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Flash and Cagliostro: The Mess Hall (and beyond?)

Posted by The GMFor group 0
The GM
GM, 125 posts
Wed 11 Dec 2019
at 17:49
  • msg #1

Flash and Cagliostro: The Mess Hall (and beyond?)


(GM rolls dice:

Okay, now I know what's behind this next door...)


Flash-Bang and Dr. Cagliostro opened their door.

The room that was revealed was long and wide, with lots of tables and benches-- evidently a mess hall, based on the four guys in orange jumpsuits holding trays of food.

There are exits from this room to the left, right, and straight ahead...

It takes a couple of seconds to take all this in... Which is about two seconds less time than it takes the four guys to register that there are (at least) two intruders in their midst. A couple of them say things like "Hey, what th'--?!"

All of them go for their sidearms...
Flash Bang
player, 73 posts
Titanic Daredevil
XP:5 Harm:3/20
Fri 13 Dec 2019
at 12:19
  • msg #2

Flash and Cagliostro: The Mess Hall (and beyond?)

And in that split second, Flash reacted without thinking.  Stepping forward into the room, he grabbed the nearest dining table with all four hands.  Spinning, he sent the table flying directly at the four men ...
          - rolled 12 using 2d6+4 with rolls of 2,6.  Forceful + Alien Physiology to throw table.
             And ‘do an extra 1d6 damage but risk exposing yourself to enemy attack’.

... and even as it sailed towards them, Flash was in pursuit of it, so that he could press his advantage the moment it hit them.
The GM
GM, 131 posts
Fri 13 Dec 2019
at 19:21
  • msg #3

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

Flash Bang:
And in that split second, Flash reacted without thinking.  Stepping forward into the room, he grabbed the nearest dining table with all four hands.  Spinning, he sent the table flying directly at the four men ...
          - rolled 12 using 2d6+4 with rolls of 2,6.  Forceful + Alien Physiology to throw table.
             And ‘do an extra 1d6 damage but risk exposing yourself to enemy attack’.

... and even as it sailed towards them, Flash was in pursuit of it, so that he could press his advantage the moment it hit them.


Flash's table-toss sends three flame-guys flying backward, and if they survive this, their dentists and chiropractors will probably be really happy in the near future.

The table missed one guy, though, who fires at Flash...

(GM rolls dice:

A hit, but not a super-strong one. Flash takes 2 damage.

13:19, Today: The GM, on behalf of Dr. Cleopatra Cagliostro, rolled 8 using 2d6+1 ((6,1)).
13:20, Today: The GM, on behalf of Dr. Cleopatra Cagliostro, rolled 1 using 1d6 ((1)).)


Meanwhile, Dr. Cagliostro shoots her raygun at that guy, but her ray just barely hits him...

...What does Flash do next...?
Flash Bang
player, 74 posts
Titanic Daredevil
XP:5 Harm:5/20
Sun 15 Dec 2019
at 17:34
  • msg #4

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

What does Flash do next?
Well, let me tell you.

After laying out the other three guards with a table to the face, Flash roundhouse kicks the last guy upside the head.
          - rolled 11 using 2d6+3 with rolls of 4,4.  FORCEFUL kick.
THAT is what Flash does next!
The GM
GM, 135 posts
Sun 15 Dec 2019
at 18:14
  • msg #5

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

Flash Bang:
What does Flash do next?
Well, let me tell you.

After laying out the other three guards with a table to the face, Flash roundhouse kicks the last guy upside the head.
          - rolled 11 using 2d6+3 with rolls of 4,4.  FORCEFUL kick.
THAT is what Flash does next!


The guy is knocked out.

One orange-outfitted guy crawls out from behind the table...

(12:12, Today: The GM, on behalf of Dr. Cleopatra Cagliostro, rolled 9 using 2d6+1 with rolls of 6,2.
12:12, Today: The GM, on behalf of Dr. Cleopatra Cagliostro, rolled 5 using 1d6 with rolls of 5.)


The doctor's raygun zaps that guy right in the chest. Flash can't tell from here if the guy is still alive or not, but he's not likely to be causing any problems today...
Flash Bang
player, 75 posts
Titanic Daredevil
XP:5 Harm:5/20
Sun 15 Dec 2019
at 19:05
  • msg #6

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

Right then”, Flash says, taking a look around.
This being a mess, there’d be somewhere to drag and hide these bodies, right?
Let’s put them in there, shall we?

As they do so, Flash grabs any keys, door swipe cards, ID cards these guys have.  And if they have any radio’s or comm devices.

Looking at the uniforms, he checks to see if any would fit Doc C!
Being green and four armed means that Flash wouldn’t likely fit any ... nor pass for a resident of this place.  But Doc was all human like, so maybe she could masquerade as one of ‘them’.
The GM
GM, 137 posts
Sun 15 Dec 2019
at 19:31
  • msg #7

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

Flash Bang:
Right then”, Flash says, taking a look around.
This being a mess, there’d be somewhere to drag and hide these bodies, right?
Let’s put them in there, shall we?

As they do so, Flash grabs any keys, door swipe cards, ID cards these guys have.  And if they have any radio’s or comm devices.

