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Puddle Jumping.

Posted by AyareFor group archive 1
Ayare
NPC, 52 posts
Fri 16 Aug 2019
at 10:45
  • msg #1

Puddle Jumping

Takeshi and Hiro-matsu, dirty from their travels, arrive in the capital.  After checking a few Inns, they walk into one and see Ayare, Totsu, and Arashi seated at a table having lunch.

Ayare looks tired and worn.  Totsu and Arashi look their normal selves and are dressed a little nicer than they were last time the group met.

The three wave the travelers over and look around for a place to greet, talk, and report.  Likely, they adjourn to Ayare's room after greeting each other.

Everyone can put themselves up to 3rd level.  If you need help, just let me know
This message was last updated by the player at 13:10, Fri 12 June 2020.
Takeshi Oshiro
player, 244 posts
Sun 18 Aug 2019
at 14:39
  • msg #2

Puddle Jumping

Takeshi greets his brother and friends with open arms.
After a drink, some comfort food, and some light conversation, we head to Ayare's room.

"It is good to see you all still alive, the buddha watches over us.
We made it to Signon temple and had audience with the leader, Kukai. They knew elements of the different clans
"squabbling for temporal power", but did not know if the Kami are using the Buke, or the other way around.

Days later, while we awaited his summons, chaos broke out. Kami attacked Signon temple through a very large hole in the ground. It took some time but the Temple eventually fought them back. We learned that Kukai was taken to hell so he could not interfere with plans, he was not killed because if he were he could be brought back by a powerful Gakusho.

The temple was in disarray as there was no hierarchy of leadership. There is now a council of 5 in place, led by a shugenja by the name of Dakoto. They are organizing a rescue mission for Kukai.
Dakoto has asked..."

Since you are a student here, not a member of the monastery, you can do something I don't officially wish to.  You can go to the Chosokabe.  Approach them attempting to negotiate a rice/fish merchant agreement.  After negotiations start, let drop that you were hired by Singon for this agreement and see if they bite at the hook.

While I'm specifically looking to see if they are culpable in instigating the tensions between Shinto and Buddhist, I also simply want as much information as possible.  Who are their allies, what is their endgame.  I know they aren't going to just tell you, but talk to the samurai, to the guards off duty, to their peasants; see what people are talking about.  Also, pay attention to the comings and goings in their town.  Who are they taking meetings with?  Who seems to have authority in their towns?  Are they truly turning more Buddhist, or are they more martial?  Anything you can discover.  Then report back please.


"It seems they don't mind using us as bait."

Takeshi looks to Hiro who always seems to have some important piece of information that Takeshi forgets to keep track of..  "Did I miss anything Hiro?"
This message was last edited by the player at 00:09, Mon 19 Aug 2019.
Chiisai Tori
GM, 393 posts
Sun 18 Aug 2019
at 23:01
  • msg #3

Puddle Jumping

IM

[Private to Takeshi Oshiro: Just to be clear, that is not what he asked you to do. ]
Takeshi Oshiro
player, 245 posts
Mon 19 Aug 2019
at 00:10
  • msg #4

Puddle Jumping

Previous post updated to correct Dakoto and my agreement.
Totsu
player, 350 posts
Mon 19 Aug 2019
at 00:38
  • msg #5

Puddle Jumping

In reply to Takeshi Oshiro (msg # 2):

Besides being the leader of that temple can you think of any other reason why they would want Kukai?  Is there anything he is specifically good at that would threaten the kami or interfere with any of the other things we have encountered?


I will bring them up to speed on everything that happened to us (Making sure to include the fight, of course). I would not hold anything back so if you want to just share the thread I’m good with that.
Hiro-matsu
player, 233 posts
Mon 19 Aug 2019
at 11:28
  • msg #6

Puddle Jumping

In reply to Totsu (msg # 5):

"No Takeshi you have hit the main points. Totsu, Kukai was level headed and was not about to jump into an open conflict. Where as Dakota seems to be the opposite. This move appears to me to be forcing the Singon temple into action while simultaneously weakening them. I fear we too are being forced. We will have to choose a side soon I think. A conflict is coming it would be best if we had all the information before choosing."
Takeshi Oshiro
player, 246 posts
Mon 19 Aug 2019
at 15:56
  • msg #7

Puddle Jumping

In reply to Totsu (msg # 5):

Remember, Kukai was not just a master Buddhist Gakusho, he was also a master Shugenja. It opens the possibility for a change in this at Signon monastery. We would like to learn more about Dakoto and the other 4 members of this new board. Hopefully they can successfully recover Kukai but the task is monumental.




OOC: Paul and Ken did not have access to your thread Rich. Please have Totsu or Arashi summarize.

Arashi Fukushu
player, 174 posts
Mon 19 Aug 2019
at 16:40
  • msg #8

Puddle Jumping

In reply to Takeshi Oshiro (msg # 7):

Arashi greets his companions and when alone with the party members he tells them his story.

"Basically we attained an audience with Jizai of the Michizane, Son of the Daimyo. I related much that we know about the weapon smuggling and pheasant training Shintos with the Michizane's samurai Hachimon's involvement and the suspicion that the Chosokabe are scheming to entice an attack to validate a war with the Michizane.  Jizai was notable concerned and asked that we work for him to further the investigation which I and Tot-su agreed to do.  The offer is extended to you three as well. Currently we are directed to wait for further instruction and to maintain silence on this issue."

"Tot-su, do you have anything to add or does anyone have any questions?"

Ayare
NPC, 53 posts
Tue 20 Aug 2019
at 11:06
  • msg #9

Puddle Jumping

In better news, Arashi is a business man now.

She looks over the men, realizing she's done very little to help so far, and tries to bend her brain to what is on the table.

This seems overly confusing.  Some of the Michizane are arming shinto, some are not, some Buddhist want war, some do not.  Some Chokosabe hate Michizane, some do not.  Some samurai win in bar brawls, some do not.

She tilts her head, as if something just occurred to her.  Have we met Kami who do not want war?  That would be the one constant.  Perhaps we should investigate that as well.

She starts pacing slowly.

<blue>I'm inclined to ignore all of this. I'm not certain we'd ever be able to untangle it.  But several of us wished to find a lord to serve when we set out.  Have any of us met one worth ingratiating ourselves with?  Are we still split between Singon and Michizane, or do the Chokosabe still bear looking into.?/blue>

Since she'd spent most of her time in backroom dives, it's unlikely she has any names to put forward.
Hiro-matsu
player, 234 posts
Tue 20 Aug 2019
at 11:43
  • msg #10

Puddle Jumping

In reply to Ayare (msg # 9):

Hiro sits with the rest of the group thinking for a bit and then says, "Chaos. It's the only uniting factor. Do we know who would benefit from such a thing? I can only think of a few situations where this much chaos would benefit anyone. A savior to come in and unite the island under his rule? Of course Ayare you make a good point maybe the Kami would benefit from such a thing. Does anyone know if war would allow Kami more direct access into our world? Maybe we should be trying to find an expert in Kami?"
Totsu
player, 351 posts
Wed 21 Aug 2019
at 04:44
  • msg #11

Puddle Jumping

In reply to Arashi Fukushu (msg # 8):

I would add that the Chosokabe are well aware that we provided this information to the Michizane because they were present at the briefing.
Not sure who that might get back to but it could put us on someone’s bad side.

Arashi and I got in a ballroom brawl that got pretty nasty when a Yakuza and his 2 Budoka bullies challenged us to a fight.
One of the Budoka caught Arashi in a vulnerable moment and broke his leg.  I gave the 3 of them a pounding and knocked them all out.

The Yakuza seems to have a huge hold on that town but I’m pretty sure we’re on acceptable terms with them based off our dealings with the head of the Yakuza in that town.  This is good because Arashi and I gave some money to Ayare to set up a business in that town.

If I think of anything else I will let you know.
Hiro-matsu
player, 235 posts
Fri 23 Aug 2019
at 12:07
  • msg #12

Puddle Jumping

In reply to Ayare (msg # 9):

In response to: Have we met Kami who do not want war?  That would be the one constant.  Perhaps we should investigate that as well.


"You know to be honest we have only met 1 Kami that wanted war. The ones that Totsu, Arashi and Takeshi met seemed more just interested in Humans. The ones involved in Singon seemed more to be obeying orders of protect the assault on Kukia. I'm not sure on the hierarchy of Kami so maybe that is expected behavior if they were taking orders from other Kami."
Ayare
NPC, 54 posts
Fri 23 Aug 2019
at 14:50
  • msg #13

Puddle Jumping

Hiro-matsu.  I'm not certain who would benefit from such chaos.  It never hurts the waku to have everyone else at war on this island but we've seen no direct connection.  The Chokosabe likely would benefit - if only because they seem the bottom of the totem and are not powerful enough to mix things up with a perfect design.  So chaos might provide them opportunities.  The Michizane were rumored to want to clean up the waku but have taken no actions that direction yet.  They might want the chaos to unite the Kami behind them as allies while removing people that might attack their flank (Buddhists and Chokosabe).

No.  I have no idea.

But, I am yakuza.  I do not have the same...constraints...on behavior that some of you do.  For me, the question isn't who is doing what.  The question is What do I want and who would I be willing to work with to get that.

I want a yakuza clan that fights for the people rather than is a parasite on them.  I can't do that without a samurai to partner with -or even serve if they get behind my vision.

So here's a list of the players we know.  Let's start with: Which of these are any of you dead set against allying with at this moment?  We can cull the list, see what's left, and then jump into a boat before all the oars are already manned.

Michizane
Chokosabe
Kami directly
Singon
Kukai
A yakuza boss that is a servant of the people.
Stay Ronin and form our own power group (hard road, but less hard since we are not on the mainland - but our goals would have to align)
The waku.

Hiro-matsu
player, 236 posts
Fri 23 Aug 2019
at 16:30
  • msg #14

Puddle Jumping

In reply to Ayare (msg # 13):

My service is to this group so unless you are going to split up my path will be whatever "boat" everyone attempts to get into.
Arashi Fukushu
player, 175 posts
Fri 23 Aug 2019
at 16:40
  • msg #15

Puddle Jumping

In reply to Ayare (msg # 13):

"Currently, Iam committed to work for, but not serve, the Michizane.  I would like to investigate the mystery that we are in the middle of before committing to serve someone. So, for me, for now, Iam  Ronin."
Takeshi Oshiro
player, 247 posts
Fri 23 Aug 2019
at 19:42
  • msg #16

Puddle Jumping

"Are the rumors true regarding Sugawara no Michizane? (see world notes for these rumors) Is he trying to conquer the island? to remove yakuza and Waku? To assault Signon? If these rumors are true than I am not ready to sign up with the Michizane.

Brother, this Daimyo that you speak of, do you know if he supports an attack against Signon? Does he support Sugawara? Or perhaps he uses us to learn what their enemy is up to...

There are many questions, we still do not know the players involved and which side to fall on. If it is to stop a war than we should be supporting the Signon temple, they are the ones that were just attacked and have been weakened.

I think we need to find more answers with hopes that they send us in the same direction."

Hiro-matsu
player, 237 posts
Fri 23 Aug 2019
at 20:21
  • msg #17

Puddle Jumping

In reply to Takeshi Oshiro (msg # 16):

Hiro Chuckles, "Maybe we should let Ayare pick, at least we would be prosperous. Let's be realistic, I would say after Singon, the waku are out for myself and Takeshi. We killed several of their notable leaders in that fight." Hiro gives a side glance to Totsu while saying it.

*Kukia is out as we already decided we would not be enough to save him. The rest are still all maybe's although from what I know of Arashi-san serving the Yakuza boss would probably not work out well.

The one thing we do agree on is finding out more of what is going on. Since I know no Kami to ask, we've talked to Michizane and Singon. That leaves us going to the Chokosabe and see what they know."
Ayare
NPC, 55 posts
Sat 24 Aug 2019
at 00:13
  • msg #18

Puddle Jumping

Singon worries me a bit.  You say Kukai was the voice of reason, and now the monestary is run by someone with an axe to grind?  Supporting Kukai is one thing.  Supporting the temple regardless of their politics is another.

But, I'm a realist as well.  I'm no fan of sticking my head in a noose for honor's sake.  Whether it's Michizane or the Waku.

Arashi.  Would Jizai be cool with us working with Yojoba or something to investigate the Chokasabe?

Arashi Fukushu
player, 176 posts
Sat 24 Aug 2019
at 13:03
  • msg #19

Puddle Jumping

In reply to Ayare (msg # 18):

"I do not know, but I have been musing the same thing.  If we have a quorum in agreement, Then why don't we reach out to Jizai-sama and find out?  I also want to know if the Daimyo himself has been informed of the Chosokabe conspiracy as of yet. Does any one have any other leads in this investigation? And do any of you want to work for the Michizane?"
Takeshi Oshiro
player, 248 posts
Sat 24 Aug 2019
at 14:42
  • msg #20

Puddle Jumping

Takeshi's mind keeps reassembling the information that the group possesses but gets frustrated as there is not enough to work with yet. He knows it will take some time, maybe even years, to understand all the intricacies of the politics involved.

Meanwhile, Takeshi leans heavily toward support of Singon temple. It has been his home for years. His teachers of Shugendo are there. His teachers of buddhist religion are there. His friends are there. And now an attack on it by the Kami... it all strengthens his allegience to them.

Arashi looks for an honorable lord which he may well have found in Jizai-sama of the Michizane... and son of the Daimyo no less, a very big opportunity if Arashi can impress him and join them. But they are Shinto and possibly behind the attack on Singon in the first place. Were they behind it? Did they want the temple to raise arms to give the Michizane an excuse to destroy them? If they were to find an honorable lord that supported the Singon temple it might give a direction for most, if not all of the group. Can that lord be found in the Chosokabe? Takeshi sets his mind to that end. It could be the direction we lack and is already being discussed as a direction to investigate.

"I would agree that a strong course of action would be to discuss these matters with the Chosokabe and understand their motivations. It is a stone to turn over that may reveal either bugs or perhaps a treasure.

Dakoto, the top leader now at Singon, has offered this as a possible direction. 'You can go to the Chosokabe.  Approach them attempting to negotiate a rice/fish merchant agreement.  After negotiations start, let drop that you were hired by Singon for this agreement and see if they bite at the hook.' perhaps this is our path?"

Ayare
NPC, 56 posts
Sat 24 Aug 2019
at 21:37
  • msg #21

Puddle Jumping

Ayare looks, for several long moments, as though something is percolating in her head.

I, for one, do not wish to wait for all the information.  We improvise.  We adapt as we learn.  We make mistakes, we make gains.  Life is nothing more than a giant dicing table.

I vote we combine several elements here while adding the most important element - shaking the tree to see what falls out.

Let's make everyone understand we are investigating whom started this and who is arming for war and see who comes after us.

Let's go to the Michizane, tell them we will aid them in getting through these mirrors and smoke, and that our true goal is, like Jizai said, to avoid war on the island that his noble family is protecting.  That we serve his interests, but, so sorry, the interests of peace more (pretty that up, I'm no diplomat).

Singon has already given specific instructions of what they wish.  Send them reports that make it clear we are not just doing what they said, but sounding out the Chokosabe's religious beliefs and trying to uncover wrongdoing on their part (rather than simply seeing if they are interested in treating with Singon, as their request seems to imply.

Go to Yojoba and let slip the same intent - that we aim, like a bowel raker, at the instigators rather than get caught up in religious tendrils.  Be they religious, Michizane, Waku, Yakuza, or whatever it is.

I will go let rumors drop among the yakuza with the same intent and see if they try to strong-arm me.  Perhaps Hiro-matsu, you would be so kind as to accompany at a distance?

And any other potential players, we could do the same.

Take it even a step farther and imply that we have found out some critical information that just needs verification before exposure.  Paint nice big targets on us.

Then, prepare to be ambushed and fetter of truth the ambushers.

Takeshi Oshiro
player, 249 posts
Sun 25 Aug 2019
at 00:30
  • msg #22

Puddle Jumping

This is dangerous, but effective.
I like it.
Shall we start with the Michizane?

Hiro-matsu
player, 238 posts
Mon 26 Aug 2019
at 11:38
  • msg #23

Puddle Jumping

In reply to Takeshi Oshiro (msg # 22):

Forcing the hand is an effective move. I am in.
Totsu
player, 352 posts
Mon 26 Aug 2019
at 23:10
  • msg #24

Puddle Jumping

In reply to Hiro-matsu (msg # 23):

I like Ayare’s plan.
Bring them on and let’s beat the truth out of them

I think we need to learn more about what is going on and the people we are dealing with before pledging any allegiance to anyone.
Right now I definitely don’t trust any kami.
Not crazy about any religion/person  that wants to limit what I can believe or that I should attack someone else just because they do not have the same beliefs.
If I were to pledge my allegiance to someone I would want it to be someone who has the best interest in all the people and not just making things better for themselves or the select few.
Arashi Fukushu
player, 177 posts
Tue 27 Aug 2019
at 21:52
  • msg #25

Puddle Jumping

In reply to Totsu (msg # 24):

"It looks like we have a Quorum in agreement. So, when we have a chance to, we will talk with Jizai of the Michizane and Yojoba of the Chosokabe  and express our desire to continue investigating the Kami mystery to get at the truth of the matter.  Perhaps we can accompany Yojoba to the Chosokabe clan and see what we discover there? "
Totsu
player, 353 posts
Wed 28 Aug 2019
at 01:32
  • msg #26

Puddle Jumping

In reply to Arashi Fukushu (msg # 25):

I would prefer to talk to Jizai first when the Chosokabe are not around.   He may have more information that he did not want to reveal in front of Yojoba.
Jizai Michizane
NPC, 9 posts
Wed 28 Aug 2019
at 14:28
  • msg #27

Puddle Jumping

(Let me know who goes to seek out Jizai)

Jizai, for the rest of the day, is occupied in the city at his family estate.  The group is asked to come back the next day.

In the morning of the next day, to the groups surprise, Jizai is having breakfast with another samurai at their Inn when they come down to breakfast.

He sits as if he owns the building, and when he sees anyone from the group (including Arashi and Takeshi), he waves them over brusquely.  (So whom comes down first sits alone with him and the last to show might miss something).
Takeshi Oshiro
player, 250 posts
Wed 28 Aug 2019
at 15:39
  • msg #28

Puddle Jumping

In reply to Jizai Michizane (msg # 27):


Takeshi comes down for breakfast first. However, he has never met Jizai or the samurai and takes little notice of them. He ends up sitting at another table while he awaits his cohorts.
Totsu
player, 354 posts
Thu 29 Aug 2019
at 01:21
  • msg #29

Puddle Jumping

In reply to Jizai Michizane (msg # 27):

Totsu will come down and will go over to them if he is waived over.
Jizai Michizane
NPC, 10 posts
Thu 29 Aug 2019
at 03:44
  • msg #30

Puddle Jumping

When his wave is ignored, Jizai sends his samurai over to Takeshi to summon him over before anyone else comes down the stairs.
Arashi Fukushu
player, 178 posts
Thu 29 Aug 2019
at 11:42
  • msg #31

Puddle Jumping

In reply to Jizai Michizane (msg # 30):

Arashi comes down around the same time as Takeshi and goes over to Jizai to converse.
Takeshi Oshiro
player, 251 posts
Thu 29 Aug 2019
at 12:42
  • msg #32

Puddle Jumping

Takeshi will give a deep bow to both men and introduce himself. He then sits next to Arashi, though set back a bit as due his lack of station.
Hiro-matsu
player, 239 posts
Thu 29 Aug 2019
at 17:14
  • msg #33

Puddle Jumping

In reply to Takeshi Oshiro (msg # 32):

Hiro will come down and see everyone over by a strange samurai. he will walk over and stand behind Takeshi unless directed to sit.
Jizai Michizane
NPC, 11 posts
Fri 30 Aug 2019
at 12:34
  • msg #34

Puddle Jumping

Jizai, not standing much on ceremony, quickly introduces himself as the group comes downstairs and provides them a place to sit as his table.

He calls the waitress over and has food and drink brought to the table for people to break their fasts.  He, himself, does likewise.

After pleasantries, he looks at Takeshi and Hiro-matsu for a moment, and then turns to Arashi and says, Yesterday was a rather busy day Arashi-san.  I apologize for not being able to see you.

I see you're companions have returned from Singon Monastery.  That is good.  I've heard troubling things these last 24 hours.  One was about an attack there.  I am glad to see your companions have weathered that battle.

Is it that you wished to see me yesterday to report about this attack?  If so, that was very good of you.  I would like to hear, first-hand, about what happened and the aftermath from those whom were there.

Arashi Fukushu
player, 179 posts
Fri 30 Aug 2019
at 13:25
  • msg #35

Puddle Jumping

In reply to Jizai Michizane (msg # 34):

"Jisai-san allow me to introduce my brother Takeshi Oshiro and our travailing companion Hiro-matsu. They can share what they discovered during their visit with the Signon Monastery."
Takeshi Oshiro
player, 252 posts
Fri 30 Aug 2019
at 16:11
  • msg #36

Puddle Jumping

Takeshi thinks for a moment... He and Hiro left not long after the attack and the mountain was "shut down" from anybody getting in or out. This leaves Takeshi wondering if Jisai may have had a spy there or that he was involved in the plot. If only Takeshi were of higher rank he would be able to be a bit more blunt in his social tactics. As it is he cannot think of a way to directly ask Jisai how he found the information already.

Knowing that less is more, Takeshi tries to limit the information that he gives to what Jisai could find out from others rather easily.

News travels quickly Jisai-sama, you have a good network.
Yes, we were present during the attack. It seems that Kami hired Waku to help them with a focused attack to take out Sensei Kukai. They were successful and Signon monastery is at a great loss. A council has taken over, the leader of which is Dakoto-san. The mountain is now shut down until they figure out what has happened.


Totsu
player, 355 posts
Fri 30 Aug 2019
at 22:01
  • msg #37

Puddle Jumping

In reply to Takeshi Oshiro (msg # 36):

Totsu shows definite signs of interest when the battle is brought up.

Note to myself to find out all the details of the battle and who were these notable people they killed.
Jizai Michizane
NPC, 12 posts
Sat 31 Aug 2019
at 18:38
  • msg #38

Puddle Jumping

Waku.  A bold move, to ally themselves Waku.  That can only mean they wish the status quo on this island.  As the waku do.

You say they were after Brother Kukai and were successful.  That is unfortunate.  He was our hope in many ways.


Shaking his head to clear the thought, he looks back and does not interrogate you about the battle itself.

Closing up the monastery is a mistake, so sorry.  Whomever did this has now also stolen their mobility and given them more than just martial ways to combat them if they choose.  The leave themselves open to political and economic warfare as well this way.  Foolish.

He looks to ask a question or two, but closes his mouth.  He is well aware that Takeshi is a trained mage and as such, must be competent at remembering details of the battle.  If he chooses not to share them, Jizai will find out why, before pressing the issue.  He does, however, need verification of some information.

He turns to Hiro-matsu, oddly.

Tell me, Hiro-matsu, I had heard they captured Brother Kukai, not that he had died.  Do you know which is correct?
Hiro-matsu
player, 240 posts
Mon 2 Sep 2019
at 21:26
  • msg #39

Puddle Jumping

In reply to Jizai Michizane (msg # 38):

"I do not, but I will take the enemy at their word. They have imprisoned Kukai. It is possible that he will be rescued, but I would have to make many assumptions to say with any certainty that he would or even could be. Even if he could be rescued there may be issues of recovery before he would be allowed to resume leadership."

Hiro says the recovery as if it were not going to be optional.

Finally Hiro shrugs, "There are a lot of pieces in play and I really do not know any of the players well enough to guess."

"While I sympathize with Takeshi, I do not believe the Singon he was trained at exists any longer. We shall have to see what this new Singon is."
This message was last edited by the player at 13:05, Tue 03 Sept 2019.
Hiro-matsu
player, 241 posts
Tue 3 Sep 2019
at 12:45
  • msg #40

Puddle Jumping

In reply to Totsu (msg # 37):

Hiro will tell Totsu in a side conversation that Takeshi killed Oso Imachi, Slayer of mages and Hiro subdued and captured, Yosho! King of the Seven Waves and Emperor of all the Oceans of the World. He will not give details on Takeshi's fight only saying that if Takeshi wishes you to know it he will tell you.

As far as the Yosho fight, Hiro makes it sound as if he just took out the garbage. No big deal. Couple of throws and a choke out, the Waku had no real chance against him.
Totsu
player, 356 posts
Tue 3 Sep 2019
at 22:55
  • msg #41

Puddle Jumping

In reply to Hiro-matsu (msg # 40):

What class was Yosho?  Mage?
I try to get the details of the fight.
I let Hiro know that I’m trying to learn what to expect in combat from different classes and get a good gage of what to expect from our own group members so we can make our best plan of attack when our group gets in a fight.

I will also mention that I will definitely be looking to improve my Jujutsu as soon as we get a break to do some training. It came into play in my barroom fight and it would have been nice if it was better.
This message was last edited by the player at 23:11, Tue 03 Sept 2019.
Totsu
player, 357 posts
Tue 3 Sep 2019
at 23:06
  • msg #42

Puddle Jumping

In reply to Hiro-matsu (msg # 40):

I pull Takeshi aside and let him know I’d like to go over the details of his fight with Oso Imachi.
Same reasons I gave Hiro.  I’d like to learn from their battles what to expect from opponents they have faced as well as learn what to expect from our fellow group members on what to expect from them so we can come up with battle plans in the future.
If he wishes to keep the details secret from others outside our group I will do so but I think it would be best if we are aware of what the others in our group are capable of and what to expect if we get into a battle.
Jizai Michizane
NPC, 13 posts
Wed 4 Sep 2019
at 16:28
  • msg #43

Puddle Jumping

The samurai nods.  No confirmation either way.  Things could be worse.

So.  Gentlemen.

I must ask, as this point:

Do you have allegiance to another entity right now?  The the stakes involved, I am not comfortable proceeding without a contract between us.  Arashi has, with no gain, provided me with a great deal to think about.  I am thankful for that.  Thankful enough to employ you.

But those who work for me, work for me exclusively.

If you can, we will discuss terms.  If not, I would thank you heartily for your information and give you some small token of appreciation as you go to your other business.

Takeshi Oshiro
player, 253 posts
Wed 4 Sep 2019
at 17:45
  • msg #44

Puddle Jumping

To Totsu: "not now Totsu. It is considered rude to have side discussions."

To Jizai: "Jizai-san, my allegience is to my brother, to the gathering of information, and to peace. Ignorance currently impedes my ability to take a more specific course at this crossing of time. If it is peace that you also seek than we have the same goal and have an allegience. Information can be shared and we can further that end."

Takeshi leaves an opening for Jizai, awaiting a response
Hiro-matsu
player, 242 posts
Wed 4 Sep 2019
at 20:16
  • msg #45

Puddle Jumping

In reply to Takeshi Oshiro (msg # 44):

Bowing to Jizai, Not to speak out of turn but we are all in allegiance with Arashi-san here.

Looking at Arashi, If you know your heart here, feel free to speak it and know we are at your call. If you wish to consult first we would all be glad to give you our opinions so you can make the decision that best suits your will.
This message was last edited by the player at 20:18, Wed 04 Sept 2019.
Totsu
player, 358 posts
Thu 5 Sep 2019
at 03:04
  • msg #46

Puddle Jumping

In reply to Takeshi Oshiro (msg # 44):

OOC. I didn’t mean now in the middle of this meeting.   I will do it after the meeting. Same with Hiro’s discussion
This message was last edited by the player at 03:05, Thu 05 Sept 2019.
Totsu
player, 359 posts
Thu 5 Sep 2019
at 03:12
  • msg #47

Puddle Jumping

In reply to Jizai Michizane (msg # 43):

Jizai-san, just to be clear are you proposing a lifetime permanent exclusive contract or are you proposing an exclusive contract for this specific investigation?
Arashi Fukushu
player, 180 posts
Thu 5 Sep 2019
at 13:16
  • msg #48

Puddle Jumping

In reply to Totsu (msg # 47):


Arashi respectfully speaks to Jizai-san.

"Jizai-san, I have agreed to work for the Michizane by continuing the investigation to determine whom is behind this conspiracy.  I follow the code of Bushido and Nipponese religious traditions of Shintoism and Buddhism. I would honorable follow a lord that embodied the character of these traditions.  I believe the Daimyo of the Michizane to be of this quality.  My companions and I are of one mind; that we need to find the instigators of this conflict that has resulted in the Signon Monastery being attacked.  Toward that end we will work for the Michizane to find the truth and in doing so, prove our worth to the Michizane, and verify our high esteem of the Michizane.  For I would be a fully committed servant to a Lord that is of such an honorable character.
Toward that end, Has the Daimyo been informed of all that we know?  And, does anyone here have any fresh leads in this investigation?"

Jizai Michizane
NPC, 14 posts
Mon 9 Sep 2019
at 11:45
  • msg #49

Puddle Jumping

Jizai curtly nods affirmative, accepting Arashi's words as truth.

This island, more than the mainland even, has a large portion of the ronin fallen on tough times ease away from Bushido.  It is unfortunate.  With most of this island run by yakuza or waku, it is understandable but still unfortunate.  It does my heart good to meet men like you five.  That Bushido can be the path for all castes and make a good life for all men.

He looks at a couple of the servants in the room and dismisses them.

To answer you question, yes, my father has been appraised of the situation.  He did not seem surprised, although, to be honest, he never does.  I have known him all my life and still don't know how much of that is just a stone face.

I will say, although you did not ask, that it is unlikely to find employment with my father.  He is, ah, traditional.  He sees the world as black and white and a Ronin is not a Samurai.  He accepts samurai into his service.

However.  I like to think that some of the best men come from hard times.  I am looking forward to working with you.  And if the number of head I am allowed to sustain increases, perhaps we will respect each other, after this, to wish a more powerful connection.


He sits back and takes a breath.  He was clearly not used to speaking in such a way.  The impression left to the perceptive (Hiro/Takeshi) is that he has just started walking out from under his fathers shadow and while confident, is also inexperienced at such tasks.

On to our investigation.

Clearly, we do not have enough information.  Some Michizane seem implicated, some Chokosabe, some Buddhists, some Shinto, but not all.

Like me going to my father, I do not believe Yojoba going to his father will yield much information.  It is more likely to simply tip off what we know to them.  I have decided not to allow him to go discuss matters with him.

Instead, I wish you, with Yojoba, to go to the witch Cawti.  I have a guide who can bring you there.  She does, for a price, divinations.  Now, I know Shinto and Buddhists can do divinations.  But their information comes from spirits.  If spirits have a stake in these goings on, I am not inclined to utilize them.


He pulls a small scroll from his sleeve and hands it to Arashi.

Arashi-san.  Could you and your team secretly go to Cawti, give her this scroll, pay her price (I will give you gold), and return with her response?  The mountains are dangerous, but from I have heard of your team, nothing you cannot handle.
Arashi Fukushu
player, 181 posts
Mon 9 Sep 2019
at 14:39
  • msg #50

Puddle Jumping

In reply to Jizai Michizane (msg # 49):

"Hai, Jizai-san, we will do as you ask."
Takeshi Oshiro
player, 254 posts
Tue 10 Sep 2019
at 12:55
  • msg #51

Puddle Jumping

Takeshi hears Jizai-sans words and becomes hopeful. This man could be the Lord we want to serve.

A small smile briefly flashes across Takeshi's face. He is ready to meet this witch but has concerns as to what kind of person she is... If she doesn't deal in spirits she must be shugenja????  His interest is peaked, where do her divinations come from?

Takeshi waits for his brother to conclude business and start our next path.
Totsu
player, 360 posts
Wed 11 Sep 2019
at 02:33
  • msg #52

Puddle Jumping

In reply to Takeshi Oshiro (msg # 51):

Totsu thinks to himself
This Jizai seems to be straightforward, honest honorable man. I was expecting more of a politician. This is a pleasant surprise. I hope he is just not a great actor fooling me. I will check with the others later to see if they detected anything that was not as it appeared to me.
Jizai Michizane
NPC, 15 posts
Wed 11 Sep 2019
at 12:49
  • msg #53

Puddle Jumping

Excellent.

He hands out the scroll to Arashi.  It is sealed.

He claps his hand and a man comes into the room immediately.  He looks peasant class, although his drab garb is of the highest quality material.  It is simply made to look poor.

Jizai nods to Arashi and the peasant presents him with two strings of gold in a plain cloth belt pouch.

Yojoba is waiting at his home.  Tuskki will guide you.  He was willing to go to Cawti alone but I'm sure will be glad for both the company and security of traveling with comrades.  Jizai makes no attempt to make that sound like the truth.

Let me know any actions before going to Yojoba's.  Ayare will ask for a half hour, at least, before meeting the samurai to 'tie up some loose ends'.

Totsu
player, 361 posts
Thu 12 Sep 2019
at 03:55
  • msg #54

Puddle Jumping

In reply to Jizai Michizane (msg # 53):

Totsu will look to talk in private to Hiro and Takeshi away from others about the combat they had.
See the earlier post for questions and reasons he wanted to talk to them
Takeshi Oshiro
player, 256 posts
Sun 15 Sep 2019
at 01:35
  • msg #55

Puddle Jumping

OOC: Takeshi brought Totsu up to speed on the events at the temple.
Arashi and I have also taken care of a couple purchases and are now ready to Yojoba's house when the rest of the group has concluded any business.
Yojoba Chosokabe
NPC, 4 posts
Mon 16 Sep 2019
at 11:38
  • msg #56

Puddle Jumping

Yojoba does not bring the group members into his home, as would be expected, when they arrive.

Instead, they are brought refreshments outside and told that the Lord is already ready to travel and be with them shortly to head out.

Apparently, 'ready' is a relative term.  After 30 minutes, Yojoba, on his horse, comes out of a side entrance of the house.

He looks at the group, noting none of them are Jizai's men, none are samurai, and most aren't even Buke, and nods to Arashi curtly.

Tell your servants that I will lead this expedition and they are to do exactly what I say, when I say.

He turns his horse, as if that were a foregone conclusion, and starts it walking down the road.

He is in heavy samurai armor, a naginata is hooked to his horse.  He wears diasho and daikyu.  His horse looks well supplied and his tack and equipment are spotless.
Takeshi Oshiro
player, 257 posts
Mon 16 Sep 2019
at 14:04
  • msg #57

Puddle Jumping

As is proper, Takeshi does not make eye contact with the samurai and bows low as is his station.

Takeshi realizes that he has purchase a riding horse for himself but it would not be appropriate for himself to ride while Totsu and Arashi were walking.
Neither does he believe that the group members would want to take his horse as it is a riding horse, not a war horse. In fact, he has seen neither of them ride and is not sure they can. Offering it to them and possibly forcing them to decline could bring dishonor to them.

After Yojoba turns his horse Takeshi inconspicuously offers the reins of his horse to Arashi then Totsu if they wish to ride.
Arashi Fukushu
player, 186 posts
Mon 16 Sep 2019
at 15:37
  • msg #58

Puddle Jumping

In reply to Takeshi Oshiro (msg # 57):

Arashi considers the situation his party finds himself in.  This Yojoba of the Chosokabe appeared to be sincere in his profession of innocence but maybe he is just a good kabuki player.  We will have to be wise as a serpent while appearing harmless as a dove to let this trap be sprung.

Arashi bows respectfully to Yojoba-san and says,
"Yojoba-san, Hai, You lead and we will follow."

We will follow until its time to not follow, that is...
Yojoba Chosokabe
NPC, 5 posts
Tue 17 Sep 2019
at 10:50
  • msg #59

Puddle Jumping

As the group winds its way out of town, Yojoba seems to ignore the world around him.  His horse slowly steps down the street, and the samurai does not even notice if people are slow to get out of his way - which they are not.

There are guards at the exit to town, which he stops for and presents his papers to them.  This is usually only done in war-time, and usually only for Samurai.  It is a mild surprise that both he offered before he was asked, and that he had the papers in the first place.  Either the Michizane have made some changes, or Yojoba himself is required to be tracked at all times.

Your group was not given papers although your names might be on Yojoba's.

The papers are reviews, the chop verified, and your group is passed through.

As the town gets smaller behind you, Yojoba finally speaks again.

Arashi.  Tell me.  You bring several peasants.  Of what use are they so that I know what to expect from them for the mission success or if attacked.

It is possible he doesn't know Totsu is Ronin, but unlikely.  This would be a dig on him.
Arashi Fukushu
player, 187 posts
Tue 17 Sep 2019
at 13:48
  • msg #60

Puddle Jumping

In reply to Yojoba Chosokabe (msg # 59):

"Yojoba-san, that is very wise to know the capabilities of your traveling companions.  I can tell you that Tot-su-san is a badoka of exceptional skill.  Hiro-matsu is a superior scout and, well, Takeshi is my younger half brother. He handles my finances and you would be had pressed to find a better drinking companion. But here, let Totsu-san regale you with a tale of his martial prowess, so you have a clear understanding of his abilities; he is Bushi after all."
Takeshi Oshiro
player, 258 posts
Tue 17 Sep 2019
at 15:12
  • msg #61

Puddle Jumping


Takeshi, with his gaze low to avoid any conflict with Yojoba, thinks back to the battle between Totsu and the flying pig Kami and a smile crosses his face.
Totsu
player, 365 posts
Wed 18 Sep 2019
at 04:17
  • msg #62

Puddle Jumping

In reply to Arashi Fukushu (msg # 60):

If Yojoba shows genuine interest I will give a detailed blow by blow detail of the fight. As soon as he shows signs of not being interested I would quickly break the fight into using jujitsu to counterattack and hold off a Yakuza who is very skilled in jujitsu until he finally got a grip on my arm then a used Atemi Waza to knock him out then proceeded to fight 2 Budoka at the same time using Atemi Waza until both of them were unconscious.

If he seems interested in the fight and the details after I finish I would ask if he could honor us with some of his battles.

I try to remember if I have heard at all of this man or any mention of his involvement in any battles.
Hiro-matsu
player, 243 posts
Wed 18 Sep 2019
at 12:19
  • msg #63

Puddle Jumping

In reply to Totsu (msg # 62):

Just as a note Hiro keeps his head down and says very little unless asked. He will not play at night stops unless requested. Always stating that he is sure his skills are not suitable for someone and important as Yojoba-san.

If pressed about his skills he will state he has some meager skill in jujutso and has trained with the Singon monks.
Yojoba Chosokabe
NPC, 6 posts
Thu 19 Sep 2019
at 22:20
  • msg #64

Puddle Jumping

Yojoba listens to both Arashi and then Totsu with very little reaction.  He does not show impatience but neither is he engaged.

Once the account is done, he says, Arashi.  Am I to understand, by this description of your groups skills, that you are Buke who've become excellent at alley fighting with thieves?

He opens his mouth to say more, but closes it again.  His face is a cross between judgement and amazement.

Let's move.  He turns his horse back down the road and lets walk at a walkers clip.

He is not likely to be a good traveling companion.
Chiisai Tori
GM, 395 posts
Thu 19 Sep 2019
at 22:38
  • msg #65

Puddle Jumping

The witch lives 'off the beaten path' you might say.  Quickly after leaving the city, the group is forced up into deer trails in the hillside.  Shortly after that, they start making a climb up into some mountains via a rangers pass (a treacherous, switchback trail which often has sheer drops to one side.  It is at this point that Yojoba leads his horse rather than riding it.  He also moves a certain portion of his supplied to his own backpack rather than the saddle bags.

A fair bit of your travel will be along such routes.  Are there any precautions the group makes due to it?
Totsu
player, 366 posts
Fri 20 Sep 2019
at 02:28
  • msg #66

Puddle Jumping

In reply to Chiisai Tori (msg # 65):

I request to Takeshi (quietly hoping Yojoba doesn’t hear) if I can use his horse to carry some of my supplies to lighten my load so I am free to not be hindered while traveling and will be ready to fight without having to drop any weight.

Assuming he says ok I secure a Furoslki sack to his horse.

OOC:  I hope we get attacked and they kill this a hole we are traveling with.

As far as Totsu is concerned this guy is still considered the enemy until proven otherwise.  I’m totally suspicious of him and if he makes any moves for a weapon I will make sure he does attack anyone in our group or I will kill him.
Takeshi Oshiro
player, 259 posts
Fri 20 Sep 2019
at 10:45
  • msg #67

Puddle Jumping

Takeshi bows to Totsu's request and begins helping load his horse but finds it odd that Totsu is doing just the opposite of Yojoba. Realizing a heavy load on the side saddle of a horse may make the horse fall off the cliff, and thinking Yojoba is the more experienced horseman, Takeshi helps Totsu by taking the light bulky items that can be positioned on the center of the horse and attempts to get most of the items back on Totsu's back.


"Please allow me Totsu-san..." Takeshi begins taking items from Totsu and begins placing them on the horse. He turns Totsu around to remove items from him and starts placing items on and off to accomplish his final goal of little being added to his horse.


06:40, Today: Takeshi Oshiro rolled 8 using 1d20.  Will/Dft BCS 9 to move things back onto Totsu without him realizing it.



Takeshi takes no other precautions.
Hiro-matsu
player, 244 posts
Fri 20 Sep 2019
at 11:51
  • msg #68

Puddle Jumping

In reply to Takeshi Oshiro (msg # 67):

Hiro snickers a little at Totsu and Takeashi playing a game of who is the pack horse. It helped relieve the tensions that Yojoba-san was adding to the mix. Working with Samurai could be infuriating. They believed they were superior and therefor nothing would dare attack them, and if something was dumb enough to attack they would just squash it.

Hiro tried to focus on what he could do here. Yojoba-san had really already set the plan. He will stand there as a target and anything foolish enough to attack he would crush. It wasn't that bad a plan only the truly desperate would choose to go after a well armed party.

Still, Hiro did not need to take the switchback trail. He could climb as easily as walk. Where it makes sense Hiro will climb straight up the mountain side to get head of the party. Where the path is obviously going one way and it would be faster for him to climb. He will be on look out for good ambush spots or where people could drop rocks and such down on the people below. He will try to not get so far ahead he can no longer see the party but will keep going as longs as the path goes up.
Arashi Fukushu
player, 188 posts
Fri 20 Sep 2019
at 13:46
  • msg #69

Puddle Jumping

In reply to Totsu (msg # 66):

"Yojoba-san, perhaps we should direct Hiro-matsu to scout ahead for any dangers and report back if he finds anything?"
Totsu
player, 367 posts
Mon 23 Sep 2019
at 02:52
  • msg #70

Puddle Jumping

In reply to Takeshi Oshiro (msg # 67):

I hand Takeshi the sack ( contains basically about 6 pounds of clothes and a few arrows I cannot fit into my quiver) he can pack it however he wants. If he tries to give any of it back he will receive a confused and not happy look from Totsu.
Yojoba Chosokabe
NPC, 7 posts
Mon 23 Sep 2019
at 11:02
  • msg #71

Puddle Jumping

The slowest member, Takeshi, sets the pace.  Yojoba seems to have no issues with not being able to move faster.  After moving too fast once or twice as the lead, he settles into a pace that works for the entire group.

Hiro-matsu is not often seen as he bushwhacks over the mountains.  Despite the difficult terrain, he seems to have no problem keeping ahead of the group and scouting a bit.

Hiro, you find many good ambush sites as your group travels.  This trail almost seems carved in the mountain specifically to create them.  Luckily, so far, you've found no ambushers.

Every once in awhile, Yojoba takes out a maps and studies it as the group travels.  This is odd, since you are on a single trail, on horse wide, and there have been no branches as you travel up into the mountains.  There is, seemingly, only one way to go.

After a day of difficult travel, the group finds a small overhang (not quite a cave but enough to keep everyone dry if it rains, and far enough away from the cliff edge to be safe).

Yojoba chose the place and begins making a place to sleep for himself closest to the trail.

Arashi, have your servants make a fire there, he points, and I want Totsu sleeping there, you sleeping here, and your servants sleeping in the back.

