The Kingdom, Refound.   Posted by Narrator.Group: 0
Narrator
 GM, 196 posts
 Reader of the Bones
 EST
Fri 7 Dec 2018
at 15:26
The Kingdom, Refound
The world you know is small. Impassible mountains loom in the distance, but its a distance that you're unlikely to ever reach. Life outside of civilization is difficult, for most that is. Life inside civilization is hard too, but decidedly less. It was this fact that lead to the founding of Duskhaven, one of the few settlements you know of that holds power in the area.

The city slowly built over the past 50 years, as local farmers began to use the half destroyed, abandoned Dwarven city below to store their harvests from the onslaught of the storms, the raiders, and the undead above. Here buildings began to be built as a community evolved.

Now counting near 5,000 people, Duskhaven has begun to develop technologies and practices that pale in comparison to the mythical creations spoken of around campfires, but were thought to be lost forever as well. Wind mills are erected, and trade begins to become a full time occupation again.

People here do not know their history well. Very few on this land know it at all, and even fewer know the truth. They are not to blame, few people had time in the past to sit down and write what they witnessed, too focused on surviving to thrive. Cities like Duskhaven have risen too, in the past, and fallen without record as well. Clearing out the citadel below has lead the council that runs the city to believe that no fewer than 3 cities have existed here in the past, not counting the original dwarven builders.

People in the churches speak of gods that used to walk the earth, of their providence and their power, and the birth that they wielded. People in taverns tell ridiculous tales of giants, dragons, and beings of living flame and stone and water and air that fought wars and made alliances. What people don't talk about is what happened between then and now. Of horrors and tragedies that happened for untold ages before today. But today is a new day, and those that live within its walls are determined to see that Duskhaven marks the turn of a new era, and era of rebuilding and not of destruction.
Narrator
 GM, 201 posts
 Reader of the Bones
 EST
Fri 7 Dec 2018
at 19:28
The Kingdom, Refound
With it's recent growth, Duskhaven has hit some... snags that hinder it, and weaken its chances to stand tall. One of the most pressing issues has become the hordes of undead the city has to deal with. Townsfolk work hard to ensure their love ones passed on will not come back to life, but recently the undead have been more and more restless, threatening the region.

The main spiritual center of Duskhaven, simply called Temple, seems to think they may have a solution to this problem. Temple teaches a very practical form of faith. Rather than sacrifice and devotion to a single and unresponsive god, Temple incorporates worship of many higher powers, many unheard of. If no one answers your prayers, is it not improving your chances to call upon as many powers as possible?

Theology aside, it is this incorporation of worshiping many gods that led them to discover something. Deep in salvaged religious books, the clergy found mention of a forgotten god: S'rata. The legends say that it was him who created the undead as a way to punish the living for failing to follow his laws on burial and the procedure of death.

The issue is that these laws have been forgotten.

The texts spoke of another book, the Books of the Dead, artifacts of the forgotten god, that detailed how mortals should honor their fallen. It is this lead that Temple has hired you to follow up on.

You were directed to a crypt, a 3 days journey from town, accompanied by a young boy to drive a donkey and cart with supplies.

You stand now before a single obsidian slab in the shape of a door, engraved with script not in the common tongue. Before we go further, tell me:


Why did you accept this job? (All Respond)

BONUS; You are all playing unusual races. For 1 XP, describe to me what your characters look like. Describe Armor and Weapons, but also tell me what your race looks like, and what makes your characters unique among their kind.

Istvan
 player, 119 posts
 HP: 14/14 Armor: 1
 Swift Bard
Fri 7 Dec 2018
at 19:44
Re: The Kingdom, Refound
Narrator:
Before we go further, tell me:


1. Why did you accept this job? (All Respond)

2. BONUS; You are all playing unusual races. For 1 XP, describe to me what your characters look like. Describe Armor and Weapons, but also tell me what your race looks like, and what makes your characters unique among their kind.


