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OOC Cantina.

Posted by The ForceFor group 0
The Force
GM, 1 post
Sat 8 Sep 2018
at 07:13
  • msg #1

OOC Cantina

Welcome! Here's a place to relax, chat, and not have to worry about any stormtroopers ruining your day.
Finlos
Finlos, 1 post
Mon 10 Sep 2018
at 23:28
  • msg #2

OOC Cantina

Hello all, and welcome to our corner of the galaxy.
Kra B'ol
branmac, 1 post
Jawa
Tinkerer
Tue 11 Sep 2018
at 00:28
  • msg #3

OOC Cantina

"Welcome to honest Kra's used goods store! Today we are having a special! Very very good, yes? Half off torches and slightly used pitchforks!"

Greetings all, I will be catering to all your technological needs as well as providing philosophic commentary and comic relief.
KraznyOctobr
KraznyOctobr, 1 post
Tue 11 Sep 2018
at 00:29
  • msg #4

OOC Cantina

Howdy.  So what's on everyone's mind?
Finlos
Finlos, 2 posts
Tue 11 Sep 2018
at 03:18
  • msg #5

OOC Cantina

It looks like the mechanic role is filled.  I'm thinking of taking the heavy spot but not settled on that just yet.
The Force
GM, 3 posts
Tue 11 Sep 2018
at 04:17
  • msg #6

OOC Cantina

Hello everyone! This game is officially full! That was much faster than I anticipated.

It looks like our experience ranges from "played a lot" to "never played before", so it's going to be good times introducing Edge of the Empire to more players. I'm pretty excited, and I hope you are too. :D
EnygmaSoul
EnygmaSoul, 1 post
Tue 11 Sep 2018
at 05:04
  • msg #7

OOC Cantina

hey everyone!

I've decided that I want to play a character themed around "acquisitions," - obtaining things of use for the party through some method.   I've more or less boiled that theme down to three options, and figured since I'm pretty indifferent about which one I go for, I'd leave it up to y'all to cast some votes.

In book order:
a) Explorer (Trader)
b) Smuggler (Thief)
c) Technician (Slicer)
KraznyOctobr
KraznyOctobr, 2 posts
Tue 11 Sep 2018
at 08:48
  • msg #8

OOC Cantina

Thinking I will go Scoundrel and go with a gunslinger feel.  Learning toward him being a reformed criminal that is now in law enforcement of some type but can't shake his underworld reputation. He's a smooth type that always has his hand on his holster and a smile on his face. If that fits with what others are thinking.
Bryce
KraznyOctobr, 3 posts
Tue 11 Sep 2018
at 13:32
  • msg #9

OOC Cantina

My vote would be for Slicer by the way.   Just don't see many of them.
Strata
Strata, 1 post
Tue 11 Sep 2018
at 17:44
  • msg #10

OOC Cantina

Heya everybody!

I'm looking forward to learning because I'm one of the never played befores. I'm pretty open to trying anything but I lean towards roguish types. I'm still looking through the rules but if we need a Pilot I'd happily fill the role. Anything under Smuggler or Explorer looks up my alley though and I'm totally open to suggestions.
seraphmoon
seraphmoon, 1 post
Tue 11 Sep 2018
at 18:34
  • msg #11

OOC Cantina

I'm one of the played-a-lot folks so feel free to ask any questions. The character concept I pitched was for a heavy who specializes in stun damage, but I don't have to go with that if someone else wants to play the heavy. I'm flexible.
The Force
GM, 4 posts
Tue 11 Sep 2018
at 18:43
  • msg #12

OOC Cantina

Always room for two heavies. I believe you'd pitched a brawler type, which pairs well with a more blasty type. With so many less combat-focused teammates, it'd be good to give the enemy two people to focus their attention on while your mechanic, technician, and slicer do their respective jobs. It's a lot easier to repair an engine when you don't have blaster bolts in your insides.
Finlos
Finlos, 3 posts
Tue 11 Sep 2018
at 19:23
  • msg #13

OOC Cantina

Think I've settled on Wookiee for a species.  One option would be as a Bodyguard with the heaviest blaster I can get my hands on.

Then again, a Wookiee Marauder swinging a vibro-axe does have a certain appeal.

And Slicers can be extremely effective.  Security seems to be more on the physical side in Star Wars with not as much effort put into securing computers.  Could lead to some entertaining Decker (from Shadowrun) shenanigans.
Bryce
KraznyOctobr, 4 posts
Tue 11 Sep 2018
at 19:45
  • msg #14

OOC Cantina

For the pilot I would say go Smuggler first because if we are running blockades and tangling with space pirates then Smuggler Pilot is more about the actual maneuvering.  Astrogation is important for the exploring.

A Trandoshan and Wookie merc team would be fun.  Just saying.
Finlos
Finlos, 4 posts
Tue 11 Sep 2018
at 20:17
  • msg #15

OOC Cantina

Has someone else settled on a Trandoshan?

If those two can learn to live and work together, why can't the rest of the galaxy?  All I want to do is make enough credits to retire young enough to enjoy it.......

edit: on second thought, the natural animosity hatred between the two species might make that a bad idea.
This message was last edited by the player at 20:29, Tue 11 Sept 2018.
Strata
Strata, 2 posts
Tue 11 Sep 2018
at 20:49
  • msg #16

OOC Cantina

Ok, I'll probably just go the Smuggler Pilot route then. I'm thinking I'd like to be a Twi'lek race-wise.
EnygmaSoul
EnygmaSoul, 2 posts
Wed 12 Sep 2018
at 02:28
  • [deleted]
  • msg #17

OOC Cantina

This message was deleted by the player at 02:43, Wed 12 Sept 2018.
Brilk'airn
Strata, 3 posts
Wed 12 Sep 2018
at 11:39
  • msg #18

OOC Cantina

Hello folks!

You have a pilot and he prefers to go by Bril for short.
This message was last edited by the player at 11:48, Wed 12 Sept 2018.
Bryce Fines
KraznyOctobr, 5 posts
Wed 12 Sep 2018
at 19:20
  • msg #19

OOC Cantina

Quick question are we being given a ship or are we picking one?
The Force
GM, 5 posts
Wed 12 Sep 2018
at 19:55
  • msg #20

OOC Cantina

My intention is for at least one of your early adventures to involve you getting a ship, rather than starting with one. Bril's backstory gives a good opportunity for me to present you with a ship, though I'd put some obstacles between you and the cockpit to make it interesting. That said, I'd like it to be one the players are happy with. This is one of those places I'm willing to be a little more flexible, much like with species., because there are a whole bunch of ships in Star Wars and playing with them is fun.

If you've got any particular ships in mind you'd like to see as the crew ship, now's a good time to discuss it. If not, I can always choose one for you, though I tend to choose ships based more on aesthetic quality than practicality because I'm like that. Edge of the Empire suggests limiting player groups to a 120,000 credit ship or lower, and while I use that as a guideline, that's another area I'm flexible. Mainly looking to supply you with a vessel that fits a few parameters:

Should fit a party of 6, and not require too much more crew than that.

Shouldn't really piss off the Empire so much, since keeping a low profile is sort of important.

Should be able to land on a planet so you can actually get to it and go places without secondary shuttlecraft.

Not be a YT-1300 because I have feels about using Totally Not The Falcon.
Finlos
Finlos, 5 posts
Wed 12 Sep 2018
at 21:35
  • msg #21

OOC Cantina

One page after the YT-1300 is the YT-2400 which meets your qualifications, and is in your price range, and may be sufficiently not-the-Falcon to avert certain disaster.

Each of the other books has smaller ships which may be suitable as well.
EnygmaSoul
EnygmaSoul, 3 posts
Elomin Slicer
Wed 12 Sep 2018
at 22:05
  • msg #22

OOC Cantina

You know, with all the information there is to keep track of in this system, I'm surprised nobody ever came up with anything along the lines of, I don't know...

some sort of ...like...sheet, thing?  Where you can write down...all the details...of...your...character?  *shrugs, glances at her character details tab, glances at the GM*  Totally weird concept, right?  I think we're just supposed to memorize stuff :)
The Force
GM, 6 posts
Wed 12 Sep 2018
at 22:32
  • msg #23

OOC Cantina

:P

I tend to not use the Character Sheet section of the Details page for my games. Especially in games like Edge of the Empire, where transparency is more important than in D&D style games where you can generally keep your sheet private and still work well as a team, I encourage the use of the Character Description to store your character sheet information.
Kra B'ol
branmac, 2 posts
Jawa
Tinkerer
Wed 12 Sep 2018
at 23:00
  • msg #24

OOC Cantina

Well, for starting ships I can offer a few suggestions.

Wayfarer-class medium transport from the dawn of rebellion book. Plenty of space for crew and passengers, plus cargo capacity. Not fancy but in the right price range.


Incom A-36 Pathfinder scout from Enter the Unknown. $ crew and 4 passengers but almost no cargo. Good scout though.

Ghtroc 720 Light Freighter also from Enter the Unknown, 2 crew and 10 passengers, plenty of cargo, tough as can be and handles like a brick.  :)


E-9 Explorer, a long ranged scout, 4 crew and 4 passengers, a small cargo hold, also from Enter the Unknown.

I personally like them all.
The Force
GM, 7 posts
Thu 13 Sep 2018
at 02:43
  • msg #25

OOC Cantina

All the Star Wars games I've played, and not once have I crewed the Ghtroc. Wanna paint one blue and call it the Hidden Halfshell. Maybe paint "Cowab'unga" on the side. That's Vocce for "victory from shadow".

In all seriousness, those are all good ships. I've had my eyes on the Nova Courier, Starlight-Class, and the YT-2400 too. I was originally thinking about the HWK-1000, but it's a tight squeeze for everyone, and I'm not sure flying a ship that's supposed to have never seen production is appropriately low-profile, but then I shouldn't assume that's such common knowledge in a galaxy of millions of starship designs.

Also, I've listed in the game system thread that because we have a party of 6, everyone will start with a base of 5 Obligation.
Brilk'airn
Strata, 4 posts
Thu 13 Sep 2018
at 03:43
  • msg #26

OOC Cantina

The Starlight-Class looks the coolest. Ideally we don't pick a flying brick but if we do I'll make it purr.
The Force
GM, 8 posts
Thu 13 Sep 2018
at 05:54
  • msg #27

OOC Cantina

I agree. It's been one of my favorite ships for a long time now. My only concern is... why the heck does it have such a weird price? Everything else in the game is stuff like 100,000, 90,000, 120,000. Then you've got the Starlight-class at 69,995. ??? Bonkers.

Oh, for those of you not quite settled on a backstory, feel free to discuss that sort of thing here. You might be able to develop ties with other PCs and create shared NPCs, rather than feeling like you need to make your heroes in a vacuum.
Bryce Fines
KraznyOctobr, 6 posts
Thu 13 Sep 2018
at 08:23
  • msg #28

OOC Cantina

Hey Engyma, can you show me where you got the character sheet from?
Brilk'airn
Strata, 5 posts
Thu 13 Sep 2018
at 14:18
  • msg #29

OOC Cantina

Heaven is a whole section of the site that's got resources for various pbp games. I looked through it's character sheet section and came up with this:

link to a message in another game
EnygmaSoul
EnygmaSoul, 4 posts
Elomin Slicer
Thu 13 Sep 2018
at 15:15
  • msg #30

OOC Cantina

that'd be the one, yup
The Force
GM, 9 posts
Fri 14 Sep 2018
at 01:34
  • msg #31

OOC Cantina

So let me see if I have things right so far.

Bril - A smuggler pilot, stranded on the planet after a deal went south.
Bryce - A gunslinger cop, formerly a criminal.
EnygmaSoul - An intellectual slicer.
Finlos - I like that wookiee. Iffy between Bodyguard or Marauder build, right?
Kra - Jawa mechanic.
seraphmoon - Twi'lek falcon-puncher.

Bril and Bryce pose a challenge: why is the cop working with the criminal instead of turning him in?

If seraphmoon would like to do a Twi'lek Marauder for fisticuffs, Finlos might consider leaning toward the Bodyguard and be our ranged heavy. In a world of blasters, it helps to have the biggest one. (I mean, long as you can take it places with you, and not have guys like Bryce stopping you all the time to see your license.)

What's Kra doing so far from home? And has this Jawa learned to speak Basic, or do we need a translator droid (which would need to have olfactory sensors, as half the Jawa language relies on pheromone control)?
Brilk'airn
Strata, 6 posts
Fri 14 Sep 2018
at 02:28
  • msg #32

OOC Cantina

As a tinkerer Kra could totally have built his own translator droid :P

Bril is only a petty crook at this point. His one smuggling job fell through so he's not even really a smuggler yet. That being said, necessity makes for strange bedfellows?

And I can't be the only crook! Slicing has got to lean more towards the illegal side of the spectrum and honestly how useful are muscly types that don't get their hands a little dirty from time to time?

EDIT: Also I think I've got my sheet all done and up. The background is pretty barebones still so I'll probably add more specifics down the road.
This message was last edited by the player at 02:33, Fri 14 Sept 2018.
The Force
GM, 10 posts
Fri 14 Sep 2018
at 02:30
  • msg #33

OOC Cantina

Oh, I didn't mean to imply that you're the only crook, just the only one who's given me a solid backstory involving your life of crime yet. However brief that chapter of your life may have been so far. :P

But Bryce has Dutybound as an Obligation, and I'm taking that to mean things will go very badly if he doesn't turn you, in particular, in. Because of the having a solid backstory re: your life of crime and such.
Brilk'airn
Strata, 7 posts
Fri 14 Sep 2018
at 02:34
  • msg #34

OOC Cantina

Maybe I shoulda put some ranks in deception. :P
Finlos
Finlos, 6 posts
Fri 14 Sep 2018
at 06:23
  • msg #35

OOC Cantina

In reply to The Force (msg # 31):

At this point I'm think I'm fairly settled on the Marauder.

Ladies and Gentlemen, meet Iaarkahr, Wookiee Marauder extraordinaire.

Larger and bulkier than most wookiees, which is saying a lot, Iaarkahr is sparsely equipped yet still found the funds to purchase and wield a vibro-axe taller than most humans.  He is one of the friendliest Wookiees you will ever meet but he sees combat as a personal challenge where he aims to be the best.  So far, he is not wrong.

There's more, but it's late here and I really should get some sleep.
The Force
GM, 11 posts
Fri 14 Sep 2018
at 06:41
  • msg #36

OOC Cantina

And you have been renamed to Iaarkahr! I imagine the pair of Marauders would likely have a good time sparring together. Do you think they'd know each other already?
Kra B'ol
branmac, 3 posts
Jawa
Tinkerer
Fri 14 Sep 2018
at 12:22
  • msg #37

OOC Cantina

Hmmmm, language wise it would be easier to just know basic; on the other hand having a translator droid gives us an NPC to play off of and would be useful with Iaarkahr around. I doubt we all speak wookie and jawa after all. I am going to vote droid. And of course he would build or repurpose the droid. The built in slicing tools and lockpicks? From a previous owner.

As for why and how I left Tatooine, that is a combination of several things. Kra has a strong sense of wanderlust and curiosity about what is 'out there' which has made him a touch more adventurous than the average. In addition he is inclined to actually try and build and improve the items he scavenges, not just repaint and sell them. He is driven to create and improve. That made him more likely to wonder and be useful enough to find a ride to do so.

That is the basics.  :)
Iaarkahr
Finlos, 7 posts
Fri 14 Sep 2018
at 15:58
  • msg #38

OOC Cantina

We already have a marauder in the party?  Would I be better off switching to heavy support?
seraphmoon
seraphmoon, 2 posts
Fri 14 Sep 2018
at 16:00
  • msg #39

OOC Cantina

I was planning on going Marauder with my character. There's no reason we can't have two, though.
Bryce Fines
KraznyOctobr, 7 posts
Fri 14 Sep 2018
at 20:34
  • msg #40

OOC Cantina

Well, law enforcement work with Criminal Informants quite often to start.  Many times they will stand on the sidelines while a minor crime is committed so that a larger enterprise can be stopped.  Also I would imagine if his law enforcement group was in charge of patrolling an entire sector they are given a bit of leeway and discretion in their operation.  So unless one of the party members came up on a warrant that was served to him, I don't think there would be much of a problem.  Pretty much like having a Bounty Hunter in the party if you think about it because anybody's name can come up on that Bounty Hunter's list.
Iaarkahr
Finlos, 8 posts
Fri 14 Sep 2018
at 20:41
  • msg #41

OOC Cantina

Funny you should mention Bounty Hunter s.  That's exactly how my last campaign ended.......  grump, complain.

Seraph, what race you thinking of?
Bryce Fines
KraznyOctobr, 8 posts
Fri 14 Sep 2018
at 20:48
  • msg #42

OOC Cantina

I want to say if you both want like the hand-to-hand sort but want different specializations, I think the Bounty Hunter Gadgeeter has a lot of close up Talents like Stunning Blow, Disorient and Point Blank.  Granted the Marauder is the undisputed champ of melee, but it's a thought.

At the same time one of the great things in this system is the ability for each character to be entirely different from each other despite being of the same line.
The Force
GM, 12 posts
Fri 14 Sep 2018
at 21:23
  • msg #43

OOC Cantina

Kra B'ol:
Hmmmm, language wise it would be easier to just know basic; on the other hand having a translator droid gives us an NPC to play off of and would be useful with Iaarkahr around. I doubt we all speak wookie and jawa after all. I am going to vote droid. And of course he would build or repurpose the droid. The built in slicing tools and lockpicks? From a previous owner.


What kind of droid were you thinking of? Something akin to one of the roughly humanoid 3PO-style units, or something more miniaturized, similar to the M-TD series of belt-clippable translators?

Kra B'ol:
As for why and how I left Tatooine, that is a combination of several things. Kra has a strong sense of wanderlust and curiosity about what is 'out there' which has made him a touch more adventurous than the average. In addition he is inclined to actually try and build and improve the items he scavenges, not just repaint and sell them. He is driven to create and improve. That made him more likely to wonder and be useful enough to find a ride to do so.

