Chit Chat.   Posted by Narrator.Group: 0
Narrator
 GM, 7 posts
 Caladin
Wed 12 Sep 2018
at 00:51
Chit Chat
This Thread is to post whatever you want, … With a few guidelines

 1. Keep it clean, no vulgar posting and follow all the Rules for this site.

 2. This would be the thread to post if you plan to be away for a longer period than 24hrs post a time frame for us to expect you back.

 3. It’s O.K. to ask questions or make comments about other games, but not on an active game presently being played on this site.

 4. Don't post rolls, or questions related to the current adventure that should be posted in OOC or IC threads.

Narrator
 GM, 25 posts
 kok.caladin
 Live Free, Die Well
Thu 13 Sep 2018
at 15:36
Chit Chat
Hello

Just what to let you know we can start chat and work on character ideas and well as game ideas.

The game is D&D 3.5 any Core(players) and and Wizards of the Coast printed material is just about 99% approved.

Also you can use the Core Kingdoms or Kalamar books.
thattripletguy
 player, 1 post
Thu 13 Sep 2018
at 21:10
Chit Chat
hi
Narrator
 GM, 29 posts
 kok.caladin
 Live Free, Die Well
Thu 13 Sep 2018
at 23:48
Chit Chat
Hi everyone. Welcome to the game.

Please take the time to chat in this thread and get to know each other.
FYI
I am in NYC. so my time zone it eastern standard time.
RanzarthPhx
 player, 1 post
Fri 14 Sep 2018
at 00:37
Chit Chat
Greetings. I'm from Arizona so I switch between MST and PST as we don't adjust for the time savings. I've been playing DnD since 88 or so.... The Kalamar setting is awesome.
Narrator
 GM, 31 posts
 kok.caladin
 Live Free, Die Well
Fri 14 Sep 2018
at 00:52
Chit Chat
In reply to RanzarthPhx (msg # 5):

"88". nice. i think i might have been playing for about that same amount of time.

That's the days of the Red Book.  when Elf was a class.

This message was last edited by the GM at 00:53, Fri 14 Sept 2018.

Narrator
 GM, 33 posts
 kok.caladin
 Live Free, Die Well
Fri 14 Sep 2018
at 01:03
Chit Chat
Please dont forget I need a full and proper adult statement.
RanzarthPhx
 player, 3 posts
Fri 14 Sep 2018
at 01:08
Chit Chat
In reply to Narrator (msg # 7):

You should have mine. Unless I missed copied. Did so from my Phone
Narrator
 GM, 35 posts
 kok.caladin
 Live Free, Die Well
Fri 14 Sep 2018
at 01:10
Chit Chat
In reply to RanzarthPhx (msg # 8):

Actually your is what Rpol expects.

TY
Basolek
 player, 2 posts
Fri 14 Sep 2018
at 21:47
Chit Chat
Greetings all. Looking forward to playing here!
Narrator
 GM, 46 posts
 Caladin
 Live Free, Die Well
Fri 14 Sep 2018
at 21:52
Chit Chat
Hi Basolek, Nice to have you

Looking forward to your character ideas :)
Shandar
 player, 1 post
Sat 15 Sep 2018
at 00:04
Chit Chat
Greetings all.  Illinois here and I believe it is CST.
Narrator
 GM, 52 posts
 Caladin
 Live Free, Die Well
Sat 15 Sep 2018
at 00:14
Chit Chat
welcome !
Thelonius Xander
 Player, 1 post
 Noble
 Imperial Warrior
Sat 15 Sep 2018
at 14:31
Chit Chat
In reply to RanzarthPhx (msg # 5):

Hey I lived in Phoenix in the mid 90’s. I love the Great State of Arizona.
RanzarthPhx
 player, 8 posts
Sat 15 Sep 2018
at 16:16
Chit Chat
In reply to Thelonius Xander (msg # 14):

It's a nice place to be 6 months of the year. If you can get up to the mountains the other 6 mi the are nice too
Frili
 Lurker, 1 post
Sat 15 Sep 2018
at 18:03
Chit Chat
Hi all, lurking from Mechelen, Belgium. Do I need to make an age statement as well as a lurker?
Narrator
 GM, 57 posts
 Caladin
 Live Free, Die Well
Sat 15 Sep 2018
at 18:15
Chit Chat
In reply to Frili (msg # 16):

Yes. Anyone able to read the site needs to post the adult statemet
Sombre
 player, 1 post
Sat 15 Sep 2018
at 23:41
Chit Chat
Sup guys, looking forward to play with you all. I'm living in France, so that's CET (GMT+1/+2 depending on daylight saving time).

Gars, I'm good, how are you?! It's been ages, haha.
Thelonius Xander
 Player, 4 posts
 Noble
 Imperial Warrior
Sat 15 Sep 2018
at 23:57
Chit Chat
In reply to Sombre (msg # 18):

Heck yeah its been a long time. Living in NY at the moment. I've been jonesing DnD something fierce.
Thelonius Xander
 Player, 5 posts
Sun 16 Sep 2018
at 01:42
Chit Chat

This message was deleted by the player at 01:47, Sun 16 Sept 2018.

Narrator
 GM, 83 posts
 Caladin
 Live Free, Die Well
Tue 18 Sep 2018
at 14:41
Chit Chat
FYI

I will bump threads to list them in an order that makes sense for me to manage.

Also I will edit threads as I good so some will be incomplete and then I will go back. I do this to keep a place holder and so I don't forget when'i come up with ideas and as I develop the game.
Narrator
 GM, 84 posts
 Caladin
 Live Free, Die Well
Tue 18 Sep 2018
at 14:42
Chit Chat
Thruxus will be dropped
Narrator
 GM, 85 posts
 Caladin
 Live Free, Die Well
Tue 18 Sep 2018
at 15:01
Chit Chat
Anachronist


I am so SORRY!!

i accidentally deleted you character

I'm on line now trying to get it back
RanzarthPhx
 Hobgoblin, 17 posts
 Rogue
Tue 18 Sep 2018
at 17:14
Chit Chat
As far as likely time to be one. I am usually check the boards late afternoon evening during the week (In Arizona so generally PST). But I do randomly check it through at the day as work allows me to
Narrator
 GM, 94 posts
 Caladin
 Live Free, Die Well
Wed 19 Sep 2018
at 01:44
Chit Chat
So Supper important

So since I mess up - I think just in case it happens gain or even you might click the wrong thing I recommend keeping copies of what you think is important like the character sheet on your PC in addition to online here.
Narrator
 GM, 95 posts
 Caladin
 Live Free, Die Well
Wed 19 Sep 2018
at 01:50
Chit Chat
Now if your read through my RTJ info you may have seem a comment that this is somewhat a free-form.

I just posted the Mechanics for when you are allowed to post freely.

You basically can do what you please post some good story-line material use fair DCs which is the bases of your posting freely.

Keep in mind Combat is never free form unless you are beating on a child or someone not capable to defend themselves.

When in doubt just ask.

The next thing I will post is how we do combat so the posting is smooth and fair.

any question and or concerns now is the time to ask :)
Narrator
 GM, 96 posts
 Caladin
 Live Free, Die Well
Wed 19 Sep 2018
at 01:56
Chit Chat
ZZZZZZZZZZZZZ bed time

today was crazy

i will do more tomorrow
Narrator
 GM, 97 posts
 Caladin
 Live Free, Die Well
Wed 19 Sep 2018
at 14:08
Chit Chat
Who's Who post is done if interested

link to a message in this game

Post #3
Hakon
 player, 1 post
 Fhokki
 Barbarian
Wed 19 Sep 2018
at 14:23
Chit Chat
Interesting, thanks for that.
Narrator
 GM, 99 posts
 Caladin
 Live Free, Die Well
Wed 19 Sep 2018
at 14:38
Chit Chat
I am going to review the three payer how look ready and approve the sheet i think it would be smart to start with those that are read since intros take some time away.

Esparam
Tarrano Grazlak
Thelonius Xander

William is also very close to finish
Narrator
 GM, 106 posts
 Caladin
 Live Free, Die Well
Wed 19 Sep 2018
at 16:20
Chit Chat
Almost there :)

By the way I welcome any and all input for the City of Basir.

I could use ideas on districts and their break downs as well as special places of interest.

They will need my approval and i will do some mods to fit the game but your all welcome to build the city as you might image it.
Esparam
 Human, 4 posts
 Bet Rogala nobility
 Wizard (diviner)
Wed 19 Sep 2018
at 16:27
Chit Chat
Where should we post such suggestions? OOC, PM?
Narrator
 GM, 107 posts
 Caladin
 Live Free, Die Well
Wed 19 Sep 2018
at 17:19
Chit Chat
here in chat OR i can also make a thread "game development"
Narrator
 GM, 121 posts
 Caladin
 Live Free, Die Well
Thu 20 Sep 2018
at 17:04
Chit Chat
SO IT SEEMS I NEED TO COVERT MY CLASSIC SITE FOR THE GAME TO A NEW GOOGLE SITE

THIS REALLY SUCKS

i am testing a site i have that is not as important as my main site to see how it works

not going to be post very much today as i figure this out. i need a working site to hold the game in case something happen in rpol etc etc
Tarrano Grazlak
 Hobgoblin, 28 posts
 Krangi
 Rogue
Thu 20 Sep 2018
at 18:54
Chit Chat
In reply to Narrator (msg # 34):

Ouch. Sorry bout that? Any reason why?
Narrator
 GM, 122 posts
 Caladin
 Live Free, Die Well
Thu 20 Sep 2018
at 20:20
Chit Chat
In reply to Tarrano Grazlak (msg # 35):

This is just how free stuff on the net works.

I made these sites and have been adding stuff for years.

I just need to do some work and get it to a standard I can live with
Esparam
 Human, 7 posts
 Bet Rogala nobility
 Wizard (diviner)
Thu 20 Sep 2018
at 23:49
Chit Chat
This sucks. I went to Perils of Pekal and for some reason the maps are all in small resolution since the "upgrade" :(
Narrator
 GM, 123 posts
 Caladin
 Live Free, Die Well
Fri 21 Sep 2018
at 00:04
Chit Chat
In reply to Esparam (msg # 37):

It looks like that for mobile devices. I’m going working on it so to max what it look like on table top

Also it a learning curve.
Narrator
 GM, 129 posts
 Caladin
 Live Free, Die Well
Sat 22 Sep 2018
at 11:35
Chit Chat
So today I will add one/two that are just about done. or maybe missing none important favor text.

I could use a Co GM that checks charater sheets. anyone interest please PM me

Begining Monday 24 hr rule goes full effect anyone not ready to start will have to wait to be added.

Once the first set of charaters meet and set out on adventure, all others will have to waiti until GM can storyline them in. Sometimes this takes days or weeks based on posting and flow.

Enjoy everyone!
Esparam
 Human, 14 posts
 Bet Rogala nobility
 Wizard (diviner)
Sat 22 Sep 2018
at 12:33
Chit Chat
I can check character sheets if required, over the next week.
Narrator
 GM, 130 posts
 Caladin
 Live Free, Die Well
Sat 22 Sep 2018
at 12:34
Chit Chat
In reply to Esparam (msg # 40):

Thanks
Shandar
 Human, 8 posts
 Kalmaran
 Healer
Sun 23 Sep 2018
at 13:19
Chit Chat
I must bow out of this game. I hoped for something different.  But I was wromg.  Goodbye.
William
 Human, 7 posts
 Bard
Mon 24 Sep 2018
at 12:58
Chit Chat
Please remove me from the game as well. Thank you.
Tarrano Grazlak
 Hobgoblin, 34 posts
 Krangi
 Rogue
Mon 24 Sep 2018
at 16:05
Chit Chat
:( Good luck in your next game guys.
Tarrano Grazlak
 Hobgoblin, 36 posts
 Krangi
 Rogue
Mon 24 Sep 2018
at 16:25
Chit Chat
Guess this means we will need to put a call out for more players?
Narrator
 GM, 132 posts
 Caladin
 Live Free, Die Well
Mon 24 Sep 2018
at 16:54
Chit Chat
I will put out a request again soon.

But lets focus on those that stayed.
The game can work with 3 to 8 players.

and
We have the 3, lastly we can create NPC's if needed.
Narrator
 GM, 133 posts
 Caladin
 Live Free, Die Well
Mon 24 Sep 2018
at 17:24
Chit Chat
FYI

just in case you need any help

General Gars aka Thelonius will be assisting with player character sheets.

