seem to remember someone bringing up suggestions at some point (some talk of a shield maybe?).

For Fletcher, I'd like to expand his improvised armor to cover additional locations.

As for a vote, like Kelly mentioned, I think Harry gets it.
Kelly MacLeod
player, 370 posts
Romans 2:1-3 PP6/10
P7T8(2) W0 R0 B0
Sat 13 Feb 2021
at 18:33
  • msg #23

The Dew Drop Inn - OOC Chatter Part 2

Yeah, Shield would be good I'm getting moidererd out there lol
Dean Mitchel
player, 212 posts
Pt: 7/15
P5 T6 W0 Wh 0 R 2 B 2
Sat 13 Feb 2021
at 18:37
  • msg #24

The Dew Drop Inn - OOC Chatter Part 2

Sorry, been swamped.  Will get to all this tonight.
Prospector
GM, 593 posts
All that Glitters
Wh:2 R:0 B:1
Sat 13 Feb 2021
at 18:54
  • msg #25

The Dew Drop Inn - OOC Chatter Part 2

I have been as well, Dean.  And it will happen again!

No worries.

I'm good with calling it for Harry as well!  Take your Blue Chip and thanks for educating us on the unsung musical workhorses of Hollywood behind the scenes.  A creative job that I had never really thought about.

Also, I am great with Kelly gaining a Fletcher-craft Shield.
This message was last edited by the GM at 18:55, Sat 13 Feb 2021.
Rusty Harry
player, 361 posts
Do you feel lucky?
P6T13(4)Cha-4F0W1 Wh0R1B0
Sat 13 Feb 2021
at 19:19
  • msg #26

The Dew Drop Inn - OOC Chatter Part 2

Sweet! So that means I start with 5 chips total, then? the 3 normal, the extra draw from the description, and the blue from winning the contest?

Chip Rolls: 12:18, Today: Rusty Harry rolled 5,5,9,23 using d36,d36,d36,d36, rerolling max ((5,5,9,23)).

Also, permission granted to use the description I came up with (with any edits you feel necessary to make) for the game intro.

I suppose it's too much to hope there's any replacement ammo to be scrounged up for the Ma Deuce, but I'd like to acquire some if available.
Prospector
GM, 595 posts
All that Glitters
Wh:2 R:0 B:1
Sun 14 Feb 2021
at 07:29
  • msg #27

The Dew Drop Inn - OOC Chatter Part 2


Harry! - Yes!  Five chips.

As for .50 Cal ammo...  You also have the battlefield site that could be scrounged...  TexArcana support... and the grateful citizens of Lockesburg.

Anyone who wishes can roll Scrounging at a +2!  If you get a Raise you get a scrounging Draw.  One of those Draws can be exchanged a King of Clubs IE 3d12 .50 Cal rounds.
Prospector
GM, 596 posts
All that Glitters
Wh:2 R:0 B:1
Sun 14 Feb 2021
at 07:30
  • msg #28

The Dew Drop Inn - OOC Chatter Part 2


New Episode is up as well!

If you have any questions, feel free to ask.  If you don't know much about Lost Colony, its fine ask or roll with it.  We're just visiting Banshee....for reasons....
Fletcher
player, 230 posts
The One With the Junk
P4 T5(+2*) W0 R4 B0
Sun 14 Feb 2021
at 09:11
  • msg #29

The Dew Drop Inn - OOC Chatter Part 2

Well that's a way to get off on the wrong foot.

Without a raise do the other normal scavenge rules still apply?

Fletcher rolled 7,5.  Scavenge
Prospector
GM, 597 posts
All that Glitters
Wh:2 R:0 B:1
Sun 14 Feb 2021
at 09:19
  • msg #30

The Dew Drop Inn - OOC Chatter Part 2


Fletcher - Yes!
Prospector
GM, 598 posts
All that Glitters
Wh:2 R:0 B:1
Sun 14 Feb 2021
at 19:58
  • msg #31

The Dew Drop Inn - OOC Chatter Part 2

But wait!  There's more!

I am going to give that Supply stuff a good solid try this time.  There should be more travel and tribulation this time.  Given all the battle and damage, but also the grateful folk of Lockesburg....  I am thinking everyone starts this Episode with their Smarts die in Personal Supply before you guys roll that Scavenging.

Kelly - D6 Supply
Harry - D8 Supply
Fletcher - D8 Supply
Dean - D8 Supply
The Dog - D8 Supply


Would you guys like to track this on your sheets separately or track it separately on the Dog info tracker?

When you make that Scavenging Roll, a Success raises your Supply Die by 1 (Or two in Fletcher's case).  A Raise, let's you draw the special scavenging card.  You can voluntarily drop your Supply die to boost someone else's.  Sharing is caring.

You can also use Survival skills out in the wilds to add to Supply.

We also had a Supply Cache (Currently at 6) on the Dog of Extra Supplies that had been built up.  These are where we'll mark out for Prudence and Crowboy's (and any other Extras that may tagalong) Supply usage.  One each at every travel Supply Check.  You can also use the extra Supplies to offset losses.  Or to boost your Supply Die for whatever reason you might need.
This message was last edited by the GM at 21:46, Sun 14 Feb 2021.
Prospector
GM, 599 posts
All that Glitters
Wh:2 R:0 B:1
Sun 14 Feb 2021
at 20:09
  • msg #32

The Dew Drop Inn - OOC Chatter Part 2

I also wanted to fix the Black Dog's Cargo!

Here's the current list that is WAY out of date.

-Two "new"-made fighting spears
-Two salvaged Pre-war or "new"-make knives
-Three Machetes

-.50 Cal Machinegun - 3 Rounds
-Two Hunting Rifles (.30-06) - 10 Rounds
-.45 Police Pistol - Empty (30 Rounds of .45 were Found, Del claimed some?)
-.38 Revolver - 4 Rounds
-.22 Target Pistol - 36 Rounds
-SA Commando SMG - 37 Rounds (Damaged Goods) (Harry Claimed)
-Ruger Redhawk Pistol - 0 Rounds (Damaged Goods; in the Cab) (Kelly Claimed)
-Tokarev Machine Pistol (9mm) - 15 Rounds


-One relatively undamaged dirtbike: half tank of spook juice.
-One wrecked, but salvageable dirtbike: less than a quarter tank.

WHAT I WOULD LIKE TO DO:

-All the salvaged melee weapons were handed off to Lockesburgers.

-We established there was no more .50 Cal ammo. YET.

-One Fletcher-refurbished Dirtbike with a full tank.

-DEAN - I believe he gets a Hunting Rifle (with 10 rounds) and he claimed the Tokarev (We'll say 7 rounds left)

-HARRY - I believe he claimed the SA Commando SMG (Damaged Goods) (say 20 rounds left)

-KELLY - I believe she claimed the Ruger Redhawk (Damaged Goods) (4 Rounds now, in trade for some of the other weapons)

Mark those on your sheets and I'll clear out the cargo inventory.  The rest of the pistols and such went to Lockesburg in one way or another.
This message was last edited by the GM at 20:10, Sun 14 Feb 2021.
Prospector
GM, 600 posts
All that Glitters
Wh:2 R:0 B:1
Sun 14 Feb 2021
at 20:11
  • msg #33

The Dew Drop Inn - OOC Chatter Part 2


Am I being overwhelming yet?  I feel like I'm talking a lot...
Fletcher
player, 231 posts
The One With the Junk
P4 T5(+2*) W0 R4 B0
Sun 14 Feb 2021
at 20:20
  • msg #34

The Dew Drop Inn - OOC Chatter Part 2

Nah, nah.

Rather have it all at once so whatever bookkeeping stuff needs to happen can get done at the same time.

Otherwise things tend to fall through the cracks.
Prospector
GM, 601 posts
All that Glitters
Wh:2 R:0 B:1
Sun 14 Feb 2021
at 20:31
  • msg #35

The Dew Drop Inn - OOC Chatter Part 2


My thoughts exactly.
Rusty Harry
player, 362 posts
Do you feel lucky?
P6T13(4)Cha-4F0W1 Wh3R1B1
Sun 14 Feb 2021
at 21:28
  • msg #36

The Dew Drop Inn - OOC Chatter Part 2

In reply to Prospector (msg # 31):

So, trying the Supply check to see if I can get more ammo just through trade (I think that's what it's supposed to represent? Not sure).

14:14, Today: Rusty Harry rolled 3,1 using d8,d6, rerolling max with rolls of 3,1.  Personal Supply roll.

That's a no on that. Supply reduced to d6.

So going Scavenging for a bit in the ruins. Before I do, doing the housekeeping:

quote:
-HARRY - I believe he claimed the SA Commando SMG (Damaged Goods) (say 20 rounds left)


I did, indeed. I have no issue with offloading the melee weapons.

quote:
Would you guys like to track this on your sheets separately or


...or what? if you're suggesting keeping the Personal Supply as part of the stats concerning The Dog, I'd be fine with that, rather than tracking it separately.

Anyhoo, trying the Scavenging Roll (Notice, +2 bonus from GM)

14:23, Today: Rusty Harry rolled 3,9 using d8+2,d6+2, rerolling max with rolls of 1,(6+1)7. Scavenging

That's a raise. So I get back up to d8 Supply, and the 3d12 ammo for the Ma Deuce, yes?

Here's what we get for Ammo:

14:26, Today: Rusty Harry rolled 13 using 3d12 with rolls of 3,7,3.  Ammo count.

Not great, but good enough for some 3RBs if we face down another thing that needs Heavy Weapons to hurt.
Prospector
GM, 602 posts
All that Glitters
Wh:2 R:0 B:1
Sun 14 Feb 2021
at 21:47
  • msg #37

The Dew Drop Inn - OOC Chatter Part 2

Looks right to me Harry!

And yes, ...or tracked separately on the Dog info tracker sheet.