That is the basics.  :)


Any idea how he got away from Tatooine? How does his clan feel about his departure? How does he feel?

Iaarkahr:
We already have a marauder in the party?  Would I be better off switching to heavy support?


Iaarkahr:
Seraph, what race you thinking of?


Iaarkahr, looks like you may have missed my whole post from before. Check out message #31. :P

Bryce Fines:
Well, law enforcement work with Criminal Informants quite often to start.  Many times they will stand on the sidelines while a minor crime is committed so that a larger enterprise can be stopped.  Also I would imagine if his law enforcement group was in charge of patrolling an entire sector they are given a bit of leeway and discretion in their operation.  So unless one of the party members came up on a warrant that was served to him, I don't think there would be much of a problem.  Pretty much like having a Bounty Hunter in the party if you think about it because anybody's name can come up on that Bounty Hunter's list.


That's true! I was envisioning Bryce as being local police, at least to start. It might be easiest having him either as a Sector Ranger or as having been deputized by one already: "You're a criminal? And you aren't in jail already? Perfect, I need your skills. Welcome to law enforcement."

Gives him license to go offworld already, rather than needing to get permission later on. Plus it means traveling with a crowd like this is just part of the job, rather than a truly unusual circumstance. What do you think?

Bryce Fines:
I want to say if you both want like the hand-to-hand sort but want different specializations, I think the Bounty Hunter Gadgeeter has a lot of close up Talents like Stunning Blow, Disorient and Point Blank.  Granted the Marauder is the undisputed champ of melee, but it's a thought.

At the same time one of the great things in this system is the ability for each character to be entirely different from each other despite being of the same line.


Seraphmoon's initial character pitch was for a twi'lek Marauder with a dip into Doctor for Pressure Points, to really dish out the Strain. To get all mechanical, that'd be 30 XP to grab Doctor, then 40 XP to buy down the tree to Pressure Points, plus extra XP to beef up the Medicine skill for bonus damage. Going Gadgeteer would let you skip the XP spend for a second specialization and only take 25 XP to hit Stunning Blows, saving 45 XP for other things.

Of course, you could take that 45 XP and spend 30 to dip into Marauder, then start taking Talents from there to beef up your punching. (Or start Marauder and dip into Gadgeteer for the same deal as you would with Doctor, but skipping the Medicine skill.) I rather like Gadgeteer because my person-punchers tend to pack shock gloves. :D

That said, yeah, I see no reason you can't both go Marauder and contribute plenty of goodness to the group. And by "goodness" I mean "very sad people who formerly wanted to kill your squishy friends."
seraphmoon
seraphmoon, 3 posts
Fri 14 Sep 2018
at 21:38
  • msg #44

OOC Cantina

In reply to Iaarkahr (msg # 41):

I was planning on going with a Twi'lek, and dipping into Doctor for the Pressure Points talent so I can dish out the Strain damage.
Brilk'airn
Strata, 8 posts
Sat 15 Sep 2018
at 17:15
  • msg #45

OOC Cantina

If you do both go Marauder one having a bit of a doctor flair would be very distinctive.
Iaarkahr
Finlos, 9 posts
Sat 15 Sep 2018
at 17:55
  • msg #46

OOC Cantina

When I thought this character up, I really hadn't considered much beyond 'Throg hit hard'.  There are a number of interesting specializations I can expand into in the future, more should our DM allow Dangerous Covenants.

I was thinking Demolitionist for some entertaining pyrotechnic shenanigans but the Gadgeteer is an interesting choice as well, Bryce.  Although I've always thought of the Bounty Hunter/Gadgeteer as the Batman of the Star Wars universe.
Iaarkahr
Finlos, 10 posts
Wookiee Marauder
Sat 15 Sep 2018
at 19:30
  • msg #47

OOC Cantina

I've also posted my character sheet to my description for those interested in taking a look.

As far as ships go, I'm reasonably neutral here.  Good maneuverability and toughness are important here but a decent cargo hold would also be handy.
Bryce Fines
KraznyOctobr, 9 posts
Sat 15 Sep 2018
at 20:55
  • msg #48

OOC Cantina

Think if I ever get another chance to play Star Wars, I'll go Gadgeteer.

The Order 66 did a show on the spec once to highlight its various talents.  Was a good listen and interesting.
The Force
GM, 13 posts
Sun 16 Sep 2018
at 19:38
  • msg #49

OOC Cantina

A lot of sheets up, and they look good. :D For those wondering how I generally do sheets, Iaarkahr's got the program I use. Harder to modify, but very pretty.

Is anyone in the group native to Tarawa, or have any strong connections there? And do any of our heroes know each other already, or are they all meeting for the first time with the start of this story?
Bryce Fines
KraznyOctobr, 10 posts
Sun 16 Sep 2018
at 20:48
  • msg #50

OOC Cantina

I had a notion that Bryce and his family of criminals were native to Tarawa.
Iaarkahr
Finlos, 11 posts
Wookiee Marauder
Mon 17 Sep 2018
at 00:08
  • msg #51

OOC Cantina

In reply to Bryce Fines (msg # 50):

Part of my background is that I am seeking revenge on my old crew.  Perhaps they left me stranded on Tarawa and you helped me escape?
Villettarech
EnygmaSoul, 5 posts
Elomin Slicer
Mon 17 Sep 2018
at 02:55
  • msg #52

OOC Cantina

I hadn't worked out all the details yet, but I decided to randomly roll my obligation and motivation, and ended up with:

Obligation:  Bounty
Motivation:  Relationship: Sibling
Motivation:  Relationship: Mentor

Given that my people, the Elomin, have been forcibly pressed by the Empire into working our homeworld of Elom's Lommite mines on their behalf, that makes the Sibling motivation easy:  I want to get them out of the mines before they end up worked to exhaustion and death.  I'm not sure what direction I want to go with the Mentor, but I have a half-baked idea that my Bounty is related to taking the slicing skills my mentor taught me, using them in some fashion to try and arrange my sibling's freedom, and failing at the attempt.
The Force
GM, 14 posts
Mon 17 Sep 2018
at 03:29
  • msg #53

OOC Cantina

Hm. Maybe Villettarech's mentor is a Tarawan who was teaching her there, before the Empire abandoned it.
Brilk'airn
Strata, 9 posts
Mon 17 Sep 2018
at 05:18
  • msg #54

OOC Cantina

I see Bril as a fresh face in regards to the underworld. He's basically a petty crook on an unfamiliar planet and pretty much out of his element. Basically he's inadvertently stepped into the big leagues and needs someone to show him the ropes before he gets himself totally in over his head.
The Force
GM, 15 posts
Mon 17 Sep 2018
at 06:30
  • msg #55

OOC Cantina

Well, he's in luck! Most of the underworld is a fresh face here, since Imperial presence was too strong for overt crime until fairly recently. Before that, everything was pretty pristine, except where white collar crime is concerned. Imperials like to keep up appearances, after all.

Slicers were likely much more common than burglary sorts. And any physical types were likely in the employ of Imperial authorities or apparently-squeaky-clean businesses. That's the sort of world I'm imagining. Except now with the Empire just up and taking off, there's a huuuuge power vacuum in place.
Bryce Fines
KraznyOctobr, 11 posts
Mon 17 Sep 2018
at 11:22
  • msg #56

OOC Cantina

I had this image that Bryce's family only recently started hitting the larger scale of their operations.  Maybe before the Imperial presence started to slip they were pretty much just catering to small vices.  Moonshine runners basically that smuggled in some spice, alcohol, the occasional run of weapons for a blaster enthusiast or collector but nothing much larger.  Then when the Imperials started withdrawing they were poised to make a much larger splash since they already had the infrastructure and smuggling paths mapped.


I'm all about saving stranded wookies.  Could see a scene of your wookie fighting someone with an axe and if someone tries to intervene he just pops his blaster out to shoot them.  Fair fight and all.
Kra B'ol
branmac, 4 posts
Jawa
Tinkerer
Mon 17 Sep 2018
at 23:50
  • msg #57

OOC Cantina

What kind of droid were you thinking of? Something akin to one of the roughly humanoid 3PO-style units, or something more miniaturized, similar to the M-TD series of belt-clippable translators?

I am pretty open, though I do like the M-TD idea slightly better. It provides the translation functions but no really overpowering benefit. That said a full size protocol/translation droid offers more independence as an NPC.


Any idea how he got away from Tatooine? How does his clan feel about his departure? How does he feel?

I am thinking Kra started out out as one of the Jawa living and working in Mos Eisley or Tachi Station. You see some of them wondering in the background of the movies, probably working odd jobs or for small businesses?
From there the transition to crew on a skip that was desperate for a mechanic would seem a reasonable step. Possible a connection to one of the other players there? In any regard, that initial trip leads to Tarawa and the current state of affairs.

As far as the clan goes, his wonderlust is unusual but only in intensity. They spend a lot of time wondering and scavenging. So that part could be considered an eccentricity, or the fact he left could be considered madness. On the other hand part of his obligation is to his family, in part him sending back and looking for ways to aid the clan, which would probably be seen in a positive light.
Over all I see him as that eccentric uncle that is occasionally of use to the rest of the family.


Definitely open to connections to the other characters. Who knows, maybe the little ankle biter helped out the Wokee in a fight. :)
The Force
GM, 16 posts
Tue 18 Sep 2018
at 02:58
  • msg #58

OOC Cantina

Alright, I've been doing things. Part of it has been to help my keeping track of things: I statted you all up using OggDude's Character Generator to the best of my ability, base on what you've presented to me so far. Established you as a Group so I could assign and track group resources. After much waffling, settled on a ship for you, and been getting things in that regard ready.

So Bril's pitch was to be part of a smuggling operation, a deal went down on Tarawa, things went bad, and now everyone's arrested and Bril is left free, with knowledge of where the ship is. Iaarkahr and Kra at the very least are both from offworld and got dumped on Tarawa by their respective crews. So with at least half the party having that backstory...

Bril, how would you feel about not being the last of your crew? If you, Iaarkahr, and Kra were part of the same crew, that would connect you together. Maybe just the captain was arrested/killed, leaving the rest of you more or less free and in possession of your own ship.

Bryce, it sounds like you're angling toward already being either a Ranger or a cop deputized by one. Do you think you and Villettarech would be on cooperative terms already? Maybe she or her mentor worked with your family. Maybe her mentor is in your family.

Seraphmoon, where do you think your fighter would come in? Also, do they have a name yet?
Brilk'airn
Strata, 10 posts
Tue 18 Sep 2018
at 03:03
  • msg #59

OOC Cantina

I'm fine with not being the last of my crew. Seems like a good fit and then even though Bril's still kinda flapping in the wind, he's not alone.
Bryce Fines
KraznyOctobr, 12 posts
Tue 18 Sep 2018
at 04:28
  • msg #60

OOC Cantina

I like the idea of Bryce being deputized without much fanfare or instruction.  Sort of flipping a star at him and telling him to get ready for a fight sort of scenario.  Afterward he might have actually taken the oaths and such.  Thinking that maybe a ranger was preparing to defend a small town and Bryce was there drunk after getting out of prison.  The ranger recognized him as someone that knew his way around a blaster so he took an unlikely chance.  Defending the innocent and the weak appealed to Bryce, especially after prison and so he took to the position.  Could even say they tried to remove him from service after finding out who he was but he had already done his duty and earned at least his chance.

I do think it would be interesting if the mentor was part of the Fines family in some fashion.  Could also see Bryce and Villettarech having worked together or at least know of each other.

Sort of piecing more of his backstory together as I can sit down and do some work.  Thinking that he had little cause to question his family until a botched heist got his brother killed and him arrested.  Thinking his brother was young and out to prove himself, not ready for what was about to happen.  An innocent that his family allowed to die for their profits.  That was sort of his "oh crap" moment.
The Force
GM, 17 posts
Tue 18 Sep 2018
at 23:29
  • msg #61

OOC Cantina

Ooooh!

I was thinking "Bryce gets deputized for a case, a few days/weeks later case is still going, opening crawl." Was considering statting up the Ranger, along with V's mentor. How much time are you thinking has passed? While it might be tough to get him into the Sector Rangers during this time of crisis (especially with his background), he could easily take that experience and sign up for the local police force with relatively little training and time put in; they're suddenly overworked and understaffed with the Empire's departure, so any protests they put in to having you among their number would be basically a formality before they toss you a badge and send you to work. On the other hand, if Bryce is deputized by a Special Enforcement Officer, Bryce could continue working on finishing the mission and technically be within his authority as given by the SEO. After that, I'm sure any enforcement agency would be falling over itself to get him in their number.

When you say "Bryce's family", do you mean his parents and siblings, or do you mean The Family? Like, is there a crime syndicate one can enter, or is it all literally his relatives?

Which brings me to another question! Anyone wanna name some NPCs? :D Here's who I have that needs names:

Head of Bryce's family.
Bryce's police chief.
Bryce's Sector Ranger/SEO mentor.
Bril's smuggler captain.
Villettarech's slicer mentor (likely also in Bryce's family).
V's brother
Brilk'airn
Strata, 11 posts
Wed 19 Sep 2018
at 18:51
  • msg #62

OOC Cantina

Well for the captain we could combine two of the most famous, Mal and Jack, for a Captain Jalmack.

For V's slicer mentor I'm trying to think of famous fictional hackers and the first one that comes to mind is Oracle/Barbara Gordon so maybe some play on that.

Naming is hard.
The Force
GM, 18 posts
Sun 23 Sep 2018
at 19:47
  • msg #63

OOC Cantina

Alright, I've settled on Captain Jalmac for the ship's previous captain. The plan is to include him in a scene before he's removed from the group, make him a little more real than just a name in a backstory.

Does anyone have more ideas or questions, or thoughts on my earlier questions?
Bryce Fines
KraznyOctobr, 13 posts
Sun 23 Sep 2018
at 20:57
  • msg #64

OOC Cantina

I would think the Bryce "family" would be a great deal of immediate family but also a few cousins, aunts and uncles that are more family friends than family.  Also this would be that sort of extended family of someone's cousin's brother's wife's son.  That sort of extended family that receives a generic title of "kin."


Cornellius S. Fines might be a good name for the head of the family.  I would say this is probably Bryce's uncle.

Jessup Matthews might be a good name for the mentor/sector ranger that recruited Bryce.


Police Chief Amedee Dempsey.  Just kind of fun to say.
The Force
GM, 19 posts
Mon 24 Sep 2018
at 22:05
  • msg #65

OOC Cantina

Beautiful. Here's who I've got so far:

Cornellius S. Fines - Head of the Fines Family
Gorbara Fines - Master slicer
Chief Amedee Dempsey - Police Chief
Jessup Ma’thuz - Special Enforcement Officer
Captain Jalmac - Owner of the ship
??? - Villettarech’s brother

Trying to Star Wars up the ranger's name a little. Does this all look good?

How are the characters coming along? I'd like to get a name for seraphmoon, and a general idea of where that character's at and where they're going, before I lay down an opening post. V's brother is lower priority at the moment, as he's on another planet.

Here's a thought: sometimes there are rolls everyone will have to make that don't require choices, like initiative or the Destiny Pool. How would the group feel if I did the die rolls for some things like that to speed us along?
Brilk'airn
Strata, 12 posts
Mon 24 Sep 2018
at 23:24
  • msg #66

OOC Cantina

That's fine by me. It's gonna be a random number no matter what but this way I've got a scapegoat.
Bryce Fines
KraznyOctobr, 14 posts
Tue 25 Sep 2018
at 03:03
  • msg #67

OOC Cantina

Just gotta get in mind my Rapid Reactions.
Iaarkahr
Finlos, 12 posts
Wookiee Marauder
Tue 25 Sep 2018
at 18:18
  • msg #68

OOC Cantina

I don't mind having Kra, Brilk, and myself being part of the same crew.  Maybe we were part of a larger crew who were all abandoned together?  I may be the only one who's cranky enough to rip his arms out of their sockets seek revenge for the abandonment.

Then Bryce still helped me out at some point (maybe I helped him out as well somewhere along the line?) and he's looking for a ship to gallivant around the galaxy so he can book passage / join our crew.

That still leaves Seraph and Villettarec.
The Force
GM, 20 posts
Tue 25 Sep 2018
at 20:15
  • msg #69

OOC Cantina

All the plans I've got cooked up involve these things happening very recently, like as part of the opening scene. From the sounds of it, you guys were more thinking of having the Ranger and loss of the Captain be in the relatively distant past. I think I can work with that, long as I know what expectations I'm working with.

So Bryce, how long ago were you recruited, and how long have you been officially in law enforcement? I'm angling to not start you in the Sector Rangers yourself, because that would give you a level of authority basically everywhere the game goes that I'm not prepared for. Giving you law enforcement authority on a single planet isn't too bad.

Iaarkahr, Bril, and Kra, how long ago did you end up stranded on Tarawa? Has your ship been there long? My plan was to start the game with the group fleeing from the death of the captain, trying to get to the ship while you still have it. Does that work, or did you have something else in mind?

Now that I think about it, I should probably go more into my expectations of the opening situation.

As I see it, we have the following: Bril, Iaar and Kra are crewmembers of the Silver Thorn under smuggler Captain Jalmac, having run the blockade to Tarawa delivering something to the Fines family. Bryce is under orders from Chief Dempsey, who is in turn under orders from Minister Kollos, to acquire the Silver Thorn by whatever means necessary. It's the only starship on the planet capable of running that blockade, now that the starfighters have all been relocated. If Bryce can get offworld, he and his team can either find supplies to get planetside or allies to shoot down the blockade. The Fines want the ship so they can start to take control the planet's supply chain, essentially making them the new government.

Thoughts?
Iaarkahr
Finlos, 13 posts
Wookiee Marauder
Wed 26 Sep 2018
at 01:56
  • msg #70

Re: OOC Cantina

The Force:
All the plans I've got cooked up involve these things happening very recently, like as part of the opening scene. From the sounds of it, you guys were more thinking of having the Ranger and loss of the Captain be in the relatively distant past. I think I can work with that, long as I know what expectations I'm working with.

Iaarkahr, Bril, and Kra, how long ago did you end up stranded on Tarawa? Has your ship been there long? My plan was to start the game with the group fleeing from the death of the captain, trying to get to the ship while you still have it. Does that work, or did you have something else in mind?