Looking at the uniforms, he checks to see if any would fit Doc C!
Being green and four armed means that Flash wouldn’t likely fit any ... nor pass for a resident of this place.  But Doc was all human like, so maybe she could masquerade as one of ‘them’.


There is one key, that looks like it goes to a very sophisticated lock.

They all have communication devices, little pods that clip to the collars of their clothing.

One person has an outfit that would fit Dr. Cagliostro well enough.
Flash Bang
player, 76 posts
Titanic Daredevil
XP:5 Harm:5/20
Mon 16 Dec 2019
at 22:30
  • msg #8

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

Flash suggests to Doc C that she might wish to avail herself of said uniform, but leaves the choice to her.
He takes one of the communication pieces, and clips it onto his collar ... and slips the key into his pocket.

When Dr C is ready, Flash moves towards one of the doors, ready to move on.
The GM
GM, 141 posts
Tue 17 Dec 2019
at 13:54
  • msg #9

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

Flash Bang:
Flash suggests to Doc C that she might wish to avail herself of said uniform, but leaves the choice to her.
He takes one of the communication pieces, and clips it onto his collar ... and slips the key into his pocket.

When Dr C is ready, Flash moves towards one of the doors, ready to move on.


Dr. Cagliostro puts the orange uniform on over her own outfit. "But which door?" she asks Flash. "Left, right, or other...? Or shall I pick...?"
Flash Bang
player, 77 posts
Titanic Daredevil
XP:5 Harm:5/20
Wed 18 Dec 2019
at 21:46
  • msg #10

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

Moving to the door on the left, Flash stood to the side of the door frame (so as not to be smacked in the nose if someone came through unexpectedly), and listened carefully, to gauge what he might find on the other side.
- rolled 7 using 2d6 with rolls of 6,1.  Insightful

He hoped that Doc was doing the same at one of the other doors.
The GM
GM, 142 posts
Thu 19 Dec 2019
at 14:42
  • msg #11

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

Flash Bang:
Moving to the door on the left, Flash stood to the side of the door frame (so as not to be smacked in the nose if someone came through unexpectedly), and listened carefully, to gauge what he might find on the other side.
- rolled 7 using 2d6 with rolls of 6,1.  Insightful

He hoped that Doc was doing the same at one of the other doors.


Flash hears someone walking past... and away. Sounds like the door leads to a hallway.

Dr. Cagliostro is at the next-nearest doorway, the one near where Flash threw the big table... she doesn't seem to have found anything scary about it, because she's actually opened the door and stuck her head in to look around... She doesn't appear to see anything alarming in there...
Flash Bang
player, 78 posts
Titanic Daredevil
XP:5 Harm:5/20
Fri 20 Dec 2019
at 00:21
  • msg #12

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

"What's in that way?" Flash asked, as he headed for the third door, to listen at it as he did the first.
          - Flash Bang rolled 9 using 2d6 with rolls of 4,5.  Insightful.

Once they had some basic ideas of where each door lead, they could make a decision which to use.
The GM
GM, 146 posts
Sat 21 Dec 2019
at 19:12
  • msg #13

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

Flash Bang:
"What's in that way?" Flash asked, as he headed for the third door, to listen at it as he did the first.
          - Flash Bang rolled 9 using 2d6 with rolls of 4,5.  Insightful.

Once they had some basic ideas of where each door lead, they could make a decision which to use.


Flash-Bang hears some sort of machinery operating beyond the third door, but he can't tell anything else about it so far.

"Kitchen area," Dr. Cagliostro says about the second door. "All automated. Machines, the dumbest kind of robots, lots of crates of food supplies, stuff like that."

An alarm starts going off...
Flash Bang
player, 80 posts
Titanic Daredevil
XP:6 Harm:5/20
Thu 26 Dec 2019
at 22:13
  • msg #14

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

Looking to Doc C urgently, Flash pointed to the kitchen door where she stood, and moved to join her.

Sure, the corridor probably lead somewhere interesting, but security personnel would be more likely to come from that direction also.
Besides, fights in a kitchen were much more fun.

As he ducked through the door into the kitchen, following Doc, he immediately looked for staff, exits and threats.
The GM
GM, 155 posts
Tue 31 Dec 2019
at 13:44
  • msg #15

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

Flash Bang:
Looking to Doc C urgently, Flash pointed to the kitchen door where she stood, and moved to join her.

Sure, the corridor probably lead somewhere interesting, but security personnel would be more likely to come from that direction also.
Besides, fights in a kitchen were much more fun.

As he ducked through the door into the kitchen, following Doc, he immediately looked for staff, exits and threats.


(Insightful roll, please...)
Flash Bang
player, 81 posts
Titanic Daredevil
XP:6 Harm:5/20
Wed 1 Jan 2020
at 06:05
  • msg #16

Re: Flash and Cagliostro: The Mess Hall (and beyond?)

rolled 3 using 2d6 with rolls of 2,1.  Insight; as requested

The first thing that Flash noticed as he came into the room was the roasting Deloiderts on the open stovetop.
Flash loved Deloiderts nearly as much as anything, and as his antennae took in their aroma, his mouth began to water.

Heading over to the stovetop, his was suddenly taken by a need to scoff as many as he could ...
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