The Gentlemen's Club - OOC Thread.   Posted by GM.Group: 0
GM
 GM, 1 post
Tue 4 Sep 2018
at 16:50
The Gentlemen's Club - OOC Thread
What it says on the tin really, use this thread for all out of character discussion.

This message was lightly edited by the GM at 16:51, Tue 04 Sept 2018.

GM
 GM, 2 posts
Tue 4 Sep 2018
at 18:13
The Gentlemen's Club - OOC Thread
Alright so feel free to post any sort of character concepts you have floating about in your heads. We wont bother with any character sheets or anything yet, that will come later. For now  I'm more interested in what sort of character you want to play and what style of game that will mean.

Currently I have the game info all about playing on Mars but by no means do we have to limit ourselves to mars and we could just as equally be on Earth or Venus.

Also a brief introduction of who you are might not be a bad idea.

I'm from the midlands in the UK and I'm in my late 20's. I've always loved history and I have a degree in the very broad area of 'East Mediterranean History'. I started playing tabletop RPG's in my early teens with school friends. After a few early years as a player I've pretty much become a full time GM as funnily enough no-one else fancies the gig and I quite enjoy the creative process evolved.

In terms of being a GM I don't like railroading players and so my games are fairly sandbox in nature, though I still like to include some sort of plot unless the my players really don't want it. My games also are very much about shades of grey, though again that can run the spectrum from good guys have some flaws to full on grim-dark depending on what the players want. Finally I lean more heavily towards role-playing than combat and I'm always happy for a situation to be decided with clever thinking over drawing swords.

I'm pretty much flexible on all of that depending on what my players want, in this case you lot.
kbdevil
 player, 1 post
Tue 4 Sep 2018
at 20:03
The Gentlemen's Club - OOC Thread
Hello!! Iím in my early twenties and live in midatlantic United States (DC area)! Currently Iím at American University studying economics, though history has also always been a big interest of mine! I first started playing rpgs when I was 11 or so, and mostly stayed in the DnD family until a few years ago when I started branching out (mostly on rpol since all my regular irl groups stick to DnD and itís derivatives).

I have two character concepts Iíve been working on:

An unscrupulous American merchant, who after a string of bad luck and running afoul of the government, decided to come to Mars to ply his trade. Primarily an arms dealer, he mostly sells to desperate martians resisting the Belgians or to any number of mercenaries or caravan guards. Heís wise enough not to sell to any outright opponents of the Crown Colony, though there are rumors that weapons matching ones he may have sold have wound up in Shastapshi or Oenontrian hands.

A Sikh soldier from the British Indian Army, who saw fighting in in the punishment of Shastapsh in 1884, elected to stay on Mars after he was discharged. Since then, he's been hiring himself out as a caravan guard or mercenary. While his job often puts him in conflict with the native Martians, he privately feels a deep sympathy for them--he too knows what it's like to have one's country colonized by European powers.

This message was last edited by the player at 20:18, Tue 04 Sept 2018.

GM
 GM, 3 posts
Tue 4 Sep 2018
at 21:02
The Gentlemen's Club - OOC Thread
Do you have one you prefer over the other?

Both of those would definitely mean a start on Mars then with you already well acclimatised to the planet. Could also lead potentially to a campaign acting against British interests rather than for them. Otherwise both could easily end up acting as expendable 3rd parties for the British with little tying them back to her H.M.G or hired for their knowledge in an expedition.

The American merchant also feels like he would have lots of potential for previous enemies who could come into play, be it the Belgians or British annoyed about his gun-running or from deals gone wrong back on Earth. I'm assuming he's not that by the book and walks a fine line between merchant and smuggler?
kbdevil
 player, 2 posts
Tue 4 Sep 2018
at 21:57
The Gentlemen's Club - OOC Thread
I was leaning towards the American, but I wasn't sure if there was a rule about non-British Empire characters.

Yes, he definitely straddles that line. I was thinking he was either an NCO or junior officer (depending on his Social level) in the US Cavalry, and saw action against Native Americans and bandits in the American west, before being dishonorably discharged after "misplacing" military supplies. While there wasn't enough evidence to have him imprisoned, he had to find a new occupation, and turned to selling arms to anyone in the West who'd buy them--including the natives and bandits he'd fought, but also all manner of gunslingers, frontiersmen, and homesteaders. So first career would be Army, second would be Merchant. Eventually local law enforcement caught wind that he was selling guns to the natives, and though they still couldn't make a definitive case, he decided to put as much distance between him and the Arizona rangers as possible before things got too hot.