Mind ran ahead of my typing.
Fletcher
player, 232 posts
The One With the Junk
P4 T5(+2*) W0 R4 B0
Sun 14 Feb 2021
at 22:35
  • msg #38

Re: The Dew Drop Inn - OOC Chatter Part 2

I'm good with the supply shuffle presented.

Also good with having it be tracked in the public thread, just makes things easier.
Kelly MacLeod
player, 371 posts
Romans 2:1-3 PP6/10
P7T8(2) W0 R0 B0
Mon 15 Feb 2021
at 00:42
  • msg #39

Re: The Dew Drop Inn - OOC Chatter Part 2

Okay, 1 broken gun noted.  Its repair is a low priority, it might be worth something to someone though, I always imagine machined gun parts are a "cash" equivalent in the world of Hell on Earth because you can't exactly go to the gun store now can you.

18:39, Today: Kelly MacLeod rolled 5,1 using d6,d6, rerolling max with rolls of 5,1.  Supply Roll.

So that's a success... I don't really use very much ammo, so I'm willing to contribute whatever that gets us for more spook juice or ammo.  Or if Fletcher needs parts to rig up a shield...
Dean Mitchel
player, 213 posts
Pt: 7/15
P5 T6 W0 Wh 0 R 2 B 2
Mon 15 Feb 2021
at 01:33
  • msg #40

Re: The Dew Drop Inn - OOC Chatter Part 2

Ok, getting caught up!

Yes, I have the rifle and the pistol as of the end of last time/the big battle.

What I'd like?  A scope for the rifle, maybe a silencer too (pistol or rifle).  And more bullets of course (though I've got enough for now since use the x-bow mostly).  A gun cleaning kit?  Otherwise, will just make some more bolts for the x-bow.  And I don't think those are scavenging kind of things?  Beyond that, I think he's mostly ok.  If people want to use my scavenging for something the group needs, I'm good with that.

Beyond about to be horribly traumatized by being back on that hell hole...
Prospector
GM, 603 posts
All that Glitters
Wh:2 R:0 B:1
Mon 15 Feb 2021
at 02:13
  • msg #41

Re: The Dew Drop Inn - OOC Chatter Part 2

Dean - Supply check for the Rifle Scope.  Lockesburg has a lot of hunting rifles and you are a Big Damn Hero so they might just part with it.

Take your free Scavenging check though, Notice +2.

Kelly - I'm gonna say your Supply roll was a Scavenging Roll (Notice +2), which gets a 7 and bumps her Supply die to D8.

I'll sort through all the rolls and clean up the Supplies and Cargo.


Now!  UP AND AT'EM, GRUNTS!  THOSE GODDAMN PURPLE ALIENS AIN'T GONNA KILL THEMSELVES.  THIS IS WHAT WE PAY YOU FOR.

You are a Banshee version of yourself in a terrible situation there with no real knowledge or care about the terrible situation of your life here.  It makes sense that you are there with in infantry battle armor, assault rifles with extra ammo, hi-tech ranger Dragoon pistols, etc on an alien world you've never seen (except Dean).  This is where you are and you are about to die at the hands of the restless native alien menace.
Dean Mitchel
player, 214 posts
Pt: 7/15
P5 T6 W0 Wh 0 R 2 B 2
Mon 15 Feb 2021
at 02:33
  • msg #42

Re: The Dew Drop Inn - OOC Chatter Part 2

Notice +2:

21:33, Today: Dean Mitchel rolled 5,7 using 1d6+2,1d6+2, rerolling max ((3,5)).
Prospector
GM, 605 posts
All that Glitters
Wh:2 R:0 B:1
Mon 15 Feb 2021
at 02:44
  • msg #43

Re: The Dew Drop Inn - OOC Chatter Part 2

Dean gets a Supply bump from the Scavenging.  Now at D10.  If you wanna roll for the Scope, roll dem D10 + Wild bones
Dean Mitchel
player, 215 posts
Pt: 7/15
P5 T6 W0 Wh 0 R 2 B 2
Mon 15 Feb 2021
at 02:45
  • msg #44

Re: The Dew Drop Inn - OOC Chatter Part 2

As requested
21:44, Today: Dean Mitchel rolled 9,1 using 1d10,1d6, rerolling max ((9,1)).
Prospector
GM, 606 posts
All that Glitters
Wh:2 R:0 B:1
Mon 15 Feb 2021
at 03:01
  • msg #45

Re: The Dew Drop Inn - OOC Chatter Part 2

Dean - That's a Raise!

You get your Scope and I'll give you a Choice.

Keep your D10 Supply die (You got it at such a great deal, cuz they like you, your Supply doesn't drop.)

OR

You can also get the Suppressor, but you drop back down to d8 Supply.
This message was last edited by the GM at 03:19, Mon 15 Feb 2021.
Prospector
GM, 607 posts
All that Glitters
Wh:2 R:0 B:1
Mon 15 Feb 2021
at 03:30
  • msg #46

Re: The Dew Drop Inn - OOC Chatter Part 2


Scavenging/Trading/Supply Summary:

Dean - Traded for a scope, waiting for his decision to see where his Supply settles.
Fletcher - Being the best scavenger ever, bumps his twice Supply to d12.
Harry - Ends back at d8, but has secured some .50 cal rounds.
Kelly - Bumps her Supply to d8

Kelly - I'm granting that shield for free.  Buckled or Medium Shield?  Don't know how much of an issue weight is.

Don't forget those Advances and noting them on your sheet to make sure everyone is at 30 with all the Advances they deserve.

If you want to buy anything else, ammo, what not.  Give me a Supply Check and we'll wheel and deal.

The end of whatever the hell is going on on Banshee marks the end of the trading and supply opportunities.  FOR NOW.
Kelly MacLeod
player, 372 posts
Romans 2:1-3 PP10/10
P9(2)T8(2) W0 R0 B0
Mon 15 Feb 2021
at 03:45
  • msg #47

Re: The Dew Drop Inn - OOC Chatter Part 2

Cool I'll sit on that and wait until I can go for a significantly good item

Medium Shield is good, I honestly don't think I have a weight problem (yet) because my armor is so limited, but I'll check it later, but this is why the Riot Shield exists, that may be a necessary Next Upgrade if I ever want better armor.

Edit: Okay maybe if you add it up strictly by RAW I have a problem, but seriously look at this:
Shield - 12
Improvised armor - 5 (it's pretty light bc honestly it sucks but mejor que nada)
sword - 8 (should be half of that, swords meant to be used 1 handed weigh 4 pounds at most)
Lever Action Rifle - 12 (seriously wtf, a 12 pound lever action rifle better be throwing .75 caliber slugs, the whole point of the lever action rifle and why people still use it is that it's lightweight, a Marlin 336 is like 7 pounds tops)

Anyway I would argue Kelly certainly can't feasibly add anything else without upgrading something to lighter gear or dropping something, but that's your call!

21:42, Today: Kelly MacLeod rolled 22,33,12,12 using d35,d35,d35,d35, rerolling max with rolls of 22,33,12,12.  Cheeps.

So whitex2, red, blue

One more edit:  It's been freaking forever since I Even looked at Lost Colony, what kind of CQB weapons did they even have?  Knives obviously but anything else?
This message was last edited by the player at 03:58, Mon 15 Feb 2021.
Fletcher
player, 234 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Mon 15 Feb 2021
at 04:58
  • msg #48

The Dew Drop Inn - OOC Chatter Part 2

Everything in SW is heavy.  Maybe to discourage characters from being loaded for bear all the time.

Though interestingly stuff seemed to have gotten lighter in the new edition.


Kelly should absolutely have a laser cutter.  Which is described as being "like a cheese cutter"

https://i.pinimg.com/originals...aa3c66017fcbb921.jpg

but has a 4ft blade made of a laser instead of a wire.
Prospector
GM, 608 posts
All that Glitters
Wh:2 R:0 B:1
Mon 15 Feb 2021
at 05:13
  • msg #49

The Dew Drop Inn - OOC Chatter Part 2

I felt the laser cutter for Kelly, too...  Or a tannis-stone sword-ax, the chakatl.

Or just go full Colonial Ranger with a Dragoon.

It's just a dream.  Probably...  Anyway, have fun with it!

Fletcher - Thanks for kicking it off!
Kelly MacLeod
player, 373 posts
Romans 2:1-3 PP10/10
P9(2)T8(2) W2 R1 B1
Mon 15 Feb 2021
at 16:23
  • msg #50

The Dew Drop Inn - OOC Chatter Part 2

Ha, nice

I'll be honest Lost Colony is my least favorite thing they ever made I think I read the original rules once and I mostly know about the Anouks and the Oath of Unity, but any of the material from the actual game set on Faraway is just sort of a blur to me
Rusty Harry
player, 364 posts
Do you feel lucky?
P6T13(4)Cha-4F0W1 Wh2R1B1
Mon 15 Feb 2021
at 17:39
  • msg #51

The Dew Drop Inn - OOC Chatter Part 2

I think you missed the skill roll, Kelly. We're supposed to be rolling a skill (at -4 due to the situation) to represent our actions in this encounter and the potential outcomes.
Kelly MacLeod
player, 375 posts
Romans 2:1-3 PP10/10
P9(2)T8(2) W2 R1 B1
Mon 15 Feb 2021
at 17:40
  • msg #52

The Dew Drop Inn - OOC Chatter Part 2

Oh right right right.  I got excited and had to run off.  I'll edit it in
Dean Mitchel
player, 216 posts
Pt: 15/15
P5 T6 W0 Wh 0 R 3 B 0
Tue 16 Feb 2021
at 02:39
  • msg #53

The Dew Drop Inn - OOC Chatter Part 2

I'll take the silencer and scope, dropping supply to d8.