Thank You General Gars!
Narrator
 GM, 134 posts
 Caladin
 Live Free, Die Well
Mon 24 Sep 2018
at 17:30
Chit Chat
Last quick note as of now that's it for player edits.

We have 5 players as of now. Just need to wait for sheets to be finished no "bigger". This actually works just fine it will give time for the current IC players to RP a little and set the adventure in order. Adding players is easily so let keep going. Also with my storyboard set up they can just read that thread and be completely caught up, if the adventure moves to fast.

I feel its really going good the momentum is excellent. TY
Catweazle
 Human, 6 posts
 Druid
Mon 24 Sep 2018
at 18:03
Chit Chat
I've asked you half a dozen questions in PM's, DM, and you haven't bothered answering a single one of them.

Please remove me from this game.

This message was last edited by the player at 18:03, Mon 24 Sept 2018.

Tarrano Grazlak
 Hobgoblin, 38 posts
 Krangi
 Rogue
Mon 24 Sep 2018
at 18:55
Chit Chat
In reply to Catweazle (msg # 49):

:( He's always answered the questions I've asked in the Character creation channel. Did you ask your questions there? PM's are odd sometimes here and are easily missed on mobile.
Narrator
 GM, 136 posts
 Caladin
 Live Free, Die Well
Mon 24 Sep 2018
at 19:46
Re: Chit Chat
Catweazle:
I've asked you half a dozen questions in PM's, DM, and you haven't bothered answering a single one of them.

Please remove me from this game.

Catweazle:
Hey DM

I am wondering if you have any aversion to me using the standardised character sheet for 3.5e from Rpol? I have included a blank sheet below.

This sheet has literally ALL required information in it, without the excessive use of tabulation that the HTML sheet does.

I understand I won't be able to access my character sheet after the game starts, but the HTML sheet is very unfamiliar to me and is quite messy with all of the formatting required to include tables.

I am bascially ready to insert my character into a sheet, if you could get back to me at your earliest convenience about using the sheet below, I will draw it up.

If I must use the HTML sheet, I may struggle to complete it on time to begin with the rest of the group.


Name  :                             Sex  : M                HD :  +
Race  : Human                       Hgt  :
Class :                             Wgt  :     lbs          HP :   /
Level :                             Age  :
Align :                             Hair :
Deity :                             Eyes :                  XP :
Size  :                             Speed: 30ft           Next :

--------------------------------------------------------------------------------
ABILITIES
                                  Final
      Base  Racial  Magic  Misc  Abil/Mod
            Bonus   Item          Score

STR :                               /+
DEX :                               /+
CON :                               /+
INT :                               /+
WIS :                               /+
CHA :                               /+

+1 Ability Increase every 4th level is added to Base number.

--------------------------------------------------------------------------------
COMBAT STATISTICS

ARMOR CLASS                               BASE ATTACK BONUS
AC Total :            1                   MELEE         RANGED
AC when Flat-Footed   1                   Total: +      Total: +
AC vs Touch Attack    1                   Base:  +      Base:  +
Base:                 10                  STR:   +      DEX:   +
Armor:                                    Misc:         Misc:
Shield:
Dexterity:                                INITIATIVE
Size:                                     Total:  +
Magic:                                    DEX:    +
Misc.:                                    Misc.:

--------------------------------------------------------------------------------
SAVING THROWS

           Total    Base  Ability    Misc   Magic
Fortitude  : +   =      +         +       +
Reflex     : +   =      +         +       +
Will       : +   =      +         +       +

--------------------------------------------------------------------------------
RACIAL TRAITS
+1 feat
+1 skill pt/lvl

--------------------------------------------------------------------------------
LANGUAGES SPOKEN
Common


--------------------------------------------------------------------------------
FEATS
-----
1st:

--------------------------------------------------------------------------------
CLASS ABILITIES
---------------


--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES
--------------------------------------------------------------------------------
SKILLS
------
                                                    Related
  Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
  +   =     +        |  Appraise                    (INT)       Yes
  +   =     +   - !  |  Balance                     (DEX)       Yes
  +   =     +        |  Bluff                       (CHA)       Yes
  +   =     +   - !  |  Climb                       (STR)       Yes
  +   =     +        |  Concentration               (CON)       Yes
  +   =     +        |  *Craft:                     (INT)       Yes
  +   =     +        |  Decipher Script             (INT)       No
  +   =     +        |  Diplomacy                   (CHA)       Yes
  +   =     +        |  Disable Device              (INT)       No
  +   =     +        |  Disguise                    (CHA)       Yes
  +   =     +   - !  |  Escape Artist               (DEX)       Yes
  +   =     +        |  Forgery                     (INT)       Yes
  +   =     +        |  Gather Information          (CHA)       Yes
  +   =     +        |  Handle Animal               (CHA)       No
  +   =     +        |  Heal                        (WIS)       Yes
  +   =     +   - !  |  Hide                        (DEX)       Yes
  +   =     +        |  Intimidate                  (CHA)       Yes
  +   =     +   - !  |  Jump                        (STR)       Yes
  +   =     +        |  *Knowledge: Local           (INT)       No
  +   =     +        |  *Knowledge: History         (INT)       No
  +   =     +        |  Listen                      (WIS)       Yes
  +   =     +   - !  |  Move Silently               (DEX)       Yes
  +   =     +        |  Open Lock                   (DEX)       No
  +   =     +        |  *Perform: Oratory           (CHA)       Yes
  +   =     +        |  *Profession:                (WIS)       No
  +   =     +        |  Ride                        (DEX)       Yes
  +   =     +        |  Search                      (INT)       Yes
  +   =     +        |  Sense Motive                (WIS)       Yes
  +   =     +   - !  |  Sleight of Hand             (DEX)       No
  +   =     +        |  Spellcraft                  (INT)       No
  +   =     +        |  Spot                        (WIS)       Yes
  +   =     +        |  Survival                    (WIS)       Yes
  +   =     +   - !  |  Swim                        (STR)       Yes
  +   =     +   - !  |  Tumble                      (DEX)       No
  +   =     +        |  Use Magic Device            (CHA)       No
  +   =     +        |  Use Rope                    (DEX)       Yes

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

--------------------------------------------------------------------------------
WEAPONS
-------

NAME :                    NAME :                    NAME :
ATT  :                    ATT  :                    ATT  :
DMG  :                    DMG  :                    DMG  :
CRIT :                    CRIT :                    CRIT :
RNG  :                    RNG  :                    RNG  :
WGHT :                    WGHT :                    WGHT :
TYPE :                    TYPE :                    TYPE :
SIZE :                    SIZE :                    SIZE :
COST :                    COST :                    COST :

GRAPPLE BONUS: BAB +0 + STR +  + SIZE +0 = +

--------------------------------------------------------------------------------
PROTECTION

ARMOR                            SHIELD
NAME     :                       NAME     :
TYPE     :                       TYPE     :
AC BONUS :                       AC BONUS :
MAX DEX  :                       MAX DEX  :
CHECK PEN:                       CHECK PEN:
SP. FAIL :                       SP. FAIL :
SPEED    :
WGHT     :                       WGHT     :

--------------------------------------------------------------------------------
EQUIPMENT                 COST   WGT     LOCATION
---------                 ----   ---     --------
2 Belt Pouches              2      1     person
Waterskin                   1      4     person
Backpack                    2      2     person



Total weight carried:                lbs

Light Load:            Medium Load:               Heavy Load:
Lift over head:        Lift off ground:           Push or Drag:

--------------------------------------------------------------------------------
MAGIC ITEMS


--------------------------------------------------------------------------------
TREASURE
--------
PP:
GP:
SP:
CP:

--------------------------------------------------------------------------------
SPELLS
------
                Base     Ability  Misc.
Lvl    DC    Spell/Day    Bonus   Bonus     Spell Per Day      # Known
0                      +        +        =
1                      +


SPELLS MEMORISED
----------------
0th ()
---

1st ()
---



ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 0ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SPELL                FREQUENCY
-----                ---------


ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 1ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SPELL                FREQUENCY
-----                ---------




--------------------------------------------------------------------------------
BACKGROUND


--------------------------------------------------------------------------------
DATE        EXP       PROG XP    END LEVEL     REASON
----        ---       -------    ---------     ------

Narrator
 GM, 137 posts
 Caladin
 Live Free, Die Well
Mon 24 Sep 2018
at 19:51
Re: Chit Chat
So I think I actually did answer this some time ago

For the character sheet I use the HTML and if you don't know how to use it I can fill in the info if you supply it.

If you want to use this sheet yopu sent its ok, BUT not in the Character Sheet section. You can do so maybe in a PM or other. Even in descriptions if you want.

You can even host on an other website if you like.
Narrator
 GM, 138 posts
 Caladin
 Live Free, Die Well
Mon 24 Sep 2018
at 19:58
Re: Chit Chat
quote:
Could you help me out with the relevant link for this? I'm thinking I might have served previously in a medic-styled capacity, but don't know much about getting a free feat? :)


I know I posted this, the free feat is Noble Born. And its list in a few threads.
see

link to a message in this game

post #3

As far as links I can not say, but again i list some link that can help with feats including my site

https://sites.google.com/site/...haracter-races/feats

Hope this helps
Narrator
 GM, 139 posts
 Caladin
 Live Free, Die Well
Mon 24 Sep 2018
at 20:06
Re: Chit Chat
If you still want me to delete you please let me know.

I would recommend reading every post even by another player. and replies.
Right know I have this one game and very few players. BUT as we all know Real Life tends to get in the way of RPing so if some asks a question that I may have already answered or even maybe answered indirectly - I may over look it.

I'm not trying to be rude. But lots of personalities and people do things differently so its hard to communicate feelings and words in short "text" style replies.

As you all may have notice I'm pretty detailed and I try to cover as many aspects of the Online Same as I came. Play by Post is not as easy as it sounds.

Thanks
Catweazle
 Human, 7 posts
 Druid
Mon 24 Sep 2018
at 20:52
Re: Chit Chat
It's probably best not to completely ignore enquiries, DM. Players wait patiently for responses that they're not to know will never come, including my penultimate enquiry: "DM, just checking, have you inadvertently overlooked my latest enquiry?"

Have I missed the cutoff for starting with the rest of the group?
Narrator
 GM, 142 posts
 Caladin
 Live Free, Die Well
Mon 24 Sep 2018
at 20:58
Re: Chit Chat
In reply to Catweazle (msg # 55):

Hey thanks for the reply :)

NO, you can still join up. The cut off was just to get in at the tavern intro. Which is still on the way.

I tend to post deadline so we can move the RPing along. You can enter the game when your ready. Even when they are traveling. You can meet up on a ship or on the road.

I do have an off site website that some player like to use. I actually like this site, but have not used it in years so I too would have to learn it again.

https://www.myth-weavers.com/sheetindex.php

let me know I will fill in the sheet as you create the character.
Narrator
 GM, 143 posts
 Caladin
 Live Free, Die Well
Mon 24 Sep 2018
at 21:08
Re: Chit Chat
FYI

I just signed up to

Myth Weavers.com so I will play around with the site and share as I go if anyone is interested.

https://www.myth-weavers.com/sheetindex.php
Catweazle
 Human, 8 posts
 Druid
Mon 24 Sep 2018
at 21:19
Re: Chit Chat
No worries I will get onto it this morning. I will post it to you via PM to protect all my secret tricks! Do please keep an eye out for it ;)
Narrator
 GM, 144 posts
 Caladin
 Live Free, Die Well
Mon 24 Sep 2018
at 21:20
Re: Chit Chat
DOie Dokie you got it
Catweazle
 Human, 9 posts
 Druid
Tue 25 Sep 2018
at 00:41
Re: Chit Chat
I have posted my character sheet to you via PM DM for approval.
Narrator
 GM, 145 posts
 Caladin
 Live Free, Die Well
Tue 25 Sep 2018
at 01:18
Re: Chit Chat
In reply to Catweazle (msg # 60):

Ok I will take a look to
Tomorrow
Narrator
 GM, 146 posts
 Caladin
 Live Free, Die Well
Tue 25 Sep 2018
at 13:49
Re: Chit Chat
Big NEWS

GeneralGars is now CO-GM and will assist in character sheets. Thanks for the help !.

Narrator
 GM, 147 posts
 Caladin
 Live Free, Die Well
Tue 25 Sep 2018
at 16:05
Re: Chit Chat
I did and update to the Kingdom of Basir posts take a look with an added map
and some added notes through out the 3 posts with new info.

