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08:00, 1st May 2024 (GMT+0)

EPISODE 1: MERCURY: ENDGAME.

Posted by The GMFor group 0
Juan (Johnny) Gonsalvez
player, 24 posts
Ghost Detective
XP 4 :: HP 10/20
Sun 1 Mar 2020
at 19:30
  • msg #5

EPISODE 1: MERCURY: ENDGAME

For real diceroller?!

Case File Archive:
14:29, Today: Juan (Johnny) Gonsalvez rolled 6 using 2d6+3 ((2,1)).

Nope...

Edit: +1 Investigator = 7 thanks GM

Weak success


Johnny winced at the results that his machine provided. Smacking the delicate machine on its side with a growl, he punched in a new calibration. “Most sophisticated neural network in the galaxy my eye.” he muttered.  “Even a Neptunian crevasse bat could see the similarity between these readings and the Case of Jimmy the Knife and the Nebula Gang... ah-ha ... well, whadaya know...”

Well, what do we know?
This message was last edited by the player at 20:41, Sun 01 Mar 2020.
The GM
GM, 265 posts
Fri 6 Mar 2020
at 20:39
  • msg #6

Re: EPISODE 1: MERCURY: ENDGAME

Juan (Johnny) Gonsalvez:
For real diceroller?!

Case File Archive:
14:29, Today: Juan (Johnny) Gonsalvez rolled 6 using 2d6+3 ((2,1)).

Nope...

Edit: +1 Investigator = 7 thanks GM

Weak success


Johnny winced at the results that his machine provided. Smacking the delicate machine on its side with a growl, he punched in a new calibration. “Most sophisticated neural network in the galaxy my eye.” he muttered.  “Even a Neptunian crevasse bat could see the similarity between these readings and the Case of Jimmy the Knife and the Nebula Gang... ah-ha ... well, whadaya know...”

Well, what do we know?


--STRUCTURAL LAYOUT ANALYZED
--PROCESSING.............
--COMPARING WITH PREVIOUS REPORTS FILED BY AGENT FLASH BANG...
--COLLATING.......
--LOOK FOR TELEPORTER ROOM
--LIKELIHOOD OF TELEPORTER ROOM ON THIS FLOOR BETTER THAN 80 PERCENT
--LIKELIHOOD OF SUSPECT "FLAME WITCH" ON THIS FLOOR, OR CLUES ABOUT SAME, BETTER THAN 90 PERCENT
--POSSIBILITY OF ADDITIONAL ROBOT GUARDS ON THIS FLOOR, BETTER THAN 90 PERCENT-- DANGER-- WARNING-- CAUTION.........
--LIKELIHOOD OF PHYSICAL PLANT ON THIS FLOOR, BETTER THAN 50 PERCENT.......
--BUFFERING................
--QUERY: WHERE IS AGENT CAGLIOSTRO?
Buzz Corey
player, 96 posts
Intrepid Pilot
HP 13/20
Fri 6 Mar 2020
at 21:52
  • msg #7

Re: EPISODE 1: MERCURY: ENDGAME

Buzz completely ignores the part about one of their team members being absent.  "Ok, if we can find decent intel on the Flame Witch and then teleport out of here, I'm all for it.  So this is what I know about the layout so far..."  She pulls a marker from her pocket and starts sketching on the wall a crude map, including doors known and unknown.
Flash Bang
player, 117 posts
Titanic Daredevil
XP:7 Harm:8/20
Mon 9 Mar 2020
at 01:12
  • msg #8

Re: EPISODE 1: MERCURY: ENDGAME

When Buzz was done illegally graffitiing this facilities walls, Flash asked for her pen, and added to the mud-map what he knew.

Then, between them, hopefully they could hypothesise the likely locations they sought.
 So here be my Insight roll, to add to that objective:
- rolled 9 using 2d6 with rolls of 4,5.  Insight.

The GM
GM, 266 posts
Mon 9 Mar 2020
at 14:49
  • msg #9

Re: EPISODE 1: MERCURY: ENDGAME

Flash Bang:
When Buzz was done illegally graffitiing this facilities walls, Flash asked for her pen, and added to the mud-map what he knew.

