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04:08, 2nd May 2024 (GMT+0)

Search for the Artifact.

Posted by GM KENFor group 0
GM KEN
GM, 3 posts
Thu 25 Mar 2021
at 22:02
  • msg #1

SEARCH FOR THE ARTIFACT

The PC’s are on Shikoku Island, the smallest of Nippon’s four main islands. They are currently on a mission given to them by Jizai, the new leader of the Michizane clan that Arashi has recently joined.
They are accompanied by Sasumi Michizane, Jizai’s sister who the group recently recovered from hell with the help of Kukai, leader of the Singon monastery, who they also rescued from hell.

Current mission has two parts, Jizai’s words were:
“First, there is an artifact we believe exists on the mountains outside the village of Hota. Scrolls tell of a guardian there protecting it. I wish the artifact removed, placed in an iron box I will supply, and sealed. Then brought back to me after finishing the second part of the mission.
Second, I wish you to then travel south, to the village of Rokafosu. This means traveling outside my physical control and into waku held lands. Rokafosu is held by the Subtle Breeze gang of yakuza. You are to spend time to do a complete appraisal of the town’s defenses. Fortification, number of viable water craft that could be used for water-based war, number of armed men, resilience of their leadership structure, allies within the town, enemies within the town, various ways to access the town by both small and large groups, weaknesses, strengths, major personages, and anything which would be useful to know if I wished to create an outpost of samurai there – either by force, guile, or treaty.”
Regarding Sasumi he added: "She is not to be allowed near battle. She is to be brought back from this mission unscathed. She is to be part of your decision-making process and no information about the missions are to be kept from her."



THE VILLAGE OF HOTA
Hiro and Ayare have entered the small farm town posing as brother/sister entertainers. The hard life in this town has made the townfolk somewhat xenophobic, making any in-road attempts very challenging.
The hetman, Goshu, found them a place to stay in a granary house as there is no inn.
There is land to the north of town which is not touched.  It even looks like better soil.  About halfway up a large hill that direction there is a Shinto alter with no roof or building. It is, perhaps, 300 yards away from town. The path up to the altar is clear and graveled despite the fact that the grass on either side of the path is a bit overgrown and not utilized for farming. Up closer to the altar, no gravel path extends past the shrine.  Instead, the vegetation has been burned away in a single straight line, over boulders, over rocks, and directly up toward the mountain.  The path there is, perhaps, 10' wide.
The wooden altar holds a large stone, perhaps 2 feet across. This is most likely where the kami resides. The alter is made of wood more than a foot thick. Based on the markings, Hiro believes the shrine to be to the Kami of Silence. Hiro only did a cursory evaluation, not yet approaching within 30’.
After a few days, Hiro and Ayare have started the slow process of befriending some of the villagers.
The rest of the group, Arashi, Totsu, Takeshi, and Sasumi, Jizai’s sister and potential future bride of Arashi’s according to a witch, await outside the town a couple miles in a makeshift camp.

We pick up action here gents…
This message was last edited by the player at 22:46, Thu 25 Mar 2021.
Totsu
player, 525 posts
Thu 25 Mar 2021
at 23:44
  • msg #3

SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 1):

Thanks for the update.  I'm trying to remember.  I think the plan was to wait on Hiro and Ayare to report back in a few days.  Thus Totsu will be practicing skills and waiting for Hiro and or Ayare to come back to us to give an update.
GM KEN
GM, 5 posts
Wed 31 Mar 2021
at 15:38
  • msg #4

SEARCH FOR THE ARTIFACT

Hiro and Ayare work their relationships the townfolk a bit and find that there are two people that frequent the temple of the silent kami.

Ito is the first. He is a stranger to the town who arrived shortly after Hiro and Ayare. He is a Shinto priest but the townfolk know little about him. Hiro has only seen him in worship and not disturbed him.

The second is Fumito. He is the town gardener who also follows the Shinto Way and spends some time at the temple. Hiro has learned that Fumito is more a part-time priest. He is very friendly and Hiro extracts quite a bit of information about the town and its residents.

As far as the temple goes, Fumito says that it was here before he came to the town 15 years ago. Legend says that a powerful curse was placed on the temple by a man who claimed his wife was murdered and that the soul of her killer is trapped in the temple. If a person reads what is written at the temple they will meet with misfortune or death if read aloud. Thing is, it is a temple to a silent kami and as such, cannot be ready aloud.

Another legend differs from the first slightly, claiming that a powerful Buddhist priest and a Kami united to hold prisoner a soul-thirsty spirit which will be released and feed on the soul of the reader.

Either way, Fumito is content tending to his garden and praying to his kami at the temple, consciously avoiding the written words altogether.
Totsu
player, 526 posts
Fri 2 Apr 2021
at 03:12
  • msg #5

SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 4):

Any chance we can talk to a Budhist Priest (I forget was Yasashi Budhist or Shinto?) to see if they can identify what kind of spell was used on this spirit and give us a clue on how to fight this thing if it gets loose?
I hate to ask if we know of any Kami (Is Takeshi still around as NPC? to talk to Pig Boy.  Good thing I packed my rubber gloves) that could tell us how they might have combined to help confine this spirit.
Is there anything that will protect us against soul stealing?

This is not really my area of expertise.  What do the rest of you think?
Arashi Fukushu
player, 276 posts
Fri 2 Apr 2021
at 14:18
  • msg #6

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In reply to Totsu (msg # 5):

"Well I think we need to hear back from our spies to determine our next course of action. Maybe we can recruit that young priest?"

Arashi continues to pay solicitous attention to Sasumi's needs and cultivate a relationship with her in a culturally appropriate manner.

"o-cha o nomimasenka?"
GM KEN
GM, 6 posts
Mon 5 Apr 2021
at 15:30
  • msg #7

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Takeshi will still be with you as an NPC for now.
Yasashi, the blind buddhist, is not with you.

Ayare and Hiro return to the group with the information described. (Not sure where Paul is, we will continue until he shows up).
Arashi Fukushu
player, 277 posts
Tue 6 Apr 2021
at 10:36
  • msg #8

SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 7):


Arashi thinks to himself; it seems like months are turning into years since we started out on this mission

"I say we take our iron box and go to the temple and look it over till we find this Artifact Jizai desires removed.

Takeshi, can you fight this guardian? do we need a priest to assist?

What about one of the priest at the temple, can they help us deal with a supernatural threat?"

"Lady Sasumi what do you think?  The rest of you, is it time to make our move on the Temple?

Takeshi Oshiro
GM, 394 posts
Wed 7 Apr 2021
at 18:18
  • msg #9

SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 8):

I am sorry Arashi but we have very little information regarding the guardian, and I am only Shugenja. Perhaps we may approach the priest that is worshipping there and do a look around ourselves. I could take a look into the astral realm after we do a physical examination.

This message was last edited by the GM at 18:21, Wed 07 Apr 2021.
Totsu
player, 529 posts
Fri 9 Apr 2021
at 03:42
  • msg #10

SEARCH FOR THE ARTIFACT

In reply to Takeshi Oshiro (msg # 9):

I agree with Takeshi.  I think we should try to find out more before we confront this beast.  I think we should at least talk to a priest about this and possibly get one to assist if we think it will be needed.
Sounds like Hiro knows of one we can talk too.  I think he should either approach this priest or tell us to come into town so we can meet this priest.

Takeshi, are you still on good terms with your Kama Pig?  Do you want to talk to him to see if he knows anything about how this beast was originally captured?
This message was last edited by the player at 03:44, Fri 09 Apr 2021.
Takeshi Oshiro
GM, 395 posts
Sun 11 Apr 2021
at 13:51
  • msg #11

SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 10):

"Totsu, I called on my favor from our beloved pig Kami while we were in hell. I no longer may ask for his assistance and am not sure of our relationship.
Hiro has done his recon, I believe we should approach the temple ourselves.

Arashi? Sasumi? your thoughts?"

Arashi Fukushu
player, 278 posts
Sun 11 Apr 2021
at 23:25
  • msg #12

SEARCH FOR THE ARTIFACT

In reply to Takeshi Oshiro (msg # 11):

"Banzai!"
Totsu
player, 530 posts
Sun 11 Apr 2021
at 23:26
  • msg #13

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In reply to Takeshi Oshiro (msg # 11):

To be honest if I never see that pigman again I will not be disappointed.

I don't think we should find out more about this priest and see if he knows anything about the story surrounding this place or can give us any information on this beast.
GM KEN
GM, 8 posts
Mon 12 Apr 2021
at 16:09
  • msg #14

SEARCH FOR THE ARTIFACT

Do Sasumi, Takeshi, Arashi, and Totsu go to the temple?
Anybody staying back?
Precautions?
Going through the town or avoiding?