1. As far as Wistful is concerned
--Anything to do with reclaiming old knowledge is valuable
--Anything that might actually decrease the creation of more undead is valuable (although he's not sure he believes that this mission will help with that, but then again he can't say it's impossible that it might help, either).

2. The Swift are a feathered, beaked, winged, flying people (two arms, two legs, feet somewhere between an eagle's claws and human feet (closer to an eagle's claws, really, but solid enough to wear footgear when appropriate... like when they're in close quarters underground...), and wings out of the back, starting from the shoulderblades). Swifts are mostly brown, like sparrows, less often partially or entirely black; very, very rarely, an albino is born. But... there are also individuals with blue or red feathers... The blue ones are usually excellent archers... the red ones can do miraculous magic which is said to come from Noric.

Wistful's feathers are medium brown... but sometimes the change to red or blue can come later in life... Wistful won't be heartbroken if it never happens, but he would be honored if some day Noric thought his songs were good enough to turn his feathers red, or if his battle skills were good enough that someday his feathers might start growing in blue...

This message was last edited by the player at 19:48, Fri 07 Dec 2018.

Cordin
 player, 75 posts
 EDT
Sun 9 Dec 2018
at 20:23
Re: The Kingdom, Refound
Narrator:
Why did you accept this job? (All Respond)

BONUS; You are all playing unusual races. For 1 XP, describe to me what your characters look like. Describe Armor and Weapons, but also tell me what your race looks like, and what makes your characters unique among their kind.


The Kassau, of wood and wild, were closer to their rocky brethren the Baalsua than the more chaotic Eressua and Yassau. Though they were known for merriment and celebration of life, it lacked the volatility of their cousins. As such the threat of undead was an abhorrent abomination against nature. Each of his kind underwent a trial, those who succeeded were heralded heroes, and were allowed to make their bows from the heart tree. This was his trial.

The Kassau stand around three to four feet tall. Their skin color is as varied as the flora and fauna where they live. They have occupations just as varied, ranging from workers of the land, trainers of beasts and animals to those dabbling in what they call magic. The Druids of the Kassau represent those most connected with the land and are nearly revered for their connection with the world around them. As "adults" they act in important capacities - envoys, guardians. They see the world, gain insight and experience. When they reach older years they are put into positions such as sages, judges, counselors.

The Druidic order produces Kassau with strange tells, parts of their body showing a strange connection to the land, and is often the first mark that the Kassau is destined for greatness among his or her people. It ranges from hair of leaves or moss, to fur or talons. Blood like water or skin like bark.
Alyx Faust
 player, 54 posts
 Darkspore Thief
 PST
Tue 11 Dec 2018
at 17:43
Re: The Kingdom, Refound
Narrator:
Why did you accept this job? (All Respond)

BONUS; You are all playing unusual races. For 1 XP, describe to me what your characters look like. Describe Armor and Weapons, but also tell me what your race looks like, and what makes your characters unique among their kind.


Faust stroked his neck thoughtfully as he inspected the door.  His free hand drummed on the scabbard of the slender blade that hung at his hip, the soft rapping audible between the intermittent braying of the donkey.

"Well, it's definitely the right crypt, but this text isn't recent.  It's practically incomprehensible.  Whoever made this certainly isn't around any longer."

Standing a head shorter than a human of the same stage of life, the cautious Darkspore cut an odd silhouette.  While close cousins of the myconid, most of his kind were slender and lanky.  Their peaked caps normally stood out from the equivalent flat disks possessed by their whitecap kin.  However, Faust was runty and underdeveloped.  His cap came to an obtuse point, and was still small enough that he could keep it covered under his cloth hood.  His dark black-and-gray tunic and trousers hung loosely over him except for around his forearms , waist and calves, which were wrapped tightly in woven leather guards.  A wool mantle hung around his neck, giving his shoulders an image of girth to hide his natural frailty and shielding him from the cold morning air.

