Game Rules / House Rules.   Posted by GM.Group: 0
GM
 GM, 3 posts
Wed 19 Sep 2018
at 11:47
Game Rules / House Rules
D20 Modern Pathfinder as base ruleset.

Heroes start at level 6.

Ability Scores:
Point buy: 20 points, no score above 16, no more than one score below 10.

Path Tweaks:
Path of Strength Skill Ranks per Level: 5 + Int modifier.
Path of Dexterity Skill Ranks per Level: 5 + Int modifier.
Path of Dexterity BAB: Fast (IE +6/+1 at level 6)
Also see wounds below.

Hero Points:
Hero Points attribute modifier must match path chosen (So Path of Strength adds Strength modifier).
Hero points are replenished after 8 hours of complete rest in a safe place. This is generally between missions, but might be possible in a lull in a longer mission.

Gestalt:
You choose two archetypes. When you choose archetype training, you gain one from each archetype. This is the only effect of Gestalt.

Proficiencies:
The Kickass Hero is proficient in all Simple and Martial Weapons, and with Light and Medium Armor.

Wealth:
Won't be dependent on Profession. Probably has to do with fame in your sponsor faction. Might introduce requisitioning of gear using the old D20 Modern wealth rules.

Ability Score Increases:
At 4th, 8th, etc. level you get a +2 bonus rather than +1.

This message was last edited by the GM at 09:49, Tue 09 Oct 2018.

GM
 GM, 4 posts
Wed 19 Sep 2018
at 11:59
Game Rules / House Rules
Wounds
Hit points represent luck, dodginess, cuts and bruises, and close calls. Use the higher of Dexterity bonus or Constitution bonus.

In addition, each character has a number of wound points equal to: Constitution Score + 2 / hit dice size above d8 + 1 / level + 3 per Toughness feat (normal, improved, etc).

0 hp: When a character has no more hit points, they take the entire damage value to wound points. I.E. Marcus has 5 hit points left and 18 wound points. He takes 14 damage. Since this leaves him with no hit points, he takes 14 damage to wounds, leaving him with 0 hit points and 4 wound points.

Wounds: Any time a character loses wound points, they also take a wound. Bleeding, broken bones, etc, up to GM's imagination, but will generally suck and be cause to consider extraction.

0 wp: At 0 wound points, the character dies (though still subject to resurrection by Physician or the like).

Mooks: Mooks have 0 wound points, so die as soon as they lose all their hit points.
GM
 GM, 16 posts
Mon 8 Oct 2018
at 22:12
Game Rules / House Rules
Skills
If agreed to by the players.

Will use an amalgamation of Pathfinder and D20 Modern to cover everything

Acrobatics(Dex): Covers Acrobatics/Escape Artist/Fly, and also Parachuting
Athletics(Str): Covers Climb/Swim
Bluff(Cha): Also includes Disguise
Computer Use(Int): As per D20 Modern
Craft(Int): With the fields Chemical / Electronics / Mechanical / Pharmaceutical / Structural
Demolitions(Int): As per D20 Modern
Diplomacy(Cha)
First Aid(Int): Heal skill renamed and with new stat
Handle Animal(Wis)
Intimidate(Cha)
Knowledge(Int): With the fields Art / Behavioral Sciences / Business / Civics / Current Events / Earth and Life Sciences / History / Physical Sciences / Popular Culture / Streetwise / Tactics / Technology / Theology and Philosophy
Linguistics(Int)
Perception(Wis): Also includes Sense Motive
Pilot(Dex): Drive land vehicles by default and other vehicles/planes with a feat
Profession(Int/Wis/Cha): Stat depending on profession
Ride(Dex)
Security(Dex): Picking locks, disabling security systems, etc
Sleight of Hand(Dex)
Stealth(Dex)
Survival(Dex): Remember that per the standard rules, this is also the skill for navigating through jungles and the like