I will continue to add and keep you all up to date as we go.

I will only be adding info related to players and as we play. if you are looking for info let me know and I can add as well.

Keep in mind the site grows are we do. The more you ask and do the more that will be added as we play.

"we create this world as we go :) "
Esparam
 Human, 20 posts
 Bet Rogala nobility
 Wizard (diviner)
Tue 25 Sep 2018
at 16:15
Re: Chit Chat
In reply to Narrator (msg # 63):

Can we have a geopolitical analysis of Basir regarding peace and war with neighbouring nations? :)
Pekal, Kalamar, Tokis, etc.
In particular, I need to know if Esparam has to conceal his Pekalese origin or if he's safe in Basir.
Narrator
 GM, 148 posts
 Caladin
 Live Free, Die Well
Tue 25 Sep 2018
at 16:24
Re: Chit Chat
In reply to Esparam (msg # 64):

He is safe in Basir and its capital. But some people may not like him around - especially in Tokis.
He is Kalamaran Noble by rank and birth. He may or may not be a citizen ? being a citizen means service in the imperial army which is not yet directly involved with the war efforts.

Not sure if you every saw the TV show Rome. Which they fight each other and in massive war and then politically call it something else after it's all done.

Right now Pekal is call is a conflict of independence
And Tokis is calling them traitors to the empire.
The Emperor has not taken a firm position so to leave his interference open
BUT he has orderd all trade too and from Pekal as illegal
"if they wish Independence then lets allow them to support themselves without interference for a time"

I will work out the detail and maybe some of the above could change.

Bottom line your safe for now :)


I check on this and pretty much on the money :)

This message was last edited by the GM at 16:48, Tue 25 Sept 2018.

Narrator
 GM, 149 posts
 Caladin
 Live Free, Die Well
Tue 25 Sep 2018
at 16:47
Re: Chit Chat
below is the link to my site with current an up to date info.

https://sites.google.com/site/...rincipality-of-pekal

I have noticed some sites with added info. I am going by the books and Pekal is rule by a monarch not a senate. and so is Tokis (ruling King).

Both are part of the kalamar empire on paper. Pekal has declared Independence and Tokis has been given the task of getting them back in the fold.

There is 10 years of info to add How it started and were it is now). I will do my best and finish Pekal first then cross reference with Basir and finally finish with Tokis. That should give all player all the info for these areas and make sense of it all.
Esparam
 Human, 21 posts
 Bet Rogala nobility
 Wizard (diviner)
Tue 25 Sep 2018
at 16:52
Re: Chit Chat
In reply to Narrator (msg # 65):

All right, yes, this is what I wanted to know, the Pekal-Tokis war was clear, but not so much Kalamar and the Emperor's point of view.

That helps, thanks! And I assume encountering Tokis citizen in Basir wouldn't be too infrequent as well, so perhaps Esparam should still be on his guard even if Basir is not hostile...

I guess he wouldn't be considered a citizen from a Kalamaran perspective (only from a Pekalese one). He may have served the Pekalese government, but that's a discussion to have in PMs so as to not spoil fellow players :D
Narrator
 GM, 150 posts
 Caladin
 Live Free, Die Well
Tue 25 Sep 2018
at 16:57
Re: Chit Chat
In reply to Esparam (msg # 67):

Yup that's what I also was thinking for your character.

If you ever saw the HBO show Rome.
Think something like that. The Emperor see this as one of his children stepping out of line and they will see the light.

The war has had some interesting effects, ... that's to play out as we go :)
Esparam
 Human, 22 posts
 Bet Rogala nobility
 Wizard (diviner)
Tue 25 Sep 2018
at 17:04
Re: Chit Chat
I haven't, but I was looking for a new series to watch in between cover letters, so I guess I'll look it up ;)
Narrator
 GM, 153 posts
 Caladin
 Live Free, Die Well
Tue 25 Sep 2018
at 17:10
Re: Chit Chat
In reply to Esparam (msg # 69):

on Net-flixs.
on demand - HBO site as well.

Every much my basis for Kalarmar
except as emperor not a senate
the environment is very fitting to Kalamar proper.

ALSO Spartacus, .... fits right in there :)

This message was last edited by the GM at 17:11, Tue 25 Sept 2018.

Narrator
 GM, 160 posts
 Caladin
 Live Free, Die Well
Wed 26 Sep 2018
at 13:48
Re: Chit Chat
I did some edits to the Kalamar thread

I will post in game later today
Narrator
 GM, 161 posts
 Caladin
 Live Free, Die Well
Wed 26 Sep 2018
at 19:47
Re: Chit Chat
Hi everyone

some i will add a house rules for crits soon

a natural 20 is always a hit regardless of the DC.
a natural 20 is an auto crit.

every weapon hits and crits on a natural 20.

if you crit with a 18-20 and you bonues etc make a crit then noral to confirm is needed.


i will work on the wording and post in guild for player soon
Narrator
 GM, 163 posts
 Caladin
 Live Free, Die Well
Wed 26 Sep 2018
at 21:31
Re: Chit Chat
OK, so I finished the edits and I think I got the wording right.

So basically a natural 20s hits, does x2 automatic no confirm needed.
And spells to not apply to this rule.
The rest of crit for combat is the same.

There is also a crit for skills etc etc, and a 20 always is a success :)
Esparam
 Human, 34 posts
 Bet Rogala nobility
 Wizard (diviner)
Thu 27 Sep 2018
at 10:53
Re: Chit Chat
Ok, so if I recall right, 20 is an automatic success on every roll except for skills. The house-rule is that skills also benefit from that, correct? Conversely, is a 1 always a fail even if it overcomes the skill DC?

As for weapons, let's say an ax (20/x3). If I roll a natural 20, I am guaranteed a x2 crit, and if I confirm the crit with a second attack roll, then it's "upgraded" to a x3 (and otherwise still a x2 and not a normal attack). Is that correct?
Narrator
 GM, 165 posts
 Caladin
 Live Free, Die Well
Thu 27 Sep 2018
at 11:36
Re: Chit Chat
In reply to Esparam (msg # 74):

Thank you for that, YES you are correct on natural 20s (includes saving throws)

Is that what was understood in the post ?? need to edit if you understood or it saw clearly written ?

and with regards to natural 1's YES correct again. I will put that post up as well.
I am also considering Fumble
Esparam
 Human, 44 posts
 Bet Rogala nobility
 Wizard (diviner)
Fri 28 Sep 2018
at 13:24
Re: Chit Chat
In reply to Narrator (msg # 76):

On my end it looks like Catweazle logged in today?

From my experience, it might be beneficial to explain that players have some degree of narrative freedom. I used to play with a GM that took all "narrative power" and the story was exclusively told by him, not the players. Now I play with another GM that is much more about collaborative narration, where players have a say in the story (eg: "you're going to a new country. What kind of country is it, what have your characters heard about it?" and he fleshes the story out from our answers). The transition was fairly weird for me, to now be involved in the narrative process.

All that to say that, I don't know if you have already told them, but perhaps explicitly saying "don't wait for me as the GM to introduce you into the game, post your own introduction yourselves and I'll play along with it" may be necessary for some players. Maybe that's one of the reasons why we haven't heard yet from them?
Narrator
 GM, 182 posts
 Caladin
 Live Free, Die Well
Fri 28 Sep 2018
at 14:02
Re: Chit Chat
I was looking at last post not log in.

delete that message, I need my glasses already.
Sucks getting old !!
Narrator
 GM, 185 posts
 Caladin
 Live Free, Die Well
Fri 28 Sep 2018
at 16:17
Re: Chit Chat
will finish my post later
Thelonius Xander
 GM, 54 posts
 Noble of Baris
 Imperial Warrior
Fri 28 Sep 2018
at 22:24
Re: Chit Chat
I finished entering Catweazle's character sheet.

@Sombre: We need a system to keep track of prepared spells. I like your system but I'm not nerdy enough to replicate it. Can we do something on the character sheets? Maybe there is another way besides the character sheet? Suggestions...

Btw, I ALWAYS have to correct your name because autocorrect keeps changing it to 'Sombrero!'

As you can see with my posts I sometimes miss autocorrected stuff.  ><

This message was last edited by the GM at 22:25, Fri 28 Sept 2018.

Esparam
 Human, 46 posts
 Bet Rogala nobility
 Wizard (diviner)
Sat 29 Sep 2018
at 00:20
Re: Chit Chat
In reply to Thelonius Xander (msg # 80):

I don't really know what to do with spells either. But really that's the case for everything that sees frequent changes, like inventory as well.

SpellForge is easy enough if you want to invest a few minutes getting to know the Excel file (but then you need to take care of hosting it somewhere).

Another solution is what we did back on BMT, which was a dedicated thread where we would keep track of small inventory changes and spells.

À dedicated Pm thread to GM(s) for each character could work too.

And maybe that external website Caladin spoke about earlier has something that could help?

Haha yeah I figure it can be annoying!
Just spell it the American way, I don't mind :p
It comes from my very first nickname on NWN which was in French, anyway

This message was last edited by the player at 00:23, Sat 29 Sept 2018.

Thelonius Xander
 GM, 57 posts
 Noble of Baris
 Imperial Warrior
Sat 29 Sep 2018
at 00:29
Re: Chit Chat
Esparam:
In reply to Thelonius Xander (msg # 81)
Another solution is what we did back on BMT, which was a dedicated thread where we would keep track of small inventory changes and spells.


This one appeals to me the most. Its simple enough to do. I'll start a new thread and call it 'Prepared Spells' or something. Thanks dude!
Esparam
 Human, 51 posts
 Bet Rogala nobility
 Wizard (diviner)
Tue 2 Oct 2018
at 08:45
Re: Chit Chat
Not a lot of activity so far this week!
Narrator
 GM, 190 posts
 Caladin
 Live Free, Die Well
Tue 2 Oct 2018
at 12:58
Re: Chit Chat
I was reading post over weekend, but yesterday was a dizzzy day at work.

Looking now and will be updating the adventure
Esparam
 Human, 52 posts
 Bet Rogala nobility
 Wizard (diviner)
Tue 2 Oct 2018
at 15:17
Re: Chit Chat
In reply to Narrator (msg # 84):

Cool. Any news from the other players then? :/
Narrator
 GM, 191 posts
 Caladin
 Live Free, Die Well
Tue 2 Oct 2018
at 15:50
Re: Chit Chat
I think there is some confusion.

I posted they can enter when ready. I have to read up.

If they are waiting for me ?? not sure ??
Esparam
 Human, 53 posts
 Bet Rogala nobility
 Wizard (diviner)
Tue 2 Oct 2018
at 15:55
Re: Chit Chat
In reply to Narrator (msg # 86):

Maybe they are waiting for you, I don't know. What's for sure is that they have not posted so far...
Narrator
 GM, 192 posts
 Caladin
 Live Free, Die Well
Tue 2 Oct 2018
at 17:14
Re: Chit Chat
I will try to finish the storyboard which will get all of us on the same page and easy to ready through.

Once I'm done there I will close out day one.

I will start day 2 and give an opportunity for the rest to post a second round of introductions.

For those not already posting in IC; Catweazle, & Hakon please do so freely. If you need me to lead your character in i can also but i need to know that's what you want ??
Thelonius Xander
 GM, 65 posts
 Noble of Baris
 Imperial Warrior
Tue 2 Oct 2018
at 17:18
Re: Chit Chat
I'm giving people a chance to jump in. If Caladin wants to jump in that's fine too.

We need the other players to jump in hopefully soon. :)

Should I let time pass (till day after ingame) so that Esparam comes back to the One Eyed Ogre?
Esparam
 Human, 54 posts
 Bet Rogala nobility
 Wizard (diviner)
Tue 2 Oct 2018
at 18:00
Re: Chit Chat
In reply to Thelonius Xander (msg # 89):

I don't mind at all if you want to continue RPing with Tarrano, don't feel pressured to end quickly so that Esparam can be back in the game
Narrator
 GM, 193 posts
 Caladin
 Live Free, Die Well
Tue 2 Oct 2018
at 19:13
Re: Chit Chat
No that's not my reason.

We can RP all we like. I just felt like it was time to more forward. Plus any new players can still have an intro - its just day 2.
Thelonius Xander
 GM, 67 posts
 Noble of Baris
 Imperial Warrior
Tue 2 Oct 2018
at 19:50
Re: Chit Chat
In reply to Esparam (msg # 90):

Yeah I'll go with that. Maybe (hopefully), Thelonius and Tarrano will be great allies from all this rping.
Narrator
 GM, 194 posts
 Caladin
 Live Free, Die Well
Tue 2 Oct 2018
at 22:01
Re: Chit Chat
I ran out of time will do more tomorrow.

