Character Creation.   Posted by Keeper Eric.Group: 0
Keeper Eric
 GM, 1 post
Sun 23 Sep 2018
at 17:34
Character Creation
Adventure/Campaign Backstory:

Seven years ago, the Haan horse warriors (think Mongols) turned their attention upon the decadent kingdoms of the West. within five years all of the western states were crushed and ruled by the renamed Khazakhaan Empire. The Haan themselves begain to settle down into two groups; rulers and nobles fashioned in the Western style...and the conservatives - those who held to the way of the horse, the sword and the flame. Recognizing the need for both, Khan Subatai (the Great) sought ways to constructively focus the new rising generation of warriors. He found it in the ancient legends and dark places of the conquered Kingdoms. The Khan has given his silent approval for those adolescent "unblooded" to seek adventure in the dark places where angels fear to tread. Accompanied by some lesser races (dwarves, elves, and halflings) bands of young horsemen spread throughout the Conquered Kingdom seeking glory, adventure, and booty!


All players begin play with four 0-level Khazakhaan Empire subjects (dwarfs, elves, and halflings) and adolescents Haan.



Character Classes

Dungeon Crawl Classics offers players the traditional spread of the "Classic" fantasy RPG classes. These canonical classes (Fighter, Wizard, Cleric, and Thief) along with their
"Tolkienesque" counterparts (Elf, Dwarf, and Halfling). I use Tales From the Fallen Empire to add five alternate character classes. If you are interested in these, and survive "0-level" then you can try one.

These classes are:
The Barbarian - Noble savage of the outlands and brutal warriors of the wastes. The Barbarian sees civilization as a plague among humanity and sorcery as the tool of demons
and devils. It is his role in a world turned upside-down to restore balance through the use of muscle, cunning, and a sharp steel blade.

The Sentinel - warrior monks have sworn an oath to bring justice to the
wastes. Armed with only a trusted blade and the clothes on their backs, they travel through areas controlled by warlords and protect those who otherwise cannot protect themselves.

The Marauder - Sea dogs, pirates, and privateers are just some of the names given to these terrors of the open sea. The Marauder spends his days traveling down the rivers and
across the seas looking for their next victim and relishing the possible plunder from their attacks.

The Sorcerer - Practitioners of dark magic, pact makers, and wielders of the arcane. The Sorcerer is one who has traded his soul for the knowledge of the dark arts, slowly bringing his mind to the brink of madness contemplating and weaving the fabric of the universe.

The Witch - Seducer of men and demons, the Witch gives herself to the spirits freely in exchange for great power. The Witch finds her connection to the arcane through less
malevolent means, a greater connection with the spirit world and nature. The Witch is a healer and soothsayer, opposed to acts of violence and evil.

This message was last edited by the GM at 22:24, Mon 24 Sept 2018.

Keeper Eric
 GM, 2 posts
Sun 23 Sep 2018
at 17:37
Character Creation
=================================================================
Character 1
Name:Occupation:Lucky Sign:
Strength: ##(+#)Agility: ##(+#)Stamina: ##(+#)
Personality: ##(+#)Intelligence: ##(+#)Luck: ##(+#)
Hit Points: #/#Armor Class: ##XP: 0
Equipment:
  • Money:


=================================================================
Character 2
Name:Occupation:Lucky Sign:
Strength: ##(+#)Agility: ##(+#)Stamina: ##(+#)
Personality: ##(+#)Intelligence: ##(+#)Luck: ##(+#)
Hit Points: #/#Armor Class: ##XP: 0
Equipment:
  • Money:


=================================================================
Character 3
Name:Occupation:Lucky Sign:
Strength: ##(+#)Agility: ##(+#)Stamina: ##(+#)
Personality: ##(+#)Intelligence: ##(+#)Luck: ##(+#)
Hit Points: #/#Armor Class: ##XP: 0
Equipment:
  • Money:


=================================================================
Character 4
Name:Occupation:Lucky Sign:
Strength: ##(+#)Agility: ##(+#)Stamina: ##(+#)
Personality: ##(+#)Intelligence: ##(+#)Luck: ##(+#)
Hit Points: #/#Armor Class: ##XP: 0
Equipment:
  • Money:

Keeper Eric
 GM, 4 posts
Mon 24 Sep 2018
at 23:10
Character Creation
Create 4 characters either through random rolls using the standard rules, or go to Purple Sorcerer

https://purplesorcerer.com/create_party.php

Elves, Dwarves, and Halflings keep their own occupations. Humans, as Haan, re-roll their early occupations (and get the equipment/weapons) using the table below. In addition, all characters get a Steppe Pony with saddle bags

%     Occupation    Trained Weapon Trade Goods
01-10   Farmer         Sickle 1d6        Goat
11-15 Animal Trainer  Whip 1d4 or grap Steppe Pony
16-23 Blacksmith       Hammer 1d6       Metal Tongs
24-25 Hedge Witch      Dagger 1d4        Pestle and Mortar
26-30 Healer            Staff 1d4         Healing Salve, 1 vial (1d6 hp)
31-34 Herbalist         Knife 1d4        Healing Herbs, 1 lb. (1d6 hp)
35-45 Herder           Crook  1d4         Cattle Dog (1d8 HP, Bite +1(1d6))
46-75 Hunter/Trapper   Composite Bow +1(1d8)   Wolf Pelt (+1 AC)
76-80 Outlaw             Sabre 1d8        Leather Sack w/1d6 coins
81-85 Shaman           Cudgel 1d6         Medicine Bag
86-100 Warrior         Spear 1d8          Leather Armor (+2 AC)