Chips:
21:37, Today: Dean Mitchel rolled 24,28,25 using 1d35,1d35,1d35, rerolling max ((24,28,25)).

That's 3 red.

Will be doing a post shortly.
Prospector
GM, 610 posts
All that Glitters
Wh:2 R:0 B:1
Thu 18 Feb 2021
at 16:25
  • msg #54

The Dew Drop Inn - OOC Chatter Part 2

Agreed on the camper.

An old, patched up mini camper/teardrop trailer.  Enough room for two cots/bed areas.  Maybe a storage hatch/trunk on the outside of one end.

Basically a hard wall, largish tent.  With a door on each side.

The trailer is 48 feet of flatbed cargo area.  Camper probably has a 10 foot foot print or so.  Still alot of room.
Kelly MacLeod
player, 380 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Tue 23 Feb 2021
at 14:31
  • msg #55

The Dew Drop Inn - OOC Chatter Part 2

I feel like I used to know this...

But a Templar's lay on hands won't do a damn thing for Harry will it, I don't think it's ever affected Harrowed in any edition of the game.

The mundane healing skill might, even though he's dead he's still a corpse in places and knowing how those corpse parts are supposed to go might count for something...
Rusty Harry
player, 368 posts
Do you feel lucky?
P6T13(4)Cha-4F0W1 Wh2R1B1
Tue 23 Feb 2021
at 17:08
  • msg #56

The Dew Drop Inn - OOC Chatter Part 2

Probably not, since Harry isn't wounded to begin with...he's just got a level of Fatigue, which will fade on its own.
Kelly MacLeod
player, 381 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Tue 23 Feb 2021
at 17:10
  • msg #57

The Dew Drop Inn - OOC Chatter Part 2

Well I mean in general.  I think I actually do have the succor power on my list, but I could be wrong (and it doesn't matter because I don't know it anyway).

Technically you'd probably need proper surgery equipment to help a cyborg above and beyond whatever the SRU can do, but that's beside the point.
Fletcher
player, 239 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Wed 24 Feb 2021
at 01:14
  • msg #58

The Dew Drop Inn - OOC Chatter Part 2

The Healing power works on Cyborgs at an additional -2 penalty.

Greater Healing works at no penalty.


You can also use the Healing skill, but you have to have Repair at an equal or higher die type or suffer a -2 penalty.  You also need Components just as if the cyborg was using its SRU.
Kelly MacLeod
player, 382 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Wed 24 Feb 2021
at 01:24
  • msg #59

The Dew Drop Inn - OOC Chatter Part 2

lol THANK YOU I was literally about to reach for the book to see what it said.  For some reason I thought Lay on Hands specifically didn't work on Harrowed, but maybe my brain is confused because too many editions in my head.

So I sort of had the right idea on the mundane healing.
Prospector
GM, 611 posts
All that Glitters
Wh:2 R:0 B:1
Wed 24 Feb 2021
at 04:24
  • msg #60

The Dew Drop Inn - OOC Chatter Part 2


*puts his books back*

Eh.  Late to the party.  But, you guys never need me for that sort of thing.  All sorted!
Prospector
GM, 612 posts
All that Glitters
Wh:2 R:0 B:1
Wed 24 Feb 2021
at 05:00
  • msg #61

The Dew Drop Inn - OOC Chatter Part 2


Just a quick list of courses of action I saw suggested -

-Harry and Fletcher might try to cobble something up to speak to the Driver.

-Crowboy and possible others might go ask about to see if anyone else in the caravan had a bad night

-Any other things need tendin' to?


Dean (and other Arcane Background sorts) - I have stated that you can use your AB skill as a basic SENSE WEIRD within their particular branches of weirdness.

-Sykers can also pick up on passive empathic readings at times and psychic resonances.

-Junkers can hear the whispers of tech spirits

-Templars can get a sense of supernatural, spiritual good and evil

That sort of thing.
Rusty Harry
player, 370 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh2R1B1
Wed 24 Feb 2021
at 05:07
  • msg #62

The Dew Drop Inn - OOC Chatter Part 2

What about Harrowed? Do we get any sort of "Sense Weird" abilities? Or, since I have a variant of the Gifted AB, is there something I can "sense" within the purview of that? (I think it would be mostly Weird Science-based, if so).
Prospector
GM, 613 posts
All that Glitters
Wh:2 R:0 B:1
Wed 24 Feb 2021
at 05:22
  • msg #63

The Dew Drop Inn - OOC Chatter Part 2


Sure...

Let's say Harrowed can use Spirit to sense Harrowed and such.

Like to like seems to be my theme for this basic Sense Weird.  Highlander Immortals kinda thing.

Your particular AB is more of a hybrid born of junker/cyborg tech modification.  And generally focused on you, so I'd say the Harrowed sense would be yours.
Prospector
GM, 615 posts
All that Glitters
Wh:2 R:0 B:1
Sat 27 Feb 2021
at 02:53
  • msg #64

The Dew Drop Inn - OOC Chatter Part 2


Just thought I'd throw around some thoughts.

Kelly - You don't need to use up Supply for regular medical checks unless you want to.  If you do, and you get a Success or Raise you could get a free +2 on the Heal check.  Just for knowledge.

Harry and Fletcher - We had talked about Fletcher making some kind of permanent communication device to talk with the Driver.  He did have some time after the battle and Harry has some new "knowledge" going on.  I'd be happy to say they've been working on it and are almost finished.

Just write up the finalizing it and BOOM it shall be done.  Since its something we all want storywise, it doesn't seem necessary to use up resources or rolls.
Rusty Harry
player, 371 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh2R1B1
Sun 28 Feb 2021
at 07:32
  • msg #65

Re: The Dew Drop Inn - OOC Chatter Part 2

Sounds good to me, though I'll let Fletcher decide on the details, as it would be his device. Harry's contribution would mostly be letting Fletcher examine some of his systems.
This message was last edited by the player at 07:33, Sun 28 Feb 2021.
Fletcher
player, 242 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Tue 2 Mar 2021
at 03:30
  • msg #66

Re: The Dew Drop Inn - OOC Chatter Part 2

I'm also good with that.
Rusty Harry
player, 372 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh2R1B1
Tue 2 Mar 2021
at 19:08
  • msg #67

Re: The Dew Drop Inn - OOC Chatter Part 2

Could we get a more detailed explanation of the part of Near Dallas we're in? What kind of parking lot are we in? Is it like the parking lot of an old mall, a big box store, a truck stop? Is there a community or settlement of any sort near the ruins? How close are we to the maelstrom? Or is this more suburban?
Prospector
GM, 616 posts
All that Glitters
Wh:2 R:0 B:1
Wed 3 Mar 2021
at 03:19
  • msg #68

Re: The Dew Drop Inn - OOC Chatter Part 2

Near Dallas is settled in around a major confluence of highways north of Dallas.  The Maelstrom is in sight to the south, swirling and raging.  10 miles or so to the south.

It is built around an mixed use shopping/entertainment district and nearby subdivisions.  The caravan park is set in the old parking lot areas.  The gutted strip malls becoming shopfronts for the caravans and for locals dealing with said caravans.  They deal mostly in salvage from the ruins, which they still manage to haul enough out to make it worthwhile.

What might you be looking for, Harry?
Rusty Harry
player, 374 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh2R1B1
Wed 3 Mar 2021
at 04:12
  • msg #69

Re: The Dew Drop Inn - OOC Chatter Part 2

Prospector:
Near Dallas is settled in around a major confluence of highways north of Dallas.  The Maelstrom is in sight to the south, swirling and raging.  10 miles or so to the south.

It is built around an mixed use shopping/entertainment district and nearby subdivisions.  The caravan park is set in the old parking lot areas.  The gutted strip malls becoming shopfronts for the caravans and for locals dealing with said caravans.  They deal mostly in salvage from the ruins, which they still manage to haul enough out to make it worthwhile.

What might you be looking for, Harry?


1) I wanted to get a sense of our current environment to start getting a sense of who else might be threatened by the psychic dreamspinner thing -- whether it was just the convoy (which is planning on moving along anyhow) or if the problem might be more serious. Harry is Heroic, after all. So it sounds like this area sees a reasonable amount of traffic, then? We're in the middle of what passes for the local marketplace? Or is this just a temporary sort of market set up ad hoc as convoys like ours roll in?

2) I'm trying to get a sense of how close to a bomb site we are, and thus how much danger might be posed by mutants and various general Weird Shit. We're reasonably close to a radioactive Deadland from the sound of things.
This message was last edited by the player at 04:14, Wed 03 Mar 2021.
Prospector
GM, 617 posts
All that Glitters
Wh:2 R:0 B:1
Wed 3 Mar 2021
at 04:35
  • msg #70

Re: The Dew Drop Inn - OOC Chatter Part 2


Understood!

1.) This seems more like its the caravan marketplace.  Not the actual survivor burg, but that is very nearby.  This is convenient because of the parking lot and storefronts.  Its a bit safer for the locals to not have the caravan right inside the actual "town" either.

2.) We are reasonably close to a Deadland and all its attendant weirdness indeed.  10 miles or so.  Which is, damn close enough I'd say...
Rusty Harry
player, 375 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh2R1B1
Wed 3 Mar 2021
at 05:01
  • msg #71

Re: The Dew Drop Inn - OOC Chatter Part 2

Prospector:
Understood!

1.) This seems more like its the caravan marketplace.  Not the actual survivor burg, but that is very nearby.  This is convenient because of the parking lot and storefronts.  Its a bit safer for the locals to not have the caravan right inside the actual "town" either.

2.) We are reasonably close to a Deadland and all its attendant weirdness indeed.  10 miles or so.  Which is, damn close enough I'd say...


1) So the folks most likely to be in immediate danger are us, Turk and his crew, and the merchants from the town, but the settlement is close enough that this thing, whatever it is, could be a problem (assuming it's not specifically fixated on us), yes?