We will take watches, one person on watch only.  First is myself, then you Arashi, then Totsu, and lastly Takeshi.  I do not want Hiro taking a watch.


With that, he pulls some dried food out and sets it by where he said the fire should be, apparently expecting someone to cook it.
Hiro-matsu
player, 245 posts
Mon 23 Sep 2019
at 11:27
  • msg #72

Puddle Jumping

In reply to Yojoba Chosokabe (msg # 71):

Hiro will go search for firewood unless someone brought some or Yojoba tells him to stay close. He will not attempt any cooking though.
Takeshi Oshiro
player, 260 posts
Mon 23 Sep 2019
at 12:22
  • msg #73

Puddle Jumping

Though never being of prominent physical prowess I have little concern about slowing down the group as I do not know of an urgent timetable. I do my best to keep a decent pace and am glad for rest when the group stops.

Yojoba is a typical Samurai, that is his lot in life and I do not yet hold it against him. His history and viewpoints are unknown to us but it is not my place to approach him, I will listen if our bushi open any discussion and perhaps make comment if appropriate.

Meanwhile Yojoba's direction for me to take a watch is met with a low bow. I did not expect the honor of such a task.

Hiro takes off looking for fire wood and I fear the dinner for the group must fall to me as I am the "dead weight" when looked at from the outside. It would be expected that I perform such tasks.

I try to help Hiro start the fire and begin food preparations. I look at the food Yojoba has laid out along with the others in the group can provide. Amazingly, the ingredients before me exactly match that of a meal my mother used to prepare for Arashi and myself when we were younger. It is a type of Nabemono (stew) called Imoni and is heavy with vegetables and potatoes. While I have no skill in the art I believe the meal tastes appropriate and offer it to Yojoba first.



07:46, Today: Takeshi Oshiro rolled 4 using 1d20.  Cook BCS:?
Arashi Fukushu
player, 189 posts
Mon 23 Sep 2019
at 20:34
  • msg #74

Puddle Jumping

In reply to Takeshi Oshiro (msg # 73):

Arashi nods in accent as much to Yojoba as to the rest of the party as he prepares his sleeping roll in the proscribed location.

"As you say Yojoba-san, May I ask, whom do you suspect of fomenting this conflict between the Buddhists and Shintos and their respective patrons?"
Yojoba Chosokabe
NPC, 8 posts
Tue 24 Sep 2019
at 11:05
  • msg #75

Puddle Jumping

Yojoba sees to his horse first, and then lays out his own bedroll and sits to wait for dinner.

As Arashi does the same and opens conversation with the man, Yojoba does not ignore him.  It looks like he considers it for a moment, but then grows thoughtful.

Arashi-san, I do not know - I have only guesses.

I understand that, from what you'd reported, evidence points to my clan.  And, as the world knows, the mechanization's of the Buke certainly do not put that, or anything, out of the realm of possibility.

However, I have inside information.  I am a highly placed samurai of the Chosokabe clan.  I have been brought in on many many ideas and goals of the clan over the years.  Integral to all of them, you might say.  The idea that something so large and far reaching could be implemented without me, much less without me knowing, seems highly dubious.

Of course, you can have no such perspective.  But this is one of the many reasons, and there are many, I do not lay this at my fathers doorstep.  I suspect this is why Jizai-san does not either.


He looks at you, then at the others, and continues for a moment.

Were I in charge of the investigation, I would target the Kami themselves.  I am Buddhist, so that may cast doubt on my intentions - especially when evidence points to my clan being involved.  But it seems to me that what we see here is more Chaos than an organized strike.  Kami do not organize, do not get along, and do not fight wars.  However, they have likely seen themselves shoved aside on the mainland and wish to resist it here.

I have noticed that you, and my resources, have no reports of the Waku being involved.  If I lead a disorganized band of chaos, it would not be a bad tactic to send them to simply cause disorientation and strife among what I saw as enemies, while supporting what I saw of allies.  And, of course, I would take my strongest and strike early at my largest concern.  Which, clearly, would be Kukai.

If we want to find a man in charge of this, I think we will look forever.  Men are being used as tools in this from what I see.  No.  The Kami feel threatened with extiniction and are going to claim this island for themselves.  Exclusively.  That means anyone who is Buddhist is a target for them.

But, as I said, this is my gut impression with no evidence.  I will search for evidence after this mission is complete.


Having said his fill and shared his thoughts, he looks to your group again.  If you remove the possibility that my clan is directly responsible, what are your thoughts?
Totsu
player, 368 posts
Wed 25 Sep 2019
at 02:45
  • msg #76

Puddle Jumping

In reply to Yojoba Chosokabe (msg # 71):

I am suspicious of everything Yojoba does. Why does he keep looking at this map?  The first thing that comes to my mind is that he has some prearranged spot he is supposed to be at by a certain time.

Why only one on a watch?  Less likely to spot an attack coming?

Why does he not want Hiro to take a watch?  Hiro is most likely to see the attack coming or best prepared to handle the type of attack coming?

I wonder if the attack will occur on Yojoba watch?  He would still have on his armor while the rest of us would not and would presumably be sleeping.   If he wants to appear he is not part of the planned attack he might have them do it on Takeshi watch so that Arashi and myself would not be wearing armor?

I think to myself. What would be a good excuse to wake Hiro in the middle of the night to have him go look around?
Totsu
player, 369 posts
Wed 25 Sep 2019
at 02:49
  • msg #77

Puddle Jumping

In reply to Yojoba Chosokabe (msg # 75):

I do not offer up any possibilities. If he specifically ask me my thoughts my response would be

There are too many unknowns at this point. More investigation is required to come up with any educated guesses
Arashi Fukushu
player, 190 posts
Fri 27 Sep 2019
at 16:59
  • msg #78

Puddle Jumping

In reply to Totsu (msg # 77):

"Yojoba-san, I do not know the players involved enough to say whom it is behind this attack.  My first assumption was the Shinto and that proved wrong, then the Michizane and that appears wrong, then the Chosokabe, and that appears wrong as well. It very well may be the spirits themselves that are carrying this out. I hope this diviner can give us a solid lead to investigate that absolves all the accused and points us to the actual culprit.  But if it is the spirits, are we to find a way to appease them or fight them?"

Arahshi lets the question linger in the air for a moment to await any response before asking Yojoba another question in the conversation.

"I see you are studying your map carefully, I suspect we are going to be taking a trail off this path to the witches hut.  Is there a landmark we can help you spot on our journey?"
Yojoba Chosokabe
NPC, 9 posts
Mon 30 Sep 2019
at 10:28
  • msg #79

Puddle Jumping

The samurai nods slightly.

No disrespect, Arashi, but since you are ronin, you might not know the common knowledge that I have sworn vows to Jizai as part of a treaty many years back.  He is a good lord to serve.  But the answer to your question would be: I will appease or fight as Jizai directs.

It will cause me concern, however, if my father does end up involved somehow.  I am sworn to Jizai...


He shakes his head a bit and looks out over the mountains.

This witch.  She exacts a price for her wisdom.  Sometimes, it is said, a heavy one, depending on the question.  I would caution you and your men.  Ask her nothing you don't want to pay for the answer to.  Conversely, this will be an opportunity to ask her something outside the scope of the mission if you're willing to pay her price.

After Arashi asks about the map, he says, Nobody has ever managed to make a physical map to the witches hovel.  I'm testing where the boundary is that makes the map, and reality, no longer in tune.
Chiisai Tori
GM, 396 posts
Mon 30 Sep 2019
at 10:38
  • msg #80

Puddle Jumping

The group starts its trek again, winding through the mountains.

Despite the difficult terrain, they encounter no truly dangerous areas.

Despite the plethora of excellent ambush sites Hiro-matsu finds, there is never an ambush.

Despite the reports, before you left, of many animals and monsters in these mountains, the group stumbles over none of them.

=-=-=-=

In a small clearing, where Yojoba has decided to break for lunch, the team is starting to pack up to begin their march again, when a voice is heard.

It startles Hiro-matsu the most, since he had already carefully recon'd the area and found nothing.

Men.

It has been long since men have come.

Delicious.


Swiveling heads, the group sees a face form in one of the trees.  It is a feminine face although it is as if carved into the tree, not a human face overlaid upon it.  The voice itself seems mature and low-toned for a woman.

I do not trust men.  They have taught me such.

You may all come, but only one at a time.


With that, the branches of the tree shift to 'point' down a game trail.
Takeshi Oshiro
player, 261 posts
Mon 30 Sep 2019
at 12:24
  • msg #81

Puddle Jumping

I am startled at the voice and wary of what the groups current situation portends. I am, however, intrigued at the magic of it all and how this was accomplished.

Being at the bottom rung in the hierarchy often has its disadvantages as either Hiro or myself will most assuredly be told to go first. I try to calculate the possibility of survival but know to little information. I am ready if required and a resolve comes across my demeanor.

Before somebody is to walk that path we should discuss questions to be asked.
To know the source of the Kami attack? The reason for it? The primary people involved? Our best course of action to stave off future conflict? Will Kukai be rescued?


I look to Yojoba then Totsu, then my eyes stay on Arashi awaiting a response.
Arashi Fukushu
player, 191 posts
Mon 30 Sep 2019
at 14:27
  • msg #82

Puddle Jumping

In reply to Takeshi Oshiro (msg # 81):


Arashi ponders if there is a question that he would like an answer to and what he could pay for the transaction.  Arashi then looks at each of his companions before his eyes rest on the Samurai and then waits on Yojoba for direction on how he would like to proceed.
Hiro-matsu
player, 246 posts
Mon 30 Sep 2019
at 17:17
  • msg #83

Puddle Jumping

In reply to Arashi Fukushu (msg # 82):

If it appears the the Samurai will not be going first, Hiro will allow Totsu the Honor if he refuses then Hiro will take the lead.
Yojoba Chosokabe
NPC, 10 posts
Mon 30 Sep 2019
at 18:21
  • msg #84

Puddle Jumping

Yojoba, swearing at the magic of the tree as unclean, takes a moment to get his bearings.

He considers giving the order for all of them to proceed.  He will not be dictated to by a witch.  The best way to eliminate them is to separate them.

But the success of the mission was also paramount.

The question was: did he believe this was the witch, or an evil Kami.

We all go.  If this is actually Cawti, I will send you others back.

He starts marching toward the path.
Totsu
player, 370 posts
Tue 1 Oct 2019
at 01:50
  • msg #85

Puddle Jumping

In reply to Yojoba Chosokabe (msg # 84):

Totsu shows no signs of wanting to talk to the witch.
Basically taking a cautious defensive position.

After Jojoba starts moving forward I follow Arashi’s lead.  If he goes forward so do I.   Moving cautiously and being ready to fight if attacked.
Arashi Fukushu
player, 192 posts
Tue 1 Oct 2019
at 13:31
  • msg #86

Puddle Jumping

In reply to Totsu (msg # 85):

Arashi rolls the dice and follows behind Yojoba.
Hiro-matsu
player, 247 posts
Tue 1 Oct 2019
at 13:39
  • msg #87

Puddle Jumping

In reply to Arashi Fukushu (msg # 86):

Hiro will go last.
Takeshi Oshiro
player, 262 posts
Tue 1 Oct 2019
at 15:17
  • msg #88

Puddle Jumping

I will take my place 2nd from last in front of Hiro
Chiisai Tori
GM, 397 posts
Wed 2 Oct 2019
at 11:54
  • msg #89

Puddle Jumping

Marching order, then, is Yojoba, Arashi, Ayare, Totsu, Takeshi, Hiro-matsu?

The team starts walking down the path, weary of their surroundings.  It is difficult though.

Looking for danger, everyone seems to see or hear a tell-tale sign of it before discounting it.

A crack of a branch just outside of their peripheral vision that shows nothing there when they turn their head.

A tree limb that looks as though the wind bends it in a breeze toward them - although there is no breeze.  Just as a person starts to react to it as a potential attack, it drifts back into it's normal position.

The feel of something wrapping around their ankle, making someone jump, only to look down and see they brushed their leg against a stray branch rather than a hand.

As the team traipses on, these feelings become more common, and expand past the normal five senses.  Time and distance start seeming to distort as well.

Examples like:

Arashi raises an arm to deflect something falling on him from above, only to notice it was a leaf that looked like a large bat swooping, but when he looks back to the path, notices Yojoba is a good 15 steps farther down the path than he'd expected and Ayare has past him.

Takeshi sees shadows deep in the wood that look like a monster.  He squints and tries to discern if this is a real threat rather than the phantom ones they've been experiencing, but the shadows start to take a firmer form, growing fangs and expanding to 10 feet high and 8 feet wide.  He yells warning and starts casting, only to snap out of the sleep walking he had been doing.  Nothing is there.  He never yelled.  But he'd taken several steps off the path while reacting in his dream.

Actions?  Or continue?  Yojoba has not slowed his march.
Hiro-matsu
player, 248 posts
Wed 2 Oct 2019
at 12:24
  • msg #90

Puddle Jumping

In reply to Chiisai Tori (msg # 89):

I will focus less on the surroundings and more on the other party members making sure they stay on path and do not wander off
Takeshi Oshiro
player, 263 posts
Wed 2 Oct 2019
at 18:21
  • msg #91

Puddle Jumping

With the normal rules of life seeming to be bent here, I stop for a moment and focus myself inward... I will not be affected by these things, they are not real.

14:17, Today: Takeshi Oshiro rolled 1 using 1d20.  Will Focus.


Glancing to the other party members I realize what Hiro is doing.

"That is a wise course my friend. Watch each other and we will not flinch from things that are not there."


I realize that it would be more difficult to react if there actually is something there but I do not think this will happen.
Totsu
player, 371 posts
Thu 3 Oct 2019
at 04:27
  • msg #92

Puddle Jumping

In reply to Takeshi Oshiro (msg # 91):

I will try to focus on staying close to Arashi, Takeshi and Hiro and pay minimal attention to my surroundings hoping we are not attacked.
Arashi Fukushu
player, 193 posts
Thu 3 Oct 2019
at 20:08
  • msg #93

Puddle Jumping

In reply to Totsu (msg # 92):

Arashi continues on; focusing on Yojoba's back as he goes.

 Arashi exhorts the party."Keep focused on the man in front and do not wander off the path!"
Chiisai Tori
GM, 398 posts
Fri 4 Oct 2019
at 00:05
  • msg #94

Puddle Jumping

[Private to Totsu: Totsu, please make your texts private to me for a bit.

You focus on your friends as you walk, ignoring the surroundings.  The distractions become more insistent but you keep yourself focused on your friends.

Watching Arashi, you are therefore surprised when he, as he walks in front of you, he spins around to face you.  His head is shaped like the pig faced Kami distorted in anger and rage.

You blink, to try to clear your head, and the Pig Kami charges.

It is initiative.  Your PAP is up first.
]


[Private to Hiro-matsu: Hiro, please make your texts private to me for a bit.

You focus on your friends as you walk, ignoring the surroundings.  The distractions become more insistent but you keep yourself focused on your friends.

Watching Ayare, you see her start to wander off the trail.  You call for her to stop, but she does not.  The others, oddly, don't stop their march down the trail despite you hollering at her.
]


[Private to Arashi Fukushu: Arashi, please make your texts private to me for a bit.

You focus on Arashi as you walk, ignoring the surroundings.  The distractions become more insistent but you keep yourself focused on his march.

You manage to keep your focus as the distractions get worse, but after a bit, you can't hear anyone marching behind you.

Do you look back?  Or do you continue to march?
]

[Private to Takeshi Oshiro: Takeshi, please make your texts private to me for a bit.

You focus on the others as you walk, ignoring the surroundings.  The distractions become more insistent but you keep yourself focused on his march.

You manage to keep your focus as the distractions get worse.

This PM is a place holder for you.  Once the others act, I will let you know what happens.
]

PMs
Hiro-matsu
player, 249 posts
Fri 4 Oct 2019
at 01:07
  • msg #95

Puddle Jumping

In reply to Chiisai Tori (msg # 94):

Hiro looks intently at Takeshi's back placing one foot in front of the other.

[Private to Chiisai Tori:

Hiro knows no matter what he does here it will be a gamble. Ayare could be walking away from everyone or he could be seeing an illusion of her walking off and following would only be separating him from the rest. After thinking for a split second he makes a decision. He trusts his training and he trusts himself.

He will move after Ayare trying to grab her to wake her from whatever she is seeing.
]
Chiisai Tori
GM, 399 posts
Fri 4 Oct 2019
at 11:16
  • msg #96

Puddle Jumping

[Private to Totsu:

You're PAP is spent disbelieving.  Pigman attacks with Atemi, swinging twice but only hitting once.  However the strike is accompanied by that wonderful electrical shock you love so much.

7 hp off.

Your SAP.
]


[Private to Hiro-matsu:

As you start moving toward Ayare, she does notice you now and turns.

However, she looks startled, and then scared, as she draws a tanto and takes a defensive stance.

In front of you, you hear Totsu yell "Get out of my head and take Porky Pig with you!".  Then he takes a step back, as if struck in the shoulder by an assailant you do not see.

Yojoba starts slowly veering off the path as well now, although Arashi does not and ignores the fact that Yojoba has.  Arashi keeps marching foward, ignoring everything going on.

Takeshi's head is swiveling around, as he takes all this in as well.
]


[Private to Arashi Fukushu:

You continue to put one foot in front of another as you walk behind Yojoba.
]

[Private to Takeshi Oshiro:
You see Yojoba start to wander off the path.  His eyes are downcast as he watches nothing but his feet falling on the ground, but has drifted from the trail.

Arashi ignores his drifting and continues down the path.  He ignores everything else going on.

Ayare moves off the path and Hiro immediately notices.  He moves toward her, to bring her back, and she turns and draws a Tanto on him, looking scared.

In front of you, you hear Totsu yell <blue>"Get out of my head and take Porky Pig with you!".  Then he takes a step back, as if struck in the shoulder by an assailant you do not see.

 
]

PMs
Hiro-matsu
player, 250 posts
Fri 4 Oct 2019
at 11:34
  • msg #97

Puddle Jumping

In reply to Chiisai Tori (msg # 96):

Hiro Thinks for a moment and then makes a decision:

[Private to Chiisai Tori: Hiro backs slowly away from Ayare back towards Takeshi turning to Takeashi, Hiro states "This is fruitless. We were supposed to enter separately and this may be happening because we didn't. I surmise we will all need to separate before we can move forward and honestly there is no way to keep everyone together. I do not wish to fight my friends here to wake them up. I think our options are to retreat out or move forward separately and confront whatever this place is. Your thoughts Takeshi?" ]
Takeshi Oshiro
player, 264 posts
Sat 5 Oct 2019
at 11:44
  • msg #98

Puddle Jumping

In reply to Chiisai Tori (msg # 96):


[Private to Chiisai Tori:
(This is all PM to DM, repeat as necessary)

"Yojoba, you have left the trail. This is Takeshi. Follow me.
Ayare, I am your friend, Takeshi. Follow me.
Totsu, this is Takeshi. There is no enemy, Follow me.

Arashi, I need to look astrally, please guide me for a moment"

I cast and look astrally. If I see nothing I will stop the spell and follow Arashi.
07:37, Today: Takeshi Oshiro rolled 6 using 1d20.  Cast Astral Sense BCS:15.
]

PM
Totsu
player, 372 posts
Sat 5 Oct 2019
at 22:26
  • msg #99

Puddle Jumping

PM
This message was last edited by the player at 22:30, Sat 05 Oct 2019.
Chiisai Tori
GM, 400 posts
Sun 6 Oct 2019
at 14:40
  • msg #100

Puddle Jumping


[Private to Hiro-matsu; Takeshi Oshiro:

Hiro backs slowly away from Ayare back towards Takeshi turning to Takeashi, Hiro states "This is fruitless. We were supposed to enter separately and this may be happening because we didn't. I surmise we will all need to separate before we can move forward and honestly there is no way to keep everyone together. I do not wish to fight my friends here to wake them up. I think our options are to retreat out or move forward separately and confront whatever this place is. Your thoughts Takeshi?"
]
PM
Chiisai Tori
GM, 401 posts
Sun 6 Oct 2019
at 14:42
  • msg #101

Puddle Jumping

[Private to Takeshi Oshiro: You speak to Arashi, Totsu, and Yojoba, but all three ignore you.]

PM
Arashi Fukushu
player, 194 posts
Mon 7 Oct 2019
at 01:38
  • msg #102

Puddle Jumping

In reply to Chiisai Tori (msg # 96):

Arashi will continue following Yojoba.[Private to GM: sorry forgot to pm]
This message was last edited by the player at 13:58, Tue 08 Oct 2019.
Takeshi Oshiro
player, 265 posts
Mon 7 Oct 2019
at 10:51
  • msg #103

Puddle Jumping

In reply to Chiisai Tori (msg # 100):

[Private to Hiro-matsu; Takeshi Oshiro:
I think You are correct Hiro. The others are all on the incorrect path now. Shall I go first or would you like the honor?
]
Hiro-matsu
player, 251 posts
Mon 7 Oct 2019
at 11:38
  • msg #104

Puddle Jumping

In reply to Takeshi Oshiro (msg # 103):

[Private to Takeshi Oshiro: Let's wait till everyone gets out of sight. Then you go next and I will follow after you are out of sight. There is a chance if anyone falls in this place we can collect them up or pull them out. Remember even though it's not real, it can still hurt you. Also I would suggest not asking the witch any questions because everyone will be asking the same ones and she will just charge us all for the same answer."]
Takeshi Oshiro
player, 266 posts
Tue 8 Oct 2019
at 09:58
  • msg #105

Puddle Jumping

[Private to Hiro-matsu; Chiisai Tori:
Once all are out of sight I continue down the path.
]
PM
Cawti
NPC, 1 post
Tue 8 Oct 2019
at 17:16
  • msg #106

Puddle Jumping

PM

[Private to Arashi Fukushu: Arashi keeps following Yojoba regardless of outside distractions.  He walks for around 30 minutes without hearing anything behind him.

Eventually, Yojoba enters a clearing where there is a woman sitting in front of a cave.

Yojoba disappears into mist, leaving Arashi there alone.

You samurai.  Always good at giving orders; usually so bad at following them.

She is a lovely young woman; unexpected after rumors of her powers have been around since you were a child.  She sits on a rice mat repairing the weaving of a basket with leaves.  She is around 18, wearing functional cloth robes of peasant style and has no visible weapons.

You play the game by my rules Arashi.  You get one question only.  You vow to pay whatever price I feel is appropriate.  So you better really want the information.

She points a finger at you, and adds, You only get one of these in your life boy.  If you do it, make it worth it.

Otherwise, leave me to my work.

]
Chiisai Tori
GM, 402 posts
Tue 8 Oct 2019
at 17:19
  • msg #107

Puddle Jumping

PM

[Private to Hiro-matsu; Takeshi Oshiro:

Yojoba heads one way, Arashi another.

Totsu takes a martial stance against an unseen assailant.

Ayare is already lost in the shadows of the trees.

Hiro and Takeshi look to be the only two who can speak to each other.

Within moments, all but Totsu in the grips of combat will be left.
]
Chiisai Tori
GM, 403 posts
Tue 8 Oct 2019
at 17:21
  • msg #108

Puddle Jumping

PM

[Private to Totsu: Pigman smiles evilly.

You taught me that one already human.

Instead of engaging, he thrusts his hands out at you and lightening shoots out of them.

Make a Deftness save or take 10 hp.
]
Chiisai Tori
GM, 404 posts
Wed 9 Oct 2019
at 10:29
  • msg #109

Puddle Jumping

PM

[Private to Totsu: Totsu dodges to the side, evading the lightening.  He is 5' away from pigman.

It is Totsu's BAP.

(When I'm at work, I roll using an excel sheet, write up the post, email it to myself, and when I'm on lunch, I cut/paste into RPOL.  So most rolls you'll not see of mine.)
]
Cawti
NPC, 2 posts
Mon 21 Oct 2019
at 10:59
  • msg #110

Puddle Jumping

[Private to Takeshi Oshiro: Takeshi keeps following the trail regardless of outside distractions.  He walks for around 30 minutes without hearing anything behind him.

Eventually, he enters a clearing where there is a woman sitting in front of a cave.

Men.  Always good at giving orders; usually so bad at following them.

Well.  At least you were capable of learning.


She is a lovely young woman; unexpected after rumors of her powers have been around since you were a child.  She sits on a rice mat repairing the weaving of a basket with leaves.  She is around 18, wearing functional cloth robes of peasant style and has no visible weapons.

You play the game by my rules Takeshi.  You get one question only.  You vow to pay whatever price I feel is appropriate.  So you better really want the information.

She points a finger at you, and adds, You only get one of these in your life boy.  If you do it, make it worth it.

Otherwise, leave me to my work.
]

PM
This message was last edited by the player at 10:59, Mon 21 Oct 2019.
Cawti
NPC, 3 posts
Mon 21 Oct 2019
at 11:13
  • msg #111

Puddle Jumping

[Private to Hiro-matsu: Hiro-matsu keeps following the trail regardless of outside distractions.  He walks for around 30 minutes without hearing anything behind him.

Eventually, he enters a clearing where there is a woman sitting in front of a cave.

Men.  Always good at giving orders; usually so bad at following them.

Well.  At least you were capable of learning.


She is a lovely young woman; unexpected after rumors of her powers have been around since you were a child.  She sits on a rice mat repairing the weaving of some cloth.  She is around 18, wearing functional cloth robes of peasant style.  There is, oddly, a blowgun laying at the corner of the rice mat.

She stands slowly, and looks at you approvingly.

You play the game by my rules Hiro-matsu.  I'll give you a choice.

Either you could get your one question.  Which you would have to vow to pay whatever price I feel is appropriate.  So you'd better really want the information.

Or, I offer you this...


She points behind her, where she was weaving, and the cloth she'd been working on is clearly a ninja uniform.  You squint to make it out, but the edges blur with the surroundings.  The more you look at it, the more it seems to blend into the landscape.

It is woven from the shadows of the stars.  Powerful mojo indeed.

The price for it is easy: I would give you a packet to make Yojoba's tea with on your return home.  You would serve it only to him.
]

PM
Hiro-matsu
player, 252 posts
Mon 21 Oct 2019
at 11:23
  • msg #112

Puddle Jumping

In reply to Cawti (msg # 111):

PM

[Private to Cawti: Hiro laughs at the witches statement. "Ha Women I have no questions for you, but you give instructions that are incomplete. So I would not be able to follow them without asking more questions, as you say men are good at giving orders but so bad at following them. Allow me to ask questions for option two, free of charge and answer only what you want. Only then can I say if we have a deal." ]
Cawti
NPC, 4 posts
Mon 21 Oct 2019
at 14:28
  • msg #113

Puddle Jumping

PM

[Private to Hiro-matsu:

The witch smiles broadly at Hiro-matsu.

Trust is earned, I see.

Well.  Ask your questions young man.  If I consider answering any worthy of a cost, I will warn you first.
]
Hiro-matsu
player, 253 posts
Mon 21 Oct 2019
at 14:47
  • msg #114

Puddle Jumping

In reply to Cawti (msg # 113):

PM

[Private to Cawti: "You say I need to serve the tea only to Yojoba-san. What if I do not serve him the tea? What if someone else wants that tea? Is the bargin related to me "serving"? At what point would I receive this crutch you are offering?"
This message was last edited by the player at 14:50, Mon 21 Oct 2019.
Takeshi Oshiro
player, 268 posts
Mon 21 Oct 2019
at 17:28
  • msg #115

Puddle Jumping

In reply to Cawti (msg # 110):

[Private to Cawti: I am but a humble servant Cawti. Yojoba-sama and Arashi-san are leaders of this mission and it is they who need to ask their question. I will save mine for another time perhaps.
]
Cawti
NPC, 5 posts
Mon 21 Oct 2019
at 17:46
  • msg #116

Puddle Jumping

[Private to Hiro-matsu: You would serve tea to Yojoba only since it is poison - unless there are others in your party you wish to give poison of course.  I made an assumption there that, perhaps, I should not have.

Your crutch will be given to you upon his drinking the tea.

Of course, I would brook no nonsense, such as having a prepared antidote, or telling him it is poison, and such.  The Intent of the trade is more important than the Pact Itself as far as getting your crutch is concerned.

I could, if you prefer, say you simply must kill him before you exit the mountains.  I again, assumed, that serving tea that could not be traced would be easier for you.

Upon making this true effort, you would get the crutch within a day.
]

[Private to Takeshi Oshiro: She cackles.  You are a wizard, oh humble servant.  Do you think we cannot see each others nature?

But, if you do not wish to treat with me, I've no concern.


She leans back after putting her cloth down and appraises Takeshi again.

Still.  While you have no desire to waste your Life Question, we do have a few moments to wait until the others finish with their dealings with me.  Perhaps, if you are amenable, we could trade knowledge.  It is rare for a mage to come here, and rarer still that I allow them this far.

What would you ask for the knowledge of all your spells?
]

PM
Hiro-matsu
player, 254 posts
Mon 21 Oct 2019
at 20:05
  • msg #117

Puddle Jumping

In reply to Cawti (msg # 116):

PM

[Private to Cawti: Hiro smiles. "Ah see I was confused. You said "serve" not "drink". I decline. I need no garment to make me a good ninja it would only hinder my true growth. Now if you could convince me that Yojoba-san needs to be killed I would certainly take that garment as a gift of appreciation." ]
Cawti
NPC, 6 posts
Tue 22 Oct 2019
at 01:11
  • msg #118

Puddle Jumping

[Private to Hiro-matsu:

She looks annoyed at you.

You would not understand or believe Hiro-matsu.  Yojoba either kills Jizai, Arashi, or Yasashi in the coming months. If it is Yasashi, the garlic eating Koreans will swarm over Shikoku within the year and leave almost none alive to tell the tale.  From there, I admit I cannot see.

If it is Jizai, or Arashi, I also cannot see past the death.

But if you do not wish the deal, I will not force it on you.


She goes back to her mat and begins weaving again.
]

PM
Takeshi Oshiro
player, 269 posts
Tue 22 Oct 2019
at 10:04
  • msg #119

Puddle Jumping

In reply to Cawti (msg # 116):

[Private to Cawti:
Can I see her nature? Is she a type of Kami?
Takeshi has questions about her goals, her powers, her being, but feels they are not truly necessary and that he would be on the losing side of a mental battle with an expert who has been doing this for hundreds of years. He holds his tongue and keeps to very simple statements.


That is easy, the knowledge of more spells.
]
Hiro-matsu
player, 255 posts
Tue 22 Oct 2019
at 15:24
  • msg #120

Puddle Jumping

In reply to Cawti (msg # 118):

PM
[Private to Cawti: Hiro ponders what he's been told. He sits down across from her and mediates for a bit. Finally he looks up and says "If I do not complete this mission is there any other penalty from you other than not getting the garment?"]
Cawti
NPC, 7 posts
Wed 23 Oct 2019
at 11:26
  • msg #121

Puddle Jumping

PM

[Private to Hiro-matsu: No child.  I know my reputation is to always get more than I give.  I cultivate that.  Cuts down on visitors.

The world is a cauldron of cause and effests.  But no, if we don't make a deal, well, then we didn't make it.  I'll respect that.  If you think you already got something out of our conversation, I'm good with that as well.
]


[Private to Takeshi Oshiro:
If you look astral, her true form appears to be exactly as her visual form is.  She is not a Kami.  She's a human who has magic.  Her aura for magic is palpable though, while yours is not.

She nods at your cost.  The two of you haggle for a bit, as she learns what you might know that she does not.

She is willing to learn Wings of Fire and Fetters of Truth from you and is willing to trade Swift Stream and Quagmire.

Furthermore, since you don't have time to actually learn the spell the hard way, she has a spell that allows transfer of the knowledge.  She'd cast the spell, form a link between you two, and then you'd both cast the spells in question.  Knowledge of how it works is felt by both people and absorbed.  No study required.
]
Hiro-matsu
player, 256 posts
Wed 23 Oct 2019
at 11:49
  • msg #122

Puddle Jumping

In reply to Cawti (msg # 121):

PM

[Private to Cawti: Hiro nods and looks at the witch,"You wrap yourself in deceit and expect us to trust you." Hiro Smiles,"I can respect that, I do the the same. Two out of three options you describe would not be something I would wish for, in addition if I know Totsu he has already placed himself in your debt and you could easily give him the same order. I will do this thing for you, provided I find no reason to doubt what I have heard here." Hiro bows to the young woman ]
This message was last edited by the player at 11:49, Wed 23 Oct 2019.
Takeshi Oshiro
player, 270 posts
Wed 23 Oct 2019
at 15:48
  • msg #123

Puddle Jumping

In reply to Cawti (msg # 121):

[Private to Cawti:
I would rather to learn this transference spell but I do not suppose there is an option here, or perhaps a future deal to be made...?
Takeshi hesitates for a moment in hopes that there is, indeed, a possibility.
IF no response:

I agree to your current terms, we shall trade spells as described, with no other affects or expectations to be involved in this agreement.

]
Cawti
NPC, 8 posts
Thu 24 Oct 2019
at 11:46
  • msg #124

Puddle Jumping

[Private to Hiro-matsu: She appears not to have taken offense and actually laughs at your response.

Oh, please, ask your life question now.  This would make my day.

Knowing you will not, she nods to you, hands you a packet of tea, and points to the trail which is the direction you came.
]

PM

[Private to Takeshi Oshiro: She is not willing to give up the transfer spell.

She motions for you to sit across from her.

Open yourself up to the magic.

She casts a spell.  Make a Willpower ST, and let me know if you resist the spell or not.
]
Hiro-matsu
player, 257 posts
Thu 24 Oct 2019
at 13:22
  • msg #125

Puddle Jumping

In reply to Cawti (msg # 124):

PM

[Private to Cawti: "Knowledge of the future is for those who wish to avoid it or feel unprepared to face it when it comes. I am prepared and will meet it head on." Hiro bows again, accepts the tea and heads down the path. When he comes out of the area he will sit down and meditate looking slightly defeated, waiting for the others (Unless he is the last one out)]
This message was last edited by the player at 10:53, Fri 25 Oct 2019.
Takeshi Oshiro
player, 271 posts
Thu 24 Oct 2019
at 17:13
  • msg #126

Puddle Jumping

In reply to Cawti (msg # 124):

[Private to Cawti: I do not resist

13:12, Today: Takeshi Oshiro rolled 8 using 1d20.  Will ST: 11DC.
]
Pigman
Fri 25 Oct 2019
at 13:56
  • msg #127

Puddle Jumping

PM

[Private to Totsu: That is, essentially how it works.

However, you've never tried it with an electrically charged creature.  You do not know if you'll get the shock or not.

You have to roll a second time for the critical.

For the second roll, you take your KI, and multiply it by 1%, and roll under that on % dice.

So you hit, I rolled for the crit to speed things along, it was not critical, and you did 18 off.

You did not take electrical damage.

=-=-=-=

When you hit him, he dissipates into mist.

You look around, and your friends are gone.  However, there is a clearing in front of you now where there is a woman sitting in front of a cave.

Men.  Always good at giving orders; usually so bad at following them.

She is a lovely young woman that you assume is Cawti the Witch; unexpected after rumors of her powers have been around since you were a child.  She sits on a rice mat repairing the weaving of some cloth.  She is around 18, wearing functional cloth robes of peasant style.  There is, oddly, a blowgun laying at the corner of the rice mat.

She stands slowly, and looks you over.

You play the game by my rules Totsu.  I said one at a time.

She glances at your yawara and smiles for some reason.

You get your one question Totsu.  If you ask one, you will have to vow to pay whatever price I feel is appropriate.  So you'd better really want the information.  You only get one question in your entire lifetime.
]
Chiisai Tori
GM, 407 posts
Fri 25 Oct 2019
at 13:59
  • msg #128

Puddle Jumping

Hiro-matsu finds where the group first entered the trail at the beginning.

Yojoba has beaten him back, but the others are not back yet.

Yojoba looks angrily up as Hiro enters the clearing.  I've left three times and end back here each time!  I assume you experience was the same, was it not?

Damn witch.  I am tempted to burn this entire forest down.  She is a menace.

Cawti
NPC, 9 posts
Fri 25 Oct 2019
at 14:02
  • msg #129

Puddle Jumping

PM

[Private to Takeshi Oshiro: A tendril of information threads into Takeshi's brain as the knowledge of the spells transfer effortlessly.

Takeshi also feels a tendril from his own brain thread out to Cawti at the same time.

The spells she sends are complex, so it takes a few moments, but as the magic dissipates, Takeshi has the spells ready to cast in his mind already.

A deal well struck my friend.  Perhaps I will see you again some time, when something important needs to be known in your life.

She motions you to the path you entered the clearing from.
]
Hiro-matsu
player, 258 posts
Fri 25 Oct 2019
at 17:39
  • msg #130

Puddle Jumping

In reply to Chiisai Tori (msg # 128):

"Ah Yojoba-san, mine was different. I saw everyone else leave the path but myself and Takeshi. Totsu and Ayare started attacking something neither of us could see. I then let Takeshi go ahead reasoning that as a user of magic he would have the best chance of reasoning with the witch. I felt it would be best for me to come back here and wait for everyone else."

Hiro looks slightly dejected. Glancing up he nods to Yojoba, "Should I make tea while we await the others return or do you intend to try again?"
Totsu
player, 373 posts
Sat 26 Oct 2019
at 21:48
  • msg #131

Puddle Jumping

PM
This message was last edited by the player at 21:57, Sat 26 Oct 2019.
Yojoba Chosokabe
NPC, 11 posts
Sun 27 Oct 2019
at 11:47
  • msg #132

Puddle Jumping

Hrmph. Yes.  Tea first, and then I will decide.

I looks a bit angry.
Cawti
NPC, 10 posts
Sun 27 Oct 2019
at 11:51
  • msg #133

Puddle Jumping

[Private to Totsu: Child.  You do not get to wait. The others are no concern of you.   If you have the one question you wish to know in your entire lifetime, ask it.  Otherwise, I have work to do


  She does not answer your question about the pig man.

Rich, please post private in this thread like this one is. I’ll miss things if you go to the private message area. .
]

Pm
Takeshi Oshiro
player, 272 posts
Sun 27 Oct 2019
at 12:18
  • msg #134

Puddle Jumping

In reply to Cawti (msg # 129):

[Private to Cawti:
Perhaps... til we meet again.

I turn to the trail and follow it.
]
Hiro-matsu
player, 259 posts
Sun 27 Oct 2019
at 18:11
  • msg #135

Puddle Jumping

In reply to Yojoba Chosokabe (msg # 132):

Hiro dutifully makes the tea for Yojoba-san and then moves to the side and starts playing a relaxing tune on his flute. "If your feeling tired Yojoba-san lay down and I will wake you when the others return"

[Private to Cawti: Hiro will use the poison tea and obviously I have no idea what the effect is so I would like to make the actual death a secret from anyone who can't see it. If Yojoba is killed by the tea Hiro will move him over to a sleeping mat like he was sleeping and then clean everything up and remake the tea with normal tea. Hiro will then go back to playing the flute.]
This message was last edited by the player at 18:12, Sun 27 Oct 2019.
Yojoba Chosokabe
NPC, 12 posts
Sun 27 Oct 2019
at 22:06
  • msg #136

Puddle Jumping

Yojoba doesn’t take long to decide.

I need no sleep.  This witch can’t just ignore a messenger from her liege.

He tromps back up the path.

Several minutes later Takeshi enters the grove. He did not see Yojoba on the path.

A couple moments later, Ayare returns as well. She saw none of the others but while she spoke with the witch, no useful information about the Shinto conflict was gleaned by her.
Hiro-matsu
player, 260 posts
Sun 27 Oct 2019
at 22:24
  • msg #137

Puddle Jumping

In reply to Yojoba Chosokabe (msg # 136):

Takeshi will enter as Hiro is cleaning up the tea. He will shrug at Takeshi and says "Yojoba-san has tried 4 times now. The man will get himself killed poking his nose in there. The witch obviously does not want to talk with him."

When Ayare enters Hiro will walk over and make sure she is OK as he knows she was effected by the path.
Totsu
player, 374 posts
Sun 27 Oct 2019
at 23:31
  • msg #138

Puddle Jumping

In reply to Cawti (msg # 133):

Do you mean just put the letters PM?

This one I accidentally replied to all then had to go back and reply separately and edit the original message by deleting everything and then typed PM’. I would have deleted original but it would not let me.

If you want me to do something besides write thr letters PM please explain exactly how I’m supposed to do what you want. Thanks

I didn’t think I would have to come up with a question based on no one else’s feedback. Still thinking about how to word question to make sure I get something I would like

Also waiting on response to other message about Ki power
This message was last edited by the player at 23:33, Sun 27 Oct 2019.
Chiisai Tori
GM, 408 posts
Mon 28 Oct 2019
at 10:51
  • msg #139

Puddle Jumping

Totsu,

When you reply in this thread, under where you would change the color of text, you can insert a private line to someone.

[Private to Totsu: Like this.]

If you want to write something only to me, use this method.  Going back and fort between this thread, and PMs which are not in a time-line, makes certain I will miss things.

As for your KI power, I'd say your current KI does not reduce until you've finished the action , so if you roll for a critical against current KI, you would not subtract the KI from your current yet.

You would lower your KI if you miss the attack.  You've still expended the energy, you just didn't make your attack roll to actually land the energy.
Ayare
NPC, 57 posts
Mon 28 Oct 2019
at 11:09
  • msg #140

Puddle Jumping

Ayare does not not appear to have any injuries, despite her walking with a limp.  She thanks Hiro-matsu for his concern.

Did you guys get to Cawtii?

Instead of asking who was instigating all this martial mobilization, or who was the aggressor, or what was the end goal of anyone involved - all of which answers might not have been useful, I just asked who would win.  I didn't ask it exactly like that, but that's the gist.

The answer, predictably, was vague.

She threw some bones in the dirt, and looked up at me out of that one good eye of hers, and prattled about a bunch of maybe's.  The future is not set, blah, blah, blah.

She DID say the hardest road was with the Chosokabe.

I'm pretty good at gambling.  And my gut's telling me she is trying to move us like chess pieces rather than give us any real information.


She sits down, as though exhausted, next to Takeshi.

Pulling out a delectable parcel of rice balls glazed in honey and bean curd, she stuffs one in her mouth, and then offers one to Takeshi, and then Hiro-matsu.
Arashi Fukushu
player, 195 posts
Mon 28 Oct 2019
at 11:43
  • msg #141

Puddle Jumping

In reply to Ayare (msg # 140):

[Private to Ayare: Hi Ron, I was wondering what happened to Arashi in all this as I did not want to commit to an undisclosed one sided deal with Cawti. So,Did I get murdered by the witch or something? LOL]
Hiro-matsu
player, 261 posts
Mon 28 Oct 2019
at 12:36
  • msg #142

Puddle Jumping

In reply to Ayare (msg # 140):

Hiro politely declines the rice bean concoction. "We should probably wait till everyone is back to discuss other wise we will all be repeating this multiple times."
Takeshi Oshiro
player, 273 posts
Mon 28 Oct 2019
at 13:24
  • msg #143

Puddle Jumping

"Wise to wait Hiro."

I notice Ayare's limp and ask if there is anything I can do.
Cawti
NPC, 11 posts
Mon 28 Oct 2019
at 18:46
  • msg #144

Puddle Jumping

[Private to Arashi Fukushu:

Pete, there was an actual Private Message you sent about talking to Cawti which I replied to a couple weeks ago.  Below is a cut/past of your post, then mine.
=-=-=-=-=-=
Arashi ponders if there is a question he would like an answer to that he would want to pay an non-negotiated sum for.  Would it be worth the price to know whom was behind the assassination of his father?  Should he ask about the forces behind the conspiracy?  Are they the same?

