[IC] The Howling Wastes
A body or two had been laid out in a similar manner, but it looked like they had already exploded. There were a few traps, but they were easily avoided. The walls of this place looked like they were sun blanched, so that every discernable surface had been wiped, despite the fact that that this area was underground.
Scraps of priestly robes were visible on some of the bodies. Most were very clearly howlers.
Was this some sort of bunker? What had the ancients use this place for?
Inside the basement was almost entirely wide open, a huge empty large wide chamber that seemed to descend into a downward spiral, surrounding the innter building. Most of the ground was open flat area with a wide short ramp descending downward. You also notice that there is another exit, not visible from the outside, that has been sealed. It was wood and metal and mechanical looking, but you'd guess that it had been contructed after the fall, out of more available components. You could even identify a sinew or rope from one of the more common magical creatures of the desert.The place was large enough that you could bring most Howler mounts in here very easily, if the larger secondary enterance was unsealed.
There are no stairs. It wasn't so much a room as a huge chamber. Ancient rusting.. sculptures? rested along the walls. They were wood, metal, and sometimes odder materials. Most of the metal had long rusted away. It looked like they had been maintained over the years, probably by the priests.
It was obvious that the place had been maintained by the priests
10:36, Today: GM, on behalf of Gaja, rolled 17 using 1d20 ((17)).
You may not have much theurgic training, but you recognize that the sculptures have magical components, in particular magically infused crystals that act as power sources. They must be some kind of magical devices, though most are long ruined. The priests may have been maintaining them and using them for some purpose, though you'd need study, one of them, or someone who had training in Theotechology to experiment with them. You notice that the most complete of them appear to have been located on the top floor.
On each level were two doors that had been sealed and blocked with rocks. You could probably remove them with supernatural gifts, but none of this looked recent, and you had more pressing things to worry about, and you were not the sort to disturb this sacred place.
The spiral seems to circle around the ruins of the central building. Finally, at the bottom levels of.. whatever this place is, you find an open area with signs of habitation.
There were bowls, some food and water, books and tools set out. More thamaturgical tools, similar to the ones you had recovered from the cave. Most of the.. sculptures? were naught but frames or had crumbled away, but a few in better condition were in places of prominence, and surrounded by tools. One odd thing: all of the books were blank, the lettering and pages worn away.
There was sign of a struggle and recent death. Haphhazardly, a pile of bodies had been placed in the corner of the room. Most were priests, but one was very clearly a howler corpse. Despite the corpses, there was no smell in this place or obvious signs of rot: the magic seemed to have preserved the bodies.
Prominently displayed on the bottom level was a single character that exuded power. Gaja found herself drawn to it, but something within her told her that looking at it might be very dangerous. Underneath it was a small shrine, in which a single crystal was displayed in a position of prominence. The shrine looked like soemthing howlers would make, and numerous delicacies of the desert were placed as offerings there. The shrine and character looked odd, but it might be dangerous to approach them more closely.
A corridor on the bottom level lead into the central chamber. It looked human sized, unlike the rest of the building which had huge open areas. A solid stone door had been removed from it's hinges and placed to the side of it. While howlers had no written language, they did keep a number of simple marks for danger, and these were regularly placed around the entrance. A few signs were here and there, but all of them had been sunbleached into obscurity.
OOC there is a lot to unpack here. Some possibilities
Examine the tools
Examine the sculuptures
Examine the symbol (something tells you this is dangerous)
Examine the shrine/crystals (might be dangerous, as you'll have to approach the symbol for that)
Examine the bodies
Go down the entrance to the interior structure (which the signs on the floors tells you is dangerous)