He prefers to work above-board, that's only because it's generally safer to not be on the run rather than any genuine respect for the law. When he's trafficking something less-than-legal (say, guns to the Martians under Belgian rule), his strategy is to join up with a caravan heading in the right direction and work free of charge, only asking that the caravan help him transport a few suspiciously heavy crates of "personal effects." He's also more than willing to take on straight-up mercenary work for (usually for the British, they pay the most reliably) when he's low on funds and more lucrative "business opportunities" haven't prevented themselves.

I'd say the British colonial office is likely somewhat aware of his illicit activities, but willing to overlook them thanks to some well-placed bribes and the fact that he takes on some of the odd jobs they'd rather not seen done by someone connected to Her Majesty's government, so long as he doesn't start overtly selling weapons to anti-British factions or try to transport bhutan spice under the nose of the Boreosyrtis League.

This message was last edited by the player at 22:04, Tue 04 Sept 2018.

GM
 GM, 4 posts
Tue 4 Sep 2018
at 22:55
The Gentlemen's Club - OOC Thread
In reply to kbdevil (msg # 5):

Obviously the game is designed around British Empire characters but there really is no reason you have to stick to them*. The only real concern is to maintain a party of characters who would feasibly work together but your character feels like he'd work with anyone if the pay was right. Sure that snooty British Noble might look down on him but he'll still grudgingly work with you if you are the best person for the job.

The American seems like he's pretty fleshed out and who you've put the most thought into so I think he's the one to go with for sure.

I've not posted up the character creation rules yet but I'm basically going to be sticking fairly by the book on the character sheet (it's pretty simple after all) but using the 21 points attribute method rather than 1-6.  For now if you could decide on a name, character appearance, motivations/goals and write up a short (or long if you prefer) biography including if you wish any possible contacts/friends/enemies he might have made in the past and PM it to me. I'll then get back to you with a character sheet.

* One thing as an American I'd say your society score would be limited to 3 as we are seeing how you'd be viewed in a European colonial environment rather than in the States. Even the incredibly wealthy would most likely be looked down upon by the landed classes as upstarts, just like their British industrialist counterparts who were mostly from the middle classes.
Korentin
 player, 1 post
Wed 5 Sep 2018
at 01:40
The Gentlemen's Club - OOC Thread

 My initial inclination is towards a half-pay British Naval Officer... The sort of chap who's made the uneasy transition from wet-naval vessels to ones that float around, ended up wherever the hell we end up being and like as not, has found himself decidedly short a boat - there's only a handful of Aphids on Mars for example - and so is free to take on alternative, gainful employment so long as he presents himself to Admiralty house ever so often...

 So obviously something of a loyalist, but since the British are more or less the good guys of the setting (less rather than more, but still a world better than the nakedly mercantile Americans or the downright vile Belgians) that wouldn't necessarily mean he wouldn't or couldn't work with a good Sikh gentleman or a colonial merchant looking to see to it that a few more or less modern firearms find their way into anti-Belgian hands.

 In fact, gun-running and providing off the books militia training to the damn' near enslaved folks of the Belgian region would be a damn' interesting story - we'd have a few skilled NPC's around for mass combat but couldn't rely on them during more covert sections, we might well have a boat but not massive firepower, and the story would be more about building strength and recruiting allies than go here, slay the monster.

 I like it.
Arnold Putnam
 player, 3 posts
Wed 5 Sep 2018
at 02:06
The Gentlemen's Club - OOC Thread
I'd be down with a gun running/militia training plotline. Arnold's primary motivation is amassing wealth, which, though ignoble, means his best bet is usually going to be siding with the British or their martian allies.

If it's a boat you're after, I can just afford a steam launch on top of the gear I've already chosen and still have 110 pounds to spare (gm rolled really well for my starting wealth), more if we make the boat a joint venture. Should leave enough for fuel and crew expenses, plus some  for cargo to trade.
Korentin
 player, 2 posts
Wed 5 Sep 2018
at 02:10
The Gentlemen's Club - OOC Thread

 I lean towards holding off on the launch until we have a better sense of the group, but I do like the idea of the noble gun-runners striking a blow for freedom (and the crown). ^_^
Arnold Putnam
 player, 4 posts
Wed 5 Sep 2018
at 02:25
The Gentlemen's Club - OOC Thread
That's a fair point! Presumably there'll be more than two of us. With that in mind, I'd probably be mostly interested in obtaining a house and small warehouse in Syrtis Major. Also, I couldn't find any info on ammunition in the rulebook, is it just assumed that it's cheap enough for use to have an effectively limitless supply?
Korentin
 player, 3 posts
Wed 5 Sep 2018
at 02:36
The Gentlemen's Club - OOC Thread

 Well, it would only make sense - although so would rental... Hmmm, we'll see whom and what else we get in the group, and go from there. As for ammunition, you're right they seem to have forgotten that in the book...