"Cawti, How can I make a reasonable decision with out knowing the cost?  Can you tell me the price of a question before you answer it so I can be sure I would be willing and able to pay it?"

=-=-=-=-=-=-
CAWTI:

I was tempted to make that your question, just to fulfill the fairy-tale books requirements of the wicked witch being two-faced.

I will not tell you the price, but I will answer that first question for free:

The only reasonable decision without knowing the cost is if there is something you desire no matter the cost.  Is there something you wish to know, that you would give everything you have to know?

That would be the only reasonable justification for asking a question without knowing the price.

Of course, an unreasonable justification is: I could get lucky and the price would be less than I thought.
  She smiles wistfully, as if remembering men who'd made such a choice.
]

Pm
This message was last edited by the player at 02:42, Tue 29 Oct 2019.
Totsu
player, 375 posts
Tue 29 Oct 2019
at 02:11
  • msg #145

Puddle Jumping

In reply to Chiisai Tori (msg # 139):

[Private to Cawti: i do not have any such dire question that needs answering at this point in my life.  Yojoba is the one leading this mission, thus i will leave it up to him to ask you what he needs too. i will leave you and return to my friends]
Chiisai Tori
GM, 409 posts
Tue 29 Oct 2019
at 02:44
  • msg #146

Puddle Jumping

Totsu enters the clearing next.
Totsu
player, 376 posts
Tue 29 Oct 2019
at 02:56
  • msg #147

Puddle Jumping

In reply to Chiisai Tori (msg # 146):

Has Yojoba-San asked the question we came hear so that we can get the f@#k out of this place?
Takeshi Oshiro
player, 274 posts
Tue 29 Oct 2019
at 11:23
  • msg #148

Puddle Jumping

In reply to Totsu (msg # 147):

Totsu-san, we await the remainder of the group to discuss what has transpired.
I do not believe Yojoba has yet had his meeting with the diviner.

Hiro-matsu
player, 262 posts
Tue 29 Oct 2019
at 11:24
  • msg #149

Puddle Jumping

In reply to Totsu (msg # 147):

"Welcome back Totsu. Are you well? We saw you fighting with the air. I hope no real damage was done to you? Yojoba-san Has entered 4 times and has been rejected 3 of those times. We wait for him to return along with Arashi-san. They are Samurai we will wait until they have finished their business."
Totsu
player, 377 posts
Wed 30 Oct 2019
at 03:14
  • msg #150

Puddle Jumping

In reply to Hiro-matsu (msg # 149):

So porky pig was all in my head. Damn witch.
The electric shocks sure felt real.


OOC:  I assume I took real damage. I’m assuming it is lethal damage and not subdual. Ron please confirm

I have a feeling she is making Yojoba go last because she didn’t seem happy that we disobeyed her orders of going in one at a time.
Cawti
NPC, 12 posts
Wed 30 Oct 2019
at 12:14
  • msg #151

Puddle Jumping

PM

[Private to Arashi Fukushu: An honorable question.  I make people pay for greed, although vengeance isn't high on my list either, if that's what you're after.

She pulls out a cup, shakes it a few times in what looks like a ritualistic manner, and tosses it's contents out onto the ground.  A series of bones, coins, and religious talismans litter the dirt when she is done.

Hmmm.

It seems, my friend, that a ninja named Hojekei killed your father.  At the orders of a samurai named Kotso Izaki.


She furrows her brow in concentration as she continue to look at the pattern on the ground.

This is no exact science, Arashi-san, but...I believe I will give you more than you asked.

She sits up straight, looking directly at you.  This is a sadness.

Kotso did not want his hands dirty sending a ninja.  He made his captain do it.

His captain, Uzi Izaki, a man who believes he knows everything, like most men, made a mistake.  He assumed his liege meant the leader of the Fukushu clan.  So he hired the ninja to kill your father.  Which they did.

But the name Kotso actually gave, so sorry, was Arashi Fukushu.
]
Arashi Fukushu
player, 196 posts
Wed 30 Oct 2019
at 12:56
  • msg #152

Puddle Jumping

In reply to Cawti (msg # 151):

[Private to Cawti: Arashi considers Cawti's divination.  Can I trust this witch?!?! Is this true? It would appear so.

"Domo arigato Cawti; You have helped me more than I ever hoped. What do I owe you?"
]
This message was last edited by the player at 12:56, Wed 30 Oct 2019.
Cawti
NPC, 13 posts
Wed 30 Oct 2019
at 20:19
  • msg #153

Puddle Jumping

PM

[Private to Arashi Fukushu: The price is not steep.

I will take your second born son to train, three years of service from you, and 30% of all the money you make in this lifetime.

Just kidding.  No sense of humor.

No, the price I place on you is simple.  How easy it is will depend on you.

There is a woman, Jizai's youngest sister.  I wish you to earnestly court her.  The fates say success in this is within your power if you try hard enough.  I require you try that hard and marry the woman.

Her name is Sasumi Michizane.  She is 15 years old. She is, shall we say, not a stunner.


She grins wryly and adds, "Congratulations."

She turns, and goes back to her work.  She makes no mention of what happens should you refuse to accept this payment.
]
Arashi Fukushu
player, 197 posts
Thu 31 Oct 2019
at 00:40
  • msg #154

Puddle Jumping

In reply to Cawti (msg # 153):

[Private to Cawti: "Thanks?!?!"

Arashi will attempt to leave, if he is able, and contemplate his life.
]
Chiisai Tori
GM, 410 posts
Mon 4 Nov 2019
at 05:53
  • msg #155

Puddle Jumping

Arashi returns to the clearing with the others.

Yojoba has not returned yet.  It has been a total of 2 hours.

[Private to Arashi Fukushu: Arashi, as you return to the clearing, it finally occurs to you: While you do not know all the leads of the various clans, the Michizane is a big one, and you are unaware of any woman named Sasumi Michizane.]
Hiro-matsu
player, 263 posts
Mon 4 Nov 2019
at 11:58
  • msg #156

Puddle Jumping

In reply to Chiisai Tori (msg # 155):

Hiro's feels that Yojoba-san will not be returning. He is willing to discuss what everyone saw in there. He will start.

"We defied what she wanted by all going in at once on Yojoba-sans orders. I think this was the main reason we could not get to her. The place tried to separate us and one by one it did. Myself and Takeshi saw everyone wandering in different directions. So finally we just decided to give her what she wished and split up.

I found myself in a clearing with a young attractive female. I told her outright I would not ask any questions. She attempted to entice me by giving me hints about what would come anyways. "Jizai, Arashi, or Yasashi may die in the coming months, If it is Yasashi, the garlic eating Koreans will swarm over Shikoku within the year and leave almost none alive to tell the tale.  From there, I admit I cannot see. If it is Jizai, or Arashi, I also cannot see past the death." I left and returned out to see Yojoba-san attempting to reach the witch having failed 3 times. Obviously 2 of those scenarios are very undesirable and I think we should do what we can to stop them.
"
This message was last edited by the player at 12:48, Mon 04 Nov 2019.
Ayare
NPC, 58 posts
Mon 4 Nov 2019
at 17:51
  • msg #157

Puddle Jumping

Ayare doesn't miss a beat as she makes shre Yojoba is not around and says, Then let's kill Jizai.  I don't mind Koreans, but I'd like to be around to tell tales.

There is almost no way of knowing if she is serious or now.  She looks slightly contemplative.


I just asked who would win.

She kinda just steered us away from the Chosokabe, describing it as 'the hardest road'.

I don't know about you but her information was fairly unfulfilling.  I don't think I like her much.


She offers some rice balls to Arashi and Totsu as they join the clearing.  Hiro-matsu made tea too!
Hiro-matsu
player, 264 posts
Mon 4 Nov 2019
at 18:02
  • msg #158

Puddle Jumping

In reply to Ayare (msg # 157):

Actually Hiro was just cleaning the tea up when Ayare and Takeshi were coming out of the fog, but taking the hint will make some more tea for everyone while they tell their story.

"I don't think we need to kill any of them, it wasn't a 1 must die scenario at least as I understand it. I think our efforts would be better served keeping Arashi and Yashasi alive."

OOC: I forget who Yasashi is
This message was last edited by the player at 18:19, Mon 04 Nov 2019.
Takeshi Oshiro
player, 275 posts
Mon 4 Nov 2019
at 20:07
  • msg #159

Puddle Jumping

(Yasashi is the blind buddhist monk from the small town where this started)

I also did not ask a question. Our immediate direction will be given us by Arashi and Yojoba and I have no pressing need for information other than that. Perhaps I will find it necessary to come back in the future.

The woman and I swapped a couple spells, it was good business.
I will soon be able to speed the reactions of group members (increase BAP) and create a pool of quicksand with which to attack enemies. I must study to fully understand the new spells I have learned.

As far as direction, it seems we are pushed against the Chosokabe if we wish the easy path, though it is not always the better path. Yojoba's direction is desired, perhaps we give him til morning?


Totsu
player, 378 posts
Tue 5 Nov 2019
at 04:38
  • msg #160

Puddle Jumping

In reply to Ayare (msg # 157):

I look at Ayare?  Is she joking?
If I’m not sure I ask.

You don’t like Jizai?
So far he seems better than most of the higher ups we’ve come across.

I had no plan to ask the witch a question where I had no idea the cost and no idea how much details she would provide.
If I’m ever truly that desperate I know about where to find her.

I’ll just be over resting trying to recover from my imaginary battle with piggy.
Let me know when we are done waiting on Yojoba.
I doubt waiting for him will be of any help to the rest of us anyway.

Takeshi Oshiro
player, 276 posts
Tue 5 Nov 2019
at 11:04
  • msg #161

Puddle Jumping

Poor Totsu. It seems his experience with the pig kami has invaded his mind, it seems to have rattled him quite a bit.

Perhaps we should put our efforts into joining with Yasashi again and protecting him. He is buddhist and may be the direction we are looking for. I do not know where his allegiance might lie, Chokosabe/Michizane/other, but perhaps we should understand it if he plays such relevance to the future.
Hiro-matsu
player, 265 posts
Tue 5 Nov 2019
at 13:56
  • msg #162

Puddle Jumping

In reply to Takeshi Oshiro (msg # 161):

"Perhaps, but if a temple full of monks can not protect him I'm not sure what else we could do. Right now I favor continuing with Jizai and investigating the Chosokabe as the Singon temple wanted us to do. Arashi, what did you discover fromt he Witch?"
Arashi Fukushu
player, 198 posts
Tue 5 Nov 2019
at 16:30
  • msg #163

Puddle Jumping

In reply to Takeshi Oshiro (msg # 161):

"We need to wait for Yojoba.  He had the important question to ask and I would like to know the answer.  I will camp here for the day and await his return."


"I have not had a anything to eat so clearly our perceptions of each others encounters are questionable.  I met Cawti but was not offered any rice ball or other food, so a cup hot tea and a bowl of rice sounds good to me."


Arashi sits  with his feet tucked under himself and contemplates his encounter with the witch and her cup of divination that she served him instead of the rice ball that Ayare saw.  He takes out his Katana and honing stones and starts sharpening the edge.

"Totsu it was wise not to lightly ask a question that you are not prepared to pay the price; but nothing ventured is nothing earned."

"I asked the witch who murdered my father! Do any of you know of the Izaki clan?"
Arashi Fukushu
player, 199 posts
Tue 5 Nov 2019
at 16:37
  • [deleted]
  • msg #164

Puddle Jumping

This message was deleted by the player at 17:47, Tue 05 Nov 2019.
Hiro-matsu
player, 266 posts
Tue 5 Nov 2019
at 17:10
  • msg #165

Puddle Jumping

In reply to Arashi Fukushu (msg # 164):

"Obviously we will wait as long as you deem wise Arashi, but keep in mind only Totsu seems to have been rejected and paid the price. Yojoba-San was rejected 3 times and went in a fourth, either the witch wanted him to go last as a punishment or he is not coming out."
Takeshi Oshiro
player, 277 posts
Tue 5 Nov 2019
at 18:09
  • msg #166

Puddle Jumping

In reply to Arashi Fukushu (msg # 163):


A very untypical anger flashes across Takeshi's face.
This Izaki clan, they are the ones that murdered father?
Totsu
player, 379 posts
Wed 6 Nov 2019
at 04:00
  • msg #167

Puddle Jumping

In reply to Arashi Fukushu (msg # 163):

Arashi, What price did the witch charge you for this information?
Totsu
player, 380 posts
Wed 6 Nov 2019
at 04:09
  • msg #168

Puddle Jumping

In reply to Totsu (msg # 160):

[Private to GM: do i have any visible damage?  if so I've been resting, does it seem to be getting better?]
Chiisai Tori
GM, 411 posts
Wed 6 Nov 2019
at 12:28
  • msg #169

Puddle Jumping

A day passes.  Yojoba does not return.
Arashi Fukushu
player, 200 posts
Wed 6 Nov 2019
at 14:22
  • msg #170

Puddle Jumping

In reply to Totsu (msg # 168):

"As you all know I am a Ronin of Honshu come to Shikoku.  The reason was and still is to find the people responsible for the assassination of my father, Fusawashī Fukushu, that left me a Ronin, bereft of my lord and father.  The only clue Takeshi and I had was the type of poison used originates from this island.  Now, according to Cawti, the Izaki clan ordered the hit, but I was to be the target, not father!

It seems that a ninja named Hojekei killed Fusawashī Fukushu.  At the orders of a samurai named Kotso Izaki. He delegated the murder contracting to Uzi Izaki who fingered the wrong Fukushu!

I warn you all that I intend a reckoning with this clan and their guilty associates.  That being said, I do not expect any of you to help me, but I would welcome what ever aid you would be willing to lend. I just ask each of you to let me know what part you want to be play if any."


Arashi pauses for a moment and looks to Totsu and answers his question.

"Cawti wishes me to repay her by earnestly pursuing matrimony to a 15 year old girl by the name of Sasumi Michizane, Jizai-Sama's younger sister."

"As to Yojoba, is it possible that he gave us the slip? Or is he still in the pathway to Cawti?"
Hiro-matsu
player, 267 posts
Wed 6 Nov 2019
at 14:58
  • msg #171

Puddle Jumping

In reply to Arashi Fukushu (msg # 170):

Hiro bows to Arashi, "I said I would help defend you against threats both known to you and unknown, to help you achieve the greatness I see in you. To the best of my abilities I am at your service still Arashi-san. I will only caution that you not look at the tool but the person wielding it to seek your justice and honor.

I do not believe Yojoba-san could have slipped past me. He is still in there, but whether he lives or not is a different question. I suppose Myself or Takeshi could walk back in a bit and see if he has fallen on the path somewhere.
"
Takeshi Oshiro
player, 278 posts
Wed 6 Nov 2019
at 18:07
  • msg #172

Puddle Jumping

"
None of you have heard of this Izaki Clan and this Kotso scum?"

Takeshi looks mostly at the most worldy amount us.. Hiro.
Is the clan samurai or ninja or yakuza..?

Perhaps we both go to find Yojoba Hiro. We do not seek the diviner so our path may be unhampered as before."

Totsu
player, 381 posts
Thu 7 Nov 2019
at 03:53
  • msg #173

Puddle Jumping

In reply to Arashi Fukushu (msg # 170):

If anyone ever attacks any of you I will defend you to the best of my abilities.

I will gladly help you in any way I can to help you get justice but before I would fully commit to this I would like to know more about how you plan to proceed.
For instance we are trying to prevent a possible war from breaking out. Do you plan to drop this task and make avenging your father’s death a priority above all else?



OOC:  if I am still injured I continue to rest and heal. If I am fully healed I spend the day practicing my skills. I will even try hunting. I have a bcs of 6.
Arashi Fukushu
player, 201 posts
Thu 7 Nov 2019
at 11:37
  • msg #174

Puddle Jumping

In reply to Totsu (msg # 173):

"Hiro-Matsu I thank you for your support in what ever manner your willing and able to lend."

"Totsu, I plan on finding the entity behind this attack on the monastery and their co-conspirators as our top priority."

"We need more information about this Izaki clan and why I have been targeted by them before proceeding down that path. I suspect that this may take some time to gather intelligence on these matters. Speaking of which, we need the divined information that we have come here for. I have asked my question of Cawti, so I may not be able to go again, but will attempt to if no one else will check on Yojoba." 


[Private to Hiro-matsu: "Hiro, is it possible that you learned what question was on Jizai's scroll?"]
Takeshi Oshiro
player, 279 posts
Thu 7 Nov 2019
at 12:35
  • msg #175

Puddle Jumping

Takeshi pauses for a moment, still thinking about revenge of his fathers murder. He pushes that aside to concentrate on the now and the path of this group.
Do we pursue a marriage? - We have a name which gives us a direction.
Do we seek revenge? - We have a name which gives us a direction.
Do we continue trying to stop a war? Arguably the most important of the three tasks but we still do not have a direction.


"I fear for what has happened to Yojoba but believe it was his demeanor that cause a possible issue. With the power Cawti wields, there is little we could do if we wanted to. We still need the answer to the question : Who is behind the attack on the monastery?
From a logical standpoint, given our occupations and the leverage Cawti could bear, perhaps it is best for Totsu to ask this. Having some control over Hiro or myself could prove much more disastrous than having control over Totsu. Perhaps there are other considerations in this decision....?"


Takeshi looks to Totsu for a response to his suggestion.
Hiro-matsu
player, 268 posts
Thu 7 Nov 2019
at 12:53
  • msg #176

Puddle Jumping

In reply to Takeshi Oshiro (msg # 175):

"I think 1 thing at a time. Let's see if we can rescue Yojoba-san first Takeshi. Maybe he is only unconscious. Then we can discuss if answering a question is worth Totsu's destiny.

I agree with Ayare here, the witch seeks to move us to her own purpose. Arashi-san has already given up a lot for his answer. I wonder if the question matters any more. We are now bound to Michizane and Jizai-Sama. Takeshi, Let us venture onto the path but if any threat assails us retreat back to here.

As for Clan Izaki, I have not heard of them, which is a good thing. Their influence can not be great on Shikoku for us to have not heard of them.
"
This message was last edited by the player at 12:56, Thu 07 Nov 2019.
Takeshi Oshiro
player, 280 posts
Thu 7 Nov 2019
at 18:45
  • msg #177

Puddle Jumping

In reply to Hiro-matsu (msg # 176):

"yes, of course Hiro."


Takeshi casts wings of Heaven and begins flying above the ground a few inches.
He takes out his tanto.


"I am ready, let us go."
Hiro-matsu
player, 269 posts
Thu 7 Nov 2019
at 19:34
  • msg #178

Puddle Jumping

In reply to Takeshi Oshiro (msg # 177):

Hiro will move forward with Takeshi, looking to see if he can spot anyone on the  path ahead
Takeshi Oshiro
player, 281 posts
Thu 7 Nov 2019
at 23:38
  • msg #179

Puddle Jumping

Takeshi tries to focus to improve his perception but the anger about his fathers killer keeps his will flipping around his potential like a butterfly.

He and Hiro go in search of Yojoba, perception affect is a 3 if needed.

18:35, Today: Takeshi Oshiro rolled 8 using 1d20.  Perception:11.
Totsu
player, 382 posts
Fri 8 Nov 2019
at 03:30
  • msg #180

Puddle Jumping

In reply to Takeshi Oshiro (msg # 175):

I look at Takeshi very confused when he says from a logical standpoint that I should be the one to go ask her a question.

I do not trust this witch.  I know nothing about her or why Yojoba thinks it is a good idea to come to her.  I’m guessing he knows things about her that we don’t but has chosen not to share with us.
I have no intentions of asking her any questions unless I know more about her and why it was decided to talk to her. For all we know Jizai may have sent Yojoba here knowing that she would get rid of him.
Before I would go in there and ask her anything I would want to find out about her and talk with Jizai to find out who’s idea was it to talk to her, how many times has he or his people tried this and what were the results?

Takeshi I do not follow your logic about me being the best choice to ask the witch a question.
You and Hiro seem to be the ones best able to resist her spells.  Plus in case you forgot the last time someone took over my mind I knocked out 1/2 our group.  Wouldn’t that make me the most disastrous for her to have control over?


After Takeshi cast his spell and starts flying a smile crosses Totsu face and he gives Takeshi an approving nod.
This message was last edited by the player at 03:49, Fri 08 Nov 2019.
Totsu
player, 383 posts
Fri 8 Nov 2019
at 03:44
  • msg #181

Puddle Jumping

In reply to Arashi Fukushu (msg # 174):

Arashi, sounds good. You can count on me.
Ayare
NPC, 59 posts
Fri 8 Nov 2019
at 12:42
  • msg #182

Puddle Jumping

Ayare settles in as Takeshi and Hiro-matsu move out again.

Normally, she is not very interested in tasks normally the purview of women in Nippon's society.  But today, she has taken to organizing the equipment, doing the dishes, feeding the men, and even being more demure than her normal self (which is not difficult).

Arashi-sama, she says after a moment, Forgive me if I have a faulty memory in this, but when I attempted to get a meeting with Jizai’s father, I looked at possible avenues to get to him.  His children, of course, were the first place I looked.

So, while I am not perfect, I am curious that I have not run across a daughter of his.  From what I’ve discerned, there is no such person as Sasumi Michizane, younger sister of Jizai-sama.


=-=-=-=-=

Takeshi and Hiro-matsu do not have to go far.  About 200 yards down the path, the come across the body of Yojoba.  He is sprawled in the middle of the path, face down.  He has no wounds on him, and his weapons are all sheathed.

After a moment to verify, Takeshi finds him quite dead.
Takeshi Oshiro
player, 282 posts
Fri 8 Nov 2019
at 12:59
  • msg #183

Puddle Jumping


Will you be able to drag his body back Hiro or should I call for help? I can offer a little assistance but my brother received the physical prowess from our father, not I.



Takeshi looks for the paper that Yojoba kept referring too, hoping the group will learn something from it.
This message was last edited by the player at 13:00, Fri 08 Nov 2019.
Hiro-matsu
player, 270 posts
Fri 8 Nov 2019
at 13:26
  • msg #184

Puddle Jumping

In reply to Takeshi Oshiro (msg # 183):

I should be able to drag him back. I think we should read the paper first before going back to determine what our next move should be. I would hate to go all the way back out only to determine we should move forward.

OOC: If we find the scroll is it sealed or open?
Takeshi Oshiro
player, 283 posts
Fri 8 Nov 2019
at 13:37
  • msg #185

Puddle Jumping

A smile crosses Takeshis face when Hiro makes the request.
[Private to Hiro-matsu: The Bushi are bound by codes that do not apply to us which sometimes are in conflict with the direction we should take. Even you and I have our own intentions. That said, I trust us steering the group more so than the others.]
"You are probably right Hiro, we should read this first and decide."
Hiro-matsu
player, 271 posts
Tue 12 Nov 2019
at 12:17
  • msg #186

Puddle Jumping

In reply to Takeshi Oshiro (msg # 185):

continues to look for the note.
Chiisai Tori
GM, 412 posts
Tue 12 Nov 2019
at 12:58
  • msg #187

Puddle Jumping

PM

[Private to Hiro-matsu; Takeshi Oshiro:

The note details the following:

There is a map through the mountains to her cave.  It is odd, because there are three routes to the cave.  You do not remember the trail ever branching.

There are orders written in one hand that state that Yojoba Chosokabe is formally In Service to Jizai Michizane.

Lastly, in the same hand, there is one question written down.  Rather than ask about what is going on and who's doing what, it says:
"With the goal of having both Shinto and Buddhist living in peace on Shikoku, what path should Sugawara no Michizane follow in order to consolidate all of Shikoku under his rule?"
]
Takeshi Oshiro
player, 284 posts
Tue 12 Nov 2019
at 13:11
  • msg #188

Puddle Jumping

PM
[Private to Hiro-matsu:
It seems we now know Sugawara no Michizane-sama's desired path, he was not behind the attack on the monestary and is very likely a noble man to serve. It is a well-thought question. I think we can share with the group. I am willing to ask it of Cawti.
]
Hiro-matsu
player, 272 posts
Wed 13 Nov 2019
at 12:48
  • msg #189

Puddle Jumping

In reply to Takeshi Oshiro (msg # 188):

Hiro Hoists up the body of Yojoba-san and starts slowly heading back to the group.

[Private to Takeshi Oshiro: I'm not so certain we should ask any more questions. You may get a vague answer and be assigned to serve Yasashi for the rest of your days. What if she doesn't want this action so tells you what must happen and then assigns you a task to do the exact opposite. Plus maybe she already knew what he was going to ask and this is why he died in here. We have more information than when we came. Maybe that should be enough.]
Takeshi Oshiro
player, 285 posts
Wed 13 Nov 2019
at 16:22
  • msg #190

Puddle Jumping

I head back with Hiro and deliver the body and the note to Arashi who glances over it then reads it outloud:

There is a map through the mountains to her cave.  It is odd, because there are three routes to the cave.  Nobody remembers the trail ever branching.
There are orders written in one hand that state that Yojoba Chosokabe is formally In Service to Jizai Michizane.
Lastly, in the same hand, there is one question written down.
"With the goal of having both Shinto and Buddhist living in peace on Shikoku, what path should Sugawara no Michizane follow in order to consolidate all of Shikoku under his rule?"



I await the groups response.
Ayare
NPC, 60 posts
Wed 13 Nov 2019
at 18:41
  • msg #191

Puddle Jumping

Ayare is not numb to the body of Yojoba as he is laid in the clearing.

The witch killed him?  What on earth for?  She moves over to him and kneels at his side.

You think Jizai is going to want us to mete vengeance?  Not a big fan of heading back toward that cave.


She looks for wounds, spends some extra time around his neck, the asks Totsu to help her when she cannot find anything obvious.  Lift him up, Totsu-san, so I can check his back.

As she works, she says, I'll leave it up to you men to decide what to do next, but I don't see anything obvious that killed him.
Hiro-matsu
player, 273 posts
Wed 13 Nov 2019
at 18:58
  • msg #192

Puddle Jumping

In reply to Ayare (msg # 191):

Hiro looks Yojoba's body over also. He shrugs, "I also see nothing obvious, but as note Totsu was pretty beat up with 1 trip in there. Yojoba made 4 trips in, possibly it was just to much mentally for his spirit to take. My personal take is we are done here. It was a heroic death even if it was against a cowardly adversary. We have our answers if not Sugawara no Michizane-sama's, I am concerned with giving the witch more pawns to play with, she already has Ayare and Arashi-san"
Totsu
player, 384 posts
Thu 14 Nov 2019
at 03:24
  • msg #193

Puddle Jumping

In reply to Ayare (msg # 191):

I look at my body where the electricity hit me. Do I have any visible marks?
Has my damage healed yet?

After I know what to expect based on my experience I would then look at Yojoba to see if his condition is similar to mine.
Takeshi Oshiro
player, 286 posts
Thu 14 Nov 2019
at 12:02
  • msg #194

Puddle Jumping

Takeshi says a prayer to Buddha over Yojoba's body. He did have time to get to know the man but there could be repercussion from his family. Takeshi hoped not as he thinks many would die trying to exact vengeance.

Takeshi addresses the group:
"Based on the question that Sugawara no Michizane-sama was trying to get an answer to, with the goal of Shinto and Buddhist living in peace, I believe we have found a Lord worthy of serving. At least, this is my goal and I think it is also yours brother if not everyones. If we wish to serve him then we should still try to bring the response to this question back to him. This would be honorable and could get us in his service. While we have attained some information it does not directly answer his question. I offer myself to try and attain the answer and approach the woman in the forest once more. I have seen her spirit, she is not a Kami. I believe her to be a shugenja like myself, though her power is the size of a mountain and mine is but a pebble.
Also, while we do not know Cawti's motives, her arrangement with Arashi is to pursue marriage with Sugawara's daughter. It falls in line with our path, as far as I understand it."

Arashi Fukushu
player, 204 posts
Thu 14 Nov 2019
at 13:20
  • msg #195

Puddle Jumping

In reply to Totsu (msg # 193):



"He died an honorable death in service to Jizai-sama.  Takeshi, I believe the best course of action is to seek Cawti out again for an answer to the question asked by Jizai-sama."

If possible, Arashi will hand over the two strings of gold to Takeshi so he has it to bargain with.
Hiro-matsu
player, 274 posts
Thu 14 Nov 2019
at 13:52
  • msg #196

Puddle Jumping

In reply to Arashi Fukushu (msg # 195):

Hiro Bows to Takeshi, "It is your decision, of course. Please be careful and if it seems she will not let you in to ask the question understand what that means." Hiro glances over at the still form of Yojoba-san.
This message was last edited by the player at 23:41, Thu 14 Nov 2019.
Takeshi Oshiro
player, 287 posts
Thu 14 Nov 2019
at 14:19
  • msg #197

Puddle Jumping

I bow knowingly to Hiro, then take the coins from Arashi and bow to him.
"I hope to see you all again soon with the answer."

I say another prayer to Buddha, try to gather my focus my energies to strengthen my will but am too concerned about what happened to Yojoba, and head back down the path, hovering over the ground half a foot or so.
This message was last edited by the player at 14:20, Thu 14 Nov 2019.
Totsu
player, 385 posts
Fri 15 Nov 2019
at 02:28
  • msg #198

Puddle Jumping

In reply to Takeshi Oshiro (msg # 197):

I do not trust the witch and would prefer other ways of trying to get the answer to the question but if you want to try it I wish you luck.
Cawti
NPC, 14 posts
Fri 15 Nov 2019
at 14:46
  • msg #199

Puddle Jumping

PM

[Private to Takeshi Oshiro: So.  I'll admit that for all my divination abilities, I did not expect you back so soon.

What can I do for you?

She is still sitting on her mat.
]
Takeshi Oshiro
player, 288 posts
Sat 16 Nov 2019
at 01:21
  • msg #200

Puddle Jumping

PM
[Private to Cawti:
Very careful to couch his phrases as statements and not questions, Takeshi tries to see if Cawti is in a talkative mood.

One of our number is having his wounds treated and it seems our leader has taken ill while under your care and we cannot discern how he died. I do not understand the reason of such things and would ask you to explain.
]
Takeshi Oshiro
player, 289 posts
Mon 18 Nov 2019
at 12:56
  • msg #201

Puddle Jumping

Takeshi comes back in an hour or so, still flying above the ground.

"I have met with Cawti and asked the question
With the goal of having both Shinto and Buddhist living in peace on Shikoku, what path should Sugawara no Michizane follow in order to consolidate all of Shikoku under his rule?

Her response:
"He has no path forward to consolidate Shikoku. The only way Shikoku will consolidate is if he abdicates within the month to his son Jizai.  he must do this with his heart, rather than with subterfuge paperwork.  Jizai must be daimyo of the island in truth, not just legally."

I think we should bring this message back directly to Sugawara no Michizane as soon as possible.

Chiisai Tori
GM, 414 posts
Mon 18 Nov 2019
at 13:06
  • msg #202

Puddle Jumping

PM

[Private to Takeshi Oshiro:

One of our number is having his wounds treated and it seems our leader has taken ill while under your care and we cannot discern how he died. I do not understand the reason of such things and would ask you to explain.

Those are not the facts my friend Takeshi.  Totsu was wounded before he got to me, and he's not actually wounded anyway - although I'll admit that was my doing.  Yojoba was never under my care.
I never allowed him to make it here.

  Ken Lamers:
I wonder what killed him then.


Is that your wuestion?

  Ken Lamers:
I thank you for allowing me to enter your domain a second time.
As a diviner, you probably already know the question to which I seek the answer.

  Ken Lamers:
I will ask the question that Yojoba was to ask for it is relevant to us also.
With the goal of having both Shinto and Buddhist living in peace on Shikoku, what path should Sugawara no Michizane follow in order to consolidate all of Shikoku under his rule?


She looks fairly stone-faced as she pulls out a cup full of bones and coins and shakes it.  Just before she casts, she stops herself.  "That is a powerful question that affects many people.  I might get an answer, I might not.  THe chances increase massively if you are willing to put a drop of your blood in the cup first."

 Ken Lamers:
Were I to know more about your life intentions I would submit to such a request. As it stands at this moment I cannot.


My life intentions?  I'm uncertain what you mean.

 Ken Lamers:
If I drop some of my blood in the cup does it give you any control over me?
(I couch as statement)


My friend, I would need no blood to have control over you if I wished.
The blood would make no difference.

  Ken Lamers:
I believe that is true. Takeshi offers his hand for his blood.


She takes out a knife and hands it to you, then holds out the cup.  Once you put a drop or two in, she shakes it vigorously and casts.


It takes her only a second to read the results.  "He has no path forward to consolidate Shikoku. The only way Shikoku will consolidate is if he abdicates within the month to his son Jizai.  he must do this with his heart, rather than with subterfuge paperwork.  Jizai must be daimyo of the island in truth, not just legally."

  Ken Lamers:
I am sure that will be no small task. I thank you for your help Cawti. I do not think this is useful to you but I have been asked to offer you this gold for your support. Takeshi pulls out the string of money that was given him and offers it to her, bowing to his superior as he does so.


That is not the price, my friend.

 Ken Lamers:
Takeshi smiles and puts the money back in his robes.
I did not think it was. What can I do for you Cawti?


It is a simple thing.  I don't think you'll find it difficult, although it might be distateful.

 Ken Lamers:
I am not Bushi, nor am I eta. Let me know your wishes.


You may pledge loyalty to no man.  Not even your brother.  If he puts your family back together, you will not be part of it.  This means you cannot pledge your life to Jizai, nor the monks of the monastery.  You cannot climb the into the samurai hierarchy even if it is gifted to you by another.

  Ken Lamers:
... but be careful or the Dromites might kill Jynn

 Ken Lamers:
It is not difficult to say the word "no", but it could be a very high price you ask of me. If there is no other way, I will honor our agreement.
I could pledge to you or a spirit? or a shugenja school?


Prices commensurate with the service.
She smiles at your questions.  I am no man so I believe I'd be safe.
A spirit, however, might indeed also be a man depending.
And you play a dangerous game with a school, for it is led my people and ultimately you'd

  Ken Lamers:
I can still be a part of my family, just hold no fealty to them?


serve
whomever is in charge.

 Ken Lamers:
agreed


You cannot be part of your family.  In Nippon, to be part of a family means to be in service to it's head.

 Ken Lamers:
but I have a great desire for magic. This will be too high a price if I cannot acquire.


Money buys training Takeshi.
If you can find none other, I will train you when you desire.  Payment would be in tasks, not gold though.

  Ken Lamers:
I have a feeling you are laying out a course where our paths entertwine
Very well Cawti. I will swear my allegience to no man.

 Ken Lamers:
I will take the message concerning Jizai back. Is there anything else you wish to tell me before I leave?


See you later my friend.
She laughs and winks.

 Ken Lamers:
Takeshi actually likes Cawti. He smiles back, "Til we meet again sensai".
He gets up, casts another fly spell, and heads back down the trail...


I'll update RPOL

 Ken Lamers:
sorry, did not see your statement.
I just posted, tweak if necessary.
I said I was gone about an hour...


]
This message was last edited by the GM at 14:49, Mon 18 Nov 2019.
Hiro-matsu
player, 275 posts
Mon 18 Nov 2019
at 16:12
  • msg #203

Puddle Jumping

In reply to Takeshi Oshiro (msg # 201):

Hiro thinks on what Takeshi has stated and then says,

"I think we should deliver to Jizai first. Let him decided if he wants to bring this message to Sugawara no Michizane. Arashi this is probably your call as you will be the one to deliver this message along with the fate of Yojoba-san."
Takeshi Oshiro
player, 290 posts
Mon 18 Nov 2019
at 16:20
  • msg #204

Puddle Jumping

I am only concerned that if we go to Jizai first, Sugawara may think that our actions are tainted and that we may have Jizai's interests and not Sugawara's.

Hiro-matsu
player, 276 posts
Mon 18 Nov 2019
at 16:30
  • msg #205

Puddle Jumping

In reply to Takeshi Oshiro (msg # 204):

"You have a point Takeshi, I think the question is who does Arashi server? And he needs to start thinking this way. Being Ronin is not the same as being Samuria and if Arashi plans on serving Jizia-san, then he needs to server him first and foremost. Again this is my recommendation only and Takeshi you do have a valid point.

Everyone should Speak here, this effects all of us, but ultimately Arashi must make the decision. Knowing how we all think will help him make the best decision.

To be open about my thoughts here, I'm thinking longer term. Going after the Izaki clan as a Ronin could be problematic. They could petitioned to have you "removed" as you are only Ronin, but as right hand to the sole Daimyo of all of Shikoku this becomes an opportunity to destroy the clan that destroyed your house. I will not force anything onto you Arashi. I am just trying to help as you make your will known.
"
This message was last edited by the player at 16:40, Mon 18 Nov 2019.
Arashi Fukushu
player, 205 posts
Mon 18 Nov 2019
at 17:36
  • msg #206

Puddle Jumping

In reply to Hiro-matsu (msg # 205):

Arashi ponders the divinations of Cawti; wondering what the best course of action is regarding all that they have learned and been directed to do. Should they report directly to Jizai, attempt to attain an audience with Sugawara, or secure Yashashi to protect him?


Looking at Takeshi and Hiro, Arashi responds to their comments.

"You both make good points; After we are fully rested we will return to the Michizane."

"Tot-su, Ayare, what do you think our next move should be concerning the Michizane? "

Takeshi Oshiro
player, 291 posts
Mon 18 Nov 2019
at 18:39
  • msg #207

Puddle Jumping

Totsu, I am sorry I did not mention sooner, it is possible the attack on you was an illusion. In fact, the damage sustained may also not be real. Focus you mind, you are not injured.
Ayare
NPC, 61 posts
Mon 18 Nov 2019
at 19:25
  • msg #208

Puddle Jumping

Ayare's ears perk up at Takeshi's latest information.

I think men don't give up power unless forced to.  Backing either one is a risk because of that, but we have an inkling of how things might turn out and I see no upside to stuffing our noses up Sugawara-sama's backpassage.  No matter if Jizai gets control or not, he seems a losing bet.

I'll be directing my associates to hedge their bets and keep doors open with Jizai.


She looks at Yojoba's body and adds, If you guys want, I can take care of informing Yojoba's clan if you guys report it back to Jizai.  Ease the road, so to speak, for Jizai when he goes to officially tell them their kid bit it attacking air.
Totsu
player, 386 posts
Wed 20 Nov 2019
at 04:56
  • msg #209

Puddle Jumping

In reply to Arashi Fukushu (msg # 206):

Sorry I could not get into the site last night.

Arashi I think we should report back to Jizai with what we have found and then request an audience with his father to tell him Everything we have found out so far.
Keep in mind it is possible Jizai sent us hear knowing or expecting this answer.  I hope this is not the case because so far I like what I have seen from Jizai but he could possibly be just really good at showing us what we hope to see.

Totsu
player, 387 posts
Wed 20 Nov 2019
at 05:06
  • msg #210

Puddle Jumping

In reply to Takeshi Oshiro (msg # 207):

OOC
Still have no idea if I have any damage or if I am healed by now.
Since there was no visible damage to Yojoba I will guess that there is no visible damage to Totsu.
I will guess my damage was subdual?
If subdual damage I did spend the first day resting so I might be healed quickly after the next morning but definitely would be fully healed from subdual damage shortly after second morning.
If damage was not in my head or subdual then I would need to start making calculations to see how much damage still remains.

Either way I would thank Takeshi for his advice.  Not sure what I would say since it depends on if I’m healed, healing quickly or very slowly.
Arashi Fukushu
player, 206 posts
Wed 20 Nov 2019
at 12:27
  • msg #211

Puddle Jumping

In reply to Totsu (msg # 210):

Arashi considers the teachings of Xun Kuang, "In order to properly understand the big picture, everyone should fear becoming mentally clouded and obsessed with one small section of truth." and "The person attempting to travel two roads at once will get nowhere."


"Our path leads back to the Michizane but, do we know where Yasashi is?  And is it on our way back to the Michizane? If we can secure him and bring him back with us we can protect him and perhaps benefit from his wisdom."

"I also need to find out if there is a daughter of Sugawara and where she is.  Verifying her existence would imply there is truth in Cawti's words."

"Ayare, I do not think it would be safe for you to travel alone, so how do you propose to go to the Chosokabe?"

"Takeshi, I understand your argument will consider it as we travel on our way."

Hiro-matsu
player, 277 posts
Wed 20 Nov 2019
at 12:50
  • msg #212

Puddle Jumping

In reply to Arashi Fukushu (msg # 211):

Hiro advises against retrieving Yasashi even if it is on the way. "He is in a fortress surrounded by monks capable of fighting. Moving him out of there puts him at more risk."
Chiisai Tori
GM, 415 posts
Wed 20 Nov 2019
at 19:19
  • msg #213

Puddle Jumping

Ayare:
Oh, thank you Arashi-san, for your concern, but I’m pretty good at taking care of myself.  In fact, I get in more scrapes WITH you guys, than without you.

Stealth is a better defense than swords and I can’t stealth with you giants.around.
   (let me know if you take her up on her offer to inform the family)

Totsu:
You see actual damage to your body and it hurts and is tender.  It is considered lethal for healing purposes.  However, the others do not see your injuries.

Yasashi is not on the way.  In fact, he is in the other direction.


=-=-=-=-=

The team heads back down the mountain and into the Michizane held capital and runs into nothing abnormal along the way.  Just the normal check stations, travelers, and merchants.

Arashi beats a path to Jizai’s compound and, although the normal security, courtesies, and waiting are still required, they are brought before Jizai in short order.

Today he takes their meeting iwith only one other present (aside from the guards).  He is a small wizened old samurai standing behind Jizai.  He carries his dai-sho, but only wears clothing and no other weapons.  Jizai pays him no mind as he waves the group in.

He does not seem surprised that Yojoba is not present.

It sounds as though you had a hard journey.  First, I would like to know where Yojoba-san is.  Second, I would like to know if the mission was successful.

Jizai looks stoic – not a normal posture for him.
Totsu
player, 388 posts
Thu 21 Nov 2019
at 03:58
  • msg #214

Puddle Jumping

In reply to Chiisai Tori (msg # 213):

Since Totsu saw visible damage to himself he would have put on a bandage after his battle with the imaginary pigman.
Thus the rest of the group as well as Totsu would not have been surprised to see no wounds on Yojoba’s body.


Initial damage from pigman of 7hp lethal (good thing I dodged the other 10) then get 1 back from applying the bandage = 6
Healing rate day 1 = +3base H.R. -3 (combat with imaginary pigman =-(6-3=3) - travel (-2 1/2bma or -4 up to full bma) assuming healing rate first day is a zero (can’t go below zero), +1 for camp, so no hit points recovered the next morning
Next day healing rate would be +3+1(camp) and rested all day so would get back 4 points the next morning bringing total to -6+4=-2
If we travel less than 1/2 my bma any of the days on our way back I would get 2hp back that next morning.  If we stopped at an inn on our way back I would get a hp back that next morning.
Totsu will not allow the group to travel at a slower rate because of this. If anyone ask he will tell them he is “good to go”.
If anyone is watching carefully they might notice him checking under his bandage until fully healed.  Whenever that occurs.
If I missed something let me know.
Totsu
player, 389 posts
Thu 21 Nov 2019
at 04:04
  • msg #215

Puddle Jumping

In reply to Hiro-matsu (msg # 212):

Unless we think there may be an assassin among the monks. If so maybe we could send him a message at the first town we hit warning him of potential death.  I’ll let one of you figure out what to write to describe how we think his life may be in danger.
If Ayare is headed in that direction maybe she could get the message to Yasashi?
Arashi Fukushu
player, 207 posts
Thu 21 Nov 2019
at 11:45
  • msg #216

Puddle Jumping

In reply to Totsu (msg # 21

Before we all go our way.

"Ayare, before you go to the Chokosabe to inform them, is it possible for you to stop by the Signon Monastery and inform Yasashi of Cawti's divinations?"

Arashi bows to Jizai-sama and begins to relate the groups encounter with the diviner.

