Re: Episode Two - Part 2 - The Hard Row
Right.
So rather than put this in the OOC I put it here because...
19:57, Today: Kelly MacLeod rolled 21 using 1d35, rerolling max with rolls of 21. Cheep.
That's a Red. Okay, per the revision that's still 10 damage, and since Kelly was already Shaken, it would be a Wound.
Since there's not much of a difference, I'm going to use the Red I just got as a White and Unshake, but then the 10 remaining damage will leave Kelly Shaken again. See this is why it doesn't matter, Kelly's Spirit and Vigor are the same so I'd either have to soak one wound or roll to Unshake. So let's roll that (to unshake).
20:00, Today: Kelly MacLeod rolled 3,5 using d8,d6, rerolling max with rolls of 3,5. Spirit.
Okay that gets it. That'll do pig, that'll do.
Round 2 of Deflection I believe...
Kelly was now officially mad. Worse, she was desperate. She'd already failed; not taking him out in one clean kenjutsu strike had already doomed this entire farm to pointless bloodshed. If her opponent weren't surprisingly conservative with his tactics (or perhaps it's more accurate to say Kelly was quite aggressive with hers), she'd probably be missing her own head by now. Well, she'd nicked him, might as well keep pressing the attack and she doubted she'd get another opening like that last one.
All right after much debating, we're going to keep this relatively simple, Kelly is going to try to just hack him to pieces with a good old fashioned Wild Attack, but no fancy called shots this time, total modifiers +2 from maneuver, +2 from Edges, -1 from goggles, +3 total.
20:16, Today: Kelly MacLeod rolled 16,7 using d10+3,d6+3, rerolling max with rolls of (10+3)13,4. Fighting with Modifiers.
Hit with a Raise.
20:16, Today: Kelly MacLeod rolled 8,1,2 using d8+2,d8,d6, rerolling max with rolls of 6,1,2. Damage.
Egads that's mediocre. All right let's do it, let's Blood and Guts that roll.
20:18, Today: Kelly MacLeod rolled 7,1,5 using d8+2,d8,d6, rerolling max with rolls of 5,1,5. Blood and Guts.
Still... not great lol, 1 point under the typical, but 13 is at least enough to get to Wound town and 11 wasn't.
20:19, Today: Kelly MacLeod drew the single card: 6S using the Deadlands system.