I need to first finish the Storyboard so that we are all up to the same place in posting.

I find it hard to follow event with the short posts by doing the storyboard I can read back to section and refresh memory so i post consistent with the events.

I HOPE to be done in the morning and post new stuff by the later afternoon.

I will update you guys
Narrator
 GM, 195 posts
 Caladin
 Live Free, Die Well
Wed 3 Oct 2018
at 20:23
Re: Chit Chat
I have two more posts coming and we will be up to speed for me to do a narrations into the next day and at that point new players should post their intros.

If new player would like me to start their post and lead them into the conversation for IC I need to know asap.
Narrator
 GM, 200 posts
 Caladin
 Live Free, Die Well
Wed 3 Oct 2018
at 21:52
Re: Chit Chat
Sorry maybe I did not explain well

IC: Introductions is closed, you can post a closing thought or post of some kind. but if you playing forward into the next day then thats IC:Day 2

And Catweazle Hakon are expected to post in IC:Day 2 and start RPing :)
Caladin
Thu 4 Oct 2018
at 12:39
Re: Chit Chat
HEY Somber

Are you still in japan,Ii remember us talking way back that you left (to or from) but not sure I remember correctly ???

Need to let us in on how it worked out. Very interested since I don't think I will ever go there. As much as I love the country, .... unless I have good funds $$$ in my golden years I will never see japan with my very own eyes live and in person :(
Esparam
 Human, 58 posts
 Bet Rogala nobility
 Wizard (diviner)
Thu 4 Oct 2018
at 14:12
Re: Chit Chat
In reply to Caladin (msg # 96):

Nah, I'm not in Japan anymore, I finished my exchange year abroad since then. I went back for a few months for an internship before graduating, but now I've been back in France with a job for a couple of years.
But mostly, I actually lived there rather than spent holidays there, so my stories are quite different and maybe not as interesting as what a tourist can tell. I was a broke student who had to study :p (plus the yen soared when I went so it made things all the more expensive)

Going to Japan may not be too expensive if you plan it well! Just avoid touristy seasons: Spring (or at least, not during cherry blossom season), Summer (touristy and too hot).
I think you should be able to get something affordable in Fall (plus, you get to see the Japanese maples at this time of the year), or in Winter (outside of Christmas and NYE).
Also maybe don't go to Tokyo as it's super expensive, and try to go elsewhere: Fukuoka, Sapporo, Osaka are great cities as well for instance. Plus, if you want a real feel of Japan, you need to get out of Tokyo (it's definitely a place to check out, but that's not where you'll really discover Japan).
Narrator
 GM, 204 posts
 Caladin
 Live Free, Die Well
Thu 4 Oct 2018
at 19:51
Re: Chit Chat
any ideas for a defense or counterattack character ??

I'm think armor and tower shield, military man defender.

Shortword and shield,
strength 18
Esparam
 Human, 59 posts
 Bet Rogala nobility
 Wizard (diviner)
Fri 5 Oct 2018
at 14:24
Re: Chit Chat
In reply to Narrator (msg # 98):

Dwarven fighter? Paladin? Cleric with War Domain?

Gars' hoplite is actually pretty good as an armoured fighter (Imperial hoplite), so hoplite is another way to have this defensive character.
Narrator
 GM, 205 posts
 Caladin
 Live Free, Die Well
Fri 5 Oct 2018
at 15:28
Re: Chit Chat
In reply to Esparam (msg # 99):

Yes

Hoplite - Legionnaire
Designed naturally to a tank

But the issue I have is I never played a tank so I don't know the feats that work best.
Narrator
 GM, 206 posts
 Caladin
 Live Free, Die Well
Fri 5 Oct 2018
at 22:10
Re: Chit Chat


Titus Aurelius, Hakon  & Catweazle you can post in IC
Tarrano Grazlak
 Hobgoblin, 62 posts
 Krangi
 Rogue
Fri 5 Oct 2018
at 22:47
Re: Chit Chat
In reply to Narrator (msg # 101):

Hopefully they are still around. They haven't logged in two weeks for some of them :(
Tarrano Grazlak
 Hobgoblin, 63 posts
 Krangi
 Rogue
Fri 5 Oct 2018
at 23:04
Re: Chit Chat
@Titus

Post in Day 2 entering the One Eye Ogre and we can surely get you added to our group of 2.



As a note to Esparam I have not responded there to you as you according to your post have not entered the One Eyed Ogre yet.
Esparam
 Human, 60 posts
 Bet Rogala nobility
 Wizard (diviner)
Fri 5 Oct 2018
at 23:16
Re: Chit Chat
In reply to Tarrano Grazlak (msg # 103):

Yes, I'm letting Caladin and other players the possibility to create RP on the way to the OEO if necessary, but I'll post that Esparam enters the inn after one or two more exchanges between Thelonius and Tarrano.

So far, he's on his way.
Tarrano Grazlak
 Hobgoblin, 64 posts
 Krangi
 Rogue
Fri 5 Oct 2018
at 23:33
Re: Chit Chat
In reply to Esparam (msg # 104):

Sounds Good. I will then wait for Thelonius to respond to my last post or someone else to jump in.

This message was last edited by the player at 23:33, Fri 05 Oct 2018.

Thelonius Xander
 GM, 73 posts
 Noble of Baris
 Imperial Warrior
Sat 6 Oct 2018
at 04:27
Re: Chit Chat
Aurelius just jumped in though on the wrong thread (IC). Miscommunication on our part. I have pm him too just in case.
Caladin
Sun 7 Oct 2018
at 18:24
Re: Chit Chat
I’m Just quickly checking in
Wanted to say hello
I will read up Tuesday and post with updates.


IC Day 2 if still intros

And once that’s done I wil. Be moving the adventure to next part after all the PC meet

Please don’t forget you should be logging in and posting even if just OOC to say your done and ready for next part to adventures
Narrator
 GM, 210 posts
 Caladin
 Live Free, Die Well
Tue 9 Oct 2018
at 19:10
Re: Chit Chat
Unfortunately I had to drop one player today since he has not logged in for 2 weeks.

I hope everything is ok.
Thelonius Xander
 GM, 80 posts
 Noble of Baris
 Imperial Warrior
Tue 9 Oct 2018
at 21:58
Re: Chit Chat
My apologies for disappearing yesterday. Life got in the way.
Narrator
 GM, 212 posts
 Caladin
 Live Free, Die Well
Tue 9 Oct 2018
at 23:19
Re: Chit Chat
I will update Storyline tomorrow and should read better if confused.
Narrator
 GM, 213 posts
 Caladin
 Live Free, Die Well
Tue 9 Oct 2018
at 23:21
Re: Chit Chat
I read the tread looks fine.

I would continue without worries. I can edit and orginze in next day or so.

FYI
nice first post by Catweazle
Esparam
 Human, 72 posts
 Bet Rogala nobility
 Wizard (diviner)
Wed 10 Oct 2018
at 09:01
Re: Chit Chat
Catweazle should be added to group A for the Spells thread btw :)
Thelonius Xander
 GM, 87 posts
 Noble of Baris
 Imperial Warrior
Wed 10 Oct 2018
at 13:25
Re: Chit Chat
In reply to Esparam (msg # 112):

Done. Thanks for the heads up!  :)
Narrator
 GM, 215 posts
 Caladin
 Live Free, Die Well
Wed 10 Oct 2018
at 13:45
Re: Chit Chat
FYI

I just realized that some info should be under Mechanics

So I will be moving a few posts around and added some game info.
Will not all be today but over the course of this week.
Narrator
 GM, 217 posts
 Caladin
 Live Free, Die Well
Fri 12 Oct 2018
at 15:28
Re: Chit Chat
Active players

Titus Aurelius
Tarrano Grazlak
Esparam
Catweazle


Active NPC

Eldon Thrush

Non-Active NPC

Shandar
Hakon
Narrator
 GM, 218 posts
 Caladin
 Live Free, Die Well
Fri 12 Oct 2018
at 15:59
Re: Chit Chat
Narrator:
This post is intended to help posting move along smoother and faster. The chart below will show when a player is mostlikly to be on line. This is not intended as a commemtment and it doesn't mean they will be always online during the noted time.

 Posting Time Frame
NamestatusTime ZoneWeekdaysWeekendsNotes
NarratorGMEastern8am - 5pmLimitedI'm online all the time but I find that early morning and late evening I have the most free time
EsparamPlayer    
CatweazlePlayer    
Tarrano GrazlakPlayer    
Titus AureliusPlayer    


Its time to get into this game as it was designed.
I could really use this info so I know how to handle posting.

As an FYI I posted for Titus Aurelius. As noted in my Game guild lines I will post for players if needed.

This message was last edited by the GM at 21:57, Fri 12 Oct 2018.

Tarrano Grazlak
 Hobgoblin, 69 posts
 Krangi
 Rogue
Fri 12 Oct 2018
at 20:02
Re: Chit Chat
In reply to Narrator (msg # 116):

I'm Pacific Time zone. Weekdays is kinda random depending on work as i'm on most of the day checking it but not always responding. Weekends I tend to be busy.
Esparam
 Human, 76 posts
 Bet Rogala nobility
 Wizard (diviner)
Fri 12 Oct 2018
at 20:10
Re: Chit Chat
In reply to Narrator (msg # 116):

Central European Time for me. I usually can find time to log in every day.
Catweazle
 Human, 13 posts
 Druid
Fri 12 Oct 2018
at 23:53
Re: Chit Chat
I'm on EDST on the east coast of Australia.

Weekdays: pretty constantly from early AM to 5pm-ish, after which I'm iffy.

Weekends: on sporadically all day from early AM to early evening.
Narrator
 GM, 223 posts
 Caladin
 Live Free, Die Well
Mon 15 Oct 2018
at 20:57
Re: Chit Chat
Hey Esparam

We played one game before where we developed a system using 3.5
It was so the flow would be faster - we did some house rules and guildlines on posting and how to roll ??

Do you happen to remember that stuff ??
Esparam
 Human, 79 posts
 Bet Rogala nobility
 Wizard (diviner)
Mon 15 Oct 2018
at 21:22
Re: Chit Chat
In reply to Narrator (msg # 120):

I know I was co-GM and helping out with rolls and rules (which helped because of the time zone difference), but I can't remember any specific guidelines other than that :/
Narrator
 GM, 224 posts
 Caladin
 Live Free, Die Well
Mon 15 Oct 2018
at 21:35
Re: Chit Chat
In reply to Esparam (msg # 121):

OK I have to get that done soon and before we get into our first fight.

I will look around and everyone should keep an eye out for this in Mechanics.
It will be important because we just can not go straight D&D on combat or one fight will take a month so we have to trim down how we will post and roll so the rounds are smooth.
Esparam
 Human, 82 posts
 Bet Rogala nobility
 Wizard (diviner)
Mon 15 Oct 2018
at 22:21
Re: Chit Chat
In reply to Narrator (msg # 122):

So I went back to the very first campaign we played since it's still up.
It more or less goes like this:

  1. You post at the beginning of each round the list of characters and foes, with their init and damage taken/status in effect.
  2. Players post in OOC their actions, not necessarily in the initiative order, and they post an empty post in IC in the init order. (If GMs can post as a separate character while still allowing its player to edit it, this may make it even faster if GM and co-GMs can pre-post for players.)
  3. When players have the result of their rolls confirmed by the GM, they can edit their placeholder post in IC with flavour text.


This makes it possible for players to write their own flavour text for the round without having to wait for the previous player. The latter will then be able to add their own flavour text later, the whole party already knowing whether it's a hit or miss, etc. from OOC and thus being able to continue the fight.

Late flavour text of course has to be consistent with posts that come after it, there can't be any retro-editing (eg. Thelonius can't cut the goblin's arm if Tarrano, who plays chronologically after him but has written flavour text before him, has shot an arrow in the same arm).

General tips would also be:
  • Players could allow GM and co-GMs to roll for them when a roll is asked (eg: Listen, Spot, Search, and so on)
  • Players should be proactive and roll what they deem adequate without asking for GM to tell them what to roll, based on the action they wish to do. eg: proactively rolling a Climb check to patrol around the camp fire in the mountain. Better to roll an unnecessary check than to slow the game down by not rolling it and having the party waiting for you.

