Flash Bang:
Presume away, friend GMski.
You know what they say about ‘Presume’: it makes and ass out of ... um, no. Anyway, onward ho.
That is
exactly why I
never say that. Taught myself years ago to only ever say presume.
OKAY SO NOW HERE'S WHAT'S NEXT:
An
INTERLUDE
Here's what the game says about INTERLUDES:
It's time for a short interlude scene.
--An interlude is a brief bit of roleplaying or narration...
--An interlude is a chance for the players to narrate cool stuff, roleplay with each other,
recover from the action, and—- most importantly—- set up Questions to be answered in the next part of the game (Suspense!).
When you do an Interlude scene:
--Include your PC, plus another PC and/or an NPC.
--
Say where you are (your spaceship? The local Danger Patrol Headquarters? A really nice hotel room? The initial scene of the crime? Somewhere else?) (or ask for ideas OOC)
and what’s happening when the scene starts.
--
Roleplay! Reveal your relationship with the other character(s).
--(Optional) Introduce a clue, plot point, or possible future threat.
--
Refresh up to 3 [+] (put the plus marks back so they can be used again)
--Get up to 12 hit points back
Think of it this way: The first action scene is an
in media res slam-bang thing, but we don’t know why it’s happening exactly.
Then, we get the first interlude. The players will introduce little moments and ideas, which the GM can use to shape the Suspense scene coming up next (you'll see).
Tread lightly!
Don’t resolve a bunch of stuff yet. The Suspense scene to come will revolve around several unanswered
Questions that you’ll “fight” using investigation actions. But feel free to introduce leads and elements during the Interlude that the GM can use to create Questions for the Suspense scene.
Locations, enemy groups, weird objects, found evidence, NPCs that you force to talk... all good fodder for the Suspense scene coming up. If you want to jet off to Saturn later and meet with the Ring Knights (or something), now’s the time to lay that groundwork for later.