Need some direction folks, don't want to make assumptions.

I still have not heard back from Paul so am pushing the interaction to the main group.
Hiro and Ayare will be present, they will stay hidden off to the side of the scene.
Arashi Fukushu
player, 279 posts
Mon 12 Apr 2021
at 17:22
  • msg #15

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In reply to GM KEN (msg # 14):

I vote for going in fully armored and armed via shortest route, If though town then so be it and bring every thing of value as we don't want anything stolen.

All in favor say "Hai!"
Totsu
player, 531 posts
Wed 14 Apr 2021
at 02:49
  • msg #16

SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 15):

I think we should go into town first and see if we can find this Priest to see if he can give us any information about what is in the temple and if he knows of any weaknesses this beast may have or any knowledge we may be able to use against this beast.


Totsu looks to Susami and ask "What do you think"?
Hiro-matsu
player, 347 posts
Wed 14 Apr 2021
at 15:59
  • msg #17

SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 16):

Hiro wakes up from his long nap. huh? wha? are we going in?
GM KEN
GM, 9 posts
Thu 15 Apr 2021
at 15:41
  • msg #18

SEARCH FOR THE ARTIFACT

Hiro and Ayare shadowed the priest Ito long enough to know that, since he arrived in town he has spent most of his time at the temple in silent meditation.
Sasumi Michizane
NPC, 12 posts
Thu 15 Apr 2021
at 15:44
  • msg #19

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"We still know very little about the temple Totsu. Perhaps we should strike up conversation with either the part-time priest who lives in this town or the new arrival Ito to find out what they might know. We may be hard pressed to find another soul in the town that knows of these things."
Totsu
player, 533 posts
Sat 17 Apr 2021
at 03:37
  • msg #20

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In reply to Sasumi Michizane (msg # 19):

I think it would be best to have someone (we can nominate a person or we can do it as a group) talk to both of these people before we go into the temple and try to take down the beast.
I think it can only help.
Arashi Fukushu
player, 280 posts
Mon 19 Apr 2021
at 13:23
  • msg #21

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In reply to Totsu (msg # 20):


We proceed to the town to look for Priests, Hiro, and, Ayare to confer with before going to the Temple.
This message was last edited by the player at 17:55, Mon 19 Apr 2021.
GM KEN
GM, 10 posts
Mon 19 Apr 2021
at 14:22
  • msg #22

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Please see message #4. This is what Hiro has gained from the town gardener/priest already. He knows nothing more about the guardian.

The visiting priest, Ito, has not been approached yet. Hiro states he can usually be found at the shrine.

Where does the group go? Who do you approach?
Hiro-matsu
player, 348 posts
Mon 19 Apr 2021
at 14:56
  • msg #23

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In reply to GM KEN (msg # 22):

Does Hiro have any idea what the feelings toward the possible destruction of the kami would be? He's all for clearing it out and getting the artifact but is concerned that we would then need to fight off angry villagers.
GM KEN
GM, 11 posts
Tue 20 Apr 2021
at 10:07
  • msg #24

SEARCH FOR THE ARTIFACT


The group discusses the story they heard of the silent kami and something doesn't make sense. After some reflection Sasumi suggests that, if either of these stories are to be believed, the kami of silence is probably not the killers soul or blood thirsty spirit that the stories tell us of. Perhaps the kami of silence is even keeping whatever else is trapped there subdued.
Arashi Fukushu
player, 281 posts
Thu 22 Apr 2021
at 15:01
  • msg #25

SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 24):

Arashi will seek out any priest or hetman in the village and introduce himself before asking questions about the Shrine.
GM KEN
GM, 12 posts
Fri 23 Apr 2021
at 09:47
  • msg #26

SEARCH FOR THE ARTIFACT

Your group finds the hetman, Goshu. Two men seem to be having some type of heated disagreement in the middle of town and are explaining it to Goshu. As you come into view all heads turn to your group. Immediately all fall to their knees and bow their foreheads to the ground as is proper when in the presence of samurai.
Arashi Fukushu
player, 282 posts
Sat 24 Apr 2021
at 11:57
  • msg #27

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In reply to GM KEN (msg # 26):

Arashi acknowledges their obeisance with a nod of his head and asks the hetman,

"What seems to be the trouble?"

Before introducing himself as a samurai of the Michizane clan.
Totsu
player, 534 posts
Sat 24 Apr 2021
at 23:03
  • msg #28

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In reply to Arashi Fukushu (msg # 27):

Totsu follows Arashi's lead.
If things bog down and there is time then Totsu will seek out people in town and ask them what they know about the shrine and who in town would know the most?
Then would talk to those people.
Goshu
NPC, 1 post
Mon 26 Apr 2021
at 11:38
  • msg #29

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In reply to Arashi Fukushu (msg # 27):

Not sure if he should stand or not, Goshu continues to kneel before Arashi, keeping his head faced towards the ground as he speaks.

"So sorry for disturbing your wa (harmony), such discussions are not worthy of your attention my Lord"
Arashi Fukushu
player, 283 posts
Mon 26 Apr 2021
at 14:17
  • msg #30

SEARCH FOR THE ARTIFACT

In reply to Goshu (msg # 29):

Arashi hand moves to his katana.

"Hai, But I will decide what is worthy of my attention, Now answer the question!"
Goshu
NPC, 2 posts
Mon 26 Apr 2021
at 17:58
  • msg #31

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In reply to Arashi Fukushu (msg # 30):

"Hai. Horu claims that one of his chickens has been stolen and believes Baki's son has stolen it. Baki has discussed this with his son and does not believe it was stolen by him."

Goshu and the others keep their heads bowed and await their fate, praying to the kami's and anything else that can hear them that this samurai is not evil or in a foul mood.
Arashi Fukushu
player, 284 posts
Mon 26 Apr 2021
at 18:14
  • msg #32

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In reply to Goshu (msg # 31):

"Horu, what the evidence for this charge? eh?"

Arashi maintains an air of superiority as he eyes the men over before his focus falls on Horu.
GM KEN
GM, 14 posts
Mon 26 Apr 2021
at 18:41
  • msg #33

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In reply to Arashi Fukushu (msg # 32):

Horu looks terrified and stutters somewhat in his response
"ahm, well ah, my chicken is gone, see, and his son is a trouble-maker. I have seen him around my farm a lot lately and, um, I don't no anybody else that would do such a thing."
Arashi Fukushu
player, 285 posts
Tue 27 Apr 2021
at 10:09
  • msg #34

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In reply to GM KEN (msg # 33):

"Baki, why isn't your son here to answer this charge?"

"Go get him!"

"Horu, What specifically, do you mean by trouble maker?"
GM KEN
GM, 15 posts
Tue 27 Apr 2021
at 10:47
  • msg #35

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In reply to Arashi Fukushu (msg # 34):

Baki hurriedly scampers away to get his son while Horu searches for words to utter, realizing at this point that lives can hang in the balance. His, Baki's, Baki's son.

There is no doubt of the fear Horu has at this point. He must now make try to walk a tightrope. If his words lean too much one way it may get himself killed but if they lean too much the other way they could get Baki or his son killed.

Not good at judging the character of this new samurai doesn't help matters. They could all be dead in a matter of moments...

Bowing profusely : "Arashi-sama. I mean to say that Baki's son is perhaps a bit more on the rebellious side than the average teenager. I was, indeed, trying to pressure Baki and his son into confessing to the crime or to see if they could convince me that they did not do this deed. I have no proof on which to show."

Horu cringes when he utters the last sentence, knowing he should have stop talking a bit earlier.
Totsu
player, 535 posts
Wed 28 Apr 2021
at 04:47
  • msg #36

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In reply to GM KEN (msg # 35):

Totsu casually positions himself in his body gaurd position by Arashi and keeps an eye on the surroundings to watch his back and asses the reactions of the people observing him and interacting with him for any potential threats.  This would be Totsu's standard position and actions when Arashi is interacting with people.  Just so those watching could see that Arashi has support.
In this situation Totsu is not really expecting any trouble but is going through the motions any way for the show.

Meanwhile Totsu is thinking, Good job Arashi, I'll just stay back here and enjoy the show.  :)
GM KEN
GM, 16 posts
Wed 28 Apr 2021
at 10:46
  • msg #37

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In reply to Totsu (msg # 36):

Just so we get back into the rules, everybody please make a perception roll, including Ito Ron.
Hiro-matsu
player, 349 posts
Wed 28 Apr 2021
at 12:03
  • msg #38

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In reply to GM KEN (msg # 37):

08:02, Today: Hiro-matsu rolled 12 using 1d20.  Perception
Ito
GM, 5 posts
Wed 28 Apr 2021
at 22:59
  • msg #39

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18:57, Today: Ito rolled 7 using 1d20.  Perception roll. Itos per is 16.

