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, welcome to Kingdoms of Kalamar - Imperial Army

04:24, 19th April 2024 (GMT+0)

OCC: Introductions.

Posted by NarratorFor group 0
Narrator
GM, 100 posts
Caladin
Live Free, Die Well
Wed 19 Sep 2018
at 14:42
  • msg #1

OCC: Introductions

This Thread is to post Out of Character (OOC) stuff, - chit chatter on game only related OOC, … With a few guidelines

 1. Keep it clean, no vulgar posting and follow all the Rules for this site.

 2. This is NOT the thread to post if you plan to be away or just feel board.

 3. It’s O.K. to ask questions or make comments about THIS game, but chatter about other games should be in Chit Chat.

 4. You can post rolls here, or questions related to the current adventure, But I ask you note that in IC or just Post OOC at the bottom of your IC post. It's the payers choice to use Private [] in OOC or IC threads.

This message was last edited by the GM at 15:17, Wed 19 Sept 2018.
Narrator
GM, 103 posts
Caladin
Live Free, Die Well
Wed 19 Sep 2018
at 15:16
  • msg #2

OCC: Introductions

Hello

So those who can see this thread can begin their intros.
Each character may post freely the events that took place to get them to the Capital of Basir.

You can pretty much make up the background as you like. Please do not use any of the NPCs in who's who as those are for DM to NPC.

I recommend a few items to touch on.

1. Where you came from
2. Why you came to the city
3. Where are you going

The opening post is as you enter the city from the main southern gate. Read the info provided so your post is fitting to the city.


Spoiler text: (Highlight or hover over the text to view)
"

And I recommend the Eye of the Orge (tavern/inn) for a drink or some rest.

"


This message was last updated by the GM at 15:17, Wed 19 Sept 2018.
Esparam
Human, 5 posts
Bet Rogala nobility
Wizard (diviner)
Wed 19 Sep 2018
at 17:30
  • msg #3

OCC: Introductions

I should be able to finish my character sheet and post my intro in IC this evening
Thelonius Xander
Human, 12 posts
Noble
Imperial Warrior
Wed 19 Sep 2018
at 18:23
  • msg #4

OCC: Introductions

Posted my first entry in IC. :)
Narrator
GM, 109 posts
Caladin
Live Free, Die Well
Wed 19 Sep 2018
at 18:29
  • msg #5

OCC: Introductions

In reply to Thelonius Xander (msg # 4):

please post freely I will reply as you go
Thelonius Xander
Human, 14 posts
Noble
Imperial Warrior
Wed 19 Sep 2018
at 20:05
  • msg #6

OCC: Introductions

In reply to Narrator (msg # 5):

Thelonius is walking over to his C.O.'s as ordered before reporting to his duties. Would the C.O. be the Captain of the Guard?
Tarrano Grazlak
Hobgoblin, 24 posts
Rogue
Wed 19 Sep 2018
at 20:16
  • msg #7

OCC: Introductions

Okay background is done in my Character Sheet and posted my IC post.
Narrator
GM, 115 posts
Caladin
Live Free, Die Well
Wed 19 Sep 2018
at 21:42
  • msg #8

Re: OCC: Introductions

Thelonius Xander:
In reply to Narrator (msg # 5):

Thelonius is walking over to his C.O.'s as ordered before reporting to his duties. Would the C.O. be the Captain of the Guard?


I will add him to the Who's who new post.