I'm good with being stranded recently.  Maybe the good Captain thought to cut us out of our share of the loot and he's still trying to get off planet and run the blockade.  Either way, we (I!) still want to have words with him.

The Force:
As I see it, we have the following: Bril, Iaar and Kra are crewmembers of the Silver Thorn under smuggler Captain Jalmac, having run the blockade to Tarawa delivering something to the Fines family. Bryce is under orders from Chief Dempsey, who is in turn under orders from Minister Kollos, to acquire the Silver Thorn by whatever means necessary. It's the only starship on the planet capable of running that blockade, now that the starfighters have all been relocated. If Bryce can get offworld, he and his team can either find supplies to get planetside or allies to shoot down the blockade. The Fines want the ship so they can start to take control the planet's supply chain, essentially making them the new government.

Thoughts?

Possibly we have our ship but the good Captain escaped and we want to hunt him down.  Or maybe we have him captive and we can turn him in for a bounty of our own, like he owes the local crime lord some Obligation.  Or both in order.  It sounds like we have a vested interest in getting our ship quickly so we can keep possession of it.

Random related note: some years ago I played in a Silverthorn campaign with my local group, so I like the ship name.
Bryce Fines
KraznyOctobr, 15 posts
Wed 26 Sep 2018
at 02:15
  • msg #71

Re: OOC Cantina

Just a couple of ideas to toss around.  First could say the Ranger that recruited him is an alien of some sort.  For some reason Kel Dor comes to mind.

Perhaps he was recruited for the gun fight, but when the authorities came they still arrested him anyway due to his background.  The Ranger and the Chief came in to push him toward helping on this case due to his underworld connections and his usefulness at the town.
The Force
GM, 21 posts
Thu 27 Sep 2018
at 01:51
  • msg #72

Re: OOC Cantina

Ooo. So maybe instead of Bril and company having gotten away, they're the ones who got arrested, and now the whole group is conscripted by to deal with the problem together.

Once I get settled Obligation numbers from everyone, and a name and general identity from seraphmoon, I think it'll be time to post the opening scene.

For those interested, I've found a whole bunch of neat images that could be used as character art, particularly for Iaarkahr and seraph's brawler. (Iaarkahr's inventory perked my interest in looking up an armored wookiee. Turns out there's a bunch.)

Kra, wanna post up your character sheet to your Character Description? And how's everyone feeling about their sheets so far? Are any of them done and ready to go?
This message was last edited by the GM at 01:52, Thu 27 Sept 2018.
Brilk'airn
Strata, 13 posts
Thu 27 Sep 2018
at 18:13
  • msg #73

Re: OOC Cantina

Bril isn't gonna like being conscripted but I'm fine with it. And I think mine sheet done and ready to go.
Bryce Fines
KraznyOctobr, 16 posts
Mon 1 Oct 2018
at 03:20
  • msg #74

Re: OOC Cantina

Pew pew...

So how it's going folks?
The Force
GM, 22 posts
Mon 1 Oct 2018
at 03:59
  • msg #75

Re: OOC Cantina

I'm doing petty good, myself. Looks like things on my end are coming together, been brushing up on the rules and GM techniques specific to this game. It's been about two weeks since we heard from half the cast, though. When I was talking about maintaining a relaxed posting rate, I didn't quite mean encased in carbonite. :P

Kra, seraph, V, you three still with us?
Bryce Fines
KraznyOctobr, 17 posts
Mon 1 Oct 2018
at 20:35
  • msg #76

Re: OOC Cantina

Guessing a check in is in order eh?

Present!
Iaarkahr
Finlos, 14 posts
Wookiee Marauder
Mon 1 Oct 2018
at 22:43
  • msg #77

Re: OOC Cantina

"Woooaaaaarrahaarrr!"

[Also checking in!]
Brilk'airn
Strata, 14 posts
Tue 2 Oct 2018
at 00:24
  • msg #78

Re: OOC Cantina

*waves*
The Force
GM, 23 posts
Wed 3 Oct 2018
at 19:20
  • msg #79

Re: OOC Cantina

I've gotten word from seraph that life is simply very busy at the moment, but now our twi'lek brawler has a name: Odol Giruz! It's been two weeks now since the last login of our jawa or elomin, and two days since I sent PMs hoping to get their attention. I'm concerned now, but at the very least we have a party of four. Hopefully Odol can find some free time and we can figure out some more about the character.

I'd be tempted to start with just the three of us here, though it would take some adjusting Obligation (since I was assuming a party of 6 when I said everyone starts with 5. If you start with 10, you'll be able to take beefier options if you choose to take more obligation (since you can never more than double your starting amount).
The Force
GM, 24 posts
Mon 8 Oct 2018
at 08:26
  • msg #80

Re: OOC Cantina

Alright, so it's looking like I should prepare to begin with just the three of us already ready to go, before we lose so much momentum this game dies before it begins. Odol and the others can join us later, when they're ready. Bryce, if you could fill in your total/remaining XP and your Defenses, and Bril, if you could put in your remaining XP as well, I think that'll be all we need.

If anyone has experience with this, please let me know, but my understanding is that characters with differing XP totals, as in characters coming in later than everyone else, aren't hindered in their ability to contribute to the group and have a good time compared to people who've been gaining XP longer. With that in mind, I'm considering two options: simply having people gain XP for what they participate in, or giving acquired group XP to everyone regardless of whether they join the group later. I'm leaning toward the first; while when Odol and the other two are able to make it, they'll end up with lower XP than everyone else, it'll be as much as they got for popping in late. On the other hand, I don't want them to feel less part of the group. Any thoughts?
This message was last edited by the GM at 08:27, Mon 08 Oct 2018.
Brilk'airn
Strata, 15 posts
Tue 9 Oct 2018
at 00:54
  • msg #81

Re: OOC Cantina

That'll work for me! I vote for everyone getting XP individually and I added a box for the unspent XP that I don't have.
Bryce Fines
KraznyOctobr, 18 posts
Tue 9 Oct 2018
at 10:40
  • msg #82

Re: OOC Cantina

The game honestly lends itself well to unbalanced xp.  So it shouldn't be a problem to introduce people at a reduced xp.  I mean obviously if we are say Knight level and they are starting there will be issues, but small increments aren't a problem from my experience.

I also need to add in my two talents.  So I'll get on that.
Iaarkahr
Finlos, 15 posts
Wookiee Marauder
Wed 10 Oct 2018
at 05:29
  • msg #83

Re: OOC Cantina

I'm in favour of individual xp.

And I agree with Bryce in that the game is flexible enough that slightly different xp levels aren't too much of a problem.  Something I have noticed is that all minions/rivals/nemesis are -not- created equal which may cause problems if the xp difference is too great.
The Force
GM, 26 posts
Wed 10 Oct 2018
at 06:30
  • msg #84

Re: OOC Cantina

With this in mind, I've opened up the first thread! The other players can join us when they're ready. I'll track the XP of people based on presence. Should be easy enough for anyone coming in late to still be part of things.

I was reading EotE anecdotes on various forums, and one redditor was talking about having been in a game where some characters had 150 XP, and others had over 1000, and no one felt left behind. I'm taking that as a pretty positive sign that this won't go too badly.
Bryce Fines
KraznyOctobr, 19 posts
Thu 11 Oct 2018
at 10:34
  • msg #85

Re: OOC Cantina

Sorry I didn't get anything done last night.  Spent the night in the ER with my son having an asthma attack.  Will try for something today.  Once again my apologies.
Brilk'airn
Strata, 16 posts
Thu 11 Oct 2018
at 18:00
  • msg #86

Re: OOC Cantina

Oh jeez, I hope all's well now. I'll try to get something up before I've got to leave for class in an hour here.
The Force
GM, 27 posts
Thu 11 Oct 2018
at 18:48
  • msg #87

Re: OOC Cantina

Yeah, no need to apologize for emergency stuff. Just if you were mean to someone's mom or something like that. Take what time you need, and RL comes first.
The Force
GM, 29 posts
Mon 15 Oct 2018
at 21:01
  • msg #88

Re: OOC Cantina

Doing alright, Bryce? You're up next. All eyes are on you. You have vital choices to make. The entire fate of the planet rides on your shoulders. Without your clear ability to make snap decisions that don't get the group killed, everyone will die a horrible, painful death.

No pressure. :D

(Also, to be clear, none of the PCs are in life-threatening danger at the moment. The Fines family don't want to kill Bryce because he's a family member, and they want to bring in Bril and Iaar as undamaged as possible for their processing. Don't worry, everybody, I set things up so you won't die immediately!)
The Force
GM, 30 posts
Thu 18 Oct 2018
at 18:14
  • msg #89

Re: OOC Cantina

Well that's disheartening. Bryce hasn't logged in for about a week, either. So it looks like just the three of us. What do you think? Proceed with just you two, or should I advertise for more players and try again?
Brilk'airn
Strata, 18 posts
Thu 18 Oct 2018
at 19:14
  • msg #90

Re: OOC Cantina

Ideally, I'd like to proceed with just the two of us while you get a few new players. If they can jump into what we've got going on as soon as their characters are done it'd probably retain players a little better.
Iaarkahr
Finlos, 17 posts
Wookiee Marauder
Sat 20 Oct 2018
at 03:56
  • msg #91

Re: OOC Cantina

Yeah, we can continue with the two we have.  Should be interesting.
The Force
GM, 31 posts
Sun 21 Oct 2018
at 03:35
  • msg #92

Re: OOC Cantina

Alright, I'll be in a position to keep us moving soon, and I've also found some friends in another Star Wars game who've shown interest in joining us here. In the meantime, I have removed the three players who've been gone more than two weeks, and put their characters onto myself so their data is saved in case they come back. I'm just not at my computer for the moment, so moving forward could be troublesome. I'll see if I can find the time while here, but can't make promises tonight.
Brilk'airn
Strata, 19 posts
Sun 21 Oct 2018
at 03:54
  • msg #93

Re: OOC Cantina

Sounds great! And take your time, if we haven't disappeared yet then I doubt we'll go anywhere over another day or two.
FPSMC
FPSMC, 1 post
Thu 25 Oct 2018
at 07:58
  • msg #94

Re: OOC Cantina

Hello, everyone! I'll be making a character and joining you, although I'll be slow until Monday because I have a wedding to go to this weekend. Some of you may have known me as Jirana Narisha, a character I played (briefly) in a couple of Force and Destiny games that never got far.
The Force
GM, 33 posts
Thu 25 Oct 2018
at 08:07
  • msg #95

Re: OOC Cantina

Welcome to the game! Unfortunately I haven't been involved in any Force & Destiny games, just several Edge of the Empire and one Age of Rebellion thusfar. I'm working my way towards the Force end of the spectrum.

And no worries about the wedding adventure! Those are pretty important to people, from my understanding. :P
Brilk'airn
Strata, 21 posts
Twi'lek Pilot
Thu 25 Oct 2018
at 16:17
  • msg #96

Re: OOC Cantina

Heya! Welcome!

I think we've all been pretty patient so as long as you keep coming back you can take all the time you need.
Iaarkahr
Finlos, 19 posts
Wookiee Marauder
Fri 26 Oct 2018
at 00:15
  • msg #97

Re: OOC Cantina

Hello and welcome!  We're a pretty relaxed bunch here, hope you enjoy your stay.
RPO SteamDragon
RPO SteamDragon, 1 post
Fri 26 Oct 2018
at 01:13
  • msg #98

Re: OOC Cantina

Hi Team,

I will be joining the game and will likely be playing a human Force-Sensitive.  It is just not Star Wars unless someone feels 'a disturbance in the Force'. :-)

I welcome any input on what such a character could be.  And if someone else wants to play the Jedi, I can easily do something else.
This message was last edited by the player at 04:56, Sat 27 Oct 2018.
Vol Miepen
Isenax, 1 post
Sat 27 Oct 2018
at 23:52
  • msg #99

Re: OOC Cantina

Greetings all.  Almost done with my character.
The Force
GM, 35 posts
Sun 28 Oct 2018
at 00:07
  • msg #100

Re: OOC Cantina

Welcome Vol!

Vol here is a bounty hunter, a gran with excellent marksmanship skills. He'll be invaluable in keeping people away from our more easily squished crew members.

Which reminds me! Bril, Iaar, please each of you give me a roll of one Force Die. I believe the code for that in the Die Roller would be "1F". I never put together the Destiny Pool, so we'll start that with you two and add in more points as we add in heroes.
Iaarkahr
Finlos, 20 posts
Wookiee Marauder
Sun 28 Oct 2018
at 01:32
  • msg #101

Re: OOC Cantina

21:31, Today: Iaarkahr rolled no successes, 2 dark force points using the Star Wars Edge of the Empire with a dice pool of 1f.  force pool.

Apparently I've been a bad, bad wookiee....

Brilk'airn
Strata, 22 posts
Twi'lek Pilot
Sun 28 Oct 2018
at 04:42
  • msg #102

Re: OOC Cantina

22:38, Today: Brilk'airn rolled no successes, 1 light force point using the Star Wars Edge of the Empire with a dice pool of 1F ((9(F))).

Evens us out just a bit.
The Force
GM, 36 posts
Sun 28 Oct 2018
at 06:51
  • msg #103

Re: OOC Cantina

Wonderful, thank you. Right now there are three Destiny Points in the pool, 1 Light and 2 Dark. I'll keep track of that in the IC posts.

For those as yet unaware, Destiny Points are snazzy metagame tokens that let us do things bigger and better, or nudge the universe to help us out. Players spend Light Side points and I spend Dark Side points. When a point is spent, it's flipped to the opposite type, so there will always be the same number of Destiny Points running around in an adventure.

You could spend a point to upgrade your die pool (turning a Green Ability die to a Yellow Proficiency die), upgrade an opponent's difficulty pool (turning a Purple Difficulty die to a Red Challenge Die), activate certain abilities, or have something minor in a scene be more convenient for you. The example given in the book is finding a stimpack while quickly scavenging some wreckage.

All this is on page 27 of the Edge of the Empire core rules, and I can answer any more specific questions. :D
FPSMC
FPSMC, 2 posts
Tue 30 Oct 2018
at 09:31
  • msg #104

Re: OOC Cantina

I'm looking in to a mechanic or a slicer, but I haven't settled on anything yet.
Iaarkahr
Finlos, 21 posts
Wookiee Marauder
Wed 31 Oct 2018
at 12:48
  • msg #105

Re: OOC Cantina

Been a busy few days but I hope to get a post in tonight
Brilk'airn
Strata, 25 posts
Twi'lek Pilot
Wed 31 Oct 2018
at 19:27
  • msg #106

Re: OOC Cantina

Sounds good! Halloween is Halloween so I won't blame you if you don't though, haha. I'm in no hurry. I'm excited to see the new PC's all fleshed out though.
This message was last edited by the player at 19:33, Wed 31 Oct 2018.
The Force
GM, 40 posts
Wed 31 Oct 2018
at 19:39
  • msg #107

Re: OOC Cantina

Merry Spoopmas, everybody! I'll be around if anyone needs me. :D
Amaya Moondancer
RPO SteamDragon, 2 posts
Sun 4 Nov 2018
at 03:56
  • msg #108

Re: OOC Cantina

Team,

Amaya (your new friend and my PC) is about to join your game.

To most people on Tarawa, Amaya is just a guttersnipe with a set of droid cybernetic eyes badly fused to a living form.  But Amaya was once a promising young padawan as the Republic fell several decades ago.  Fleeing Palpatine, Vader and their clone army, Amaya and her old Master were able to escape the initial slaughter of the Jedi.  But Amaya was not skilled enough to mask her Force presence even when unconscious.  As long as she was alive, she would be found by the forces scouring Coruscant.

Her Master instead carbon-froze her, stilling her thoughts, and secretly put the cryoslab on a freighter heading for the Rim.  The timer was set to defrost Amaya as soon as she was out of the Coruscant system.  But something went wrong and Amaya was frozen for decades.  She was recently defrosted on Tarawa.  The long sleep has cost Amaya her eyes (her blindness was permanent as she was frozen for much longer than Han Solo) and she has a bad set of replacement droid eyes that are barely the equivalent of her original set.

Amaya does not have the perfect control over her Force powers, leading to 'tells'.  Some people tap their foot when they are nervous, tiny things move around Amaya when she is stressed.  So Amaya adopted the persona of a charlatan.  She is a real padawan pretending to be a con artist pretending to be a real padawan.

After a few years of living on the streets, Amaya realizes that she needs to get off planet, there are things she needs to do and people she needs to find.  She is trying to join a starship crew and begin her long journey home.

So this leads to several questions, how well does each other PC want to know Amaya.  Were they there at her defrosting or will she meet them in game? Of those who know her, do they know she is a padawan Force-Sensitive escapee worth a considerable bounty if turned over to the Empire?

Why might she not be turned over to the Empire by the PCs.  Well, first, I imagine even the scum and villainy among the PCs are pretty good guys deep down (ask Han and Lando).  Second, a padawan could be useful for scams and trickery (even discounting long lectures about the Dark Side).  Third, the Empire might prefer no witnesses to their new Sith apprentice rather than pay the bounty and this has occurred to the canny PCs.

I leave it to the players to decide what their relationship with Amaya is.  My default assumption is that they see her as a minor grifter who can (so far) be trusted with minor jobs.   If anyone actually befriends her, they will find a loyal friend in return.  Amaya has lost one family, she doesn't' want to lose another one.

Let me know what you think.  I will post for Amaya IC in a day or two...
Amaya Moondancer
RPO SteamDragon, 3 posts
Sun 4 Nov 2018
at 03:59
  • msg #109

Re: OOC Cantina

Here is a .PDF link to Amaya, soon to be in her Character Description proper.



Corrected link: https://drive.google.com/file/...13w/view?usp=sharing
This message was last edited by the player at 04:46, Sun 04 Nov 2018.
Vol Miepen
Isenax, 2 posts
Male, Gran, Bounty Hunter
Sun 4 Nov 2018
at 14:02
  • msg #110

Re: OOC Cantina

Vol was involved in arresting the smugglers in the first place, and was then deputized by the Sector Ranger. Chief Dempsey then authorized the release of the prisoners into his custody so the group could buy passage offworld on their ship, only to find Captain Jalmac already having sold his crew into slavery for a contract with the Fines family.

