Flash Bang:
Flash slipped from the stairwell, and headed left ... down to the solitary door further down on the left (but not at either corridor end).
Trying it, it quickly slipped inside if it opened, scanning the room quickly to ascertain its purpose and habitants.
- rolled 5 using 2d6 with rolls of 2,3. Insightful.
I gotta work on my Insightfulness!
Flash steps through the door.
It's another hallway, much like the last one, running left and right.
Except unlike the last one, there's a guy standing guard.
(Flash gets 1 new XP.
GM rolls some dice...)
Both Flash and the guard are surprised (there was a weird buzzing that the lights were making down here which distracted Flash, as if the complex was having power fluctuation problems for some reason), but the guard recovers first, and fires at Flash... and hits, although not dead-center.
(Flash takes 3 new damage.)
The guy's left himself wide open for a potential counter-attack from Flash, though...