You can continue to post freely and interact with him.
Narrator
GM, 119 posts
Caladin
Live Free, Die Well
Thu 20 Sep 2018
at 12:23
  • msg #9

Re: OCC: Introductions

Esparam

It would be weeks, since there is a war btw nations that has started in the last 2 months and many trade ships are being stopped and boarded. Many check points as they look for weapons, armor, and other goods.
Esparam
Human, 10 posts
Bet Rogala nobility
Wizard (diviner)
Fri 21 Sep 2018
at 00:08
  • msg #10

Re: OCC: Introductions

In reply to Narrator (msg # 9):

Just to make sure I understand, when you say nations, you mean Kalamar and other territories? Not principalities within Kalamar? So Pekal and Basir are at peace?
This message was last edited by the player at 00:13, Fri 21 Sept 2018.
Narrator
GM, 124 posts
Caladin
Live Free, Die Well
Fri 21 Sep 2018
at 01:21
  • msg #11

Re: OCC: Introductions

In reply to Esparam (msg # 10):

I have to check which nations have recently gone to war.

Just that right now it embargoes and kalamar has offered coin rewards for any navy captain/pirate to sink the enemy
This message was last edited by the GM at 01:24, Fri 21 Sept 2018.
Esparam
Human, 12 posts
Bet Rogala nobility
Wizard (diviner)
Fri 21 Sep 2018
at 13:38
  • msg #12

Re: OCC: Introductions

Aww maaaan, I'm sensing some Pekal(Esparam)-Basir(Thelonius) tensions within the group over those relics at some point haha.
Thelonius Xander
Human, 18 posts
Noble
Imperial Warrior
Fri 21 Sep 2018
at 17:55
  • msg #13

Re: OCC: Introductions

In reply to Esparam (msg # 12):

Can't we just all get along! :P
Tarrano Grazlak
Hobgoblin, 32 posts
Krangi
Rogue
Sat 22 Sep 2018
at 03:19
  • msg #14

Re: OCC: Introductions

Go go Thelonius getting the party together.
Esparam
Human, 15 posts
Bet Rogala nobility
Wizard (diviner)
Sat 22 Sep 2018
at 14:09
  • msg #15

Re: OCC: Introductions

Narrator:
In reply to Esparam (msg # 10):

I have to check which nations have recently gone to war.

Just that right now it embargoes and kalamar has offered coin rewards for any navy captain/pirate to sink the enemy

So I read https://sites.google.com/site/...rincipality-of-pekal
I realised Pekal is actually at war with the country between Pekal and Basir (which in retrospect, makes taking the sea to reach Basir much more justified).
Is Pekal also at war with Kalamar then?
Thelonius Xander
Human, 20 posts
Noble
Imperial Warrior
Sat 22 Sep 2018
at 16:25
  • msg #16

Re: OCC: Introductions

Tarrano Grazlak:
Go go Thelonius getting the party together.

We're almost there :)

@Caladin: what do I do now? Do I wait for Lord Katonis totell me where to go or can I run with this myself?

Also, what is my cover story for this mission? Think fast Gars!
This message was last edited by the player at 16:28, Sat 22 Sept 2018.
Esparam
Human, 16 posts
Bet Rogala nobility
Wizard (diviner)
Sat 22 Sep 2018
at 16:36
  • msg #17

Re: OCC: Introductions

I hear taverns are good for hiring adventurers, and maybe go to some classy one to avoid cutthroats ;p
Thelonius Xander
Human, 21 posts
Noble
Imperial Warrior
Sat 22 Sep 2018
at 16:51
  • msg #18

Re: OCC: Introductions

Esparam:
I hear taverns are good for hiring adventurers, and maybe go to some classy one to avoid cutthroats ;p

I don’t want to just walk away from Katonis without being dismissed first.
Narrator
GM, 135 posts
Caladin
Live Free, Die Well
Mon 24 Sep 2018
at 19:43
  • msg #19

Re: OCC: Introductions

I think its important for those that may not know the kok setting.

Hobgoblins are a very cool race in this game. Of course in my style of play nothing is so simple. But I don't expect every player to know the ins and outs of the Hobgoblin but they should not be treated like some stupid humanoid or creature that is worth exps.

Just keep in mind that most know they are very honorable, its just understand their code that difficult.

