Buzz Corey:
Buzz is already heading downward while Denton is still talking. She's rolling her eyes as she goes.
OOC: 17:37, Today: Buzz Corey rolled 7 using 2d6 ((4,3)). ... well, that's about as average as one can get rolling 2d6. My apologies in advance to Denton for whatever's about to happen.
Buzz stops climbing downward.
A little... something...
wrong... has presented itself to her, and she's noticed it at the last possible instant.
She wouldn't have-- it would have been too late-- if she hadn't been proceeding so carefully.
Something on a barely-conscious level alerted her that the metal on the sides of the ladderwell had changed color in a couple of spots right where she was-- the sides of the ladderwell were uniformly a dull metallic gray, but suddenly, for about five feet, two rectangular sections were a similar-yet-still-different light taupe... almost a dull coppery color.
And while her brain had warned her about that being a little odd, an alert had been sent out to the rest of her body, and her foot had stopped about an inch before it touched an almost-invisible wire that stretched across the ladderwell.
A trap. And she'd almost set it off.
It was clear to her now-- trip the wire, and electricity would probably zap from one side of the ladderwell to the other.
She slowly raised her foot away from the very thin wire. Her nerves were stretched just as taut.
(Buzz gets -1 to her next roll.)
The best thing to do-- well, the simplest-- would be to drop something down the ladderwell that broke the wire and set off the trap without frying a Danger Patrol member. Probably that was the point of the wire-- the trap was ABOVE, not below, so whomever lived in this facility could easily (as long as they remembered) reach up and quickly break the wire, set off the trap above them for a few seconds, and then continue up the ladder if they needed to escape.
Of course, setting off the trap might very well set off an alarm, as well...