"Jizai-Sama, We reached the mountain abode of Cawti and received direction from the diviner to only come one at a time to meet with her. Yojoba -san countermanded that direction and ordered us all to follow him down a path to her as one group.

We obeyed Yojoba-san and followed him in only to find ourselves beguiled by her magic and unable to proceed as a group.  We each encountered her with different experiences.  After we regrouped at our base camp from our encounters we discovered that Yojoba had not returned.

Hiro and Takeshi noted that he had tried four times to see Cawti but never returned after his last try.  I directed Hiro and Takeshi to enter the path again to find Yojoba.  They did as I ordered only to find Yojoba laying dead in the path.

Hiro brought his body back and I recovered the scroll with the question on it and, noting the importance of our mission, I read the scroll, counseled with my followers and directed Takeshi to go ask the question.

Jizai-Sama with your permission I will have Takeshi relate what Cawti revealed to him."

Takeshi Oshiro
player, 292 posts
Thu 21 Nov 2019
at 16:37
  • msg #217

Puddle Jumping

In reply to Arashi Fukushu (msg # 216):


Takeshi was not expecting his brother to place him squarely in front of Jizai but there now lie only one path before him. He never liked the attention of men of such power.

I move to the front and bow very low to Jizai Michizane-sama. After his nod to continue..

"I have met with Cawti and asked the question written on the scroll:
With the goal of having both Shinto and Buddhist living in peace on Shikoku, what path should Sugawara no Michizane follow in order to consolidate all of Shikoku under his rule?

Her response is as follows:

"He has no path forward to consolidate Shikoku. The only way Shikoku will consolidate is if he abdicates within the month to his son Jizai.  he must do this with his heart, rather than with subterfuge paperwork.  Jizai must be daimyo of the island in truth, not just legally."

I once again bow low and move quickly back to my place.
Totsu
player, 390 posts
Fri 22 Nov 2019
at 04:07
  • msg #218

Puddle Jumping

In reply to Takeshi Oshiro (msg # 217):

Totsu watches Jizai and the older guys reaction to what Takeshi says.

Totsu has perception of a 4, if that would be the appropriate thing to roll then go ahead and roll for Totsu and let me know what I notice
Chiisai Tori
GM, 416 posts
Fri 22 Nov 2019
at 13:11
  • msg #219

Puddle Jumping

Ayare: Certainly.  You men travel like snails.  With that, she takes off.


=-=-=-=

Jizai and the old man have different methods of getting reports and it is clear, quickly, that they are uncertain whom is in charge although both have the posture that Jizai is in charge.

As Arashi gives his report, Jizai stays quiet and listens, ostensibly until the end, to get the whole report first.  He does not get this opportunity however.  The old man behind him keeps interrupting Arashi to dive for details on things said.

Jizai does not limit his intrusions and Arashi must keep taking side-bars in his story to ferret out details the old man seems to think important.

When Arashi gets to the group breaking up, the old man gets even more so and starts asking the other group members to give first hand accounts of their interactions along the path to Cawti’s.

Jizai says, Please answer his questions.  This is Yojoba’s grandfather, Ochino-sama.

Does anyone attempt to hide anything about their experience?
Hiro-matsu
player, 278 posts
Fri 22 Nov 2019
at 13:41
  • msg #220

Puddle Jumping

In reply to Chiisai Tori (msg # 219):

Hiro will be as honest as he can be and will try to be detailed since obviously he is looking for the details. He will highlight that he asked Yojoba-san to rest and wait before attempting a 4th trip into the witch's domain and will even add the details that although officially he did not ask questions of the witch, he did ask her questions around the rules of engagement with her. Which she was free not to answer since he would not accept a charge for the answer. He will also state that even though neither him or Ayare are trained physicians they both examined the body and could determine no cause of death.

The one detail Hiro will hold back is his converstation with the Witch. Hiro will look to Jizai-sama and say that he has more information but is not sure it should be shared openly. Hiro will share in front of everyone if asked to do so or alone with Jizai-sama.

"The witch was trying to bait me into asking a question and in doing so told me, Jizai, Arashi, or Yasashi may die in the coming months, If it is Yasashi, the garlic eating Koreans will swarm over Shikoku within the year and leave almost none alive to tell the tale.  From there, I admit I cannot see. If it is Jizai, or Arashi, I also cannot see past the death."

After talking Hiro bows to both men and steps back.

[Private to Chiisai Tori: Obviously I will omit the commission the witch gave me and what I put in the tea.]
This message was last edited by the player at 13:52, Fri 22 Nov 2019.
Takeshi Oshiro
player, 293 posts
Fri 22 Nov 2019
at 14:09
  • msg #221

Puddle Jumping

In reply to Chiisai Tori (msg # 219):

Takeshi discusses both of his meetings with Cawti. He contemplates if he should reveal what she asked of him in their deal. He thinks if he should lie and say that he only gave her the coins offered. In the end he says nothing of her demand, bows, and moves back to his position in the back.
Arashi Fukushu
player, 208 posts
Fri 22 Nov 2019
at 15:40
  • msg #222

Puddle Jumping

In reply to Takeshi Oshiro (msg # 221):

Arashi offers his condolences to Ochino-sama and shares his personal history and motivations for coming to Shikuko that led him to asking the question he did and what Cawti's response was.

"Jizai-sama, I do not know why the Iazki clan wishes my death but I ask for permission to conduct a blood feud against them and the ninja Hojekei."

"As to the payment that Cawti asked in return for her divination. I am bound by honor to try and fulfill it as best I can and await your direction in this manner. I may not serve you as samarai but I offer my life and service to you, such as it is, and stand ready to live or die at your command."

Totsu
player, 391 posts
Sat 23 Nov 2019
at 02:21
  • msg #223

Puddle Jumping

In reply to Arashi Fukushu (msg # 222):

I tell them everything about my encounter with the imaginary pigman going into every little detail of the fight. I show them where the electrical damage was on my skin and let them look at it to see if they can see anything.  Then I detail how I dodged the electric bolts and landed my Ki punch with so much force that it totally dissipated the creature.
I make sure to mention that I had zero trust in the witch and had no intentions of asking her any questions when I had no idea of what the consequences would be and without knowing what the others had asked.
I also mention that she had an attitude when I approached her and already seemed pissed off at us and Yojoba because we did not follow her rules.
If they press me on why I didn’t trust the witch (on top of her messing with my head) I will make sure to let them know that Yojoba didn’t share anything about her to me or anyone else in our group that I know of so I had no reason to trust her.
Jizai Michizane
NPC, 16 posts
Mon 25 Nov 2019
at 13:57
  • msg #224

Puddle Jumping

Ochino-sama questions Tatkeshi and Hiro-matsu the most, since they were around Yojoba toward the end the most.  It is clear he is searching for answers to why his grandchild was cut down, how, and by whom, but the two men, sadly, do not have those answers other than their guesses.

Jizai raises an eyebrow as Arashi makes his statement. And then raises it further.
That, my friend Arashi-san, is quite a barrage of information.  He sits and process it for a moment.

First, you would have no way of knowing, but my sister, Sasumi Michizane, died earlier this year.  She had contracted a wasting disease that none of the herbalists could arrest and our family Shinto Gakusho advisers could not heal.  So, Arashi-san, I see no way of you marrying my sister Sasumi.

Second, your mission seems successful and it seems as though difficult times are ahead for all of Shikoku.  I will consider, over the next week, if I am able to accept your pledge of service.  However, before I even consider this, I would need to know: Are you able to put your feud with the Itzaki on hold, perhaps indefinitely?  A feud is an obligation and you cannot be in service to it, and my house, at the same time.


Ochino-sama then questions why Ayare left, where she went, and seems suspicious.  He asks many questions about what, exactly, her role in the group was and why she wished to be the one to relate information of Yojoba’s death to his family.

Jizai probes Totsu’s account of the combat as well, since there is a chance they will be fighting such creatures soon.  He then asks for a recounting of the original battle with them.

He then turns to Takeshi’s account.  You have not mentioned the cost of finishing this mission by asking a question of the witch once Yojoba fell.  If it bears no impact on my family, or the mission, it is yours to keep personal.  However, I would like to know it if you can share it – in private if necessary.

He mulls for a few more moments.  So, conflict is coming.  We do not know the players still.  We do not know the instigator or their motives.  We do not know their forces or allies.  We do not know their time-table but might guess it’s within the month.

What we do know is that there is a chance to stand against them and even increase our strength on Shikoku but it requires my father to willingly hand his power to me – and I’m the person who gets to share this knowledge with him.

We also know that Yasashi, whom is Buddhist while my family is Shinto, Arashi-san, and myself are some form of lynch-pins in the coming battle and if Yashashi falls, Koreans invade, and if Arashi-san or I fall, the visions get cloudy.  Why would the battle for Shikoku involve Koreans?  And why would a Buddhist priest be part of that?


He thanks you all for your time, asks that you stay in town for a while, and dismisses you with the comment, Our answers merely made more questions.
Takeshi Oshiro
player, 294 posts
Mon 25 Nov 2019
at 14:26
  • msg #225

Puddle Jumping

"Ochino-sama, the price necessary for the information provided I would like to keep private - unless of course you or (Takeshi's attention turns to Jizai) Jizai-sama require it of me.

I would ask favor that during our stay in your city I am allowed to train in my arts in your schools, particularly that of the school of water."

Hiro-matsu
player, 279 posts
Mon 25 Nov 2019
at 16:00
  • msg #226

Puddle Jumping

In reply to Takeshi Oshiro (msg # 225):

As they are dismissed Hiro releases a deep breath he didn't even realize he had been holding since Arashi said "blood feud against them and the ninja Hojekei." Arashi-san when you get a chance can we talk in private?


[Private to Arashi Fukushu: Angrily Hiro rounds on Arashi, So will we be taking a blood feud against the sword makers of the region too? I'm sure a sword was used to kill your father maybe they should be held accountable?

Hiro sighs, looks again at Arashi.

I warned you against this course of action. What do you think will happen if you swear a blood feud against a ninja clan? Let say you are successful in publicly killing Hojekei, the ninja clan would be forced to respond? What will they do? You would expect that they send everyone they have to kill you. So now lets say you are successful in eradicating them. Every ninja clan is now threatened. If they did not answer this threat, they would be endangered every time they took a contract.

Ninja have no honor there fore you lose no honor in ignoring them. Can we go after Hojekei? Certainly, but it must be done a certain way and not publicly. Lucky for you Jizai-sama is not going to allow this. I suggest you give up this feud for now. Wait for the right opportunity. Izaki rushed their opportunity and missed the target. Learn from their mistake. If Hojekei is foolish enough to come sniffing around here we will answer that opportunity together.
]
Takeshi Oshiro
player, 295 posts
Mon 25 Nov 2019
at 16:45
  • msg #227

Puddle Jumping

DOWNTIME

GOAL #1
Find what cultural art Jizai-sama has interest in and purchase an item relative to his interest. Target GP value is 25 (value of string we were given for Cawti's payment)

11:35, Today: Takeshi Oshiro rolled 15 using 1d20.  Commerce DC:13 for Jizai item.
11:35, Today: Takeshi Oshiro rolled 9 using 1d20.  Rhetoric DC:18. For finding Jizai's interest.

GOAL #2
Training if we have enough downtime
Teacher level? if master? school? scroll? Private instruction (teacher score)?

GOAL #3
Talk with town-folk, find out what kind of man/leader Jizai-sama is.
Arashi Fukushu
player, 209 posts
Mon 25 Nov 2019
at 18:41
  • msg #228

Puddle Jumping

In reply to Hiro-matsu (msg # 226):



"Onchino-sama, I wished Ayare to merely soften the blow of this tragic news to the Chosokabe clan, I meant no disrespect."

"Jizai-sama, My condolences on the loss of your sister Sasumi Michizane.  I can only imagine what Cawti was angling for by the obligation she imposed upon me.  I will do  as you command, but I merely ask for the permission for a blood feud  to defend myself against those whom conspire to kill me and mine. Therefore, may I defend myself and associates against the Izaki clans murderous schemes and challenge them to single combat as the opportunity arises, providing it does not bring dishonor on the Michizane or harm the innocent?"

Arashi raises an eyebrow as Hiro unloads on him, He waits for him to make his points and considers his reproaches and advise about blood feuds and honor before replying.

"Hiro I understand this may create an lightning rod situation if this gets out.  But I have thrown my support and alliance in with Jizai-sama and deemed it best to disclose my position. I aired all this here, in a private meeting, because it was pertinent, and I need the permission of the Diamyo to proceed with the blood feud.  I do not intend to declare a blood feud on the ninja clan implicated, but I will kill Hojekei if I get the opportunity and it does not jeopardize the greater good of Nippon. I am looking for permission to proceed with a blood feud against Izaki clan as they have already acted to kill me and mine and asking for permission to defend myself should be a reasonable request."
Totsu
player, 392 posts
Tue 26 Nov 2019
at 05:03
  • msg #229

Puddle Jumping

In reply to Jizai Michizane (msg # 224):

I give complete details of my fight with the pigman.
I make it clear that I was proposing a non lethal combat to see who was the better fighter and the pigman knew this and still used his electric field on me.  Knowing fully the conditions of the combat that he accepted he would not comply so the fight could conclude and we could determine who was the better fighter.


Doshaburi was what he called himself.   I would let your people know that if they do run across this pigman that they do not trust anything he says.
I would also recommend your magic users to learn the spell that provides protection against electricity.
Takeshi indicates that there is such a spell. I would recommend you have people in your ranks that know this spell especially if they plan on venturing into that area.  It would be great if they could teach this spell to Takeshi so I could continue my fight with this pigman.
From what I saw from his hand to hand combat I believe I would win this fight.

Totsu
player, 393 posts
Tue 26 Nov 2019
at 05:21
  • msg #230

Puddle Jumping

In reply to Totsu (msg # 229):

I also we seek to find out what kind of a man leader Jizai is. I would be seeking the opinions of fighters who serve or served under him. How does he compare to his father? How do they differ.
While talking to these men I would also seek out to find out where do the Budoka under Jizai usually go for their training?
Hiro-matsu
player, 280 posts
Tue 26 Nov 2019
at 13:48
  • msg #231

Puddle Jumping

In reply to Totsu (msg # 230):

If there is down time Hiro will spend it in the bar seeking the story of Sasumi, he doesn't believe the witch would give Arashi a quest he could not complete. So the only two options in Hiro's mind is that either she is not as good as she says, bringing into question all the information they received or that Sasumi is actually still alive. Hiro is looking for a list of people who witnessed the actual death.
Yasashi
NPC, 25 posts
Mon 2 Dec 2019
at 13:11
  • msg #232

Puddle Jumping

Everyone will have a week of downtime.  During this time, Yasashi shows up to talk to you guys and Jizai.  He is worried that the Singon monastery is not run by level headed men at this point and plans to caution the Michizane to pull troops away from the mountains (even though they were not threatening the mountains) until negotiations can be set up.  Singon is not interested in negotiations now, but Yasashi is still making the attempt to get both sides together.
Jizai Michizane
NPC, 17 posts
Mon 2 Dec 2019
at 13:12
  • msg #233

Puddle Jumping

Takeshi:
Ochino opens his mouth, clearly to ask what price Takeshi paid for his information but  Jizai interrupts him.  Takeshi, if the price does not affect my house, or this mission, it is your business and we thank you for spending your question for our gain.

Ochino, unable to limit himself, says, So sorry, Jizai-san, but he is in your pay, on your mission, and even if the price seems unimportant now, it might be later.  I counsel requiring knowing, even if only in private.

Jizai nods his head to acknowledge Ochino spoke, but says nothing more on the matter.

The schools in our town are, of course, open to you Takeshi-san.  You may use my name when you apply to them.  That should at least get you access to their libraries and perhaps a teacher.

GOAL #1: You find harness and tack for a warhorse which was owned by the great samurai Gozen Katuko.  While the price is steep, despite it being over 80 years old, it is in excellent condition and is a collector’s item.  You believe this will be a welcome gift to Jizai-sama.

GOAL #2: You will get 1 week of downtime.  Tell me what you wish to learn, and a backup, and I’ll make the rolls.  If I assume it is water school, you can have a higher-level teacher, not a master (he has it on an 83), no scroll, but all that is free unless you wish private instruction.  If private instruction is sought, it is avail for you, but you must pay yourself for it.

GOAL #3: Jizai-sama is known among the townsfolk largely by reputation only.  Most have no direct contact with him aside from is personal retainers and servants.  He’s known enjoying competition,
Jizai Michizane
NPC, 18 posts
Mon 2 Dec 2019
at 13:13
  • msg #234

Puddle Jumping

Arashi:
Jizai looks pensive for a moment.  What I will do, Arashi-san, is ask you to fill out the proper paperwork and submit it to the daimyo for review.  Be very clear, if you can, of whom you plan to require vengeance from, and list the evidence you’ve gathered as well as sources.
Jizai Michizane
NPC, 19 posts
Mon 2 Dec 2019
at 13:14
  • msg #235

Puddle Jumping

Totsu:
Jizai thanks you for the review of the Doshaburi.  He gives you access to his men’s training area for the week – so you can both train for one week and talk to his men at arms.
You learn that Jizai’s father is very rigid and traditional Shinto samurai.  He is loyal to the emperor, is more direct (and perhaps stubborn) in his dealings with others such that politics are sometimes either lost on him, or ignored by him.  He has a strong sense of the Caste system and propriety.  His son, Jizai, has made friends across caste delineations and it is a bone of contention with his father.  Jizai honors his father, and limits these friendships, but does not shut them down and does not uphold as rigorous a requirement to socialize with equals that his father does.  You also learn that Jizai, while Shinto, has a Buddhist adviser.  That would not happen with his father.
Chiisai Tori
GM, 417 posts
Mon 2 Dec 2019
at 13:15
  • msg #236

Puddle Jumping

Hiro:
This takes longer than you’d hoped.  It will take your entire week as you speak to a variety of men and women.
You get only little pieces of the puzzle from each person – while none have all the pieces you have gathered by weeks end.
Those pieces, coupled with your analytic mind, form a theory:

Sasumi did, in fact, die from a wasting disease.  Several servants you spoke to confirm it.  She has passed.
You learn she had Buddhist sympathies from one person.  You learn that only Shinto priests were allowed to tend her to keep her spirit pure.  You learn she was sickly most of her life.  You learn Jizai and his father were known to loudly argue during her sickness.  From one person you hear it was over her care, from other you learn it was over Jizai’s Buddhist advisor.  You learn that she contracted the disease after playing ambassador to a contingent from Korea and they were suspected – but it was suspicion completely void of evidence or motive.

From this, you have come to believe that she likely did, in fact, contract the disease from the Koreans (either by design, or by mistake).  A physician you spoke to says she was likely susceptible due to poor health in the first place.  The Koreans offered a Buddhist gakusho to tend her but the Michizane are staunchly Shinto and suspicious so refused.  You suspect Jizai wanted her tended by a Buddhist and his father refused.  (Buddhist are far more skilled at healing than Shinto).

As far as how Arashi could possibly marry her, there are only two options you can think of.  First, doctor/forge documents to have it appear as though he married her BEFORE she died.  Since Jizai knows what’s going on, he’d have to be part of this plan.  Second, you speak to Yasashi about it at one point and he says, while it is too late to raise the girl, if her karma was cut short by the Koreans, it may be possible to Invoke the Buddha in her behalf and ask/convince a powerful Buddhist spirit to raise her.  This, clearly, would be a problem for the Michizane clan.  A Shinto might be able to do it as well, but it might be harder since she was Buddhist.
Hiro-matsu
player, 281 posts
Mon 2 Dec 2019
at 15:10
  • msg #237

Puddle Jumping

In reply to Chiisai Tori (msg # 236):

I will pass this information along to Arashi. Hiro will shrug having no good solution for Arashi to follow. It is his honor not Hiro's so he can not say what Arashi should do.
Arashi Fukushu
player, 211 posts
Mon 2 Dec 2019
at 18:08
  • msg #238

Puddle Jumping

In reply to Hiro-matsu (msg # 237):

"Domo Arigato, Hiro-Matsu, domo."

Arashi ponders the letter of evidence that Jizai-sama requires to prosecute his blood feud with the Izaki clan. He notes the weight of the argument hinges on the word of Cawti.  How credible are her divinations to the Daimyo?  We will see.

"Takeshi, I have a job for your rhetorical skills."


Arashi asks Takeshi to write the letter of evidence to the Daimyo for him.

Arashi will attempt to procure any and all advantages available to train for the week in the skills mentioned in OOC that would benefit him the most.
Chiisai Tori
GM, 418 posts
Tue 3 Dec 2019
at 15:03
  • msg #239

Puddle Jumping

Arashi submits his formal request for a blood feud after Takeshi sets it into a formal argument on paper for the Michizane.  He is asking to war on the Izaki clan leaders.  Formally, this includes the Father, his three sons, his daughter, as well as his 4 senior advisers.  Takeshi spends most of the request making a case to trust Cawti.  She is the single source of information at this point.  Takeshi does a fantastic job.  He cites historical data on the witch, as well as delving into the divination process of magic in the first place.  It is complex, but he does an excellent job making it intelligible to a layman.  So much so, unknown to him, the feud submission lends weight to Jizai’s ongoing discussion with his father concerning the direction of the clan.

Five days into the downtime, it is announced publicly that Sugawara no Michizane does, in fact, abdicate in favor of his son Jizai.  This news moves like wildfire through the town.

Seven days into downtime, there is rumor that Sugawara no Michizane is heading to mainland Nippon to be a representative at the emperors court in Kyoto for the clan.

Nine days into the downtime, Ayare returns.  She carries two parcels for “The leader of the Michizane”, which were written assuming the father was the leader, but are delivered to Jizai.

At the end of the week, the team, including Yasashi and Ayare, are summoned to Jizai.
Chiisai Tori
GM, 419 posts
Tue 3 Dec 2019
at 15:04
  • msg #240

Puddle Jumping

Arashi, you are in the Michizane’s capital city on Shikoku and can find a 6th level teacher, scroll, and Master private instruction for either skill if you can pay for it.

Totsu, you have access to a teacher, 6th level, Master of the skill, and, if you pay the extra expense, private instruction.  You do not, however, have a teaching scroll.

Hiro-matsu, the package you were expecting does, in fact, show up.  It grants double normal bonuses for being ‘the right color’ and is ALWAYS the right color.

Jizai Michizane
NPC, 20 posts
Tue 3 Dec 2019
at 15:06
  • msg #241

Puddle Jumping

Jizai looks worn, tired, and cranky.  He has not had a good week and it is evident for all to see on his scowl and flashes of annoyance.

He brusquely motions for the group to sit.  There are several people in the room now, and an honor guard which has not been there in the past.

After formalities, he says, I do not know if I should curse the success of your mission or be thankful for a path forward.  Eh, duty.

He turns to Arash.  First things first.  Arashi-san.  For services to the clan, in information, missions undertaken, and risking your own blood and that of your companions to further the health of the clan, I grant you a Michizane fief of 3 Ri inclusive of the town of Hio (I tiny hamlet of, say, 20 souls).  You may have a household of 4 personal servants.  Additionally, you are required to support 2 ashigaru to be available to the Michizane at any point.  With this, you must swear eternal allegiance to the Michizane clan.

He has said nothing about your feud request.
Arashi Fukushu
player, 213 posts
Wed 4 Dec 2019
at 00:34
  • msg #242

Puddle Jumping

In reply to Jizai Michizane (msg # 241):

Arashi bows low to Jizai-sama and replies

"Daimyo Jizai no Michizane, I, Arashi no Fukushu, am honored to humble accept your offer and I will prepare my blood scroll swearing my allegiance to the  Michizane clan."

Arashi bows low as is deemed honorifically appropriate for the occasion.
Totsu
player, 394 posts
Wed 4 Dec 2019
at 02:35
  • msg #243

Puddle Jumping

In reply to Chiisai Tori (msg # 240):

I pay for the private training. Trying to get every bonus possible. Hopefully I get the bonus for academy as well because I think it might be just enough.
I train in jujutsu as my first choice hopefully to get it up to 60.
Second choice would be Atemi Waza.
I would also put any points gained towards raising my health.
Totsu
player, 395 posts
Wed 4 Dec 2019
at 02:44
  • msg #244

Puddle Jumping

In reply to Jizai Michizane (msg # 235):

While talking to the men I also wanted to find out how Jizai treats the men under him. All classes Bushi, Budoka, priest, magic user...

In the conversation with the retired soldier back in the bar I got the impression that Jizai father had no problem getting his men killed if it benefited him, do I get the impression that Jizai would do the same with people who work for him?

Whatever I find out on this I would share with the group as soon as possible before we end up pledging ourselves to him.
Takeshi Oshiro
player, 296 posts
Wed 4 Dec 2019
at 13:50
  • msg #245

Puddle Jumping

I watch Jizai-sama very closely and listen to the event as it unfolds.
... and there it is. My brother is now samurai. Given what has recently happened with the shift of power between Jizai and his father, I wonder what Jizai will now ask of Arashi.

I wonder if Arashi will gift Jizai-sama with the saddle or not, perhaps it would be presumptuous to present it now, as if Arashi was fully expecting to fall in Jizai's service. On the other hand, it could show foresight and preparedness.

Just like many times before, I am thankful I was not bestowed the curse of being samurai. I await to see what happens next, perhaps we will go to Arashi's town of Hio and settle in with the commoners.
Arashi Fukushu
player, 214 posts
Wed 4 Dec 2019
at 15:48
  • msg #246

Puddle Jumping

In reply to Takeshi Oshiro (msg # 245):

Arashi gathers parchment and quill and confers with Takeshi on the finer details of his sworn statement of allegiance to clan Michizane.

Arashi focuses Ki and fails on a roll 6 while needing dc of 3

Later, in a ritualistic manner that tends toward Shinto sensibilities,  Arashi solemnly cuts himself with his wakizashi and collects his blood in bowl set aside for this purpose.

He then writes out his testament of servitude on the scroll in a beautiful Kanji script; written in his own blood with an exacting detailed manner that still contains as much artistic flair as he can accomplish.

Arashi rolls 6 on dc of 7 to use katakana and hiragana to write in blood on scroll.

Arashi will attends a ceremony at the appointed time to present the bloodscroll to Jizai No Michizane for his approval before ceremonially  burning it in a ritualistic manner signifying his fealty to clan Michizane.

At that time, Arashi will present the gift of a riding saddle and tack to Jizai-sama as is appropriate for such occasions. 

Takeshi Oshiro
player, 297 posts
Thu 5 Dec 2019
at 12:42
  • msg #247

Puddle Jumping

In reply to Arashi Fukushu (msg # 246):

Takeshi helps Arashi wordsmith his blood oath. It is written well with loyalty given to the Michizane clan, specifically mentioning Jizai's name but the oath is for loyalty to the current leader. There is absolutely no "wiggle room" with his oath.

Hiro-matsu
player, 282 posts
Thu 5 Dec 2019
at 16:36
  • msg #248

Puddle Jumping

In reply to Takeshi Oshiro (msg # 247):

Hiro would like to set up a meeting with both Totsu and Takeshi. "Now that Arashi-san is  samurai in service to clan Michizane, are there any specific goals or desires that I can help with?"

To Takeshi Hiro is assuming that you will be swearing an oath to Arashi-san as a possible advisor?

to Totsu, Hiro understands that Totsu's reputation is important along with saving innocents. Has he considered being an ashigaru in service to Arashi-san? It is really only a step below Samurai and might allow Totsu more weight in challenging other Samurai and hoodlums.
This message was last edited by the player at 19:18, Thu 05 Dec 2019.
Jizai Michizane
NPC, 21 posts
Thu 5 Dec 2019
at 19:22
  • msg #249

Puddle Jumping

Sorry for messing with the timeline.  Charter postings can happen after meeting.


Totsu, you don’t get that much detail about Jizai.  Samurai, almost by definition, consider the lives of those who’ve pledged to them as resources to be used.  Some use that resource efficiently as possible, some do not.  Jizia, himself, has rarey been in a position to make such decisions so you’re not sure how he’ll treat others once he has power.

Jizai nods to Arashi and asks him to submit the proper paperwork to define his household and servants as well.

Next, your feud request.  I am approving your feud against the Izaki Clan leaders.  However, I have also immediately suspended this permission and will inform you when you allowed to pursue it.

A couple advisors in the room get sour looks on their face when he says this.  So much for samurai stoicism.  It is unclear if they are annoyed that the feud was approved, or annoyed that it was suspended.

Now.  Clearly, life has been busy this last week for many of you.  We have many targets to focus on as we transition from my father’s ambassadors and advisors to my own; and integrate the ones whom will serve both.  We have the Buddhists, those stirring the Kami, our now tenuous relationship with the Choksabe, the potential aggression of the Singon monastery, a possible threat from Korea, the waku and Yakuza essentially owning 80% of this island, how much to trust Cawii’s divinations, our footing on the mainland, the list does not end.

Today, we start afresh.  My father and I, as some of you know, shared many of the same goals.  We both want a strong Nippon, and are not as concerned with the niceties of court that so beguile some other families.  I am not blind to the fact that our approach to achieving them is rooted in our ages.  He is more cautious and measured.  I am, not.

I have come to believe that Cawii’s divination is grown from this style difference.  So, I plan to jump in with both feet.

I will have marching orders for all of you today.  When I call, come prepared to travel.  You will all leave immediately after getting orders.

Those of you who have worked with me before know I value discretion just as much as my father did.  For those who have not worked with me, assume all missions are private unless directed otherwise.


=-=-=-=-=-=-

After dismissal, the group is asked to gather their travel gear, and come back to await briefing.

Advisors and men-at-arms are summoned in various group sizes only to leave immediately afterward, as Jizai-sama warned.  Many leave their briefings stone-faced, but some can be seen to leave with a decidedly shell-shocked look on their faces.

Eventually, Arashi-san and his group is called in.

Jizai does not look to have moved.  There is a small stack of scrolls next to him and he is now flanked by a couple of his father’s old advisors.  None of his personal ones are present.

He bows curtly to Arashi, but quickly pivots to Yasashi.

Yasashi.  I have read your report and have managed to corroborate most of it.  I believe that some Buddhist Gakusho are able to treat with Buddhists spirts directly.  While you are not part of my House, and not under my jurisdiction, it occurs to be that you and some of your bretheren may not fully support the new leadership at Singon. Despite that, I would not ask you to do something against them, regardless of leaders.

Still, I cannot say I’m unaffected by the capture of Master Kukai.  It was not the first act of aggression by whatever forces are at play, but it was certainly a firm act of war.

Because of this, I formally request help from you or one of your Brothers.  I believe a Buddhist would be capable of asking a spirit to convey them to where Kukai is.  I am not certain where he is, or what we would find once there, but I, unlike Singon, believe that the risk is worth Brother Kukai’s possible recovery.  Would you be willing to ask such a thing of the spirits?


Turning to Arashi and the others, And while I will ask Arashi to go, I understand that such a mission is flying completely blind.  There is no chance to recon, to gather intelligence, to learn about possible enemies, or to even know the risks.  You would be my first choice of team, should Yashasi be willing to ask the favor.
Totsu
player, 396 posts
Thu 5 Dec 2019
at 22:53
  • msg #250

Puddle Jumping

In reply to Hiro-matsu (msg # 248):

I was hoping to have this meeting before Arashi pledged himself to Jizai.

I could challenge Samurai?  This definitely got my attention.
I was under the impression we were going to pledge to Jizai.
I would feel better pledging to Jizai rather than the clan because who knows what the other leaders might be like.
Besides the obvious question of what happens if Jizai dies. What would be differences of pledging to Jizai vs the leader of the clan while Jizai is the leader?
Also could we talk with Jizai before we pledge letting him know we would like to work as a team whenever possible?  Should we try to include this in any kind of oath?

I don’t understand all the intricate details of Japanese structure.  Aany details about how these things work would be a huge help to myself in knowing what would be best for Totsu and his goals.
This message was last edited by the player at 23:20, Thu 05 Dec 2019.
Totsu
player, 397 posts
Thu 5 Dec 2019
at 23:06
  • msg #251

Puddle Jumping

In reply to Jizai Michizane (msg # 249):

Before we leave Totsu would want to talk to Arashi about something. It would probably have an effect on which weapons he would bring or not bring (hint).
I would prefer to know a little more about the society things and pledging before this takes place.
Takeshi Oshiro
player, 298 posts
Fri 6 Dec 2019
at 00:55
  • msg #252

Puddle Jumping

Takeshi looks to follow his brother but all their goals are the same, to gain power and to stop war. At least, that is what Takeshi believes.

He is ready to find his old sensai if the group decides to follow Arashi-san Fukushu of the Michizane clan.
Totsu
player, 398 posts
Fri 6 Dec 2019
at 03:21
  • msg #253

Puddle Jumping

In reply to Takeshi Oshiro (msg # 252):

Find your old sensai?
Does that mean you plan to leave the group?
Totsu
player, 399 posts
Fri 6 Dec 2019
at 03:53
  • msg #254

Puddle Jumping

In reply to Takeshi Oshiro (msg # 252):

Totsu goals are to prevent the killing of innocent people (stopping wars definitely does this), protecting people who are unable to protect themselves (like peasants and people with no fighting skills) who are being being picked on or threatened by people (like bullies, he really hates bullies and would relish the opportunity to beat the crap out of all of them).

Way down the line after he has mastered multiple Budoka skills and Okudens he would hope to start a school to train others to help them fight for the same.


The part he would not have mentioned, at least not yet would be to possibly teach people under tyrannical rulers who are grossly mistreating their own people to learn to fight and possibly overthrow these people if necessary.  Ideally with no harm (at least not permanent, may have to subdue or knock some out) to any innocent people on the other side
Hiro-matsu
player, 283 posts
Fri 6 Dec 2019
at 12:07
  • msg #255

Puddle Jumping

In reply to Totsu (msg # 254):

Hiro will bow and thank both Takeshi and Totsu for their time and sharing of their goals.

To Jizia,

"I am but a humble entertainer and I'm not sure what I can do to add to the migt Arashi-san already possess, on such a dangerous mission, but I swore to help him and honestly with the stories I could gather about this once in a life time adventure how could I say no!" Hiro rubs his hands together seeming excited about the possibility of being involved in such a prestigious mission.
Takeshi Oshiro
player, 299 posts
Fri 6 Dec 2019
at 13:38
  • msg #256

Puddle Jumping

In reply to Totsu (msg # 253):

OOC: Rich, Kukai from the Singon monastery, is Takeshi's old sensai. He is not leaving the group.

Arashi Fukushu
player, 215 posts
Fri 6 Dec 2019
at 15:03
  • msg #257

Puddle Jumping

In reply to Takeshi Oshiro (msg # 256):

Arashi will spend time "when not training" familiarizing himself with his new fief in Hio and start the process of recruiting two ashigaru and his four household servants.  Arashi will write and submit the required paperwork defining his household (maid, gardener, household manager, cook).

He will also look Yasashi up and ask his advise on preparing for this expedition. Afterward if Yasashi had any particular recommendation Arashi would follow his advise and when prepared with his equipment and supplies he will report for the expedition to rescue master Kukai.

Totsu
player, 400 posts
Sat 7 Dec 2019
at 07:30
  • msg #258

Puddle Jumping

In reply to Jizai Michizane (msg # 249):

I volunteer to go on this mission with Arashi

I do have a request.
Since we will probably be running into Kami’s do you have anyone who is knowledgeable or who has fought Kami in the past who could provide any advice?
I’ve had problems with them taking over control of my mind as well as not being able to punch them without taking electrical damage could you or your advisors provide any help with either of these?
I noticed my yawara provided some protection when I punch the electric pigman so I was thinking a pair of rubber fisherman gloves for them unless someone has a better idea?


OOC:  since the time for the meeting came up I would have discussed these questions with the group first. If Yasashi or Takeshi needed any spells for this and they did not want to ask then Totsu would have for them.
I would have tried to pick up some of the fishermen’s gloves as well as a leather pair I could wear underneath them as well if I thought they would help and then showed them to the advisors so they could advise or send to a mage or someone else who has fought Kami and could make recommendations.
Totsu
player, 401 posts
Sat 7 Dec 2019
at 07:31
  • msg #259

Puddle Jumping

In reply to Arashi Fukushu (msg # 257):

PM from Totsu to Arashi will be coming soon
Totsu
player, 402 posts
Sun 8 Dec 2019
at 01:02
  • msg #260

Puddle Jumping

In reply to Totsu (msg # 259):

[Private to Arashi Fukushu: In reply to Totsu (msg # 259):  Arashi, I would like you to carry my family Katana. I would like you to use it to protect yourself, our group and in any way possible to help prevent this war and protect innocent lives. You will not find a better sword in all the land (it is a Master quality sword.  +3 bcs and +3 damage) I said I would help you in your blood fued and thus I would like you to use it in any way to help avenge your father’s death as well.  I would like this sword to be used by someone who will do good things with it. I believe you could be the correct person to use this sword.   One thing that concerns me is your blood fued. If you prove to me that you can use this sword in the best interest of the people, our group and without putting your own needs (like your blood fued) above the safety and welfare of people who need you then you will earn the right to keep this sword permanently.  If you feel you can do this then it may help you lighten your load of some of the other weapons you may want to sell off.   As far as equipment I just wanted to reassure you that I will be carrying a dai-kyu and if we ever need any long range shots that you could not reach if you were carrying a Han-kyu I would defer my equipment to you to take such a shot because I know you would give us the best chance of success.   On a side note, I know you have the right to make any blood oaths you want but if we are to work at our best as a group I would have recommended that you would have discussed your desire to pledge yourself to the Michizane clan with the rest of our group before you did this. I know I would have supported you and I’m pretty sure everyone else would have as well.   In the future if any type of major decision like this were to arise you might want to consider discussing this with the rest of the group before making such a decision. When you do something like this it effects all of us as well. This would also set a good example to the other members of our group if they ever come upon any future decisions that could have a major impact on the rest of us. ]
This message was last edited by the player at 01:20, Sun 08 Dec 2019.
Totsu
player, 403 posts
Sun 8 Dec 2019
at 01:12
  • msg #261

Puddle Jumping

In reply to Jizai Michizane (msg # 249):

When I’m training and I notice they do not have a jujutsu scroll I will ask if they have one?  I’m figuring they have some but others were using them. In the rare chance that they have none I would let them know about the town where I had the brawl they have one and it is owned by the head of the Yakuza there.  His name is Oja. I’m sure if you were to offer payment he would be willing to sell it or let you make a copy of it for Jizai’s training schools.
Chiisai Tori
GM, 420 posts
Mon 9 Dec 2019
at 13:03
  • msg #262

Re: Puddle Jumping

Totsu:
I don’t understand all the intricate details of Japanese structure.  Aany details about how these things work would be a huge help to myself in knowing what would be best for Totsu and his goals.


In general, a Ronin was considered scum and not only had few rights, but was often assumed to be doing nefarious things to get by.  Money does not come easily for most not in service to someone except by taking it from others.

So, pledging to a House, rather than Lord, was pretty standard.  It makes the Ronin a full Samurai, and pulls him up from the middens.  However, they are often still looked down on a little since everyone knows their history.  They often have to work harder than others to eschew that stain.
Jizai Michizane
NPC, 22 posts
Mon 9 Dec 2019
at 13:06
  • msg #263

Re: Puddle Jumping

Hiro-matsu:
"I am but a humble entertainer and I'm not sure what I can do to add to the migt Arashi-san already possess, on such a dangerous mission, but I swore to help him and honestly with the stories I could gather about this once in a life time adventure how could I say no!" Hiro rubs his hands together seeming excited about the possibility of being involved in such a prestigious mission.


Jizai nods, and looks to Arashi again.  It is rare to inspire such loyalty as a Ronin.  He's more comfortable with his offer of service with men willing to follow him into hell!
Yasashi
NPC, 26 posts
Mon 9 Dec 2019
at 13:09
  • msg #264

Re: Puddle Jumping

Arashi Fukushu:
Arashi will spend time "when not training" familiarizing himself with his new fief in Hio and start the process of recruiting two ashigaru and his four household servants.  Arashi will write and submit the required paperwork defining his household (maid, gardener, household manager, cook).

He will also look Yasashi up and ask his advise on preparing for this expedition. Afterward if Yasashi had any particular recommendation Arashi would follow his advise and when prepared with his equipment and supplies he will report for the expedition to rescue master Kukai.


Arashi will not have time for the former.  At the end of the meeting, Yasashi informs them that the ways of the Buddhist spirit world are not predictable by mortals.  He will, as requested, make the attempt to beseech the Buddha to allow a rescue into a Kami hell.  But that might mean the Buddhist spirit takes them immediately.

He suggests preparing as well as they can now, and meeting him after diner tonight when he will make his attempt.
Yasashi
NPC, 27 posts
Mon 9 Dec 2019
at 13:11
  • msg #265

Re: Puddle Jumping

Totsu:
OOC:  since the time for the meeting came up I would have discussed these questions with the group first. If Yasashi or Takeshi needed any spells for this and they did not want to ask then Totsu would have for them.
I would have tried to pick up some of the fishermen’s gloves as well as a leather pair I could wear underneath them as well if I thought they would help and then showed them to the advisors so they could advise or send to a mage or someone else who has fought Kami and could make recommendations.


Kami are the Million Gods.  They come in all shapes and sizes.  It is unlikely you will meet this Pigman in hell although taking precautions against how he fought certainly can't hurt you.
Yasashi
NPC, 28 posts
Mon 9 Dec 2019
at 13:42
  • msg #266

Re: Puddle Jumping

The team reassembles after dinner.

Yasashi has incense burning and has constructed a small alcove of the Inn to be, essentially, consecrated to Buddha.

He places everyone in specific places and asks that they remain quiet and still until he is done.

He then begins to Chant.

As he casts his spell, senses seem to dull and the air in the room seems to get thicker.

[Private to Hiro-matsu; Takeshi Oshiro:
Hiro and Takeshi, the rest of the group falls asleep (aside from Yasashi) as a Spirit coalesces in the middle of the room.  It looks neither angry nor particularly benign.

Yasashi, essentially, thanks it profusely for deigning to notice him, offers him some rare tea, and presents his request.

The spirit, surprised to be called to send a group to Shinto Hell, sits down and the two begin to discuss it.

Yasashi's rhetoric is almost flawless.  He lays out how a Buddhist spirit might perform such a task, what the benefits are to the spirit himself, how safe-guards might be enacted, and promises to devote a month a year to spreading that particular Buddha's doctrine.

The spirit listens, questions, and argues.  He, too, is almost flawless. He agrees to take the risk in sending them, and agrees to pull them back out of Hell in two weeks time rather than be 'on call'.  However, he requires, Yasashi to spend six months per year, for the next 5 years, spiritually tending to the Waku of Shikoku.

Yasashi, cautiously agrees, not knowing why the request was made.

The Spirit glances at Hiro and winks.  Shinto hell is unkind to your profession.  Stay hidden when you can and engaged hell's residents only if you must.

He then looks to Takeshi, And YOU'RE going to be a busy boy.  Spend your resources wisely and let the fighters handle the mundane things.

Then the spirit dissipates.
]

It seems as though nothing happens, and then everyone wakes up, not knowing they had fallen asleep.  You are still in the room, but all the light and colors are wrong.  There is no light source but you can still see.  Objects appear washed out rather than vibrant and all colors are both different than they were, and more subdued.

The air feels thick and everyone finds that they must focus on drawing breath in rather than it be a natural occurrence.

Unless I miss my guess we have two weeks to get to the monestary, and rescue Kukai.

There is no sound.  Not even birds.  Just the sounds your own bodies make.
Hiro-matsu
player, 284 posts
Mon 9 Dec 2019
at 15:41
  • msg #267

Re: Puddle Jumping

In reply to Yasashi (msg # 266):

Hiro will immediately pull his new duds and put them on. Hiro will be in stealth mode unless otherwise noted.
Arashi Fukushu
player, 216 posts
Mon 9 Dec 2019
at 16:27
  • msg #268

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 267):

"Yasashi, is there any preparations to be made prior to preceding with our mission? And do you  know any way we can expedite our journey to the monastery in this strange land?"