Enjoy :)
Esparam
Human, 19 posts
Bet Rogala nobility
Wizard (diviner)
Tue 25 Sep 2018
at 11:25
  • msg #20

Re: OCC: Introductions

I'm going to wait a bit for Thelonius to engage with Tarrano before posting more, so I guess "time passes a bit" for Esparam :)
Narrator
GM, 151 posts
Caladin
Live Free, Die Well
Tue 25 Sep 2018
at 17:02
  • msg #21

Re: OCC: Introductions

ok so if you are not posting in IC intros. Please do.

You can start by entering the city and ending up in the tavern (one eye ogre) or waiting to meet up on the road (hint: headed south)
Esparam
Human, 24 posts
Bet Rogala nobility
Wizard (diviner)
Tue 25 Sep 2018
at 18:27
  • msg #22

Re: OCC: Introductions

@Gars: Sander or Xander ? :s
You wrote Sander in post but your visible name is Xander
Thelonius Xander
GM, 27 posts
Noble
Imperial Warrior
Tue 25 Sep 2018
at 18:30
  • msg #23

Re: OCC: Introductions

In reply to Esparam (msg # 22):

Sander no 'S'

Good catch :)
This message was last edited by the GM at 18:32, Tue 25 Sept 2018.
Esparam
Human, 27 posts
Bet Rogala nobility
Wizard (diviner)
Tue 25 Sep 2018
at 18:36
  • msg #24

Re: OCC: Introductions

In reply to Thelonius Xander (msg # 23):

Man, make your choice, now you edited it to Zander with a Z ! xD
S, X or Z? haha
Thelonius Xander
GM, 30 posts
Noble
Imperial Warrior
Tue 25 Sep 2018
at 18:41
  • msg #25

Re: OCC: Introductions

Esparam:
In reply to Thelonius Xander (msg # 23):

Man, make your choice, now you edited it to Zander with a Z ! xD
S, X or Z? haha

I'm being interrupted here as I write this stuff. >< Lol!
This message was last edited by the GM at 18:42, Tue 25 Sept 2018.
Thelonius Xander
GM, 31 posts
Noble
Imperial Warrior
Tue 25 Sep 2018
at 18:42
  • msg #26

Re: OCC: Introductions

Spell checker is also kicking my ass!
Narrator
GM, 155 posts
Caladin
Live Free, Die Well
Tue 25 Sep 2018
at 19:00
  • msg #27

Re: OCC: Introductions

That's on mobile devices
Thelonius Xander
GM, 33 posts
Noble
Imperial Warrior
Tue 25 Sep 2018
at 19:02
  • msg #28

Re: OCC: Introductions

Narrator:
That's on mobile devices

I am working from a tablet that has that annoying spell check.
Esparam
Human, 28 posts
Bet Rogala nobility
Wizard (diviner)
Tue 25 Sep 2018
at 19:13
  • msg #29

Re: OCC: Introductions

In reply to Thelonius Xander (msg # 28):

Excuses, excuses :p
Thelonius Xander
GM, 34 posts
Noble
Imperial Warrior
Tue 25 Sep 2018
at 19:20
  • msg #30

Re: OCC: Introductions

Esparam:
In reply to Thelonius Xander (msg # 28):

Excuses, excuses :p

Ok things have settled down here thank goodness. We also have more momentum in IC: Introductions. :)
Esparam
Human, 29 posts
Bet Rogala nobility
Wizard (diviner)
Tue 25 Sep 2018
at 19:24
  • msg #31

Re: OCC: Introductions

Yes! And from what I understand the others should join shortly!
Thelonius Xander
GM, 36 posts
Noble of Baris
Imperial Warrior
Tue 25 Sep 2018
at 21:00
  • msg #32

Re: OCC: Introductions

Esparam:
Yes! And from what I understand the others should join shortly!

Sweet!
Narrator
GM, 156 posts
Caladin
Live Free, Die Well
Tue 25 Sep 2018
at 21:22
  • msg #33

Re: OCC: Introductions

Lmao

I was denided Adult access because they do believe I’m 18.
That’s peaches.