2) In other words, yeah, that's not a good sign.
Prospector
GM, 618 posts
All that Glitters
Wh:2 R:0 B:1
Wed 3 Mar 2021
at 05:34
  • msg #72

Re: The Dew Drop Inn - OOC Chatter Part 2


1.) Agreed!  Everything could be under threat from the Thing!

2.) Agreed!  In fairness you live in a blasted, radioactive wasteland of mutants, monsters, misfits, etc.  Good signs are thin on the ground.
Prospector
GM, 620 posts
All that Glitters
Wh:2 R:0 B:1
Fri 5 Mar 2021
at 05:49
  • msg #73

Re: The Dew Drop Inn - OOC Chatter Part 2


I've added all the Driver's to the cast, along with the head of the Convoy scouts.  Felt like the convoy needed to get fleshed out a bit more.  If you have any other thoughts or questions about any of the convoy folk, ask away!

Also, wanted to run down some quick calculations about the upcoming trek West.  The book gave a good estimate for travel times through the broken roadways of the Wasted West.  With everything broken up and direct routes not always possible, travel, even by truck, is slower than it used to be.  Not to mention the convoy will be making scheduled stops along the way.  They have a purpose, after all.

But, they do know the best routes and there is safety in numbers.

Dallas to Bullhead is about 1151 miles.  The convoy, barring misfortune, can make about a 100 miles a day.  They have major stops at New Amarillo and Left at Albuquerque, usually lasting two days.  There are other minor stops adding 8 days or so.

I come to around 24 Days driving West with the convoy to Bullhead.

Most of this would have already been covered with Harry (Or whoever the Dog Crew chooses to nominate as Driver if not him.)
Rusty Harry
player, 376 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh2R1B1
Fri 5 Mar 2021
at 13:13
  • msg #74

The Dew Drop Inn - OOC Chatter Part 2

Assuming, of course, we don't run into any further adventures that delay us even more than that.

I don't think The Driver of The Dog can manifest outside of the truck, so I'll represent our crew at the driver's meeting if no one has any objections.
This message was last edited by the player at 13:14, Fri 05 Mar 2021.
Fletcher
player, 244 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Fri 5 Mar 2021
at 13:19
  • msg #75

The Dew Drop Inn - OOC Chatter Part 2

Sounds good to me.
Prospector
GM, 621 posts
All that Glitters
Wh:2 R:0 B:1
Fri 5 Mar 2021
at 13:52
  • msg #76

The Dew Drop Inn - OOC Chatter Part 2


As far as you know, The Driver cannot manifest outside the Dog.  You also are not entirely sure of the convoy's policies on deceased owner-operators....  I mean, obviously there's wiggle room...  Harry...
Rusty Harry
player, 377 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh2R1B1
Fri 5 Mar 2021
at 15:48
  • msg #77

The Dew Drop Inn - OOC Chatter Part 2

I almost kind of want to see the doofus who would argue deceased owner-op rights with a seven-foot demon-powered zombie cowboy cyborg waving a flaming chainsaw on one arm...
Kelly MacLeod
player, 386 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Sat 6 Mar 2021
at 00:32
  • msg #78

Re: The Dew Drop Inn - OOC Chatter Part 2

Rusty Harry:
I almost kind of want to see the doofus who would argue deceased owner-op rights with a seven-foot demon-powered zombie cowboy cyborg waving a flaming chainsaw on one arm...


Yeah...

Harry's a good choice because he scares the shit out of people.
Harry's a terrible choice because he scares the shit out of people.  XD

lol I'm wondering if we shouldn't roshambo for it, we lost our "charming personalities"
Prospector
GM, 622 posts
All that Glitters
Wh:2 R:0 B:1
Sun 7 Mar 2021
at 04:48
  • msg #79

Re: The Dew Drop Inn - OOC Chatter Part 2


It is true... The Dog Crew doesn't really have a Face.

I'm going to roll forward with Harry as the Driver, for convoy purposes, for the following reasons:
-He actually does drive the Dog
-Turk and Harry actually have some positive history from Convoy days

As for if the Dog Crew wants to do any trading or such things at Convoy stops, you guys can roshambo all day for the privilege.
Kelly MacLeod
player, 387 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Sun 7 Mar 2021
at 23:03
  • msg #80

Re: The Dew Drop Inn - OOC Chatter Part 2

Fine by me!  Onward ever onward
Rusty Harry
player, 378 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh2R1B1
Mon 8 Mar 2021
at 03:29
  • msg #81

The Dew Drop Inn - OOC Chatter Part 2

Oh geez, my terrible dice roller luck in this game is becoming a meme...
Prospector
GM, 624 posts
All that Glitters
Wh:2 R:0 B:1
Thu 11 Mar 2021
at 05:09
  • msg #82

The Dew Drop Inn - OOC Chatter Part 2


To let everyone know, Dean's player is having a heckuva time RL which is making posting very difficult.

We are going to work out some ideas with Dean to give him a break for a bit.

So, patience and we'll get right back to it.

In the mean time, four or five players seems the best number to keep things going.  Allows more for some to step away if needed.  If any of you know of a player who might like to step into this game, ask them if they'd like to join in.  A good spot for it.

If we don't find someone, I will keep rolling until I'm the only one typing, probably.
Fletcher
player, 246 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Thu 11 Mar 2021
at 06:39
  • msg #83

The Dew Drop Inn - OOC Chatter Part 2

Sorry to read, but hopefully things will eventually get worked out.  Always better to prioritize the fact over the fiction.
Kelly MacLeod
player, 390 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Thu 11 Mar 2021
at 13:55
  • msg #84

The Dew Drop Inn - OOC Chatter Part 2

Yeah that's a bummer but things happen.
Prospector
GM, 625 posts
All that Glitters
Wh:2 R:0 B:1
Sat 13 Mar 2021
at 19:03
  • msg #85

The Dew Drop Inn - OOC Chatter Part 2


I've put out a call for new players.  Not a big general call, just in another game with known players right now.

And for now, I'm going to be playing Dean as an NPC until things get better for his player.
Rusty Harry
player, 383 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh2R1B1
Wed 17 Mar 2021
at 07:14
  • msg #86

The Dew Drop Inn - OOC Chatter Part 2

So, I've been playing around with Hero Forge again, and decided to whip up a familiar face.


Prospector
GM, 627 posts
All that Glitters
Wh:2 R:0 B:1
Wed 17 Mar 2021
at 11:14
  • msg #87

The Dew Drop Inn - OOC Chatter Part 2


Nice work!
Prospector
GM, 628 posts
All that Glitters
Wh:2 R:0 B:1
Wed 17 Mar 2021
at 14:55
  • msg #88

The Dew Drop Inn - OOC Chatter Part 2


Hey Fletcher!

Tell me about this communication device?

Thinking like a Spirit CB radio again?  Or something for just Harry to jack into?

You guys should discuss.  If I can have a vote, I like the Spirit CB.  Nice Trucker vibe and anyone could use as needed.
Fletcher
player, 247 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Wed 17 Mar 2021
at 22:37
  • msg #89

The Dew Drop Inn - OOC Chatter Part 2

Kelly MacLeod:
In reply to Mateo (msg # 53):

Kelly looked to Fletcher, inviting commentary with her eyes.


Fletcher:
In reply to Prospector (msg # 37):

Fletcher got his stuff together and then headed for the cab of the Dog.


Fletcher is obliviously working in the cab.  Kelly is on her own.  :D
Fletcher
player, 248 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Wed 17 Mar 2021
at 22:39
  • msg #90

Re: The Dew Drop Inn - OOC Chatter Part 2

In reply to Prospector (msg # 88):

I'd planned on doing a direct interface for simplicity's sake, but if I can do an actual radio that would be the better option.
Rusty Harry
player, 391 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh1R1B1
Wed 31 Mar 2021
at 05:21
  • msg #91

Re: The Dew Drop Inn - OOC Chatter Part 2

Poor Mateo...
Kelly MacLeod
player, 398 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Wed 31 Mar 2021
at 12:47
  • msg #92

Re: The Dew Drop Inn - OOC Chatter Part 2

Hehe, Evil Kelly strikes again.

Massive Props to Prospector for the first time in a Hell on Earth game I've ever seen the Templar get the chance to be a cunt like they're supposed to be.

Side rant:

Seriously, I have played HoE for a long time and I am absolutely cursed when it comes to Templars. I have never seen a Templar depicted in a manner that at least tries to correspond with the lore where the player and the Marshal are at least trying to get it right.
  • When I first started playing Deadlands it was at a local gaming store, and the first like 4 Templars I ever saw depicted were all Super Soldiers who spoke in monosyllabic grunts who just walked around waving their swords around who never bothered to hide the fact they were Templars from anybody.  I thought this was normal until I actually got my hands on The Last Crusaders.
  • Then there was the Templar who was a Gunslinger, who also didn't hide the fact he was a Templar, who did nothing with the fact he was a Templar but put crosses on everything.  This is how the Marshal treated the whole faction too, and ignored their supernatural powers completely.  So our Templar couldn't even lay on hands.  Why?  "That's unrealistic".  That's unrealistic but the Doomsayer isn't and the Junker makes perfect sense.  Got it.  Why take the Arcane Background at all then?
  • Then there was the Edgelord Templar who waved his katana around but never actually attacked anything with it, who cheated to make a character with four d12s in classic edition, who fudged all his rolls, who spent the entirety of that short game trying to get the Doomsayer to convert to this weird neckbeard philosophy I won't elaborate on other than to say it was really stupid.  To the Marshal's credit he told the player his character was stupid and didn't make any sense and didn't follow the lore, yet the Marshal still allowed it.
  • The best I saw for a long time was a player who basically played Aragorn with a half Japanese, half Caucasian 16 year old girl as his apprentice and the apprentice was an antisocial sword prodigy and also his real character.  It was played much better than it sounds because the player committed to the premise in a logical way, it just wasn't quite as I imagined most Templars to be.
  • None of these characters believed in the supernatural or a greater power or anything of the sort, except for Aragorn, who, again, wasn't the real player character.  I know that although I portray Kelly as having a weird, personal and twisted brand of post apocalyptic Christianity that she's kind of making up as she goes along, Templars aren't necessarily religious per se, but they believe in something.  They might not be sure what it is exactly but they believe it exists, whatever it is.