A bony mask, carved from a skull and backed with a thin sheet of cotton cushioning, hung around his neck as Faust inspected the site of their mission.  He had taken this job on an objective level because he wanted to prove himself.  The inky black cap on his head might be small, but it still marked him as a bad omen.  In civilized places common Darkspore could be shunned to the lower districts or the ouskirts no matter how well off their Myconid brethren were received, unless they had the power and influence to wrest a better life for themselves.   Faust was determined to build that same level of influence.  He bore no ill will to those who avoided him, even if it was just idle superstition... Hence the mask.  A face to define him, beyond his race or heritage.

Both myconid and darkspore possessed minimal facial features, aside from a pair of glittering black eyes.  In most cases, their wrinkled stalk flowed seamlessly up towards their cap, but sometimes a slouched posture swayed their "head" forward of their body, giving a chin-like bend.  Thin fibers grew from around the head, and could be cultivated to an appearance similar to hair or a beard when properly nourished.  Unlike actual hair, these fibers were part of the sensory and digestive system of the anthrofungi.  Myconid would also have hairy feet that helped with rooting and absorbing nutrients from enriched soil, but for Darkspores drastically different metabolism their hands were the hairiest, letting them feel subtle differences in surfaces or "taste", and digest food that they had to carry while avoiding danger or trying to climb out of sight of new prey.

To help with hunting, Faust carried a crudely-crafted bow over his shoulders and a quiver of arrows on his right hip.  A number of throwing daggers were tucked into the guards around his arms and legs.  He also had a worn leather belt with a dozen clasped pouches of varying sizes; a gift from his family, which held everything else he owned.  Inside were food and supplies, tools and equipment, six gold coins, and even some fast-acting Bloodweed sedative for weakening violent prey.

Thinking over the text, it reminded Faust of something...

Can I Spout Lore on the nature of the door or of the crypt?
09:38, Today: Alyx Faust rolled 9 using 2d6+1 with rolls of 4,4.  Spout Lore (13 INT).

Narrator
 GM, 205 posts
 Reader of the Bones
 EST
Tue 11 Dec 2018
at 18:23
Re: The Kingdom, Refound
All mark 1 xp for making it through Dawn of Worlds

All mark 1 xp for describing your characters

Thistle mark 1 xp for you description of the seasons.



Faust, as you stare at the obsidian door, you notice that the glyphs themselves seem to be moving across the stone, swapping places. The symbols do not seem to be a language, but a code.

Craig Desaud, the young boy who drove your carriage, approached the stone as well. Seeing them move like Faust did, he comments, "I haven't heard of stone shifting like this ever. I've heard rumors about dungeons like these since I was a toddler, but no one ever mentioned glass door as soft as clay."
Faust
 player, 55 posts
 Darkspore Thief
 PST
Wed 12 Dec 2018
at 14:27
Re: The Kingdom, Refound
Now Faust knew what it reminded him of...

"I'll say this, it reminds me of one of the most devilish locks I had ever seen.  It was the vault for a group of bandits that had been holed up in some ruins.  After they were routed, I had been hired to crack into their ill-gotten riches."

The anthrofungi drew one of his knives, and used it to scratch out a pattern in the dirt.  "The mechanism was dependent on a water clock and a serious of unique keys that, rather than pins and tumblers, relied on pipes and beads that changed the way water flows through.  Hence, it was less about having the right keys but more about knowing how to get the right output.

Same with this door,
" he said, gesturing to the black slab before sheathing the blade.  "It seems less like a message, and more like a code or cipher.  The way the glyphs move on their own, I think it will only open when they are properly aligned...

Of course, by the time I figured out that other lock, an accomplice of the bandits had snuck in a secret passage and emptied the vault.  I might be over thinking it, but I'd rather be cautious than set off a trap.

Wistful, Thistle, what do you think?
" he asked his companions.  He made a mental note to check if the door was truly as soft as Craig decribed, as well.

Hoping my story helps my team notice more about the situation, but my long-windedness might just make things more complicated than necessary.  Failed an aid roll.
Today: Faust rolled 5 using 2d6+1. Assist Discern Realities(+bond).