FYI
I’m sure I did not give my real info when I signed on. So I forgot what I did. Or I just made a mistake. Regardless. Keep your stuff organized or they will I’ll do the same to you. &#128512;
Tarrano Grazlak
Hobgoblin, 42 posts
Krangi
Rogue
Tue 25 Sep 2018
at 21:31
  • msg #34

Re: OCC: Introductions

In reply to Narrator (msg # 33):

That's the same boat I'm in. I won't give out my real DOB to websites like this for security reasons. And I forgot what I put in.... And they won't ever change their mind so I just move on an limit myself to mature games.
Narrator
GM, 157 posts
Caladin
Live Free, Die Well
Tue 25 Sep 2018
at 21:33
  • msg #35

Re: OCC: Introductions

In reply to Tarrano Grazlak (msg # 34):

I find it silly because all I have to do is make a new account.
But I happen to like my screen name.

Lol
Tarrano Grazlak
Hobgoblin, 43 posts
Krangi
Rogue
Tue 25 Sep 2018
at 21:38
  • msg #36

Re: OCC: Introductions

In reply to Narrator (msg # 35):

You could make a new account but they are pretty good about tracking that down via IP addresses and having to go through the work around to create proxies and such isn't worth it.

I did the new account thing, they found and deleted it within 2 weeks.
Narrator
GM, 158 posts
Caladin
Live Free, Die Well
Tue 25 Sep 2018
at 22:23
  • msg #37

Re: OCC: Introductions

no kidding. that's crazy
Tarrano Grazlak
Hobgoblin, 49 posts
Krangi
Rogue
Wed 26 Sep 2018
at 23:07
  • msg #38

Re: OCC: Introductions

Well Thelonius and Tarrano are playing hardball on negotiations.
Narrator
GM, 164 posts
Caladin
Live Free, Die Well
Wed 26 Sep 2018
at 23:34
  • msg #39

Re: OCC: Introductions

I think it’s ok now for the other players to also be part of the intros. Please post as sheets go through finial checkb and approval.
Esparam
Human, 35 posts
Bet Rogala nobility
Wizard (diviner)
Thu 27 Sep 2018
at 11:30
  • msg #40

Re: OCC: Introductions

Narrator:
I think its important for those that may not know the kok setting.

Hobgoblins are a very cool race in this game. Of course in my style of play nothing is so simple. But I don't expect every player to know the ins and outs of the Hobgoblin but they should not be treated like some stupid humanoid or creature that is worth exps.

Just keep in mind that most know they are very honorable, its just understand their code that difficult.

Enjoy :)

I was wondering what the definition of Honour was for hobgoblins. is it only about not cheating, being honest and similar, or does it also include glory, and possibly  seeking glory?
In other words, is honour for hobgoblins something you acquire by being honourable and recognised as such, or is it something that you actively seek to improve through feats and adventures ?
Narrator
GM, 166 posts
Caladin
Live Free, Die Well
Thu 27 Sep 2018
at 11:44
  • msg #41

Re: OCC: Introductions

In reply to Esparam (msg # 40):

No it about physical abilities.

Just because your father what a great warrior, Chief etc. doesn't award you and extra privilege. In fact it just means that you have even more to prove (in some cases)

Show read about the salve that was freed because of a swim race. LOL. sound funny i know. I will look for it and post. I think it was a character that played it out very well.
Narrator
GM, 167 posts
Caladin
Live Free, Die Well
Thu 27 Sep 2018
at 13:11
  • msg #42

Re: OCC: Introductions

A story at a tavern, .............

A group of adventures are traveling off the road, 'I forget the reason why, but it's not important too this story'. These adventures see a large group of 30 or so by a river bank and they looked like slavers. Now in some places slavery is welcomed but in these lands it's far from ok. But of course like in many far away, wild and uncivilized areas if there is no laws then the strong will prey on the weak.