"If we are just to hoof it over there then we will precede to do so while on the look out for any dangers or opportunities to travel as swiftly and discretely on our way."

Takeshi Oshiro
player, 300 posts
Mon 9 Dec 2019
at 18:16
  • msg #269

Re: Puddle Jumping

Without his horse Takeshi is once again the slow man on the totem pole.
He thinks for a moment if he should cast his fly spell. Gears turn, calculations are made, and he decides that the two week timetable is more than enough to rescue Kukai-sama. He does not cast and simply starts walking in the direction of the temple... if indeed he knows which direction that is.

He takes his place towards the back of the group, hoping this strange air does not make travel too difficult.
This message was last edited by the player at 18:51, Mon 09 Dec 2019.
Totsu
player, 404 posts
Tue 10 Dec 2019
at 04:51
  • msg #270

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 269):

Totsu checks to see if he has his weapons and rubber gloves in case he runs into pigman. After a quick inventory he is ready to go.

Totsu speaks

Do we have a marching order?
Yasashi do we expect to see trouble coming from a distance or do you think it could pop up from any direction?

Totsu
player, 405 posts
Tue 10 Dec 2019
at 05:00
  • msg #271

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 262):

Since we are a group and want to stay together what would be the best thing for Totsu to do?
1.  Pledge to Michizane directly and request to be assigned to Arashi?
2.  Pledge directly to Arashi?
3.  Something else?
Takeshi Oshiro
player, 301 posts
Tue 10 Dec 2019
at 11:38
  • msg #272

Re: Puddle Jumping

In reply to Totsu (msg # 271):

OOC: I believe, based on what I have seen of your character, that you will not be samurai. This leaves you at the calling of any samurai or Daimyo (Lord). So there is never a conflict of interest I would suggest you swear yourself to Arashi-san if you think him an honorable man to follow.

Hiro-matsu
player, 285 posts
Tue 10 Dec 2019
at 12:31
  • msg #273

Re: Puddle Jumping

In reply to Totsu (msg # 271):

Hiro's take on your situation Totsu:

Option 1) this would be a great honor you could attempt this but they would probably not accept. Maybe after you had done the clan a great favor they would allow this. If you wanted this path you would probably want to first become ashigaru to Arashi-san and then doing great deeds get recognized by the clan and made full Samurai. Keep in mind that if you succeed in this and your clan decides that you need to go wipe out a village of farmer rebels you would have to do that. I agree with Takeshi that this does not seem like your path.

Option 2) This is really just the first step to Option one and has the same bonuses and pitfalls.


Option 3) Here's were you can swear a non binding oath to Arashi-san. Say you are Companion to Arashi-san helping him do great deeds of valor blah blah.. This allows you the reason to stay with this group and yet the freedom to build up and be come master of a school later on if you so choose. The disadvantage to this is that you never attain the status of Samurai.

Ultimately it comes down to what you want Totsu. Is Master Totsu of the twisted Yawara school, finest martial arts school in the land enough for you? Or will you only be satisfied when you are Shogun of all Nippon?
Hiro-matsu
player, 286 posts
Tue 10 Dec 2019
at 13:54
  • msg #274

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 273):

OOC: Another way to look at it is that Samurai are like royalty. They have lots of privileges but it comes with obligation. So as a commoner you can be the best fighter in the world but you can't compete in a royal tournaments and you also don't have the obligations of a lord. The other side of this is status. As the best fighter you still will not have the status of a king or lord, but you might be recognized as a great fighter. Not really a 1-1 comparison but maybe that helps.
Yasashi
NPC, 29 posts
Tue 10 Dec 2019
at 15:08
  • msg #275

Re: Puddle Jumping

Arashi Fukushu:
"Yasashi, is there any preparations to be made prior to preceding with our mission? And do you  know any way we can expedite our journey to the monastery in this strange land?"

"If we are just to hoof it over there then we will precede to do so while on the look out for any dangers or opportunities to travel as swiftly and discretely on our way."


This is a Kami hell my friend.  Unfortunately, that means you know what to expect as much as I do.  From what I see and guess at, I'm worried that magic might be more powerful here.  Which means physical abilities might not be as dependable against magical beings.  But that's just a guess.

After a few moments of moving in Hell, it becomes clear that the air has a friction that is significant.  With just a few moments, you learn that your BMA is based off an average of Spd and Will, rather than just Spd.
Ayare
NPC, 62 posts
Tue 10 Dec 2019
at 15:15
  • msg #276

Re: Puddle Jumping

Totsu, I have a 'something else' option for you.

You have shared with us, some of your goals in life.

I will say, honestly, pledging to ME instead of Arashi, could likely get you on the path of your goals more constantly.

While I am no samurai, I do work to improve the lot for commoners more than you may realize.  I don't train them to fight, but some of my friends and I have started tending to two blocks of town.  We are educating them better in their trades, as well as any trade they desire to pursue assuming we think they can do it.  We are also creating, for lack of a better word, treaties with various other professions so that the common man is less affected by the whims of others.  Agreements between such people are being negotiated as we speak.

To be honest, I could use your skills to teach when you're ready to - and perhaps even your strong arm when people don't want to play fair.


I assume these conversations happen before going to hell

=-=-=-=

In hell, she looks around and, cautiously, moves into the shadows while saying she'll scout behind if Hiro-matsu will scout ahead.
Chiisai Tori
GM, 421 posts
Tue 10 Dec 2019
at 15:23
  • msg #277

Re: Puddle Jumping

I will to do the math for PC's, but Hell has some quirks and I'll show you what I'm doing so you know what's going on.  I have a spreadsheet that calculates these things.

Every derived ability (BAP, MNA, STR damage, etc) is averaged between the controlling ability and Willpower.  (sorry fighters).

To figure out damage bonus, for example, I will average STR and WILL power before plugging into the formula.  So Arashi, with a 31 str and 5 will, would average them to get 18.
 His damage bonus, therefore, would be +1 in hell.

PC's Don't do this math.  Just, do me a favor and be explicit about where bonuses are coming from.


Arashi Fukushu
player, 218 posts
Tue 10 Dec 2019
at 15:38
  • [deleted]
  • msg #278

Puddle Jumping

This message was deleted by the player at 15:40, Tue 10 Dec 2019.
Takeshi Oshiro
player, 302 posts
Tue 10 Dec 2019
at 16:47
  • msg #279

Puddle Jumping

As Takeshi takes his position in the middle/back he keeps catching up with the more physically able of the group. He soon realizes that he is not slowing them down but it is the other way around. He might get to enjoy this place...

He flexes his muscles (they still are scrawny) and continues walking at a slower pace.
Arashi Fukushu
player, 219 posts
Tue 10 Dec 2019
at 17:37
  • msg #280

Puddle Jumping

In reply to Takeshi Oshiro (msg # 279):

"Since I am disadvantage in my mobility I will use my Dai-kyu and bring up the rear.  Hiro, I believe your skills are still good enough to scout ahead and keep us out of ambushes, Totsu should follow with Yashashi and Takeshi in the middle. Unless someone would advise otherwise?"

Arashi will keep his bow handy while he brings up the rear pondering if there are any mental exercises he could in engage in to increase his power in this strange land.   
Hiro-matsu
player, 287 posts
Tue 10 Dec 2019
at 17:56
  • msg #281

Puddle Jumping

In reply to Arashi Fukushu (msg # 280):

Hiro nods to Arashi-san, putting on his ninja garb he eerily blends into the background. His clothes change colors to match whatever he is standing in front of. When he moves in stealth it is almost as if a pair of eyes stair out from the very air.

In the open Hiro will move far enough ahead to be just out of sight of the group. If he sees anything he will head back. In closed spaces Hiro will stay within sight of the group.
Takeshi Oshiro
player, 303 posts
Wed 11 Dec 2019
at 01:57
  • msg #282

Puddle Jumping

In reply to Arashi Fukushu (msg # 280):

A thin smile crosses my face, Arashi sounds more like a leader every day.
I fall in line as instructed as I wonder how hell will affect my spell energies and the potency of which I cast. I discuss with Yasashi as we walk, perhaps we will be able to intellectual estimate such a thing...

20:57, Today: Takeshi Oshiro rolled 4 using 1d20.  Wit roll BCS 12 to estimate magic affect in hell.

Totsu
player, 406 posts
Wed 11 Dec 2019
at 02:42
  • msg #283

Puddle Jumping

In reply to Arashi Fukushu (msg # 280):

I would suggest a fighter next to a person with magic.  2X2 formation.  Perhaps Yasahi and Arashi then myself and Takeshi.
With Hiro up front and Ayare in the rear.
Thus if we are attacked from any angle we would have 1 fighter and 1 magic user as the first line.


Totsu will also pull out is big ass bow.
Totsu
player, 407 posts
Wed 11 Dec 2019
at 02:46
  • msg #284

Re: Puddle Jumping

In reply to Ayare (msg # 276):

Thanks for all the advice.  Sounds like my best bet right now is to continue to present myself as Arashi's body gaurd.  I will work on pounding people and hopefully gain a reputation.
Ayare if there are anythings you think I could help you with let me know.  Same with the rest of you.

Totsu
player, 408 posts
Wed 11 Dec 2019
at 02:49
  • msg #285

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 277):

Willpower :(
Ouch.  I'm feeling slow and weak.

Have you had a chance to update our characters based on the training we had?  Any chance you could do this before any combat starts?
This message was last edited by the player at 04:24, Wed 11 Dec 2019.
Takeshi Oshiro
player, 304 posts
Wed 11 Dec 2019
at 11:17
  • msg #286

Re: Puddle Jumping


Yasashi, this is very uncomfortable, being in hell. But, I feel we have more power here and am concerned how our powers will react. Do you think it wise to try a minor casting to see the affect before we enter a combat?


Chiisai Tori
GM, 422 posts
Fri 13 Dec 2019
at 13:03
  • msg #287

Re: Puddle Jumping

Takeshi Oshiro:
I fall in line as instructed as I wonder how hell will affect my spell energies and the potency of which I cast. I discuss with Yasashi as we walk, perhaps we will be able to intellectual estimate such a thing...

20:57, Today: Takeshi Oshiro rolled 4 using 1d20.  Wit roll BCS 12 to estimate magic affect in hell.


This is a completely new realm.  It is difficult to predict what affect the realm will have on your magic.  It does, however, remind you of magic dueling.  Where the person with the highest Willpower has an edge.
Yasashi
NPC, 30 posts
Fri 13 Dec 2019
at 13:05
  • msg #288

Re: Puddle Jumping

Takeshi Oshiro:

Yasashi, this is very uncomfortable, being in hell. But, I feel we have more power here and am concerned how our powers will react. Do you think it wise to try a minor casting to see the affect before we enter a combat?



Perhaps just before we rest?  Just in case we end up needing the energy?

Yashashi actually looks significantly larger here.  Takeshi, to a lesser extent.  Totsu, Arashi, and Ayare look smaller.
This message was last edited by the player at 13:08, Fri 13 Dec 2019.
Ayare
NPC, 63 posts
Fri 13 Dec 2019
at 13:10
  • msg #289

Re: Puddle Jumping

Upon consideration, I think I'll be Yasashi's guide rather than scout.  I'm uncertain how effective I'd be as a rear-guard.

She bows to Totsu to acknowledge his request, then takes Yashashi's arm to be his eyes.
Chiisai Tori
GM, 423 posts
Fri 13 Dec 2019
at 13:18
  • msg #290

Re: Puddle Jumping

Hiro-matsu moves out ahead and is quickly lost to the eyes of the rest.

The team starts marching across the eerie terrain and find the friction disconcerting.  The difficulty breathing does not go away with time.  Drawing air is something the group has to actually focus on, and there are several times someone forgets and ends up gasping for air.  However, the higher your willpower, the easier it is.  Yasashi does not have to think about breathing at all.  Takeshi only occasionally.

Still, no damage is done.  It's just uncomfortable.  And it is unknown how this new requirement of life will work once a teammate requires full concentration on things like battle, spell casting, intense skill use, etc.

As the group moves Hiro guides them along an odd route.  Instead of straight line, he zig-zags as he notices demons on the horizon, or small whirlwinds in another, or undulations in the ground in a third instance.  After a few of these warnings, the team comes to understand that there are tons of dangers here, and Hiro-matsu is, so far, circumventing all of them for them (Critical success perception with Ninja heightened perception).

As the team finishes their day marching, a new issue arises.  Hiro successfully got them quickly through the terrain with no incidents, but now that it's time to rest, it becomes clear that falling asleep when you have to focus on breathing, is going to be a problem.
This message was last edited by the GM at 13:20, Fri 13 Dec 2019.
Takeshi Oshiro
player, 305 posts
Fri 13 Dec 2019
at 15:13
  • msg #291

Re: Puddle Jumping

Thankyou Hiro, your skill has once again brought us through safely and avoided many possible pitfalls.

I turn my attention to the issue at hand... breathing.
I have no knowledge about this place and need to understand it more if I can.

Yasashi, we encountered some pig creatures a while back. One by the name Doshaburi owes me a favor. He said I could call upon a Bodihattsva for aid. Do you know of this creature and would it be able to help us in our current predicament?



If Yasashi does not know of the Bodihattsva or does not think it can help us...



To the group: I intend a few castings to gather information on this place, hopefully enabling us to learn how to breathe instinctively. I hope this does not bring any unwanted attention but I don't think we have a choice.

I look to Arashi and Yasashi for their agreement before casting:

Magic Detection (cost 0)
Magic Analysis (cost 1)
Astral Senses (if applicable, cost 1pt per DT)
Hiro-matsu
player, 288 posts
Fri 13 Dec 2019
at 18:36
  • msg #292

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 291):

Hiro looks around silently even at rest he tries to fall into the background to not be noticed.

This place feels like the focus tests he used to do with his clan. Blowing a feather across a room as adversaries try and distract you or better sitting under water breathing through a small reed for hours at a time. As with any ninja from the Baado Piiparu Clan he wasn't bad at the techniques but he was also not in the same league as Yasashi or Takeshi. He would learn what he could from this place and translate it back into better training for his clan.
Totsu
player, 409 posts
Fri 13 Dec 2019
at 21:47
  • msg #293

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 291):

When Takashi mentions calling for pigman Totsu blurts out

You want to do what!
I don’t think that is a good idea. I do not trust that pigman.
If you are going to do this you better let me know ahead of time so I can at least put my rubber gloves on.

Yasashi
NPC, 31 posts
Mon 16 Dec 2019
at 12:23
  • msg #294

Re: Puddle Jumping

I feel that we are not at a critical juncture yet for anything drastic.  But unless someone has other ideas, here is what I feel the ladder of 'risk' we might want to follow:

1) analyze the magic in the area.  If it is magic which is is creating this difficulty, perhaps Takeshi and I can alleviate it a little.

2) perhaps see if the affect changes with elevation.  If we get into some mountains, perhaps the air will be 'thinner'.

3) next, attempt to contact the Kami who owes you a favor.

4) It is theoretically possible to Invoke Buddha here.  Although this might be both difficult and have unforseen consequences since Buddhist spirits will not want to be here and Kami will not want them here.

5) I hesitate to mention this one, but if one of us were to perish on this mission, it is highly likely their spirit would stay here since this is already a place of the afterlife.  THEY could then do the mission with my help, since I don't have to breath here.  We'd send everyone else home.  Once we succeed, I would raise them.  Please note this is a perilous path for a whole host of reasons but it is all I can think of.


Takeshi Oshiro
player, 306 posts
Mon 16 Dec 2019
at 16:47
  • msg #295

Re: Puddle Jumping

I agree with your logic Yasashi. If we get to number 5 we can discuss then.
If there is no opposition we can begin analyzing with our magics.

Totsu
player, 410 posts
Mon 16 Dec 2019
at 21:37
  • msg #296

Re: Puddle Jumping

In reply to Yasashi (msg # 294):

If either of you can find a way to help the rest of us feel closer to 100% it would be very beneficial to all of us if we run into any trouble.

I’m not in favor of item 3 unless you want to bring about #5.

Takeshi Oshiro
player, 307 posts
Tue 17 Dec 2019
at 12:08
  • msg #297

Re: Puddle Jumping

In reply to Totsu (msg # 296):

Totsu, I understand your hesitation with the pigmen as your experience with did not turn out favorable. I had a different experience with them that was positive. Perhaps they are like people, some can be trusted and some can not. I would not want to cut ourselves off at the knees and never associate with them because of your experience when they could be our allies... or at least help us as promised to me. We will move forward taking your advice into consideration and be wary of our relationships and promises with them.


With no other objections, Takeshi will begin casting his first spell, detect magic.

Arashi Fukushu
player, 220 posts
Wed 18 Dec 2019
at 12:16
  • msg #298

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 297):

"Hai, analyze your magic and see what we have to work with."

"If we need to use option 5, I prefer its the result of battle."


Arashi assesses his fortitude to determine how much rest he actually needs in this realm.

"Can you use your magic to increase our stamina to eliminate any need to sleep?"

"Do you possess any magical means to transport us to our destination?"
Takeshi Oshiro
player, 308 posts
Sun 22 Dec 2019
at 15:19
  • msg #299

Re: Puddle Jumping

I have no such powers Arashi... yet.

I cast.
Totsu
player, 411 posts
Tue 24 Dec 2019
at 01:33
  • msg #300

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 299):

I noticed you can fly now.  Have you learned any other spells?
Takeshi Oshiro
player, 309 posts
Thu 26 Dec 2019
at 14:26
  • msg #301

Re: Puddle Jumping

In reply to Totsu (msg # 300):

Totsu, the learning of magic is a very intense and slow process. Since we began our journey together I have also learned a spell which can shoot arrows made of fire. They are stronger than the fire darts and can go further.



ooc: 3 arrows shoot forth, each doing d6+2. Range of 60'. They get a wil ST to avoid this damage. The arrows also have a chance of starting a fire, no ST to avoid.
Totsu
player, 412 posts
Fri 27 Dec 2019
at 03:26
  • msg #302

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 301):

Cool!  I'll look forward to seeing that.  I have a feeling while we are in Hell you and Yasahi will be our big guns down here.


OOC:  That does almost as much as me using my Bowl Raker arrows with my big ass bow.  I can do 4d6+4d3 at 60 yards but my bcs is at -2 which is probably much less than yours.
How often could you do this?
Takeshi Oshiro
player, 310 posts
Fri 27 Dec 2019
at 12:15
  • msg #303

Re: Puddle Jumping

In reply to Totsu (msg # 302):

OOC: I can cast once per round at a cost of 4 power per arrow. I have 49 power pts currently. When I go up a level I get another d10 power points and can shoot another arrow so at 6th level I could do 6d6+12 at a range of 120.
I must make a successful magic roll to hit, current BCS is 15. They can use Yadomejutsu to avoid and they always get a Wil ST.

Spells
Fireflash: blinds people standing in front of me for 2d6-lvl rnds. DFT ST.
Darts of Fire: Similar to Arrows of Fire but weaker. WIL ST
Wings of Heaven: Fly
Arrows of Fire: d6+2 per arrow, 1 arrow per level max. WIL ST
Bursting Bonds: Opens locks, doors, unties rope.
Mirror of Deception: Mirror images
Swift Stream (cannot cast yet, need to raise % in water school): Raise targets BAP by my level for 20min/lvl.
Quagmire (cannot cast yet, need to raise % in water school): Create area of quicksand that enemy can get stuck in and even drown. Avg SPD and DFT ST
Darts of Wood: Acts as a Lightning Narcotic Poison with a Level equal to the Level of Caster/2. STR ST
Fetters of Truth: Try to force somebody to tell the truth

I also have other basic spells that deal with detecting and analyzing magic including looking astrally.


Totsu
player, 413 posts
Sat 28 Dec 2019
at 23:07
  • msg #304

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 303):

OOC:
Sweet.  Between my you and Arashi we have a devestating first strike capability from 60 yards out.  If we can get the element of surprise the 3 of us could probably drop an opponent in one round.  Next time we need to drop two gaurds at the same time we could have Hiro on one and the rest of us on the other and we would have a good chance of being able to take out two without a sound.  :)
Hiro-matsu
player, 289 posts
Sun 29 Dec 2019
at 17:18
  • msg #305

Re: Puddle Jumping

In reply to Totsu (msg # 304):

OOC: So what your saying is I'm as powerful as the rest of the group put together? hahaha.
Totsu
player, 414 posts
Sun 29 Dec 2019
at 23:34
  • msg #306

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 305):

OOC
LOL. Under the right circumstances, it’s pretty close. :)
Chiisai Tori
GM, 424 posts
Thu 2 Jan 2020
at 18:22
  • msg #307

Re: Puddle Jumping

Takashi prepares himself.  As he sits calmly on the ground, with Arashi next to him in case he falls over (Arashi is used to this back-up position), Yasashi moves to sit across from him.

The two men are mirrors physically, but while Takeshi beings making his magical gestures and mumbling incantations, Yasashi merely bows his head in prayer.  Praying to the Buddha, while in a Shinto hell, was not covered in his Theology 524 class, but to Yasashi, the essence of Buddha is everywhere, and in everything.

Takeshi casts Magic Detection first.

[Private to Takeshi Oshiro: Takeshi, this entire Plane is magical.  The rocks, the air, the soil, the water.  In your world, a Kami can inhabit almost anything.  Hence, the Million Gods.  Here, however, each thing has a life source.  Call it Kami, call it essence if there seems to be no intelligence behind most ‘essences’, but your spell detects magic everywhere.  Most of it is muted, meaning not powerful at all.

There are four things which are not muted:
Yasashi, since he is casting as well.  He gives off magic.
Hiro-matsu’s ninja-garb.
Ayare has a magical set of dice.
The air carries more magic than the rocks or soil.  As though it is active while the others are passive.
]

=-=-=-=-=-=-=

Takeshi opens his eyes after 2 minutes.  He looks around, and then closes them again.  Takeshi Casts Magical Analysis.

[Private to Takeshi Oshiro: Hiro-matsu’s  garb is School of Water.  You believe, since you made your School of Water roll, that it helps camouflage.
Ayare’s dice are school of Soil.  You do not have the school of Soil so get no roll.
The air and soil and rocks do not have a school.  However, you DO learn that the energy in the rock, soil, water, and air are Spiritual in source.  Hence, you should be able to Countermagic them.
]


=-=-=-=-=-=

Yashashi enters a Trance.
He peers into the futures and a mass of images pound into his brain.  He struggles to make sense of it, to filter it.  If this, then that.  If that, then this.  If those, then there.
He comes out of the trance.  For the next 7 hours, if the team wants to go back in time to this point, they may.  Yashashi has given them a do-over.

He opens his eyes, and immediately closes them again.  Attempting to enter another trance, he fails.
He tries a second time and falls into whispered prayers again.  After several minutes, the group hears him say: “Breathing here is an illusion.  We don’t need to in the first place.  Our bodies might not allow us to easily fall asleep if we cannot mentally overcome this, but fall asleep eventually they will.  Once unconscious, our sleeping mind will know not to breathe.”
Hiro-matsu
player, 290 posts
Thu 2 Jan 2020
at 21:37
  • msg #308

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 307):

Hiro smiles behind his mask. That is what he needed to hear. This place was just like the witches fog. He was able to over come that, he would over come this too.
Totsu
player, 415 posts
Fri 3 Jan 2020
at 04:17
  • msg #309

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 307):

OOC
Does this mean we are supposed to make a will ST?  If so Totsu needs a 5 to succeed.

Question, if I had skill meditation could that be used in this case?
Takeshi Oshiro
player, 311 posts
Fri 3 Jan 2020
at 12:12
  • msg #310

Re: Puddle Jumping

Takeshi looks around to the group members: "This entire Plane is magical. The rocks, the air, the soil, the water. Each thing has a life source. Call it Kami, call it essence, but I detect magic everywhere.  Most of it is muted, meaning not powerful at all.
The air carries more magic than the rocks or soil. None of it follows a type of energy such that I might use, instead they have an energy that is Spiritual in nature.
We, Yasashi and I, should be able to Countermagic them. We must figure out how."


Takeshi continues sitting across from Yasashi who he directs further conversation and begins theorizing how to counter the magical affect of this place so breathing is unnecessary. If they think this is possible he will use his countermagic spell to test their theories.

Afterwards, and reflecting on what Yasashi told them about coming back to this place, Takeshi has another thought. If time and location does not work here as it does in Nippon perhaps we just need to "think" ourselves to our destination. Takeshi discusses this with the group.
We should try this. We will stand in a group holding hands and think of where the mountain location would be here. If you have never been there think of me.
Any other thoughts before we attempt this?

Hiro-matsu
player, 291 posts
Fri 3 Jan 2020
at 19:51
  • msg #311

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 310):

Hiro walks over and grabs Takshi's hand, "I was thinking in a similar vein Takashi, I say we try it."
Totsu
player, 416 posts
Fri 3 Jan 2020
at 21:39
  • msg #312

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 311):

This is your and Yasashi world. I’ll try whatever you two think is best.
Arashi Fukushu
player, 221 posts
Sat 4 Jan 2020
at 17:31
  • msg #313

Re: Puddle Jumping

In reply to Totsu (msg # 312):

Arashi feeling out of his element will agree to try Takeshi's idea.

Arashi will hold Ayare's hand and Yashashi's and focus on Takeshi.
Chiisai Tori
GM, 425 posts
Sat 4 Jan 2020
at 21:08
  • msg #314

Re: Puddle Jumping

The countermagic works.  For the space of time it would take someone to fall asleep, Takeshi and/or Yasashi can remove the magic from the air in an area, allowing breathing.  It slowly creeps back but people likely can fall asleep by then.

Yasashi believes that once asleep, they will not need to continue the countermagic.


Travel, unfortunately, does not speed up through exercising your mental abilities.

The team can get a good nights sleep, then has to continue marching in the morning.
Arashi Fukushu
player, 222 posts
Mon 6 Jan 2020
at 11:24
  • msg #315

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 314):

"In light of the special circumstances I propose Yashashi take first watch, then Hiro, Ayare, then perhaps Takeshi in case he needs to remagic the area, followed by Totsu and Arashi.
Unless someone has a compelling reason to do otherwise?"

Arashi unrolls his bedding in a strategic location and position that would allow rapid response to trouble and the rest that he requires before going to bed with the unsolicited image of Yashashi rocking him to sleep in his minds eye.
Ayare
NPC, 64 posts
Mon 6 Jan 2020
at 13:08
  • msg #316

Re: Puddle Jumping

Although uncomfortable, the team manages sleep.  What's more, there seems to be no spirits or undead wandering the countryside so all is quiet.  Disconcertingly so.  No sounds of animals and birds at all.  Just the lonely wind blowing through the trees at times.

It is a slog, but the team falls into a routine of watches and rest as they make their way to where Singon should be.

Every Morning and evening, Yashashi blesses everyone (+3BCS for one scene) and also tries to peer into the future (granting the ability for a 'do-over' if desired within 7-8 hours of the peering).

About an hour from the monastery, Ayare asks, So.  We going in katana's flashing, or are we asking Hiro-matsu to scope it out first?

Note, Takeshi, that it occurs to you that this is not actually a Shinto Hell.  Not only does Buddhist magic work here, but the terrain is the same as Nippon.  You are either in some alternate world, or some form of purgatory.
Totsu
player, 417 posts
Tue 7 Jan 2020
at 02:35
  • msg #317

Re: Puddle Jumping

In reply to Ayare (msg # 316):

I would think we would want to learn as much as we can to prepare for whatever we are going to run into.
I'm guessing this will not be like any typical battle.
I would think we would want Hiro to see what he can see and come back and describe it to the rest of us.  I have a feeling that Yasashi and Takeshi will be the ones most knowledgeable on how to fight whatever Hiro sees.

Hiro-matsu
player, 292 posts
Tue 7 Jan 2020
at 11:09
  • msg #318

Re: Puddle Jumping

In reply to Totsu (msg # 317):

Hiro looks around at everyone to make sure no one is opposed to this plan. Tightening his straps and face mask he moves ahead of the group. Looking back he says, "If I'm not back in 5 hrs reset the time line."
Arashi Fukushu
player, 223 posts
Tue 7 Jan 2020
at 11:18
  • msg #319

Re: Puddle Jumping

In reply to Totsu (msg # 317):

"Totsu-san you make some good points. Hiro what are your thoughts on this matter?  Iam thinking you will be successful in infiltrating and spying out the way forward."

"Anyone else have input for our next move and our over-all strategy."

" As of now I think Hiro should scout out the monastery and maybe even spring master Kukai, if possible, but at least give him the chance to do what he does best. How much time should we give him to scout and report back before we conclude trouble and storm the castle?"
Takeshi Oshiro
player, 312 posts
Wed 8 Jan 2020
at 10:35
  • msg #320

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 318):

To Hiro:
We continue to put a heavy weight on your shoulders Hiro. I thank you for all the risks that you take for us.

I wish I could help you with further magic but I do not yet have the power for such things.

Peace of Buddha be upon you.

Takeshi Oshiro
player, 313 posts
Wed 8 Jan 2020
at 10:38
  • msg #321

Re: Puddle Jumping

PM
(Private Message)

[Private to Chiisai Tori:
Takeshi contemplates regarding Hiro's garb, will this help him here or will it let him be seen easier? If such is the case Takeshi will whisper a warning to Hiro before he leaves and offer to hold his garb for him.
]
Chiisai Tori
GM, 426 posts
Wed 8 Jan 2020
at 19:42
  • msg #322

Re: Puddle Jumping

Takeshi goes to offer Hiro-matsu some last minute guesses about what he might be up against on this world and as the two walk away a bit, the others begin to set up a camp at Ayare’s direction.  Her knowledge of camouflage, cover, and concealment seem rather firmly grounded.


[Private to Hiro-matsu; Takeshi Oshiro:
Takeshi says: Hiro-matsu, just so you are aware, your garb works well here – unless an enemy can see magical things.  Then, it doesn’t help you.  I’d be happy to hold it if you’d prefer.  I don’t know what entities inhabit this world but it’s not unreasonable that some will notice it.

Let me know if you take Takeshi up on his offer.
]

=-=-=-=-=-=-
[Private to Hiro-matsu:
Hiro-matsu, you head out across this eerie landscape.  While you hear nothing but the wind, smell no odors at all, and see nothing out of the ordinary, after about an hour, it starts getting warmer.  You are climbing up the mountain where the Singon Monestary is ‘supposed’ to be.  Each step you take gets warmer and warmer.

Moving cautiously, you are surprised to find that as you climb over a boulder, there is a scene playing out that you did not hear a moment ago.  It is loud enough that you should have.

Kukai hovers about 3 feet from the round in lotus position.  He appears tranquil; his eyes are closed and his body holds posture easily.  He is about 100 feet away and looks to be about where the hole was that was bored into the mountain when he was taken.  The hole, however, is not there.

Around him are guards of a sort.  There are 7.  They are clearly spirits of some sort, with humanoid features but which are grotesquely distorted.  The features in their face, the length of their limbs, the proportion of their bodies, even the mild symmetry a normal man has are absent in their features and shapes.  They have patchwork armor hanging off of them, and carry a hodgepodge of weapons.  Javelins, axes, katana, naginatas, bows, spears, chains, and clubs are easily seen on one or another.

They are clearly bored.  Two are laying down staring up at the sky.  They might be asleep, but their eyes are open.  Otherwise they do not move.

Three more are playing a game with Kukai.  Essentially, they are using him for archery practice.  Two are 20 feet away from him, and are taking shots, one at a time.  The third is refereeing.  He is, apparently, judging by precision of the shot against a called target, as well as if Kukai makes any indication that he has been shot.

Amazingly, as you watch an arrow hit him directly in the groin, Kukai neither moves nor flinches.  His body absorbs the impact but his eyes to not open or twitch.

It is hotter here.  Significantly.  So hot, that you see some of the metal weapons they wield have a slightly reddish hue to them.  Not forge-hot, but not something you’d want to pick up if you noticed.

Actions?
]
Totsu
player, 418 posts
Thu 9 Jan 2020
at 02:55
  • msg #323

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 322):

I help Ayare setup camp with her directions.

Hopefully Hiro will come back relative soon with good news so we can complete our mission and get out of here as quick as possible.

Hiro-matsu
player, 293 posts
Thu 9 Jan 2020
at 13:42
  • msg #324

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 322):

Nodding once again Hiro moves out

[Private to Takeshi Oshiro: Thanks you for the warning. I will keep the garment and hope my natural skill is enough.]

[Private to Chiisai Tori: Hiro will watch for a bit. Do the arrows dissolve after a time? do they go and pull them out? You listed what 5 of the 7 are doing, what are the other 2 doing? Does Kukai appear to be restrained in any way? is there any source for the heat? is there anything within shouting distance or cover where a large number more could be hiding and come to these creatures aid if they shouted?

If there are any spots Hiro can't easily see he will move around (keeping a good distance) to make sure he knows the surrounding area. Also checking to see if the heat is coming from the spot centered on Kukai
]
Chiisai Tori
GM, 427 posts
Fri 10 Jan 2020
at 15:01
  • msg #325

Re: Puddle Jumping

[Private to Hiro-matsu:

The arrows are yanked back out after someone is declared a winner.  When the arrows are pulled out, the wounds slowly close.

Oops.  The last two are sitting against different trees drinking and eating Something raw off the bone.  Doesn’t look human at least.

Kukai does not appear restrained.  You are uncertain if the hovering is due to him hovering, or him being held in the air by magic or spiritual energy.

There is no source for the heat, but you do know the mountain is volcanic.  In the real world, they brought him down here by drilling a hole into the earth and then doing something.  It is possible that, although not seen, the echo of that hole going down to lava is where the heat is coming from.


The camp is wooded – like it was in the real world.  There are many places scouts or ambushers could be hiding.  However, you did two circuits as part of your normal recon and did not find people, creatures, or tracks – aside from those described.

The heat is coming from the center.  Right where Kukai is hovering.
]

PM
Hiro-matsu
player, 294 posts
Fri 10 Jan 2020
at 17:17
  • msg #326

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 325):
PM
[Private to Chiisai Tori: Hiro will return to the group to let them know what is up. Let me know if there are any issues getting back.]
Chiisai Tori
GM, 428 posts
Mon 13 Jan 2020
at 11:49
  • msg #327

Re: Puddle Jumping

Hiro-matsu returns to the encampment none the worse for wear.
Hiro-matsu
player, 295 posts
Mon 13 Jan 2020
at 12:19
  • msg #328

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 327):

HIro looks around at his compainions.

"Good news I have found Kukai. He does not appear to be physically restrained, but instead is floating off the ground. Unfortunately he is surrounded by 7 creatures. 2 appear to be sleeping 2 are lazily eating and drinking and 3 are torturing Kukai by shooting arrows at him. That being said Kukai seems to be mostly unaffected by their attempts. His wounds close as soon as the arrows are removed and he seems to feel no pain from the attacks.

The camp is wooded but I did 2 circuits around and found nothing else within yelling distance so I do not feel like they will be able to call on additional help if we attack. I also noted that there was an unnatural heat coming from where Kukai was situated. As you get closer to him it was hot enough to cause metal to glow. So I would be careful about getting close to him while wearing armor.

One other thing of note as I approached I heard nothing till I was very close. I should have been able to hear them before I saw them, so sound is not working as expected.
"

Hiro draws a crude map in the dirt showing where everything is situated.
Arashi Fukushu
player, 224 posts
Mon 13 Jan 2020
at 13:02
  • msg #329

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 328):

"Lets stealth in until we are discovered then Tot-su and I will use our bows to engage the enemy at range until we close with them.  We have to keep some distance from the heat generator unless its necessary for us to all be together with Kukai to plane shift out of here.  Yasashi and Takeshi will have to advise us what our course of action will be to free Kukai and escape this realm.  Any one have anything else to add before we begin?" 
Takeshi Oshiro
player, 314 posts
Mon 13 Jan 2020
at 15:55
  • msg #330

Re: Puddle Jumping

That will be good. Let us review the map

(Map to be posted over the next day)
Takeshi Oshiro
player, 315 posts
Mon 13 Jan 2020
at 17:13
  • msg #331

Re: Puddle Jumping


This message was last edited by the player at 17:16, Mon 13 Jan 2020.
Takeshi Oshiro
player, 316 posts
Mon 13 Jan 2020
at 17:18
  • msg #332

Re: Puddle Jumping

Blue triangles are mountains


Perhaps we sneak in through the mountains to the sleeping beasts and take them out first?

Hiro-matsu
player, 296 posts
Mon 13 Jan 2020
at 17:31
  • msg #333

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 332):

"I wonder if these will be similar to the pig men that Totsu fought except these will be heat related instead of lightning. They may also have vulnerability to cold or water. A thing to consider. Typically I could hold my own against 1 or 2 of them but I might be of no use if I take fire damage when I hit them."
Totsu
player, 419 posts
Tue 14 Jan 2020
at 03:52
  • msg #334

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 333):

I say we sneak into position using the tree at G23 and try to use the trees/bushes as coverage against the ones who already have their bows out.  Then line up all facing towards Targets E7 & E6 and all move towards L23.  Once we think Hiro has had time to get into position we start moving laterally towards L23 with our bows pointed at E7.  If surprise is no longer in effect while moving to L23 then we start executing the plan with attacking E7.  If not we continue to move to L23.
I think we should have myself and Arashi at L23 and have Takeshi right next to me and then have Yasahi behind or just to Arashi's right.  Ayare should be just behind myself and Arashi.  Then we (who ever has long range attacks) should all focus on taking out E6 while he is eating on the first round then immediately take out E7 the next round.
We should have Hiro sneak around to the sleeping gaurds and allow him enough time to get there first and then give him the option to attack E4 sleeping gaurd first.  The signal for us to attack the eating gaurds would be if we see Hiro attack on E4 or surprise has been spoiled or if more than enough time has gone by that Hiro should have attacked then we will coordinate our attacks on E6.  Probably have Ayare stand behind Arashi and myself and count down quietly then tap us when she gets to zero where we fire on 0.  I'm sure we can work out something like this.

If the heat in the area is too much for Hiro to attack then he can either make his way back to the rest of us or wait it out to see if the heat is dropped and he can move in and attack the sleeping gaurds.  Do we think Kukai is responsible for the heat?
Hopefully once the attack begins Kukai can help us out with at least occupying at least E3.

Just in case these creatures have some kind of built in defense against touch we should continue to plan to attack from a distance as long as we can.

This message was last edited by the player at 04:18, Tue 14 Jan 2020.
Arashi Fukushu
player, 225 posts
Tue 14 Jan 2020
at 14:55
  • msg #335

Re: Puddle Jumping

In reply to Totsu (msg # 334):

"My main concern is our mobility in combat, hence my proposal to stick with range attacks to start.  If we do as you say Tot-su it will leave us 9 squares away from Kukai.  So if we need to converge on his location it will take us 9 movements to get there.  I would like to stealth in closer to Kukai's position before engaging in combat. If we can move through the mountain region and engage from K9 and N9 it would leave us 4 squares out from Kukai and able to close in less than half the time.  I do not know what the heat effect will be at that range nor what will be required to rescue Kukai from his prison; these are variable that could alter the plan.  Would the mountains offer some insulation from the heating effect? What does Yashashi think will be required to free Kukai?"

Arashi looks to the party for more input on the best strategy to pursue.
Totsu
player, 420 posts
Wed 15 Jan 2020
at 04:14
  • msg #336

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 335):

OOC:
How is the training updates coming?
My Jujutsu should be higher and I may have gained enough to have gained another hit point.  Never know might need them for the upcoming battle.
Takeshi Oshiro
player, 317 posts
Wed 15 Jan 2020
at 11:31
  • msg #337

Re: Puddle Jumping

The mountains give a little cover but we move 1/2.

New Proposal:
Hiro and Ayare stealth in to try and manage 2 sleeping enemy.

Arashi and Yasashi get to V5 area, at the edge of the mountains and getting cover. Support Hiro and Ayare in initial combat if necessary, otherwise target E3 next : we do not want him killing Kukai.

Totsu and I will come in as he has described, getting to G23. If E3 does not go down right away we target him, then we target E6 and E7.

This proposal concentrates on keeping Kukai alive, in our possession, and, while it spreads our team out a bit, there are always other team members close to help support.



(I have spoken to Rich and Pete, hopefully this final plan is good)

Hiro-matsu
player, 297 posts
Wed 15 Jan 2020
at 21:44
  • msg #338

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 337):

Hiro frowns a little at the plan "I'm not sure I agree separating is the best move. Certainly if me and Aria can hold the 2 enemies it might work, but if we find we can not touch them, then we will be running.

I think it would be safer over all for all of us to stay together and allow them to come to us. If they rush up we can attempt to throw them back, while Totsu and Arashi continue firing.

I'm not worried about them killing Kukai as I've seen him take arrows and not even flinch.  Takeshi and Yasashi are our big weapons here and we should position to keep the enemies off them while they destroy the creatures. Focus on things that reduce will should be very powerful here.
"
This message was last edited by the player at 21:45, Wed 15 Jan 2020.
Totsu
player, 421 posts
Wed 15 Jan 2020
at 22:07
  • msg #339

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 338):

In reply to Takeshi Oshiro (msg # 337):

If they wanted Kukai dead they would have already killed him. I think we need to capitalize on targeting the enimies that are not prepared and are not moving.  We can always switch to attacking the guy next to Kukai if they start attacking him, but I don’t think this is what they will do.

We need a signal or action from Hiro or Ayare so we can all get in as much attacks using surprise as possible.
Hiro should either attack one of the sleeping people or Hiro/Ayare should give a signal we are watching for so we can all get in a surprise attack on a stationary target which gives us a much greater chance of taking  out a target.
Arashi and I should be using bowl raker arrows while we have surprise (Totsu presents 3 bowl raker arrows to Arashi and insists he take them unless he already has some).

The goal should be to eliminate 2 or 3 enemies ASAP to avoid having them use their numbers to their advantage by flanking us or surrounding anyone.
If they go after Kukai we can have that in the plan to target the one on him but we should not waste any surprise attacks on that guy.

I believe Hiro is correct in the fact that I think Yasashi and Takeshi will be our big guns in this environment so they should probably have Arashi and myself between them and the enemies if possible.

This is another reason why we need to try to eliminate at least a couple of them right away so it will be easier to prevent the remaining ones from getting to Yasashi or Takeshi

Takeshi Oshiro
player, 318 posts
Wed 15 Jan 2020
at 23:44
  • msg #340

Re: Puddle Jumping

Takeshi listens to Totsu and Hiro.
Everybody brings up good points and battles like this never seem to go as planned.

OK, we stick together. The rest of us stay back far enough as not to be seen when Hiro and Ayare go in stealth. As soon as we are found out we all attack one target at a time.
Do we all come in through the mountains from the North then?

Totsu
player, 422 posts
Thu 16 Jan 2020
at 05:21
  • msg #341

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 340):

I say we all come in from the north with Hiro and Ayare 60 yards ahead of us so we can cover them if something goes bad.

Then Hiro and Ayare move into position to attack E5 sleeping guy. Once they are ready they will wave up the rest of us and we will try to sneak up to J4. If we are discovering while moving up then Hiro and Ayare will attack E5 and the rest will focus our full attention on E4 the other sleeping guard.

If we achieve complete surprise and we are at J4 and E4 has taken enough damage to be down then Arashi and myself should next attack E6 with bowl raker arrows while we still have surprise. Takeshi and Yasashi should then next attack E3 or help us take down E6.

If Hiro decides he will not attack then he should give the rest of us the signal to move up to J4 and he and Ayare should either fall back with us or stay hidden until they decide what they want to do. If this is the case then we should focus all of our surprise attack on E4 and hopefully finish him off in one round then in the very next round we all attack E5 with everything we have.