Vol is an accomplished marksman, and professional Bounty Hunter.  The specifics of group connection, I'm open to working out in greater detail.  Including Amaya.
Vol Miepen
Isenax, 3 posts
Male, Gran, Bounty Hunter
Sun 4 Nov 2018
at 14:40
  • msg #111

Re: OOC Cantina

Looks cool Amaya.
Brilk'airn
Strata, 26 posts
Twi'lek Pilot
Mon 5 Nov 2018
at 15:05
  • msg #112

Re: OOC Cantina

Sorry I went MIA for a bit. Went on my first cruise ever and it was great but I didn't splurge on the wifi because I was too busy doing everything else I could. I kinda just foolishly assumed there'd be free wifi.

I dig both your characters though! I doubt Bril would know Amaya since he's a fish out of water on Tarawa. And it looks like Vol is just slipping into the gap left by Bryce?
The Force
GM, 42 posts
Mon 5 Nov 2018
at 18:20
  • msg #113

Re: OOC Cantina

No free wifi on a cruise? Well, maybe they felt going without was part of the Getting Away experience. Sounds like it was a good time anyway, and we didn't get too far ahead of you in the meantime, so everything's good. Welcome back! :D

Right! So, Amaya and I were talking a lot about how to fit her into the group, and I meant for all of that to end up visible to everyone else, but kinda dropped the ball and everything stayed in private messages. A huge chunk of my intention for every character is that the whole party is familiar with Tarawa, to the point of it being important to them after managing to get away. For that, I expect that everyone was either picked up by Captain Jalmac here in the first place, Jalmac has a regular route to Tarawa, or you've lived here for a huge chunk of your life.

With Amaya being a regular fixture on the planet since her waking up, she likely would have had prior run-ins with the other PCs one way or another. She might drop tips to a bounty hunter for some cash, or help freighter crew find the latest gossip around town, or maybe even have gotten into an adventure or two. But in any event, everyone's at least seen her before. (She's pretty distinctive, being that she's a human with glowy 3PO eyes.)
Amaya Moondancer
RPO SteamDragon, 5 posts
Mon 5 Nov 2018
at 19:03
  • msg #114

Re: OOC Cantina

My sincere apologies to everyone.  I misunderstood the situation completely. :-(  This is not the best introduction to the game.   I will accept and help with whatever retcon is decided upon.
The Force
GM, 43 posts
Mon 5 Nov 2018
at 20:08
  • msg #115

Re: OOC Cantina

Nothing to apologize for, no worries about that. I'd just like to have the players build some rapport with each other and figure out what everyone's connection is. The goal here is to start off with all the players in the same boat (being hunted by the Fines family together while looking for a way to save the planet from pirates) so that I can put them in the same boat (the Silver Thorn).

So right now we're looking for reasons Amaya is associated with the rest of the team, on the run from the family, and looking to get on the Silver Thorn. Is she working with Vol on this case? Was she already part of the crew and has been sold along with them? Something along those lines.
Amaya Moondancer
RPO SteamDragon, 6 posts
Mon 5 Nov 2018
at 21:06
  • msg #116

Re: OOC Cantina

Amaya was defrosted as early as a few years ago and somewhere far from Coruscant (which could well be Tarawa).  She could have encountered the crew anywhere from then to yesterday.  They may even been those who defrosted her (surprise!).
Iaarkahr
Finlos, 23 posts
Wookiee Marauder
Wed 7 Nov 2018
at 03:14
  • msg #117

Re: OOC Cantina

Amaya Moondancer:
They may even been those who defrosted her (surprise!).

This works for me.  Although how we got a hold of her carbonite casing is at present unknown.
Amaya Moondancer
RPO SteamDragon, 7 posts
Wed 7 Nov 2018
at 03:27
  • msg #118

Re: OOC Cantina

If it helps, Amaya was deliberately frozen in the most mundane of carbonite containers (bulk foodstuffs, generic perishable medicines, etc.) by her Jedi Master to improve the odds that her pursuers wouldn't find her.

This means that the low-grade carbonite container was not particularly guarded or looked after (one more reason her timer didn't defrost her early).  At this point, anyone could have found her, jawas, ugnaughts or any other less-fortunate denizens of Tarawa (if it was Tarawa, Amaya could have defrosted elsewhere and travelled with the crew).
This message was last edited by the player at 03:28, Wed 07 Nov 2018.
The Force
GM, 44 posts
Wed 7 Nov 2018
at 03:29
  • msg #119

Re: OOC Cantina

One obvious answer would be "you were hired to transport it". Defreezing her would mean that you guys went back on a contract, though, and that could be bad. Now, whether she joined your crew afterward or you dropped her off on this planet because she was blind and had no idea where or when she was, that could be important.

Or you might have run into her after she got her blindness...fixed. Entirely up to you guys, I'm just giving options. :D
FPSMC
FPSMC, 3 posts
Sun 11 Nov 2018
at 09:12
  • msg #120

Re: OOC Cantina

I'm leaning towards being Zindra, ship's mechanic and starry-eyed former farmgirl from Tarawa.
Amaya Moondancer
RPO SteamDragon, 8 posts
Mon 12 Nov 2018
at 03:57
  • msg #121

Re: OOC Cantina

Hi Zindra!

OK, here's my thoughts on how Amaya met the crew.  None of it is cast in stone and I would love any feedback...

Her Mistress didn't have a lot of time to plan Amaya's exit.  She did one thing right and one thing wrong.  The first was to give Amaya her own personal lightsaber.  The saber might make the difference for one of them.  She decided it would be Amaya.  She then froze Amaya in a slab that was meant for basic medical supplies, the kind everyone might need in an emergency but not day-to-day.

This allowed Amaya's slab to easily pass what little inspections needed to leave Coruscant but meant the slab was placed in long-term storage.  A well-meaning tech, seeing that Amaya's slab was set to defrost early, then set it to indefinite freezing.

Decades later,

The cyroslab of now slightly obsolete 'medical supplies' was downsold and downsold some more until it ended up on a warehouse on some grubby Rim planet that might have been Tarawa.  A minor underworld figure bought the supplies out of desperation and begin to defrost them to salvage the loss.  The would-be crime lord was overjoyed to find a young human girl defrosted rather than medical supplies.  He believed that Amaya was a smuggled slave who somehow got misplaced.  She was a valuable commodity indeed, especially since someone else had done the work of 'disappearing' her.  The strange glow rod (dead lightsaber) wouldn't work but was pocketed to sell for its distinctive housing a few credits later.

Amaya was regaining consciousness and he reached to refreeze her again.  Through the Force, she was able to call his hand-held comlink (put to one side while he was working) to her side and activate it before being refrozen again.   Then our villain contacted our heroes to get his 'medical supplies' from one place to another.  The comlink (a more primitive and durable tech than a lightsaber and newly frozen) was able to broadcast a tiny signal the crew detected in flight before its battery died.  Defrosting their possible 'bomb' revealed Amaya.  Too good to deal in slaves (although there may have been some initial debate), the crew rescued Amaya.  They may still owe their patron her 'price' as a debt or there may be a bounty out of the crew's heads.

Needing friends and sanctuary, Amaya tried to busy herself doing menial tasks aboard the ship.  At some point, she accidentally revealed her Force powers to the crew who again had a debate about what to do with her.  So far, they have decided that a minor Force-user is a rare asset on the rump end of the Galaxy and the Empire might sooner kill all witnesses as pay a bounty.  The crew has sprung for a set of cheap repurposed droid optics to be converted into cybernetic eyes for Amaya.

Amaya has a hero worship of the adults in the crew and returns as much loyalty and love as she is given.  That might make the extra danger she poses as crew bearable.  Their old patron has long since sold that busted glow rod and focuses on the loss of profit he has sustained.  Amaya knows that her old Mistress' saber is out there.  She wants it back for sentimental reasons but also it is a clue that she has survived should the Empire ever recover it.

Notes:
1.  I have changed the lightsaber from being Amaya's to being her Mistresses.  This makes the saber more precious to Amaya and means that its giving may have been a deliberate sacrifice of her mistresses life.  The lightsaber will be recognized by the knowing on sight and correctly identified as Amaya's Mistresses when consulting with the Imperial Archives.  The cryo-clouded crystal will show proof of carbon-freezing and any decent Inquisitor may surmise that either of the two has survived the purge and may be on or near Tarawa.  I imagine the saber is just a pretty trinket to whoever owns it now but that may change.

2. Amaya would not willingly reveal her Force powers but it is unfair to have the PCs 'act dumb' about a known player secret.  So I assume she accidentally revealed her powers or did so out of sheer necessity (possibly to save another PC's life).  Telekinesis would the most undeniable power to demonstrate.  I leave it up to The Force and each player as to how much they know about Amaya's little secret.
The Force
GM, 45 posts
Mon 12 Nov 2018
at 04:16
  • msg #122

Re: OOC Cantina

Well, also keep in mind that on waking, she'd have no reason to hide her Force powers. Right up until Order 66, Jedi were well known and respected, and she'd have been frozen before that changed. If they go for it, the crew might have been the very ones to tell you that you have to hide your power in the first place.

I'd made a suggestion to Zindra in PMs I'd like to pitch to the rest of you, too: that she's one of the spaceport's mechanics, and so she knows the crew but isn't one of them just yet, and can go on the run with you as part of this opening adventure.
Amaya Moondancer
RPO SteamDragon, 9 posts
Mon 12 Nov 2018
at 04:48
  • msg #123

Re: OOC Cantina

Good point. Amaya probably asked for directions to the Jedi Temple upon defrosting. :-)
Brilk'airn
Strata, 28 posts
Twi'lek Pilot
Mon 12 Nov 2018
at 17:13
  • msg #124

Re: OOC Cantina

That sounds good to me. Bril would probably have suggested Amaya have an apprentice like role on the ship as a cover since she's younger than the rest of the crew. For all we know, if Bril and Iaarkahr opposed Jalmac over selling Amaya as a slave that could be why the two of them got sold out to the Fines family as well.

Also should we maybe do some sort of reset on the IC thread? At this point we three are supposed to already know each other and then we can bring Vol in as well.

Hard reset would be just starting over from the first prompt or a soft would be Amaya was with Iaarkahr and I the whole time and then Vol rolls in while we're sitting at the bar or something. I'm fine either way but I think it'd help to have a fresh jumping off point now that we've got our collective background a bit more sorted.

And FPSMC, I like the idea of someone being a local. It's fun to pick up strays along the way.
The Force
GM, 46 posts
Mon 12 Nov 2018
at 18:11
  • msg #125

Re: OOC Cantina

My plan to bring in Vol was to have the group meet up with him outside, on the way to the spaceport. He's a marksman, after all, and it'd give him  better opportunity to show his stuff with a flashier entrance.

I can also undo the last couple posts and have Amaya run into the two of you in the bar after the gamorreans leave. You were all separated after all, so we don't need to go too far back. Unless you think we should redo the whole bar scene.
Brilk'airn
Strata, 29 posts
Twi'lek Pilot
Mon 12 Nov 2018
at 18:12
  • msg #126

Re: OOC Cantina

No, your plan sounds perfect!
The Force
GM, 47 posts
Mon 12 Nov 2018
at 18:26
  • msg #127

Re: OOC Cantina

Another thought to roll back even closer: Amaya can just adjust her post slightly so she was hidden in the bar already while the other two ducked into the storage room. Then her reveal would be because it was safe, and you would all be able to group up from there and take your next steps. I wouldn't even have to delete anything, as you could simply edit your respective posts.
Amaya Moondancer
RPO SteamDragon, 10 posts
Mon 12 Nov 2018
at 20:31
  • msg #128

Re: OOC Cantina

I like it.  If this is good, I will edit Amaya's post so that she was hidden in the bar in some Jawa robes.  This could explain Brilk's momentary confusion as to who she might be and help sell to the reader that Amaya's disguise was necessary and successful enough (in this instance) to work.
The Force
GM, 48 posts
Mon 12 Nov 2018
at 21:01
  • msg #129

Re: OOC Cantina

Go right ahead! Then let us know you edited, because RPoL doesn't provide that notification. :P Then Bril and Iaar can respond as appropriate, and we can move outside to get Vol in on things.
Amaya Moondancer
RPO SteamDragon, 11 posts
Tue 13 Nov 2018
at 04:08
  • msg #130

Re: OOC Cantina

I have edited my post, let me know if that works.
Brilk'airn
Strata, 30 posts
Twi'lek Pilot
Tue 13 Nov 2018
at 06:57
  • msg #131

Re: OOC Cantina

Looked fine to me. My post is all edited now too so hopefully we're good to go.
FPSMC
FPSMC, 4 posts
Tue 13 Nov 2018
at 08:43
  • msg #132

Re: OOC Cantina

In reply to The Force (msg # 122):

Unless that's plotline important, I'm not sure that's a great idea. Being an outsider the crew picked up on one of their adventures seems like it would cross with Amaya's character origin, and the two characters are already overlapping a bit.
Brilk'airn
Strata, 31 posts
Twi'lek Pilot
Tue 13 Nov 2018
at 17:22
  • msg #133

Re: OOC Cantina

I don't think it will overlap too much. The crew hasn't been together long anyway. For Bril this is literally the first time he's been off his homeworld so he's known Iaarkahr and Amaya for practically the same amount of time.
The Force
GM, 49 posts
Tue 13 Nov 2018
at 19:13
  • msg #134

Re: OOC Cantina

Hm. So how tied to Tarawa is Bril? That's part of what I'm going for: giving everyone a reason to help the planet, rather than just hopping in the nearest ship and getting as far away as possible. Was hoping this would be everyone's long-term home they keep coming back to.

EDIT: Blerg. Not completely thinking clear just yet. Also meant to address Zindra.

Star Wars is made up of a lot of outsiders coming together for the first time. Luke, Han, Chewie, and Ben were all outsiders, so that seems alright to me. Also, Amaya's an outsider because she was frozen in carbonite for twenty years. Zindra isn't really that much of an outsider, this plot would have her be just a friend the team's known a while who hasn't had a chance to go anywhere with them yet. If that's still a bit off, we can find another way, but I'm really angling to keep everyone knowing each other and the planet as best as possible.
This message was last edited by the GM at 19:16, Tue 13 Nov 2018.
Brilk'airn
Strata, 32 posts
Twi'lek Pilot
Tue 13 Nov 2018
at 20:50
  • msg #135

Re: OOC Cantina

Um, I didn't see Bril as very connected to Tarawa but I don't see him very connected to his homeworld either. He just doesn't wanna be stuck alone so he'd go along with the crew on whatever they decide. We can change that to find something on Tarawa for him if need be though.
FPSMC
FPSMC, 5 posts
Wed 14 Nov 2018
at 10:13
  • msg #136

Re: OOC Cantina

In reply to The Force (msg # 134):

It's not my favorite but I suppose I can make it work.

To my irritation, no "mechanic" portraits jumped out at me.
The Force
GM, 50 posts
Wed 14 Nov 2018
at 20:34
  • msg #137

Re: OOC Cantina

Well, we don't have to go that route if you aren't up for it. I'm just hoping the team doesn't decide to ditch Tarawa and never look back, because the focus on this planet is literally everything I have prepared.

Also, if no other mechanics pop out, there's always fmc694: http://rpol.creativelass.net/fmc694.jpg
Amaya Moondancer
RPO SteamDragon, 13 posts
Wed 14 Nov 2018
at 22:42
  • msg #138

Re: OOC Cantina

Kaylee is always a good choice as far as I am concerned. :-)

If Amaya gets an idea that her Mistress' old saber is on Tarawa, she won't want to leave.
Vol Miepen
Isenax, 4 posts
Male, Gran, Bounty Hunter
Wed 14 Nov 2018
at 23:43
  • msg #139

Re: OOC Cantina

In reply to The Force (msg # 137):

BWAHAHAHAHAHAHAHA!!!!!!!!!  'Cause players never do the unplanned for.

In all seriousness though, I'm sure there are plenty enough bounties to kerp Vol busy, at least until he discharges his dities as Deputy.
The Force
GM, 52 posts
Thu 15 Nov 2018
at 00:33
  • msg #140

Re: OOC Cantina

Hey, I'm just sayin', if the players in this game decide to completely depart from the premise of the game, they'll be hyperspacing into an empty white void with nothing to do and will be super bored forever because I have no plans in that direction but also have no graphics walls to keep them out. :P (Also I've discovered that I'm just not very good at turning the old WEG D6 adventure seeds into real adventures, so I can't just start dropping those in like I once thought I could.)
Zindra
FPSMC, 6 posts
Thu 15 Nov 2018
at 01:05
  • msg #141

Re: OOC Cantina

In reply to Amaya Moondancer (msg # 138):

Kaylee is fun.

I promise not to wander off Tarawa, boss. Honest.
Zindra
FPSMC, 7 posts
Spaceport Mechanic
Fri 23 Nov 2018
at 06:06
  • msg #142

Re: OOC Cantina

Hope everyone had a great thanksgiving!
I will be up and operational soon. I'm so sorry for the delay.
The Force
GM, 54 posts
Fri 23 Nov 2018
at 07:45
  • msg #143

Re: OOC Cantina

I've had a pretty good day, and I hope everyone else has as well. :D

No worries, Zindra, you aren't holding up anything. All is moving smoothly.
The Force
GM, 56 posts
Wed 5 Dec 2018
at 04:30
  • msg #144

Re: OOC Cantina

Hm. My earlier plan went like this: the trio spent a while in the bar waiting before leaving, so the thugs got pretty far off going through those alleys and ended up in a different part of town. Vol was gonna end up meeting up with Zindra, if she managed to get her sheet up in time, while the Trio was going to meet up with these police and get a clue from them.