This message was last edited by the player at 22:30, Mon 15 Oct 2018.

Catweazle
 Human, 14 posts
 Druid
Mon 15 Oct 2018
at 22:25
Re: Chit Chat
That method adds incredible complexity and awkwardness into a process that is already made difficult by the nature of play-by-post gaming. There are far simpler methods.
Esparam
 Human, 83 posts
 Bet Rogala nobility
 Wizard (diviner)
Mon 15 Oct 2018
at 22:28
Re: Chit Chat
In reply to Catweazle (msg # 124):

This makes it more complex, but it does let everyone post in their own time without slowing the whole group.

What other system do you suggest then?

This message was last edited by the player at 22:29, Mon 15 Oct 2018.

Catweazle
 Human, 15 posts
 Druid
Mon 15 Oct 2018
at 23:44
Re: Chit Chat
There's a few variations on a theme, but one alternative:

1) Initiative is only rolled to see who beats the monsters. After that, it's us-them-us-them-us-them.

2) People state their actions in their post and roll appropriate rolls. They probably don't know if they hit or not (unless it's really obvious).

3) At the end of the round (the 'round' being when it's the monsters' turn), the DM posts the results of all the actions by players, as well as 'his bit', the monsters' turn.

That's basically it, and there are many additions and caveats that can get added to that without making it a long, drawn-out process. But it is quick.

Additions can include abandoning initiative after the first round (where the quick ones have already used their advantage), and all actions and turns are executed in the order in which players post. That is HEAPS easier on all involved, but some people get quite anal about initiative, despite the fact that it's a pretty pointless statistic beyond round 1.

Also, posting AC's, HP, one or both, to allow players to know when they've hit, but a higher proportion of DM's don't like that. For some reason, they prefer to punish those players who don't cheat by looking at the Monster Manual ;), and choose to keep AC's etc secret :)

Posting in OOC to be placed in IC after DM's have adjudicated just won't work in PBP format. Well, it WILL work, but it will be so slow that combat will be tedious and a chore, rather than exciting and free-flowing.

There are just some allowances you have to make because of the already-slow format of pbp. Having placeholders in IC, waiting for DM's to tell you whether you've hit, etc, is just extra waiting around that isn't necessary.

To cover some scenarios, most DM's who use the above method (pretty much all of them in one guise or another) will allow players to ask if something is dead before making a choice about their own turn, but it does require the DM to be looking in regularly else it slows things down.

Also, when things are running smoothly, if a character's attack is null because the skeleton he was attacking was killed by a previous poster, then the DM can just switch the attack to the nearest other skeleton, etc etc etc.

Many options and variations on a theme, but it saves an enormous amount of time and helps combat to retain some of the fun that it harbours in tabletop gaming.

This is pretty much how it's been done in most 3.5e games I've been in on Rpol.
Esparam
 Human, 84 posts
 Bet Rogala nobility
 Wizard (diviner)
Tue 16 Oct 2018
at 12:08
Re: Chit Chat
I see.

quote:
1) Initiative is only rolled to see who beats the monsters. After that, it's us-them-us-them-us-them.

I play IRL in another setting where the initiative is team-based, and it's true that it could make things smoother to use a team initiative rather than individual initiative. And then actions are done in the order of the posts.

quote:
2) People state their actions in their post and roll appropriate rolls. They probably don't know if they hit or not (unless it's really obvious).

3) At the end of the round (the 'round' being when it's the monsters' turn), the DM posts the results of all the actions by players, as well as 'his bit', the monsters' turn.

One drawback I see with what you describe is that it puts a lot of narrative power on the GM at the expense of the players' creativity. I personally prefer to know the results of my character's action so that I can write and embellish flavour text, rather than just post the action and let the GM describe what happens. This may make things slower, but for me, it would make things much, much more enjoyable. I like to be able to describe a certain fighting style for instance, which adds to the character's substance.

quote:
Also, posting AC's, HP, one or both, to allow players to know when they've hit, but a higher proportion of DM's don't like that. For some reason, they prefer to punish those players who don't cheat by looking at the Monster Manual ;), and choose to keep AC's etc secret :)

Regarding AC and HP, I admit as a player, I prefer not to know (and merely guess). I prefer being told IC that the monster is gravely injured than to know it has 12hp left. This is about being surprised and keeping the suspense alive for me, as I play for the story and unexpected development more than just to roll dice. And thus I prefer those stats to be secret, so they don't spoil the story for me (eg realising this monster has a higher than usual stat because it's elite or important to the story, buffed by an invisible spellcaster or whatnot).

But clearly, for PbP it is not ideal, and if I had to choose between the suspense of the roll's result and the narrative creativity that comes with being able to instantly know the result, then I think I'd choose knowing HP/AC. Although as a wizard, saves may remain an issue.


I'm looking forward to see what the others think about how we should proceed with combat.

This message was last edited by the player at 12:09, Tue 16 Oct 2018.

Narrator
 GM, 226 posts
 Caladin
 Live Free, Die Well
Tue 16 Oct 2018
at 14:32
Re: Chit Chat
Esparam:
quote:
1) Initiative is only rolled to see who beats the monsters. After that, it's us-them-us-them-us-them.

I play IRL in another setting where the initiative is team-based, and it's true that it could make things smoother to use a team initiative rather than individual initiative. And then actions are done in the order of the posts.


I would like to tackle this one line at a time.

I think one Initiative Roll per combat sequence.

A combat sequence is when initiative is needed. And ends when no more Combat Actions are taken.

I like this better then group initiative because it allows a player or creature to hold an action and gives an equal chance.

For example if a group of goblins win and they all team up against one player he could be out before the fight even begins. Same of course goes for the creature. But if we all roll and go in order of an 'Initiative List' it allows a player to move over and heal, or stand in the way of an opponent to protect etc etc.
I just find old school D&D style 'us-them-us-them-us-them' to be less fair all around.

I will say that if any two groups meet I would take out wizard first, If undead the cleric, If terrain was an issue the range fighter, etc etc. just like any player would.

Give this some thought. Please post what you would like Group Initiative or Individual Initiative

I will say we do not roll every round once a pecking order its given we follow that order unless an action is on hold which moves that person next on list or something effects the order. There are advantages to this. We can also say that every 5 rounds calls for a new initiative roll or some other house rule.

I'm just not a fan of Group Individual.
Narrator
 GM, 227 posts
 Caladin
 Live Free, Die Well
Tue 16 Oct 2018
at 14:53
Re: Chit Chat
Esparam:
quote:
2) People state their actions in their post and roll appropriate rolls. They probably don't know if they hit or not (unless it's really obvious).

3) At the end of the round (the 'round' being when it's the monsters' turn), the DM posts the results of all the actions by players, as well as 'his bit', the monsters' turn.

One drawback I see with what you describe is that it puts a lot of narrative power on the GM at the expense of the players' creativity. I personally prefer to know the results of my character's action so that I can write and embellish flavour text, rather than just post the action and let the GM describe what happens. This may make things slower, but for me, it would make things much, much more enjoyable. I like to be able to describe a certain fighting style for instance, which adds to the character's substance.


This one I think is actually easy. I post the DC/TN and or AC etc etc for each creature. So a player makes his rolls and posts. You know right away if you succeeded or not (not needed to wait for DM). No need to hide it in most cases. If the DC/TN and or AC needs to be secret then we will have to play it as it goes.

I'm also worry about players over stepping or assuming actions out of turn. The first player says he chops of the hand of the target because he rolled a 20 and max damage, Yes it's a great hit and Yes maybe the creature is dead (which is fine to say the hand was removed). But what if the creature was alive, you now just said he has no hand ?? can he still attack - realistic NO - and he would take negatives for the loss of a hand etc etc. This is the point we need to set an understanding before we get to combat.

I want players to have full control over THEIR characters and actions but the descriptions need to be done so it's fair all around. I can list Hit Points so if a player did enough damage he/she can post without worries.

Again in some cases the Hit Points will be secret and we will need to adjust accordingly.
Narrator
 GM, 228 posts
 Caladin
 Live Free, Die Well
Tue 16 Oct 2018
at 15:19
Re: Chit Chat
Esparam:
quote:
Also, posting AC's, HP, one or both, to allow players to know when they've hit, but a higher proportion of DM's don't like that. For some reason, they prefer to punish those players who don't cheat by looking at the Monster Manual ;), and choose to keep AC's etc secret :)

Regarding AC and HP, I admit as a player, I prefer not to know (and merely guess). I prefer being told IC that the monster is gravely injured than to know it has 12hp left. This is about being surprised and keeping the suspense alive for me, as I play for the story and unexpected development more than just to roll dice. And thus I prefer those stats to be secret, so they don't spoil the story for me (eg realising this monster has a higher than usual stat because it's elite or important to the story, buffed by an invisible spellcaster or whatnot).

But clearly, for PbP it is not ideal, and if I had to choose between the suspense of the roll's result and the narrative creativity that comes with being able to instantly know the result, then I think I'd choose knowing HP/AC. Although as a wizard, saves may remain an issue.

I'm looking forward to see what the others think about how we should proceed with combat.


I don't see this as an issue I only keep key info, spell lists, and these type of things secret to keep the challenge up. The info on a goblin, or any other adventure encounter can be open knowledge The stuff that should be secret are thing that have a counter effect if failed, like a trap. Or the lead villains.
Tarrano Grazlak
 Hobgoblin, 75 posts
 Krangi
 Rogue
Tue 16 Oct 2018
at 17:18
Re: Chit Chat
  • 1 - I would prefer individual Init at least to start and then go by posting order once things are started. One GM I was in would after everyone roll Init create starter posts in the Init Order for people to edit in their actions. Another Has everyone go in order the first round and then it's just posting order.


quote:
As an example, PC1 15 Init, PC2 12 Init, PC3 5 Init. NPC1 18 Init, NPC2 7 Init.

1st round - NPC1 Goes, then PC1, then PC2, NPC2, PC3
2nd Round - NPC1 Goes PC1 or PC2 goes based upon when they post, then NPC2, Then PC3.


  • 2) I would just post the Monsters AC and DC's. Leave the descriptive text to the players where they can say they feinted this way, then reversed the blade to strike. the DM would then determine what his wounds look like.

Narrator
 GM, 230 posts
 Caladin
 Live Free, Die Well
Tue 16 Oct 2018
at 18:12
Re: Chit Chat
Tarrano Grazlak:
  • 1 - I would prefer individual Init at least to start and then go by posting order once things are started. One GM I was in would after everyone roll Init create starter posts in the Init Order for people to edit in their actions. Another Has everyone go in order the first round and then it's just posting order.


quote:
As an example, PC1 15 Init, PC2 12 Init, PC3 5 Init. NPC1 18 Init, NPC2 7 Init.

1st round - NPC1 Goes, then PC1, then PC2, NPC2, PC3
2nd Round - NPC1 Goes PC1 or PC2 goes based upon when they post, then NPC2, Then PC3.


  • 2) I would just post the Monsters AC and DC's. Leave the descriptive text to the players where they can say they feinted this way, then reversed the blade to strike. the DM would then determine what his wounds look like.


I like and agree, almost what I was looking for.
Just a few mechanics to think about. Holding an action so a player can react.
And
Time waiting if we go with posting in order (Players have to agree they can be skipped if they don't post within 24hr) We have to be strict not like we have been with the ICs so far in intros.

What about a Combat Thread ?? and then we move the info over with a finial post ??

This message was last edited by the GM at 18:13, Tue 16 Oct 2018.

Narrator
 GM, 232 posts
 Caladin
 Live Free, Die Well
Tue 16 Oct 2018
at 19:12
Re: Chit Chat
Hey Esparam

I took you IC and add your notes on Roderick Gumpreli-Trallmar & Lyandel Jliyuanminlandoral.

You can use your creative juices and i will add the, to our NPC list of who's who.
If they are deceased let me know I will add those notes as well.

If not interested ion writing up this info i can do so and build on your notes.

Send link on how you think they should look :)
Catweazle
 Human, 16 posts
 Druid
Tue 16 Oct 2018
at 21:45
Re: Chit Chat
1) Doing it with individual inits and running a combat with them takes far, FAR too long. It's not just the players who need to post one at a time, it's the DM, which means in a group of 6 hobgoblins we will have to wait up to 6 times per round for the DM to log back into the game and post his actions for an individual monster. That's just not going to work. With six players and six interjections by the DM a round will take more than a week, and in fact can take up to 12 days without NPCing anyone 'to prevent it dragging on'. Way too long for combat.

