OCC: Introductions.   Posted by Narrator.Group: 0
Narrator
 GM, 172 posts
 Caladin
 Live Free, Die Well
Thu 27 Sep 2018
at 14:35
Re: OCC: Introductions
Hey everyone, nice RPing I have some OOC for each of you.

Nothing to do with your characters, but we need to form the group or there is no adventure. I like you are playing your characters as true as can be. BUT if some type of compromise doesn't happen we don't have an adventure.

Thelonius can't offer what the Characters are asking for. He could lie?? but then thats not his character. The players don't want to show their player knowledge as part of the characters. Excellent, and great RPing.

I will have to ask for rolls before the sense end if its not role-played out.

Thekonius makes a Charisma check, or related social skill test and a post, if successful players most reply in character to agree. Players can contest the roll if they like.

Hope it can be RPed :)
Narrator
 GM, 173 posts
 Caladin
 Live Free, Die Well
Thu 27 Sep 2018
at 14:46
Re: OCC: Introductions
Some private message for the players
Thelonius Xander
 GM, 48 posts
 Noble of Baris
 Imperial Warrior
Thu 27 Sep 2018
at 14:53
Re: OCC: Introductions
I rolled a 6 + 1 = 7 for Charisma check. :(
Narrator
 GM, 174 posts
 Caladin
 Live Free, Die Well
Thu 27 Sep 2018
at 14:59
Re: OCC: Introductions
In reply to Thelonius Xander (msg # 49):

Dude you suck LMAO
Narrator
 GM, 175 posts
 Caladin
 Live Free, Die Well
Thu 27 Sep 2018
at 15:00
Re: OCC: Introductions
In reply to Narrator (msg # 50):

plus i would have given this more thought, I think your skills may have been a better pick but regardless the role was low.
Narrator
 GM, 176 posts
 Caladin
 Live Free, Die Well
Thu 27 Sep 2018
at 15:05
Re: OCC: Introductions
Ok well I would have used diplomacy since you have a +2
Thelonius Xander
 GM, 49 posts
 Noble of Baris
 Imperial Warrior
Thu 27 Sep 2018
at 15:09
Re: OCC: Introductions
Narrator:
Ok well I would have used diplomacy since you have a +2

It would still be 6 + 2 = 8, a crappy roll.

The way I let them leave is a good way to reflect this bad roll imho.
Narrator
 GM, 177 posts
 Caladin
 Live Free, Die Well
Thu 27 Sep 2018
at 15:14
Re: OCC: Introductions
Its still a contested roll.

The DC is 8 for the players, ....
Esparam
 Human, 40 posts
 Bet Rogala nobility
 Wizard (diviner)
Thu 27 Sep 2018
at 15:24
Re: OCC: Introductions
Thelonius Xander:
The way I let them leave is a good way to reflect this bad roll imho.


Yup haha

Diplomacy 16
Sense Motive 13 to try to figure out if Thelonius is playing hardball or is really not able to meet Tarrano and Esparam's demands.

This message was last edited by the player at 15:27, Thu 27 Sept 2018.

Thelonius Xander
 GM, 50 posts
 Noble of Baris
 Imperial Warrior
Thu 27 Sep 2018
at 16:26
Re: OCC: Introductions
I donít have to do a counter roll correct? Just waiting on Caladin?
Esparam
 Human, 41 posts
 Bet Rogala nobility
 Wizard (diviner)
Thu 27 Sep 2018
at 16:36
Re: OCC: Introductions
In reply to Thelonius Xander (msg # 56):

If Thelonius is genuine, I don't think so, otherwise Bluff? It's probably better to wait on Caladin!
Tarrano Grazlak
 Hobgoblin, 51 posts
 Krangi
 Rogue
Thu 27 Sep 2018
at 20:33
Re: OCC: Introductions
In reply to Narrator (msg # 48):


Is this a contested diplomacy roll or sense motive?


If this is a diplomacy roll I have a modified 0. If it is a sense motive roll I have a 2.


13:34, Today: Tarrano Grazlak rolled 1 using 1d20 with rolls of 1.

If it is both then I have the following:

Sense Motive of 11 after the 0 Diplomacy.

13:36, Today: Tarrano Grazlak rolled 10 using 1d20 with rolls of 10.




As an aside i hope I start rolling better.

This message was last edited by the player at 20:37, Thu 27 Sept 2018.

Narrator
 GM, 178 posts
 Caladin
 Live Free, Die Well
Thu 27 Sep 2018
at 21:43
Re: OCC: Introductions
Thelonius Xander:
I donít have to do a counter roll correct? Just waiting on Caladin?


Correct you set the DC with the first roll. On sense motive so no counter because you were not bluffing or hiding your feeling.
Narrator
 GM, 179 posts
 Caladin
 Live Free, Die Well
Thu 27 Sep 2018
at 21:45
Re: OCC: Introductions
Tarrano Grazlak:
In reply to Narrator (msg # 48):



Is this a contested diplomacy roll or sense motive?


If this is a diplomacy roll I have a modified 0. If it is a sense motive roll I have a 2.


13:34, Today: Tarrano Grazlak rolled 1 using 1d20 with rolls of 1.

If it is both then I have the following:

Sense Motive of 11 after the 0 Diplomacy.

13:36, Today: Tarrano Grazlak rolled 10 using 1d20 with rolls of 10.




As an aside i hope I start rolling better.