Only now it strikes me that Zindra might have no idea who Vol is, which would not be conducive to getting them together. Vol should probably somehow end up close enough to the rest of you to meet up, letting you head to the spaceport as a group. So yeah. I think it's reasonable Vol would be on the same street. That just makes it a little harder to get you a clue, but I think I've got something for that, too.
Zindra
FPSMC, 8 posts
Spaceport Mechanic
Wed 5 Dec 2018
at 10:15
  • msg #145

Re: OOC Cantina

In reply to The Force (msg # 144):

I will, I will! I swear I'm working on it right now.
Related note: Tool kits are very expensive.

Do we have a navigator? Do we need one if we're going to be mostly operating on this world?
This message was last edited by the player at 10:25, Wed 05 Dec 2018.
Zindra
FPSMC, 9 posts
Spaceport Mechanic
Wed 5 Dec 2018
at 10:59
  • msg #146

Re: OOC Cantina

In reply to The Force (msg # 144):

What members of the crew do I know and not know?
The Force
GM, 57 posts
Wed 5 Dec 2018
at 19:16
  • msg #147

Re: OOC Cantina

At the moment, we've got no navigator. Presumably, it'd be a relatively simple matter to pick up an astromech droid and load it with hyperspace coordinates. While this planet will be the focus of things to come, there will be some zipping about the Galaxy (probably just the local Sector) looking for aid from offworld.

You would know Captain Jalmac, Iaarkahr, Amaya, and probably have recently met Brilk'airn. It's possible you may havem et Vol while he was hunting bounties at some point, of course, but I don't think you'd be involved enough with any of them for the Fines family to be hunting you at the moment.
Brilk'airn
Strata, 36 posts
Twi'lek Pilot
Fri 7 Dec 2018
at 01:06
  • msg #148

Re: OOC Cantina

As I've been playing him, Bril has been feeling like he's a bit of a blabbermouth to me so I'm sure he'd chat up Zindra at the Spaceport given the opportunity.
Vol Miepen
Isenax, 6 posts
Male, Gran, Bounty Hunter
Sun 9 Dec 2018
at 13:18
  • msg #149

Re: OOC Cantina

If you want Anaya to recognize Vol, that's cool with me.  It is possible he hired her for something like filling out reports that he proofread before having her file them.  Up to you.  Amaya, while under the effects of Order 66, might not be in the system.  Deoending on what you and our ST have worked out.  Alot of Order 66 was extermination of anyone assumed to be a force user too.
Zindra
FPSMC, 10 posts
Spaceport Mechanic
Thu 13 Dec 2018
at 01:22
  • msg #150

Re: OOC Cantina

In reply to Brilk'airn (msg # 148):

Zindra would be happy to hear anything about the group's travels

I'm guessing I don't know Amaya was a Jedi.
The Force
GM, 58 posts
Thu 13 Dec 2018
at 01:38
  • msg #151

Re: OOC Cantina

I was hoping to have an IC post up today, but I am totally worn out. Been a busy week. But soon. Soon...
The Force
GM, 60 posts
Sun 23 Dec 2018
at 03:17
  • msg #152

Re: OOC Cantina

For extra clarity, everyone but Zindra is now on the same street, where there are police dealing with the three heroes together and Vol tailing the thugs who've just turned and spotted the group, but haven't spotted him yet. He's now between them and the others. And Amaya has spotted him.

Now the team can act as you please, though if no one has anything they want to do just yet I can put up a post moving things forward a bit once the immediate holiday business slows down enough for me to grab some more computer time.

Speaking of, Happy Life Day, everyone! :P
Zindra
FPSMC, 11 posts
Spaceport Mechanic
Mon 24 Dec 2018
at 00:17
  • msg #153

Re: OOC Cantina

I hope everyone has a wonderful holiday season!
Vol Miepen
Isenax, 7 posts
Male, Gran, Bounty Hunter
Mon 24 Dec 2018
at 00:20
  • msg #154

Re: OOC Cantina

Indeed.  Happy holidays all.
Brilk'airn
Strata, 37 posts
Twi'lek Pilot
Tue 25 Dec 2018
at 01:52
  • msg #155

Re: OOC Cantina

Thirded, enjoy the holidays all!
Iaarkahr
Finlos, 27 posts
Wookiee Marauder
Tue 25 Dec 2018
at 05:21
  • msg #156

Re: OOC Cantina

Merry Christmas, one and all!

Looking forward to some Star Wars mayhem when the season's festivities die down.
Amaya Moondancer
RPO SteamDragon, 16 posts
Wed 2 Jan 2019
at 05:07
  • msg #157

Re: OOC Cantina

I hope you all had a great holiday season and we also have a Happy New Year!  I am feeling better (getting over a nasty viral cough) and should be back in the game now. :-)
The Force
GM, 61 posts
Thu 3 Jan 2019
at 00:59
  • msg #158

Re: OOC Cantina

Welcome back! With 2019 settling in, it looks like I'm recovering from the holidaze. I'll be able to pick up the pace on posting soon and we can get moving again. I hope you're as excited as I am! :D
The Force
GM, 63 posts
Mon 7 Jan 2019
at 04:02
  • msg #159

Re: OOC Cantina

I've been inching along a lot slower than I'd have liked to, but behold! Progress!

How we want to handle this scene will determine how we go about it. If a fight breaks out, we'll roll Initiative and do stuff that way. If you think of something else, we'll roll with it.

Hopefully soon I'll be able to get Zindra some interactions so we can bring the whole crew into the game, and then bring them all together.
Iaarkahr
Finlos, 29 posts
Wookiee Marauder
Mon 7 Jan 2019
at 04:49
  • msg #160

Re: OOC Cantina

Happy to handle this without a fight, but should a fight break out I'm prepared!
Zindra
FPSMC, 12 posts
Spaceport Mechanic
Mon 7 Jan 2019
at 07:57
  • msg #161

Re: OOC Cantina

In reply to The Force (msg # 159):

I hope so, but I'm patient.
Brilk'airn
Strata, 39 posts
Twi'lek Pilot
Mon 7 Jan 2019
at 17:35
  • msg #162

Re: OOC Cantina

Exciting! The holidays are the holidays. As long as everyone shows back up afterwards that's a win in my book.
This message had punctuation tweaked by the player at 20:18, Mon 07 Jan 2019.
Vol Miepen
Isenax, 8 posts
Male, Gran, Bounty Hunter
Mon 14 Jan 2019
at 11:31
  • msg #163

Re: OOC Cantina

Sorry fir the delay.  Will post today.
Zindra
FPSMC, 13 posts
Spaceport Mechanic
Sun 27 Jan 2019
at 08:48
  • msg #164

Re: OOC Cantina

*Waving pom-poms* Go team! Escape those Gamorreans!
Iaarkahr
Finlos, 32 posts
Wookiee Marauder
Sun 27 Jan 2019
at 19:45
  • msg #165

Re: OOC Cantina

Well, that might make interrogating the officer difficult.  The only other complication might be the officers watched us shoot one of their own.

Full response later today...
The Force
GM, 66 posts
Sun 27 Jan 2019
at 20:22
  • msg #166

Re: OOC Cantina

Shooting the officer does seem to have riled up the others, but at the very least they're very focused on the shooter himself rather than the rest of you. Unfortunately that means they're at Long Range from the majority of you, and if you want to stun them, you'll need to get within Short range. There's probably a couple different ways out of this predicament, but I'm most interested in seeing how you guys want to handle it. :D

I sort of have an idea on how to get Zindra involved in some action, but not a way that gets her with the group. I'm concerned that if I put her in too precarious a position without backup, we might need another Zindra in short order.
Iaarkahr
Finlos, 33 posts
Wookiee Marauder
Mon 28 Jan 2019
at 01:32
  • msg #167

Re: OOC Cantina

It took me a second to realize you're counting wounds taken, not wounds remaining.

Also, just for clarification (and I can amend my post as needed), it's 'us' <distance> 'officers' <distance> 'Vol' in terms of linear placing?
The Force
GM, 67 posts
Mon 28 Jan 2019
at 01:40
  • msg #168

Re: OOC Cantina

Yeah, this system goes about Wounds and Strain weird. Instead of Hit Point Maximum and then reducing that to 0 as you take damage, you have a Wound Threshold and count up from 0 until you meet the threshold and fall over. It makes perfect sense, but is not exactly intuitive if you're used to... almost every other system out there. I think World of Darkness and Fantaji are the only ones I've seen work this way, and they use boxes.

As for placing:

Amaya --(Short Range)-> Iaarkhar/Gamorrean 1 (Engaged); Brilk'airn/Gamorrean 2 (Close) --(Medium Range)-> Vol --(Short Range)-> The Space Fuzz
Zindra
FPSMC, 14 posts
Spaceport Mechanic
Mon 28 Jan 2019
at 02:33
  • msg #169

Re: OOC Cantina

In reply to The Force (msg # 166):

Don't kill me! It took me way longer than it should have to finish my character the first time, I don't want to go through that again.
The Force
GM, 68 posts
Mon 28 Jan 2019
at 03:07
  • msg #170

Re: OOC Cantina

Don't worry, I'll try really hard not to kill you.

Oh, and Gamorrean 1's attack wasn't ineffective, I just haven't rolled for it yet as I wanted to include his attack roll with whether or not Gamorrean 2 takes any Strain from Amaya's mind whammy.
Iaarkahr
Finlos, 35 posts
Wookiee Marauder
Mon 28 Jan 2019
at 04:18
  • msg #171

Re: OOC Cantina

I shall await the first Gamorrean results then.  If he hits hard enough to hurt me then my +1 damage from being injured should kill him and I can move to protect Bril if it does.
The Force
GM, 69 posts
Mon 28 Jan 2019
at 04:37
  • msg #172

Re: OOC Cantina

Oh my word, there is no way this ends well for that poor guy.
Iaarkahr
Finlos, 36 posts
Wookiee Marauder
Mon 28 Jan 2019
at 14:21
  • msg #173

Re: OOC Cantina

There really isn't.  His last mistake was picking a fight with a well-armed Wookiee.
Brilk'airn
Strata, 43 posts
Twi'lek Pilot
Mon 28 Jan 2019
at 17:36
  • msg #174

Re: OOC Cantina

Bril's happy to let the second Gamorrean make the same mistake.

I'm not sure exactly how much I can accomplish in one round of combat so if I did too much I can just try to start the speeder next round.
Vol Miepen
Isenax, 10 posts
Male, Gran, Bounty Hunter
Mon 4 Feb 2019
at 17:15
  • msg #175

Re: OOC Cantina

Okay, is ut posdible to use Vol's advantages to get the police to stop the Gsmorean?
Zindra
FPSMC, 15 posts
Spaceport Mechanic
Sat 16 Feb 2019
at 09:20
  • msg #176

Re: OOC Cantina

Boss?
The Force
GM, 71 posts
Sat 16 Feb 2019
at 10:08
  • msg #177

Re: OOC Cantina

Been a little stretched lately. Also was hoping to hear from Vol so I'd have an idea how to play out the standoff with the additional police. I might not get a post up tomorrow, but I'll try to make some time on Sunday to push us forward. Hopefully I can figure something out that makes sense and doesn't make anything extra awkward.
This message was last edited by the GM at 10:09, Sat 16 Feb 2019.
Vol Miepen
Isenax, 11 posts
Male, Gran, Bounty Hunter
Sat 16 Feb 2019
at 10:14
  • msg #178

Re: OOC Cantina

Okay, is ut posdible to use Vol's advantages to get the police to stop the Gsmorean?
The Force
GM, 72 posts
Sat 16 Feb 2019
at 18:17
  • msg #179

Re: OOC Cantina

l'll say you can use your 2 Advantage to get two of the officers to turn their attention to the mobster.

Meanwhile, Bril should go ahead and use Piloting, since the officers left the engine running, fully expecting to be moving again without trouble.
Brilk'airn
Strata, 44 posts
Twi'lek Pilot
Sun 17 Feb 2019
at 17:44
  • msg #180

Re: OOC Cantina

Cool, I made a piloting roll with my ability and proficiency dice and edited it into my post.
Vol Miepen
Isenax, 12 posts
Male, Gran, Bounty Hunter
Sun 17 Feb 2019
at 17:56
  • msg #181

Re: OOC Cantina

Will post today.
Zindra
FPSMC, 16 posts
Spaceport Mechanic
Sun 17 Feb 2019
at 18:48
  • msg #182

Re: OOC Cantina

In reply to Brilk'airn (msg # 180):

It's probably a little too late to tell you to drive carefully.
Brilk'airn
Strata, 45 posts
Twi'lek Pilot
Mon 18 Feb 2019
at 00:22
  • msg #183

Re: OOC Cantina

In reply to Zindra (msg # 182):

Definitely too late! Good thing it's not our speeder. ;)
Zindra
FPSMC, 17 posts
Spaceport Mechanic
Mon 18 Feb 2019
at 02:31
  • msg #184

Re: OOC Cantina

In reply to Brilk'airn (msg # 183):

If it gets damaged, I can fix it! I'll be useful!
Brilk'airn
Strata, 46 posts
Twi'lek Pilot
Mon 18 Feb 2019
at 23:26
  • msg #185

Re: OOC Cantina

You think you could buff out a gamorrean shaped divot in the hood? Only if it comes to that of course...
Iaarkahr
Finlos, 37 posts
Wookiee Marauder
Tue 19 Feb 2019
at 03:31
  • msg #186

Re: OOC Cantina

Is the second Gamorrean with us still standing?
Zindra
FPSMC, 18 posts
Spaceport Mechanic
Tue 19 Feb 2019
at 03:40
  • msg #187

Re: OOC Cantina

In reply to Brilk'airn (msg # 185):

Gamorrean-related damage costs extra. The smell can linger.
The Force
GM, 74 posts
Tue 19 Feb 2019
at 04:17
  • msg #188

Re: OOC Cantina

In reply to Iaarkahr (msg # 186):

Yes, the one who was attacking Bril (Gamorrean 2) is still up, at 6/14 Wounds. Technically the one you were fighting (Gamorrean 1) is still capable of being a combatant, but he's at 14/14 Wounds and at your mercy. If you just ignore him, he'll get an action. I've just ruled that he isn't in good enough condition to defend against whatever you have in store for him.
Brilk'airn
Strata, 47 posts
Twi'lek Pilot
Tue 19 Feb 2019
at 19:16
  • msg #189

Re: OOC Cantina

In reply to Zindra (msg # 187):

That's completely reasonable as long as you take IOUs...

And then for the advantage on my roll can we just say that whoever goes first between Amaya and Iaarkahr gets a boost die from the chaos Bril just caused? Do I need to put that up in the IC thread?
The Force
GM, 75 posts
Tue 19 Feb 2019
at 19:54
  • msg #190

Re: OOC Cantina

Absolutely, please do drop that into the IC thread, and then they get the benefit. The power of teamwork!
Iaarkahr
Finlos, 38 posts
Wookiee Marauder
W:2/18, S:6
Tue 19 Feb 2019
at 20:43
  • msg #191

Re: OOC Cantina

What this game needs is a way to spend advantage for some sort of cleave option where I don't have to make two attacks just to finish off an opponent with a mere one HP.  Going for the tougher of the two Gamorreans.

edit: maybe he could stand in our way and Bril could conveniently clip him with the speeder???
This message was last edited by the player at 20:44, Tue 19 Feb 2019.
The Force
GM, 76 posts
Wed 20 Feb 2019
at 00:00
  • msg #192

Re: OOC Cantina

In reply to Iaarkahr (msg # 191):

Well, Gamorrean 1 is too low on the ground to be hit by the speeder, and Gamorrean 2 was already clipped by it kinda sorta when his hand got smacked away by Bril speeding off. To run him over, it's gonna require Bril to spend his next action to turn the thing around and charge him. Hopping onto the thing's hood sounds easy enough, though.

So for clarity, you're leaving the downed Gamorrean to get back up?
Iaarkahr
Finlos, 40 posts
Wookiee Marauder
W:2/18, S:6
Wed 20 Feb 2019
at 03:52
  • msg #193

Re: OOC Cantina

Wait, has Bril already sped off or is he about to?  I was under the impression the plan was to escape.
The Force
GM, 77 posts
Wed 20 Feb 2019
at 05:01
  • msg #194

Re: OOC Cantina

He hit the accelerator, zipped off, and shouted to his team. While they probably didn't hear precisely what he said (what with him being too far away by the time he said anything), they probably got the gist, and he pretty clearly plans on turning around to grab Amaya. I'll definitely buy Iaarkahr jumping onto the hood as it sped. He can probably handle that without much injury.
Iaarkahr
Finlos, 41 posts
Wookiee Marauder
W:2/18, S:6
Wed 20 Feb 2019
at 17:27
  • msg #195

Re: OOC Cantina

I can be a hood ornament!  A big, furry, cranky hood nornament.  With a vibro-ax.

Can I set my axe to attack bad guys as Bril drives past???
The Force
GM, 78 posts
Sat 23 Feb 2019
at 22:19
  • msg #196

Re: OOC Cantina

I'm gonna say you can certainly do that using your advantages.

Also, by now you'd probably all notice Vol over there being targeted by the police. As a refresher, while he isn't part of your crew, he is one of the people deputized by the Sector Ranger who let you guys out of jail, so he's definitely on your side and in a heap of trouble.
Brilk'airn
Strata, 49 posts
Twi'lek Pilot
Sun 24 Feb 2019
at 00:51
  • msg #197

Re: OOC Cantina

Oh he shot the gamorrean that was after me and there are cops shooting at him. Those are two strong arguments in favor of stopping for him in my book.
The Force
GM, 79 posts
Mon 25 Feb 2019
at 10:10
  • msg #198

Re: OOC Cantina

I would consider Amaya retrieving the dead officer's blaster to be a Maneuver. Got an Action in mind as well, or wanna leave it at that?
Amaya Moondancer
RPO SteamDragon, 21 posts
Wed 27 Feb 2019
at 05:32
  • msg #199

Re: OOC Cantina

As soon as she can get ahold of that blaster, Amaya will switch it to stun and then shoot the nearest opponent.  This is to improve her accuracy and to disable one of their attackers closet to her.
The Force
GM, 80 posts
Wed 27 Feb 2019
at 05:57
  • msg #200

Re: OOC Cantina

The bad news is that you only get one Maneuver per round, and switching a blaster to stun is a Maneuver. The good news is, neither of the officers had their weapons set to kill anyway, so it's still on Stun from when he shot his partner. Go ahead and give me that roll!
Amaya Moondancer
RPO SteamDragon, 22 posts
Fri 1 Mar 2019
at 06:08
  • msg #201

Re: OOC Cantina

OK, so Amaya is unskilled with a blaster so she is operating off of her base Agility of 2.  So she would get 2 Ability dice, no Skill dice and I don't know how many Difficulty dice.
The Force
GM, 81 posts
Fri 1 Mar 2019
at 08:42
  • msg #202

Re: OOC Cantina

You're very close to the only remaining gamorrean, but not touching him. Short Range, one Difficulty die, no Setback dice. :D
Amaya Moondancer
RPO SteamDragon, 23 posts
Sun 3 Mar 2019
at 04:43
  • msg #203

Re: OOC Cantina

OOC:  22:42, Today: Amaya Moondancer rolled no successes, <orange>4 advantages using the Star Wars Edge of the Empire with a dice pool of 2A 1D ((8(A), 8(A), 1(D))).