Then, between them, hopefully they could hypothesise the likely locations they sought.
 So here be my Insight roll, to add to that objective:
- rolled 9 using 2d6 with rolls of 4,5.  Insight.


The Danger Patrol agents really couldn't do better than the computerized fact-analyzer, but they did come to agree that they should stick to the floor they're on, and not go back upstairs.

At first, the sense of urgency that the fact-analyzer had tried to impart to them rolled off their psyches like water off a Neptunian wave-skipper's back... Were they not Danger Patrol agents? Danger was the first word in their organization's name!

At first, that is... But as they stood in the corridor, that sense that they should get moving slowly grew... It wasn't anything they could put their fingers on, save for a small sense of "it's quiet-- TOO quiet" that began to gnaw at their conscious awarenesses...
Juan (Johnny) Gonsalvez
player, 28 posts
Ghost Detective
XP 4 :: HP 10/20
Mon 9 Mar 2020
at 18:51
  • msg #10

Re: EPISODE 1: MERCURY: ENDGAME

“Better keep moving then. Keep the baddies from coming up with a plan.”  Johnny added. “Keep exploring this floor, find the witch. As good a plan as any. If we find the physical plant maybe we can kill the power and slow down the bad guys coordination and response, or maybe just die in the dark?”
Juan (Johnny) Gonsalvez
player, 30 posts
Ghost Detective
XP 4 :: HP 10/20
Thu 12 Mar 2020
at 00:59
  • msg #11

Re: EPISODE 1: MERCURY: ENDGAME

Insightful
20:58, Today: Juan (Johnny) Gonsalvez rolled 7 using 2d6+2 ((2,3)).
Weak Success

The GM
GM, 273 posts
Sun 29 Mar 2020
at 14:29
  • msg #12

Re: EPISODE 1: MERCURY: ENDGAME

Juan (Johnny) Gonsalvez:
Insightful
20:58, Today: Juan (Johnny) Gonsalvez rolled 7 using 2d6+2 ((2,3)).
Weak Success


The trio of Danger Patrol find a large door that, for once, is labeled. PHYSICAL PLANT, it reads.

The door also reads LEVEL THREE PASSCARD REQUIRED. There is a slot for reading cards...
Buzz Corey
player, 100 posts
Intrepid Pilot
HP 13/20
Sun 29 Mar 2020
at 14:43
  • msg #13

Re: EPISODE 1: MERCURY: ENDGAME

Buzz will try her card in the slot.  "If we blow the whole thing up, that takes the witch with it, right?"
Juan (Johnny) Gonsalvez
player, 32 posts
Ghost Detective
XP 4 :: HP 10/20
Mon 30 Mar 2020
at 00:05
  • msg #14

Re: EPISODE 1: MERCURY: ENDGAME

“There wouldn’t be any way to confirm that we had taken the witch down.” Johnny replied. “I figure we gotta do this face to face. If we can get in here we might be able to cut the power, but you’ll want to make sure that we can get it back on or teleportation out of here might be a problem for you meat bags.”
Flash Bang
player, 121 posts
Titanic Daredevil
XP:7 Harm:8/20
Mon 30 Mar 2020
at 04:01
  • msg #15

Re: EPISODE 1: MERCURY: ENDGAME

"Johnny's right," Flash Bang said, excusing himself past his compadres, "I, for one, would like to see her brought to justice.  Of if she dies, I'd prefer that we witnessed it, for prosperity".
Spinning a swipe card between his fingers like a playing card, he grinned the proverbial cat's meow, he turned to the door, and whipped the card through the reader as he drew his Ray Gun.
The GM
GM, 275 posts
Mon 30 Mar 2020
at 19:05
  • msg #16

Re: EPISODE 1: MERCURY: ENDGAME

Flash Bang:
"Johnny's right," Flash Bang said, excusing himself past his compadres, "I, for one, would like to see her brought to justice.  Of if she dies, I'd prefer that we witnessed it, for prosperity".
Spinning a swipe card between his fingers like a playing card, he grinned the proverbial cat's meow, he turned to the door, and whipped the card through the reader as he drew his Ray Gun.


The door opens.

There seems to be no one inside.