If any spells are going to be put on themselves or other for the battle they should be done before anyone gets within 60 yards of the enemy.
Hopefully this is good enough that we can proceed and start kicking some butt.
This message was last edited by the player at 05:27, Thu 16 Jan 2020.
Hiro-matsu
player, 298 posts
Thu 16 Jan 2020
at 12:06
  • msg #342

Re: Puddle Jumping

In reply to Totsu (msg # 341):

Hiro Nods. "Agreed, we will fall back if the creatures can not be touched."
Arashi Fukushu
player, 226 posts
Thu 16 Jan 2020
at 12:18
  • msg #343

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 342):

"Ok Tot-su lets give your strategy a try"

OCC: Let the oinking begin!
Takeshi Oshiro
player, 319 posts
Thu 16 Jan 2020
at 12:34
  • msg #344

Re: Puddle Jumping


Takeshi gives a thumbs up, readying himself for battle...
Totsu
player, 423 posts
Thu 16 Jan 2020
at 16:34
  • msg #345

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 344):

Let's rock n roll
Chiisai Tori
GM, 429 posts
Sat 18 Jan 2020
at 21:52
  • msg #346

Re: Puddle Jumping

The group takes the long way around to be certain to stay out of perception range.  It is slow going for several of the group, between the terrain and the Willpower required.

A ways up on the mountain, they make their descent.  Hiro leads young Ayare while the others stay back 60 yards.

Both ninja and yakuza step quietly and steadily down the slope.  Hiro-matsu effortlessly, Ayare with some fits and starts since the decline is a bit steep.

The two adventurers manage to get behind a small outcropping of rocks right next to the sleeping spirits. Up close, they see, now, that the two are not actually sleeping.  They are laying on the ground, one on it's side one on it's back, with their eyes open.  They seem unfocused though.  Either this is what passes for rest for a spirit, or they are meditating.

Ayare signals for the others to begin their descent.  She has no weapons out yet.

Totsu, Arashi, and Takeshi slowly leading Yasashi, the four men carefully move into position.  The going is slow, but Yasashi's willpower and deftness here helps make up for his lack of sight.

Eventually, the four get to J4.

It is, apparently, a surprise round.  I reminder of how Surprise works.  The first person to act sets the Action phase he started his action.  Anyone whose AP has already passed has lost that AP but can take AP's below the one which started.  E.g, If Ayare acts on her BAP of 16, she has started the round at 16 and everyone with an AP under that may take it.

Everyone please send a private line of what action phase you will start combat if you are the first to start.  I will take the highest one, and that will be the beginning of combat.
Totsu
player, 424 posts
Sat 18 Jan 2020
at 22:54
  • msg #347

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 346):

[Private to Chiisai Tori: Once we get to J4 I make sure to position myself so that I'm the first person that any enimies will run into if they attack (basically bottom right corner of J4).  I will be closest to the mountains and closest to any attacks should anyone try to get to any of the 4 of us they would have to go past me first. I would motion for Arashi to be on my right side as I'm facing the enemy and for Takeshi and Yasahi to be behind us.
i wait for Hiro to attack the one sleeping gaurd (he should be going after E5) or for him to signal for me to attack. after Hiro attacks i shoot the other sleeping gaurd (which should be E4 assuming Hiro attacks E5) with a bowl raker arrow. My BAP is 12 and my bcs with a bow is a 12.  Damage from 11 to 60 yards is 4d6+4d3.  Ken mentioned Yasahi would have cast a spell on us that gives a +3 bonus, plus I'm assuming another +2 for targets being stationary, possible other bonus bonuses?
FYI, Raw Will score is a 5 with a Will ST of 5.
]
This message was last edited by the player at 01:00, Sun 19 Jan 2020.
Takeshi Oshiro
player, 320 posts
Sun 19 Jan 2020
at 12:44
  • msg #348

Re: Puddle Jumping

PM
Takeshi tries unsuccessfully to gather his Ki to raise his magic BCS.

[Private to Chiisai Tori: Wait for Ayare or Hiro to go first.]
This message was last edited by the player at 12:46, Sun 19 Jan 2020.
Hiro-matsu
player, 299 posts
Mon 20 Jan 2020
at 11:35
  • msg #349

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 346):

PM
[Private to Chiisai Tori: BAP is 15 that's when i go.

Guess i should say what i do I will attempt a grappling attack
]
This message was last edited by the player at 18:07, Mon 20 Jan 2020.
Chiisai Tori
GM, 430 posts
Tue 21 Jan 2020
at 14:56
  • msg #350

Re: Puddle Jumping

BAP 11. Yasashi holds.

BAP 10. Hiro-matsu moves to grapple. As soon as he moves, Ayare follows him in.


The ninja quietly slides up next to the larger spirit and wraps him up in a hold before he poor guy pulls out of his meditation (Attack roll: 3). While he has not incapacitated the thing, as it starts to squirm, he at least has a nice start.

Ayare, having followed, must have been startled or something. She attempts to grapple as well, but has no success as the Spirit stops meditating.

BAP 10 – the Enemy would normally go, but since Hiro and Ayare surprised in the same phase, they forego their BAP this round.
BAP10 Yasashi stops holding.


Yasashi extends his magic resistance to those within 15 yards of him (Takeshi, Arashi, and Totsu).


Normal round:
BAP 11 Yasashi
BAP 10 Hiro-matsu (no PAP)
BAP 10 Ayare
BAP 10 Enemies
-=-=>BAP 8 Takeshi
BAP 7 Totsu (no PAP)
BAP 6 Arashi (no PAP)
PAP 5 Yasashi (Yes, he now has a PAP)
PAP 5 Enemies
PAP 4 Takeshi (Yes, you now have a PAP)

Takeshi Oshiro
player, 321 posts
Tue 21 Jan 2020
at 18:13
  • msg #351

Re: Puddle Jumping

Takeshi begins casting Arrows of Fire when he sees Hiro begin the attack
Knowing his spell could start his enemies on fire which might make it difficult for him to be grappled, Takeshi targets enemy E3.

The final words of magic utter forth and 3 arrows of flame shoot forth
Two hit for 13 damage with an additional 3 points of fire damage and a chance to ignite them (pg 66)



12:43, Today: Takeshi Oshiro rolled 6 using 1d20.  Arrow 1 BCS 18:.
12:48, Today: Takeshi Oshiro rolled 4 using 1d6+3.  Arrow 1 damage.
13:10, Today: Takeshi Oshiro rolled 1 using 1d3.  Fire damage arrow 1.

12:43, Today: Takeshi Oshiro rolled 20 using 1d20.  Arrow 2 BCS 18.
Crit failure which means Takeshi must still pay magic power of 4 instead of 1.

12:43, Today: Takeshi Oshiro rolled 11 using 1d20.  Arrow 3 BCS 18.
12:48, Today: Takeshi Oshiro rolled 9 using 1d6+3.  Arrow 3 damage.
13:10, Today: Takeshi Oshiro rolled 3 using 1d3.  Fire damage arrow 3.
-12 magic power

Totsu
player, 426 posts
Tue 21 Jan 2020
at 22:23
  • msg #352

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 351):

Are you waiting for me to respond for Totsu?
My plan is still the same. To shoot the one next to the one Hiro is attacking with a bowl raker arrow. I assume this cannot happen until next round.
Chiisai Tori
GM, 431 posts
Tue 21 Jan 2020
at 23:02
  • msg #353

Re: Puddle Jumping

This is your BAP. You can fire. Go ahead and roll.
Totsu
player, 427 posts
Wed 22 Jan 2020
at 05:14
  • msg #354

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 353):

Shoot bowl raker at guy on the ground next to the guy Hiro is fighting.  Normal BCS is 12 +2 passive +bless spell? -2bowl
Arrgh rolled a 15, maybe a hit.
If damage is normal then 4d6+4d3. Rolled 23 points for damage (poor roll but I have a feeling it will be modified anyway).
Arashi Fukushu
player, 227 posts
Wed 22 Jan 2020
at 11:28
  • msg #355

Re: Puddle Jumping

In reply to Totsu (msg # 354):

If Tot-su arrow is ineffectual against his target then Arashi will fire an arrow at the same target, else he will fire an arrow at E3 if still standing, else E1.

06:22, Today: Arashi Fukushu rolled 15 using 1d20.  bowl racker fired at Kami +3bcs.

Arashi rolls a 12 good enough for 60 yards @ 4d6+4d3 damage of 21 to target.

06:26, Today: Arashi Fukushu rolled 21 using 4d6+4d3.  bowl racker damage for 60yard hit.

If E1 then miss!
Chiisai Tori
GM, 432 posts
Wed 22 Jan 2020
at 13:28
  • msg #356

Re: Puddle Jumping

The first fire arrow from Taekshi strikes E3 but does not light him on fire.  The arrow seems to have struck true however, and the spirit starts ‘bleeding’.
The second fire arrow fizzles.
The third arrow both slams into the spirit, as well as lights his armor on fire.  He starts screaming – more scared than affronted.

The constant need to reinforce the flight of the arrow with their will requires practice apparently.  Both Totsu’s and Arashi’s arrows fall short.

Yasashi has few options in his PAP.  He attempts to sense the enemy.

E1 and E2 already have bows out.  They are, unfortunately, Dai-kyu, and cannot be shot on a Primary action.  Since they also cannot move on a primary, they simply take aim.  One starts aiming up by the samurai, and other at the front line fighters of Hiro-matsu and Ayare : D.

E5 draws a javelin.

E6 and E7 draw dai-kyu

E3 changes position into a standing position and faces Ayare.

E4 grapples with Hiro-matsu.  He is a slippery devil and while he does not escape the ninja’s grasp, he does weaken it greatly.


-=-=-=-=>PAP 4 Takeshi
BAP 11 Yasashi
BAP 10 Hiro-matsu and Ayare.
BAP 10 Enemies

Takeshi Oshiro
player, 322 posts
Wed 22 Jan 2020
at 14:11
  • msg #357

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 356):

Takeshi observes the combat



(Note: He has his tanto in hand)

Yasashi
NPC, 32 posts
Thu 23 Jan 2020
at 22:57
  • msg #358

Re: Puddle Jumping

Yasashi continues to send his magical protection to those above.

Hiro and Ayare are up.
Hiro-matsu
player, 300 posts
Thu 23 Jan 2020
at 23:38
  • msg #359

Re: Puddle Jumping

In reply to Yasashi (msg # 358):

Continue to subdue
Chiisai Tori
GM, 433 posts
Sat 25 Jan 2020
at 14:24
  • msg #360

Re: Puddle Jumping

Hiro, you lose ground against him this BAP, but still have a hold of him.

Ayare Parries.

I'll post enemies in a couple hours.
Chiisai Tori
GM, 434 posts
Mon 27 Jan 2020
at 17:09
  • msg #361

Re: Puddle Jumping

E1 fires at Takeshi.  The arrow is magically boosted about halfway through it's flight.  It turns from wood and metal to a searing beam of mayhem.

The bolt flies true.  Takeshi is about to take 13 points of damage but between his own magical resistance, and Yashashi's shield, the arrow converts back into a normal arrow as soon as it gets close to him.

Takeshi, ready for it, flashes a tanto and knocks the now mundane arrow out of the air before it strikes him.

E2 shoots at Arashi.  Again, it shifts into a beam of light but Yashashi's shield pulls the sting out of what would normally be a critical strike.  Arashi takes 10 points of damage regardless.

E6 and E7 move to Kukai.

The one on Kukai moves to help against Hiro and Ayare.

The grappling battle continues.  Hiro's opponent shifts to get a better lever and Hiro smoothly counters and ends up placing him in a tighter hold.

The one on Ayare, seeing her parry, casts a spell.  It fizzles.



12:00, Today: Chiisai Tori rolled 20,17 using 6d5,2d10.  Damage roll on arashi.
11:59, Today: Chiisai Tori rolled 2 using 1d6.
11:59, Today: Chiisai Tori rolled 9,5 using 3d5,d10.  Critical roll on Arashi.
11:59, Today: Chiisai Tori rolled 10,3 using 3d5,d10.  Arrow Damage on Takeshi.
11:58, Today: Chiisai Tori, on behalf of Hiro-matsu, rolled 4 using 1d20.  Counter Jujustu.
11:57, Today: Chiisai Tori rolled 18 using 1d20.  Magic BCS vs Hiro and Ayare.
11:56, Today: Chiisai Tori rolled 6 using 1d20.  Jujutsu vs Hiro.
11:56, Today: Chiisai Tori rolled 1 using 1d20.  Arrow at Arashi.
11:56, Today: Chiisai Tori rolled 4 using 1d20.  Arrow at Takeshi.

Chiisai Tori
GM, 435 posts
Mon 27 Jan 2020
at 17:10
  • msg #362

Re: Puddle Jumping

BAP 11 Yasashi
BAP 10 Hiro-matsu (no PAP)
BAP 10 Ayare
BAP 10 Enemies
-=-=>BAP 8 Takeshi
BAP 7 Totsu (no PAP)
BAP 6 Arashi (no PAP)
PAP 5 Yasashi (Yes, he now has a PAP)
PAP 5 Enemies
PAP 4 Takeshi (Yes, you now have a PAP)


So there are now two by Kukai, one wrestling Hiro, two in front of Ayare, and two archers several yards in front of Kukai.
Takeshi Oshiro
player, 323 posts
Mon 27 Jan 2020
at 18:49
  • msg #363

Re: Puddle Jumping

Takeshi continues his arrow assault (same target)
2 arrows hit for 13 damage plus an additional 3 points of fire damage and continued chance to burn.



13:46, Today: Takeshi Oshiro rolled 1 using 1d3.  Fire damage arrow 2.
13:45, Today: Takeshi Oshiro rolled 2 using 1d3.  Fire damage arrow 1.
13:45, Today: Takeshi Oshiro rolled 5 using 1d6+3.  Arrow damage 2.
13:45, Today: Takeshi Oshiro rolled 8 using 1d6+3.  Arrow damage 1.
13:45, Today: Takeshi Oshiro rolled 19 using 1d20.  Arrow 3 BCS 18 on E3 (same guy).
13:44, Today: Takeshi Oshiro rolled 9 using 1d20.  Arrow 2 BCS 18 on E3 (same guy).
13:44, Today: Takeshi Oshiro rolled 12 using 1d20.  Arrow 1 BCS 18 on E3 (same guy).
12:07, Today: Takeshi Oshiro rolled 4 using 1d20.  Yadome 14 BCS.
additional -9 power
-21 total power

This message was last edited by the player at 10:45, Tue 28 Jan 2020.
Arashi Fukushu
player, 228 posts
Tue 28 Jan 2020
at 11:59
  • msg #364

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 363):

Second verse same as the first verse!

If Tot-su arrow is ineffectual against his target then Arashi will fire an arrow at the same target, else he will fire an arrow at E3 if still standing, else E1.


06:56, Today: Arashi Fukushu rolled 13 using 1d20.  bowl racker fired at Kami  w/+3bcs.

A hit I believe, for 19 points of damage.

06:58, Today: Arashi Fukushu rolled 19 using 4d6+4d3.  damage from bowl racker 4d6+4d3.
Chiisai Tori
GM, 436 posts
Wed 29 Jan 2020
at 12:22
  • msg #365

Re: Puddle Jumping

Takeshi’s magic continues to harry his opponent.  The creature looks like he is about to go to a knee under the missile assault but retains his feet.

Totsu grabs an armor piercing arrow instead of a bowl raker.  He lets fly at E5, who is next to Ayare now.  It sinks in for 12 damage.

Arashi grabs a bowl raker.  He lets fly at E3, Takeshi’s target.  The huge arrow almost takes the creatures arm off as it falls to the ground with a horrendous scream.

Ayare and Hiro-matsu take 3 points of heat damage this round.

=-=-=-=

Hiro's opponent attempts to break his hold.  Hiro-matsu takes that opportunity to wrap him up tighter.

The enemy on Ayare strikes with his fist with a crack as she, fairly frail, tries to roll with the punch unsuccessfully.

No actions from the others since they cannot move or fire this round.  They parry.

=-=-=-=

BAP 11 Yasashi
BAP 10 Hiro-matsu (no PAP)
BAP 10 Ayare
BAP 10 Enemies
BAP 8 Takeshi
BAP 7 Totsu (no PAP)
BAP 6 Arashi (no PAP)
PAP 5 Yasashi (Yes, he now has a PAP)
PAP 5 Enemies
-=-=>PAP 4 Takeshi (Yes, you now have a PAP)

Hiro-matsu
player, 301 posts
Wed 29 Jan 2020
at 12:40
  • msg #366

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 365):

OOC: Are we taking heat damage from the creatures or from the closeness to Kukai?
Takeshi Oshiro
player, 324 posts
Wed 29 Jan 2020
at 16:41
  • msg #367

Re: Puddle Jumping

Takeshi, looking over the battle, is concerned for Kukai. Do the enemies have orders to kill Kukai under these circumstances or are they just moving there knowing we will have to stay at range???

Takeshi calls out to Doshaburi, "Doshaburi, make good on your promise and send a kami to help us rescue Kukai"

Having know idea if this will be heard, Takeshi continues focusing on the battle as it moves forward.

(PAP complete)
BAP 11 Takeshi begins casting again...

====> BAP 11 Yasashi
BAP 10 Hiro-matsu (no PAP)
BAP 10 Ayare
BAP 10 Enemies

Totsu
player, 428 posts
Wed 29 Jan 2020
at 17:31
  • msg #368

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 367):

Arrrgh
Chiisai Tori
GM, 437 posts
Wed 29 Jan 2020
at 18:37
  • msg #369

Re: Puddle Jumping

Hiro-matsu:
In reply to Chiisai Tori (msg # 365):

OOC: Are we taking heat damage from the creatures or from the closeness to Kukai?


Kukai.
Hiro-matsu
player, 302 posts
Wed 29 Jan 2020
at 20:19
  • msg #370

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 367):

Hiro starting to feel the heat and wishing he'd pushed harder to not be in the exact position he knew he'd be in tries to finish this before he has to retreat.

Continue subdual.
Chiisai Tori
GM, 438 posts
Fri 31 Jan 2020
at 17:25
  • msg #371

Re: Puddle Jumping

Hiro flips the spirit with a beautiful move but the spirit does not let go as his arm gets torqued.  The spirit slides down his arm to try to reverse the throw and both of them drive each other into the ground.

The spirit is Dazed.  Hiro is not.

=--=-=-=-=

Ayare gets attacked but she is countering and evades the attack.

=-=-=-=-=

The two spirits which moved to Kukai begin tying him up with rope.  Kukai still does not seem aware of what is going on.

Top of the round.
Totsu
player, 429 posts
Fri 31 Jan 2020
at 17:41
  • msg #372

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 371):

Top of the round?
Shouldn’t we be on Bap of 9 now?
Takeshi Oshiro
player, 325 posts
Fri 31 Jan 2020
at 20:41
  • msg #373

Re: Puddle Jumping

In reply to Totsu (msg # 372):
Takeshi's arrows alight once again as they travel through the air at one of the creatures on Kukai, all hitting the mark. Damage below.


BAP 8 Takeshi
----> BAP 7 Totsu
BAP 6 Arashi
PAP 5 Yasashi
PAP 5 Enemies
PAP 4 Takeshi


15:35, Today: Takeshi Oshiro rolled 3 using 1d3.  Fire damage arrow 3.
15:35, Today: Takeshi Oshiro rolled 1 using 1d3.  Fire damage arrow 2.
15:34, Today: Takeshi Oshiro rolled 3 using 1d3.  Fire damage arrow 1.
15:34, Today: Takeshi Oshiro rolled 9 using 1d6+3.  Arrow 3 damage.
15:34, Today: Takeshi Oshiro rolled 7 using 1d6+3.  Arrow 2 damage.
15:34, Today: Takeshi Oshiro rolled 9 using 1d6+3.  Arrow damage 1.
15:34, Today: Takeshi Oshiro rolled 4 using 1d20.  Arrow 3 BCS 18.
15:33, Today: Takeshi Oshiro rolled 16 using 1d20.  arrow 2 BCS 18.
15:33, Today: Takeshi Oshiro rolled 3 using 1d20.  Arrow 1 BCS 18.

-21 -12 = -36 total power

Totsu
player, 430 posts
Sat 1 Feb 2020
at 02:36
  • msg #374

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 373):

Knowing Ayare can't last long with two on her I feel the need to take out at least one of them on her quickly so I need to step it up or we will be carrying her dead body out of hear.
I shoot a bowl raker arrow at the one I already hit with the A.P. arrow last round.
BCS of 12 +3 bless? -2 bowl raker other modifiers?

Rolled a 15, probably a miss.
In case I did hit I rolled 4d6+4d3 damage for a total of 19.
Takeshi Oshiro
player, 326 posts
Sat 1 Feb 2020
at 11:44
  • msg #375

Re: Puddle Jumping

BAP 11 Yasashi
BAP 10 Hiro-matsu
BAP 10 Ayare
BAP 10 Enemies
BAP 8 Takeshi
BAP 7 Totsu

-=-=>BAP 6 Arashi
PAP 5 Yasashi
PAP 5 Enemies
PAP 4 Takeshi

Arashi Fukushu
player, 229 posts
Sat 1 Feb 2020
at 20:17
  • msg #376

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 375):

If Tot-su's target did not drop then I target him as well,else I target one of Kukai.



<b>15:11, Today: Arashi Fukushu rolled 23 using 4d6+4d3.  damage from bowl raker arrow.

15:10, Today: Arashi Fukushu rolled 3 using 1d20.  Bowl raker arrow firing at Kamai.
</b>


Arashi's aims true and slams the enemy with lethal accuracy!
Takeshi Oshiro
player, 327 posts
Sun 2 Feb 2020
at 13:02
  • msg #377

Re: Puddle Jumping

BAP 11 Yasashi
BAP 10 Hiro-matsu
BAP 10 Ayare
BAP 10 Enemies
BAP 8 Takeshi
BAP 7 Totsu
BAP 6 Arashi

-=-=>PAP 5 Yasashi
-=-=>PAP 5 Enemies

PAP 4 Takeshi
Chiisai Tori
GM, 440 posts
Fri 7 Feb 2020
at 18:38
  • msg #378

Re: Puddle Jumping

https://i.postimg.cc/05pjK4mm/...4-8-B391069544-B.jpg" data-lightbox="images-msg-378">https://i.postimg.cc/05pjK4mm/...4-8-B391069544-B.jpg" alt=''>

Two of Takeshi’s arrows sink into the spirit trundling up Kukai (20 off).

Totsu’s arrow flies wide and buries itself in the dirt next to the spirit.  However, Arashi’s rakes his bowels quite nicely and the spirit goes down.

Yasashi continues providing magical protection.

E1 casts a magical spell and the air between Hiro-matsu and the rest of the group starts swirling violently.  Arrow fire likely affected.

E2 moves forward again to get to try to get to Ayare.

Kukai begins resisting being tied and while the sprits are making progress, Kukai is making them work.

BAP 11 Yasashi
BAP 10 Hiro-matsu
BAP 10 Ayare
BAP 10 Enemies
BAP 8 Takeshi
BAP 7 Totsu
BAP 6 Arashi
PAP 5 Yasashi
PAP 5 Enemies
PAP 4 Takeshi
Takeshi Oshiro
player, 328 posts
Sat 8 Feb 2020
at 12:33
  • msg #379

Re: Puddle Jumping

Takeshi hopes they did not make a fatal flaw by planning bow fire as he does not know the spell that was cast and can not counter it. He thinks for a moment but the only option is to charge forward and try to help Hiro and still win this battle.

While he hopes Yasashi can remove the spell, he is unsure and makes ready to charge forward.

"Charge"





Movement: May only be executed in BAP. Can charge 2xBMA (which is changed in this place) but our movement is half in the mountains so we are basically moving about 1 hex forward while charging.

---> BAP 11 Yasashi

BAP 10 Hiro-matsu
BAP 10 Ayare
BAP 10 Enemies
BAP 8 Takeshi
BAP 7 Totsu
BAP 6 Arashi
PAP 5 Yasashi
PAP 5 Enemies
PAP 4 Takeshi

Chiisai Tori
GM, 441 posts
Mon 10 Feb 2020
at 13:00
  • msg #380

Re: Puddle Jumping

Yasashi moves forward with the group as he keeps the magic resistance up.  He moves as fast as everyone so will follow anyone going down the mountain.

Ayare, hearing the charge, looks like she's about to head back up the mountain and let the men take care of combat, but doesn't want to leave Hiro-matsu yet.  She attempts to help grapple the Spirit.  She does manage to limit some of the spirits mobility, but not much.

Hiro is up.
Hiro-matsu
player, 303 posts
Mon 10 Feb 2020
at 16:22
  • msg #381

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 380):

OK I'm not sure where I stand, I was subduing but the last action looks like instead I judo slammed to the ground.

If my opponent is stunned on the ground I will retreat back across the arrow line. Otherwise I will continue subduing, when I get him immobilized I'll knock him unconscious
Chiisai Tori
GM, 442 posts
Tue 11 Feb 2020
at 13:06
  • msg #382

Re: Puddle Jumping

Hiro, wasn’t clear.  Technically, you crit armlocked him but his counter was also a crit.  Yours put him further in a lock and he successfully escaped by bringing you to the ground.  In the process, he dazed himself. So yes, you are on the ground, he put the two of you there, but you still have a hold of him.


With the spirit dazed Hiro easily moves up into the mountains behind the wall of wind.  He takes no damage going through the wind.

=-=-=-=-=-=
Enemies:
E1 moves forward
E2 casts at Takeshi.  Magical energy coalesces around Takeshi but Yasashi’s shield blocks most of it.  Some DOES get through, only to meet Takeshi’s personal magical shield.  The spell fizzles.
E4 Dazed.
E6 Attempts to subdue Kukai.
E7 Ready to Hojojutsu once Kukai is subdued.


They are talking to each other in a language unfamiliar to the team.

=-=-=-=-=

Takeshi is up.
Takeshi Oshiro
player, 329 posts
Tue 11 Feb 2020
at 16:59
  • msg #383

Re: Puddle Jumping

Begin charging forward, moving 1 hex.

Totu...
Totsu
player, 434 posts
Tue 11 Feb 2020
at 22:53
  • msg #384

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 383):

Thinking to myself we definitely had the advantage from a distance with Takeshi doing good damage with his missles and Arashi ripping them apart with his arrows we definitely would be better if those two could continue what they were doing.
Not knowing how Magic works if that guy were dead I guess the winds would stop.  It would be in our best interest to see if we can shoot through the wind and kill the mage and his spell.  Since Arashi and Takeshi we’re having no problems hitting the enemies at least one of them should give it a try to see if the winds make them more difficult to hit or impossible to hit.
I obviously need to move forward but hopefully I can get Arashi to take a couple shots at the mage.

Totsu puts his bow away and (if possible draws his yarawa ) runs in front and off to the right side off Arashi making sure to give him a clear shot at the mage and the enemies on Ayare.

Totsu addresses Arashi in a normal voice and yells to Hiro and Ayare as he is running towards them.

Arashi see if you can pierce that magic users heart with an arrow and end his wind magic while I move up to engage the enemies.  Hiro and Ayare bring them back to me.

This message was last edited by the player at 03:08, Wed 12 Feb 2020.
Arashi Fukushu
player, 230 posts
Wed 12 Feb 2020
at 21:25
  • msg #385

Re: Puddle Jumping

In reply to Totsu (msg # 384):

Arashi will let fly one more arrow to see if he can find a trajectory that by passes the magic wall by arcing over it with a shot that seeks the heavens before descending back to the target (E2) on the ground.  Lets call it a long range shot with a -4 bcs using a armor piercing arrow for +1bcs for net -3.



16:23, Today: Arashi Fukushu rolled 8 using 3d5.  High arcing LR AP arrow damage.

16:22, Today: Arashi Fukushu rolled 8 using 1d20.  High arcing LR AP arrow.

A net 11 to hit before any other modifiers...
Chiisai Tori
GM, 443 posts
Fri 14 Feb 2020
at 16:11
  • msg #386

Re: Puddle Jumping


BAP 10 Hiro-matsu
BAP 10 Ayare
BAP 10 Enemies
BAP 8 Takeshi
BAP 7 Totsu
BAP 6 Arashi
PAP 5 Yasashi
PAP 5 Enemies
=-=-=>PAP 4 Takeshi


Arashi's arrow arc's high.  Over the swirling winds it arcs.  The spirit, has all the time in the world to see it coming, but is busy rushing forward.  At that last minute, he realizes it is flying true and raises his arm to protect his head.

It, therefore, hits him in the arm and sinks into his flesh.

=-=-=-=-=-=

Yasashi starts moving down with the others, needing to stay a certain distance to continue his protection.

=-=-=-=-=-

Unable to move in Primaries, With Hiro having backed off, E4 recovers from being dazed, E1 and E2 have arrows notched, and E6 and E7 continue to wrestle with Kukai, but are slowing making progress two against one.
Takeshi Oshiro
player, 330 posts
Fri 14 Feb 2020
at 17:36
  • msg #387

Re: Puddle Jumping

Takeshi observes


BAP 10 Hiro-matsu
BAP 10 Ayare
BAP 10 Enemies
Hiro-matsu
player, 304 posts
Fri 14 Feb 2020
at 17:42
  • msg #388

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 387):

Hiro will wait to see what the enemy does, using a judo throw on any coming through the wind shield.
Totsu
player, 438 posts
Sun 23 Feb 2020
at 00:09
  • msg #389

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 386):

See Private Message
Chiisai Tori
GM, 444 posts
Sun 23 Feb 2020
at 16:52
  • msg #390

Re: Puddle Jumping

The enemies back off and start moving toward where the other spirits are starting to manhandle Kukai.
Takeshi Oshiro
player, 332 posts
Fri 28 Feb 2020
at 13:40
  • msg #391

Re: Puddle Jumping

Takeshi continues moving forward
Totsu
player, 439 posts
Fri 28 Feb 2020
at 19:39
  • msg #392

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 391):

Totsu continues moving towards the enemies
Chiisai Tori
GM, 446 posts
Sat 29 Feb 2020
at 22:23
  • msg #393

Re: Puddle Jumping

BAP 10 Hiro-matsu
BAP 10 Ayare
BAP 10 Enemies
BAP 8 Takeshi
BAP 7 Totsu
=-=-=-=>BAP 6 Arashi
PAP 5 Yasashi
PAP 5 Enemies


The Spirits, not being engaged much at his point, are regrouping at Kukai.  They are less hampered since not in the mountains and moving faster than the rest of those coming down the mountain.

Arashi is up.
Arashi Fukushu
player, 231 posts
Mon 2 Mar 2020
at 14:52
  • msg #394

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 393):

Arashi will move towards enemies!
Takeshi Oshiro
player, 333 posts
Fri 6 Mar 2020
at 11:28
  • msg #395

Re: Puddle Jumping

bump
Hiro-matsu
player, 305 posts
Fri 6 Mar 2020
at 12:15
  • msg #396

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 395):

just so it doesn't stop with me, Hiro will be waiting for the rest of the team to catch up
Chiisai Tori
GM, 447 posts
Fri 6 Mar 2020
at 12:53
  • msg #397

Re: Puddle Jumping

The spirits have Kukai tied up and flung over one of their shoulders.  They continue to chatter with each other, and all spirits are fleeing to the south.

Arashi’s BMA here is 4
Hiro-matsu’s is 5
Takeshi is 7
Totsu is 4.
Yasashi is 7.

The spirits BMA is 6.

Nobody is technically engaged in HTH combat.  Archery is still allowed.  As such, post actions regardless of Action Phases at this point.
Takeshi Oshiro
player, 334 posts
Fri 6 Mar 2020
at 13:22
  • msg #398

Re: Puddle Jumping

Takeshi's next action is to look astrally, focusing on Kukai.
He is trying to figure out how Kukai is being held magically in hopes of releasing him later.

The spirits are soon out of his arrow range as they are moving much faster than us...
Totsu
player, 440 posts
Sun 8 Mar 2020
at 06:28
  • msg #399

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 398):

As soon as they start moving away with kukai Totsu would stop pull out his bow and start firing A.P. arrows at the enemy that cast the wind spell.
With two purposes in mind. First is it even possible to hit the target (I.e am I at negatives to hit the target or is it totally impossible to shoot through the wind). 2nd if the person who cast the spell is dropped does the spell stop or continue on even after the caster is dead?
These are important things I’m trying to learn for the next time we face them.
Chiisai Tori
GM, 448 posts
Mon 9 Mar 2020
at 10:25
  • msg #400

Re: Puddle Jumping

06:21, Today: Chiisai Tori, on behalf of Totsu, rolled 76 using 6d20 ((8,12,19,11,18,8)).

Totsu, it is quickly clear you cannot shoot through the wind.  Arashi managed a shot over the top of the wind, and I'll assume you try a couple of those, but none land.

Takeshi would know that upon death of a mage, his magic stops in most cases.

Takeshi, you look astrally and see Kukai bound head to food in tentacles of magical energy.  Each spirit has a tendril going from them, to Kukai, feeding it.  It is difficult to judge their strength, but you from the energies involved, it might only take the 'death' of 2-4 of them to weaken it enough for Kukai to have a chance to bust out.
Totsu
player, 441 posts
Tue 10 Mar 2020
at 03:53
  • msg #401

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 400):

Are we planning for round 2 yet?

I say we try to force them to retreat over the mountains while we drill them from a distance. We seemed to clearly have the advantage from long range especially with Arashi ripping into them with bowl rakers.
I think I should try to sneak in from the north east and set up and wait for the main group to attack. I think we have Ayare hidden off to the east in case they try to flee that way.  We hide Hiro at the west end to be prepared to jump them if they head that way.
We have our power group come up from the south and as soon as they are in range to hit all the targets Takeshi starts us off with his long range missles then I follow with bowl rakers then Arashi. Yasashi protects our big guns.
We take out the ones who gave us the most problems first. Starting with the one who put up the wind wall. Anyone who puts up another wind wall should become the number 1 target immediately after he does this then we kill them and continue from long range where we seem to have the advantage.
Takeshi Oshiro
player, 335 posts
Tue 10 Mar 2020
at 10:55
  • msg #402

Re: Puddle Jumping


Takeshi:
"The spirits are moving away with Kukai and we are stuck in the mountains, we cannot catch them. We have learned what is holding Kukai. I offer that we implement Yasashi's ability to go back in time and set a new plan based on our failings with this one."
Hiro-matsu
player, 306 posts
Tue 10 Mar 2020
at 11:33
  • msg #403

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 402):

Hiro agrees as long as someone will remember what we have learned
Yasashi
NPC, 33 posts
Tue 10 Mar 2020
at 12:13
  • msg #404

Re: Puddle Jumping

Yasashi nods and the world phases to gray momentarily.

The team finds themselves eating breakfast that morning while you eat, Yasashi is telling you what will happen, in detail, should the team implement the plan they were considering.

Instead of that plan, we know make Kukai their priority. Either we get to Kukai quickly somehow, our drive them into an ambush?
Arashi Fukushu
player, 232 posts
Tue 10 Mar 2020
at 15:10
  • msg #405

Re: Puddle Jumping

In reply to Yasashi (msg # 404):

"Since they fled us I think we need to surround them with a two or three pronged approach and attack."

"A bold three team attack could have Hiro and Takeshi, Tot-su and Yashashi, and Ayare and myself approach from three points while focusing fire on concentrated enemies to ensure a team is not over-whelmed."

"It would allow a greater ability to cut off escape and Yashashi could always reset as needed."

"Thoughts?" 

Takeshi Oshiro
player, 336 posts
Tue 10 Mar 2020
at 16:36
  • msg #406

Re: Puddle Jumping

"I like this plan"

Takeshi erases the current plan scribbled in the dirt and places three dots where the three groups Arashi mentioned might be.
See post 331 for map. He makes a mark at C14, S23, and X11.

"The only downside is that we do not get Hiro and Ayare close for a sneak attack but I think we found that may be a little too dangerous for our comfort.
I also believe that the heat is emanating from where Kukai is but I do not think it is emanating from him. Bow fire will still be our best/only attack for most/all of the battle.

The spirit here (E1) is the one who cast the wind spell to stop our arrows, target him first.

Any other thoughts?"

Hiro-matsu
player, 307 posts
Tue 10 Mar 2020
at 17:29
  • msg #407

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 406):

so we know that if we fail in killing them quickly enough they will gather Kukai and head south I say we leave south open and have myself and Ayare waiting south out of the heat. The rest attack from 2 other directions using ranged if they head south again me and Ayare can surprise them and cut them off.
Totsu
player, 442 posts
Wed 11 Mar 2020
at 04:15
  • msg #408

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 407):

NOT south we want to force them north into the mountains.  This way they will be moving (-2 to hit moving targets) slower and not running (-4 to hit running targets) making them easier to hit and we will get off twice as many shots before they get out of our range.

We want our strongest force to the south to encourage pushing them to the north.  We should have at least Arashi with Yasahi protecting him come in from the South.  I will be off to the north east in the mountains but barely so I can easily get in front of them if they head east.  Takeshi should come in from the west out from trees or mountains.  We should have at least Hiro north of the mountains in case they look like they might get out of our range and far enough out where he is not taking damage.  We could have Ayare float out of the mountains in case Takeshi or I go down maybe she could make her way towards that direction to help slow their escape.  Or you could keep Ayare in place and have Hiro be the floater for support in whichever way they move.  The floater might have to be closer to the combat and not as deep in the mountains so they could possibly end up taking some heat damage.

Arashi, how many bowl rakers do you have so I know how many to give you.  You were hitting the enemy almost every shot using them and ripping huge holes in them so you definitely need to stick to this approach.

Sounds like we have some issues with our first attempt with our skills getting used to this new environment so we should all practice any of the skills we think we will need for the combat.  I know I will practice all my combat skills before heading to the battle.
Chiisai Tori
GM, 449 posts
Wed 11 Mar 2020
at 11:01
  • msg #409

Re: Puddle Jumping

Casting note: Yasashi can only redo once. It’s essentially augury but played out for specifics first.
Arashi Fukushu
player, 233 posts
Wed 11 Mar 2020
at 11:48
  • msg #410

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 409):

OCC No more reset!

"I propose Yasashi and I take X11,  Tot-su and Takeshi at C14, and Hiro and Ayare ambush at S23."




OOC Since we "reset" I would say I have all my arrows still. ;)  Lets say 25 BR, 20 AP, and 10 Humming.
Hiro-matsu
player, 308 posts
Wed 11 Mar 2020
at 14:06
  • msg #411

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 410):

Hmm Hrio shakes his head,"If we want to force them to run to the mountains I think we want 2 at G20 and 2 at S20 with me and Ayare hiding at around M7-8. This way you drive them to us and we can stop whomever is carrying Kukia. Focus on those running to Kukia. As they flee move up but away from the center as that will burn you. If they flee towards you anyways then just fall back and converge. Me and Ayare can move as the battle dictates."
Takeshi Oshiro
player, 337 posts
Wed 11 Mar 2020
at 14:49
  • msg #412

Re: Puddle Jumping

"I do not believe we will be able to force them into the mountains. As we understand it, their movement would be slowed which means they would be pincushions.
Perhaps we have three groups as Arashi states but split up:
Takeshi/Hiro(Hidden)Ayare(Hidden)on the left, Totsu directly South, Yashashi/Arashi on the right
This way we can bowfire from three directions which will more effective if they put up the wind wall.
Also, I will look like the least resistant path and Hiro can jump out as necessary."






Takeshi beseeches Doburi to fulfill his promised favor.
Once he shows I try to manipulate him into revealing what he is capable of and how he could help us (2 affect on Rhetoric).

10:39, Today: Takeshi Oshiro rolled 19 using 1d20.  Rhetoric on Doburi (21BCS).
Hiro-matsu
player, 309 posts
Wed 11 Mar 2020
at 17:14
  • msg #413

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 412):

I am OK with your plan Takeshi, but I do not believe in this world you will look like the path of least resistance. I say put me with Totsu and leave Ayare on the left with you. If they charge Totsu we can both go toe to toe with them, while every one else can close in from behind.
Takeshi Oshiro
player, 338 posts
Wed 11 Mar 2020
at 18:09
  • msg #414

Re: Puddle Jumping

You are probably correct Hiro.
To make it more likely that they do not head my direction I will create duplicate images of myself.
The most likely path they will take is through Totsu at that point.
The only other variable is who gets hit by arrow fire from the enemy but we have no control over that other than Yasashi helping keep arrow fire away from Arashi. I wish we could all gain that protection as it was very valuable last occurrence.


Takeshi nods to Yasashi and thanks him.


(Takeshi awaits information from Doburi before finalizing the plan)
Totsu
player, 443 posts
Wed 11 Mar 2020
at 22:23
  • msg #415

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 413):

I would think we would want To keep Hiro and Ayare hidden to avoid taking damage (unless they are able to deflect magical arrows) until the battle is already underway   Then have them come out once we see which direction they are going to flee or if an enemy is approaching Takeshi or myself to fight hand to hand.   Remember we want them to flee north into the mountains to give us the opportunity to continue long range attacks for as long as possible.
Plus we definitely want to come at them from 3 different directions to make sure if they put up a wall of wind at least one person would still have a clean shot at them.
We need to prioritize who we take out and in which order to be the most effective.
The guy who cast the wind spell should be first the second should probably be the mage who was shooting magical arrows at us.

It appeared that none of them were particularly good with a bow so anyone shooting arrows or throwing weapons will probably be a low priority.  We also saw that none of them attacked Kukai so anyone engaged with him should also be a low priority until the end of the battle if it looks like they may get away with him.

Hiro kept the one busy so we don’t have any idea what he is capable of but we did see the one who engaged Ayare will use magic so for now I would put that person down as the 3rd target
Takeshi Oshiro
player, 339 posts
Thu 12 Mar 2020
at 00:33
  • msg #416

Re: Puddle Jumping

Sounds like we have a plan, though I doubt they head into the mountains, they would be sitting ducks.

(just need Doburi's input worked into the plan)
Totsu
player, 444 posts
Thu 12 Mar 2020
at 04:22
  • msg #417

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 416):

The plan is to not give them much choice but to head into the mountains.
So Hiro will come in from the north and sneak in behind the tree at T9 and be ready to jump out and tackle the person carrying Kukai if they head his way.  Totsu will come in the same path of Hiro giving him a little bit of a lead to not blow his cover.  Totsu will stop while still in the mountains but close enough to get out of them quickly onto flat ground to pursue them if they head east.  Totsu will attempt to get to R7.
Ayare will sneak into position using the trees as cover and get up to and hide behind the tree at D14.  Takeshi will also come in from that direction and when everyone is in place Takeshi will pop out from the trees at E13 and shoot magical arrows at target #1.
Arashi and Yasahi will come in from the south and pop out from the trees at N20 and Arashi will shoot bowl raker arrows at Target #1 (assuming he is still alive) after Takeshi and Totsu shoot and hopefully both hit Target#1.
Target#1 is the person who put up the wind wall, which I believe was E1?
Target #2 is the enemy who was shooting the magical arrows, which I believe was E2?
Target #3 is the other who attempted to use magic on Ayare, which I believe was E3?
target #4 would be any enemy who is using magic to attack from long range if there were none then target E7 (tied up Kukai), then E5, then E4, then E6.  Any enemy who puts up a wall of wind immediately moves up to the highest priority target.
If enemy breaks off to attack Takeshi hand to hand then Ayare to intercept that enemy to allow Takeshi to continue long range attacks.  If enemy breaks off to attack Totsu hand to hand then Hiro intercepts to allow Totsu to continue long range attacks.  If enemy breaks off to attack Arashi then Arashi will target that person with bow after we drop E1, E2 and E3.  If Yasahi can intercept while still protecting Arashi then he will do so but now I'm going off the assumption that he cannot do both so protecting Arashi and allowing him to continue to rip people apart with bowl rakers is Yasahi's main priority.  If Arashi is engaged and has to put down his bow to engage hand to hand the goal will be to get him back to using his bow asap.
If they flee as a group then as soon as they get to close range the goal will be to take on the enemy carrying Kukai to bring the escape to a halt to allow the others to continue dropping the other enemies from long range until they are weak enough for Kukai to break free.  Those without long range weapons will continue to close to engage the fleeing group hand to hand.
I think this is our plan.
This message was last edited by the player at 04:29, Thu 12 Mar 2020.
Takeshi Oshiro
player, 340 posts
Thu 12 Mar 2020
at 11:37
  • msg #418

Re: Puddle Jumping

In reply to Totsu (msg # 417):

I do not agree with putting Hiro and Ayare in the mountains as I do not believe we will force the enemy this direction.
If they travel at half speed through the mountains, which we think is the highest probability, they would be sitting ducks taking that direction, it would be suicide for them as we would get double the bow attacks during their attempted escape.