Prospector
GM, 634 posts
All that Glitters
Wh:2 R:0 B:1
Wed 31 Mar 2021
at 13:10
  • msg #93

Re: The Dew Drop Inn - OOC Chatter Part 2

I have seen all that too.  Maybe the idea of a secret do-gooder is off putting?  How can I be the Big Damn Hero if I don't defend /everyone/?  Why do I have to keep my awesomeness secret??

The Templars make sense to me, in a bleak apocalyptic way. Utilitarian to the extreme.  We save what's worth it.  We check to make sure you're worth it.  World's on fire and we don't have time to fix you.

Which is why I had Crowboy become such a convert/zealot.  Everyone knows Templars don't save everyone.  They only save what's worth it.  She saved him, so he /must/ be worth it.  He likely never felt he was worth anything much.  But the /Templar/ chose him...
Prospector
GM, 635 posts
All that Glitters
Wh:2 R:0 B:1
Wed 31 Mar 2021
at 13:19
  • msg #94

Re: The Dew Drop Inn - OOC Chatter Part 2

On another note, I always see Heretic Doomsayers as the Biggest Damn Heroes.  They have every reason to be secret and refuse.  They proclaim loudly that they are working to bring about the Bright Utopia.  They are sad that not everyone will get there and they will truly miss those not Chosen.

They are called Doomsayers but they should preach the most fervent hope.  Even Silas' Doomsayers are working towards the bright and wonderful future they envision.  They would see themselves as heroes too.

I admit...  Doomsayers and the Cult of Doom are my favorite thing in HoE to play...
Kelly MacLeod
player, 399 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Wed 31 Mar 2021
at 13:22
  • msg #95

Re: The Dew Drop Inn - OOC Chatter Part 2

It's weird to me that people get the Doomsayers right, but just mess up the Templars so badly.
Prospector
GM, 636 posts
All that Glitters
Wh:2 R:0 B:1
Wed 31 Mar 2021
at 13:31
  • msg #96

Re: The Dew Drop Inn - OOC Chatter Part 2


Maybe it comes down to wanting to always be the Hero.  Templars should have to sometimes choose /not/ to be.

It's just my opinion, people don't seem to like grey in their moralities.
Kelly MacLeod
player, 400 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Wed 31 Mar 2021
at 13:42
  • msg #97

Re: The Dew Drop Inn - OOC Chatter Part 2

I think it may also be that people don't like making judgments about who is good or bad with incomplete knowledge?  Like it's too much like reality LOL

Or worse, maybe the idea of judging other people attracts players with strange personal ideas who in turn make strange characters.

Though I still don't know why everyone was playing Super Soldier Templars for the longest time, maybe that was just a local trend.

I do think you have to adapt the concept and bend it a little to make it fit into a posse, like Kelly errs too much on the side of Big Damn Hero, maybe that's too much work.

I think the mechanics may be part of it too.  It doesn't help that Templars are historically one of the weakest if not the weakest Arcane Backgrounds in terms of sheer power.  This edition doesn't really make them weaker because Savage World in general does a decent job of compressing "power levels", but their powers are more limited and focused even still.
Rusty Harry
player, 393 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh1R1B1
Wed 31 Mar 2021
at 14:28
  • msg #98

Re: The Dew Drop Inn - OOC Chatter Part 2

Yeah, if we need a Big Damn Hero, Harry's there to step into that role. It's kind of his Thing.
Fletcher
player, 254 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Wed 31 Mar 2021
at 16:28
  • msg #99

The Dew Drop Inn - OOC Chatter Part 2

While my experience seeing people play templars isn't quite as tragic as Kelly's, I think it's accurate that it's probably not uncommon for people to not vibe with the canonical representation.

I'd hazard most of the time, even if someone wants to do it, they probably don't because it can be hard.  Templars are the sudden beacon in the night.  A chance and some hope in a bleak dreadful wasteland.  It's hard to bring that light, that hope, when you're in a group situation with people who are constantly burning like mini suns.  When most of the group has big neon "Hero" signs on, it kind of makes the whole "worthy reveal" moment insignificant.
Prospector
GM, 637 posts
All that Glitters
Wh:2 R:0 B:1
Wed 31 Mar 2021
at 17:05
  • msg #100

The Dew Drop Inn - OOC Chatter Part 2

Solid points.

Hard to make those choices and judgements in a group where others are following heroic paths...

The rest of the group decides to defend the low-lifes because Hero, but should the Templar player walk on and refuse to participate in the defense of the unworthy?  Which leaves that player out of the story...

Guess that's why Templars in the lore are generally lone.
Kelly MacLeod
player, 401 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Wed 31 Mar 2021
at 17:32
  • msg #101

The Dew Drop Inn - OOC Chatter Part 2

They give you some "outs" though, the Templar ethos is... flexible.  Plus all the lore of it basically says you have to put some slop in it.  Simon Mercer is the strict end of it and he's destroyed because he's so rigid to the "code".

Also See:  Cara Clark (Mercy to the undeserving), Dorsey Gates (help those who no one else will help, granted they still have to deserve it but it's a low threshold), and of course Jenny Hise (sacrifice for the undeserving)
Prospector
GM, 638 posts
All that Glitters
Wh:2 R:0 B:1
Wed 31 Mar 2021
at 17:49
  • msg #102

The Dew Drop Inn - OOC Chatter Part 2


True true, The Saints aren't quite so rigid.

I feel like Jo isn't so rigid as Simon's original vision either.
Fletcher
player, 256 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Fri 2 Apr 2021
at 03:58
  • msg #103

Re: The Dew Drop Inn - OOC Chatter Part 2

Do we have info on the general route the convoy runs?

I know it's currently en route from Dallas to Amarillo, but what's the general circuit?
Prospector
GM, 640 posts
All that Glitters
Wh:2 R:0 B:1
Fri 2 Apr 2021
at 16:12
  • msg #104

Re: The Dew Drop Inn - OOC Chatter Part 2


Well, in my head I have loosely imagined this convoy's circuit as going from a few mining towns in the Maze, then along more southern highway routes carry Ghost Rock.  Big stop on the West to East run is Oil Town.  Which I feel still needs/uses Ghost Rock.  They trade out most for fuel.  They then head further east till they hit TexArcana.

Then back West again along the more northern east to west leg.

There's a few larger settlement stops, but Turk does aim to trade/assist/connect with smaller ones more than he should.  Trying to keep some of the dream of the big Convoy going.

The Dallas to Amarillo leg might seem odd and risky to knowledgeable travel folks.  The Coyote Changelands are a bad kinda place and this route rides real close to it....
Fletcher
player, 257 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Fri 2 Apr 2021
at 16:24
  • msg #105

Re: The Dew Drop Inn - OOC Chatter Part 2

Do they generally run south of Denver, through New Mexico, or much more north through Wyoming and such?

Just wondering how long it's viable to stick with the convoy passed Amarillo if we're ultimately trying to get to Arizona.
Prospector
GM, 641 posts
All that Glitters
Wh:2 R:0 B:1
Fri 2 Apr 2021
at 17:37
  • msg #106

Re: The Dew Drop Inn - OOC Chatter Part 2


Gotcha.  Nope, they just route through northern New Mexico via Albuquerque and continue West in AZ.

There is a point where the convoy will likely veer south away from the Nevada border back to their known route through the desert to the Maze.

At that point, The Dog will likely have to split off to Bullhead.
Rusty Harry
player, 397 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh1R1B1
Fri 2 Apr 2021
at 23:04
  • msg #107

The Dew Drop Inn - OOC Chatter Part 2

Assuming this convoy sticks reasonably close to the interstate routes (at least as they exist in our world), then there are two major East/West routes: The I-40 and the I-10. The I-40 passes through eight states, and services the upper reaches of The South and Southwest, while the I-10 covers the lower sections.

If you've ever been curious about how the interstates are numbered, there's actually a pattern:

  • Even numbers are East/West routes.
  • Odd numbers are North/South routes.
  • The tens spot designates how far north or south something is, with lower numbers representing more southern/western routes (The I-10 is the most southerly interstate, the I-5 is the most western)
  • The ones spot generally indicates how long it it, with lower numbers being longer than higher numbers (the I-10, for instance, goes through 8 states, while the I-17 is entirely in Arizona)


With this, you can get a general sense of route -- they're as close to straight lines as terrain allows while also hitting major cities.

This is, of course, only how it works in OUR world, in which the USA was a contiguous 48 states at the time of construction. The presence of a border between the USA and CSA in the HoE universe complicates things a lot. But in general, you build roads where people need to go, and settlements are shaped by terrain (especially in the Southwest, where access to water is a critical consideration).

I imagine the routes don't look too dissimilar, and that the road patterns are generally the same as in our world, because you build roads where you have paths of least resistance, and it's likely easier for settlements to clear old roads than make new ones -- you only do it if you absolutely have to to avoid something (like a bridge you can't rebuild being out).
Rusty Harry
player, 399 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh1R1B1
Sat 3 Apr 2021
at 20:36
  • msg #108

The Dew Drop Inn - OOC Chatter Part 2

Kelly MacLeod
player, 405 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Sat 3 Apr 2021
at 22:00
  • msg #109

The Dew Drop Inn - OOC Chatter Part 2

In reply to Rusty Harry (msg # 108):

LOL Exactly, Exactly what I was going for.
Prospector
GM, 642 posts
All that Glitters
Wh:2 R:0 B:1
Sun 4 Apr 2021
at 01:00
  • msg #110

The Dew Drop Inn - OOC Chatter Part 2


Nice!  Love that scene...and I knew Kelly's line sounded familiar...