Arashi Fukushu
player, 286 posts
Thu 29 Apr 2021
at 10:11
  • msg #40

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In reply to Ito (msg # 39):

Arashi seems focused on the matter at hand.

06:09, Today: Arashi Fukushu rolled 9 using 1d20.  Perception on a 4.
GM KEN
GM, 17 posts
Thu 29 Apr 2021
at 10:26
  • msg #41

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In reply to Ito (msg # 39):

Ito is coming back into town for lunch when he sees the hetman, Goshu, with another villager. They are on their knees as a Samurai questions them. A bushi (Totsu) stands behind and to the right of the samurai in a protective position, a female of some standing based on her clothing (Sasumi) stands next to Totsu, a couple peasants (Ayare and Hiro) stand behind them and a rather sloppily dressed man (Takeshi) that does not look to be a peasant but you are not sure of his status stands to the samurai's left and behind. With your keen powers of observation you think you noticed them first and have a chance to turn away unnoticed if you desired. Then you see the sloppily dressed man discreetly motioning you over. He must have the eyes of an eagle.


Soon the rest of the group notices Ito coming towards the scene from the direction of the shrine. Ito is the Shinto Gakusho (Priest) that has recently entered the town and spends much of his time at the shrine.

Ito, You soon recognize the mon (heraldic symbol) that the samurai dons, it is that of the Michizane clan.
Ito
GM, 6 posts
Fri 30 Apr 2021
at 00:24
  • msg #42

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Since I rolled a good perception, I took some liberties.

Oh no.  What is a Michizane doing out in the middle of nowhere?  Taxes?  Seems too many to have brought for collecting.  Conscripting?  Not here, that's for certain.  And if is not money or bodies, what else could a samurai want?  Perhaps the shrine?  It is the only thing unique about this place.

When Mr. Sloppy motioned to him, Ito was surprised.  He did a more in-depth evaluation:

Mr. Sloppy, by catching him first, likely meant intelligent.  His eyes scanned constantly, even if he did not give off an aura of nervousness.  Dressed in peasant garb, it was possible he was First Servant to the samurai.  He looked a little undersized for fighting, despite the tanto at his side, so likely the chamberlain.

The large samurai (there were three), seemed to be the one in charge.  He was absolutely huge.  He stood ramrod straight and addressed Goshu with that typical samurai cavalier attitude.  His armor was not as robust as the second samurai, but it was clear he was the focus of the group by how they stood around him.  The standard dai-kyu and dai-sho were expected, but Ito's little eyes also noticed that his gloves had metal plates at the knuckles.  He was wearing Shuko!  This was, clearly, a representative of the Michizane.  Luckily, the clan had always been sympathetic to those who followed the million gods.

The smaller male samurai, with the turtle-like armor, was a puzzle.  His hair was cut samurai style, and his armor was samurai style, but his dai-sho bore no wear at the hilts - not even the appearance of sweat on the cloth around the grips.  If he drew that weapon more than a dozen times, Ito would have been surprised.  And yet, clearly, he was a sentry of some sort.  He stood confident and cocky.  Wait.  Was that a yawara under his belt peeking out?  A samurai with a stick?  And, Spirits of the Land, as that a chain circling his waist?  Fascinating!  The samurai looked budoka trained.  And from the look of those hamfists, calluses, and bruises, those fists saw far more action than those swords. Clearly, though, a subordinate.

The woman samurai, plain of face but elegant in carriage, was almost impossible to make out.  Her face was a mask as she looked over the proceedings.  Despite being behind the big samurai, she did not look like she deferred to him.  She looked as though she was appraising the situation with only vague interest.  Dressed far better than any of the others, with the Michizane mon stitched directly into her kimono, it was possible she was actually the one in charge despite not saying anything.

The male servant looked innocuous enough.  Hale, young, and carrying a decent sized load on his back.  Poor man.  He might be the only real servant in the group.  They'll wear him out within the year if he has to dote on 3 or 4 of his betters constantly.  No armor.  No weapons.  And a slightly stupid look on his face.  He was probably raised within the Michizane household like his parents before him.

Lastly was the woman servant.  Clearly, she would be the lady-maid to the female samurai.  No weapons, no armor, and where the man servant looked vapid, she looked piercingly intelligent.  Her eyes scanned the area often, despite not seeing Ito.  Something about her bothered Ito, but he couldn't put his finger on it.  Perhaps it was the independent way she stood.  If he had to guess, she had not been a servant for very long.

Ito approached slowly but openly.  It was unusual for a servant to demand his attendance, but Ito was not fool enough to think that it was Mr. Sloppy to whom he should address himself.  Ito moved to just outside what would be considered 'private conversation' range as the headman and samurai talked about whatever it was they were talking about, bowed, and waited patiently to see what interest Mr. Sloppy had in him.


Totsu
player, 536 posts
Fri 30 Apr 2021
at 03:32
  • msg #43

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In reply to Ito (msg # 42):

Totsu rolled a 19 on his perception roll.  BCS of 4.
As Sargent Schultz would say, "I see nothing."
Arashi Fukushu
player, 287 posts
Fri 30 Apr 2021
at 11:04
  • msg #44

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In reply to Totsu (msg # 43):

Arashi addresses Baku "No proof you say? We will see how this strategy plays out then. Eh?"

"Goshu, I see a Shrine here, perhaps this boy needs more spiritual training in his spare time and can be assigned to helping out the local priest in his duties?"
GM KEN
GM, 18 posts
Sat 1 May 2021
at 12:01
  • msg #45

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GOSHU acknowledges Ito upon arrival with a short nod of his head from his position on the ground as both he and Horu have not been motioned to stand yet.
Not wanting to upset this Arashi any more he decides to keep his response as short as possible without showing any disrespect : "Yes Lord."

Baku and the boy enter the scene. Both taking up positions next to the others that on on their knees.

BAKU : "This is my son, Itsuki"

Itsuku bows profusely with a wild look of fear in his eyes, waiting for Arashi to determine his fate.

TAKESHI reviews his abilities to see if there is something he can do in this situation but does not feel casting his Fetters Of Truth spell is worth casting to find out if the boy stole a chicken and does not offer the suggestion.
Ito
GM, 7 posts
Sun 2 May 2021
at 00:25
  • msg #46

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Looking at Takeshi, the man whom had motioned him over, Ito drew upon is special status as a member of the clergy.  While he did not have the social clout to address the samurai, he could, even though it would be inserting himself into a samurai's business, address one of the servants on the side - provided he did not intrude directly between the samurai and those he was in conversation with.

Moving around to Takeshi, Hiro, and Ayare, Ito says, Forgive the rude intrusion, he whispers.  I could not help but notice that your master is of the Michizane Clan.  Ito nods his head in the direction of the emblazoned Michizane mon.  That clan's honor is famous and it would be a pleasure if I could, in some way, aid in this chicken conundrum.  There is not a hint of sarcasm in his voice or demeanor.

If your master has the time and interest to pursue this issue personally, of course, I would not presume to step forward.  Michizane fairness is also well known.

However, if his true aim is to speak to the headman on matters of his own business, I could relieve the headman of this judicial duty, investigate myself, and report back to your lord my findings so he could mete out justice.  Or, if he had other matters to attend to, I could consult with the headman after your lord is done with him and aid the headman in resolving the issue.


He has not spoken loudly, but not so softly that Arashi and the others couldn't hear.  Ito bows again. I am Ito.  A Shinto Shinsoku (Shinto priest not attached to a particular shrine or religious group).
Takeshi Oshiro
GM, 396 posts
Mon 3 May 2021
at 10:18
  • msg #47

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In reply to Ito (msg # 46):

Takeshi whispers low enough so as to be heard only by Ito, Ayare, and Hiro (any others may make a perception roll to try and hear if they so desire)

"I think this means little in the way of life, at least, as far as the chicken goes. We will see what happens."

In his mind Takeshi is thinking there could be much more to this. How will Arashi handle the situation. Will he make friends? Rule with fear? What kind of name will he start establishing for himself? Arashi the just? the cruel? the weak? the man of harmony? It is difficult to tell at this point and Takeshi is watching the situation play out with great interest. He also glances at Sasumi on occasion to see her reaction.
Arashi Fukushu
player, 289 posts
Mon 3 May 2021
at 14:19
  • msg #48

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In reply to Takeshi Oshiro (msg # 47):

"Young Baku, you stand accused of chicken theft!, what do you have to say for yourself?"

10:15, Today: Arashi Fukushu rolled 8 using 1d20.  Perception on a 4.