 ...but Red Sands, the Savage Worlds sourcebook for Space 1889 suggests:


Bullets, Medium (Pistol & Shotguns up to 2D6+1)    5s/50
Bullets, Large  (Rifles, Shotguns & Machine Guns) 10s/50
Shot & Powder                                      2s/50

Arnold Putnam
 player, 5 posts
Wed 5 Sep 2018
at 02:49
The Gentlemen's Club - OOC Thread
Those numbers seem fine with me, don't mind me and my several hundred rounds of ammunition
Arnold Putnam
 player, 6 posts
Wed 5 Sep 2018
at 02:52
The Gentlemen's Club - OOC Thread
Americans: living up to stereotypes since 1889
GM
 GM, 5 posts
Wed 5 Sep 2018
at 16:04
Re: The Gentlemen's Club - OOC Thread
Korentin:
My initial inclination is towards a half-pay British Naval Officer... The sort of chap who's made the uneasy transition from wet-naval vessels to ones that float around, ended up wherever the hell we end up being and like as not, has found himself decidedly short a boat - there's only a handful of Aphids on Mars for example - and so is free to take on alternative, gainful employment so long as he presents himself to Admiralty house ever so often...

 So obviously something of a loyalist, but since the British are more or less the good guys of the setting (less rather than more, but still a world better than the nakedly mercantile Americans or the downright vile Belgians) that wouldn't necessarily mean he wouldn't or couldn't work with a good Sikh gentleman or a colonial merchant looking to see to it that a few more or less modern firearms find their way into anti-Belgian hands.

 In fact, gun-running and providing off the books militia training to the damn' near enslaved folks of the Belgian region would be a damn' interesting story - we'd have a few skilled NPC's around for mass combat but couldn't rely on them during more covert sections, we might well have a boat but not massive firepower, and the story would be more about building strength and recruiting allies than go here, slay the monster.

 I like it.


Navy man without a ship sounds good to me. Could definitely be an interesting dynamic between the navy man and Arnold, a grudging partnership of mutual interests. I'll PM you about a character sheet.

Yeah a campaign along those lines could be pretty interesting. Leaves room for plenty of role-playing and intrigue as well as some conflict and the journey into the valley itself brings in more of the exploration aspect.

Arnold Putnam:
I'd be down with a gun running/militia training plotline. Arnold's primary motivation is amassing wealth, which, though ignoble, means his best bet is usually going to be siding with the British or their martian allies.

If it's a boat you're after, I can just afford a steam launch on top of the gear I've already chosen and still have 110 pounds to spare (gm rolled really well for my starting wealth), more if we make the boat a joint venture. Should leave enough for fuel and crew expenses, plus some  for cargo to trade.


Korentin:
I lean towards holding off on the launch until we have a better sense of the group, but I do like the idea of the noble gun-runners striking a blow for freedom (and the crown). ^_^



Arnold Putnam:
That's a fair point! Presumably there'll be more than two of us. With that in mind, I'd probably be mostly interested in obtaining a house and small warehouse in Syrtis Major. Also, I couldn't find any info on ammunition in the rulebook, is it just assumed that it's cheap enough for use to have an effectively limitless supply?


Yeah I'd definitely wait to see what the rest of the party consists of before committing to anything like that.

For me this is definitely the best way to set up a campaign though. I may be the GM but it is still in essence a work of collaborative fiction and you are much less likely to quit if the actual campaign direction/style is a group effort. Also really helps to make sure we actually have a bunch of characters who'll mesh together.

Korentin:
Well, it would only make sense - although so would rental... Hmmm, we'll see whom and what else we get in the group, and go from there. As for ammunition, you're right they seem to have forgotten that in the book...

 ...but Red Sands, the Savage Worlds sourcebook for Space 1889 suggests:


Bullets, Medium (Pistol & Shotguns up to 2D6+1)    5s/50
Bullets, Large  (Rifles, Shotguns & Machine Guns) 10s/50
Shot & Powder                                      2s/50


Good call, don't have the savage worlds book myself but happy to use anything useful from it. The one thing with the GDW sourcebook is that it's a bit scattergun and it's lay-out is a bit of a mess, information really comes in a weird order.