2) Combat threads aren't useful. It's just another screen one has to toggle between to see what has gone on. If everyone, players and DMs alike post their rolls AND ACTIONS below their IC post in orange (stock standard on this site), then other players can determine for themselves what has transpired without having to rely on the prose above from each participant. Most people misrepresent their rolls and actions when they try to describe them, or don't include everything. Including rolls and actions in orange down below allows others to know exactly what has happened.

3) Tarrano's idea still breaks up inits into too many individual waiting periods. If you tack a 24-hour rule onto each of those brackets, each round will still take a week to get through. That's up to three months for one combat. Good luck with that.

I'm just offering my insights from long experience of seeing how not to do it. It's up to the DMs as to how they want to run combat. But if you don't make allowances for the pbp format, the game will get heavily bogged down in combat, and no amount of flowery repartee describing one's swordstroke will make up for having had to wait nearly two weeks since your last one :)
Tarrano Grazlak
 Hobgoblin, 76 posts
 Krangi
 Rogue
Tue 16 Oct 2018
at 22:30
Re: Chit Chat
In reply to Catweazle (msg # 134):

I'll agree with Cat on the combat thread, especially for those that use mobile having to swap between threads can get tedious.

Personally I have never had a combat take that long with the 24Hour rule plus the init example I posted. At most combat has taken like 3 days but yes these have been low level combats so higher level ones could take longer.


For as long as I've been gaming, DM's usually only have like 1-3 different iniative's to go on, Monster Group A, Leader 1, Leader 2, etc... So a group of hobgoblin's would all go at the same time for simplicity sake.
Narrator
 GM, 233 posts
 Caladin
 Live Free, Die Well
Tue 16 Oct 2018
at 23:02
Re: Chit Chat
Catweazle:
1) Doing it with individual inits and running a combat with them takes far, FAR too long. It's not just the players who need to post one at a time, it's the DM, which means in a group of 6 hobgoblins we will have to wait up to 6 times per round for the DM to log back into the game and post his actions for an individual monster. That's just not going to work. With six players and six interjections by the DM a round will take more than a week, and in fact can take up to 12 days without NPCing anyone 'to prevent it dragging on'. Way too long for combat.


With DM not an issue. First I log in daily and sometimes post 4+ times a day. Yes some days better then others. YES weekends will be slower then weekdays, but I can commit that if I am not traveling I will stay active on weekends for combat.
Narrator
 GM, 234 posts
 Caladin
 Live Free, Die Well
Tue 16 Oct 2018
at 23:09
Re: Chit Chat
I would like to make a sample test thread and actually have this group fight 12 goblins.

Lets play out one mock fight ?? if interested I will add you to a new group thread as #2

Lets take this baby for a test ride.
Tarrano Grazlak
 Hobgoblin, 77 posts
 Krangi
 Rogue
Tue 16 Oct 2018
at 23:14
Re: Chit Chat
In reply to Narrator (msg # 137):

Sure can test out a couple of options. See what the crowd likes
Narrator
 GM, 236 posts
 Caladin
 Live Free, Die Well
Tue 16 Oct 2018
at 23:19
Re: Chit Chat
If interest please post in IC: MOCK FIGHT
This is a test so no worries if you die, it does not count in any way other than to see how we will do combat for this game.
Tarrano Grazlak
 Hobgoblin, 79 posts
 Krangi
 Rogue
Tue 16 Oct 2018
at 23:39
Re: Chit Chat
Curious how many players do we have and how many NPCs do we have in our party?
Narrator
 GM, 238 posts
 Caladin
 Live Free, Die Well
Wed 17 Oct 2018
at 03:22
Re: Chit Chat
In reply to Tarrano Grazlak (msg # 140):

1 npc. 4 players
Esparam
 Human, 87 posts
 Bet Rogala nobility
 Wizard (diviner)
Wed 17 Oct 2018
at 08:28
Re: Chit Chat
In reply to Narrator (msg # 136):

Plus, if Gars helps as a co-GM, if only to say "this hits" or "monster fails the save", it should be fairly quick.

I don't think a combat thread is necessary either.



In reply to Tarrano Grazlak (msg # 140):

Eldon Trush is the only NPC, others are players.
So the party currently comprises 1 npc and 4 players as Caladin said, and will be 1+5 when Catweazle will have joined the group in IC (so far, in his corner of the tavern and hasn't interacted with the now loud group in the middle).
*hint at Thelonius's "we have still one last spot to fill" ;)

This message was last edited by the player at 08:29, Wed 17 Oct 2018.

Narrator
 GM, 254 posts
 Caladin
 Live Free, Die Well
Thu 18 Oct 2018
at 13:59
Re: Chit Chat
In reply to Catweazle, conversation moved from IC: Mock Fight
Please if anyone wants to continue this do so here in this thread.

TY


Thank you Esparam

Yes, actually you and I meet through Gars some *8 years ago online through Zeta Boards, I think it was called Nights of the Templar rpg group. I came to this site after playing with you guys and that adventure came to an end.

General Gars and I have played since way back when and on and off for about 25 years.

Since its come up - I will say I have been playing since 6th grade. (lol , I still remember hiding the books from my teacher and rolling die under my flip top desk)
GOD THOSE WERE JUST GREAT TIMES!
And I started D&D with the Black and Blue Book. That dates back before the red box set. Which by the way I still have the original red book that also pre-dates the red box.

Online I have been playing and DMing for about 12 years (I think, its a blur). Starting back after Never Winter Nights (again not sleeping much back then it a bigger blur). As far as free-form, Yes my Game of Thrones rpg is super heavy RPing with little rolling and fantastic writing by everyone. I managed 18 players on average on those games. By the way thank you for reading my material.

I actually had many games here. They went inactive and RPOL delete all trace of them :(

Deadlands D20
L5R (two games)
Star Blazers (anime)
And several other Kingdom of Kalamar games hosted here.
I did not delete them RPOL removed them for being inactive.

If your interested in knowing more, I have some stuff I have done over the years my screen names are

Caladin
Lord Caladin
kok.caladin
Lord Caladin's Court

If you google these I should come up. The avatar 'Caladin' comes up by others a few times but a lot of that stuff is my game creations over the years.

With regards to D&D I stopped at D&D 3.5e. I am not interested in playing 4th or 5th and since I have every book, pdf and countless modules for D&D to D&D 3.5e I don't feel the need to buy any more.

About our game and its direction, my style of play & DMing, ..... I have to say the Esparam hit it square on the chin. For me rules are for how to handle issues as they arise. And I'm not trying to be confrontational but these are RPGs 'Roleplaying' being the key word, And even the site is Rpol again 'Roleplaying'. Now, I thought I understood what you were looking for and yes you did say what you wanted. If we miss-understood each other it happens and no hard feeling on my part I will exit out the character and good luck with your gaming.

In fact I recommend username REZ - if I remember correctly from years ago he plays many games and they are straight D&D 3.5e from the rules books and maybe more inline with what you have noted in your last post.

For the record I am not throwing you out, just trying to get pass this. Before you reply just think about if so far you like what you see. If not let me know and I will RP you character out.
Thelonius Xander
 GM, 98 posts
 Noble of Baris
 Imperial Warrior
Thu 18 Oct 2018
at 17:05
Re: Chit Chat
Moved from IC: Mock to here (deleted now in IC Mock)

I have never had an issue with Cals style. It is unique but it also works well for me. Does that mean it works for everyone? No I suppose not.
Catweazle
 Human, 25 posts
 Druid
Thu 18 Oct 2018
at 21:22
Re: Chit Chat
Thanks, I'll be leaving, this game is specifically the type of game I was looking to avoid joining when I enquired about the style. Thanks for your time.

Please remove me from the game.

C
Narrator
 GM, 265 posts
 Caladin
 Live Free, Die Well
Thu 18 Oct 2018
at 21:55
Re: Chit Chat
Catweazle:
Thanks, I'll be leaving, this game is specifically the type of game I was looking to avoid joining when I enquired about the style. Thanks for your time.

Please remove me from the game.

C


I will work on cleaning up the threads, I will post one last post for Catweazle and have him exit. I have also posted to request for new players, but this should not stop the current IC. Please keep this moving. We can intro new players on the ship, or at the next city. There is always a way to intro a new PC.

I would like to wish Catweazle luck in hopes he finds the game he is looking for.
Narrator
 GM, 266 posts
 Caladin
 Live Free, Die Well
Thu 18 Oct 2018
at 22:36
Re: Chit Chat
Last note before I take a rest.

We have 3 marked in group Z - I think I will remove them, I was holding them in case they returned but I no-longer think that will happen.
Tarrano Grazlak
 Hobgoblin, 87 posts
 Krangi
 Rogue
Thu 18 Oct 2018
at 22:48
Re: Chit Chat
In reply to Catweazle (msg # 145):

Good luck in what ever games you find next Cat. Sorry that you feel this game is not to your liking. I am rather enjoying it so far.
Narrator
 GM, 278 posts
 Caladin
 Live Free, Die Well
Mon 22 Oct 2018
at 21:17
Re: Chit Chat
So let go over what we agree on for IC COMBAT so far.

1. OOC will be posted in IC as "Soiler" text.
2. DM will post initiative and rounds with the order and notes at the start of every round.
Also DM will post as needed and when special actions are taken. If it can effect the initiative order it get noted and posted.
3. Players will have info needed so they can roll and post freely as combat progresses.
DCs, HPs, weapon and adjustments. etc etc


I know there is more please correct, and or add to what you feel is needed so it can play right and work as you and I except. Lets keep working on this so when done we can post and make our combat format official.
Tarrano Grazlak
 Hobgoblin, 97 posts
 Krangi
 Rogue
Mon 22 Oct 2018
at 22:06
Re: Chit Chat
In reply to Narrator (msg # 149):

One thing I might suggest in our Biography Line Is instead of our classes and Races, posting our Reg AC, Touch AC, Flat Foot AC and our HPS.


IE:

quote:
HPS: 24/28

AC: 17, ACT: 14 ACF: 13

Thelonius Xander
 GM, 109 posts
 GeneralGars
 Imperial Warrior
Mon 22 Oct 2018
at 22:14
Re: Chit Chat
Tarrano Grazlak:
In reply to Narrator (msg # 149):

One thing I might suggest in our Biography Line Is instead of our classes and Races, posting our Reg AC, Touch AC, Flat Foot AC and our HPS.


IE:

quote:
HPS: 24/28

AC: 17, ACT: 14 ACF: 13

That is a great idea!
Esparam
 Human, 100 posts
 Bet Rogala nobility
 Wizard (diviner)
Mon 22 Oct 2018
at 22:26
Re: Chit Chat
My two cents:
- OOC in spoiler should be only rolls and mechanics (such as giving AC etc.),whereas discussion (such as when I noted Esparam was not critted, or requests for more information like "how far am I from the archers?") belong to the separate OOC thread in my opinion.
- I personally prefer only one spoiler tag,ie all IC written at once and then all OOC written in a single spoiler tag, as opposed to having IC cut off by spoiler tags (eg: the post about goblins attacking Tarrano and Esparam)
- I agree it could help and be more practical to use Tarrano's idea for combat
Narrator
 GM, 280 posts
 Caladin
 Live Free, Die Well
Mon 22 Oct 2018
at 22:55
Re: Chit Chat
In reply to Tarrano Grazlak (msg # 150):

the only issue have with that is some players like keeping their stats and info private.
Tarrano Grazlak
 Hobgoblin, 98 posts
 Krangi
 Rogue
Mon 22 Oct 2018
at 23:01
Re: Chit Chat
In reply to Narrator (msg # 153):

I would hope that we are all grown up enough that AC and HPs isn't an issue of sharing with each other. I find it helps with expedience for both the players and DM. A DM doesn't have to go look up each players AC every time as it will be in the thread. And the players (specifically healers) can see that a player's hps are getting low readily. We could do % if people prefer but numbers are just easier and more direct.
Esparam
 Human, 101 posts
 Bet Rogala nobility
 Wizard (diviner)
Mon 22 Oct 2018
at 23:10
Re: Chit Chat
I do like to keep some info private if I feel there is a possibility of surprising and unexpected roleplay for other players. Hence why my spell list is private for instance.