Now for a hobgoblins if you can not defend yourself then you deserve slavery, or servitude of some kind.

This group of hobgoblins had 3 slaves in a cage they were going to bring them to Kalamar for slave trade, .... And one adventure was a holy knight, a Paladin of the most holy order. Now the Paladin was no match for 30 well arms and seasoned warriors. But the law of the land and his moral compass demanded he free these slaves.

Before a weapon could be drawn. The hobgoblins greet the adventure warmly and offer food, drink and to share their camp. These were no beasts or savages of the mountains these were honorable creatures and war veterans. The adventures quickly held the arm of their paladin and reminded him that taking a life without cause is just as bad as slavery. And so they held back and took the hobgoblins offers.

After hours of conversation, talk of battles and the wonderful accomplishment of their days. The hobgoblin leader finally calls out the paladin. As he sensed the paladin was unconformable and unhappy with many things he said.

Now this is the hard part, ... too really understand - the hobgoblin heard these stories and the wondrous creature the paladin claimed victory over. So in the eyes of the Hobgoblin, he felt defeating the paladin would give him that glory as well. The hobgoblin leader also knew that the questions and behavior of this party of adventures - well lets say that they were trying very hard to free the slaves, and they did not have enough gold to buy their freedom.

Now 30 against 5 was no contest, so there was no honor to gain by slaughtering these adventures. The only way the hobgoblin could truly win was to best the paladin one on one. But killing the paladin would taken away a great warrior and that too would not help the Hobgoblin gain the glory & honor he was looking for. So to prove to his follow hobgoblins that he was as great as the paladin the hobgoblin challenged the paladin. Now the paladin did not understand when challenged it's not a always a contest of combat.

When the paladin agreed and started to get ready for a fight, the hobgoblin began to undress. The adventures thought this Hobgoblin, was crazy, .... or going to fight in his undergarments? Just so happens the hobgoblins says 'I never said the challenge was for combat', this challenge is a race. A race to the river and the first to swim across keeps the slaves with no future talk about the matter. But the price for the paladins failure would be the paladin's service to him - the paladin would be the hobgoblins slave for life.

First never agree without fully understanding the terms.

So, ... to speed up the story, the paladin prepared to ran to the river and swim across.
The event was monumental the speed and will to win was so strong in both. And the hobgoblin was winning just until the end. When at the last moment the hobgoblin gave to the river current. Now the question left for the paladin was to finish and win or save the hobgoblins life.

The paladin and in all his goodness picked to save the hobgoblin which allowed the hobgoblin to reach the shore first. So now what happens to the slaves?? Well believe or not the hobgoblin claims the victory, and says I reach the shore first and so "I Win", paladin you are a foul, .... and the paladin says but I saved your life, you now own me a life, and since one slave is not worth the life of a hobgoblin nor is 3 slaves worth the life of such a great warrior, what are we too do?

BUT perhaps 3 slaves and the life of a great holy knight is worth one hobgoblin.  The paladin smiles and they both return to the fire and keep camp until the next day, where the hobgoblins turn home and adventures leave with their freed slave.

Esparam
Human, 37 posts
Bet Rogala nobility
Wizard (diviner)
Thu 27 Sep 2018
at 13:30
  • msg #43

Re: OCC: Introductions

In reply to Narrator (msg # 42):

Thanks, pretty interesting read and gives a good grasp of what is meant by honour for hobgoblins.
Narrator
GM, 169 posts
Caladin
Live Free, Die Well
Thu 27 Sep 2018
at 13:33
  • msg #44

Re: OCC: Introductions

In reply to Esparam (msg # 43):

Thanks

That was actually played out with characters in one adventure. It was so cool.
I think it was my last table top group.