So this was perfect, the rolls all made sense and the posting was appropriate. Nice work everyone, no edits on my end at this point.
Esparam
 Human, 43 posts
 Bet Rogala nobility
 Wizard (diviner)
Fri 28 Sep 2018
at 10:21
Re: OCC: Introductions
I've edited my last post in IC to include Esparam's plan for the day.

Time can pass for him until early morning of the next day, unless you want to RP something, Caladin (like, meeting one of the yet-to-be-introduced characters or something).
Narrator
 GM, 181 posts
 Caladin
 Live Free, Die Well
Fri 28 Sep 2018
at 13:59
Re: OCC: Introductions
So Our first "Time Passes Segment"

Each player freely posts a closing post, the longer the better.

The post should not be interaction with the other player but can have assumptions personal thoughts and or non-related adventure story line a memory etc etc.

Example:

Borohorn looks into his empty mug of ale, ....

What an interesting today it was, I finial reached Basir and in all its wonder its still like any another city of this size. I will say the people are friendly to me, I meet this human today, he spoke of an interesting adventure, I will set out with him and maybe a few others to the sands and hot sun of the desert. He says he has a map and it will lead to some lost temple. You know these these types they always cover their statues in gold and gems. I guess we shall see if this map is real or not.

OOC Time pass as my dwarf gets a room and stays the night, since no one said where to meet I think the tavern is going to be home base and will stay here the night I will wait for early morning for their arrival.

Esparam
 Human, 49 posts
 Bet Rogala nobility
 Wizard (diviner)
Sat 29 Sep 2018
at 12:52
Re: OCC: Introductions
So does Thelonius provide loaned horses? It wasn't really clear to me.
Because if he doesn't, Esparam may come back with a donkey
Narrator
 GM, 188 posts
 Caladin
 Live Free, Die Well
Sat 29 Sep 2018
at 14:13
Re: OCC: Introductions
In reply to Esparam (msg # 63):

Well the price oh I way to travel there is really by ship. Will cut travel time by half more more.
Thelonius Xander
 GM, 60 posts
 Noble of Baris
 Imperial Warrior
Sat 29 Sep 2018
at 14:32
Re: OCC: Introductions
In reply to Narrator (msg # 64):

We buy a donkey after we arrive to our final port. It can serve as the parties beast of burden but mainly for Esparam.
Thelonius Xander
 GM, 62 posts
 Noble of Baris
 Imperial Warrior
Sat 29 Sep 2018
at 15:25
Re: OCC: Introductions
Carrying Capacity
A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; and a heavy load, 101-150 pounds. A donkey can drag 750 pounds. 8 gp to buy.

Probably best if The donkey is used only for Esparam's character since its carrying capacity is a little low.
Esparam
 Human, 50 posts
 Bet Rogala nobility
 Wizard (diviner)
Sat 29 Sep 2018
at 16:03
Re: OCC: Introductions
In reply to Thelonius Xander (msg # 66):

I'm just over by 12ish pounds, so it's totally shareable. Then again with a fighter and an hobgoblin, I don't think you guys really need help with carrying stuff, do you? :p
Hopefully the other characters won't need help either

Or, we all chip in for a light horse (150/300/450)
Thelonius Xander
 GM, 63 posts
 Noble of Baris
 Imperial Warrior
Sat 29 Sep 2018
at 19:30
Re: OCC: Introductions
In reply to Esparam (msg # 67):

I don't see Tarrano or Thelonius needing a pack animal. I would assume the rest of the party will not need one either.

I was under the impression that I can get horses or at least pack animals as part of our supplies. Whether we get it here in Baris or in our final port. :/

This message was last edited by the GM at 19:51, Sat 29 Sept 2018.

Narrator
 GM, 196 posts
 Caladin
 Live Free, Die Well
Wed 3 Oct 2018
at 21:06
Re: OCC: Introductions
The current IC players can post with one - the longer the better post closing the events of the first day.

Staying at this tavern will not be an issue there is room.

Any special items to buy most first be requested. All standard items can be found in this city and the price will be normal as per players-handbook and or KOK equipment guild book.

Masterwork is available and is average price as per books.

NO magic item can be bought - FYI I normally do not have nor are they normally available to buy in the game in general. There is no-such thing as a common magic item, but some are more available then others.

Scrolls and potions can be found in the right shop. And some have a heavy premium. Healing potion is anything would be on the common side of the conversation :)

I will start the second IC which will be IC:Day 2
Tarrano Grazlak
 Hobgoblin, 59 posts
 Krangi
 Rogue
Wed 3 Oct 2018
at 21:13
Re: OCC: Introductions
In reply to Narrator (msg # 69):

the question is more along the lines of how much is the empire funding this expedition so we have a general idea of what can be requested. Say like 50 GP tops, more? Less?
Narrator
 GM, 199 posts
 Caladin
 Live Free, Die Well
Wed 3 Oct 2018
at 21:28
Re: OCC: Introductions
Tarrano Grazlak:
In reply to Narrator (msg # 69):

the question is more along the lines of how much is the empire funding this expedition so we have a general idea of what can be requested. Say like 50 GP tops, more? Less?




Its not an amount, its the type of items.

If you want mountain climbing gear it would be a no, because your not expect to be climbing any mountains in this adventure.

The talk about horses, I would say no also, because the area is a swamp region. Horses would be a waste of money. Not that it couldn't just doesn't make sense, if you have a special ride or already had a horse fine but to buy one. Not yet.

Funds for a guild when you get closer maybe a good idea, or a river/flat boat to work your way could work.

Think New Orleans - marsh lands and swamp regions. It is walk-able, but not fast or in a straight line.