Arashi does not hear Ito's comment.
Ito
GM, 8 posts
Mon 3 May 2021
at 19:21
  • msg #49

SEARCH FOR THE ARTIFACT

Ito watches the drama unfold but keeps a keen eye on Horu.  He's looking for glances toward Baku or his son that would give the impression of annoyance or dislike or even hatred while the two tell their story to Arashi-san.

Effect of 8.
15:16, Today: Ito rolled 9 using 1d20.  Perception vs Accuser rather than Baku.  PER:16.

Totsu
player, 537 posts
Tue 4 May 2021
at 00:35
  • msg #50

SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 49):

Totsu rolls a 14 for perception (BCS of 4)
GM KEN
GM, 19 posts
Tue 4 May 2021
at 11:18
  • msg #51

SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 48):

By now, there are people peeking around corners and through windows to see what is happening.
The boy, Itsuki, holds his own and does not seem as scared as the other villagers present.
"I have done no such thing, somebody else must have stole the chicken. The old man is just mad at me for kissing his daughter!"


Horu begins defending himself "That has nothing to do with this. You are a trouble maker and the matter of my daughter has already been resolved. You will not be seen with her again. So, if you didn't steal the chicken, I am sure you know who did!?"

Itsuki : "I know nothing of your stupid chicken."

Baku : "Please Horu, before we are all killed here today. Drop this charge against my son and pray to the gods for forgiveness."

Horu stands open mouthed for a moment, ready for a response that quickly dies on his tongue. "I was wrong, I believe now that Itsuki did not do this. Please have mercy." He turns his head to the ground and squints his eyes closed, praying as he has never done before.
Arashi Fukushu
player, 290 posts
Tue 4 May 2021
at 14:51
  • msg #52

SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 51):


Arashi pauses a moment as he surveils the men and looks to the Shrine, then back to the group of peasants before he addresses the men,

 "Tell me, is this Shrine dedicated to the merciful lady Kannon Bodhisattva?"
Goshu
NPC, 3 posts
Tue 4 May 2021
at 18:50
  • msg #53

SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 52):

Goshu the village hetman looks quickly at the others near him but the question was probably directed at himself. He did not understand the change in topic but it is not healthy to question a samurai. He had never heard of this Kannon Bodhisattva, but he would be willing to bet that she is part of the Buddhist religion.

"So sorry Arashi-sama, I do not believe so." Not sure if he should speak further without invitation or if Arashi is expecting more of an explanation, he decides to add "I think it is a shrine to the Kami of silence."
Arashi Fukushu
player, 291 posts
Tue 4 May 2021
at 21:33
  • msg #54

SEARCH FOR THE ARTIFACT

In reply to Goshu (msg # 53):

"A shrine to silence? But not to mercy and grace? Who can tell me about your shrine?"

Arashi looks around for a volunteer.
Goshu
NPC, 4 posts
Thu 6 May 2021
at 10:33
  • msg #55

SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 54):

Goshu : "So sorry Arashi-sama, I am just hetman of this village and know little about the shrine. Fumito is our town gardener and often goes to the shrine as he is also Gakusho. And, while I have not met this man yet," He motions to Ito, "He wears the garb of a Shinto priest and may be able to provide adequate response to your questions."

The other townfolk that were engaged in the argument fall silent in hopes that the samurais attention does not turn back on them again.
Arashi Fukushu
player, 292 posts
Thu 6 May 2021
at 11:52
  • msg #56

SEARCH FOR THE ARTIFACT

In reply to Goshu (msg # 55):

"Takeshi, fetter out the truth of the matter regarding this missing Chicken."
GM KEN
GM, 20 posts
Thu 6 May 2021
at 12:29
  • msg #57

SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 56):

Takeshi takes the involved parties off to the side so Arashi can tend to other matters.

Goshu awaits for Arashi's order, wondering if he will require Fumito (the town gardener/priest) or if he will discuss the temple with the newcomer, Ito (also Gakusho).


10 minutes later Takeshi will tell Arashi (in private so his follow-up actions cannot lose face) that the boy did not steal the chicken and is just a wild youngster. The owner of the missing chicken thought the boy stole it but now realizes he did not. They do not have a good relationship which prompted the accusation. In fact, he did not investigate much on his own and a wild animal could have taken his chicken. Nothing is known about the missing chicken and where it actually went. There is nothing further going on.
Arashi Fukushu
player, 293 posts
Fri 7 May 2021
at 13:09
  • msg #58

SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 57):

While Arashi waits for Takeshi investigation into the missing chicken.

Arashi asks the priests there what they know about the local shrine.

"Ito, do you serve at this shrine?"

"What do you know about it?"

Ito
GM, 10 posts
Fri 7 May 2021
at 15:52
  • msg #59

SEARCH FOR THE ARTIFACT

My Lord.

I do not serve this shrine, although I do serve the Million Gods.

As the headman has said, this is a shrine to the Kami of Silence.  I have been meditating, ironically, about ways I can aid the Michizane clan here and find the quiet helpful to such meditations.


Ito darts an unconscious glance toward the peasants standing about.

I am new to this village, but I have discovered that the shrine is not typical.  It is as if the Kami is either guarding, or is a gateway, to something else.

If I might know more about your interest, my lord, I would be better able to answer your questions.


Ito looks at the ground as he speaks, but doesn't seem particularly subservient.  Polite and proper would be a better descriptor.
Arashi Fukushu
player, 294 posts
Mon 10 May 2021
at 16:55
  • msg #60

SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 59):

Arashi motions for the priest to join him a little ways away from everyone else of the village to continue this conversation in private before proceeding.

"Ito, it seems that there is an Artifact in this Shrine with a guardian. What can you tell me about the Artifact and it's Guardian?"
Ito
GM, 11 posts
Mon 10 May 2021
at 17:46
  • msg #61

SEARCH FOR THE ARTIFACT

Ito looks at the mon again.  He had planned to repay the Michizane clan quietly, but now that one of their members was in front of him, he mentally shifted a bit.  The clan, knowing their good works might be reflected back to them, might certainly help everyone's karma.

Still not knowing his name, though, Ito says, Lord.  Lord Sugawara noh Michizane-sama, may he live forever, mentioned curiosity about the artifact.  A box, I have learned.

I have been trying to repay Lord Michizane-sama back for his honor and kindness.  I set myself an 'ordeal' to find this artifact and bring it back to him.

Your presence here, and knowledge of the Guardian, makes me assume you, too, are questing for the Box for Lord Sugawara noh Michizane-sama?

Tracking the rumors to this village, I have been meditating on how to proceed.  I had no idea the Kami of Silence was here, but I feel certain that I'd have to pass by the Kami in order to get to the Guardian.  Since I am a Shinto Priest, I certainly would never harm a Kami.  But I was considering the wisdom of talking directly to it and attempt to implore it to let me by.  Or course, since he is the Kami of Silence, doing this without sound is one of the things I've been deliberating.

The Guardian itself, I believe, changes his face depending on whom he is interacting with.  For example, if you were to confront it, you would likely be fighting yourself and have to defeat yourself to get to the box.  Since there is only one of me, I have not considered what might happen if more than one person approached it.

If the guardian is, in fact, another Kami, I was considering the moral implications of attempting to exorcise it.  While I will not harm a Kami, I'm not certain exorcism is harm.  The integrity of the Kami is still hale - just in a different place.  This is the other aspect of my Ordeal I have been considering the last couple days.


Ito bows to Arashi, and for good measure, bows to Sasumi even if she cannot hear him speak with Arashi.
Arashi Fukushu
player, 295 posts
Tue 11 May 2021
at 14:29
  • msg #62

SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 61):

Arashi formally introduces Ito to the party with all pomp and courtesies.

"Ito, Iam Arashi No Fukushu, a samurai in service to Clan Michizane under the orders of Lord Jizai Michizane and The Lady Sasumi Michizane, the latter accompanying us on this mission.  We are here to retrieve the artifact and seek knowledge of the guardian and how to deal with it so we can safely remove the artifact. As you have studied the matter, what suggestion do you have in how to proceed?"

Totsu
player, 540 posts
Wed 12 May 2021
at 03:27
  • msg #63

SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 62):

Greetings Ito.
I am Totsu Ataeru.  I'm here supporting Arashi (insert his official title here).
Anything you could provide that could contribute to our mission being a success would be  appreciated.

Greeting would be the formal expected one for status of people involved (at least for now).
In public settings and especially in initial encounters Totsu would address Arashi as his superior and give indications that he is Arashi's body guard.
This message was last edited by the player at 03:50, Wed 12 May 2021.
Ito
GM, 12 posts
Thu 13 May 2021
at 13:10
  • msg #64

Re: SEARCH FOR THE ARTIFACT

Arashi Fukushu:
"...and The Lady Sasumi Michizane...?"