ITs not exactly what happened but pretty close.
Narrator
GM, 170 posts
Caladin
Live Free, Die Well
Thu 27 Sep 2018
at 13:39
  • msg #45

Re: OCC: Introductions

with everyone, not to be played out but just to keep i will move the story to the Infomation post as a bards tale
Esparam
Human, 39 posts
Bet Rogala nobility
Wizard (diviner)
Thu 27 Sep 2018
at 14:31
  • msg #46

Re: OCC: Introductions

Come on, Gars, give in and hire us :p
Narrator
GM, 172 posts
Caladin
Live Free, Die Well
Thu 27 Sep 2018
at 14:35
  • msg #47

Re: OCC: Introductions

Hey everyone, nice RPing I have some OOC for each of you.

Nothing to do with your characters, but we need to form the group or there is no adventure. I like you are playing your characters as true as can be. BUT if some type of compromise doesn't happen we don't have an adventure.

Thelonius can't offer what the Characters are asking for. He could lie?? but then thats not his character. The players don't want to show their player knowledge as part of the characters. Excellent, and great RPing.

I will have to ask for rolls before the sense end if its not role-played out.

Thekonius makes a Charisma check, or related social skill test and a post, if successful players most reply in character to agree. Players can contest the roll if they like.

Hope it can be RPed :)
Narrator
GM, 173 posts
Caladin
Live Free, Die Well
Thu 27 Sep 2018
at 14:46
  • msg #48

Re: OCC: Introductions

Some private message for the players
Thelonius Xander
GM, 48 posts
Noble of Baris
Imperial Warrior
Thu 27 Sep 2018
at 14:53
  • msg #49

Re: OCC: Introductions

I rolled a 6 + 1 = 7 for Charisma check. :(
Narrator
GM, 174 posts
Caladin
Live Free, Die Well
Thu 27 Sep 2018
at 14:59
  • msg #50

Re: OCC: Introductions

In reply to Thelonius Xander (msg # 49):

Dude you suck LMAO
Narrator
GM, 175 posts
Caladin
Live Free, Die Well
Thu 27 Sep 2018
at 15:00
  • msg #51

Re: OCC: Introductions

In reply to Narrator (msg # 50):

plus i would have given this more thought, I think your skills may have been a better pick but regardless the role was low.
Narrator
GM, 176 posts
Caladin
Live Free, Die Well
Thu 27 Sep 2018
at 15:05
  • msg #52

Re: OCC: Introductions

Ok well I would have used diplomacy since you have a +2
Thelonius Xander
GM, 49 posts
Noble of Baris
Imperial Warrior
Thu 27 Sep 2018
at 15:09
  • msg #53

Re: OCC: Introductions

Narrator:
Ok well I would have used diplomacy since you have a +2

It would still be 6 + 2 = 8, a crappy roll.

The way I let them leave is a good way to reflect this bad roll imho.
Narrator
GM, 177 posts
Caladin
Live Free, Die Well
Thu 27 Sep 2018
at 15:14
  • msg #54

Re: OCC: Introductions

Its still a contested roll.

The DC is 8 for the players, ....
Esparam
Human, 40 posts
Bet Rogala nobility
Wizard (diviner)
Thu 27 Sep 2018
at 15:24
  • msg #55

Re: OCC: Introductions

Thelonius Xander:
The way I let them leave is a good way to reflect this bad roll imho.


Yup haha

Diplomacy 16
Sense Motive 13 to try to figure out if Thelonius is playing hardball or is really not able to meet Tarrano and Esparam's demands.
This message was last edited by the player at 15:27, Thu 27 Sept 2018.
Thelonius Xander
GM, 50 posts
Noble of Baris
Imperial Warrior
Thu 27 Sep 2018
at 16:26
  • msg #56

Re: OCC: Introductions

I don’t have to do a counter roll correct? Just waiting on Caladin?
Esparam
Human, 41 posts
Bet Rogala nobility
Wizard (diviner)
Thu 27 Sep 2018
at 16:36
  • msg #57

Re: OCC: Introductions

In reply to Thelonius Xander (msg # 56):

If Thelonius is genuine, I don't think so, otherwise Bluff? It's probably better to wait on Caladin!
Tarrano Grazlak
Hobgoblin, 51 posts
Krangi
Rogue
Thu 27 Sep 2018
at 20:33
  • msg #58

Re: OCC: Introductions

In reply to Narrator (msg # 48):


Is this a contested diplomacy roll or sense motive?