I do intend to roll forward!  Just family weekend things.
Prospector
GM, 643 posts
All that Glitters
Wh:2 R:0 B:1
Thu 8 Apr 2021
at 04:02
  • msg #111

The Dew Drop Inn - OOC Chatter Part 2


I do still exist.  Just, having a week of it...

Thought you out to know.  It will get better and I will update.

Providin' the creek don't rise...
Fletcher
player, 259 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Thu 8 Apr 2021
at 04:32
  • msg #112

The Dew Drop Inn - OOC Chatter Part 2

No worries.
Kelly MacLeod
player, 406 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Thu 8 Apr 2021
at 15:25
  • msg #113

The Dew Drop Inn - OOC Chatter Part 2

All good this has been an intense week for me too
Rusty Harry
player, 401 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh1R1B1
Thu 8 Apr 2021
at 23:16
  • msg #114

The Dew Drop Inn - OOC Chatter Part 2

Same
Prospector
GM, 644 posts
All that Glitters
Wh:2 R:0 B:1
Wed 14 Apr 2021
at 04:11
  • msg #115

The Dew Drop Inn - OOC Chatter Part 2

Update:

The work frustration and stress of last week has boiled over into active resume updating and applying.  Which has sucked up my free writing time for the past few days.

I firmly believe that I can get some free time back soon.  I am also very tired and possibly delusional.
Rusty Harry
player, 402 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh1R1B1
Wed 14 Apr 2021
at 04:20
  • msg #116

Re: The Dew Drop Inn - OOC Chatter Part 2

Take all the time you need. Stress is not good, and it sounds like stuff has boiled over, so take care of your mental health first and foremost. We'll still be here when things calm down.
Fletcher
player, 260 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Wed 14 Apr 2021
at 04:21
  • msg #117

Re: The Dew Drop Inn - OOC Chatter Part 2

Good luck.

I was there a few years ago.  I held on long enough for an exit to appear and have no regrets other than waiting as long as I did to start the resume updating/application process.
Prospector
GM, 645 posts
All that Glitters
Wh:2 R:0 B:1
Wed 14 Apr 2021
at 04:28
  • msg #118

Re: The Dew Drop Inn - OOC Chatter Part 2

Appreciated.

I'm just tired of being frustrated and angry at it.  Work shouldn't have to be so frustrating.  I don't mind if its hard, but...sheesh...
Fletcher
player, 261 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Wed 14 Apr 2021
at 05:39
  • msg #119

Re: The Dew Drop Inn - OOC Chatter Part 2

Most things wouldn't be so bad is there wasn't a bunch of idiots doing their best to make things difficult for everybody else.
Kelly MacLeod
player, 407 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Wed 14 Apr 2021
at 13:05
  • msg #120

Re: The Dew Drop Inn - OOC Chatter Part 2

Untenable situation is untenable.
Fletcher
player, 262 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Wed 9 Jun 2021
at 15:30
  • msg #121

Re: The Dew Drop Inn - OOC Chatter Part 2

Fletcher can drive the Dog if Harry wants to take a break.
Prospector
GM, 647 posts
All that Glitters
Wh:2 R:0 B:1
Wed 9 Jun 2021
at 15:33
  • msg #122

Re: The Dew Drop Inn - OOC Chatter Part 2

Or that!

Forgot Fletcher was a backup driver.

Should have remembered from his Motorcycle Stunt...
Rusty Harry
player, 403 posts
Do you feel lucky?
P6T13(4)Cha-4F1W0 Wh1R1B1
Wed 9 Jun 2021
at 15:59
  • msg #123

Re: The Dew Drop Inn - OOC Chatter Part 2

Fletcher:
Fletcher can drive the Dog if Harry wants to take a break.


That would be very handy to do, I think, since eventually he will need to shut down for a bit or start stack up more fatigue penalties.
Kelly MacLeod
player, 408 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Thu 10 Jun 2021
at 02:41
  • msg #124

Re: The Dew Drop Inn - OOC Chatter Part 2

I'm here, just... exhausting day, I got no juice.
Prospector
GM, 648 posts
All that Glitters
Wh:2 R:0 B:1
Thu 10 Jun 2021
at 03:01
  • msg #125

Re: The Dew Drop Inn - OOC Chatter Part 2

Hey, no judgements here.  None.  Zero.  Take your time.  Take two months.  Won't hear a peep outta me.

I thought it might be handy to have a set posting queue, like combat.  It feels like people are able to post more freely when there's a framework.  Feels that way to me anyway.  If I know its my turn, it gives me a motivation bump.

But!  We don't haveta.  If Fletcher and Harry have something, feel free to roll with it.

Further But! I do need to know if anyone tries to sleep off that Fatigue...  For...reasons...

ADDENDUM - I also need a Driving Roll from Harry.  No secret stuff.  Just vehicle travel in the Hell on Earth.  Basically, how well you managed to maneuver on the bad roads.
Prospector
GM, 649 posts
All that Glitters
Wh:2 R:0 B:1
Fri 11 Jun 2021
at 06:17
  • msg #126

Re: The Dew Drop Inn - OOC Chatter Part 2

Nice!  Take a chip draw!

And I note that you used the word dozed...  I'll assume that means she tries to sleep off that Fatigue.  =)
Kelly MacLeod
player, 410 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R1 B1
Fri 11 Jun 2021
at 11:34
  • msg #127

Re: The Dew Drop Inn - OOC Chatter Part 2

Yes, I could have been more clear about that.

D̵̲̯̭͍̀͋̅̓̂r̷͎͖͇͙̺͉̊̌̚e̵͉̠̲̞͋̓ȧ̸̡̖̯̑̿m̸̥͕̤̒̊̒́ ̸͕̪͍͙̓̋S̴̨͕̈́è̴̛͙̮͇̩̳̀q̶̠̺͍͚͕̖͒͗̽̓͘u̸̧͉̮̠̤͌ė̵̝̲̝͎̜̍̃͜ǹ̶̩̽̉͛c̶̡̦̳̹̟̐̊̓͛̽ḛ̴̳̔̄͑̊̚


06:35, Today: Kelly MacLeod rolled 24 using 1d35, rerolling max with rolls of 24.  Cheep.
This message was last edited by the player at 11:36, Fri 11 June 2021.
Fletcher
player, 263 posts
The One With the Junk
P4 T5(+2*) W3 R1 B0
Sat 12 Jun 2021
at 02:26
  • msg #128

Re: The Dew Drop Inn - OOC Chatter Part 2

Nah, nah, was good, was good.

I should have something up tomorrow.  Ran out of time today.
Prospector
GM, 650 posts
All that Glitters
Wh:2 R:0 B:1
Sat 12 Jun 2021
at 03:37
  • msg #129

Re: The Dew Drop Inn - OOC Chatter Part 2


Harry!  I dig it.  Take that cheep.

*adds a name to this Naptime List*

All good Fletcher.  Lookin' forward to it.
Prospector
GM, 651 posts
All that Glitters
Wh:2 R:0 B:1
Mon 14 Jun 2021
at 13:31
  • msg #130

Re: The Dew Drop Inn - OOC Chatter Part 2


Fletcher!  Apologies for not responding faster.  I laughed out loud.  Wife gave me a weird look.

Cheep!

Update tonight, barring anymore unplanned furniture building and room rearrangement...
Fletcher
player, 265 posts
The One With the Junk
P4 T5(+2*) W3 R2 B0
Wed 16 Jun 2021
at 01:28
  • msg #131

Re: The Dew Drop Inn - OOC Chatter Part 2

I think I'll just watch how things go along.

Though it'll be interesting to try and now figure out why Kelly & Harry were under the effect of whatever is going on but Fletcher wasn't.  Mystery!

Fletcher rolled 29 using 1d36, rerolling max with rolls of 29.  chip
Prospector
GM, 656 posts
All that Glitters
Wh:2 R:0 B:1
Fri 18 Jun 2021
at 03:14
  • msg #132

Re: The Dew Drop Inn - OOC Chatter Part 2


Kick back, Fletcher.  It'll all be over soon....

Mwahahahaha...

Oh!  I forgot!  Fletcher, your Fatigue did get cleared by your lovely nap.
Kelly MacLeod
player, 413 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R2 B1
Fri 18 Jun 2021
at 15:05
  • msg #133

Re: The Dew Drop Inn - OOC Chatter Part 2

Huh, so it seems either

1) We have to convince whoever is doing this that none of it is happening (at least not now, it may have happened before)

2) We have to change the outcome of the scenario
Prospector
GM, 657 posts
All that Glitters
Wh:2 R:0 B:1
Fri 18 Jun 2021
at 15:16
  • msg #134

The Dew Drop Inn - OOC Chatter Part 2


I like your thinking there, Kelly.

So, what's the plan?
Kelly MacLeod
player, 414 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R2 B1
Fri 18 Jun 2021
at 19:20
  • msg #135

The Dew Drop Inn - OOC Chatter Part 2

lol I am trying to think of one but my brain refuses to brain
Fletcher
player, 266 posts
The One With the Junk
P4 T5(+2*) W3 R2 B0
Fri 18 Jun 2021
at 20:57
  • msg #136

The Dew Drop Inn - OOC Chatter Part 2

Save the macguffin, save the world.
Prospector
GM, 658 posts
All that Glitters
Wh:2 R:0 B:1
Sat 19 Jun 2021
at 04:43
  • msg #137

The Dew Drop Inn - OOC Chatter Part 2

Certainly.  MacGuffins are solid, traditional narrative devices.  And they do often have save-the-world importance.