Wistful Tune
 player, 122 posts
 HP: 14/14 Armor: 1
 Swift Bard / XP: 2
Wed 12 Dec 2018
at 18:04
Re: The Kingdom, Refound
Faust:
Now Faust knew what it reminded him of...

"I'll say this, it reminds me of one of the most devilish locks I had ever seen.  It was the vault for a group of bandits that had been holed up in some ruins.  After they were routed, I had been hired to crack into their ill-gotten riches."

The anthrofungi drew one of his knives, and used it to scratch out a pattern in the dirt.  "The mechanism was dependent on a water clock and a serious of unique keys that, rather than pins and tumblers, relied on pipes and beads that changed the way water flows through.  Hence, it was less about having the right keys but more about knowing how to get the right output.

Same with this door,
" he said, gesturing to the black slab before sheathing the blade.  "It seems less like a message, and more like a code or cipher.  The way the glyphs move on their own, I think it will only open when they are properly aligned...

Of course, by the time I figured out that other lock, an accomplice of the bandits had snuck in a secret passage and emptied the vault.  I might be over thinking it, but I'd rather be cautious than set off a trap.

Wistful, Thistle, what do you think?
" he asked his companions.  He made a mental note to check if the door was truly as soft as Craig decribed, as well.


12:02, Today: Wistful Tune rolled 9 using 2d6 ((4,5)).

Discern Realities
When you closely study a situation or person, roll+Wis. . . . On a 79 ask only one. Take +1 forward when acting on the answers.
What here is useful or valuable to me?


Wistful studied the door. He didn't really care about any details except those that might be useful to their mission's success... and, of course, their survival... So, in that order, that meant getting inside... and back out in one piece...

This message was last edited by the player at 20:09, Wed 12 Dec 2018.

Narrator
 GM, 208 posts
 Reader of the Bones
 EST
Thu 13 Dec 2018
at 17:10
Re: The Kingdom, Refound
What is most valuable or useful to you here Wistful is your knowledge. This door looks like something similar to something you have sang about in the past.
Wistful Tune
 player, 123 posts
 HP: 14/14 Armor: 1
 Swift Bard / XP: 2
Thu 13 Dec 2018
at 18:51
Re: The Kingdom, Refound
Narrator:
What is most valuable or useful to you here Wistful is your knowledge. This door looks like something similar to something you have sang about in the past.


(...So... it's up to me to say how...?)
Narrator
 GM, 209 posts
 Reader of the Bones
 EST
Thu 13 Dec 2018
at 19:13
Re: The Kingdom, Refound
(It's weird, I'm not sure how to say this best, but basically what is most valuable is that you can use your Bardic Lore here to ask a question about the door)
Wistful Tune
 player, 124 posts
 HP: 14/14 Armor: 1
 Swift Bard / XP: 2
Thu 13 Dec 2018
at 19:17
Re: The Kingdom, Refound
Narrator:
(It's weird, I'm not sure how to say this best, but basically what is most valuable is that you can use your Bardic Lore here to ask a question about the door)


(Ohhhhh, duh, of course, I get it now. Sorry, I'll get more used to that as we go...

Bardic Lore:

Spells and Magicks
Grand Histories of the Known World


When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.

Okay... we're standing before an obsidian slab... Question: How do we safely open it?)

Thistle
 player, 77 posts
 EDT
Fri 14 Dec 2018
at 17:58
Re: The Kingdom, Refound
"A dark stone hiding a dark purpose. I care not for it!"

Thistle paced behind the others as they looked over the slab, pondering how to operate it.

"Can you not simply find a lever and pry it open, or push upon it?"

The spear Thistle carried made soft tok sounds as he used it as a walking staff. Accentuating his coming and going, going and coming in the open space they were currently in. Truth be told he wanted nothing to do with the crypt. Abhorrent to nature he was repulsed by it.