If this is a diplomacy roll I have a modified 0. If it is a sense motive roll I have a 2.


13:34, Today: Tarrano Grazlak rolled 1 using 1d20 with rolls of 1.

If it is both then I have the following:

Sense Motive of 11 after the 0 Diplomacy.

13:36, Today: Tarrano Grazlak rolled 10 using 1d20 with rolls of 10.




As an aside i hope I start rolling better.
This message was last edited by the player at 20:37, Thu 27 Sept 2018.
Narrator
GM, 178 posts
Caladin
Live Free, Die Well
Thu 27 Sep 2018
at 21:43
  • msg #59

Re: OCC: Introductions

Thelonius Xander:
I don’t have to do a counter roll correct? Just waiting on Caladin?


Correct you set the DC with the first roll. On sense motive so no counter because you were not bluffing or hiding your feeling.
Narrator
GM, 179 posts
Caladin
Live Free, Die Well
Thu 27 Sep 2018
at 21:45
  • msg #60

Re: OCC: Introductions

Tarrano Grazlak:
In reply to Narrator (msg # 48):



Is this a contested diplomacy roll or sense motive?


If this is a diplomacy roll I have a modified 0. If it is a sense motive roll I have a 2.


13:34, Today: Tarrano Grazlak rolled 1 using 1d20 with rolls of 1.

If it is both then I have the following:

Sense Motive of 11 after the 0 Diplomacy.

13:36, Today: Tarrano Grazlak rolled 10 using 1d20 with rolls of 10.




As an aside i hope I start rolling better.



So this was perfect, the rolls all made sense and the posting was appropriate. Nice work everyone, no edits on my end at this point.
Esparam
Human, 43 posts
Bet Rogala nobility
Wizard (diviner)
Fri 28 Sep 2018
at 10:21
  • msg #61

Re: OCC: Introductions

I've edited my last post in IC to include Esparam's plan for the day.

Time can pass for him until early morning of the next day, unless you want to RP something, Caladin (like, meeting one of the yet-to-be-introduced characters or something).
Narrator
GM, 181 posts
Caladin
Live Free, Die Well
Fri 28 Sep 2018
at 13:59
  • msg #62

Re: OCC: Introductions

So Our first "Time Passes Segment"

Each player freely posts a closing post, the longer the better.

The post should not be interaction with the other player but can have assumptions personal thoughts and or non-related adventure story line a memory etc etc.

Example:

Borohorn looks into his empty mug of ale, ....

What an interesting today it was, I finial reached Basir and in all its wonder its still like any another city of this size. I will say the people are friendly to me, I meet this human today, he spoke of an interesting adventure, I will set out with him and maybe a few others to the sands and hot sun of the desert. He says he has a map and it will lead to some lost temple. You know these these types they always cover their statues in gold and gems. I guess we shall see if this map is real or not.

OOC Time pass as my dwarf gets a room and stays the night, since no one said where to meet I think the tavern is going to be home base and will stay here the night I will wait for early morning for their arrival.