For that reason where applicable I'll also be using the Ubiquity rulebook to expand on the Martian background info. It doesn't change anything but expands upon stuff in places and just generally is a lot better at explaining the geopolitics and fauna+flora of the world.

Before we properly get going I'll put up a setting post and mention any houserules etc.

Arnold Putnam:
Those numbers seem fine with me, don't mind me and my several hundred rounds of ammunition


I look forward to you carrying a whole arsenal into the desert :D. Americans and your guns!
Korentin
 player, 4 posts
Wed 5 Sep 2018
at 16:33
Re: The Gentlemen's Club - OOC Thread

 It's basically a reprint of the original and publishing standards were... Different back then. ^_^

 My main expectation for a ship would be an early effort upon our part to pirate a vessel from the Belgians or some Nefarious Allies of theirs, before that we'd need canal boats or exotic native animals!

 With all that said, yes - we want to see what else is coming player wise first!
GM
 GM, 6 posts
Wed 5 Sep 2018
at 16:39
Re: The Gentlemen's Club - OOC Thread
In reply to Korentin (msg # 15):

Yup I don't think you are going to want to take an expensive boat you own deep into 'enemy' territory on a covert mission.

Actually getting to the Coprates will probably be half the fun.
Arnold Putnam
 player, 7 posts
Wed 5 Sep 2018
at 17:59
Re: The Gentlemen's Club - OOC Thread
I mean stealing is just a really profitable way of buying something, so if the words "steal" and "belgian airship" are in the same sentence you can guarantee Arnold would be interested.

Also, he's probably not going to bring all 300 rounds of rifle ammo and 600 rounds of pistol ammo with him all the time, just a solid 30 rounds for each on my person and probably another 30 for each in my saddlebags.

Is 100 pounds a reasonable amount to budget for several months rent for a small residence and secure warehouse in Syrtis Major?
GM
 GM, 9 posts
Wed 5 Sep 2018
at 18:45
Re: The Gentlemen's Club - OOC Thread
In reply to Arnold Putnam (msg # 17):

I'll have a look at the rules, though I suspect they have no prices for rent. But that's equivalent to about £10,000 today so circa £2-3K a month seems more than enough.
GM
 GM, 10 posts
Wed 5 Sep 2018
at 19:56
Re: The Gentlemen's Club - OOC Thread
Yeah nothing on rent unsurprisingly. £100 is also more more like £12k ($15k USD currently, but in terms of spending power essentially $20k pre brexit farce) in modern money as well, a pound was certainly worth a lot back then.

You should certainly be able to afford to rent somewhere for several months at that price, but as for exactly how much it will cost would most likely depends on where your premises are located. The so called British Quarter as the home of must humans in the city is by far the most expensive district in the city.

---

Now that I have a clearer idea of what the campaign actually is any thoughts on the name? I really just opted with 'Canals of the Red Planet' as a placeholder but I'm perfectly fine with keeping it as the name. Otherwise I'm open to suggestions.

I just need to write the setting post, which will also include how I will use the GDW ruleset, as well as re-write the game info and then I'll put an advert up for the game.
Arnold Putnam
 player, 8 posts
Wed 5 Sep 2018
at 20:40
Re: The Gentlemen's Club - OOC Thread
Alright, I'll the residence would probably be in the British Quarter but the warehouse could be in any part of the city. I figure he probably pays for a few months at a time, given that he's gone pretty frequently. If possible, he'd hire guards for the warehouse as well, either trust-worthy Martians or Marines from the American legation who want to supplement their income, which means I'd want someone on staff to see to payroll and manage the legitimate part of the business while I'm away. I'll budget a few hundred pounds for that as well. I'll probably spend most of the rest of my money on various trade goods.

In terms of the illicit business, Arnold would probably mostly import civil war surplus Spencer rifles, mostly because they were cheaper than modern repeating rifles, as well as light pistols, and appropriate ammunition, and then sell them at a decent markup (though given the fact that British pounds and US dollars probably weren't common in the Coprates, he's more than willing to accept payment in the form of trade goods)
Korentin
 player, 5 posts
Wed 5 Sep 2018
at 21:47
Re: The Gentlemen's Club - OOC Thread

 While the Cap'n would likely be able to source surplus Martini-Henries by the case and be perfectly qualified to pick up a few retired soldiers and guides willing or eager to assist with training someone to use them.
Arnold Putnam
 player, 9 posts
Wed 5 Sep 2018
at 21:51
Re: The Gentlemen's Club - OOC Thread
Looks like we have a nifty little operation coming together