I don't think HP and AC fall into that category. Anyone can look at Esparam and see how wounded he is, or how armoured or how deftly he dodges blows (or not). And likewise, Esparam can determine who he should cast Protections on at a glance.
Narrator
 GM, 281 posts
 Caladin
 Live Free, Die Well
Mon 22 Oct 2018
at 23:26
Re: Chit Chat
In reply to Esparam (msg # 155):

I guess I’m saying I don’t need that info. I always go to the sheets.
And it’s ok with me if you all want to change that
Illia the Grey
 player, 2 posts
 Grey Elf
 Cleric
Tue 23 Oct 2018
at 03:25
Re: Chit Chat
I'm curious if this will be a heavy combat game.  My idea for Illia started off as a mostly non-combat character and before I finish her up I'd like to adjust if needed.
Tarrano Grazlak
 Hobgoblin, 99 posts
 Krangi
 Rogue
Tue 23 Oct 2018
at 05:03
Re: Chit Chat
In reply to Illia the Grey (msg # 157):

From what I gathered it will be intermixed. Stretches of RP and then stretches of combat.
Narrator
 GM, 285 posts
 Caladin
 Live Free, Die Well
Wed 24 Oct 2018
at 14:11
Re: Chit Chat
Look for the IC.

Please interact and post freely. I will control the Guild master, and ship captains.

Sorry the test fight is going a little slow I will be posting there again later today and i will be posting replies in IC, as quickly as possible today looks like a good day :)
Narrator
 GM, 286 posts
 Caladin
 Live Free, Die Well
Wed 24 Oct 2018
at 14:27
Re: Chit Chat
Illia the Grey:
I'm curious if this will be a heavy combat game. My idea for Illia started off as a mostly non-combat character and before I finish her up I'd like to adjust if needed.


I seem to find that everyone has different idea of whats RP heavy or light means. I try to keep a good mix. Right now its RP heavy because the group and adventure is still forming up. And the encounters have been interaction with NPC and players.

Once we get into the game I tend to have one action sequence per chapter of the game. a Charpter is 1 to 3 IC threads. Keeping in mind that combat itself can be one IC. And player can talk their way out of fights - into fights and sometimes yu may have ot run away from a fight.
Illia the Grey
 player, 3 posts
 Grey Elf
 Cleric
Thu 25 Oct 2018
at 05:49
Re: Chit Chat
can I get access to edit my sheet or do you keep that locked down?
Rinthor
 player, 1 post
Thu 25 Oct 2018
at 07:50
Re: Chit Chat
He usually keeps them locked down if older games are any indication.

Also, Hi.  Im a new player.  Thinking of going for Warmage.

This message was last edited by the player at 07:51, Thu 25 Oct 2018.

Esparam
 Human, 105 posts
 Bet Rogala nobility
 Wizard (diviner)
Thu 25 Oct 2018
at 10:56
Re: Chit Chat
Welcome Rinthor.

Yes, the sheets are locked down once they're finalised. So far they're open as we've been obtaining items and gear but they should be locked soon.


So the party is growing!

Thelonius - Hoplite (leader)
Tarrano - Rogue
Esparam - Wizard
Titus - Hoplite(?)
Eldon (NPC) - Bard
Illia - Cleric
Rinthor - Warmage?

Looks like we're going to have a spellcasting-heavy team!

This message was last edited by the player at 10:56, Thu 25 Oct 2018.

Thelonius Xander
 GM, 111 posts
 GeneralGars
 Imperial Warrior
Thu 25 Oct 2018
at 15:55
Re: Chit Chat
In reply to Esparam (msg # 163):

Lots of firepower plus 2 heavy tanks and a sneaky rogue! In liking this mix.

Thelonius is a Imperial Hoplite

Titus is an Imperial Legionary

Both are types of hoplite.

This message was last edited by the GM at 15:55, Thu 25 Oct 2018.

Narrator
 GM, 289 posts
 Caladin
 Live Free, Die Well
Thu 25 Oct 2018
at 16:17
Re: Chit Chat
Esparam:
Thelonius - Hoplite (leader)
Tarrano - Rogue
Esparam - Wizard
Titus - Hoplite(?)
Eldon (NPC) - Bard
Illia - Cleric
Rinthor - Warmage?


Thelonius - Hoplite (leader)
Tarrano - Rogue
Esparam - Wizard
Titus - Hoplite - (legionary)
Eldon (NPC) - Bard
Illia - Cleric
Rinthor - Warmage?

I will open the sheet now so players can add items to there list.
I will close sheets by Friday afternoon
Tarrano Grazlak
 Hobgoblin, 101 posts
 Krangi
 Rogue
Thu 25 Oct 2018
at 18:31
Re: Chit Chat
In reply to Narrator (msg # 165):

I will be going fighter/rogue as an FYI to fit the theme of the character towards a Scout.
Narrator
 GM, 290 posts
 Caladin
 Live Free, Die Well
Thu 25 Oct 2018
at 21:21
Re: Chit Chat
In reply to Tarrano Grazlak (msg # 166):

There's not about a structure or required for the group. I think it's more for players to keep there character unique and different.
Narrator
 GM, 300 posts
 Caladin
 Live Free, Die Well
Mon 29 Oct 2018
at 22:59
Re: Chit Chat
So you may notice some stuff deleted.

I am cleaning up the site a little and updated the NPC list.
In respect for creative ownership I have deleted characters not in use at all and not needed for the story-line at all.

Also new players can now have intros.
We can use the ship as your intro. You can already be on the ship headed to the same region.
Narrator
 GM, 305 posts
 Caladin
 Live Free, Die Well
Tue 30 Oct 2018
at 13:16
Re: Chit Chat
Hello

So I finished some clean up on threads. :)

Now its time to rmail those that have not logged on in more then 24 hrs. And I'm not counting the weekend so by tomorrow if I don't have any post from some players I may NPC them for a bit or if those players don't come back to post I could play them out of the adventure.

At the moment every player has a chance to post. They can interact with the dock master, now the captain or their character might want to do something at this point. If there is nothing of interest even post a thought in IC of what they are thinking like they are not interested. :)

Also a player can pick their intro at this point like already be on the deck as a passenger or on the docks looking to get on the ship.
Narrator
 GM, 312 posts
 Caladin
 Live Free, Die Well
Tue 30 Oct 2018
at 20:29
Re: Chit Chat
So i had a little hosting issue

if you see any images not up let me know so i can change the code.
Narrator
 GM, 319 posts
 Caladin
 Live Free, Die Well
Wed 31 Oct 2018
at 19:59
Re: Chit Chat
Happy Halloween

I'm going Trick or Treating with my 10 year old, ...............
Esparam
 Human, 117 posts
 Bet Rogala nobility
 Wizard (diviner)
Wed 31 Oct 2018
at 20:26
Re: Chit Chat
Do you ask people to roll for initiative when they encounter your little monster? :p
Tarrano Grazlak
 Hobgoblin, 113 posts
 Krangi
 Rogue
Wed 31 Oct 2018
at 20:29
Re: Chit Chat
In reply to Narrator (msg # 171):

Have fun. Happy Halloween. I will be going out in about 6hours or so with my trio
Thelonius Xander
 GM, 124 posts
 GeneralGars
 Imperial Warrior
Wed 31 Oct 2018
at 20:37
Re: Chit Chat
In reply to Tarrano Grazlak (msg # 173):

Enjoy and be safe!
Narrator
 GM, 320 posts
 Caladin
 Live Free, Die Well
Wed 31 Oct 2018
at 20:41
Re: Chit Chat
Esparam:
Do you ask people to roll for initiative when they encounter your little monster? :p

 Nice, one ,.... I don't roll int. she has a 25 Dex, that's due to the special ability of Candy gobbling. It only takes effect 2 days a year.

Halloween and Easter
Tarrano Grazlak
 Hobgoblin, 114 posts
 Krangi
 Rogue
Fri 2 Nov 2018
at 16:39
Re: Chit Chat
As something that may give us additional ideas on how to run our combats. I still think it should be everyone before monsters go in what ever order, monsters go, everyone after monsters go in what ever they post in.

LonePaladin:
Here's another way that might work, if you have the right players: make all the mechanical bits visible on the surface.

When a fight breaks out, go ahead and roll initiative for everyone. Unless someone has an ability that is used during an initiative roll (and to my knowledge, there aren't any in 5E), or some way to alter their roll, there's no reason to have to wait on all the players to roll their own.

Consider grouping enemies together; if there are four goblins and a bugbear, you might want to just make one roll for the goblins and have them act as a group.

Post everyone's status in a table, using the Easy Table. (You can find how to make them in the Help page.) Keep it simple, just list every combatant in order with their AC and hit points (and maybe saves) and a section for any status effects. This way everyone can see who is in what shape. Don't bother hiding monster hit points, that just slows things down.

Whenever a player posts their action, they should be able to tell success or failure immediately because you've posted all the enemies' defenses. Let the players roll everything they need to write their actions up, including enemy saving throws. Have them post the results, and copy-paste the table at the end with the effects added in.

If they do it this way, and post frequently enough that everyone can post in their initiative order, then each player knows the current state of the fight when their turn comes up, and you don't have to worry about conflicting actions or people left hanging because they don't know if they hit or not.

Narrator
 GM, 321 posts
 Caladin
 Live Free, Die Well
Mon 5 Nov 2018
at 18:32
Re: Chit Chat
In reply to Tarrano Grazlak (msg # 176):

So I have no problem with LonePaladin recommendations.

I thinking grouping is fine. I do separate groups based on weapon types and conditions.
Showing all the stats is also ok, as long as player use the description rolls properly. I will not accept some making a roll and its low and they say it was a skill check to hind a bad roll.

I will say that there should be some order to avoid players going to far ahead in the action so I would stick to my round base set up so not to get confused in the middle of a fight.
Narrator
 GM, 322 posts
 Caladin
 Live Free, Die Well
Mon 5 Nov 2018
at 18:34
Re: Chit Chat
AWAY NOTICE

Thank for using the thread, it really does help to know when people are not around. Even on short or long weekends. Don't forget to strike out the message when your back. That help us know your with us and ready to post again.
Tarrano Grazlak
 Hobgoblin, 115 posts
 Krangi
 Rogue
Mon 5 Nov 2018
at 18:45
Re: Chit Chat
In reply to Narrator (msg # 177):

Yeah it was just an idea on what additional ideas for us to try. I agree there should be some order but I really think if you have it set like this saying PC's 1,2 rolled higher Init's then Monsters 1,2, but PC's 3,4 rolled lower then Monsters 1,2, but still higher than say Monster 3.

So you would have in what ever order the players post in but still following the groupings based upon init rolls.

PC 1, PC 2
then
Monster 1,2
PC 3, PC 4,
Monster 3
Narrator
 GM, 323 posts
 Caladin
 Live Free, Die Well
Mon 5 Nov 2018
at 18:54
Re: Chit Chat
In reply to Tarrano Grazlak (msg # 179):

Yes thats the way I like doing it.

I think It allows for more action and better roll playing.

I mean if you take out the leader in round one I don't see  the rest sticking around for the rest of the fight but a commitment it given by making the rolls, and it would be kind of cheating to say after the rolls they run. Or if the rolls where good stick around for some pot shoots.

See what I'm getting at.

Sharing info is easy, but I don't want to explain by the rules why the goblin has a 22 a/c, ALSO this gives away stuff like "he must have a magic ring or something. Which now every greedy player goes for the dead body searching it until they find what gave that goblin a 22 a/c
Tarrano Grazlak
 Hobgoblin, 116 posts
 Krangi
 Rogue
Mon 5 Nov 2018
at 19:04
Re: Chit Chat
In reply to Narrator (msg # 180):

I understand that and in at a table that is much easier to "Hide" then in PbP and continue with the pace to keep things fun & interesting. The nature of PbP is why providing the basic stats is reasonable to make it so players know if they hit or if their spells work or don't work and can write it in their description of actions. And I do agree, the rolls need to be labeled properly in the actual roller so that you know what and why they are doing something.

IE: Attack Goblin A, or Spell at Goblin B/C due to AoE, etc.
Esparam
 Human, 119 posts
 Bet Rogala nobility
 Wizard (diviner)
Tue 6 Nov 2018
at 12:27
Re: Chit Chat
Personally, since I know you like to provide players with challenging fights, I don't expect monsters to be simply taken from the Manual with no modification. So a 22AC goblin wouldn't necessarily make me tick. It could be it has higher than average AC, or a masterwork armour (that gets destroyed during the fight?), or it uses Combat Expertise, or whatever.

I suppose story and challenge are above rules for me, and I don't mind bending the rules to benefit the story.