Esparam
Human, 49 posts
Bet Rogala nobility
Wizard (diviner)
Sat 29 Sep 2018
at 12:52
  • msg #63

Re: OCC: Introductions

So does Thelonius provide loaned horses? It wasn't really clear to me.
Because if he doesn't, Esparam may come back with a donkey
Narrator
GM, 188 posts
Caladin
Live Free, Die Well
Sat 29 Sep 2018
at 14:13
  • msg #64

Re: OCC: Introductions

In reply to Esparam (msg # 63):

Well the price oh I way to travel there is really by ship. Will cut travel time by half more more.
Thelonius Xander
GM, 60 posts
Noble of Baris
Imperial Warrior
Sat 29 Sep 2018
at 14:32
  • msg #65

Re: OCC: Introductions

In reply to Narrator (msg # 64):

We buy a donkey after we arrive to our final port. It can serve as the parties beast of burden but mainly for Esparam.
Thelonius Xander
GM, 62 posts
Noble of Baris
Imperial Warrior
Sat 29 Sep 2018
at 15:25
  • msg #66

Re: OCC: Introductions

Carrying Capacity
A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; and a heavy load, 101-150 pounds. A donkey can drag 750 pounds. 8 gp to buy.

Probably best if The donkey is used only for Esparam's character since its carrying capacity is a little low.
Esparam
Human, 50 posts
Bet Rogala nobility
Wizard (diviner)
Sat 29 Sep 2018
at 16:03
  • msg #67

Re: OCC: Introductions

In reply to Thelonius Xander (msg # 66):

I'm just over by 12ish pounds, so it's totally shareable. Then again with a fighter and an hobgoblin, I don't think you guys really need help with carrying stuff, do you? :p
Hopefully the other characters won't need help either

Or, we all chip in for a light horse (150/300/450)
Thelonius Xander
GM, 63 posts
Noble of Baris
Imperial Warrior
Sat 29 Sep 2018
at 19:30
  • msg #68

Re: OCC: Introductions

In reply to Esparam (msg # 67):

I don't see Tarrano or Thelonius needing a pack animal. I would assume the rest of the party will not need one either.

I was under the impression that I can get horses or at least pack animals as part of our supplies. Whether we get it here in Baris or in our final port. :/
This message was last edited by the GM at 19:51, Sat 29 Sept 2018.
Narrator
GM, 196 posts
Caladin
Live Free, Die Well
Wed 3 Oct 2018
at 21:06
  • msg #69

Re: OCC: Introductions

The current IC players can post with one - the longer the better post closing the events of the first day.

Staying at this tavern will not be an issue there is room.

Any special items to buy most first be requested. All standard items can be found in this city and the price will be normal as per players-handbook and or KOK equipment guild book.

Masterwork is available and is average price as per books.

NO magic item can be bought - FYI I normally do not have nor are they normally available to buy in the game in general. There is no-such thing as a common magic item, but some are more available then others.

Scrolls and potions can be found in the right shop. And some have a heavy premium. Healing potion is anything would be on the common side of the conversation :)

I will start the second IC which will be IC:Day 2
Tarrano Grazlak
Hobgoblin, 59 posts
Krangi
Rogue
Wed 3 Oct 2018
at 21:13
  • msg #70

Re: OCC: Introductions

In reply to Narrator (msg # 69):

the question is more along the lines of how much is the empire funding this expedition so we have a general idea of what can be requested. Say like 50 GP tops, more? Less?
Narrator
GM, 199 posts
Caladin
Live Free, Die Well
Wed 3 Oct 2018
at 21:28
  • msg #71

Re: OCC: Introductions

Tarrano Grazlak:
In reply to Narrator (msg # 69):

the question is more along the lines of how much is the empire funding this expedition so we have a general idea of what can be requested. Say like 50 GP tops, more? Less?




Its not an amount, its the type of items.

If you want mountain climbing gear it would be a no, because your not expect to be climbing any mountains in this adventure.

The talk about horses, I would say no also, because the area is a swamp region. Horses would be a waste of money. Not that it couldn't just doesn't make sense, if you have a special ride or already had a horse fine but to buy one. Not yet.

Funds for a guild when you get closer maybe a good idea, or a river/flat boat to work your way could work.

Think New Orleans - marsh lands and swamp regions. It is walk-able, but not fast or in a straight line.
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