There is a wide panel with controls, including a computer interface, and a lot of large machines whirring and pumping and whatever else they're doing.
Juan (Johnny) Gonsalvez
player, 33 posts
Ghost Detective
XP 4 :: HP 10/20
Mon 30 Mar 2020
at 20:35
  • msg #17

Re: EPISODE 1: MERCURY: ENDGAME

Looking over the array of controls and monitors, Johnny was at a bit of a loss.  “Before I joined the force, I worked in that big Nova Broa manufacturing facility on the outskirts of the city out near the Coprates Agrodome, where they grow krill for protein supplements...  Anyway, for emergencies and what have you, a big facility like this has gotta have an emergency procedures optical display tablet or automated procedural assistant kicking around.” he said, beginning to search through drawers and cabinets for something helpful. “Might even find a power schematic the gives us an idea where the teleportation chamber is... if we’re lucky”
Flash Bang
player, 122 posts
Titanic Daredevil
XP:7 Harm:8/20
Tue 31 Mar 2020
at 09:29
  • msg #18

Re: EPISODE 1: MERCURY: ENDGAME

"You're right, there might be, if we are lucky", Flash replied, "OR ... we could be here all day looking.

Let's move
" he said, trying to encourage his companions to ditch this room, and keep exploring.  "The faster we move through this joint, the sooner we'll find the things we need".


He was waiting by the door, waiting to lead by example.
Buzz Corey
player, 102 posts
Intrepid Pilot
HP 13/20
Tue 31 Mar 2020
at 11:35
  • msg #19

Re: EPISODE 1: MERCURY: ENDGAME

Buzz followed Flash's lead.
Juan (Johnny) Gonsalvez
player, 34 posts
Ghost Detective
XP 4 :: HP 10/20
Tue 31 Mar 2020
at 19:13
  • msg #20

Re: EPISODE 1: MERCURY: ENDGAME

Midway through rifling a drawer, Johnny looked up. “Keep moving where?” he asked. “I’m open to bright ideas, but searching this room should only take a moment then we can get back to running blindly down the hallways waiting for another robot to attack. I know I’m new here, but so far none of us seems to know where we’re heading. Who knows, just maybe we’ll find something useful that will keep us... well... you... alive for a few more hours. You gonna help look around, cover that hallway or just stand there bleeding on the floor?”
Flash Bang
player, 123 posts
Titanic Daredevil
XP:7 Harm:8/20
Wed 1 Apr 2020
at 12:26
  • msg #21

Re: EPISODE 1: MERCURY: ENDGAME

Flash didn’t agree, but he could see that this guy was determined to search this room for any useful information ... so the only thing that Flash could think to do, to speed that process up, was to help.

So help he did ...
          - rolled 4 using 2d6 with rolls of 3,1.  Insight.
... or, at least, he tried to.
Juan (Johnny) Gonsalvez
player, 35 posts
Ghost Detective
XP 4 :: HP 10/20
Wed 1 Apr 2020
at 14:44
  • msg #22

Re: EPISODE 1: MERCURY: ENDGAME

Insightful if required.
10:41, Today: Juan (Johnny) Gonsalvez rolled 9 using 2d6+2 ((2,5)).
Weak Success... Strong Success if +1 Investigation applies (I believe is should in this case).

Buzz Corey
player, 103 posts
Intrepid Pilot
HP 13/20
Wed 1 Apr 2020
at 22:54
  • msg #23

Re: EPISODE 1: MERCURY: ENDGAME

"Fine, we'll search here first." said Buzz as she joined the others.

OOC: Rolled a 7
The GM
GM, 278 posts
Fri 3 Apr 2020
at 16:27
  • msg #24

Re: EPISODE 1: MERCURY: ENDGAME

Juan (Johnny) Gonsalvez:
Insightful if required.
10:41, Today: Juan (Johnny) Gonsalvez rolled 9 using 2d6+2 ((2,5)).
Weak Success... Strong Success if +1 Investigation applies (I believe is should in this case).


Flash tried to break open a locked access panel, but it just gave him an electric shock-- trapped to discourage people trying to tamper with it.

(Flash takes 1 new damage, and gets 1 new xp point.