As for labeling rolls, I believe so far everybody has done so, so this shouldn't be an issue.
However, I wonder if I can roll saves for monsters if I have the stats? Say Esparam casts a Colour Spray, should I wait for you to roll, or can I roll the saves? (then again, I might need to wait for you anyway to know who I (can) hit with my spells)
Narrator
 GM, 324 posts
 Caladin
 Live Free, Die Well
Tue 6 Nov 2018
at 12:58
Re: Chit Chat
I really think we are all on the same page. There will be a fight sooner or later. I dont see an issue so far. I think as long as everyone logs in and posts timely a fight show go smooth. We we can get a round in every 1 to 2 days that and the average fight is about 5 round we should be ok.

That not to say some fights will be 1 round and others epic.
Thelonius Xander
 GM, 127 posts
 GeneralGars
 Imperial Warrior
Tue 6 Nov 2018
at 14:53
Re: Chit Chat
I'm still getting the feel of playing this character. At first I was going to play an entitled and arrogant warrior but I'm liking a more diplomatic way of playing him so far. Barring his youthful brashness of course.
Narrator
 GM, 325 posts
 Caladin
 Live Free, Die Well
Tue 6 Nov 2018
at 19:18
Re: Chit Chat
So I will be awarding exps at the end of this IC: Once on the ship and it set sail.
Please see the below link for how i plan to give out exps.

link to a message in this game

Some of you have played with me before please in OOC post your exps list that I should consider for the for 3 ICs.

Action taking by the Character
Player rating on how true to the character concept he was.
The use of the character including any combat.

I will post as if I was a player for Edlon, ... see current OOC
Narrator
 GM, 326 posts
 Caladin
 Live Free, Die Well
Tue 6 Nov 2018
at 19:20
And looking for updates
This post is intended to help posting move along smoother and faster. The chart below will show when a player is mostlikly to be on line. This is not intended as a commemtment and it doesn't mean they will be always online during the noted time.

Narrator:
Posting Time Frame
NamestatusTime ZoneWeekdaysWeekendsNotes
NarratorGMEastern8am - 5pmLimitedI'm online all the time but I find that early morning and late evening I have the most free time
EsparamPlayerCentral EuropeanRandomRandomI usually can find time to log in every day.
Tarrano GrazlakPlayerPacificRandomI tend to be busyDepending on work as i'm on most of the day checking it but not always responding
Titus AureliusPlayer    
 Player    

Narrator
 GM, 337 posts
 Caladin
 Live Free, Die Well
Mon 12 Nov 2018
at 23:17
And looking for updates
Hello

So a quick update

I had to drop one player today :(. And one player showed interest in that same type of character so I moved it over and will reach out to him so he can take over that PC. If not I will run him as an NPC, I like his design.

A second player I sent a message last week request to come back. If I don't get a reply in next 24 hrs I will drop that player also.

I will do exps over the next 24hrs and we can update sheets - and move on to the next part of this adventure.
Narrator
 GM, 338 posts
 Caladin
 Live Free, Die Well
Tue 13 Nov 2018
at 12:50
And looking for updates
OK so the elf will not be with us. She rmail me and said that Real Life stuff is crazy and maybe another time.

I will put the character aside and see if that changes.

Titus has been moved to Rinthor as his main character I will finish the updates now
Narrator
 GM, 339 posts
 Caladin
 Live Free, Die Well
Tue 13 Nov 2018
at 12:57
And looking for updates
Ok so that the last of any updates we are 4 players, 1 NPC
Narrator
 GM, 340 posts
 Caladin
 Live Free, Die Well
Wed 14 Nov 2018
at 15:50
And looking for updates
This post is intended to help posting move along smoother and faster. The chart below will show when a player is most likely to be on line. This is not intended as a commitment and it doesn't mean they will be always online during the noted time.

Narrator:
Posting Time Frame
NamestatusTime ZoneWeekdaysWeekendsNotes
NarratorGMEastern8am - 5pmLimitedI'm online all the time but I find that early morning and late evening I have the most free time
EsparamPlayerCentral EuropeanRandomRandomI usually can find time to log in every day.
Tarrano GrazlakPlayerPacificRandomI tend to be busyDepending on work as i'm on most of the day checking it but not always responding
Titus AureliusPlayer    
      


For now just need Titus posting availability ??
Narrator
 GM, 343 posts
 Caladin
 Live Free, Die Well
Thu 15 Nov 2018
at 22:52
And looking for updates
Let me know when everyone is up to speed again. Lets keep the chit chat going, that way we can know we are all on the same page. I will post tomorrow to finish all the storyboards and start a new IC.
Tarrano Grazlak
 Hobgoblin, 122 posts
 Krangi
 Rogue
Thu 15 Nov 2018
at 22:57
And looking for updates
I am all set for the new day to start. Posted my closing "action" in IC3.
Esparam
 Human, 128 posts
 Bet Rogala nobility
 Wizard (diviner)
Fri 16 Nov 2018
at 00:25
And looking for updates
Ditto
Thelonius Xander
 GM, 136 posts
 GeneralGars
 Imperial Warrior
Fri 16 Nov 2018
at 00:31
And looking for updates
Let's do it!
Narrator
 GM, 344 posts
 Caladin
 Live Free, Die Well
Fri 16 Nov 2018
at 23:08
And looking for updates
Sorry guys got slammed at work and i will do my best to post from home
Narrator
 GM, 345 posts
 Caladin
 Live Free, Die Well
Tue 20 Nov 2018
at 23:23
And looking for updates
Sorry been busy, but this is still on.
Narrator
 GM, 347 posts
 Caladin
 Live Free, Die Well
Tue 27 Nov 2018
at 13:48
And looking for updates
Hello Everyone'

I hope you all had a great holiday.
I'm back and ready for posting :)
Esparam
 Human, 130 posts
 Bet Rogala nobility
 Wizard (diviner)
Tue 27 Nov 2018
at 14:13
And looking for updates
No Thanksgiving where I live, but still ready to resume as soon as the new IC thread opens :D
Tarrano Grazlak
 Hobgoblin, 123 posts
 Krangi
 Rogue
Tue 27 Nov 2018
at 17:03
And looking for updates
I had a good thanksgiving weekend. I hope everyone else did as well. Soon as the new IC post is up I can begin posting as well.
Narrator
 GM, 351 posts
 Caladin
 Live Free, Die Well
Fri 30 Nov 2018
at 13:21
And looking for updates
Had trouble with internet. All fixed should be able to post later in afternoon
Narrator
 GM, 352 posts
 Caladin
 Live Free, Die Well
Mon 3 Dec 2018
at 18:46
And looking for updates
Sorry, yes I'm around and catching up.
Getting ready to post soon :)
Narrator
 GM, 353 posts
 Caladin
 Live Free, Die Well
Tue 4 Dec 2018
at 22:14
And looking for updates
In reply to Narrator (msg # 201):

Damn work, why couldn't i have a trust fund :(

This message was last edited by the GM at 00:04, Wed 05 Dec 2018.

Thelonius Xander
 GM, 139 posts
 GeneralGars
 Imperial Warrior
Thu 6 Dec 2018
at 19:00
And looking for updates
Hey peeps how are you all. Caladin may take awhile because of a crazy busy demands at work so while we wait for him we should do strictly roll playing between ourselves. Problem is it seems we drifted in different directions. Let find an excuse to bump into each other so at least we can roll play.
Tarrano Grazlak
 Hobgoblin, 126 posts
 Krangi
 Rogue
Thu 6 Dec 2018
at 19:01
And looking for updates
Okay
Narrator
 GM, 354 posts
 Caladin
 Live Free, Die Well
Thu 6 Dec 2018
at 19:58
And looking for updates
A little slow with post on my part, stick with it until the holidays are over.

I'll get my time back soon. I make like 30% of my income in the next 30 days so I have to be at my best behavior.

:)
Narrator
 GM, 355 posts
 Caladin
 Live Free, Die Well
Fri 7 Dec 2018
at 17:18
And looking for updates
I have been searching for weeks
I have been looking for the old drawing and docs for this ship.

does anyone still have access to the Black Rose Templars
I remember using this ship with a different captain but i really can use those drawings
Thelonius Xander
 GM, 141 posts
 GeneralGars
 Imperial Warrior
Fri 7 Dec 2018
at 18:13
And looking for updates
In reply to Narrator (msg # 206):

Black Moon Templars

Sadly I do not. :(
Narrator
 GM, 356 posts
 Caladin
 Live Free, Die Well
Fri 7 Dec 2018
at 19:21
And looking for updates
I now realize why I can find the drawing, .....
I was using image shack and they started charging for hosting pics by in 2014
Esparam
 Human, 131 posts
 Bet Rogala nobility
 Wizard (diviner)
Sat 8 Dec 2018
at 01:29
And looking for updates
Yeah, all images were lost on the BMT forums as well.
And it used to be The Order of the Black Rose before the renaming, so you weren't that far off, Caladin :p
Narrator
 GM, 357 posts
 Caladin
 Live Free, Die Well
Mon 17 Dec 2018
at 22:38
And looking for updates
Holidays are almost over.

I'm still around just swamp, with both work and at home.

Don't give up on this, please reply even just to say hello.

Thanks.
Tarrano Grazlak
 Hobgoblin, 128 posts
 Krangi
 Rogue
Mon 17 Dec 2018
at 23:30
And looking for updates
In reply to Narrator (msg # 210):

I'm still around and understand holidays and life taking over this time of year. My busy season is about to truly start and still this time of year is rough to get time to play as much as I want.
Narrator
 GM, 361 posts
 Caladin
 Live Free, Die Well
Thu 3 Jan 2019
at 13:57
And looking for updates
I'm back !

Holidays are over and we can get back to posting again.
I need a role-call, so please everyone post in chat so I know your here and ready.

I will clean up some thread today and get ready to post consistently now :)
Esparam
 Human, 133 posts
 Bet Rogala nobility
 Wizard (diviner)
Thu 3 Jan 2019
at 14:09
And looking for updates
Hey all, and happy new year !

Still around and ready to play, although I'll be starting a new job next Monday, so I might not be as consistent in posting during the first couple of weeks, until I settle in.
Narrator
 GM, 362 posts
 Caladin
 Live Free, Die Well
Thu 3 Jan 2019
at 14:24
And looking for updates
In reply to Esparam (msg # 213):

OK, and con grats on the job.
Tarrano Grazlak
 Hobgoblin, 130 posts
 Krangi
 Rogue
Thu 3 Jan 2019
at 20:28
And looking for updates
In reply to Esparam (msg # 213):

Congratz on the new job.
Thelonius Xander
 GM, 143 posts
 GeneralGars
 Imperial Warrior
Thu 3 Jan 2019
at 21:11
And looking for updates
In reply to Esparam (msg # 213):

Congratulations!
Esparam
 Human, 134 posts
 Bet Rogala nobility
 Wizard (diviner)
Sat 5 Jan 2019
at 00:17
And looking for updates
Thanks :D
Narrator
 GM, 363 posts
 Caladin
 Live Free, Die Well
Mon 14 Jan 2019
at 23:21
And looking for updates
So sorry guys and gals, i know you all have been waiting for me and i am tring to clear some time here.

Work is crazy again and i have very intention to post asap
Tarrano Grazlak
 Hobgoblin, 131 posts
 Krangi
 Rogue
Wed 16 Jan 2019
at 00:13
And looking for updates
No worries I understand. Tax season is about to start minimizing my time as well.
Esparam
 Human, 135 posts
 Bet Rogala nobility
 Wizard (diviner)
Tue 5 Feb 2019
at 18:24
And looking for updates
Hey guys, what's up ? Any news ? :)
Tarrano Grazlak
 Hobgoblin, 132 posts
 Krangi
 Rogue
Tue 5 Feb 2019
at 19:13
And looking for updates
In reply to Esparam (msg # 220):

still around myself. How's everyone doing?
Tarrano Grazlak
 Hobgoblin, 133 posts
 Krangi
 Rogue
Wed 13 Mar 2019
at 22:42
And looking for updates
This game dead?
Esparam
 Human, 136 posts
 Bet Rogala nobility
 Wizard (diviner)
Thu 14 Mar 2019
at 18:27
And looking for updates
Still ready to play.

Gars, any news from Caladin ?
Thelonius Xander
 GM, 144 posts
 GeneralGars
 Imperial Warrior
Thu 21 Mar 2019
at 21:49
And looking for updates
In reply to Esparam (msg # 223):

Sorry for the late response. Caladin’s job is really leaning on him this year more than usual. I’ll ask him today what’s up.