Re: Chapter 2: The Grave of the Pirate Queen.
Drakul determines the door is safe and unlocks it, the group walks into the room and Dagrak sets a warning spell on the doorway. The cavern they see if furnished with a large table with two benches on either side and a large empty throne like chair. In one corner hangs a cauldron in a fireplace, but there is no fire lit; in the other corner there are a few chests. The walls are adorned with faded flags of all different types, likely trophies taken from captured ships.
At first glance it appears that there are ten people sitting at the table, clad in barbaric silks, breeches, and hats. They are making merry, playing cards, eating, and drinking, but after a few seconds of observation the delvers realize their movements are almost mechanical and they aren't speaking or making any sound. As the light from Brandaelfr's weapon illuminates the room a little better they can see that the plates are empty of food, the cups contain no drink, and the reason they aren't speaking is that they are all skeletons!
Heraldry to identify the flags.