Re: Episode Two - Part 2 - The Hard Row
Well that didn't work. At all. Oh well. She really hadn't expected anything else.
So drop a White to avoid the first Shaken result. Let's see if Kelly can resolve the other Shaken result without burning more chips (I doubt it).
Also, how much time has passed for PP recovery purposes? I think the last use of Kelly's PP was the lay on hands.
Assuming goggles don't effect Spirit rolls because logic
14:10, Today: Kelly MacLeod rolled 1,3 using d8,d6, rerolling max with rolls of 1,3. Spirit.
That's a fail. Well, down 2 whites in total, off to a great start.
Kelly invoked her prayer with a moment of concentration.
So let's use Simon's Gift and cast a quickened Deflection. Again not applying Goggles to this roll because logic.
14:13, Today: Kelly MacLeod rolled 4,5 using d8,d6, rerolling max with rolls of 4,5. Faith.
This, I will take, a success is this.
"So be it. This was completely unnecessary."
And with those words Kelly ran to close the distance, Connor already in hand to do what must be done.
Right, so Signature Weapon +2, -1 for Goggles, nets to +1
14:17, Today: Kelly MacLeod rolled 10,4 using d10+1,d6+1, rerolling max with rolls of 9,3. Fighting with Modifiers.
10 beats 5 by 5, that's a Raise
14:18, Today: Kelly MacLeod rolled 7,6,17 using d8,d8,d6, rerolling max with rolls of 7,6,(6+6+5)17. Strength, Sword, Raise.
Total damage is Dead. He dead. He all the dead.
It was textbook. The strike was at the perfect angle, it went across the Weirdo's torso, biting deep. Kelly's follow through came down and sheared his arm off, and the final stroke sent the tip of the blade through his shocked expression. He was dead and not in one piece before he hit the ground.
14:20, Today: Kelly MacLeod drew the single card: JD using the Deadlands system.
For Next round! We do it that way right I forget.