Ito, whom has presented himself as composed and meticulous toward etiquette so far, looks as though someone 'bowed him' as if his body acted before his brain could work.  As his head snaps back up, he clearly still has not mentally recovered.  His eyes flare with a slight blue glow for just a moment - almost fast enough to wonder if you saw it, or if it's a trick of the sunlight.


08:30, Today: Ito rolled 8 using 1d20.  Magic BCS for Perceive Truth.
Ito looked at Lady Sasumi to determine if she was a ghost, or demon, or illusion.
Effect was 11, so he'd notice a deception of that nature cast by an 11th level person, or spirit.


But.  I saw...  That's not...

Ito gets down on is knees quickly and bows to her.  Forgive my impertinence Lady Sasumi-sama.  Unable to decide if his memories of her funeral were correct, or if it would be bad form to even raise the issue, he decides that vague and genuine to be his best approach. It is a pleasure, Lady, to see you here today.

Arashi keeps talking but Ito's face and brain are clearly shocked and focused on Jizai's sister.  It takes even is sharp mind a moment to collect itself.

Arashi Fukushu:
"As you have studied the matter, what suggestion do you have in how to proceed?"


Swiveling his head to Arashi, he bows slightly again, focuses his mind, and responds as directed.

Yes.  Well.  It's clearly a two step process.  First to get past the Kami of Silence, and then to defeat the Guardian.

The first part, I would suggest I have more time to create an avenue to negotiate with the Kami.  If time is of the essence, I could certainly attempt to force the issue.

For the second part,
Ito looks at the others of Arashi's group a bit more carefully, it is possible that one would go in, fight himself, and return with the box.  If that's the case, you'd choose whichever of you would be best at killing themselves.  That seems a circular question to me, since if you're best at killing yourself, the guardian is best at killing you too.

Or, for the second part, all could go in.  I suspect that means you fight doppelgangers of your entire group.  Tactically, that means you could game-plan ahead of time and determine which of you is best and killing another of your members and make a plan to pit your strengths against your weaknesses.

I will admit, the three variables which worry me the most.
1) would the doppelgangers only have the equipment you bring in?  Or would they have your 'typical' arms and armor?  That would be important to game-plan.
2) I do not know how magic plays a part.  If I, for example, blessed each of you, would your doppelgangers also be blessed?
3) Lastly, I do not know the nature of the guardian.  If it is a Kami, I would not want to actually harm them.  I am a priest whom revers the Kami.  Choices, then, would be for me to attempt to exorcise the guardian while, hopefully, the rest of you protect me.  If, however, the guardian is a supernatural creature or demon of some sort, my ability to aid you drastically decreases since I deal with Kami more than demons.

Those are the things I would plan for before entering.

Totsu
player, 541 posts
Fri 14 May 2021
at 02:58
  • msg #65

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 64):

Totsu listens to Ito and thinks to himself

As Ito mentions fighting themselves Totsu wonders.  If I typically use non lethal force in my fighting could I assume that my opposite would do the same?  If so, would I just knock myself unconscious?
What if I went in with no weapons first to see what my opposite would be wearing and carrying?
I hope this thing doesn't have the ability to turn us on each other?  That sucked the last time it happened.  That could really mess things up.
Arashi Fukushu
player, 296 posts
Fri 14 May 2021
at 10:37
  • msg #66

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 65):

"Ito, I think we need to send Tot-su in with no gear and your blessings after you deal with the Kami of silence.  Thoughts?"

Arashi looks to the other party members for their input.
Hiro-matsu
player, 350 posts
Fri 14 May 2021
at 12:11
  • msg #67

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 66):

Hiro shrugs, Certainly Totsu is the better fighter but for non lethal take downs Hiro feels he's the best to do that.
Ito
GM, 13 posts
Fri 14 May 2021
at 12:50
  • msg #68

Re: SEARCH FOR THE ARTIFACT

Ito looked over at the bodyguard and bowed.

I do not know his abilities Arashi-sama.  I believe those who've failed have not returned (Ken, correct me if I'm wrong and I'll edit) so I certainly would not rely on the guardian going soft on Totsu-sama.

To be honest, this is something I have meditated on but do not have an answer: If you fight yourself, why is the fatality rate high?  Shouldn't it be 50/50?  My only thought is that while it is a battle between equally skilled entities, the guardian might have some form of edge, or simply fight smarter than most adversaries.  Perhaps the terrain is to his advantage since he knows it?  Perhaps the artifact itself plays a role in the battle?  I do not know.


Ito looks...shy...before turning to Lady Sasumi and continuing.  It would seem to me, though, that Lady Sasumi-sama would be our greatest resource.  She is classically trained in strategy.  While Totsu going in alone seems a good decision, perhaps Lady Sasumi would NOT go in, but devise a stratagem which would send in 1 or more of us.  That way, we get her tactical skill, but since she does not go in, the guardian does not have it.

In fact, that might work best for any of us that can lend something to the battle BEFORE the battle, and then not enter?


Ito bows, considering.  My ability to bless people, however, might not work the same way if the guardian mirrors each person AS THEY ARE WHEN THEY ENTER.  Lady Sasumi-sama, however, wouldn't be changing the people, just the tactic.
Ito
GM, 14 posts
Fri 14 May 2021
at 13:14
  • msg #69

Re: SEARCH FOR THE ARTIFACT

Something to consider, Arashi-sama, since you do not know me.  But if the guardian is a Kami, and since I am NOT a Kami, I could exorcise it while it could not exorcise me.  And if it were to attack me, well, I'm not too intimidating and can't even harm myself.

I do not suggest me going in alone - since we do not know if it's a Kami.  But me being present in case it is, well, it's something to consider.


Other thoughts, now that you've asked me to consider it:

- Several go in with each-others equipment?  I don't know if the guardian knows what we know, or simply has our skills.  We'd immediately change weapons.  If they did the same, we lost nothing.  If they don't, well, that's an advantage.

- Send in people who don't have the skill to kill themselves?  Perhaps they could retrieve the box through subterfuge?

- Simply send all willing, but have a tactic to eliminate the double of the person you think is your best fighter first?  If Totsu-sama and Arashi-sama both go in, gang up on the best fighter doppelganger first and hope they don't do the same?
  (Ito does not know that Hiro, Takeshi, or Ayare are potential canidates to enter - otherwise this idea would be more intricate).
Sasumi Michizane
NPC, 13 posts
Fri 14 May 2021
at 13:32
  • msg #70

Re: SEARCH FOR THE ARTIFACT

"I trust in your words Ito, and believe our best chance is everybody entering this combat except myself. However, in order to have the best chance, I would need to understand everybody's abilities and skill level. If that is acceptable to Arashi we can continue planning such a course."
Ito
GM, 15 posts
Fri 14 May 2021
at 13:48
  • msg #71

Re: SEARCH FOR THE ARTIFACT

OOC: Ito mentally grabs some popcorn and starts eating as he watches how Arashi will describe Hiro-matsu, Takeshi, and Ayare.
Arashi Fukushu
player, 297 posts
Fri 14 May 2021
at 14:18
  • msg #72

Re: SEARCH FOR THE ARTIFACT

In reply to Sasumi Michizane (msg # 70):

Arashi acknowledges everyone's input and replies.

"My Lady, you are wise and observant and undoubtable are aware of our party members hidden skills, but lets have each of our party members share what they would bring to the table in this situation.  Hiro, Totsu, Ayare, and Takeshi. Fill Lady Sasumi-Sama in on your abilities and how you would employ them in this situation so she may calculate a successful strategy to propose."

"I am open to all possibilities, Whether that is Hiro, Totsu or a combination of volunteers that go in and trigger doppelgangers."

"Also, is it possible to not go in and still lend support to the one or ones that do go in?"

"Like, can we set up in a position to lend archery and mystical support with out triggering doppelgangers?"

"Do we need more information to finalize a plan?"


Arashi pensively contemplates the riddle of the shrine as everyone weighs in.
Takeshi Oshiro
GM, 397 posts
Fri 14 May 2021
at 15:47
  • msg #73

Re: SEARCH FOR THE ARTIFACT

In reply to

"Ito, have you sensed into the world of spirit at the temple? If not, perhaps there is more to learn."
Takeshi Oshiro
GM, 398 posts
Fri 14 May 2021
at 15:57
  • msg #74

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 72):

Takeshi reveals his powers as directed by Arashi

ATTACK
Fireflash can blind those in front of him
Darts/Arrows of fire to cause damage
Quagmire - creates a pool of quicksand with a 6 yard radius up to 60 yards away. Avg spd and dft to escape.