RPoL Die Roller

I think I got this right.
</Orange>
The Force
GM, 82 posts
Sun 3 Mar 2019
at 06:15
  • msg #204

Re: OOC Cantina

Looks pretty good, except for the color formatting. Aside from that, I'd suggest putting that into a post along with some narrative describing Amaya's actions. You have 4 Advantage to spend there, too! Is there anything in particular you'd like to do with it? You can give yourself a bunch of Boosts for your next action, or pass a couple smaller boosts to friends, as two examples.
Amaya Moondancer
RPO SteamDragon, 24 posts
Fri 8 Mar 2019
at 06:43
  • msg #205

Re: OOC Cantina

OK, as I understand it, with no successes, Amaya didn't actually hit the gamorrean with her stun bolt.  But the four successes are nice.  As we have four other players, I am thinking of giving a success to each of my compadres.  Let me know what you all think... :-)
Zindra
FPSMC, 19 posts
Spaceport Mechanic
Mon 25 Mar 2019
at 07:17
  • msg #206

Re: OOC Cantina

*Poke*
Brilk'airn
Strata, 50 posts
Twi'lek Pilot
Mon 25 Mar 2019
at 14:08
  • msg #207

Re: OOC Cantina

In reply to Zindra (msg # 206):

I was just thinking about making a post like that last night.
The Force
GM, 83 posts
Mon 25 Mar 2019
at 19:50
  • msg #208

Re: OOC Cantina

No one let Amaya know what they thought. :O

Yeah, I really should just grab that result and move forward. I haven't quite been at a good level for writing anything decent recently, though, and kept looking here and flailing. Gonna try and figure out what to do with the advantages and put up a post soon as I can.
Brilk'airn
Strata, 51 posts
Twi'lek Pilot
Mon 25 Mar 2019
at 21:08
  • msg #209

Re: OOC Cantina

Ooooo, I guess I misread and assumed she was just asking you. I'll happily take a boost die on whatever I wind up doing next. No rush on getting something up though. We all signed up for a game advertised with a slow posting rate, haha.
Zindra
FPSMC, 20 posts
Spaceport Mechanic
Mon 25 Mar 2019
at 23:14
  • msg #210

Re: OOC Cantina

In reply to The Force (msg # 208):

Oh, writer's block can be real tough. I hope everything goes well, boss.
The Force
GM, 85 posts
Thu 28 Mar 2019
at 00:19
  • msg #211

Re: OOC Cantina

Behold! A post! :D
Iaarkahr
Finlos, 42 posts
Wookiee Marauder
W:2/18, S:6
Thu 28 Mar 2019
at 00:39
  • msg #212

Re: OOC Cantina

It is indeed a post!

I think I shall act after Brill does, in case I get close enough to take a swing with my vibro-ax.
Brilk'airn
Strata, 52 posts
Twi'lek Pilot
Thu 28 Mar 2019
at 16:27
  • msg #213

Re: OOC Cantina

The speeder is definitely headed that direction when I make it home and can get a part up.

Are the police speeder open top like a convertible or do they have a full cab? I just wanna know to flavor my post better. Or is it my choice since I'm the first one to describe that part?
The Force
GM, 86 posts
Thu 28 Mar 2019
at 19:02
  • msg #214

Re: OOC Cantina

They're enclosed for better protection and to hold more communications gizmos and screens. In case it comes up, they can fit up to five people, two in the front and three in the back's detention area.
Zindra
FPSMC, 21 posts
Spaceport Mechanic
Sat 30 Mar 2019
at 08:57
  • msg #215

Re: OOC Cantina

Eep, I have to spring in to action and actually post! I'll have a post up today.
The Force
GM, 88 posts
Sun 31 Mar 2019
at 18:52
  • msg #216

Re: OOC Cantina

Iaar, for clarity, which gamorrean are you attacking? Gamorrean 1 is the one you fought first, and is on the ground at maximum damage. Gamorrean 2 is the one Amaya just attempted to stun  and is now readying to attack her.
Iaarkahr
Finlos, 44 posts
Wookiee Marauder
W:2/18, S:6
Sun 31 Mar 2019
at 19:58
  • msg #217

Re: OOC Cantina

I had intended to deal with the 1st Gamorrean but I had better protect Amaya so I will attack the 2nd one.  This has the added side-bonus of putting me closer to grab her.
Brilk'airn
Strata, 54 posts
Twi'lek Pilot
Sun 14 Apr 2019
at 20:36
  • msg #218

Re: OOC Cantina

Soooooo, did everyone check out the teaser trailer that dropped yesterday?
Zindra
FPSMC, 23 posts
Spaceport Mechanic
Mon 15 Apr 2019
at 04:31
  • msg #219

Re: OOC Cantina

In reply to Brilk'airn (msg # 218):

I did! Quite exciting, although I've always preferred the old Expanded Universe.
The Force
GM, 89 posts
Mon 15 Apr 2019
at 09:20
  • msg #220

Re: OOC Cantina

I've been avoiding it, myself, as I often do until I see a movie, but couldn't escape people talking about it on Facebook, so now I know stuff. Whoops. :P

Also whoops, I spent so long waiting to hear back from Vol that it's been far too long since I updated us. Many apologies, and I'll push us forward again next time I'm free. Looks like that might end up being Tuesday, unless I can slip in some time tomorrow.

Any thoughts on how to handle Vol's player going missing? I'm not looking forward to just pretending he didn't exist, and also not too into the idea of the PCs abandoning him (though that could be a fairly heroic moment, all told, but I'd be stealing it from the player).
Brilk'airn
Strata, 55 posts
Twi'lek Pilot
Mon 15 Apr 2019
at 17:58
  • msg #221

Re: OOC Cantina

I never quite got into the expanded universe which I guess makes life easier on me now.

As for Vol, the best solution might be to NPC him until the plot gives him a convenient off ramp. But that's easy for me to say since I'm not the one it makes more work for.
Zindra
FPSMC, 24 posts
Spaceport Mechanic
Tue 16 Apr 2019
at 21:58
  • msg #222

Re: OOC Cantina

In reply to Brilk'airn (msg # 221):

Is there another player we could recruit for Vol? If not, Brilk's solution should probably work.
The Force
GM, 91 posts
Tue 16 Apr 2019
at 22:18
  • msg #223

Re: OOC Cantina

I dunno. We've lost four players already, and I've got some level of exhausted feels at the idea of bringing in more people, struggling to keep active enough to keep them engaged, and then not knowing if we've lost them for reallies or if they just haven't noticed stuff happened all of a sudden.

So I'm having Vol just whoosh instead. Don't worry. He isn't dead. It's just movie magic.
Amaya Moondancer
RPO SteamDragon, 26 posts
Sun 21 Apr 2019
at 05:31
  • msg #224

Re: OOC Cantina

My apologies for being so tardy to post myself.  I hope to post IC in a few days.  Happy Easter to all. :-)
The Force
GM, 92 posts
Sun 21 Apr 2019
at 07:41
  • msg #225

Re: OOC Cantina

Happy Easter, team. I'm going to get in a solid post soon as I can, and keep our little squad moving.
Zindra
FPSMC, 25 posts
Spaceport Mechanic
Sun 21 Apr 2019
at 20:03
  • msg #226

Re: OOC Cantina

Happy Easter, all! I have a ton of work today but I'll post tomorrow.
The Force
GM, 93 posts
Sat 25 May 2019
at 06:44
  • msg #227

Re: OOC Cantina

Yo. I'm not dead. Just been out of it for various reasons, and now going on a week long trip to The Middle of Nowhere. This place doesn't have much internet, so I'll be gone for a while instead of just sick. I do promise to return when I can, though.
Zindra
FPSMC, 27 posts
Spaceport Mechanic
Sat 25 May 2019
at 07:43
  • msg #228

Re: OOC Cantina

In reply to The Force (msg # 227):

I hope the trip goes well!
Brilk'airn
Strata, 57 posts
Twi'lek Pilot
Sat 25 May 2019
at 16:13
  • msg #229

Re: OOC Cantina

Ditto!
Iaarkahr
Finlos, 46 posts
Wookiee Marauder
W:2/18, S:6
Mon 27 May 2019
at 01:15
  • msg #230

Re: OOC Cantina

safe travels and looking forward playing upon your return.
Amaya Moondancer
RPO SteamDragon, 29 posts
Wed 29 May 2019
at 03:54
  • msg #231

Re: OOC Cantina

You are worth the wait! :-)
The Force
GM, 94 posts
Wed 12 Jun 2019
at 20:16
  • msg #232

Re: OOC Cantina

Hello! I am back, and mostly settled from my adventures! I think I can move us forward again very soon.
Zindra
FPSMC, 28 posts
Spaceport Mechanic
Wed 12 Jun 2019
at 23:43
  • msg #233

Re: OOC Cantina

In reply to The Force (msg # 232):

Yay! Welcome back!
Brilk'airn
Strata, 58 posts
Twi'lek Pilot
Thu 13 Jun 2019
at 15:05
  • msg #234

Re: OOC Cantina

I'm ready when you are!@@@
Amaya Moondancer
RPO SteamDragon, 30 posts
Fri 14 Jun 2019
at 03:56
  • msg #235

Re: OOC Cantina

Yay!
Amaya Moondancer
RPO SteamDragon, 31 posts
Fri 14 Jun 2019
at 03:56
  • msg #236

Re: OOC Cantina

Yay!
The Force
GM, 95 posts
Wed 3 Jul 2019
at 03:54
  • msg #237

Re: OOC Cantina

By "very soon" I apparently meant "not at all very soon", and then the old anxiety cycle kicked in that kept me from doing the thing. Gonna set aside some time right now to make stuff happen again.
Brilk'airn
Strata, 59 posts
Twi'lek Pilot
Wed 3 Jul 2019
at 21:32
  • msg #238

Re: OOC Cantina

No worries, happens to the best of us.
Zindra
FPSMC, 29 posts
Spaceport Mechanic
Wed 3 Jul 2019
at 21:42
  • msg #239

Re: OOC Cantina

I'll try to get a post up tonight or tomorrow, work has been super difficult lately.
Iaarkahr
Finlos, 47 posts
Wookiee Marauder
W:2/18, S:6
Thu 4 Jul 2019
at 01:08
  • msg #240

Re: OOC Cantina

No worries, we're patient.

Good to see this moving forward again.
Brilk'airn
Strata, 61 posts
Twi'lek Pilot
Fri 12 Jul 2019
at 22:47
  • msg #241

Re: OOC Cantina

Sorry it took me so long to get something up!
The Force
GM, 97 posts
Tue 30 Jul 2019
at 02:29
  • msg #242

Re: OOC Cantina

Hi, hello yes. I am definitely alive, and have been writing a post for a few days, and dun like any of it but my first sentence. I swear I'm getting there, though. Just very slowly. @_@
The Force
GM, 99 posts
Mon 9 Sep 2019
at 17:56
  • msg #243

Re: OOC Cantina

I know it's been over a month, but I'm not dead. Just constantly busy with no opportunity to recover. I've had a post in mind for the last month but no opportunity to sit down and make it happen. Gonna try to post it today, even if I'm not necessarily at my best, because <3. Also won't have my book handy.
Zindra
FPSMC, 32 posts
Spaceport Mechanic
Tue 10 Sep 2019
at 00:33
  • msg #244

Re: OOC Cantina

Oh, I hope life gets less busy for you!
The Force
GM, 100 posts
Sun 10 Nov 2019
at 02:20
  • msg #245

Re: OOC Cantina

Jeeze. Okay, so much of this latest round of not posting has been ye olde "I haven't posted so I feel discouraged from posting". I *still* know what I wanna do: have the stolen police speeder arrive at the starport around the same time as less friendly henchgoons and the pissed off and ethically-confused police, for a three-way showdown while the captain started chasing the engineer around the ship while also trying to get the thing to take off before the heroes can climb aboard.

But getting that into an IC post has been much more difficult for me than I thought. But I don't want to cancel the game, so I gotta get my thoughts out there and make them do.
Brilk'airn
Strata, 62 posts
Twi'lek Pilot
Mon 18 Nov 2019
at 17:09
  • msg #246

Re: OOC Cantina

You're all good force! Things happen, this game kinda fell off my radar when I quit my job and started back at a trade school. Then Jedi Fallen Order came out and the game clicked back into my mind so sorry for my absence and any part I had in discouraging you. I'll post something IC too, hopefully it'll be easier to get your creative juices flowing when you haven't been left hanging.
Zindra
FPSMC, 33 posts
Spaceport Mechanic
Tue 19 Nov 2019
at 08:03
  • msg #247

Re: OOC Cantina

In reply to Brilk'airn (msg # 246):

Brilk! Great to see you!
The Force
GM, 101 posts
Tue 19 Nov 2019
at 08:35
  • msg #248

Re: OOC Cantina

It wasn't really any of the active players that were terribly discouraging, just losing Vol and some stuff outside the gamespace itself. RL, problem PMs, depression and anxiety, all colliding in ways that took me away from the game for too long and then kinda kept me from coming back. Also some anxiety about my handling of this game system. Still, I like the enthusiasm and will try to get myself to keep on keeping on! It looks like we might've lost Iaarkahr due to my inactivity, but I'd rather keep going with the three of you and hope he can scoot back in later than try to plug more players into the game. Or maybe just offer the three of you the chance to make additional characters if you're into it to fill up the ranks a bit.

I'll dedicate some time to writing a post tomorrow. And refreshing myself on the rules a bit, as it's been a while. :P
Brilk'airn
Strata, 64 posts
Twi'lek Pilot
Tue 19 Nov 2019
at 14:46
  • msg #249

Re: OOC Cantina

Sorry to hear it. That's totally fair though, you gotta take care of yourself. On the game side of things, anxiety can be a bitch but I don't think anyone here expects perfection. I've been enjoying this game so whatever you're doing is working. As for the RL stuff, that always takes precedence

And thanks Zindra, glad to be back!
Iaarkahr
Finlos, 50 posts
Wookiee Marauder
W:2/18, S:6
Sat 23 Nov 2019
at 05:31
  • msg #250

Re: OOC Cantina

Wait, is this game back up and running?  I really haven't been checking RPOL much these days (damn Classic WoW...)

I'll get back up to speed and post something IC within a day or two
The Force
GM, 103 posts
Sat 23 Nov 2019
at 06:01
  • msg #251

Re: OOC Cantina

Iaar! You liiiiiive! :D Great to have you back!

Yeah, I think I'm in a position to make myself give this game the love you all deserve. <3 Lemme know if you have any questions about anything. I gotta get back into the groove and all that. Been away from both this game and this system for far too long. So much so that I actually have no idea where I put Zindra and Jalmac, but I guarantee he wasn't supposed to be coming out of the cockpit. (I'm trying to work with like four conflicting deckplans for this class of ship to see which one feels the most right, and none of them have Zindra being anywhere near the cockpit at this stage in her job for any reason. I mean, unless she was just going to talk to the captain and had dramatically bad timing, which is super possible.)
Zindra
FPSMC, 34 posts
Spaceport Mechanic
Sun 24 Nov 2019
at 07:47
  • msg #252

Re: OOC Cantina

Working on a post, life is terribly busy lately. I should have one late today.
The Force
GM, 105 posts
Tue 10 Dec 2019
at 21:51
  • msg #253

Re: OOC Cantina

Yeah, Nintaku! Pulling myself out of funks to get posts happening since 1998!

To give you a better visual image of what you're flying, it's a Panther Police Interceptor, apparently the most common police speeder in the galaxy.

https://starwars.fandom.com/wi...r_police_interceptor
The Force
GM, 108 posts
Mon 16 Dec 2019
at 23:44
  • msg #254

Re: OOC Cantina

Not entirely sure why I waited so long, but at last, behold your starship, the Silver Thorn! I even found some good deck plans for it, out of almost a dozen I've run across in my search. Here's hoping you like it as much as I do! :D
Brilk'airn
Strata, 68 posts
Twi'lek Pilot
Wed 18 Dec 2019
at 04:11
  • msg #255

Re: OOC Cantina

She's gonna be my baby! I love her already!
Zindra
FPSMC, 36 posts
Spaceport Mechanic
Wed 18 Dec 2019
at 07:30
  • msg #256

Re: OOC Cantina

Well, if I can stop this guy from flying off with it
Iaarkahr
Finlos, 53 posts
Wookiee Marauder
W:2/18, S:6
Wed 18 Dec 2019
at 20:48
  • msg #257

Re: OOC Cantina

Keep it on the ground long enough and we'll be there to help you out
Brilk'airn
Strata, 69 posts
Twi'lek Pilot
Thu 19 Dec 2019
at 04:01
  • msg #258

Re: OOC Cantina

As long as we don't get shot too much!
Zindra
FPSMC, 37 posts
Spaceport Mechanic
Fri 20 Dec 2019
at 07:36
  • msg #259

Re: OOC Cantina

Is there any way I can shoot or sabotage the mechanism to close the ramp?
The Force
GM, 109 posts
Fri 20 Dec 2019
at 08:08
  • msg #260

Re: OOC Cantina

Hm. You could, but that probably wouldn't be very good for escaping the planet. So long as the other heroes can get aboard the ship (which is just posting that they head for the ship, as staying on the ground is a real bad plan I have no contingency for), then they'll make it. They aren't too far away, it's just dramatic timing that it's going up as they're trying to get in.
The Force
GM, 110 posts
Sun 5 Jan 2020
at 02:53
  • msg #261

Re: OOC Cantina

Happy New Year, everybody! I'll be getting another post in sometime soon, so we can move forward and have an epic confrontation on the Silver Thorn! :D
The Force
GM, 112 posts
Tue 7 Jan 2020
at 07:54
  • msg #262

Re: OOC Cantina

I got a post up! If you have any questions, go ahead and ask 'em here. I might not be able to get another IC post going until next week (I get back from Anime Los Angeles hopefully Sunday), but can probably clarify from my phone unless I can get to it before we leave on Wednesday.