Meanwhile, Johnny's roll was good enough that I'll let HIM tell ME what he finds. (I'll probably decide what Buzz finds after that.))

Juan (Johnny) Gonsalvez
player, 36 posts
Ghost Detective
XP 4 :: HP 10/20
Sat 4 Apr 2020
at 19:02
  • msg #25

Re: EPISODE 1: MERCURY: ENDGAME

"Well hello there..." Johnny said, pulling a dusty grey case out from under a control panel.  Marked across the top of the case in bold silver letters are the words Theta Technologies Power Management Incorporated - Generation & Monitoring Plant - Emergency Liaison Management Operator (Automated).  "This is exactly the kind of thing big facilities like this sometime have lying around to help the rank and file operate equipment in an emergency." he added unclipping the heavy plastic catches on the case.  Inside was a robot about the size of a child's doll with a pleasant, smiling face.  "These things are programed with all kinds of useful info, like maps, evacuation procedures, facility manifests, shut down procedures... you name it.  If it's been updated it will be a great help.  Even if it's still got the factory settings, it should be able to coach us through using this control room to gain some more info." Johnny explained as the little robot's computer booted up.

"Hello! ELMO is ready to help you!" exclaimed the little robot in a high squeaky voice.
This message was lightly edited by the player at 19:07, Sat 04 Apr 2020.
The GM
GM, 279 posts
Sat 4 Apr 2020
at 22:49
  • msg #26

Re: EPISODE 1: MERCURY: ENDGAME


Buzz doesn't find much, but she does notice that there appears to be a way to lock the door. At least the agents are much more likely now to not be interrupted by anyone who might be searching for them.

(Okay, proceed with Elmo... I'll play Elmo from here... But you might need to do a Charming roll to get Elmo to be really useful...)
Juan (Johnny) Gonsalvez
player, 37 posts
Ghost Detective
XP 4 :: HP 10/20
Tue 7 Apr 2020
at 00:15
  • msg #27

Re: EPISODE 1: MERCURY: ENDGAME

"Hey there ELMO, there's been an emergency," Johnny began with a sidelong glance toward the other Danger Patrol agents. "The facility here is being evacuated and we've go to search the rest of this level.  We're going to use the teleporter to get everyone out and we need the facility map to make sure we check every room. Can you project the holo map for us?"

19:56, Today: Juan (Johnny) Gonsalvez rolled 7 using 2d6+1 ((5,1)).
+1 Investigation = 8
Weak Success

E.L.M.O.
NPC, 1 post
Tue 7 Apr 2020
at 16:08
  • msg #28

Re: EPISODE 1: MERCURY: ENDGAME

Juan (Johnny) Gonsalvez:
"Hey there ELMO, there's been an emergency," Johnny began with a sidelong glance toward the other Danger Patrol agents. "The facility here is being evacuated and we've go to search the rest of this level.  We're going to use the teleporter to get everyone out and we need the facility map to make sure we check every room. Can you project the holo map for us?"

19:56, Today: Juan (Johnny) Gonsalvez rolled 7 using 2d6+1 ((5,1)).
+1 Investigation = 8
Weak Success


"Oh noooo! That sounds bad! Are the cities on the other side of the planet okay? Or would it be better for the evacuation point for the teleporter be somewhere else?"

E.L.M.O. whirs and clicks for a couple of seconds, processing.

"Sorry, but the map is off-limits right now!" E.L.M.O. falls into a whisper. "The Flame Witch has locked it down!" Then he resumes normal volume. "Have you met her? She's so pretty!" More clicks, and a beep. "Where was E.L.M.O....? Oh yeah, the map! I can get the teleporter ready for you to use... and I can give you directions if there's anywhere you want to go...?!"
Buzz Corey
player, 104 posts
Intrepid Pilot
HP 13/20
Tue 7 Apr 2020
at 23:10
  • msg #29

Re: EPISODE 1: MERCURY: ENDGAME

"All emergency evacuation teleports should go to the following coordinates on the far side of the planet," offers Buzz, reciting the GPS coordinates of Danger Patrol HQ from memory.  "And if you can give us directions to that beautiful Witch and her archives, that would be, uh, good."
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