BUFF
Swift stream can increase (3) character BAP by 3

PERSONAL
Fly
Mirror image

DEFENSIVE
Spell parry - make it harder for another Shugenja to cast (harder BCS)
Countermagic - can cancel opposing spells
Totsu
player, 542 posts
Sat 15 May 2021
at 04:39
  • msg #75

Re: SEARCH FOR THE ARTIFACT

In reply to Takeshi Oshiro (msg # 74):
I assume we would go somewhere private to discuss this and then
Totsu reveals his fighting skills:
Atemi Waza BCS 18
Jujutsu BCS 17
Kusari-Jutsu 15
Kyu-jutsu 12
If I were to fight anyone in this group I would try to get in close and punch them until they are unconscious.
I could also try to grapple anyone and get them in a hold if needed, if I had to hold Hiro I would choose the chain over Jujutsu
My biggest weakness based on past battles seems to be people taking over my mind and fooling me that way, to either fight someone who really isn't there or to turn me against others in the group.
If I had to take out Arashi the best chance to do this would be to have him engaged with someone else and then I come at him from behind and try to entangle him with my chain.
I could go to to toe with Arashi but that battle go either way and with his current weapons (swords) he would probably have a slight edge.
Hiro-matsu
player, 351 posts
Sat 15 May 2021
at 12:52
  • msg #76

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 75):

Hiro bows and states, "I am but a humble servant certainly not on the same level of skill as the majestic Totsu or Honorable Arashi. I have trained under the Buddhist monks and have some meager skill in JuJutsu."
This message was last edited by the player at 12:53, Sat 15 May 2021.
Ito
GM, 16 posts
Sat 15 May 2021
at 13:22
  • msg #77

Re: SEARCH FOR THE ARTIFACT

Takashi.  I lack the abilities to perceive the spirit world.  I can only interact with it blind.  So until I actually invoke a kami or something manifests, I can do very little.




Ito shares despite not being part of the team as well.  Bold means he excels at this, Red means it's tough to do for him.  Italics are the top things I'd like to try.

ATTACK
-Exorcism if the guardian is a Kami, Oni, Spector, or Demon.
- Invoke Kami: ask for assitence. Dangerous, since if it is for something the Kami is opposed do, it could displease them greatly.  It might be possible to force the Kami of silence to manifest at his shrine and either negotiate with him, or exorcise him.  I'd prefer the former.
-Basic Jujutsu
-The ability to 're-do' the combat once if it does not go our way. (I don't know if my simulacrum will have this ability since it'd be before we entered)
- Placation: Use personal status to influence a Kami.

BUFF OTHERS
-Blessing: Either +6 to physical attribute, +8 to mental attribute, +5 to saves, +5 to BCS's, or +40% HP's. Only one.  This would go on before we enter so it's POSSIBLE the enemy would not have access to it.

PERSONAL
-Resistant to spells (lower BCS for casters against me by 6.  Stacks with Spell Shield)

DEFENSIVE
-Basic healing (3d6 back)
-Spell Shield (Increase magic resistance of all within 15 yards by 6 (which lowers magic BCS against them by 6)
- Counter Magic - Like Takeshi's.
- Remove Diseases/Poisons

UTILITY
-Magic Detection and Analysis.  Takes time.
-Detect all Hidden things. Takes time.
-Analyze workings of mechanism, trap, or such.  Also general idea of mysterious items or texts.

- Ask GM for a hint based on Effect.  Since this happens before we go in, it is not difficult. PERHAPS ask for a hint about if the Guardian duplicates things from people not present (my blessings), or if they have our knowledge (if we change equipment?).  Perhaps ask what the Kami of Silence would want to let us in?
- Perceive Truth: pierce illusions (invisibility, transformation, etc).
Ito
GM, 17 posts
Sat 15 May 2021
at 13:34
  • msg #78

Re: SEARCH FOR THE ARTIFACT

For the 'Ask GM for Hint' ability, please post any better thoughts that these (i can only ask for a hint or two since it costs a bit of power):

Does the Guardian replicate abilities on the person when he enters, such as blessings, or only their own abilities?

Does the guardian have the same knowledge as we do (e.g., Can they work together knowing each others abilities?)

Is there something that gives the Guardian an edge (terrain, increased Spiritual energy in area, etc)?

Is the guardian otherworldly (thus able to be exorcised)?

Arashi Fukushu
player, 298 posts
Sat 15 May 2021
at 18:06
  • msg #79

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 78):

Arashi smiles at Hiro's humble response before adding in his possible tactics.

"And I prefer to engage in sword play to tie up and defeat opponents or alternately I could support from range with my bow if that is feasible to do with out triggering a doppleganger."
Ito
GM, 18 posts
Mon 17 May 2021
at 19:37
  • msg #80

Re: SEARCH FOR THE ARTIFACT

Perhaps, Arashi-sama, I could consult the Kami’s and see if I can’t learn a bit more before you make a final plan.  Especially if you do not plan to leave immediately.

If allowed, Ito will attempt to enter a Raja-Yoga trance.

He sit’s down in lotus position and focuses his mind and body to open himself up to the karmic flows of the Kami.

A frown wrinkles his brow.  Time passes, and he starts sweating as well.

After a long space of time, his eyes open.

I am sorry Arashi-sama.  My abilities do not seem up to the task right now.  No answers were forthcoming.

14:44, Today: Ito rolled 12 using 1d20.  Second attempt at higher cost Raja.
14:42, Today: Ito rolled 18 using 1d20.  Yoga roll for Raja Trance to ask for a hint.
14:42, Today: Ito rolled 17 using 1d20.  Enter Trance (ave meditation/Magic) BCS:17.


Standing again, he says, Perhaps, then the wisest thing to do is to assume we learn nothing more, you can make a plan, and in the morning, we can prepare and enter.

Ito looks at the group and reflects on what was said.

Arashi-sama, my advice would be to bring Totsu-sama, yourself, Takeshi, and myself into the guardian’s lair.  Immediately upon seeing the doppelgangers, to focus all actions on protecting our Takeshi and taking out their Takeshi.  While you samurai are the most powerful fighters of the group, if Totsu-sama is right, and he’s susceptible to magic, taking out their mage seems most prudent.

I would extend my magic protection to a range of 15’ around me and attempt to exorcise them since they cannot exorcise me or you.  It is a distinct advantage if they are other-worldly as they seem to be.

Foil the Anti-Takeshi’s concentration, take him out as quickly as possible

Then use the blessings I cast before we go in (hoping they will not be available to the Anti-versions of us), to see if we can overwhelm them?


Lady Sasumi-sama’s tactical ability, while useful in the heat of the moment, could be better to deny the enemy but leverage it BEFORE we go it.  I suggest she stay behind if she’s willing.  How would you refine this base plan Lady?

I see no reason non-combatants should enter since they might at least distract from your group’s goals.  So Hiro-matsu and Ayare might stay behind as well.

Totsu
player, 543 posts
Mon 17 May 2021
at 21:33
  • msg #81

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 80):

What are the impacts to Takeshi when someone is engaged in grappling with them?  Can he still use magic but it is at a negative or can he not cast while doing this?
After he is in a hold I assume he can no longer use magic, is this correct?


Totsu would ask Takeshi if he is willing to practice this with him to get an idea of how quickly this would work using Jujutsu grappling or entangling him with his chain.

Also before we enter Totsu would suggest practicing the items in the plan to see how successful they are on each other.

Ito, since you have been in the Shrine can you provide us rough dimensions (wondering how effective ranged attacks could last) of the layout of this place.
Also how much time do you estimate it would take you to perform this exorcism?

If Hiro, Ayare or Lady Sasumi are not coming in it may be a good idea for all of them to be within earshot so they could be called in with plans if the situation could provide benefits.

This message was last edited by the player at 21:54, Mon 17 May 2021.
Takeshi Oshiro
GM, 399 posts
Tue 18 May 2021
at 18:37
  • msg #82

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 81):

"Totsu, I thank you for your offer of pummeling me for your learnings but I prefer to discuss such things.
In order to cast spells one needs a hand free to make the gestures required to direct the magic. Also of note, it takes much longer to cast than to physically attack, making it more likely that I would be hit before I could finish casting. If I were to take damage it could ruin my concentration and my casting could fail. The more damage I take, the more likely my spell will fail.
So, perhaps damage is better than grappling me. "

Takeshi smiles


OOC, Example
Takeshi starts casting Quagmire at the beginning of the round but does finish until BAP 4.
Evil Totsu hits him with an arrow in BAP 12 doing 8 points of damage, this creates 1 distraction per point of damage plus 1 for the attack. In 4, Takeshi needs to make a Will ST to cast with -1 per distraction to his roll, there are 9 total. He has Will ST of a 12 so he needs to roll a 3 or less.
If more than one opponent hits him while he is casting the distractions stack.