In fact, any question you think is relevant would be a good idea, since I keep becoming iffy about this game system whenever I don't use it for a few days. :P
Brilk'airn
Strata, 70 posts
Twi'lek Pilot
Thu 9 Jan 2020
at 06:38
  • msg #263

Re: OOC Cantina

Have fun at your con!
Zindra
FPSMC, 39 posts
Spaceport Mechanic
Sun 12 Jan 2020
at 07:02
  • msg #264

Re: OOC Cantina

Yes, enjoy!
The Force
GM, 113 posts
Mon 13 Jan 2020
at 07:04
  • msg #265

Re: OOC Cantina

Hi. I am back home now. Also I am dead. Might post tomorrow. Might just lie in bed and do nothing forever. Haven't decided.

Will be back, though, and it'll be good times. <3
Zindra
FPSMC, 40 posts
Spaceport Mechanic
Tue 14 Jan 2020
at 04:21
  • msg #266

Re: OOC Cantina

I'll post tomorrow. I've come down with a cold and I'm trying to get to bed early.
The Force
GM, 114 posts
Wed 15 Jan 2020
at 05:51
  • msg #267

Re: OOC Cantina

Sounds good to me. Pretty much everyone is sick right now. Tomorrow's D&D session had to be canceled because 4 of our players are too sick to go, including our host. Sip the fluids and get some good rest.

Also, that's a good plan, Iaarkahr, but Zindra is the friendly engineer who longs for adventure and is now in one. The captain is Jalmac. I've got a handy dandy NPC list thread, but it hasn't needed to be updated in far too long.
Iaarkahr
Finlos, 55 posts
Wookiee Marauder
W:2/18, S:6
Wed 15 Jan 2020
at 06:54
  • msg #268

Re: OOC Cantina

Oops.  I'll go edit my post then.
Zindra
FPSMC, 41 posts
Spaceport Mechanic
Thu 16 Jan 2020
at 02:16
  • msg #269

Re: OOC Cantina

Have we reached the "start shooting" part or would that be overly aggressive?
The Force
GM, 115 posts
Thu 16 Jan 2020
at 20:33
  • msg #270

Re: OOC Cantina

That's up to you! This guy is chasing you around the ship with a blaster ready. Personally, I have ideas on how to end this scene, but I can't go pushing my own movie onto my players.
Iaarkahr
Finlos, 56 posts
Wookiee Marauder
W:2/18, S:6
Sat 18 Jan 2020
at 04:12
  • msg #271

Re: OOC Cantina

Hold tight, Zindra.  We're on our way!
The Force
GM, 116 posts
Fri 24 Apr 2020
at 23:36
  • msg #272

Re: OOC Cantina

For those of you who are not in the other game I'm in, I apologize for the long absence (again), but I've been dealing with a case of the sads from the whole quarantine business, and while I've had much more time to post these last few months, I haven't really had the will to do so. Depression kicking back up again after having mostly dealt with it before. So this is me saying that I am not dead, and I have not abandoned this game or the quest to fend off the evil captain (and I still really like the mental image I have of the crew kicking him out the open boarding ramp), I'm just real quiet. Definitely gonna start posting again when I can, though even that may be once a month or whatever I can muster.
Brilk'airn
Strata, 72 posts
Twi'lek Pilot
Sat 25 Apr 2020
at 22:37
  • msg #273

Re: OOC Cantina

I can get that. Thanks for checking in and letting us know. Do what you feel like when you feel like it, no point playing if you're not having fun! I'll be around whenever you're ready to go.
Zindra
FPSMC, 43 posts
Spaceport Mechanic
Sat 25 Apr 2020
at 22:39
  • msg #274

Re: OOC Cantina

In reply to The Force (msg # 272):

I hope you feel better! Depression is really tough.
Iaarkahr
Finlos, 57 posts
Wookiee Marauder
W:2/18, S:6
Sat 25 Apr 2020
at 22:45
  • msg #275

Re: OOC Cantina

This game has promise.  I want to stick around and see what happens!

Depression in quite serious, post when you're able.
The Force
GM, 118 posts
Sun 26 Apr 2020
at 04:59
  • msg #276

Re: OOC Cantina

I've left you guys hanging since January?! I am so heckin' sorry, everybody. o.o

Hopefully pushing back against the bad feels and doing the thing will help the bad feels go away so doing the thing will be easier.
Brilk'airn
Strata, 74 posts
Twi'lek Pilot
Sun 26 Apr 2020
at 18:48
  • msg #277

Re: OOC Cantina

It's all good! I appreciate everything you've done in this game so far. Lots of distractions these days.
The Force
GM, 120 posts
Tue 26 May 2020
at 19:48
  • msg #278

Re: OOC Cantina

Zindra! Give me a Ranged (Light) roll, with 1 Boost from having been ready for it, at 1 Difficulty from being at such a short range!
Zindra
FPSMC, 46 posts
Spaceport Mechanic
Mon 1 Jun 2020
at 06:29
  • msg #279

Re: OOC Cantina

23:24, Today: Zindra rolled 5 successes, 2 threats using the Star Wars Edge of the Empire with a dice pool of 2A 1P 1D 1B.  Shot.

Unfortunately for me, Zindra's not actually trying to hit the Captain, she's trying to force him back, but if accurate enough I might try to shoot his gun.
Zindra
FPSMC, 47 posts
Spaceport Mechanic
Fri 5 Jun 2020
at 07:23
  • msg #280

Re: OOC Cantina

Do we have any kind of initiative order?
The Force
GM, 122 posts
Sat 6 Jun 2020
at 08:17
  • msg #281

Re: OOC Cantina

We should, but we do not. I do wanna give Bril a chance to do a thing, then it'll be Zindra and Iaarkahr in whatever order gets posted in. Then Cap'n Cronch.
Brilk'airn
Strata, 76 posts
Twi'lek Pilot
Sun 7 Jun 2020
at 04:14
  • msg #282

Re: OOC Cantina

Ok, I'll figure out a thing to do since we're waiting on me.


EDIT: Got a post up, let me know what kinda roll you'd like for it.
This message was last edited by the player at 04:38, Sun 07 June 2020.
The Force
GM, 123 posts
Sun 7 Jun 2020
at 09:06
  • msg #283

Re: OOC Cantina

I also would've absolutely allowed for a clever use of Piloting, but those were basically two of the three options I was thinking of. The third was just pushing him. :P

This is gonna be a Ranged (Light) roll with 1C (range upgraded by Adversary, which I totally forgot earlier) and 1S (from his prior advantage).
Brilk'airn
Strata, 78 posts
Twi'lek Pilot
Sun 7 Jun 2020
at 19:24
  • msg #284

Re: OOC Cantina

I thought about it but the way I've been rolling I'm worries I'm more likely to hurt Kahr and Zindra more than Jalmac.

And I added my roll to my post.
This message was last edited by the player at 19:28, Sun 07 June 2020.
Iaarkahr
Finlos, 61 posts
Wookiee Marauder
W:2/18, S:6
Mon 8 Jun 2020
at 17:33
  • msg #285

Re: OOC Cantina

The dice roller likes me today.......
Brilk'airn
Strata, 79 posts
Twi'lek Pilot
Tue 9 Jun 2020
at 01:34
  • msg #286

Re: OOC Cantina

Hey, we did it! Looking forward to whats next!
The Force
GM, 126 posts
Tue 9 Jun 2020
at 11:11
  • msg #287

Re: OOC Cantina

Huzzah! It only took us two and a half years, but we made it through the first adventure! I'm glad this group has the patience to handle all that. I dunno many players who'd stick around this whole time. Thank you, everybody. Now, onto the next chapter of the story!

Which I don't have prepared just yet. Wasn't really expecting to get this far, PbP being what it is. But I've created an intermission thread so post-episode posts can get the group together and comfortable, and I'll let you know what mysterious cargo Captain Jalmac was transporting once I can get my information together.
Iaarkahr
Finlos, 64 posts
Wookiee Marauder
W:2/18, S:6
Wed 10 Jun 2020
at 14:34
  • msg #288

Re: OOC Cantina

Spent my 15 xp on some pretty nice talents.  I now have 20 wounds, btw.

First chance we get I need some armor.
Brilk'airn
Strata, 81 posts
Twi'lek Pilot
Thu 11 Jun 2020
at 03:08
  • msg #289

Re: OOC Cantina

I'd be willing to go in on that if you need. I'm planning on hiding behind you plenty.

I've gotta remind myself on spending XP with this system before I can beef Bril up.
Iaarkahr
Finlos, 69 posts
Wookiee Marauder
W:2/20, St:0/11, Sk:6
Wed 17 Jun 2020
at 22:33
  • msg #290

Re: OOC Cantina

We all have commlinks, yes?
The Force
GM, 131 posts
Thu 18 Jun 2020
at 00:28
  • msg #291

Re: OOC Cantina

Yep! And also the ship itself has a handy dandy intercom system, so you can all be in communication however you like. It might become an issue later on, but I'll call it out if somebody's out of contact with the others.
Zindra
FPSMC, 53 posts
Spaceport Mechanic
Thu 18 Jun 2020
at 04:36
  • msg #292

Re: OOC Cantina

21:35, Today: Zindra rolled 1 success, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 2A 2P 2D 1B.
The Force
GM, 132 posts
Thu 18 Jun 2020
at 04:46
  • msg #293

Re: OOC Cantina

Go ahead and put your roll into the IC thread, even if it's just an OOC line. I like keeping the game stuff all together and in order, so I don't lose anything.
The Force
GM, 134 posts
Thu 18 Jun 2020
at 06:49
  • msg #294

Re: OOC Cantina

Oh, uh. For clarity, my intention was that he wrote you off as part of the crew and changed it so only he and the droids counted, for the purposes of Imperial paperwork. He basically changed the name on the mailbox without changing the locks first. So the droids don't recognize you as crew because they simply have no idea who you are.

But I kinda like yours better, honestly.
Iaarkahr
Finlos, 71 posts
Wookiee Marauder
W:2/20, St:0/11, Sk:6
Thu 18 Jun 2020
at 18:27
  • msg #295

Re: OOC Cantina

I may be a little cynical.  But only a little.
Brilk'airn
Strata, 85 posts
Twi'lek Pilot
Fri 19 Jun 2020
at 01:51
  • msg #296

Re: OOC Cantina

Cynical fits after narrowly dodging being sold into slavery.
The Force
GM, 136 posts
Sat 4 Jul 2020
at 05:22
  • msg #297

Re: OOC Cantina

Establishing yourself as part of the crew can happen at the next planet you arrive at and dock with, so the droids will be of no concern. Really it just locks you into picking one of the adventures and going there, rather than going Somewhere Completely Different. :P

So which quest would we like to go on, gang?
Zindra
FPSMC, 57 posts
Spaceport Mechanic
Sat 4 Jul 2020
at 21:14
  • msg #298

Re: OOC Cantina

In reply to Brilk'airn (msg # 296):

I'm glad you escaped that. I don't think the slave bikini would be flattering on you.
Iaarkahr
Finlos, 73 posts
Wookiee Marauder
W:2/20, St:0/11, Sk:6
Mon 6 Jul 2020
at 00:17
  • msg #299

Re: OOC Cantina

My vote is for the live transport so we don't have to worry about keeping it alive
Brilk'airn
Strata, 87 posts
Twi'lek Pilot
Mon 6 Jul 2020
at 02:52
  • msg #300

Re: OOC Cantina

I think the key to the slave bikini is confidence and it's just not Bril's kinda power outfit.

Bril would vote for the space station cause it seems like the easiest way to make some cash and get the ship registered properly.
The Force
GM, 137 posts
Mon 6 Jul 2020
at 03:03
  • msg #301

Re: OOC Cantina

*nods* So that's one for the electronic components and one for the person in stasis. Zindra, any thoughts?
Zindra
FPSMC, 58 posts
Spaceport Mechanic
Mon 6 Jul 2020
at 05:21
  • msg #302

Re: OOC Cantina

In reply to Brilk'airn (msg # 300):

I think I can pull it off, but we're in trouble if I have to find it out.

Live transport, I'd say. That could be a person in trouble.
This message was last edited by the player at 05:22, Mon 06 July 2020.
Iaarkahr
Finlos, 74 posts
Wookiee Marauder
W:2/20, St:0/11, Sk:6
Mon 6 Jul 2020
at 22:45
  • msg #303

Re: OOC Cantina

In reply to Zindra (msg # 298):

It's all the hair, isn't it?  It's the hair....
Iaarkahr
Finlos, 75 posts
Wookiee Marauder
W:2/20, St:0/11, Sk:6
Fri 10 Jul 2020
at 23:37
  • msg #304

Re: OOC Cantina

Off-colour comment, aside, I'm not overly fussy about where we go.  Just get us into some action and rolling dice.

While I'm here, is this going to be a strictly non Force Sensitive game?  Either will make for a good story, just wondering what folks plans are for their characters.
The Force
GM, 139 posts
Fri 10 Jul 2020
at 23:42
  • msg #305

Re: OOC Cantina

If someone wants to pick up Force Exile, I wouldn't be opposed. We did have one for a while while Amaya was here, but I think she's disappeared for good. Last login was as recently as May, but last post was November.
The Force
GM, 140 posts
Thu 30 Jul 2020
at 03:13
  • msg #306

Re: OOC Cantina

It may not look like it, but I really am writing a post. It's just been taking me a heckin' long time to do so, and I keep changing what I wanna present. I'm definitely here, though.
Brilk'airn
Strata, 89 posts
Twi'lek Pilot
Thu 30 Jul 2020
at 21:01
  • msg #307

Re: OOC Cantina

Made my initiative roll. You want us to post it in the thread?
The Force
GM, 142 posts
Thu 30 Jul 2020
at 21:02
  • msg #308

Re: OOC Cantina

Please do! :D
Zindra
FPSMC, 61 posts
Spaceport Mechanic
Sun 4 Oct 2020
at 09:37
  • msg #309

Re: OOC Cantina

Pew Pew?
The Force
GM, 144 posts
Sun 4 Oct 2020
at 17:37
  • msg #310

Re: OOC Cantina

Hi, hello, yes. I am still preparing a pew pew, but expected more player discussion about what order you'd like to go in in response to this attack. Also I am generally not very good with vehicle rules, and heck am I having a hard time with this.
Iaarkahr
Finlos, 78 posts
Wookiee Marauder
W:2/20, St:0/11, Sk:6
Sun 4 Oct 2020
at 18:14
  • msg #311

Re: OOC Cantina

I'm not really in any rush, work your way through this as you can
Brilk'airn
Strata, 91 posts
Twi'lek Pilot
Mon 5 Oct 2020
at 01:26
  • msg #312

Re: OOC Cantina

I'll go first, just let me look over what I can do if I yoink the controls from this piloting driod. Also what speed is The Silver Thorn currently traveling at?
The Force
GM, 146 posts
Mon 5 Oct 2020
at 03:31
  • msg #313

Re: OOC Cantina

I'll let you decide her current speed, and it's easy enough to take the controls from Captain RX. You have magic PC powers.
Brilk'airn
Strata, 92 posts
Twi'lek Pilot
Mon 5 Oct 2020
at 17:31
  • msg #314

Re: OOC Cantina

Sounds good! I just spent some of my XP from our last session on a couple talents too so it doesn't catch you off guard.
The Force
GM, 148 posts
Mon 5 Oct 2020
at 18:31
  • msg #315

Re: OOC Cantina

Yeah, Talents and XP use! :D
Brilk'airn
Strata, 95 posts
Twi'lek Pilot
Mon 5 Oct 2020
at 18:43
  • msg #316

Re: OOC Cantina

For real! I even used the one to get into the cockpit as an incidental, haha.
Zindra
FPSMC, 62 posts
Spaceport Mechanic
Tue 6 Oct 2020
at 08:13
  • msg #317

Re: OOC Cantina

In reply to The Force (msg # 310):

Goodness, I totally forgot about the order! I'm really forgetful lately. I'll be posting today.
The Force
GM, 149 posts
Thu 12 Aug 2021
at 19:59
  • msg #318

Re: OOC Cantina

Hello again, my dear players. I've been away on one of those "I took too long away and now the longer it gets the harder it is to show my face again" breaks. My takeaway is that Edge of the Empire is, as the GM, rather frustrating and complicated to run. It's far heavier than my normal fare, and I knew that going in because I've already run it a few times before. The hope was that it would be easier with my experience and having looked into how others handle it. Unfortunately, I still have enough trouble that it turned me off from posting for, um... Ten months? However, I like all the players and I like all the characters, so I don't want to be away forever. As such, I see a few ways forward.

-We could continue as we were and just pick up where we left off. It wouldn't likely go much better than before, but it would also require the least transition.

-I could finish piecing together Star Wars rules using the Cortex Prime game system, modeled after the Firefly RPG. It's experimental and would take a little more time, but I had a good time when a friend ran a Clone Wars game for us using Firefly itself.

-We could swap out EotE for one of the other existing Star Wars rule sets, D6 or D20. They each have their flaws, but they're also established and ready to go.

-Savage Worlds? Fate?

Also, all this depends on how you, the players, are feeling. If you're up for continuing even after such a long disappearance from me, that'll make these options make a lot more sense than if this game is ready to be set down and packed up.

