At this time I'd like to quote from the rulebook p 8-9:
quote:
Passage of Time
Time can pass quickly. In RuneQuest, the assumption is that one season passes each time the adventurers have an adventure. In little more than a month of playing every week, a game year has passed. After a real year, the adventurers may be a decade older. A long campaign may span a generation or more.
Adventurers typically have social obligations beyond adventuring. They are members of cults and clans, with seasonal holy days and other events. They may have farms to manage, warriors to command, or even tribes to lead. A seasonal time scale permits acknowledgement (and even roleplaying) of these other obligations, without getting bogged down in daily details.
So the game is built around the idea that when you're "done" with a situation, your characters return to their homes and normal lives.
I hate to stop you from doing something you want to do, but if there is such a thing - something you'd really like to do - I'd like to discuss it now. Otherwise I think it's time for the Dead Calm to return home.