I think we stick to this plan for our locations:
Takeshi/Ayare(Hidden)on the left, Totsu/Hiro(Hidden) directly South, Yashashi/Arashi on the right

Your other tactical advice for target priority is sound
I have a feeling they all have some spell ability


Thoughts?


Hiro-matsu
player, 310 posts
Thu 12 Mar 2020
at 11:55
  • msg #419

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 418):

Hiro agrees with Takeshi on placement. Will just state do not move in move if they block your arrows. Move to block them from going south leaving only the mountains open. Converge towards which ever way they are running.
Totsu
player, 445 posts
Thu 12 Mar 2020
at 16:14
  • msg #420

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 419):

If you look at the map and where I placed both Hiro and Ayare they are both south of the mountains. I suggest Hiro travel through the mountains to get to his position in the woods off to the east.
I figured it was the shortest path. If he wants to go all the way around to his spot that is fine with me. He is covering the East. The reason I put myself barely into the mountains was in case they try to escape north and put up a wall of wind behind them at least I would still be able to shoot them in the mountains
Takeshi Oshiro
player, 341 posts
Thu 12 Mar 2020
at 16:29
  • msg #421

Re: Puddle Jumping

Good enough.
Is everybody in agreement?

Hiro-matsu
player, 311 posts
Thu 12 Mar 2020
at 17:49
  • msg #422

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 421):

no third chances here so good luck everyone.
Doburi
Thu 12 Mar 2020
at 19:59
  • msg #423

Re: Puddle Jumping

Coalescing out of the mist, a huge, familiar pig-faced man takes form.

He looks to the group, makes a slight bow from the neck to Arashi and Takeshi, and asks, Ah.  So soon, you call your favor due!  Tell me, what do you need the great Doburi to do for you mortals?

Takeshi begins asking what abilities he might have so he could best apply them to the situation and Doburi is a bit reluctant to give such information away.

The two negotiate for a bit, Takeshi wanting data to ask the best favor, and Doburi wanting to understand the situation in detail, so he can dictate how he might help.

In the end, it's a bit of a draw.  Doburi will help your team by coming along and attempting to help free Kukai.  He is willing to use his magic to slow them, and he's willing to attack them outright, as Takeshi leads through the battle.

The pigman goes and sits down, next to Totsu, and claps him on the shoulder.  Comrade!  Let us flatten the battlefield with the faces of our enemies!
Totsu
player, 446 posts
Thu 12 Mar 2020
at 21:01
  • msg #424

Re: Puddle Jumping

In reply to Doburi (msg # 423):
As soon as he appears Totsu would have pulled out his rubber gloves.
If he was walking towards Totsu and he was sparkling with electricity Totsu would have put on the gloves before he got near me.
If he was sparkling with electricity Totsu would have reached out and grabbed his arm while he was reaching toward him.

Does Totsu take any damage from his touch?
Is there electricity surrounding him as before?
This message was last edited by the player at 00:06, Fri 13 Mar 2020.
Takeshi Oshiro
player, 342 posts
Fri 13 Mar 2020
at 10:46
  • msg #425

Re: Puddle Jumping

"Thank you for honoring your promise Doburi, I look forward to battling as allies."

Takeshi laughs as he sees Totsu's reaction

"This changes the plan slightly gentlemen. Where do we ask Doburi to place himself on the battlefield? May I suggest next to me and put Ayare with Totsu and Hiro.
This plan more ensures that they head to Totsu if trying to escape and gives that group a stronger position with the addition of Ayare. It also allows Doburi and myself to communicate easily."

Arashi Fukushu
player, 234 posts
Fri 13 Mar 2020
at 12:26
  • msg #426

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 425):

Arashi moves into position with Yasashi.
Totsu
player, 447 posts
Fri 13 Mar 2020
at 14:27
  • msg #427

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 425):

That is fine with me.  I suggest they both stay hidden until at least the first couple rounds of action.  Wait until we see how the enemy reacts before they expose themselves.

I practice all my skills in this enviornment before heading out so I'm familiar with how things react.  I asked Hiro to practice Jujutsu with me. I asked Arashi to practice Atemi-Waza with me.  I shoot a couple arrows to get the feel and I practice using me chain.
Then before the fight I will try to focus my Ki to try to improve my skill with the bow.
Totsu
player, 448 posts
Fri 13 Mar 2020
at 14:30
  • msg #428

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 426):

Arashi before we split up how many bowl raker arrows do you have so I know how many I want to give to you? I want to make sure you are well supplied with these because of how effective you were with them in the previous battle.
If you have anything less than 10 I will be supplying you some.
Chiisai Tori
GM, 450 posts
Fri 13 Mar 2020
at 14:51
  • msg #429

Re: Puddle Jumping

Give me positions, and rolls to get there if necessary.


Takeshi Oshiro
player, 343 posts
Fri 13 Mar 2020
at 18:02
  • msg #430

Re: Puddle Jumping

As before I think Hiro and Ayare will get into position first, then the rest of us.

Doburi and myself will try to sneak in behind the tree at D13.
Not sure what my BCS is for stealth: 8 rolled



14:01, Today: Takeshi Oshiro rolled 8 using 1d20.  Stealth to get into position at D13.
Arashi Fukushu
player, 235 posts
Fri 13 Mar 2020
at 18:09
  • msg #431

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 430):

Arashi sneaks up to R8 and takes aim at E1 with an electric arrow gifted to him from Doburi!

14:06, Today: Arashi Fukushu rolled 4 using 1d20.  Stealth .
Hiro-matsu
player, 312 posts
Fri 13 Mar 2020
at 21:47
  • msg #432

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 431):

OK looks like we are going to S23:

17:46, Today: Hiro-matsu rolled 16 using 1d20.
Totsu
player, 449 posts
Sat 14 Mar 2020
at 01:28
  • msg #433

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 432):

If the tree coverage is think enough I want to get up to the final trees so I want to get to the tree and pop out at N20.  So that I can cover all the enemies within 60 yards.  I still think the locations I picked for everyone was better and having our strongest force come up from the south was the better plan since it would be the one most likely to force the enemy away from them and thus most likely to force them north.  This plan has our weakest point to the south making it most likely that they will target me and since I am the most likely to go down this makes their escape to the south the easiest and they are most likely to succeed if we position ourselves this way.
I also tell Hiro and Ayare to get much closer than S23.  That is way too far out of multiple peoples range, and probably trees are giving the enemy coverage, to stage an ambush point.  At least have Hiro up to the tree at N20 before I wake my way up to there.  You could also have Ayare go to the same tree or have her at U19 if you want to protect the south and the west routes.  She would move after the main group picks a direction.
I still think it would be better if Hiro and myself switched with Arashi and Yasahi to put put our strongest force to the south trying to push them to head north into the mountains.
Hopefully if they are going to rush anyone it will be me so I can switch to hand to hand and the rest of you can continue with long range weapons.  Who knows if this happens it might work out for the best.
Hiro and Ayare stay hidden and protect yourselves until the enemy commits to a direction or if someone critical goes down (like Arashi, Takeshi or myself) and one of the positions exposed. Save your energy I have a feeling you will need it to cut off the enemy.

Totsu will try to focus his Ki to improve his skill with the bow.  Rolled a 15, failed.

Totsu is hiding behind the tree around N20 with his bow aimed at target E1 with a bowl raker cocked and ready to unleash it.  Feeling more confident this time since he already practiced all his skills in this environment.
This message was last edited by the player at 21:53, Sun 15 Mar 2020.
Totsu
player, 450 posts
Sun 15 Mar 2020
at 22:02
  • msg #434

Re: Puddle Jumping

In reply to Totsu (msg # 433):

Before we head out is there any reason someone can think of why they would deviate from the plan immediately like we did before (glances over to Takeshi)?

I can see it happening if there is an unexpected enemy.  For instance if Doubri (Totsu points right at him when saying this) decided to attack Takeshi then this would cause us to have to kill Doubri and cause Hiro and possibly Ayare to shift over to that area to prevent them from escaping in that direction.

If not I would fully expect that target E1 and E2 go down in order then we move on to E3 with the exception being that someone puts up a wind wall causing us to focus on them immediately.

I think if we stick to the plan of focusing on dropping the biggest threat in order it greatly increases our chance for success.
Hiro-matsu
player, 313 posts
Mon 16 Mar 2020
at 11:38
  • msg #435

Re: Puddle Jumping

In reply to Totsu (msg # 434):

Hiro glances over to Totsu and says mainly to himself. "Totsu all things must be considered in combat. It is what makes a great warrior. One who can think on the move. Not everything can be planned for. The plan is good. Now we must execute."
Totsu
player, 451 posts
Mon 16 Mar 2020
at 15:02
  • msg #436

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 435):

Totsu thinks to himself. :)
  It would be nice to know if people are not going to not follow the plan would speak up now so at least the rest of us would know and then we can change the plan now if needed.
Arashi Fukushu
player, 236 posts
Mon 16 Mar 2020
at 17:19
  • msg #437

Re: Puddle Jumping

In reply to Totsu (msg # 436):

OCC: Sorry I missed the re position suggestion, I needed this position to maximize the effect of the electric arrow that will be my opening volley.  I am hoping it not only takes out E1 but E2 as well.  I guess I should have made my case before proceeding.  But I am on board with the prioritization of arrow fire.  Particularly towards defending against swarming tactics and the enemy escaping with Kukai.
Chiisai Tori
GM, 451 posts
Mon 16 Mar 2020
at 17:20
  • msg #438

Re: Puddle Jumping



Yasashi is in the mountains behind Arashi (I didn't see him placed, let me know if he's supposed to be somewhere else).

In BAP 11, Yasashi delays.  He suggests delaying until BAP 8.  That way, Totsu and Arashi get bow fire before the enemy take an action and he, Hiro, and Ayare can delay until them and still get their PAP if applicable.

Stealth wise, the group managed surprise.  Considering Arashi's position and roll, that was impressive. :D


BAP 11 Yasashi
BAP 10 Hiro-matsu
BAP 10 Ayare
BAP 10 Enemies
BAP 8 Takeshi
BAP 7 Totsu
BAP 6 Arashi
PAP 5 Yasashi
PAP 5 Enemies
PAP 4 Takeshi
This message was last edited by the GM at 11:01, Wed 18 Mar 2020.
Arashi Fukushu
player, 237 posts
Mon 16 Mar 2020
at 18:04
  • msg #439

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 438):

OCC: Hmm, I was trying to position Arashi so E1 and E2 are lined up.  If this position lets Arashi do collateral damage(I am hoping it has lightning bolt type effect) then ok but otherwise I would have moved to R8 to get this line of attack.
Totsu
player, 452 posts
Mon 16 Mar 2020
at 20:09
  • msg #440

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 439):

As I said before I tell Hiro to get up to at least M21 by the tree at N20 and Ayare to get up to at least that same position or to U19 tree.  They cannot be that far back because it takes away the ability of Arashi and Takeshi to use long range weapons(we must stop them before they get more than 60 yards away from Arashi and Takeshi).  The plan is to continue assult with long range weapons and it they decide to flee south to intercept them BEFORE they go out of range of the people using long range weapons.  Otherwise they people using long range weapons will not be shooting at people they will be wasting their time running and trying to catch up to the group.
I continue to tell them to get to where they are supposed to be then I move up towards N20 with my bow out and ready to shoot target E1.
The only way you are going to get a surprise attack is if they run right past the tree, which is unlikely so Hiro and Ayare are going to have to jump out to cut them off before they get into the trees and out of Arashi and Takeshi's range.  This is what is meant by the "Ambush".  They will be running at an area where they did not expect more people to appear.
If they go and turn around and head to the woods them we can continue long range attacks for a longer period of time because they will be moving at half the speed and we will get twice as many shots off before they get out of range or we have to stop with the long range attacks and switch to running after them.

Is anyone listening to me or am I just talking to myself again???
This message was last edited by the player at 21:05, Mon 16 Mar 2020.
Totsu
player, 453 posts
Mon 16 Mar 2020
at 20:14
  • msg #441

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 438):

Totsu already said that we will begin in 8 with Takeshi.  That was the original proposal.  I thought this was already decided.
Of course I thought many things were decided but based off where Hiro and Ayare are placed apparently not.
Takeshi Oshiro
player, 344 posts
Mon 16 Mar 2020
at 20:48
  • msg #442

Re: Puddle Jumping

Hiro, if you could move near Totsu, I believe that was the plan.
Totsu will look like the weak link, you and Ayare hidden there was going to be best opportunity to use your hand-to-hand specialty, perhaps even surprise if they come straight at Totsu.


Meanwhile, Takeshi will have cast images 20DT's (5+myself) before getting into position (10DTs left on spell) and will now start the arrow assault:

16:41, Today: Takeshi Oshiro rolled 1 using 1d3.  IF fire, arrow 3 damage.
16:41, Today: Takeshi Oshiro rolled 1 using 1d3.  IF fire, arrow 2 damage.
16:41, Today: Takeshi Oshiro rolled 2 using 1d3.  IF fire, arrow 1 damage.
16:40, Today: Takeshi Oshiro rolled 9 using 1d6+3.  Arrow 3 damage.
16:40, Today: Takeshi Oshiro rolled 7 using 1d6+3.  Arrow 2 damage.
16:40, Today: Takeshi Oshiro rolled 5 using 1d6+3.  Arrow 1 damage.
16:39, Today: Takeshi Oshiro rolled 18 using 1d20.  Arrow 3 BCS 18.
16:39, Today: Takeshi Oshiro rolled 11 using 1d20.  Arrow 2 BCS 18.
16:39, Today: Takeshi Oshiro rolled 10 using 1d20.  Arrow 1 BCS 18.
16:38, Today: Takeshi Oshiro rolled 5 using 2d3.  # images
16:45, Today: Takeshi Oshiro rolled 8 using 1d20.  Magic BCS 18 to cast images.


17 of 49 power used
Totsu
player, 454 posts
Mon 16 Mar 2020
at 21:12
  • msg #443

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 442):

[Private to Takeshi Oshiro: Thanks.  Nice to know someone is reading my messages and I'm not just talking to myself.  I don't think you stated your target but I assume it was at E1]
Totsu
player, 455 posts
Mon 16 Mar 2020
at 21:25
  • msg #444

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 442):

After Takeshi hits target E1 with his magic arrows Totsu lets his bowl raker loose on E1 and using his will to direct that arrow (should be easier since he already practiced this).
I assume I'm at +3 from Yasahi bless.

M#@% F@#$ rolled a 17.  I think that brings my total to like 0 for 8 with bowl rakers moving me into lottery type odds as of now.  Normal BCS 13 + 3 bless +2 passive -2 bowl raker = BCS 16?  Hopefully there are some bonuses I'm missing but I think it is a miss.
Just in case I'll roll damage (which will probably be awesome if I missed).  Damage was 22 points if I did hit.
Hiro-matsu
player, 314 posts
Tue 17 Mar 2020
at 10:29
  • msg #445

Re: Puddle Jumping

In reply to Totsu (msg # 444):

OK place myself and Ayare at M21 we intended to be next to Totsu. I was just looking at what Arashi had said everyone would be so after we see Totsu move to M21 we move over to him.
Arashi Fukushu
player, 238 posts
Tue 17 Mar 2020
at 12:33
  • msg #446

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 445):

OCC- Did Takeshi and Tot-su drop E1?  What happened to the map between message 429 and 438?
E3 and E5 are missing and positions are changed.  I was hoping to use this arrow on someone that has an enemy standing right behind them lined up but this new map alters the plan.
Takeshi Oshiro
player, 345 posts
Tue 17 Mar 2020
at 12:36
  • msg #447

Re: Puddle Jumping

OOC: I think Ron grabbed a mid-combat map on accident, showing after we killed a couple of them.
Totsu
player, 456 posts
Tue 17 Mar 2020
at 18:28
  • msg #448

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 445):

Sorry for over reacting guys.  My boss never listens to me and is making me miserable.  I obviously need a change.
Now let's go get the bad guys.
Totsu
player, 457 posts
Tue 17 Mar 2020
at 18:29
  • msg #449

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 447):

I was wondering if a couple them had wandered off to take a nature walk.  :)
Chiisai Tori
GM, 452 posts
Wed 18 Mar 2020
at 11:16
  • msg #450

Re: Puddle Jumping

Map updated to actual configuration.  Apologies.

One day to Edit your posts if you want to reposition (no re-rolling though :D).
Hiro-matsu
player, 315 posts
Wed 18 Mar 2020
at 15:49
  • msg #451

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 450):

Put myself and Ayare next to Totsu's location hidden.
Totsu
player, 458 posts
Wed 18 Mar 2020
at 17:33
  • msg #452

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 451):

Just repeating what I said multiple times.  Totsu has Hiro and Ayare move up first and get into position around M21 then he moves up to that tree and then moves to N20 with his bow out and aimed at target E1.
Totsu will try to follow the path that Hiro and Ayare took to get into position assuming they took the best routes for not being detected.
Once in position Totsu waits for Takeshi to attack target E1.
If surprise is not achieved then he will adjust by shooting target E1 as soon as he can.
Takeshi Oshiro
player, 346 posts
Thu 19 Mar 2020
at 16:38
  • msg #453

Re: Puddle Jumping

Best laid plans...

Just a note, Takeshi will have had to aim at E3. He is 70 yards away, his arrow fire range is 60.
Totsu
player, 459 posts
Thu 19 Mar 2020
at 20:29
  • msg #454

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 453):

You are the one who is going to initiate everything so if you can move first and then cast I would think that is what you want to do.
That is why I stated to start at E13 then move out and attack.  Not sure how far you could move but the hope was it would enough to get you into range for E1.
If you move first then attack and do that for the next couple of rounds you should be able to be in range to hit E1 possibly the first attack, if not then definitely the 2nd attack if he is still standing and then by the 3rd you should be able to attack anyone and they should all be within 60 yards for you.
This message was last edited by the player at 20:41, Thu 19 Mar 2020.
Takeshi Oshiro
player, 347 posts
Thu 19 Mar 2020
at 21:37
  • msg #455

Re: Puddle Jumping

It has been discussed and cannot be changed.
I cannot move and cast.
We want to keep surprise.
Ron will continue game...
Totsu
player, 460 posts
Fri 20 Mar 2020
at 03:14
  • msg #456

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 455):

There is always next round?

I'm pretty sure I cannot move and shoot my bow so that is why I put you over there. Plus I knew you were going first so if you moved it would not foil the surprise because it was all going to start with you.
If I knew you were not going to be able to hit E1 then I would have put you at the east end and myself over at that end.  If I was over there I could shoot but would be at long range so damage would be 1/2 and -4 to hit but I could have at least took a shot.
This message was last edited by the player at 00:12, Sat 21 Mar 2020.
Chiisai Tori
GM, 453 posts
Sat 21 Mar 2020
at 18:43
  • msg #457

Re: Puddle Jumping

Everyone manages to get into position.  The Spirits are contentedly torturing Kukai – who is amazingly ignoring them completely – having sunk into a deep meditation.

Once folks take their positions, Takeshi starts off with some fireworks.  He targets E3, the spirit right next to Kukai, since his primary target is out of range for him.

TAKESHI in 8:
Three flaming arrows shoot forth from the mage, arcing across the clearing.  The first strikes the spirit in the back with a solid thunk, and the flames lick up and start burning the armor he is wearing (this arrow does 5 points of damage, catches him on fire for another 2 points, and the fire burns is armor, reducing it from AC5 to AC 3).

The second arrow, before the spirit even notices, follows the same arc and lands right next to the first.  It, too, spreads hits fire across the armor (Lucky.  First arrow lowered the AC enough so the second caught afire as well – second arrow does 7 points of damage, catches him on fire doing another 1 point, and spreads the fire on his armor, reducing it another 1.  His AC has gone from 5 to 2 at this point).

The third arrow would have struck it’s target, but fizzles as it gets close to the creature.  No effect.

TOTSU in 7:
Arching his arrow (his range is 45 yards, short range), Totsu’s bowel raker gets caught, again, in the wind and flies farther than anticipated, landing just north of the Spirit in E1.

ARASHI in 6:
Arashi looses an arrow from his might Dai-kyu and as it exits the bow, and shifts into a bolt of lightning – arcing toward E2, hopefully having to go through E1 to do it.

His shot is true, and the arrow sinks into E2 with the smell of ozone.  (10 points of normal damage, 10 points of electrical damage – 20 off total).  E1 was unaffected (not the same rules as 3.5 for line of fire).

YASASHI in 5:
He extends his magical protections to Arashi in case of counter attack.

ENEMY in 5:
(These are Primary, not Base, actions, do to delaying for surprise until 8)
E1 and E2, bows already in hand, see arrows flying from three directions.  Both scan for the enemies and easily pick out Arashi, Totsu, Takeshi, and Doburi.  They do not yet see Hiro nor Ayare.
E3, a quick thinker, jumps to the ground and starts rolling around to put the fire on his back out and make himself a more difficult target.  He is currently still unarmed.
E4 and E5, wake to the sounds of battle and get their bearings.  They have just enough time to actually stand.  They do not have time to draw weapons yet.
E6 and E7 follow E1 and E2’s example.  They look around the battlefield for pinpointing enemies, and draw their bows.  They cannot, yet, fire them though.


BAP 11 Yasashi
BAP 10 Hiro-matsu
BAP 10 Ayare
BAP 10 Doburi
BAP 10 Enemies
BAP 8 Takeshi
BAP 7 Totsu
BAP 6 Arashi
PAP 5 Yasashi
PAP 5 Enemies
=-=-=>PAP 4 Takeshi

Takeshi Oshiro
player, 348 posts
Mon 23 Mar 2020
at 11:07
  • msg #458

Re: Puddle Jumping

Takeshi, tanto in hand, examines the battlefield.
Perception:
He wants to give orders to Doburi but knows nothing of his capabilities and leaves it up to him to act in this combat.
Perception, 1 effect.
(PAP 4 surprise round complete)

=-=-=>BAP 11 Yasashi
BAP 10 Hiro-matsu
BAP 10 Ayare
BAP 10 Doburi
BAP 10 Enemies
BAP 8 Takeshi
BAP 7 Totsu
BAP 6 Arashi
PAP 5 Yasashi
PAP 5 Enemies
PAP 4 Takeshi


07:06, Today: Takeshi Oshiro rolled 13 using 1d20.  Perception (11+3=14).
Yasashi
NPC, 34 posts
Mon 23 Mar 2020
at 18:40
  • msg #459

Re: Puddle Jumping

Yasashi continues to protect Arashi.

Ayare remains hidden.

Doburi races toward Kukai.  Electricity crackles from his body as he moves - the heat does not seem to bother him at this point.

The spirits start moving to attack but the one at E7 yells something in a unknown language and they all move in different directions.

Doburi yells that he told them to engage all and whomever gets a hole, E3 will take Kukai through it.

E1 and E5 run toward Arashi.
E6 runs toward Doburi.
E2 and E7 run toward Totsu.
E3 sputs the fire put and stands.
E4 moves to help E3.

Map in next post.
Hiro-matsu can move in 10 as well.
Then the regular order.
This message was last edited by the player at 18:42, Mon 23 Mar 2020.
Chiisai Tori
GM, 456 posts
Mon 23 Mar 2020
at 18:51
  • msg #460

Re: Puddle Jumping


Hiro-matsu
player, 316 posts
Tue 24 Mar 2020
at 10:54
  • msg #461

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 460):

Hiro Will move to E7 and Judo throw him to the ground.
Totsu
player, 463 posts
Tue 24 Mar 2020
at 18:59
  • msg #462

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 460):

What does Ayare do?
Chiisai Tori
GM, 457 posts
Tue 24 Mar 2020
at 19:33
  • msg #463

Re: Puddle Jumping

Nothing
Totsu
player, 464 posts
Wed 25 Mar 2020
at 15:32
  • msg #464

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 463):

So we are on AP 8 now?
Takeshi is up?

Since I know what Hiro and Ayare did I know what Totsu is going to due and What Takeshi does should not affect Totsu's action.  I could post his now if you want?

If I shoot my bow can I also put it away and prepare for hand to hand combat?  If not I'm just going to shoot my bow and drop it and prepare for hand to hand combat.
This message was last edited by the player at 15:34, Wed 25 Mar 2020.
Takeshi Oshiro
player, 349 posts
Wed 25 Mar 2020
at 23:53
  • msg #465

Re: Puddle Jumping

Takeshi takes aim at E3 again and looses another volley

19:49, Today: Takeshi Oshiro rolled 8 using 1d20.  Arrow 1 BCS 18.
19:49, Today: Takeshi Oshiro rolled 7 using 1d6+3.  Arrow 1 damage.
19:50, Today: Takeshi Oshiro rolled 3 using 1d3.  IF fire, arrow 1 damage.

19:49, Today: Takeshi Oshiro rolled 17 using 1d20.  Arrow 2 BCS 18.
19:49, Today: Takeshi Oshiro rolled 7 using 1d6+3.  Arrow 2 damage.
19:50, Today: Takeshi Oshiro rolled 3 using 1d3.  IF fire, arrow 2 damage.

19:49, Today: Takeshi Oshiro rolled 3 using 1d20.  Arrow 3 BCS 18.
19:49, Today: Takeshi Oshiro rolled 6 using 1d6+3.  Arrow 3 damage.
19:50, Today: Takeshi Oshiro rolled 1 using 1d3.  IF fire, arrow 3 damage.


Power 29 / 49
Totsu
player, 465 posts
Thu 26 Mar 2020
at 02:00
  • msg #466

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 465):

Knowing I have help (Hiro and Ayare) and we want to get Arashi back to using his bow asap so he can cover all the rest of us I try to give him some help.

Totsu let's his bowl raker fly at target E1, who I assume is still at short range, square root of (100+16) = 10.77 * 5 = 54 yards.  If for some reason you say he is at long range then knowing the damage and chance of success would be much lower then I would target E2 and try to finish him.
BCS = 12 + 3 bless -2 bowl raker - 4 running + other modifiers? = 9?
Rolled a 5 (first time a hit!!!!!!!)
Damage is 4d6+4d3
Rolled a 20 for damage (a little below average but I'll take it)

As soon as the arrow is released Totsu immediately puts his bow away (If I'm not allowed to put it away then I would just drop it) and takes a hand to hand stance looking at target E2 and does his best impression of Neo waving on to agent smith.
Then says Bring it

I'll assume I cannot do the action below:
I'm not sure if I can also draw my yawara, if I can I would attempt to do this as well. If I need to make some kind of roll go ahead and do this for me.  Deftness ST=11, Speed ST=10
This message was last edited by the player at 01:19, Fri 27 Mar 2020.
Arashi Fukushu
player, 239 posts
Fri 27 Mar 2020
at 14:48
  • msg #467

Re: Puddle Jumping

In reply to Totsu (msg # 466):

If E1 dropped then I target E5 with bowl raker, else E1.

10:45, Today: Arashi Fukushu rolled 15 using 4d6+4d3.  damage from bowl raker arrow.

10:44, Today: Arashi Fukushu rolled 4 using 1d20.  Bowl raker arrow firing at Kamai.

さあ行こう

"Sāikō"
Takeshi Oshiro
player, 352 posts
Tue 31 Mar 2020
at 10:42
  • msg #468

Re: Puddle Jumping

bump
Totsu
player, 468 posts
Tue 31 Mar 2020
at 15:31
  • [deleted]
  • msg #469

Re: Puddle Jumping

This message was deleted by the player at 01:02, Sun 05 Apr 2020.
Hiro-matsu
player, 317 posts
Tue 31 Mar 2020
at 17:22
  • msg #470

Re: Puddle Jumping

In reply to Totsu (msg # 469):

bump but from a socially acceptable 6 feet away
Chiisai Tori
GM, 459 posts
Wed 1 Apr 2020
at 00:11
  • msg #471

Re: Puddle Jumping

AP10: Hiro-matsu moves to engage the Spirt, but he skitters out of his grasp as the ninja lunges in.

AP 8: Takeshi’s first arrow lights the boy up again.  Fire wisps through his armor, the straps holding it finally giving way as the armor falls to the ground.

The second misses the man, but the third pays for all.  It sinks into the Spirit and he howls in pain as the energy takes the last of his consciousness.  He is out.

AP 7: Totsu’s bowel raker speeds across the prairie bristling with heat and takes E1 in the back.  It lands with a meaty thunk as the spirit arches his back in pain.  (Totsu, you may DROP your bow, that’s free).

AP 6: As the spirit gets hit in the back, Arashi unloads on him into the chest.  The two arrows, striking one after another, are more than he can take and he crumples.

AP 5: In range now, Yasashi shifts his focus and takes a defensive stance as E5 advances on he and Arashi.

AP 5: E6 attacks Doburi with his katana, performing a Thrust special attack.  (No special).

11    Yasashi
10    Hiro
10    Atyare
10    Doburi
10    Enemies
8    Takeshi
7    Totsu
6    Arashi
5    PAP Yasashi
5    PAP Enemies
4    PAP Takesh

This message was last edited by the GM at 10:30, Wed 01 Apr 2020.
Totsu
player, 469 posts
Wed 1 Apr 2020
at 01:44
  • [deleted]
  • msg #472

Re: Puddle Jumping

This message was deleted by the player at 01:01, Sun 05 Apr 2020.
Chiisai Tori
GM, 460 posts
Wed 1 Apr 2020
at 10:29
  • msg #473

Re: Puddle Jumping

No. I read the rule wrong and edit.  The damage % roll didn't get low enough.  So it was simply a strike for damage with no extra effect.
Takeshi Oshiro
player, 353 posts
Wed 1 Apr 2020
at 10:54
  • msg #474

Re: Puddle Jumping

Takeshi observes the situation to make sure they do not miss anything.


---> 11    Yasashi
10    Hiro
10    Atyare
10    Doburi
10    Enemies
8    Takeshi
7    Totsu
6    Arashi
5    PAP Yasashi
5    PAP Enemies
4    PAP Takeshi

Yasashi
NPC, 35 posts
Wed 1 Apr 2020
at 14:35
  • msg #475

Re: Puddle Jumping

Yasashi starts to chat, as Arashi feels his magical protection withdraw.

The blind man unerringly moves his gaze in the direction of E5.  His calm demeanor still placidly on his features, he raises his hand, and languidly lowers it.

As his hand lowers, SpiritE5 shrinks until it pops out of existance.

Exorcism.  Yasashi just removed 6 spirit ranks (the equivalent of levels) from the spirit.  It is banished from the area.

Hiro-matsu is up.
Totsu
player, 470 posts
Wed 1 Apr 2020
at 15:49
  • [deleted]
  • msg #476

Re: Puddle Jumping

This message was deleted by the player at 01:05, Sun 05 Apr 2020.
Hiro-matsu
player, 318 posts
Thu 2 Apr 2020
at 12:36
  • msg #477

Re: Puddle Jumping

In reply to Yasashi (msg # 475):

Hiro grimaces at his opponent, "You should flee you know, your friends behind you are mostly dead." Failing to distracting the spirit Hiro moves in again to throw it to the ground.



08:36, Today: Hiro-matsu rolled 18 using 1d20.  ninjutsu throw on spirit.
Chiisai Tori
GM, 461 posts
Thu 2 Apr 2020
at 13:54
  • msg #478

Re: Puddle Jumping



Chiisai Tori
GM, 462 posts
Thu 2 Apr 2020
at 14:04
  • msg #479

Re: Puddle Jumping

AP 10: Ayare takes no action yet.

AP 10: Doburi attacks E6.  His fist slams into the spirit with an electrical change and shocks the thing.  It was a blow right to the chest.  (7 off)

AP 10: The enemies.
E6 slashes his katana at Doburi but the pigman dodges back out of the way.

E4 has finished wrapping up Kukai as kukai seems to be coming out of meditation.

E2 attacks Totsu and the blade finds an exploitable seam in his armor.  The katana sinks deeply red splashes the ground. 14 points of damage.

E7 yells something in his language back to E4 and swings at Hiro-matsu.  His attack is clumsy and wild, and the nimble Hiro doesn't even have to move to avoid it.


11    Yasashi
10    Hiro
10    Atyare
10    Doburi
10    Enemies
8    Takeshi
7    Totsu
6    Arashi
5    PAP Yasashi
5    PAP Enemies
4    PAP Takeshi

Takeshi Oshiro
player, 354 posts
Thu 2 Apr 2020
at 18:54
  • msg #480

Re: Puddle Jumping

Takeshi, having concern for Kukai's escape or death, sets his fire arrows to E4



14:51, Today: Takeshi Oshiro rolled 1 using 1d3.  Fire damage arrow 3.
14:51, Today: Takeshi Oshiro rolled 6 using 1d6+3.  Arrow 3 damage.
14:50, Today: Takeshi Oshiro rolled 15 using 1d20.  Arrow 3 BCS 18.

14:50, Today: Takeshi Oshiro rolled 2 using 1d3.  Fire damage arrow 2.
14:50, Today: Takeshi Oshiro rolled 7 using 1d6+3.  Arrow 2 damage.
14:49, Today: Takeshi Oshiro rolled 8 using 1d20.  arrow 2 BCS 18.

14:49, Today: Takeshi Oshiro rolled 3 using 1d3.  Fire damage arrow 1.
14:49, Today: Takeshi Oshiro rolled 9 using 1d6+3.  Arrow damage 1.
14:48, Today: Takeshi Oshiro rolled 18 using 1d20.  Arrow 1 BCS 18.

Totsu
player, 472 posts
Thu 2 Apr 2020
at 20:27
  • msg #481

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 480):

Not sure if we ever specifically discussed shooting in to combat, I would have let Arashi know that he has the green light to shoot into combat when I'm engaged at his discretion.
Also since Ayare has done nothing I'm assuming she is waiting for me to tell her when and what to do.

Totsu yells out:  ARASHI, GREEN LIGHT TO SHOOT INTO TARGETS ENGAGED WITH ME.  AYARE HELP KUKAI.
While yelling I would attempt to draw my yawara (I think I'm allowed to do this if I make a deftness ST) then use jujutsu to perform a take down throw to the ground at my feet and hopefully knocking him unconscious.  Just to make sure the attack is on Target E2.  I also assume you know that I would have moved into contact with him range to perform the grapple attack

Deftness ST.  BCS 11 rolled a 9.
Jujutsu (newly improved after my week of training is calculated)  BCS 15?+3= 18  Rolled a 8 for an effect of 11 (-enemies armor, I don't think yawara can be added to throw so I did not add that +2)  Did E2 charge me?  If so add +2 to success and effect number.
So then I roll d10 to roll under the effect to make the throw successful where BCS is 11 (-enemy bonuses?).  I rolled a 1 which is a critical if that matters otherwise I assume the target is supine (I'm guessing this would be passive bonuses for someone shooting at him) on the ground and needs to make a health saving throw to avoid suffering a stun critical (possibly unconsciouness because mine was critical?).

OOC: let me know if I got anything wrong in the combat and if the critical on the throw requires a critical success to counter it, or if did not matter.
Purple was updates for clarification
This message was last edited by the player at 20:39, Thu 02 Apr 2020.
Chiisai Tori
GM, 463 posts
Fri 3 Apr 2020
at 14:44
  • msg #482

Re: Puddle Jumping

Totsu:
Ayare is not waiting for you, so she does not move.

You cannot draw a Yawara unless that is your action.  The save is needed when engaged even if that’s the only thing you’re doing.  Since you didn’t take the bonus, no harm/no foul.

However, the spirit has you at Medium range with his katana.  Your options are: Close to throw using a SPD save, attempt to throw from your current range (which is -2 BCS), or use your Budoka KI to throw from a distance.

Since the rolls are already made, I will use the most advantageous outcome.  You Throw and take the -2 BCS.

On this plane, you average your BCS with your WILL save to get your BCS.  (13+5)/2= 9 starting BCS.  +3 three for Yashashi’s blessing.  +2 from enemy charge.  -5 for his armor.  So your BCS target is 9+3+2-5=9.

Since he does have JuJutsu, he can attempt to soften the effect of your success.  He fails his roll by 1.  He actually adds to your success.  Your BCS 9, with your roll of 8, is 2 effect.  With his -1 roll, you have 3 effect.

You roll your 1d10 (this is not an attack, is not a 1d20, so is not possible to critical).  Your 1 makes the throw successful.  You take him down to your feet.

He made his health roll so is not stunned.

This makes him on the ground, not passive.  Archery gets no bonuses for his prone position.

Totsu
player, 473 posts
Fri 3 Apr 2020
at 16:31
  • msg #483

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 482):

Thanks for the breakdown this was very helpful.
I still have a couple questions. It says if the throw fails the target still loses his next action phase. Since the throw was successful how many action phases does the target lose?
Second question. At medium range you said a jujutsu attack is at -2. I thought jujutsu was a short range attack. I thought there was no attack closer than short range. I thought the contact modifiers were just modifiers if you happen to be in the middle of being grappling?

Also could you get into how the movement’s works after you are engaged?  I thought you were allowed to always move 1 yard in any direction after engaged?
If I attempt to move closer and fail do I still get to attack?
How does the speed ST work while engaged?  Do both opponents roll and the best effect wins or does the attacker just need a success?  If both roll what happens with a tie?

I also have questions on exactly how charge works.  Under Charge it says that it is resolved on action phase 2 after all other actions are resolved.  So I'm confused since you said the guy did charge me and attacked me in AP 10.

As far as my Jujutsu BCS.  I had a week of training before the adventure that I still have not heard back from you on how much my skill went up.  You said I had private training and all the bonuses except for use of a scroll.  I think this would move my jujutsu from a 50 to a 60.9 thus my bcs would be a 15 (at 3rd level).  So my effect number would be 2 points higher and that training went towards putting my health up so I think I would also add 1.09 to my hit points.  I've been waiting to hear from you on this before updating my character.  Could you confirm if my calculations are correct and I will update my character.
This message was last edited by the player at 18:39, Fri 03 Apr 2020.
Chiisai Tori
GM, 464 posts
Fri 3 Apr 2020
at 18:09
  • msg #484

Re: Puddle Jumping

Totsu, Let s keep rules questions and such in the OOC thread.  We'll leave this one for straight action of the game.
Totsu
player, 474 posts
Fri 3 Apr 2020
at 18:40
  • msg #485

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 484):


Copied rules part of discussion to OOC Rules discussion thread to continue the discussion.
Added two posts.  One on the combat questions and a second separate post for the training question.  Please respond to both.
I'll delete this post and remove the rules stuff from my other post after I see you have seen them.
Thanks
This message was last edited by the player at 01:00, Sun 05 Apr 2020.
Arashi Fukushu
player, 240 posts
Sat 4 Apr 2020
at 00:05
  • msg #486

Re: Puddle Jumping

In reply to Totsu (msg # 485):

Arashi watched and saw Tot-su take down E2, so he will shoot E7 with a bowl raker arrow.

19:57, Today: Arashi Fukushu rolled 3 using 1d20.  Bowl raker arrow firing at Kamai.

20:01, Today: Arashi Fukushu rolled 20 using 4d6+4d3.  damage from bowl raker arrow.
Takeshi Oshiro
player, 355 posts
Mon 6 Apr 2020
at 14:54
  • msg #487

Re: Puddle Jumping

11    Yasashi
10    Hiro
10    Atyare
10    Doburi
10    Enemies
8    Takeshi
7    Totsu
6    Arashi
5-->PAP Yasashi
5    PAP Enemies
4    PAP Takeshi (Will once again observe for his PAP, concentrating on Kukai and E4)
Chiisai Tori
GM, 465 posts
Mon 6 Apr 2020
at 23:33
  • msg #488

Re: Puddle Jumping

Takeshi’s  first arrow fizzles before it hits E4.  The second gives a meaty thunk as flames lick across his armor and catch fire (9 damage total, lowers AC from 5 to 3).  The third fizzles again as it hits the Spirit.

Totsu engages E2 and flips him to the ground in front of him.

Arashi fires over to the one engaged with Hiro (E7) and sinks a nasty Bowel-raker into its back.

Yasashi extends his magic resistance to Arashi once again.

E4 gets read to run with Kukai.

E6 performs a Parry action against Doburi.

E2, despite being engaged, attempts to rise.  Totsu easily kicks his hand out while he uses it to stand and the spirit falls back to the earth, ignobly face first.

E7 swings at Hiro again, but the ninja just stands there and watches the blade fly far to the left.

Takeshi is up.
This message was last edited by the GM at 23:34, Mon 06 Apr 2020.
Totsu
player, 477 posts
Tue 7 Apr 2020
at 01:34
  • msg #489

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 488):
[Private to Chiisai Tori:  Please see OOC rules discussion.  Answers will determine my next action ]
Hiro-matsu
player, 319 posts
Tue 7 Apr 2020
at 11:51
  • msg #490

Re: Puddle Jumping

In reply to Totsu (msg # 489):

I believe Takeshi was observing for his PAP which put Yasashi up,

regardless of what he does Hiro will try and Throw his combatant (E7) to the ground again

Hiro watches as the arrow slams into the creature's back and Yells, "Take out the guy with Kukai, I have this no talent flame sniffer."

Hiro laughs as he moves in, "This time you go down!"


07:45, Today: Hiro-matsu rolled 3 using 1d20.  Ninjitsu throw on spirit again.
Chiisai Tori
GM, 466 posts
Tue 7 Apr 2020
at 13:42
  • msg #491

Re: Puddle Jumping

AP 11: Yasashi starts moving up across the field from Q7 to Q9. He, however, starts taking heat damage and shifts his movement east.

AP 10: Hiro-matsu moves in to throw and gets an excellent grip on the Spirit, but as he throws, the beast shifts his weight and stumbles backward. (thrown attack successful, actual throw not successful.  He loses his next action).

AP 10: Ayare starts running to the east with a salivating grin on her face directed at E4 as she starts cutting off his escape route.  She is moving faster than he is.

AP 10: Doburi attacks E6 and shocks him yet again.

AP 10: E4 starts running southeast.

E6 was in the middle of casting when Doburi hit him.  His spell fizzles as Doburi strikes and energy tendrils off of him into the air - harmless.

E7 lost his action this phase.

E2 tries to rise again.  He fails.

Map in the next post.



11    Yasashi
10    Hiro
10    Atyare
10    Doburi
10    Enemies
8    Takeshi
7    Totsu
6    Arashi
5    PAP Yasashi
5    PAP Enemies
4    PAP Takeshi

Chiisai Tori
GM, 467 posts
Tue 7 Apr 2020
at 13:44
  • msg #492

Re: Puddle Jumping


Totsu
player, 478 posts
Tue 7 Apr 2020
at 18:07
  • msg #493

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 492):

[Private to Chiisai Tori: I need you to also respond to message #22 in the OOC Rules Discussion.  Especially what range the enemy is at after I took him down at me feet.  If I could chose where to have the takedown, I would choose to take him down to the closest range as possible for me.  Also how the movement works.  If you could please address this.  Thanks]
This message was last edited by the player at 18:46, Tue 07 Apr 2020.
Takeshi Oshiro
player, 356 posts
Tue 7 Apr 2020
at 18:50
  • msg #494

Re: Puddle Jumping

Takeshi knows he does not have enough power to throw three arrows without hurting himself. And even if he did it would leave him useless.

