Re: [In-Character Threat] Deciphering Tomorrow
Elesai, as you extend your senses, you feel a presence, large and strange and quivering with energy, very different from the minds of your companions. It feels awakening now, far more than it did before, and while you don't quite get a sense of words, you do get certain images that seem to take the place of words. You see the ship in a starry void, approaching a great orb of cloudy blue, descending through the clouds with frightening speed until it stops above an unfamiliar landscape. If it is the same area you are in now, it has changed all out of recognition - while now it is a grassland, the landscape in your vision is a glittering city where the crystalline towers rise and fall like a frozen tide. As the vessel appears above the city, the towers flash, and a lance of something shining is launched from a rather spiky-looking squat tower. It skewers the vessel and then it vanishes from the skies.
Attilisk and Delfino can examine the ship's controls more closely.
Paraton, you go to explore the ship further. You had noted other doors as you were exploring, but had been concentrating on the few with the most relevance. There is the door to the front controls that seem to affect the vessel's movement - that is where Attilisk and his twin are. There is the "security" room that had been explored first. Then the room that seems to hold the vessel's power source in the form of the smoke-filled pillars. Cube had said it had found another room, and you find there is a hatch to a lower room that has floating motes of light and several protruding levers, along with one of the chair-like sitting places in the center. Now that the vessel is active, you can see that the walls of the lower chamber have become translucent, giving you a magnified view of the surrounding landscape. As you view it, you can see as you turn, the area gets sharper, as if the act of looking allows the vessel to enhance what you're seeing. Upon tracing flows of power, Paraton is fairly certain the controls here can exert a great deal of force: this is an energy weapon control room.
One room is a large, mostly empty space with rods and springy cords that emerge from the walls. A few rounded containers about the size of a large melon sit strapped into one gently-rounded corner, but the rest of the room is empty. One could store a great deal in this room.
The second to last room has curved benches along one wall, with more seats and some protruding ledges along the other, one marked with several odd depressions. Though the proportions are odd, the curved benches could be places to rest or sleep.
The last of the remaining rooms is a small room next to the security room with its control-motes arranged in a circular pattern above one of the odd chairs. Sitting in the chair lets the motes begin to orbit one's head. Then you have a sense of speech. Do you think of anyone in particular, and anything you would like that person to know?
Finally, Paraton has a plan to fix the hole in the vessel's aft portion, and was going to investigate if there were any spare sections of hull or anything else useful. However, once they had pushed out the phase-crystal lance and then turned back to make measurements, they realize that the hole is smaller than before. Watching carefully, Paraton can see the vessel's wall begin to fix itself, as if it just needed someone to remove the deadly lance before its own self-repair could kick in.
This message was last edited by the GM at 15:38, Fri 11 Sept 2020.