Kra B'ol:
Hmmmm, language wise it would be easier to just know basic; on the other hand having a translator droid gives us an NPC to play off of and would be useful with Iaarkahr around. I doubt we all speak wookie and jawa after all. I am going to vote droid. And of course he would build or repurpose the droid. The built in slicing tools and lockpicks? From a previous owner.
What kind of droid were you thinking of? Something akin to one of the roughly humanoid 3PO-style units, or something more miniaturized, similar to the M-TD series of belt-clippable translators?
Kra B'ol:
As for why and how I left Tatooine, that is a combination of several things. Kra has a strong sense of wanderlust and curiosity about what is 'out there' which has made him a touch more adventurous than the average. In addition he is inclined to actually try and build and improve the items he scavenges, not just repaint and sell them. He is driven to create and improve. That made him more likely to wonder and be useful enough to find a ride to do so.
That is the basics. :)
Any idea how he got away from Tatooine? How does his clan feel about his departure? How does he feel?
Iaarkahr:
We already have a marauder in the party? Would I be better off switching to heavy support?
Iaarkahr:
Seraph, what race you thinking of?
Iaarkahr, looks like you may have missed my whole post from before. Check out message #31. :P
Bryce Fines:
Well, law enforcement work with Criminal Informants quite often to start. Many times they will stand on the sidelines while a minor crime is committed so that a larger enterprise can be stopped. Also I would imagine if his law enforcement group was in charge of patrolling an entire sector they are given a bit of leeway and discretion in their operation. So unless one of the party members came up on a warrant that was served to him, I don't think there would be much of a problem. Pretty much like having a Bounty Hunter in the party if you think about it because anybody's name can come up on that Bounty Hunter's list.
That's true! I was envisioning Bryce as being local police, at least to start. It might be easiest having him either as a Sector Ranger or as having been deputized by one already: "You're a criminal? And you aren't in jail already? Perfect, I need your skills. Welcome to law enforcement."
Gives him license to go offworld already, rather than needing to get permission later on. Plus it means traveling with a crowd like this is just part of the job, rather than a truly unusual circumstance. What do you think?
Bryce Fines:
I want to say if you both want like the hand-to-hand sort but want different specializations, I think the Bounty Hunter Gadgeeter has a lot of close up Talents like Stunning Blow, Disorient and Point Blank. Granted the Marauder is the undisputed champ of melee, but it's a thought.
At the same time one of the great things in this system is the ability for each character to be entirely different from each other despite being of the same line.
Seraphmoon's initial character pitch was for a twi'lek Marauder with a dip into Doctor for Pressure Points, to really dish out the Strain. To get all mechanical, that'd be 30 XP to grab Doctor, then 40 XP to buy down the tree to Pressure Points, plus extra XP to beef up the Medicine skill for bonus damage. Going Gadgeteer would let you skip the XP spend for a second specialization and only take 25 XP to hit Stunning Blows, saving 45 XP for other things.
Of course, you could take that 45 XP and spend 30 to dip into Marauder, then start taking Talents from there to beef up your punching. (Or start Marauder and dip into Gadgeteer for the same deal as you would with Doctor, but skipping the Medicine skill.) I rather like Gadgeteer because my person-punchers tend to pack shock gloves. :D
That said, yeah, I see no reason you can't both go Marauder and contribute plenty of goodness to the group. And by "goodness" I mean "very sad people who formerly wanted to kill your squishy friends."