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15:20, 4th May 2024 (GMT+0)

[OOC] Party Discussion.

Posted by GMFor group 0
Claire Durand
player, 227 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Tue 23 Jun 2020
at 00:48
  • msg #824

Re: [OOC] Party Discussion

Some theme songs for Claire:

https://www.youtube.com/watch?v=y0rxpQI0ZbY - Information High (Sharon Apple - Macross Plus OST)
https://www.youtube.com/watch?v=qk7ZFxTfEvU - I Refuse to Believe (The Megas)
Battle Theme: https://www.youtube.com/watch?v=NSYWWX-hE8I - Motorball (Tom Holkenborg - Alita: Battle Angel OST)
Vasati the Infinite
player, 234 posts
HP: 14/14, AC: 2
Tue 23 Jun 2020
at 01:22
  • msg #825

Re: [OOC] Party Discussion

GM:
Vasati the Infinite:
Huh, my Shantytown post vanished.

I must have screwed it up somehow.


Ahh, ok. As a reminder, the collapsed building scene where you got some fresh souls took place was in the thread "[IC] The Collapse"

Getting them out is ludicrously easy though, since at the time you did that you had the Archkey.


Oooooh!

I was so confused.  I get it now.
Gaja
player, 341 posts
The silk *is* the steel.
AC 1
Tue 23 Jun 2020
at 01:45
  • msg #826

Re: [OOC] Party Discussion

Ooooo, you know, with the censure that's about to crush them, Falchetto may be remarkably open to patronage. Especially from someone who entirely grasps the necessity of keeping dangerous artifacts hidden.
GM
GM, 564 posts
Tue 23 Jun 2020
at 01:58
  • msg #827

Re: [OOC] Party Discussion

Claire Durand:
Some theme songs for Claire:

https://www.youtube.com/watch?v=y0rxpQI0ZbY - Information High (Sharon Apple - Macross Plus OST)
https://www.youtube.com/watch?v=qk7ZFxTfEvU - I Refuse to Believe (The Megas)
Battle Theme: https://www.youtube.com/watch?v=NSYWWX-hE8I - Motorball (Tom Holkenborg - Alita: Battle Angel OST)


I just about lost my mind the first time I saw Macros Plus in the theater wayyyy back in the day.
Kamea
player, 17 posts
Thu 25 Jun 2020
at 13:07
  • msg #828

Re: [OOC] Party Discussion

*yawns, naps on the docks*

Wake me up when ya'll need me :P
Increase Scholar
player, 253 posts
HP: 16/16
AC: 8
Thu 25 Jun 2020
at 13:11
  • msg #829

Re: [OOC] Party Discussion

How good are you at fighting underwater?
Kamea
player, 18 posts
Thu 25 Jun 2020
at 13:13
  • msg #830

Re: [OOC] Party Discussion

Presuming that having relevant facts means I can swim at my base speed, I'm fine.  Going underwater isn't an issue for me.

Also, nothing about Descent of the Mountain says I can't use it to attack underwater, as long as my target is 'a location within sight' :D
This message was last edited by the player at 13:16, Thu 25 June 2020.
Increase Scholar
player, 254 posts
HP: 16/16
AC: 8
Thu 25 Jun 2020
at 13:26
  • msg #831

Re: [OOC] Party Discussion

Great. How resistant are you to corrosives?
Kamea
player, 19 posts
Thu 25 Jun 2020
at 13:44
  • msg #832

Re: [OOC] Party Discussion

uhhh?
Increase Scholar
player, 255 posts
HP: 16/16
AC: 8
Thu 25 Jun 2020
at 13:52
  • msg #833

Re: [OOC] Party Discussion

We can work on that. I have a giant sea monster that needs to be slain. Big enough to swallow a fishing vessel whole, corrosive stomach acid, digestive parasites inside the body. Likely some sort of armor-thick scales on the outside and obviously exceptional fast in the water.
GM
GM, 568 posts
Thu 25 Jun 2020
at 17:20
  • msg #834

Re: [OOC] Party Discussion

Doing some housesitting anc I'm feeling a bit under the weather. Responses may be a bit slow for the next few days.
GM
GM, 569 posts
Fri 26 Jun 2020
at 17:17
  • msg #835

Re: [OOC] Party Discussion

Shortly after typing this message I got some bad news about a close family member.

It is very likely that posting will be sporadic over the next week.

Thank you all for your patience and feedback.
Gaja
player, 343 posts
The silk *is* the steel.
AC 1
Fri 26 Jun 2020
at 17:21
  • msg #836

Re: [OOC] Party Discussion

Oh no!  Don't burden yourself on our account.  Check in when it's a welcome distraction, not an obligation.
Kamea
player, 20 posts
Fri 26 Jun 2020
at 17:25
  • msg #837

Re: [OOC] Party Discussion

Yeah. Take care of yourself first and foremost.

We'll be here.
Kamea
player, 21 posts
Tue 30 Jun 2020
at 06:17
  • msg #838

Re: [OOC] Party Discussion

So I created a monstrosity, and have to talk about it somewhere...

Behold, a Level 10 Godbound...