So....  What's the MacGuffin?  If there is one...

I don't mind some OOC discussion by the by.  Not trying to break brains!
Kelly MacLeod
player, 415 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R2 B1
Sat 19 Jun 2021
at 16:20
  • msg #138

The Dew Drop Inn - OOC Chatter Part 2

Hmmmm... now that my brain will brain a little bit, which is as much as it will ever brain, perhaps a good old fashioned "I disbelieve!" tactic would work here?

Because the only other obvious route I see is if the defenders won the fight, but that doesn't seen practicable.
Rusty Harry
player, 407 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh2R1B1
Sat 19 Jun 2021
at 16:44
  • msg #139

The Dew Drop Inn - OOC Chatter Part 2

The only thing I can think of right now is that Harry wants to try and transmit the information he's gleaned (what little of it he's puzzled out) somehow so that he can remember it or have someone relay it back. Is that something I'd be able to do while dreaming? Use Harry's datalink to somehow write a "message in a bottle" to himself or broadcast something to The Driver?
Prospector
GM, 659 posts
All that Glitters
Wh:2 R:0 B:1
Sat 19 Jun 2021
at 18:34
  • msg #140

The Dew Drop Inn - OOC Chatter Part 2


Kelly! - I will give you options based on those thoughts!

Option 1 - HARD NO - Straight up nope, not playin'.  Spirit -2 is your roll.  Oddly easier to not participate than joining in a seemingly hopeless cause.

Option 2 - BIG DAMN HERO - You are a heroic Templar.  Real or not, you fight the fight!  Roll at -4 but you get a chip for your Heroics.

Harry! - I dig it!  You get a chip for noting that cyborgs don't have to play by the same rules!  Hell with this syker crap!

Option 1 - Have the AI record for playback.  It's all in your brain anyhow.

Option 2 - Link to the Driver and try to tell him!

Option 3 - The Dog is rigged with this nifty Spirit Radio and Harry is linked to the Dog...

Smarts roll to do any of these things as your action, still at -4 for having to still deal with all the distractions of IMPENDING DOOM!
Prospector
GM, 660 posts
All that Glitters
Wh:2 R:0 B:1
Sat 19 Jun 2021
at 18:39
  • msg #141

The Dew Drop Inn - OOC Chatter Part 2


Oh!

Harry!

You can take the Big Damn Hero option as well.  You hero you.
Fletcher
player, 267 posts
The One With the Junk
P4 T5(+2*) W3 R2 B0
Sat 19 Jun 2021
at 23:02
  • msg #142

Re: The Dew Drop Inn - OOC Chatter Part 2

In reply to Prospector (msg # 137):

Prospector:
Again and again, till we're dead.  We took what we shouldn't..... "


If there is one, perhaps whatever this is?

But it also sounds like there will be more opportunities to unravel the mystery than just this go around.
Rusty Harry
player, 409 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh2R1B1
Sat 19 Jun 2021
at 23:02
  • msg #143

Re: The Dew Drop Inn - OOC Chatter Part 2

Seriously, fuck the die roller. Just fuck it right in the ear. How many fucking Crit Fails is that for this game?
Prospector
GM, 661 posts
All that Glitters
Wh:2 R:0 B:1
Sat 19 Jun 2021
at 23:58
  • msg #144

Re: The Dew Drop Inn - OOC Chatter Part 2

Well, per the setting rules I started with, I do not have the Crit Fail can't be rerolled rule.

If you /want/ to take it though, I'll run with it =). Otherwise, feel free to spend a chip and try again!
Prospector
GM, 662 posts
All that Glitters
Wh:2 R:0 B:1
Sun 20 Jun 2021
at 01:28
  • msg #145

Re: The Dew Drop Inn - OOC Chatter Part 2

Harry!  My Ruling!  The data link gives a +2 to access other computer systems and computerized vehicle systems.

If you wanted to access the vehicle's Spirit Radio and contact Fletcher OR maybe save a weird short message in the contacts list in the Infotainment system OR something else reasonably using the vehicle systems...

Yes! +2
Rusty Harry
player, 411 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Sun 20 Jun 2021
at 02:08
  • msg #146

Re: The Dew Drop Inn - OOC Chatter Part 2

Well, my main plan was to upload a message directly to my own system, basically sending an email to myself. Does that work?
Prospector
GM, 663 posts
All that Glitters
Wh:2 R:0 B:1
Sun 20 Jun 2021
at 03:12
  • msg #147

Re: The Dew Drop Inn - OOC Chatter Part 2


I just can't bring myself to enforce that using the data link can +2 you to work with the truck but not with your own head.

I won't do it!  It feels cruel on its face.

Email yourself and take the Fatigue.  Success!
Rusty Harry
player, 412 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Sun 20 Jun 2021
at 14:58
  • msg #148

Re: The Dew Drop Inn - OOC Chatter Part 2

Hee...I got the idea from this:

https://www.youtube.com/watch?v=pO2lojKLft0

for context:

In the episode, The Doctor discovers that he's not real...he's actually part of a simulation created by the aliens of the week, who are running a simulation of the whole of earth history to figure out how best to conquer the REAL planet. Sim!Doctor, however, works out that because he's part of the simulation, he can hack the system and send the real version of himself a warning, which is what that clip shows.
This message was last edited by the player at 15:02, Sun 20 June 2021.
Prospector
GM, 664 posts
All that Glitters
Wh:2 R:0 B:1
Tue 22 Jun 2021
at 14:42
  • msg #149

Re: The Dew Drop Inn - OOC Chatter Part 2

I dig the idea.  I really do.

I didn't recall the Dr. Who one...but I was reminded of an episode of ST:NG where they were caught in a timeloop and Data pulled a similar trick.

Feel free to adjust your post to success, Harry.

Now for the Templar!
Rusty Harry
player, 413 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Wed 23 Jun 2021
at 11:09
  • msg #150

Re: The Dew Drop Inn - OOC Chatter Part 2

Right, post updated.
Prospector
GM, 665 posts
All that Glitters
Wh:2 R:0 B:1
Fri 25 Jun 2021
at 03:14
  • msg #151

Re: The Dew Drop Inn - OOC Chatter Part 2


And...  I had missed Kelly's post...  I caught Harry's and missed Kelly's!  Been waiting, then realized there's no way Kelly would have needed this long.

Checked the thread.

Bam.

Such a Fool!
Kelly MacLeod
player, 417 posts
Romans 2:1-3 PP7/10
P9(2)T8(2) W2 R2 B1
Fri 25 Jun 2021
at 20:35
  • msg #152

Re: The Dew Drop Inn - OOC Chatter Part 2

lol Oh, and here I thought you were going to moidah me.
Prospector
GM, 667 posts
All that Glitters
Wh:2 R:0 B:1
Fri 25 Jun 2021
at 20:38
  • msg #153

Re: The Dew Drop Inn - OOC Chatter Part 2

Nope!  Just a failure to double-check.
Rusty Harry
player, 417 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Tue 29 Jun 2021
at 14:05
  • msg #154

Re: The Dew Drop Inn - OOC Chatter Part 2

just waiting on input from Crowboy and Mateo while Kelly fishes out a blanket to move Syb on...
Prospector
GM, 669 posts
All that Glitters
Wh:2 R:0 B:1
Tue 29 Jun 2021
at 14:12
  • msg #155

Re: The Dew Drop Inn - OOC Chatter Part 2


Yep.  Just haven't gotten a chance.  But I will!
Fletcher
player, 273 posts
The One With the Junk
P4 T5(+2*) W3 R2 B0
Tue 13 Jul 2021
at 00:02
  • msg #156

Re: The Dew Drop Inn - OOC Chatter Part 2

How long has it been since everybody woke up in a real bad way?

With getting people moved around, travel down the road, etc I'm not entirely sure.
Prospector
GM, 673 posts
All that Glitters
Wh:2 R:0 B:1
Tue 13 Jul 2021
at 00:10
  • msg #157

Re: The Dew Drop Inn - OOC Chatter Part 2


I would say....  With the healing and the driving...  30 minutes?  It wasn't far.
Kelly MacLeod
player, 426 posts
Romans 2:1-3 PP4/10
P9(2)T8(2) W2 R2 B1
Wed 14 Jul 2021
at 01:17
  • msg #158

Re: The Dew Drop Inn - OOC Chatter Part 2

By the by, I don't expect Kelly to find anything, but she would try.
Prospector
GM, 677 posts
All that Glitters
Wh:2 R:0 B:1
Wed 21 Jul 2021
at 00:22
  • msg #159

Re: The Dew Drop Inn - OOC Chatter Part 2


Well, that leaves you three to discuss.  If you like.

Likely some of the other Drivers will be along, but I figure the three deserve a few minutes to hash ideas.

Or not.

Just let me know!
Prospector
GM, 678 posts
All that Glitters
Wh:2 R:0 B:1
Wed 28 Jul 2021
at 04:09
  • msg #160

Re: The Dew Drop Inn - OOC Chatter Part 2


Thought it best to offer a bit of OOC explanation for what you guys could piece together.

Basically, I broke the ride down into two halves.  The half where Harry was driving and Fletcher would be resting/sleeping.  And then the half where Fletcher would be driving and Harry would be "sleeping".  Also, during the Harry's half, Crowboy and Mateo got the "rest" shift in the camper while Prudence and Dean were on Watch.

When the drivers change over, Dean and Prudence got the camper for rest and that puts Crowboy and Mateo on watch for the second half.

I drew cards for Kelly and Syb to see what half their sleep overlapped.

Thus:

Harry's Drive Shift:
-Crowboy, Mateo, and Fletcher got some shut eye.