So how is everyone feeling?
Zindra
FPSMC, 64 posts
Spaceport Mechanic
Fri 13 Aug 2021
at 04:20
  • msg #319

Re: OOC Cantina

Eager to get started. I've played D6 and D20, Savage worlds a bit less; I own Firefly but I've never played it.
The Force
GM, 150 posts
Sun 5 Sep 2021
at 02:41
  • msg #320

Re: OOC Cantina

Well, I'm very sure you and I are all that are left.
Zindra
FPSMC, 65 posts
Spaceport Mechanic
Sun 5 Sep 2021
at 06:28
  • msg #321

Re: OOC Cantina

In reply to The Force (msg # 320):

Aww. Well, I enjoyed playing Zindra and I'm always up for whatever.
The Force
GM, 151 posts
Sun 5 Sep 2021
at 08:04
  • msg #322

Re: OOC Cantina

I'm thinking of starting a Knights of the Old Republic game using Saga Edition. Wanna port Zindra over to an era of Force users and open warfare?
Zindra
FPSMC, 66 posts
Spaceport Mechanic
Sun 5 Sep 2021
at 18:35
  • msg #323

Re: OOC Cantina

Ooh, maybe I can finally get my Padawan character working properly!
The Force
GM, 152 posts
Tue 7 Sep 2021
at 21:03
  • msg #324

Re: OOC Cantina

That sounds great! Here is a link to the new game. I'll keep this one open to use as a template for organizational purposes, and in case anyone comes back and wants to know where we went.

link to another game
Amaya Moondancer
RPO SteamDragon, 34 posts
Sun 12 Sep 2021
at 04:06
  • msg #325

Re: OOC Cantina

I'm interested. :-)  How can I get a copy of the Star Wars SAGA edition rules?
Amaya Moondancer
RPO SteamDragon, 35 posts
Sun 12 Sep 2021
at 04:16
  • msg #326

Re: OOC Cantina

I'm assuming that we can make new characters.  What is the starting level?
The Force
GM, 153 posts
Sun 12 Sep 2021
at 18:22
  • msg #327

Re: OOC Cantina

Wonderful! The game rules are available in the game itself, with characters starting at level 1. I'm still working on writing up a little blurb about how I want to handle the Dark Side among PCs, since the specifics of that are a table-by-table thing.
Brilk'airn
Strata, 96 posts
Twi'lek Pilot
Wed 15 Sep 2021
at 12:40
  • msg #328

Re: OOC Cantina

Heya!

I was just thinking I haven't perused rpol in a while and I should check and see if there are any games that piqued my interest.
This message was last edited by the player at 12:45, Wed 15 Sept 2021.
The Force
GM, 154 posts
Wed 15 Sep 2021
at 19:14
  • msg #329

Re: OOC Cantina

Welcome back, Bril! If a KotOR campaign sparks your curiosity, please do come right in!

I also might be picking this game back up in Saga Edition later on, if Iaarkahr also comes back interested in getting things moving again. I really really want to run it in EotE, but that system is just killing me with its complexity.
Brilk'airn
Strata, 97 posts
Twi'lek Pilot
Thu 16 Sep 2021
at 01:07
  • msg #330

Re: OOC Cantina

Sounds good! I'll wander over that way. I would love to keep this game going as well but it's totally feel wrong to keep going without our wookiee. And I trust your judgement as far as system goes!
This message was last edited by the player at 01:54, Thu 16 Sept 2021.
Iaarkahr
Finlos, 80 posts
Wookiee Marauder
W:2/20, St:0/11, Sk:6
Sun 19 Sep 2021
at 00:50
  • msg #331

Re: OOC Cantina

I have been summoned!

I've also been distracted lately and have only just returned to rpol from a hiatus.

Willing to discuss system and reboots and what-not.
The Force
GM, 155 posts
Sun 19 Sep 2021
at 01:14
  • msg #332

Re: OOC Cantina

You live! Huzzah, that's the full crew! :D

If you're interested, I'm starting a new game set during the Old Republic era (prior to KotOR 1, not the MMO's era) and you're perfectly welcome to join us there. In addition, we seem to have everyone here interested in getting moving again using the Saga Edition RPG for these heroes as well. I'm more than happy to get us some character sheets prepped, or even set up a Roll20 tabletop for us to use for character sheets and mapping. I'll drop the books I'd like to use in a system thread here.
Iaarkahr
Finlos, 81 posts
Wookiee Marauder
W:2/20, St:0/11, Sk:6
Sun 19 Sep 2021
at 02:30
  • msg #333

Re: OOC Cantina

I am potentially interested in both.  It's been a while since I've done anything SAGA but 3.X is not hard to pick back up.  Think I even have the books floating around somewhere...

What is your idea for the Old Republic game?  I'd like to run a Jedi but I don't seem to have the greatest luck with Jedi games.

Are you done with EotE?  I still kinda like the system.
The Force
GM, 157 posts
Sun 19 Sep 2021
at 02:43
  • msg #334

Re: OOC Cantina

I think I am done with EotE, at least until the call to it overwhelms me again and I give it another shot. I really like it, and want to be able to use it as my primary Star Wars system, but it just doesn't click in my head the way I like. Things end up slowing down and then falling apart, especially in space combat. I imagine I'd have a lot of fun playing it, but being on the GM side makes it difficult to keep moving. Hopefully someday I'll manage it better.

The idea for the other game is to get together some heroes who will be there when the new Sith thread is revealed and have to live through the Jedi Civil War under the reign of Darth Revan. We have at least one other Jedi concept in mind, and I don't mind more than one Jedi in the party at all. There can be a very cool contrast between Padawan outlooks, and this is absolutely the time for it: Jedi Knights Revan and Malak have just defeated the Mandalorians and saved the Republic directly against the orders of the Jedi Council, the Galaxy is still reeling from that war and the one right before it that destroyed the Sith, and now faith in the Council has been put into question because they refused to aid the Republic in its time of need, seemingly just because there were no Sith involved.

Bril is thinking of a Jedi 110% into Jedi propaganda. You could easily play off that in a dozen different ways, if you like.
Iaarkahr
Finlos, 82 posts
Wookiee Marauder
W:2/20, St:0/11, Sk:6
Sun 19 Sep 2021
at 02:56
  • msg #335

Re: OOC Cantina

Time to start thinking of different concepts then.

Will this be a hard reboot for this game?  That is, will I be reforging the Wookiee as muscle?

I hear you regarding EotE.  My issue, for lack of better term, with EotE et al, is that it can very quickly get out of control as characters scale up with xp.
The Force
GM, 158 posts
Sun 19 Sep 2021
at 03:06
  • msg #336

Re: OOC Cantina

I don't think I'll be rebooting this game, just starting from where we left off. Maybe starting shortly after the space battle, though. I'm not really a huge fan of vehicular combat, to be honest. :P
Brilk'airn
Strata, 98 posts
Twi'lek Pilot
Sun 19 Sep 2021
at 05:14
  • msg #337

Re: OOC Cantina

I think the main issue with EotE is it doesn't gel well with pbp. Every roll felt like a lot of back and forth to get set up. That being said the system is super interesting and I'd love to play it in a better setting.
This message was last edited by the player at 03:21, Mon 20 Sept 2021.
The Force
GM, 159 posts
Sun 19 Sep 2021
at 05:33
  • msg #338

Re: OOC Cantina

I think you're right. I had a lot more success with it when I ran it in sessions over RPoL.
Iaarkahr
Finlos, 83 posts
Wookiee Marauder
W:2/20, St:0/11, Sk:6
Sun 19 Sep 2021
at 19:51
  • msg #339

Re: OOC Cantina

Going to shortly recreate my Wookiee Soldier in SAGA.  Can we be level 2???
The Force
GM, 160 posts
Sun 19 Sep 2021
at 20:42
  • msg #340

Re: OOC Cantina

Absolutely! I was going to bring that up once we started talking stats and things, and since now's that time, I would like everyone to start at level 2 to represent having already gone through the first adventure.

In addition, I've included another sourcebook in the rules thread: Scum & Villainy, the sourcebook for fringe campaigns. It includes a lot of information regarding the seedier elements of the Galaxy, including smugglers and such. Seems fitting for this group.

On top of that is Starships of the Galaxy, for some insight into your ship and how to handle upgrades and modifications.
Brilk'airn
Strata, 99 posts
Twi'lek Pilot
Mon 20 Sep 2021
at 04:24
  • msg #341

Re: OOC Cantina

Do you have a character sheet format you’d like us to use? I’ve been looking over Saga Edition and I think I’m ready to start translating Bril.
The Force
GM, 162 posts
Mon 20 Sep 2021
at 05:12
  • msg #342

Re: OOC Cantina

I overlooked that, and now I've put up a character sheet template in the system thread. Prepare yourselves!

Another important element of character creation we should talk about early on: the Destiny system.

I do want to incorporate the idea of Destinies and Destiny Points, and what those are is really up to each of you to decide for yourselves and to help each other think of. Maybe not explicitly detailing what your Destiny really means, but definitely some sort of goal for me to put in front of you with choices along the way that tell us who you are and who you become as you go.
This message was last edited by the GM at 05:26, Mon 20 Sept 2021.
Brilk'airn
Strata, 100 posts
Twi'lek Pilot
Mon 20 Sep 2021
at 15:56
  • msg #343

Re: OOC Cantina

Sounds good! I’ll start thinking about a destiny for Bril now. I kinda see him as aimless right now cause his whole goal was to get off his homeworld which has been totally accomplished but now he’s dealing with the consequences.

Also another question, ability score generation?
The Force
GM, 164 posts
Mon 20 Sep 2021
at 21:25
  • msg #344

Re: OOC Cantina

Stats and cash! For Ability Scores, go ahead and use the standard array (15, 14, 13, 12, 10, 8) or point buy. They come out the same. For starting credits, just use the max for your class. None of this random starting wealth business, where all you can afford is half a blaster and a single broken cracker you found under the dejarik table.
Zindra
FPSMC, 67 posts
Spaceport Mechanic
Wed 22 Sep 2021
at 03:46
  • msg #345

Re: OOC Cantina

I wonder if these rules still give me a reason to have my lousy old slugthrower.
The Force
GM, 165 posts
Wed 22 Sep 2021
at 05:33
  • msg #346

Re: OOC Cantina

Well, they're cheap in the short term. The cost of finding and buying ammunition all the time will pretty quickly outpace the cost of buying two power packs and a portable generator, though. Also Piercing damage bypasses personal shields, while Energy is explicitly what those shields are for!
The Force
GM, 166 posts
Mon 4 Oct 2021
at 06:09
  • msg #347

Re: OOC Cantina

Hey everybody, how are we doing? Everyone alright?
Zindra
FPSMC, 68 posts
Spaceport Mechanic
Mon 4 Oct 2021
at 07:11
  • msg #348

Re: OOC Cantina

Life's been suuuper busy. I'll try to catch up.
Brilk'airn
Strata, 101 posts
Twi'lek Pilot
Mon 4 Oct 2021
at 17:45
  • msg #349

Re: OOC Cantina

Luckily we've all got patience in spades when it comes to this game I think. I've been busy too but I'm in a lul right now so I'll use it to get Bril updated to Saga finally!
The Force
GM, 167 posts
Mon 4 Oct 2021
at 17:48
  • msg #350

Re: OOC Cantina

Heh. Three years into this game, I think we've shown we are indeed a super patient group. :D
Zindra
FPSMC, 69 posts
Spaceport Mechanic
Mon 11 Oct 2021
at 06:47
  • msg #351

Re: OOC Cantina

In reply to The Force (msg # 350):

And a great group!
Brilk'airn
Strata, 102 posts
Twi'lek Pilot
Wed 13 Oct 2021
at 03:30
  • msg #352

Re: OOC Cantina

I know nothing about vehicle combat in Saga edition yet, haha.
The Force
GM, 169 posts
Wed 13 Oct 2021
at 04:32
  • msg #353

Re: OOC Cantina

Heheh. Well, we're operating without a grid, so the speeds of your vessels aren't super vital right now except that you're both pretty zippy. There is a list of actions you can take in the core rules starting on page 170 (the pdf itself sees it as page 178 because of filler pages someone added with errata and such). You can take any of the actions listed under Pilot, and you'll get a +2 bonus from your droid co-pilot helping.

That should at least get you started on a place to look. Once you've got an idea of what the actions themselves are, you can ask me clarifying questions for stuff like what they actually mean and how to do what it is you want to get done. :D
The Force
GM, 170 posts
Wed 20 Oct 2021
at 18:17
  • msg #354

Re: OOC Cantina

New update, I just yesterday went and bought a physical copy of Edge of the Empire. If we're a little shaky getting started with Saga Edition, then I might be able to parse the space combat rules in EotE easier looking at pages I can flip through rather than a pdf with pages that take half a minute each to load. Either way, I'm excited and determined to get us moving again. :D
Brilk'airn
Strata, 103 posts
Twi'lek Pilot
Sat 23 Oct 2021
at 11:45
  • msg #355

Re: OOC Cantina

Not shakey, just busy and distracted. My bad!
The Force
GM, 171 posts
Sat 23 Oct 2021
at 19:10
  • msg #356

Re: OOC Cantina

No worries! I was just offering to use the system we'd had in place already because everyone's character sheets are already finished, I would just need to replace Thweek's rolls with FFG dice.
Amaya Moondancer
RPO SteamDragon, 36 posts
Wed 3 Nov 2021
at 02:31
  • msg #357

Re: OOC Cantina

Hi guys!

I'm sorry I have been away so long.  For a time I mistakenly thought this game had run its course and that was my bad.   And I've been busier than I have been in real-life for awhile but that should all clear up by next week (I hope).

Long and short, Amaya should be able to stand with her friends soon enough. :-)
The Force
GM, 172 posts
Wed 3 Nov 2021
at 05:55
  • msg #358

Re: OOC Cantina

Wonderful!

Bril, I leave it up to you: would you like me to reroll under Edge of the Empire, or do you want to respond using Saga Edition? I'm good with either, now that I have the book in hand and can better understand it. The nice thing about continuing in EotE is that everyone's characters are already done and I can just repost the pdfs of them I have.
Iaarkahr
Finlos, 84 posts
Wookiee Marauder
W:2/20, St:0/11, Sk:6
Wed 10 Nov 2021
at 04:01
  • msg #359

Re: OOC Cantina

If I don't have to recreate Iaarkahr that makes life somewhat easier for me.

The Force, let me know if you would rather I converted my character over to make things easier for you.
The Force
GM, 173 posts
Wed 10 Nov 2021
at 07:01
  • msg #360

Re: OOC Cantina

I think sticking with EotE, now that I'm able to get better grips on the parts of the system that were weighing me down without a physical book to flip through, is a much better idea. Less work for you, as we just pick up right from where we left off. I'll get working on translating us back over the next couple days, and I hope we'll get to hear from Bril and Zindra again soon.
Zindra
FPSMC, 70 posts
Spaceport Mechanic
Wed 17 Nov 2021
at 06:57
  • msg #361

Re: OOC Cantina

I'm here, I'm here!
The Force
GM, 174 posts
Fri 19 Nov 2021
at 20:17
  • msg #362

Re: OOC Cantina

I'm glad you're here!

I've managed to put almost everyone's Edge of the Empire character sheets (in pdf form) into your character Descriptions. I just don't have Zindra's sheet.

Also, we've been missing Brilk'airn for almost a month now. Ideas on how to proceed?
Zindra
FPSMC, 71 posts
Spaceport Mechanic
Thu 2 Dec 2021
at 06:59
  • msg #363

Re: OOC Cantina

In reply to The Force (msg # 362):

Continue for the moment and add him when he returns?
The Force
GM, 175 posts
Thu 2 Dec 2021
at 17:28
  • msg #364

Re: OOC Cantina

I think that's what we'll have to do. That makes it your turn, Zindra!
Zindra
FPSMC, 72 posts
Spaceport Mechanic
Fri 3 Dec 2021
at 06:37
  • msg #365

Re: OOC Cantina

In reply to The Force (msg # 364):

Ooh, me and my big mouth. Let me see what I can come up with.
The Force
GM, 176 posts
Fri 10 Dec 2021
at 09:00
  • msg #366

Re: OOC Cantina

It seems we may have lost Amaya again, RL being what it is, which brings us down to Zindra and Iaarkahr as active players, and I have concerns about being able to go forward like that. I think this game may have to go on pause again, or possibly close down entirely. Though I don't like that second option because I'd still like to keep in contact with the players here, being that I appreciate all of you and would like to continue playing in games together once the universe conspires to let people have fun again.
Amaya Moondancer
RPO SteamDragon, 37 posts
Mon 13 Dec 2021
at 02:11
  • msg #367

Re: OOC Cantina

My sincere apologies for not being more available.  My mother's health is becoming more complicated and I need to double my eBay efforts to make up a financial shortfall.

I can try and be more present in the game.  But I would hate for the game to depend on my input alone.  There's a non-zero chance my spare time might decrease even further. :-(

Perhaps a recruitment drive...?
The Force
GM, 177 posts
Mon 13 Dec 2021
at 03:46
  • msg #368

Re: OOC Cantina

It's alright, Amaya. I don't really want to recruit for a game that's been sort of in limbo for so long as it is. I was already kind of disheartened back in 2018, when we lost half the players out of nowhere, recruited more, and lost them too.
Amaya Moondancer
RPO SteamDragon, 38 posts
Wed 29 Dec 2021
at 02:49
  • msg #369

Re: OOC Cantina

Merry Christmas to all (or Happy Holidays as the case may be).  Every game I have ever been in has lost players and most end prematurely.  It is just the nature of the form.

Communicating by text alone is an ever-compounding series of diminishing returns.  So much effort to say so little.  Still, what keeps me going in these games is that PbP is great for writing and for asynchronous players.

This game will find its form one day or you will come up with one just as fine. :-)
The Force
GM, 178 posts
Wed 29 Dec 2021
at 02:55
  • msg #370

Re: OOC Cantina

Yeah! The good stories and players make it all worthwhile, even if the games themselves don't survive forever. n.n <3
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