Baymax
~On a scale of 1d10, how would you rate your pain~

Words: AI, Health, Protection
Effort: 12
Influence: 11

HP: 95/95
AC: 1
Hardiness: 2+
Evasion: 1+
Spirit: 4+

Stats
13 (+1) Strength      Check 8+
16 (+2) Dexterity     Check 5+ (Increased by Upgraded Armature)
18 (+3) Constitution  Check 3+ (Increased by Health Passive)
19 (+4) Intelligence  Check 2+ (Increased by AI Passive)
13 (+1) Wisdom        Check 8+
14 (+1) Charisma      Check 7+

Wordbound Effects
AI: 19 Int (+4 modifier), and no need for air, food, water, or rest.
Health: Con Up, and invincible defense vs poison and disease.
Protection: Base AC 3, and you can 1/scene as an instant action negate injury or a hostile effect to an ally  (but not yourself).

AI Gifts
Effort of AI - +1 Effort Max
Upgraded Armature - Improves stat, multimodal toolkit and flight at your land speed.
Warbot (greater) - AC 3, 1d10 magical damage integrated weaponry (200 feet) and immunity to nonmagical weapons and environmental harm that wouldn't be sufficient to damage an armored vehicle.
Mindshifter (Greater) - able to be installed into a different body *custom version*

Health Gifts
Ender of Plagues- end diseases and poisonings, detect if something within a half mile is causing illness.
Flesh Made Whole - restore maimings and similar
Merciful Gaze - Heal  someone 2d6+level HP (they commit effort)
Intrisic Health - More HP!
Vital Furnace - CE (day) to recover any health you lost since your last turn.
Lifebringer (Greater) - Allies auto-stabilize at 0 HP in your presence, (CE (Day) to revive an ordinary mortal from death if they've been dead for less than a day.

Protection Gifts
Braced for Impact - CE (Scene) on turn to reset passive protection power.
Sanctified Shield - CE (Scene) to protect up to a dozen allies, you can choose to take hit point damage for them, and roll saves VS effects they fail to save against - if you succeed, they are protected.
Shed the Black Rain - Defensively Dispel an area-attack that would harm allies in an area that includes you.
Mutable Wards (Greater) - Declare 1 kind of elemental energy or environmental hazard - you and your allies are immune to it. Can't declare normal attacks or supernatural powers, and only 1 effect can be declared at a time.
A Calamity Averted (Greater) - CE (Day) - Name a disasterous event and prevent it from coming to pass if there is any way physically possible to do so.

Out-Of-Word Gifts
Ease the Ache (Madness - able to alleviate mental illnesses, can commit effort to negate mental or emotional damage sources)
Self-Possession (Desire - sticks to his own programming)

Facts open to tinkering, and I don't feel up to writing 13 of them. Probably knows a lesser strife or two :D
This message was last edited by the player at 16:47, Tue 30 June 2020.
GM
GM, 577 posts
Fri 3 Jul 2020
at 01:36
  • msg #839

Re: [OOC] Party Discussion

Holy crap, puppies! Dealing with new dogs, so will be a bit busy.
Increase Scholar
player, 257 posts
HP: 16/16
AC: 8
Fri 3 Jul 2020
at 01:38
  • msg #840

Re: [OOC] Party Discussion

In reply to Kamea (msg # 838):

San Fransokyo is not a canon city in the Bright Republic. At least in my own mind.
Claire Durand
player, 230 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Fri 3 Jul 2020
at 01:39
  • msg #841

Re: [OOC] Party Discussion

D'aw. Pet them for me too.
Kamea
player, 22 posts
Fri 3 Jul 2020
at 01:44
  • msg #842

Re: [OOC] Party Discussion

In reply to Increase Scholar (msg # 840):

Why not, tho? :3
Increase Scholar
player, 258 posts
HP: 16/16
AC: 8
Fri 3 Jul 2020
at 02:03
  • msg #843

Re: [OOC] Party Discussion

Lol typo. I meant now.
Kamea
player, 23 posts
Fri 3 Jul 2020
at 02:28
  • msg #844

Re: [OOC] Party Discussion

Oh. Yay :D

^^;

Also, yey, doggos :D
Gaja
player, 347 posts
The silk *is* the steel.
AC 1
Fri 3 Jul 2020
at 16:15
  • msg #845

Re: [OOC] Party Discussion

Pet them for me. I may find myself delayed~
GM
GM, 578 posts
Fri 3 Jul 2020
at 18:41
  • msg #846

Re: [OOC] Party Discussion

Got no sleep last night because puppies. Will likely not be able to post till house is puppyproofed in a day or two.
Claire Durand
player, 233 posts
Deis ex Machina
HP: 16/16 Eff: 4/4 AC: 1
Fri 3 Jul 2020
at 18:42
  • msg #847

Re: [OOC] Party Discussion

"Woof woof, we love you, play with us, woof woof!"
GM
GM, 579 posts
Mon 6 Jul 2020
at 05:47
  • msg #848

Re: [OOC] Party Discussion

Sorry, I've had 12 hours of sleep in the last 3 days. Hopefully things should return to normalish in a day or two.
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