He changes tactics and tries to perform an exorcism but his first attempt fizzles and has no impact on the creature next to Doburi.



14:48, Today: Takeshi Oshiro rolled 17 using 1d20.  Exorcism BCS 18.

Power: 44/49

Arashi Fukushu
player, 241 posts
Tue 7 Apr 2020
at 22:29
  • msg #495

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 494):

Arashi will target E4 with bowlraker on his turn.

18:16, Today: Arashi Fukushu rolled 1 using 1d20.  Bowl raker arrow firing at Kamai.

Crit!

18:21, Today: Arashi Fukushu rolled 7 using 1d10.  Critical success against Kamai.

Special effect!

18:22, Today: Arashi Fukushu rolled 19 using 1d20.  Special effect for crit.

19 Target is rendered unconscious!

18:23, Today: Arashi Fukushu rolled 30 using 4d6+4d3.  damage from bowl raker arrow.

Thats going to leave a mark!
Takeshi Oshiro
player, 357 posts
Tue 7 Apr 2020
at 22:57
  • msg #496

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 495):


OOC: WHOA!!! Glad Takeshi didn't waste an attack on E4!
Totsu
player, 481 posts
Wed 8 Apr 2020
at 17:01
  • msg #497

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 496):

Seeing E2 is on the ground Totsu moves in for the kill and attempts two attacks(second strike) on E2 hoping at least one will land.

If contact is a range he would move to contact range to get an additional +1
Speed ST? BCS 10
Draw Yawara SP ST BCS10
First attack is BCS 15 -1 +3 +5 prone = 22 BCS then modifiers
2nd attack is 15/2 = 7 -1 +3+5 prone = 14 BCS then modifiers

Rolled a 14 for SP ST effect of -3 to close to attack
Rolled a 1 to draw yawara
1st attack rolled a 6 so should easily be a hit.
Damage on first attack:  rolled a 1 so damage was 9  (crappy roll, hopefully this is enough since he already took that magic arrow from Arashi.)
2nd attack rolled an 18 which I assume was a miss.
This message was last edited by the player at 21:59, Wed 08 Apr 2020.
Totsu
player, 482 posts
Wed 8 Apr 2020
at 17:17
  • msg #498

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 496):

This is why I wanted to keep him on the bow whenever possible.  :)
Nice shot Arashi, you are a lean mean killing machine with that bow.
This message was last edited by the player at 21:25, Wed 08 Apr 2020.
Chiisai Tori
GM, 471 posts
Fri 10 Apr 2020
at 23:01
  • msg #499

Re: Puddle Jumping

Arashi's arrow comes flying in from the Spirits left and takes him in his armored head.  While only some of it penetrated, the blow knocked him ass over tea-kettle and he drops Kukai.  His form lay lifeless on the ground.

Kukai begins coming out of his meditation.

Totsu strikes twice at E2 and manages to land one of the blows.  The Spirit is still conscious and attempts to Alter Position again. The third time is not the charm and the spirit remains prone on the ground.

Yasashi takes no action.

E6 strikes out at Doburi and slashes him for 8 points of damage.  The two look to be whittling each other down (and keeping the spirit out of the groups hair).

E7, having glanced around to see how poorly it is going for them, decides to take a Parry Option for his PAP.

11    Yasashi
10    Hiro
10    Atyare
10    Doburi
10    Enemies
8    Takeshi
7    Totsu
6    Arashi
5    PAP Yasashi
5    PAP Enemies
---> 4    PAP Takeshi

Takeshi Oshiro
player, 358 posts
Tue 14 Apr 2020
at 12:31
  • msg #500

Re: Puddle Jumping

Takeshi observes
Totsu
player, 484 posts
Thu 16 Apr 2020
at 02:32
  • msg #501

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 500):

[Private to Hiro-matsu: I don't think Yasahi's action will affect anything Hiro does.  i.e. I think it is safe for Hiro to perform his action.
I'm anxious to see if the guy on me will fall down one more time so I can finish him off and then punch out your guy before Arashi shoots another.  Arashi has more kills than me, I need to catch up.  :)
]
Yasashi
NPC, 36 posts
Thu 16 Apr 2020
at 14:14
  • msg #502

Re: Puddle Jumping

First who can secure Kukai, please do!

Top of the order.
Hiro-matsu
player, 320 posts
Thu 16 Apr 2020
at 14:21
  • msg #503

Re: Puddle Jumping

In reply to Yasashi (msg # 502):

Hiro smirks at his opponent "Nice dancing can you dodge the arrow aimed at your back?"

Hiro will hold his action if his opponent tries to run he will try and judo throw him to the ground. otherwise he will wait.
Ayare
NPC, 65 posts
Sun 19 Apr 2020
at 14:22
  • msg #504

Re: Puddle Jumping


Ayare begins to move to intercept Kukai.  She shakes her head at the thought, but despite a lifetime of being too weak to accomplish anything, she is oddly now in a position to do just that.  She looks at her scrawny arms as she runs and wonders if her strength on this plane would allow her to lift the Buddhist.

Doburi strikes the spirit again, and while a glancing blow, it non-the-less makes an impact.

E6, too focused on his fight with Doburi, does not realize that 4 of his brethern are down.  He trades blows with Dobie and makes more of a mark.

E7 growls at the taunting ninja.  He is well aware of how the battle is going.  Try this human!  He casts a spell and a 1' diameter ball of iron coalesces in front of him and shoots at Hiro-matsu.  Hiro, Average your Spd and Wil Saving throws and roll.  If you fail, take 18 damage.  If you succeed, take nothing.


E2 attempts to get up again.  He fails once again.

11    Yasashi
10    Hiro
10    Atyare
10    Doburi
10    Enemies
---> 8    Takeshi
7    Totsu
6    Arashi
5    PAP Yasashi
5    PAP Enemies
4    PAP Takeshi

Takeshi Oshiro
player, 359 posts
Sun 19 Apr 2020
at 22:33
  • msg #505

Re: Puddle Jumping

Once again Takeshi tries to exorcise the spirit on Doburi (E6)
This time he can feel his power coalesce and feels certain the spirit will be affected (-3 spirit levels if successful)


18:29, Today: Takeshi Oshiro rolled 9 using 1d20.  Excorcism on E6 BCS 18.
Magic Power Used 48/49

Totsu
player, 485 posts
Mon 20 Apr 2020
at 00:26
  • msg #506

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 505):

Totsu yells:
Stay down Fred Astaire

Then attacks twice (second strike)
1st attack atemi waza rolled a 15.  BCS 15 -1 second strike, +3 bless, +5 prone = 22.  Hopefully a hit.
Rolled 11 for damage.
Second attack atemi waza on E2.  BCS 15/2 -1, +3, +5 BCS 14? Rolled a 7 (hopefully a second hit)
Damage for second attack. Rolled a 2 (damage rolls suck) for a total of 8 points of damage.
Arashi Fukushu
player, 242 posts
Mon 20 Apr 2020
at 02:07
  • msg #507

Re: Puddle Jumping

In reply to Totsu (msg # 506):

Arashi takes aim at E7 with bowlraker and lets one fly!

-2 for bowl raker, -2 for engaged in combat, +3 for blessing should still be med range so BCS 17?

21:51, Today: Arashi Fukushu rolled 2 using 1d20.  Bowl raker arrow firing at Kamai.

Should be another crit!

22:37, Today: Arashi Fukushu rolled 7 using 1d10.

6-8 Special Effect. Roll 1D20 on Special Effect Table below

22:31, Today: Arashi Fukushu rolled 2 using 1d20.  Special effect for crit.

1-2 Target Dazed. Target forfeits next Available Action Phase

22:02, Today: Arashi Fukushu rolled 19 using 4d6+4d3.  damage from bowl raker arrow.

Arashi sinks one in his back for 19 damage?

"Hiro, Kukai needs you!"
This message was last edited by the player at 02:43, Mon 20 Apr 2020.
Chiisai Tori
GM, 472 posts
Mon 20 Apr 2020
at 13:40
  • msg #508

Re: Puddle Jumping

Takeshi chants and the air around the Spirit dims his energy.  E6 looks haggard but continues to press on at this point.

Totsu strikes twice on the prone spirit, continuing to chip away at the creature.  It is, however, still up.

Arashi sends a bowel-raker into the back of E7 and takes it down. (Hiro is free to act if he wishes, having delayed his action).

Yasashi observes.

E2 tries to rise again and fails again.

E6 looks about for escape and sees himself surrounded.  He attacks Doburi in an attempt to create a hole to run through.  He misses.

Yasashi turns to Arashi.  Let's get Kukai together.  I will heal you as you go.

Takeshi PAP is up.

NOTE: While Kukai is no longer at the center of the heat emanation, moving toward him will cause damage.  The closer you get, the more damage the heat does.

Hiro-matsu
player, 321 posts
Mon 20 Apr 2020
at 13:44
  • msg #509

Re: Puddle Jumping

In reply to Ayare (msg # 504):


09:43, Today: Hiro-matsu rolled 12 using 1d20.  speed/will save .

So I'm not sure but looks like I take 18 points of damage. unless there are other bonuses in play.

Hiro doubles over in pain as he is struck dead center, he moves into to ruthlessly make sure the spirit is dead.
This message was last edited by the player at 13:45, Mon 20 Apr 2020.
Takeshi Oshiro
player, 360 posts
Mon 20 Apr 2020
at 14:26
  • msg #510

Re: Puddle Jumping

Takeshi observes for PAP
Takeshi Oshiro
player, 361 posts
Thu 23 Apr 2020
at 10:26
  • msg #511

Re: Puddle Jumping

Top of the order after the 7th inning stretch

---> 11 Yasashi
10 Hiro
10 Ayare
10 Doburi
10 Enemies
8  Takeshi
7  Totsu
6  Arashi
5  PAP Yasashi
5  PAP Enemies
4  PAP Takeshi

Arashi Fukushu
player, 243 posts
Thu 23 Apr 2020
at 22:35
  • msg #512

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 511):

"I guess you will wait for me to move; eh Yashashi?"
Yasashi
NPC, 37 posts
Fri 24 Apr 2020
at 11:17
  • msg #513

Re: Puddle Jumping

Yasahsi delays to surge ahead with Arashi so he can heal as it goes.

Doburi attacks and his electricity finally shorts the spirit out as it falls to the ground.

Ayare uses her Sumai skill finally.  She rushes the last spirit whom is prone, and jumps high in the air, coming down on him with her knee.  Her faster speed on this plane gives her an added boost.  She does not kill the spirit, but he is unconscious.

=-=-=-=-=

With the heat, it becomes difficult to get Kukai - and that is part of the reason he is in such harsh shape - he is constantly barraged with heat and his endurance is used just healing himself slowly.

With Yasashi's help, however, Arashi can get there, take the heat damage as well as his healing, and get Yasashi off the field.
Takeshi Oshiro
player, 362 posts
Fri 24 Apr 2020
at 11:49
  • msg #514

Re: Puddle Jumping

Takeshi continues to watch for any problems that may arise as the group comes to the realization that they have won Kukai... for now.

"Thank you for your help Doburi, it was good to have you here. If you ever have need, call upon me."


Just about out of magical power, Takeshi is ready to get out of here as soon as possible, though he will miss the feeling of physical power that it brings him.
Hiro-matsu
player, 322 posts
Fri 24 Apr 2020
at 13:06
  • msg #515

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 514):

Battered and bruised, Hiro surveys the surrounding area to make sure no additional support is coming.
Arashi Fukushu
player, 244 posts
Fri 24 Apr 2020
at 14:54
  • msg #516

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 515):

On Arashi's turns, he will move with Yashashi to free Kukai until that is accomplished or there are new enemies to deal with.
Yasashi
NPC, 38 posts
Fri 24 Apr 2020
at 16:37
  • msg #517

Re: Puddle Jumping

The group gets Kukai away from the area as he slowly recovers.  No new threats show up at this point so Doburi bows to Takeshi, grins at Totsu, and leaves.

Takeshi, thank you for spending your power taking the enemy down, now it is my turn.

Does anyone need healing?
Yasashi has a fair bit of power left and would like everyone at full power just in case.  If you take him up on it, let me know how many you were down so I can track his power.
Arashi Fukushu
player, 245 posts
Fri 24 Apr 2020
at 17:44
  • msg #518

Re: Puddle Jumping

In reply to Yasashi (msg # 517):

"Domo Arigato, You all did very well and we have secured Master Kukai."

Arashi pauses reflectively and looks at Master Kukai and Yashsai intently.

"We are braving great dangers coming here to rescue you Master Kukai, a deed that seemed impossible to me to accomplish, yet here we are.  Is it possible that Sasumi Michizane is here on this plane and is it possible to rescue her as well?"
This message was last edited by the player at 15:07, Sat 25 Apr 2020.
Totsu
player, 486 posts
Fri 24 Apr 2020
at 19:47
  • msg #519

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 518):

Totsu loudly says

I assume we do not want to leave any witnesses, or is someone going to want to try to question this guy at some point.




Totsu will Grab the unconscious guy and put him in a choke hold and wait to see if anyone wants to question the guy.
Bcs for jujutsu is a 15. Go ahead and roll if needed.

OOC:  if no one tells Totsu to stop he will choke the guy or snap his neck to kill the guy. Whatever is quickest to do.

If we are quickly moving ahead Totsu would motion Yasashi to heal Hiro and he will tell Hiro know he will watch while he gets healed.
Then Totsu will pick up his bow and make his way towards Yasashi to get healed after he has taken care of Hiro and Kukai.

Totsu is down 14 points
This message was last edited by the player at 01:17, Sun 26 Apr 2020.
Hiro-matsu
player, 323 posts
Sat 25 Apr 2020
at 20:35
  • msg #520

Re: Puddle Jumping

In reply to Yasashi (msg # 517):

Hiro is down 18 hp and pretty well wounded and out of the fight. that one hit sure did a number on him.
Takeshi Oshiro
player, 363 posts
Sun 26 Apr 2020
at 11:41
  • msg #521

Re: Puddle Jumping

Takeshi hears Totsu's words about the last remaining spirit. Perhaps they do know who is behind this. At least we could find out his superior...

"Wait Totsu, if there is time for questioning we will want him alive. Let us resolve our healing and a quick discussion with Kukai. Can you tie him up?"


Takeshi waits for Kukai to gain his senses and begin conversation. First, if there is anything that we immediately need to know about his capture, perhaps he knows who is behind is abduction. Second, to see if he knows anything of Sasumi Michizane. During this, Takeshi watches Kukai's gestures and listens to his verbiage, trying to ensure it is him and not a further trap, though it seems unlikely.
Kukai
NPC, 4 posts
Sun 26 Apr 2020
at 16:46
  • msg #522

Re: Puddle Jumping

Away from the heat and torture, Kukai ever-so-slowly starts coming to.

He is a bit bewildered and takes time for his mind to shift from the safe haven he created for it, to the current timeframe.

Eventually, he as as many questions as you do.

I remember the attack on the mountain.  I went to aid in the defense of the monastery and was circled and drug down into the mountain - into the fires.

I vaguely remember them anchoring me here, and then trying to keep my mind focused on defending itself rather than coherent thought.

Who they are, and why they attacked, is a mystery to me.  They are clearly Kami - and this is clearly one of the many Shinto Hells.

All the more reason to get to Nippon.  To brazenly move against the Buddhists in this fashion means they plan to strike the entire island soon.


Arashi speaks, and Kukai considers a moment.  We can, perhaps, invoke the Buddha.  It is possible the Buddha would intercede with the Kami of this hell and negotiate the release of a spirit.

He looks around, seeing Yasashi, and Takeshi, and adds, Friends.  You came to get me at great peril.  Who sent you?  What has become of the monastery?  Who led this attack?

Let us get away as fast as we might.

Totsu
player, 488 posts
Sun 26 Apr 2020
at 23:09
  • msg #523

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 521):

Hearing Takeshi’s request Totsu Releases the prisoner to get healed then comes back and takes out his chain and wraps him up to the point he is totally incapacitated then drags him to wherever Takeshi is at.
Totsu will also avoid the heat if it becomes painful and ask if someone get reduce these heat.
Takeshi Oshiro
player, 364 posts
Mon 27 Apr 2020
at 11:37
  • msg #524

Re: Puddle Jumping

In reply to Kukai (msg # 522):

"Kukai, an update of things that have passed will be forthcoming. We must first take care of the two immediate challenges:
1: Rescue Sasumi Michizane if possible.
2: Bring our prisoner to consciousness and question him.

Kukai/Yasashi, Please help us decide which of you will perform which task. Then we will leave this place. The rest of us will keep guard."



Takeshi looks around and realizes he is giving orders to his betters, many of them in fact.

He bows low to Kukai, Yasashi, Arashi, and Totsu.
"Forgive me for my enthusiasm and brashness." He keeps his head low until direction is given.


If the Kami is questioned Takeshi will use Fetters of Truth to force the truth.

07:32, Today: Takeshi Oshiro rolled 9 using 1d20.  Fetters of truth on Kami, BCS:18. LoS:2


Yasashi
NPC, 39 posts
Mon 27 Apr 2020
at 14:55
  • msg #525

Re: Puddle Jumping

Seeing Kukai still out of it, Yasashi speaks up:

It is a balancing act we must perform now.  We are about to Invoke Buddha, in a Shinto hell, to help us release a Shinto woman from that hell, while at the same time interrogating a Kami, after foiling a Shinto kidnapping of a Buddhist priest.

We are searching for a Buddhist spirit whom has worked with Kami before, and is sympathetic to them, while at the same time willing to call in a significant favor to overlook our current activities.  Failure for the Buddhist spirit in negotiating might merely bring a powerful Kami's attention to what we do here and force another battle.

Arashi-san, what is your priority?  Releasing Kukai from this hell?  Gathering information about the Kami's involvement in our world politics?  Or saving the girl?

Because the only way I can see doing all three is likely to send Kukai back first, likely with the more martial of us, leave the spirits here as 'gifts' to the Kami we beseech, and myself staying behind to invoke on behalf of the girl and negotiate.

Doing other, I feel, would endanger Kukai and the groups release.

Arashi Fukushu
player, 246 posts
Mon 27 Apr 2020
at 16:09
  • msg #526

Re: Puddle Jumping

In reply to Yasashi (msg # 525):

"Yashsahi, All are important goals, Kukai obviously was important enough for the Kami to abduct, we need him back. The more we know of the Kami's motives and goals the better we can negotiate this conflict.  Lastly Sasumi's redemption seemed pivotal to Cawti but perhaps it could be attained at a latter date; If Iam to prioritize. But I want you to proceed how you deem best.  But if you think you can pull off all three goals then please proceed with your plan."
Totsu
player, 489 posts
Tue 28 Apr 2020
at 01:12
  • msg #527

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 526):

Sounds to me like the first thing we should do is get Kukai out asap so I say we focus on this and discuss the rest while we are working on getting Kukai out.
How far do we have to travel to get to a point to get Kukai out?
Do the people who need to get Kukai out have the power to do this now or do they need to rest? (I look at Yasahi and Kukai as I say this)?

Hiro-matsu
player, 324 posts
Thu 30 Apr 2020
at 11:44
  • msg #528

Re: Puddle Jumping

In reply to Yasashi (msg # 525):

Hiro says, "We are here to free Kukai. Let us complete that mission and then see if we have the ability to do more."
Takeshi Oshiro
player, 365 posts
Thu 30 Apr 2020
at 12:54
  • msg #529

Re: Puddle Jumping

Takeshi looks at the group and tries to judge the hardiness of them.
Some injured greatly, Takeshi is out of spells, and we do not want to rely on Yasashi so much that he can not return us from this place.

"I agree with Hiro. Our mission was to free Kukai. Let us finish that. Afterwards we can discuss and plan other rescue attempts. And taking the unconscious spirit might allow them to track us. May I suggest that we kill him and leave."

Arashi Fukushu
player, 247 posts
Thu 30 Apr 2020
at 16:15
  • msg #530

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 529):

Arashi listens to the advise of wise counsel and says.

"Get us out of here Yashashi."
Totsu
player, 490 posts
Thu 30 Apr 2020
at 20:47
  • msg #531

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 530):

Totsu finishes off the guy.  Choking him or snapping his next, whichever is faster.
Takeshi Oshiro
player, 366 posts
Wed 6 May 2020
at 10:29
  • msg #532

Re: Puddle Jumping

bump
Yasashi
NPC, 40 posts
Wed 6 May 2020
at 11:38
  • msg #533

Re: Puddle Jumping

We have only to wait another day or so, and we will be removed from this plane whether successful or not.  As long as Kukai stays with us, he will be removed as well.

Let me know if any other actions before the spell that sent you here ends and it tosses you back to your plane.
Arashi Fukushu
player, 248 posts
Wed 6 May 2020
at 13:16
  • msg #534

Re: Puddle Jumping

In reply to Yasashi (msg # 533):

Arashi ponders if they are missing an opportunity that may not present it self again.  Just because they were successful coming here once does not mean they will be again.  He can only wonder if being cautious at this point is the right move to make...but in the multitude of counselors there is safety.
This message was last edited by the player at 14:45, Wed 06 May 2020.
Takeshi Oshiro
player, 367 posts
Wed 6 May 2020
at 13:53
  • msg #535

Re: Puddle Jumping

Does the sun rise and set in this place? Takeshi must greet the suns morning rays to get his spells back (regardless of cloud cover), so does he get them back here?

Takeshi has no further actions on this plane other than to help protect the group.


"Perhaps hiding in the mountains will be the best place to wait out our departure?"
Hiro-matsu
player, 325 posts
Wed 6 May 2020
at 15:42
  • msg #536

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 534):

Hiro looks to Arashi and Yasashi, "Let us discuss what would be required to rescue Sasumi. Considering it will not hurt us. Yasashi can we release Kukia now? that would free us from worry while we consider invoking Buddha. If not then I think it would be foolish to risk our current rescue to attempt a second."
Totsu
player, 491 posts
Wed 6 May 2020
at 18:43
  • msg #537

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 536):

What is our current condition of everyone in the group?
Did Yasahi fully heal everyone?
When will Yasahi and Takeshi have their full powers back?
If we can get Kukai back successfully and the group is fully recovered then we can stay and see if we can help Arashi
Yasashi
NPC, 41 posts
Thu 7 May 2020
at 13:19
  • msg #538

Re: Puddle Jumping

Yasashi should have healed everyone up.

I'm not at full power, but I'm still doing alright.

As for the Sasumi, if not endangering our mission comes before all risk with Sasumi, I offer only a couple thoughts:

1) We wait here until the Buddha who moved us here, moves us back.  Mission accomplished.  Then decide if we wish to ask, again, to go back for Sasumi.  I will say that, while I'm well versed in pleading cases with the Buddha's, they had a vested interest in sending us here to rescue Kukai.  He is one of their own whom was brought here against his will.  I'm uncertain what the witches desire to get Sasumi is so I do not know how difficult it will be to convince one to send us back.

2) Invoke a Buddha right now to send Kukai, and any we feel need to protect him to get him back to the monastery, back.  This should be easy to convince.  Then, we left behind, attempt to rescue Sasumi.  We'd only have about a day to do this, since the first spell sending us here will draw us back to our plane whether we're ready or not.  While this would likely require Invoking Buddha to help with Sasumi, at least Kukai would be gone and we'd have an avenue out even if we could not convince them.

3) Separate while here.  One team with Kukai, and one team to go get Sasumi.  This means the mission likely succeeds as the one team just abides until the spell is over, while the other team moves far enough away that Invoking with poor results does not affect Kukai's team.  The only difference between this and #2 is one less invocation of Buddha.


Takashi, time passes, so you'll be able to recover power after the normal 24 hours.
Hiro-matsu
player, 326 posts
Thu 7 May 2020
at 13:38
  • msg #539

Re: Puddle Jumping

In reply to Yasashi (msg # 538):


Hiro considers and then says, "OK just open streams of thought here. We only have about a day, so if any travel is required it is probably not feasible to succeed. The best reason to keep me here is to help move through this place. Based on the last combat myself an Ayare have no ranged attacks and thus are less effective.
So I make the case that me and Ayare stay with Kukai, we can find a good hiding place and wait out the time. The rest of the team can move off and attempt to summon Buddha and see if there is a reasonable way to rescue Sasumi.
"
Arashi Fukushu
player, 249 posts
Thu 7 May 2020
at 13:59
  • msg #540

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 539):

I like your plan Hiro, What about the rest of you?
Totsu
player, 492 posts
Thu 7 May 2020
at 14:44
  • msg #541

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 540):

Are we sure you will not be traveling to rescue Sasumi?  If we need to travel to get to Sasumi then they would need Hiro's help.

If we are going to separate I like the idea of getting Kukai out of this place.  If we are out of hell then I'm far more effective and could defend him much better out of this place.


OOC:  What kind of shape is Hiro and Totsu in?  Did Yasahi heal us?
Chiisai Tori
GM, 474 posts
Thu 7 May 2020
at 16:03
  • msg #542

Re: Puddle Jumping

Yasashi:
Yasashi should have healed everyone up.

Hiro-matsu
player, 327 posts
Thu 7 May 2020
at 16:09
  • msg #543

Re: Puddle Jumping

In reply to Totsu (msg # 541):

Hiro says to Totsu, "My argument was that if you need to travel any real distance it would take to long and thus not even be an option."
Totsu
player, 493 posts
Thu 7 May 2020
at 23:04
  • msg #544

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 543):

Let me repharse the question.  How far do they have to travel?  If they have to travel a couple minutes or hours they will probably need Hiro's help to get them there safely and back.
Totsu
player, 494 posts
Thu 7 May 2020
at 23:05
  • msg #545

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 542):

Thanks for the healing Yasahi
Hiro-matsu
player, 328 posts
Fri 8 May 2020
at 11:11
  • msg #546

Re: Puddle Jumping

In reply to Totsu (msg # 544):

Hiro states, "So don't wander too far when summoning Buddha, if it appears that you will need a guide come back and we'll change the plan."
Takeshi Oshiro
player, 368 posts
Fri 8 May 2020
at 15:59
  • msg #547

Re: Puddle Jumping

"As I mentioned, I have no power left. I will remain with Kukai until we have been removed from this place."
Totsu
player, 495 posts
Sat 9 May 2020
at 00:23
  • msg #548

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 547):

Is it safe to assume she is not going anywhere?
If so I say we try to gain information after we complete this mission and then come back at full strength with a better idea of what to expect.
Arashi Fukushu
player, 250 posts
Sat 9 May 2020
at 15:03
  • msg #549

Re: Puddle Jumping

In reply to Totsu (msg # 548):

Arashi sits smoking his pipe while waiting for the plane shift to occur.
Totsu
player, 496 posts
Sun 10 May 2020
at 00:30
  • msg #550

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 549):

Totsu stands gaurd with bow out.  Continuing to scan for enemies until we get out of this place.
Takeshi Oshiro
player, 369 posts
Wed 13 May 2020
at 14:04
  • msg #551

Re: Puddle Jumping

bump
Hiro-matsu
player, 329 posts
Wed 13 May 2020
at 16:19
  • msg #552

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 551):

it appears we are just going to wait it out then.
Totsu
player, 497 posts
Wed 13 May 2020
at 17:49
  • msg #553

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 552):

I think the plan is to complete the Kukai mission first. Then come back at some other time for Sasumi, at which point we will hopefully have more information and be better prepared.
Chiisai Tori
GM, 475 posts
Fri 15 May 2020
at 10:12
  • msg #554

Re: Puddle Jumping

The group holes up for a bit, and with no other issues, shifts to Nippon once again.

Kukai, with the help of Yasashi, is physically recovered.  Mentally, however, is yet to be seen.

They find themselves on the slopes of the monastery, so the movement they made in the other realm affected their realm.

Guards, in the distance, see you pop into existance.  They duck behind some wooden barriers and call out a challenge.

"What manner of creature are you and what hope to you have assailing our monastery!

No arrows fly however.
Hiro-matsu
player, 330 posts
Fri 15 May 2020
at 14:53
  • msg #555

Re: Puddle Jumping

In reply to Chiisai Tori (msg # 554):

Hiro remains hidden his garb instantly changing to the new environment. "Takeshi and Yasashi they know you please introduce the rest of us."
Totsu
player, 498 posts
Fri 15 May 2020
at 17:26
  • msg #556

Re: Puddle Jumping

In reply to Hiro-matsu (msg # 555):

Totsu lowers any weapons he may have had out and points to Kukai and looks at Yasashi and Kukai to respond.
Arashi Fukushu
player, 251 posts
Fri 15 May 2020
at 18:39
  • msg #557

Re: Puddle Jumping

In reply to Totsu (msg # 556):

"Yes, Takeshi, Yashashi, These guards need to be dealt with."
Kukai
NPC, 5 posts
Sat 16 May 2020
at 12:20
  • msg #558

Re: Puddle Jumping

Kukai pulls off his robe cowl and calls to the men.

Ushi.  Nabaku.  I have been rescued by these good men and woman.

He pauses to let the see him, and get over their shock.

I use your names so you know it's me and not some crafty illusion of the Kami.

We will remain here.  Go get the Council and they can verify our identities and allow us in.  There is much to discuss.


One of the men do as he's bid, which is ironic considering, if it WAS a crafty disguise, he just took orders from the wrong side.

A couple council members show and after a brief parlay, the group is brought inside the walls.

An emergency council meeting is held and the group's presence is requested.

The Kami have directly assailed us.  Do any know why?  Do any guess if they are directed or acting on their own?   Is this attack purely spiritual or is this an attempt to change the tenor of the entire island?  What has been done for our defenses at this point and whom have we sent ambassadors to in an effort to learn more and reinforce allies?  Despite his questions, Kukai looks tired still.

The Council have few answers.  They tell him they've closed the mountain for defense (Kukai points out that the attack happened within the mountain so that might not matter), and have put word out of the attack so other temples can also take defensive actions.  But, sadly, other than that, they have no answers.

Kukai thinks for a few moments, and then turns to the group.

I am in your debt.  My torment was stopped and my very life returned through your actions.  Why did you take such monumental actions and such grave risk to yourselves?  And, may I ask, what is your ultimate goal?
Totsu
player, 499 posts
Sat 16 May 2020
at 23:37
  • msg #559

Re: Puddle Jumping

In reply to Kukai (msg # 558):

Totsu appears to be about to say something then stops himself and then looks at other group members to see if someone else wants to speak up.
Takeshi Oshiro
player, 370 posts
Mon 18 May 2020
at 10:52
  • msg #560

Re: Puddle Jumping

Takeshi looks at the samurai, unsure if he should speak first in this setting, his home for many years. Though he knew of Kukai he had only met him a couple times in those years and there was no close bond which would over ride the honor due a samurai. He holds is tongue and waits for the samurai to speak of what we have learned.
Arashi Fukushu
player, 252 posts
Tue 19 May 2020
at 03:36
  • msg #561

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 560):

"Takeshi fill Master Kukai in on current events"
Takeshi Oshiro
player, 371 posts
Tue 19 May 2020
at 16:59
  • msg #562

Re: Puddle Jumping

Takeshi thinks back to the information that he and Hiro already brought to Master Kukai and picks up after the bandit setup. He holds nothing back as he fully trusts Kukai and believes he is the key to keeping the Kami from taking over the island.

He speaks of Cawti the witch, her predictions about Kukai and Yasashi, and about the death of Yojoba-san.

About Jizai-sama and Yojoba’s grandfather, Ochino-sama and the way they interacted during questioning of the witch encounter.

About Jizai's sister, Sasumi Michizane, and her rumored death despite the witches divinations.

About Takeshi's inability to pledge loyalty to anybody or any organization.

About Doshaburi and his help rescuing Kukai based on our first meeting.

About the Iazki clan and Arashi's granting of a blood feud against them and the ninja Hojekei... though not currently allowed to pursue.

About Arashi's service to the Michizane clan.

And about what we have learned of the Buddhist and Shinto and of the Chosokabe and Michizane Clans.

(and he speaks of any important item that Ken has left out)
Totsu
player, 500 posts
Tue 19 May 2020
at 19:05
  • msg #563

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 562):

Totsu adds
As you see we are trying to prevent a war from occurring
Arashi Fukushu
player, 253 posts
Wed 27 May 2020
at 15:50
  • msg #564

Re: Puddle Jumping

In reply to Totsu (msg # 563):

"Yes, as my companions have said, Peace is our ultimate goal, but it appears the path will lead us though conflict first; as is often the case."

Takeshi Oshiro
player, 372 posts
Wed 27 May 2020
at 16:42
  • msg #565

Re: Puddle Jumping

Kukai, you ok?
Hope I did not bore you...
Wake up. We have things to discuss and plans to make...

:)
Kukai
NPC, 6 posts
Fri 5 Jun 2020
at 12:13
  • msg #566

Re: Puddle Jumping

Being a great deal of information to take it, Kukai closes his eyes and processes it.  He makes no effort to school his features and his brow furrows as Cawti’s name is mentioned and what she’s added to the intelligence.

So there is a game someone in the shadows is playing.  Pitting Samurai clans against each other, and faiths against each other.  Even the spirits themselves against each other.  And we have no clue as to who is in the shadows pulling the strings.

He seems to find his mental footing as he considers.  First things must come first.  Arashi.  You are under constraint to pay your debt to Cawti.  You and your team saved my life and possibly my spirit.  I would make an attempt, once hale again, to bargain for her return if you wish it.

He looks to the rest of your team.  Next, I will say my inclination is to go speak to Jizai-sama personally – after putting my affairs in order here.  If his clan is the main Shinto presence on the island, and my monastery the main Buddhist one, then whispers from the shadows can have no effect when the two men are in the room speaking alone.  However, I am in your debt first, and as you say, you wish peace.  Is there an action you would like me to consider before I meditate on these issues?

Kukai is slowly looking more and more unaffected by his trial.  Very slowly, but the group has noticed the evolution in the last couple days spent with him.
Totsu
player, 501 posts
Fri 5 Jun 2020
at 20:50
  • msg #567

Re: Puddle Jumping

In reply to Kukai (msg # 566):

I personally would like to do all that I can to help prevent this war and stop whoever or whatever is pulling these strings from trying to incite this war.  I was hoping rescuing you will help in this endeavor.  So anything you can think of that will help in this I would like to hear.

I will let my other group members speak as to what they were hoping to get in case they have any other things they would like to add to what I've said.
Hiro-matsu
player, 331 posts
Sun 7 Jun 2020
at 19:11
  • msg #568

Re: Puddle Jumping

In reply to Kukai (msg # 566):

Hiro thinks and then says, "While I require nothing personal for myself, I will lend whatever favor I have in getting Arasahi free of Cawti's debt. Not only must he bring this girl back but must also marry her. Paving the way to that would also be appreciated."
Takeshi Oshiro
player, 373 posts
Sun 7 Jun 2020
at 22:47
  • msg #569

Re: Puddle Jumping

"arigatou gozaimasu Sensei Kukai, for the help you offer in recovering the girl. I am not worthy of any favor or action from you. If there are things to be learned and we can help resolve these matters, please do not let us keep any more of your time."

Arashi Fukushu
player, 254 posts
Tue 9 Jun 2020
at 15:32
  • msg #570

Re: Puddle Jumping

In reply to Takeshi Oshiro (msg # 569):

"Kukai I would like to try and redeem Sasumi but we also need to identify the enemy and what their motivations and objectives are as well."

"I defer to you and Yasashi's wisdom in this manner in how best to proceed to save the princess and identify the enemy.  I suppose we should set up a meeting between the Shinto and Buddhist leadership to try and quell the animosity that may have developed through the enemies manipulation and normal human failings."

Kukai
NPC, 7 posts
Tue 9 Jun 2020
at 17:15
  • msg #571

Re: Puddle Jumping

Kukai looks Arashi over.

If I understand correctly, Arashi-san, Takeshi said she does not even know you yet.  To draw her from the after-world, a crucial ingredient is need.

I would open a channel for you, with the potential draw her back to our world if she's amenable.  But it will have to be you who does the courting and convincing.  From what little I understand, you have no idea what Good would come of her returning.  Only that it was a price to be paid for information that you try.  A price, from a witch whose motives you do not know.

Are you certain you wish to attempt this?  Marriage is not a deal to be struck with witches.  And if so, do you need time to prepare young samurai?


Kukai, not immune to the other ramifications of this act - namely, a Buddhist rescuing the daughter of a stout Shinto, and the behest of one if the families retainers - but held his peace.  This was a potential marriage.  It was required, both spiritually and emotionally, that the two parties agree.  Even arranged marriages were supposed to work that way.
This message was last edited by the player at 17:16, Tue 09 June 2020.
Arashi Fukushu
player, 255 posts
Wed 10 Jun 2020
at 17:01
  • msg #572

Re: Puddle Jumping

In reply to Kukai (msg # 571):

"You bring up a salient point Kukai;Is it honorable to court a woman whom does not wish your attentions?  I know that many marriages are arranged but not by a witch between the living and the dead. No I will not force myself on any woman.  But, Sasumi was likely murdered by the Korean contingent that came to the Island and may have been killed to keep her quiet. Perhaps saving her wont be such a selfish ambition as it seems.  I think we need her back to crack this mystery.  That being said I do not expect her to marry me unless its the will of the Divine and Sasumi.  Master Kukai, please try and bring her back in the way that is most likely to be successful that you know.  We need to learn more about the Koreans that came her around the time of her death.  What can be done to learn about them?"
Kukai
NPC, 8 posts
Thu 11 Jun 2020
at 14:49
  • msg #573

Re: Puddle Jumping

I will do as you request, Arashi-san.  It is not in my hands to do anything but ask Buddha for help, but I will at least do that.

Do I understand, correctly, that Sugawara-sama is no longer head of his clan, and that his son, Jizai-sama, has taken over?  And while Sugawara-sama was Shinto to the extend of being intolerant of Buddhism, his sister, whom is now in hell, possibly died at the hands of the Koreans because she was denied a Buddhist priest whom might have healed her - or at least determined what the illness was?

With my return, and these happenings, the tenor of the island will shift significantly toward Buddhism.  Almost exclusively at the impetus of Cawti.


He considers a moment, warring between his faith flourishing and not knowing the motives of why someone wants it to.

He nods to himself.  Yes, I will make this attempt.  I will also be going to pay a little visit to the Witch shortly.

=-=-=-=-=

With little, actually no, preparation, Kukai closes his eyes and seems to find true peace for the first time since you've brought him back.

Takeshi - he is peering into the astral.  Assuming you do as well, a rather quiet, small spirit appears there (not in the real world).  Kukai explains that a young woman was killed by violence - before her time - and there is evidence he happened because of someones divination into the future, which is against Buddhism.

ALL THINGS MOVE THROUGH AS THEY OUGHT.  IF SHE DIED OF MUNDANE ILLNESS, IT IS NOT FOR YOU, NOR I, TO CORRUPT THAT.

And if it was not mundane?  I cannot know either way, but it is clear that a Shinto faction is involved in whatever is going in and may well have been involved with her death.  It was only Shinto's which watched over her.  If a Kami was the impetus, the the corruption of times passage has occurred and should be rectified, neh?

AND YET, OF THIS, YOU HAVE NO IDEA.  IN FACT, YOU ARE UNCERTAIN IF THIS PUSH ON SHIKOKU BY THE SHINTO WAS INSTIGATED BY THEM, THEIR KAMI, THE KOREANS, OR EVEN SOME OUTSIDE INFLUENCE.

This is true master.  But learning if Kami are involved is something well within your power, if you thought it wise to pursue at least that far.

The spirit nods the point and motions for him to continue.

Kukai explains Arashi's part, and when asked if this was a question of desire, Kukai immediately says, They havenever met and Arashi seems like he neither needs, nor wants, a wife at this point.  But, of course, getting him to bring us to this point could have been Cawti's motivation all along.  His success in his courtship might be irrelevant to her.

THAT SENTIMENT IS BENEATH YOU KUKAI.  IT IS ONE THING TO EXPOUND ON PLAUSIBLE THINGS, IT IS ANOTHER TO FLIPPANTLY GUESS ABOUT SOMETHING AS COMPLEX AS PROPHESY.

Kukai humbly bows in acknowledgement of the admonishment, shame on his face.

But, and there is nothing flippant about this, someone wanted me out of the picture and Kami stole me to accomplish that.  That's either a Kami, or a great Shinto Gakusho.  No other could have coordinated it.  Kami ARE involved.  The natural flow of time IS interrupted.  But more importantly, there is an aggressor out there.  Likely against Buddhism, likely against Shikoku itself, and possibly against Nippon in entirety.  A war.  Between spirits, between samurai, between islands, and clearly fought for a goal if tearing apart rather than building.  Bringing this girl back, who might be a lynchpin or might just have useful information, seems reasonable.  Especially since she was Buddhist and is not in a Shinto hell.

FIRST, BUILDING IS AN ILLUSION AND YOU KNOW THIS WELL.  DECAY AND GROWTH ARE PROCESSES, NOTHING MORE.  SECOND, I BEGIN TO THINK YOU PLACE MORE STOCK IN THIS WITCH PULLING STRINGS THAN YOU REALIZE.  JUST BECAUSE HER ACTIONS HAVE AIDED BUDDHISTS ON SHIKOKU RIGHT NOW DOES NOT MAKE HER AN ALLY.  REMEMBER THAT.

BUT, WHAT YOU ASK IS WITHIN MY POWER.  AND WHAT YOU ASK IS NOT FOR SELFISH REASONS - NEITHER YOURS NOR ARASHI'S.


=-=-=-=-=

All of that unseen and unheard by all but Takeshi and Kukai, it seems as though both men are listening to something you cannot see or hear when mists coalesce to the right of them.

Bursting through them, out of thin air, is a young Nipponese woman.  She is rather homely, with a slight overbite, mildly buggy eyes, and just a little too much asymmetry in her features.  She is bird-like frail and wears a tattered gauzy white kimono, which, while covering most of her, would be scandalous in samurai society.

She is unarmed, there are scratches, like from branches and briar being run through, on her arms and legs.  Her arms are held in front of her face as she barrels into the group.

She makes solid contact straight into Totsu, and crashes to the ground as if having hit a sturdy tree, at the feet of Totsu, Ayare, and Hiro-matsu.
Totsu
player, 502 posts
Thu 11 Jun 2020
at 16:53
  • msg #574

Re: Puddle Jumping

In reply to Kukai (msg # 573):

Totsu (looking obviously confused) helps the girl up.
Arashi Fukushu
player, 256 posts
Thu 11 Jun 2020
at 21:15
  • msg #575

Re: Puddle Jumping

In reply to Totsu (msg # 574):

Arashi wil also help her to her feet and ask her if she is ok. If she is well then he will introduce himself and ask her name.
Takeshi Oshiro
player, 374 posts
Fri 12 Jun 2020
at 11:20
  • msg #576

Re: Puddle Jumping

Takeshi is awed at what Kukai has accomplished and the power of the buddha as he watches Sasumi appear out of the mist. He is concerned there may be immediate retaliation.

Cognizant of the probable emotional and mental state that she is in He moves behind her out of her sight and casts mirror of deception, the duplicate images now hovering around him.

Her awkwardness and lack of physical bearing reminds Takeshi of himself. In a female, these traits are not as necessary but she also is lacking in physical beauty which has probably made her life very challenging. Takeshi feels sorry for her and hopes that her union with Arashi will be a blessing for both of them.

He stays in the back, not wanting to overwhelm the poor girl, and waits for Arashi and her to have their first meeting.
Hiro-matsu
player, 332 posts
Fri 12 Jun 2020
at 11:24
  • msg #577

Re: Puddle Jumping

In reply to Arashi Fukushu (msg # 575):

Hiro will search the gear for a spare cloak to cover the girl.
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