Fletcher's Drive Shift:
-Harry, Kelly, Syb, Prudence, and Dean tried to get some shuteye but were interrupted....

That feels like easily deducible information.

Questions?  Issues?
Rusty Harry
player, 429 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Wed 28 Jul 2021
at 08:37
  • msg #161

The Dew Drop Inn - OOC Chatter Part 2

I think we figured out that it had something to do with the number of us that had Arcane Backgrounds that were asleep at the time, & we were just waiting to see how Fletcher's power affected Dean, as well as if Kelly has gotten any help from the other drivers.
Kelly MacLeod
player, 427 posts
Romans 2:1-3 PP4/10
P9(2)T8(2) W2 R2 B1
Wed 28 Jul 2021
at 23:38
  • msg #162

Re: The Dew Drop Inn - OOC Chatter Part 2

Rusty Harry:
I think we figured out that it had something to do with the number of us that had Arcane Backgrounds that were asleep at the time, & we were just waiting to see how Fletcher's power affected Dean, as well as if Kelly has gotten any help from the other drivers.


This, I'm not really sure what to do about the situation we seem kind of hosed.
Fletcher
player, 282 posts
The One With the Junk
P4 T5(+2*) W3 R2 B0
Thu 29 Jul 2021
at 02:41
  • msg #163

The Dew Drop Inn - OOC Chatter Part 2

Well, the main thing to find out next is what are the conditions by which the dream triggers.

We know it's not anytime someone in the special group falls asleep, otherwise Fletcher would have been affected when he slept.  So that means it's either a numbers thing, or it's triggered by one or more specific people.

It's more a matter of working through it in a logical matter in character at this point, and hoping someone doesn't die before we figure it out.
Prospector
GM, 679 posts
All that Glitters
Wh:2 R:0 B:1
Fri 30 Jul 2021
at 04:28
  • msg #164

The Dew Drop Inn - OOC Chatter Part 2


1.) Fletcher has the idea.  Just sorting through facts and trying something.  I was going for something not quite combat.  Different.

Feel free to guess.  Try.  Ask.

2.). It was my understanding that Crowboy and Mateo were looking for help from the rest of the Convoy.  I thought Kelly was right there with Harry.

Kelly, if that's wrong, just say so and I'll make sure Kelly finds someone.

Felt like a good time for the three PCs to discuss.
Rusty Harry
player, 431 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Fri 30 Jul 2021
at 04:40
  • msg #165

The Dew Drop Inn - OOC Chatter Part 2

My impression is she was going out to the convoy, and Crowboy and Mateo were following her.
Kelly MacLeod
player, 428 posts
Romans 2:1-3 PP4/10
P9(2)T8(2) W2 R2 B1
Fri 30 Jul 2021
at 12:43
  • msg #166

The Dew Drop Inn - OOC Chatter Part 2

Yeah Kelly is out looking for any assistance or resources.  She's not a good enough "patchman (patchwoman?)" to keep dealing with this.
Rusty Harry
player, 436 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Thu 5 Aug 2021
at 01:10
  • msg #167

Re: The Dew Drop Inn - OOC Chatter Part 2

I have no idea if Harry is on the right track or not, but I figure I'd let folks know what Harry's thought process is. This might also help The Prospector gauge whether the clues he's been dropping are being picked up right.
Rusty Harry
player, 437 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Thu 5 Aug 2021
at 01:14
  • msg #168

Re: The Dew Drop Inn - OOC Chatter Part 2

Oh, and since what we're dealing with is essentially a mystery, I'd like to share one of my favorite articles on RPG mystery design -- The Three-Clue Rule: https://thealexandrian.net/wor...ames/three-clue-rule

I find this thing absurdly helpful in running my own games.
Prospector
GM, 682 posts
All that Glitters
Wh:2 R:0 B:1
Thu 5 Aug 2021
at 03:13
  • msg #169

Re: The Dew Drop Inn - OOC Chatter Part 2

I really do like Harry's idea.  I wonder what his next step or plan is to prove/disprove the hypothesis?

Yep.  Its a good article.

I also really dig Gumshoe games.

I use a random adventure generator to give me bare bone structure points, then flesh an idea over them.  This one had non-combat problems for complications and obstacles.  Which really did seem like a good idea after the Iron Man.

I can say that there's no chokepoint, singular resolution.  I can say that there's multiple clues.  I can say that you have hit clues/information and I am not hiding anything or waiting for the right question or whatever.  But, as it points out in the article I know the whole story so what is obvious to me, might not be to you.  No clues have been missed and nothing is way off the rails.  If that's helpful to know?

It is supposed to feel like a grind down.  So...yay...  I succeeded there... Woooooo.

Especially with PbP games, I'm really okay with OOC discussion to make sure all the players are on the same page.  I mean the characters are right there and would have all the info easier than players might remember.
Prospector
GM, 686 posts
All that Glitters
Wh:2 R:0 B:1
Wed 1 Sep 2021
at 03:42
  • msg #170

Re: The Dew Drop Inn - OOC Chatter Part 2


This'll be a Road Fight.   Because there's a convoy of armed trucks and Mad Max is cool.

So, what I really need to know is who is taking what position?

Mostly Driver, as I figure the rest will take positions on the trailer?

Other ideas are welcome!
Rusty Harry
player, 448 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Wed 1 Sep 2021
at 05:11
  • msg #171

Re: The Dew Drop Inn - OOC Chatter Part 2

With all his Fatigue cleared thanks to Fletcher, Harry has the best Driving, so I'm willing to take that spot.

I really should take Ace one of these Advances, to represent just how adept he's becoming at controlling the Dog in adverse situations.
Kelly MacLeod
player, 439 posts
Romans 2:1-3 PP4/10
P9(2)T8(2) W2 R2 B1
Wed 1 Sep 2021
at 19:09
  • msg #172

Re: The Dew Drop Inn - OOC Chatter Part 2

I guess I can roll my d6 Notice lol
Prospector
GM, 687 posts
All that Glitters
Wh:2 R:0 B:1
Wed 8 Sep 2021
at 01:55
  • msg #173

Re: The Dew Drop Inn - OOC Chatter Part 2


I've been at least trying to do a post a week, of I can't do better.  It has usually been Tuesdays.

It is not this Tuesday.

Still want to get one in this week!
Rusty Harry
player, 450 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Wed 8 Sep 2021
at 02:21
  • msg #174

Re: The Dew Drop Inn - OOC Chatter Part 2

We'll be here!
Fletcher
player, 295 posts
The One With the Junk
P4 T5(+2*) W3 R2 B0
Wed 8 Sep 2021
at 02:53
  • msg #175

Re: The Dew Drop Inn - OOC Chatter Part 2

Yep!
Kelly MacLeod
player, 440 posts
Romans 2:1-3 PP4/10
P9(2)T8(2) W2 R2 B1
Wed 8 Sep 2021
at 23:31
  • msg #176

Re: The Dew Drop Inn - OOC Chatter Part 2

Though we may be drunk
Prospector
GM, 688 posts
All that Glitters
Wh:2 R:0 B:1
Sat 11 Sep 2021
at 03:58
  • msg #177

Re: The Dew Drop Inn - OOC Chatter Part 2


I didn't make it...  My already limited time was taken up with also planning for a trip.

I was hopeful, but nope.  And next week is the trip.  So.  Pause till I return.

In hindsight, probably better /not/ to start the chase/combat then go on vacation anyway.
Rusty Harry
player, 451 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Sat 11 Sep 2021
at 04:01
  • msg #178

Re: The Dew Drop Inn - OOC Chatter Part 2

Seems reasonable.
Prospector
GM, 689 posts
All that Glitters
Wh:2 R:0 B:1
Sat 11 Sep 2021
at 04:03
  • msg #179

Re: The Dew Drop Inn - OOC Chatter Part 2


Good.  It makes me feel better if my inefficiency is covered by reasonable sounding rationalizations.
Rusty Harry
player, 452 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Sat 11 Sep 2021
at 04:05
  • msg #180

Re: The Dew Drop Inn - OOC Chatter Part 2

Hey, we've been with you this long. It's a slower-paced game, but it's still running, which is something.
Fletcher
player, 296 posts
The One With the Junk
P4 T5(+2*) W3 R2 B0
Sat 11 Sep 2021
at 05:03
  • msg #181

Re: The Dew Drop Inn - OOC Chatter Part 2

Yep.

A little time ain't no thing.
Kelly MacLeod
player, 441 posts
Romans 2:1-3 PP4/10
P9(2)T8(2) W2 R2 B1
Sat 11 Sep 2021
at 19:42
  • msg #182

Re: The Dew Drop Inn - OOC Chatter Part 2

I'm not exactly a fast updater either lol
Prospector
GM, 690 posts
All that Glitters
Wh:2 R:0 B:1
Tue 5 Oct 2021
at 03:16
  • msg #183

Re: The Dew Drop Inn - OOC Chatter Part 2


I do still exist.  I haven't managed to get back to an update.

Felt I should at least check in though.
Rusty Harry
player, 453 posts
Do you feel lucky?
P6T13(4)Cha-4F0W0 Wh1R1B0
Tue 5 Oct 2021
at 03:49
  • msg #184

Re: The Dew Drop Inn - OOC Chatter Part 2

Yay! Still alive!
Kelly MacLeod
player, 442 posts
Romans 2:1-3 PP4/10
P9(2)T8(2) W2 R2 B1
Tue 5 Oct 2021
at 10:43
  • msg #185

Re: The Dew Drop Inn - OOC Chatter Part 2

Rusty Harry:
Yay! Still alive!


Something something the cake is a lie
Fletcher
player, 297 posts
The One With the Junk
P4 T5(+2*) W3 R2 B0
Tue 5 Oct 2021
at 11:09
  • msg #186

The Dew Drop Inn - OOC Chatter Part 2

Thanks for letting us know.
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