"A place to bury the dead and secrets? By the Seasons this place must be purged."
Faust
 player, 56 posts
 Darkspore Thief
 PST
Fri 14 Dec 2018
at 19:03
Re: The Kingdom, Refound
"Aye, friend.  A dark place indeed," Faust murmured.  He had lived in the wilds and knew that beyond the vanity of civilisation, corpses rarely lasted long.  Predators, scavengers and decay would take their course in due time... But some places precluded the natural order.

"I suppose there's no harm in at least trying to open it, or we'd already be standing on pile of bones.  If we don't bring back that book, we can say goodbye to any hope of getting paid.  Give me a hand here with your spear while I test the mechanism..."

EDIT: Waiting for Bardic Lore results...
Using Tricks of the Trade to unlock/open the door.
Today: Faust rolled 7 using 2d6+2 with rolls of 1,4. Tricks of the Trade (+2).
GM can make me choose between two options of Danger, Suspicion, or Cost.

This message was last edited by the player at 19:55, Fri 14 Dec 2018.

Narrator
 GM, 210 posts
 Reader of the Bones
 EST
Mon 17 Dec 2018
at 15:36
Re: The Kingdom, Refound
Wistful, you know of a door like this. It is an Oathdoor. The door can be opened for one person in the safest manner by having them make a promise to it. This promise can be simple, but caution should be taken, as failing to fulfill this promise can lead to dire results, and there are countless tales of people trying to outsmart their oath and paying dearly.


What tale, song, or legend did you heard that information in? (Wistful)
Wistful Tune
 player, 127 posts
 HP: 14/14 Armor: 1
 Swift Bard / XP: 2
Mon 17 Dec 2018
at 17:35
Re: The Kingdom, Refound
Narrator:
Wistful, you know of a door like this. It is an Oathdoor. The door can be opened for one person in the safest manner by having them make a promise to it. This promise can be simple, but caution should be taken, as failing to fulfill this promise can lead to dire results, and there are countless tales of people trying to outsmart their oath and paying dearly.


What tale, song, or legend did you heard that information in? (Wistful)


Wistful Tune first heard of Oathdoors in The Ballad of Mournful Dirge, about a Swift cleric (of Noric, of course) who made a vow to such a door-- the ballad does not record what it was-- but that what she found on the other side of the door led her to flee to the far edge of the world... but that her doom somehow caught up with her anyway. (The ballad mostly deals with the fleeing.)
Narrator
 GM, 211 posts
 Reader of the Bones
 EST
Mon 17 Dec 2018
at 18:47
Re: The Kingdom, Refound
The Oathdoor stands before you, it's shifting glyphs dancing across the surface of the hard black obsidian. The door and the platform it sits on are all that are visible of the crypt you assume is mostly below ground. The sun draws lower in the sky.


What do you do? (all)
Wistful Tune
 player, 129 posts
 HP: 14/14 Armor: 1
 Swift Bard / XP: 2
Wed 19 Dec 2018
at 02:51
Re: The Kingdom, Refound
Narrator:
The Oathdoor stands before you, it's shifting glyphs dancing across the surface of the hard black obsidian. The door and the platform it sits on are all that are visible of the crypt you assume is mostly below ground. The sun draws lower in the sky.


What do you do? (all)


Wistful explains what he knows about Oathdoors to Faust and Thistle...
Thistle
 player, 81 posts
 EDT
Mon 24 Dec 2018
at 16:47
Re: The Kingdom, Refound
Thistle slams the butt of his spear into the ground.

"Well if you two are too cowardly to make a vow to open this rock then I can make this easy - "

Stepping forward Thistle wipes a hand along the door as the glyphs continue to shift just beneath the surface.

"I, Thistle of Forest and World, vow to carry out Nature's will and remove at least one embodiment of evil from beyond this door.

It was specific but still generic enough that Thistle silently hoped it would be easy to keep. A promise to a door should not come between you and your next meal, nor trouble his life with dire consequences.
Wistful Tune
 player, 132 posts
 HP: 14/14 Armor: 1
 Swift Bard / XP: 2
Mon 24 Dec 2018
at 20:24
Re: The Kingdom, Refound
Thistle:
Thistle slams the butt of his spear into the ground.