RULES
Distractions may be ignored or limited by successful application of willpower. A character may ignore a number of Distractions equal to his Effect Number on a Will Saving Throw. Such a saving Throw need only be made once per Detailed Turn.

Each attack made against the Shugenja is a Distraction and each point of damage suffered from a successful attack is an additional Distraction.

Sasumi Michizane
NPC, 14 posts
Tue 18 May 2021
at 18:55
  • msg #83

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 80):

"Arashi-san. I believe Ito is correct that I should not be in battle, that is not my strength as all know. I do, however, think Hiro may be more of an asset than he lets on. You, of course, know him better than I do.

If we assume they have the same protections and planning as we do, we only have one advantage so it is what we center our plan around... ITO.

If Evil Ito can not affect us but good Ito can affect them greatly, then that is where we focus our strategy... there is no other option before we hit a wall of circular logic, meaning the more we plan for offense and defense, the more they also benefit from it.

So, Give good Ito our best defenses. Give him our best magics, our best armor... even if that means your samurai armor. (This is a major issue with social protocol that a non-samurai would wear samurai armor. If seen, such a person would be immediately killed by those in power.) The group targets Evil Takeshi first. After that, follow Arashi's commands based on melee vs ranged and enemy proximity.

Other opinions?"

Totsu
player, 544 posts
Wed 19 May 2021
at 04:26
  • msg #84

Re: SEARCH FOR THE ARTIFACT

In reply to Sasumi Michizane (msg # 83):

If we think our best option is to protect Ito and load him up then I can loan him my armor.

I was going to suggest that if we send in Takeshi without his armor it would make evil Takeshi easier to take out, but do we think they will be equipped exactly as we are or do we think they will have all the options available to them as we do?

Like I mentioned before I think it might be best to have people who are not in the building to be within ear shout so they could enter if we think they may be needed.  Do we think we can assume that if they our people do not enter then there evil twins will not enter?
Ito
GM, 19 posts
Wed 19 May 2021
at 12:15
  • msg #85

Re: SEARCH FOR THE ARTIFACT

Sasumi Michizane:
If we assume they have the same protections and planning as we do, we only have one advantage so it is what we center our plan around... ITO.


Ito does not look surprised by this, but frowns.  It is predicated on the idea that the Guardian is otherworldly.  While this is most likely the case, since it is not human, it could be a clever shugenja - which is human.  Still, it is tactically sound advice since Evil-Ito would be a bug to swat by these men.

Sasumi Michizane:
I do, however, think Hiro may be more of an asset than he lets on. You, of course, know him better than I do.


Ito does not seem surprised by this either.  He is a man of the world, and has never seen a campaign launched without scouts.  Likely, the man was Ashigaru of humble birth.

Sasumi Michizane:
our best armor... even if that means your samurai armor.


Now, Ito looks surprised.  It is a massive breach of protocol; not to mention putting his life at risk for the rest of his days should any of these people mention what happened, or should a samurai ask him directly.  His life would be forfeit; his honor worthless.

But with a flash, Ito schools his features.  He has read enough of the histories to know that such things happen in moments of intensity on the battle field.  Yes, he would be risking his life, but so were these others who'd go in.  The difference is that he'd be risking his honor.  And he was a Shinto Gakusho.  Certainly not without honor, but also not the same honor as the Buke.  It would be shaming him, but what priest would not live with shame if his duty to the Kami, and the Michizane clan whom saved him, were fulfilled?

Totsu:
I was going to suggest that if we send in Takeshi without his armor it would make evil Takeshi easier to take out, but do we think they will be equipped exactly as we are or do we think they will have all the options available to them as we do?

Like I mentioned before I think it might be best to have people who are not in the building to be within ear shout so they could enter if we think they may be needed.  Do we think we can assume that if they our people do not enter then there evil twins will not enter?


Unfortunately Totsu-sama, we have no way of knowing until we do this.  I agree with you, that others should be within earshot in case they have a skill we need in battle.  I suspect the circular logic Sasumi-sama mentioned is at play here.  If we all went in without armor or weapons, it would simply be a longer battle, neh?


He looks over the group, and then bows a little lower to Arashi-sama (since Lady Sasumi-sama made it quite clear that he was in charge).  The Lady Sasumi-sama's wisdom, like herself, is without flaw.
Hiro-matsu
player, 352 posts
Wed 19 May 2021
at 14:33
  • msg #86

Re: SEARCH FOR THE ARTIFACT

In reply to Sasumi Michizane (msg # 83):

Hiro Smiles and bows to Sasumi, thinking about how he killed that Samurai Lord in front of the group without them even knowing and how he took out the bandits before they were even able to attack him. "Thank you Sasumi-san but in a group, I might be as big a hinderance as an asset, If an other version of me was spawned."
Ito
GM, 20 posts
Wed 19 May 2021
at 17:00
  • msg #87

Re: SEARCH FOR THE ARTIFACT

Ito raises his eyebrow slightly, but then tries to close the loop and present Arashi with a base plan.

So, perhaps we rest for the night Arashi-sama.

Arashi-sama, Totsu-sama, Takeshi-san, and myself will enter in the morning.

Consider what arms and armor you wish to bring in with you, since you will also have to face those things I believe.

Consider, in the same vein, if you wish a blessing since you will likely face your double with the same blessing.  I can increase STs, hps, any attribute, or BCS's, but only one of those.  Let me know and I will ask in the morning.

Lastly, I will certainly be willing to wear Totsu-sama's generously offered armor.

Totsu
player, 545 posts
Thu 20 May 2021
at 02:57
  • msg #88

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 87):

Ito can you provide a layout with approximate dimensions of the shrine as well as walls and entrances/exits.
I think we could get a better idea of what weapons might come into play as well as where we should enter and possibly where we might have someone waiting outside (Hiro?) in case?
Also do you have any idea how long it may take you to perform an exorcism?  (are we talking 6 seconds? 60 seconds? minutes?)
I'm trying to determine if we need to totally take people out or just delay them.

As far as what to improve it might depend on the plan.  I would think bonus to BCS or ST would be the most beneficial.
Would the same be on you?  If so which would benefit you the most since the plan depends heavily on you?
Ito
GM, 21 posts
Thu 20 May 2021
at 10:52
  • msg #89

Re: SEARCH FOR THE ARTIFACT

Totsu:
Ito can you provide a layout with approximate dimensions of the shrine as well as walls and entrances/exits.
Also do you have any idea how long it may take you to perform an exorcism?  (are we talking 6 seconds? 60 seconds? minutes?)


Apologies Totsu-sama, but we can't get to the guardian area until we get past the Kami of Silence.  I have not been in the area we will be fighting.

For the exorcism, I can be a little clearer, but the variables do make it difficult to be specific.  Every 6 seconds, I get a chance to affect a Kami.  The power of the Kami determines how difficult it is for me, as well as how much I can affect it.  The more powerful the harder it is and the less influence I have in a round.  It is like a task.  I chip a little away on them each round.  Weak Kami's I might be able to do with a single action.

Since I'm going to assume this is a powerful Kami, and I'm also worried that if it splits in 4, one doppelganager for each of us, then I'd have to exorcise each one?  Or are they still a single Kami.  I do not know the answer to that question.

So the answer to YOUR question is: anywhere from 6 seconds to several minutes.


Totsu:
As far as what to improve it might depend on the plan.  I would think bonus to BCS or ST would be the most beneficial.
Would the same be on you?  If so which would benefit you the most since the plan depends heavily on you?


The same will likely not be on me.  I'm able to do more when I am the only target of the blessing.  So if you want one, it can be anything you like.

Turning to Takeshi, Ito adds Does that Images spell work on you only?  If I were them I would target me first.  Any physical defenses that could be augmented would be appreciated.

Looking to the rest of the group, he adds, And anyone skilled at grappling might be a boon if the goal is to limit their ability to do us harm.  Time, if I can exorcise them, is our ally.
Arashi Fukushu
player, 299 posts
Thu 20 May 2021
at 13:29
  • msg #90

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 89):

"I propose we leave our range weapons behind so they will not be able to fire on Ito and Takeshi. I will wear my armor and bring Katana. Maybe the quality of their replicants items wont be superior in nature."

OCC- Hiro would be a better grappler if we want to go that route.  Maybe Arashi could support from range?  I guess if you do not go in you can not help from range or could Arashi? That question has not been answered.
Takeshi Oshiro
GM, 400 posts
Thu 20 May 2021
at 22:15
  • msg #91

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 90):

"Arashi, thank you for thinking of my safety but if we leave all our range weapons behind to protect me, we will also not be able to attack evil Takeshi...our first target.
Remember that I can fly and I have a chance at deflecting arrows.
Also, when flying I can move much quicker (BMA goes from 5 to 15)."