"Well if you two are too cowardly to make a vow to open this rock then I can make this easy - "

Stepping forward Thistle wipes a hand along the door as the glyphs continue to shift just beneath the surface.

"I, Thistle of Forest and World, vow to carry out Nature's will and remove at least one embodiment of evil from beyond this door.

It was specific but still generic enough that Thistle silently hoped it would be easy to keep. A promise to a door should not come between you and your next meal, nor trouble his life with dire consequences.


"A wise and intelligent vow," said Wistful, pleased that someone had been able to bravely think of something good to vow... unlike himself...
Thistle
 player, 83 posts
 EDT
Thu 27 Dec 2018
at 18:14
Re: The Kingdom, Refound
"We will see how wise, however it is appropriate!" Thistle's confidence in his actions was comforting, possibly. He spoke with the authority of one who rarely admits defeat, or even being wrong. Not that you've known him to do either often. Then again...
Narrator
 GM, 215 posts
 Reader of the Bones
 EST
Wed 2 Jan 2019
at 14:34
Re: The Kingdom, Refound
Thistle, the Oathdoor turns a deep red, and becoming clearer, almost like glass. The glyphs beneath the surface begin to rearrange and order themselves into words only you can see.

I vow to carry out Nature's will and remove at least one embodiment of evil from beyond this door. -Thistle of Forest and World

These letters fade, and the material the door is made of seems to shimmer and ripple, like a pond or a length of silk.

Wistful and Faust, to you, the door remains the solid black it always has been, characters shifting on its surface.


What do you do? (Wistful, Faust)
Wistful Tune
 player, 136 posts
 HP: 14/14 Armor: 1
 Swift Bard / XP: 2
Wed 2 Jan 2019
at 16:50
Re: The Kingdom, Refound
Narrator:
Thistle, the Oathdoor turns a deep red, and becoming clearer, almost like glass. The glyphs beneath the surface begin to rearrange and order themselves into words only you can see.

I vow to carry out Nature's will and remove at least one embodiment of evil from beyond this door. -Thistle of Forest and World

These letters fade, and the material the door is made of seems to shimmer and ripple, like a pond or a length of silk.

Wistful and Faust, to you, the door remains the solid black it always has been, characters shifting on its surface.


What do you do? (Wistful, Faust)



Ugh, thought Wistful. Darn it. Well... "I, Wistful Tune, vow that if there are any important secrets on the other side of this door, I will discover at least one and reveal it to at least one person back on this side..."
Narrator
 GM, 217 posts
 Reader of the Bones
 EST
Wed 2 Jan 2019
at 18:13
Re: The Kingdom, Refound
Wistful, the Oathdoor turns a deep red, and becoming clearer, almost like glass. The glyphs beneath the surface begin to rearrange and order themselves into words only you can see. You see what Thistle saw before you.

I vow to discover at least one important secret beyond this door and share it with someone outside -Wistful Tune

These letters fade, and the material the door is made of seems to shimmer and ripple, like a pond or a length of silk.


What do you do? (Faust)
Thistle
 player, 88 posts
 Druid
 18/18 HP
Wed 9 Jan 2019
at 13:36
Re: The Kingdom, Refound
Thistle narrows his eyes. He places his hand on Faust's chest.

"Be warned friend. I am reminded of a great evil that follows...or may follow you. The wind that whispers in between the branches and leaves sometimes can be fickle. Be wary in your oath, that you not spawn your own undoing."

The warning was for Faust only. He was comforted that his oath revolved around a ceremony he had performed without failure for years, as did his forebears before him, for countless years and times. It was not something in which he could failure. But for Faust... He had worry and concern. Though not so much as to let it show beyond his warning. He absentmindedly ran his fingers over the dry, crackled leaf looking skin where Faust had once caused him great harm.