Totsu
player, 546 posts
Fri 21 May 2021
at 00:39
  • msg #92

Re: SEARCH FOR THE ARTIFACT

In reply to Takeshi Oshiro (msg # 91):

Range is dependent on which weapons we take.  Is it possible for someone to go into the shrine and get dimensions on the height of the ceiling as well as the layout of the different rooms and where the walls are and exits/entrances, without having to engage Kami or Guardian?

If Evil Takeshi is so high up in the air that the only way we can affect him is with range weapons then we will want to bring them.  If the distance to Takeshi is so short that we can cover it within 6 seconds then range weapons probably are not needed.
Can we at least approximate the dimensions of the area we think we will be in by going into all the surrounding rooms and walls to come up with which entrance we want to use and then we can pick where we want to head as soon as we get into the room?


Hiro, you have been on the outside of the Shrine can you provide us the dimensions from the outside.
Ito, you have been inside the shrine can you give us what you have seen as far as the ceiling heights and all the different walls.
GM KEN
GM, 22 posts
Fri 21 May 2021
at 09:49
  • msg #93

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 92):

The shrine is an open building, no walls.
At its 4 corners are large logs holding up a solid roof.
There is a small alter, it is believed the kami of silence would be there.
The shrine is about 10 foot square and at the top of a small rise in the land.
The trees are cleared out for perhaps 20 feet, after that there is light forest.
Arashi Fukushu
player, 300 posts
Fri 21 May 2021
at 10:31
  • msg #94

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 93):

 So Arashi could shoot into the Shrine from outside.  The question becomes what triggers a doppelganger? Is it entering the Shrine or outside proximity?
Ito
GM, 22 posts
Fri 21 May 2021
at 11:45
  • msg #95

Re: SEARCH FOR THE ARTIFACT

We must get past the Kami of silence first.  It is in the shrine.

Then we go up the path, where nobody has gone, where we do not know the dimensions of anything, and where, once we go, it is likely we run into the guardian at some point.

If we send someone up ahead to scout, after getting past the Kami of Silence, then THAT person will trigger the guardian and his scouting will be moot.

I do not believe it is possible to know the terrain of the eventual fight with the guardian.

GM KEN
GM, 23 posts
Fri 21 May 2021
at 12:44
  • msg #96

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 95):

Ito thinks that you will need to strike a deal with the kami of silence, it is somehow stopping the evil spirit. Once the kami of silence bows out of the way anything could happen.
Does the evil spirit attack right then with an army of dopplegangers?
If somebody comes from outside the area to join the battle are they duplicated?
Does its evil army spring forth in another location ready to confront you?
Is the evil spirit up the path and those that travel it are duplicated?
Is a deal struck between the evil spirit and the group, dictating terms of who will fight and who will not before commencing?

There is no way to know at this point. Perhaps the kami of silence will have more information for your challenge... perhaps not.
Arashi Fukushu
player, 301 posts
Fri 21 May 2021
at 12:53
  • msg #97

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 96):

Arashi is taking all his equipment with Dai-kyu at the ready with bowl-raker nocked.  Ready to go in when everyone else weighs in.
Ito
GM, 23 posts
Fri 21 May 2021
at 13:03
  • msg #98

Re: SEARCH FOR THE ARTIFACT

Ito will have more power to work with in the morning, since he has burned some for today already.
Totsu
player, 547 posts
Sat 22 May 2021
at 01:23
  • msg #99

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 98):

Sounds like we know all we can about the location so it sounds like it is time to go.
Totsu will bring all his weapons.
Totsu is ready to go.

Does Takeshi wear any armor?  If so Totsu should wear his armor since it will make evil Takeshi easier to take out?
This message was last edited by the player at 02:27, Sat 22 May 2021.
GM KEN
GM, 24 posts
Mon 24 May 2021
at 16:13
  • msg #100

Re: SEARCH FOR THE ARTIFACT

I will get a map up in the next day or two so we can start this thing, I have to figure out how to do it, been a long time and it is complicated.


Takeshi wears clothing, AC2
Hiro-matsu
player, 353 posts
Tue 25 May 2021
at 22:42
  • msg #101

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 100):

Hiro waits to see if Arashi thinks it's wise to bring a stealth assassin into the temple.
Arashi Fukushu
player, 302 posts
Wed 26 May 2021
at 00:43
  • msg #102

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 77):

"Hiro-san, nobody know your skills better than you.  I leave it for you to decide if you will join us in doppleganger land or not as you deem best."

OOC: or what ever you find the most fun thing to do.
Totsu
player, 548 posts
Wed 26 May 2021
at 02:50
  • msg #103

Re: SEARCH FOR THE ARTIFACT

In reply to Hiro-matsu (msg # 101):

Hiro, if you like we can create a code word(s) with plan(s) for you to enter?
GM KEN
GM, 25 posts
Thu 27 May 2021
at 09:58
  • msg #104

Re: SEARCH FOR THE ARTIFACT



OOC: Ron mentioned the use of roll20 software online for battle, I think this has some merit but would require us to all have accounts and know the basics of the software.

Please, everybody sound off. Do you want to do this battle with Roll20? If everybody is in we can set a night, maybe next Tues/Wed/or Thur. If in, please give me any nights you CANNOT game online.


Totsu
player, 549 posts
Fri 28 May 2021
at 01:38
  • msg #105

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 104):

I think it would be cool to try it, but I've never used the software so if someone wants to do a practice session before it would definitely help me out and also help things go smoothly when we all get together.
As far as next week, I could definitely do Tuesday and/or Thursday as of now.
Wednesday is a maybe.  I could probably make it work if that is the only night that works for everyone else.
GM KEN
GM, 26 posts
Wed 2 Jun 2021
at 10:39
  • msg #106

Re: SEARCH FOR THE ARTIFACT

The group heads to the temple, still working out the plan details to ensure they covered the possibilities.

Takeshi : "Arashi, as I have done once in the past, I shall look into the spirit realm to see what is there before the group approaches. Please watch over my body while my spirit is away."

Takeshi lays down on the grass a short distance from the temple and goes into a trance.
15 Minutes go by before he begins to stir again.

"I journeyed through the temple area and found a few things.
The first - I am confident the silence kami is here, his spirit inhabiting the piece of wood on the alter.
Second - I sense a malevolent spirit though I cannot see its form. It was like when you sense the rain is falling outside without actually seeing or hearing it. A shiver went through me and my hair stood on end. There is definitely something else there.
Third - I found some scribbling at the base of the alter though it does not look like any written symbols that I know."


Takeshi scribbles down some marks on the ground. The marks are well defined, they were intended to look as they are, but they are very short strokes unlike any of the written languages.

Ito also remembers strange markings at the base of the alter but does not think they looked as Takeshi has written down.
Arashi Fukushu
player, 303 posts
Thu 3 Jun 2021
at 10:50
  • msg #107

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 106):


Arashi guards Takeshi's body as his spirit travels the spirit realm.

"Can any of you read or interpret these markings Takeshi found?"
Ito
GM, 25 posts
Thu 3 Jun 2021
at 14:10
  • msg #108

Re: SEARCH FOR THE ARTIFACT

Ito looks from Arashi to Takeshi.  Despite the rapport the brothers must have, Ito still wanted to be useful.

It is possible, only if the Kami are willing, for me to decipher the intent of this text - if not a perfect translation.  One moment, please.

Ito closes his eyes again and enters a trance.  This time, the Kami smile upon him.

OOC: GM, I have successfully entered a Gnana-yoga trance.  While it is often used for discerning traps and such, it "Also gives general ideas as to the nature of mysterious items or texts...A text in an unknown language might be analysed as a laundry list, spell croll, or whatever best describes its contents."


10:04, Today: Ito rolled 14 using 1d20.  Attempt to decipher writing with Trance (BCS bonus invoked)  BCS: 23.
10:04, Today: Ito rolled 13 using 1d20.  Attempt to decipher writing with Trance (BCS bonus invoked)  BCS: 14.

GM KEN
GM, 28 posts
Thu 3 Jun 2021
at 15:53
  • msg #109

Re: SEARCH FOR THE ARTIFACT

Ito clears his mind and allows the natural structures of life to weave meaning into the scribblings that Takeshi has written on the ground but the flows found no organization in it.

He ponders the meaning in this result and re-visits the temple to look at the scribblings that he saw. They are different. Why?

He writes the symbols he found next to the symbols Takeshi scribbled on the ground and while still writing, both he and Takeshi see the truth.

Ito begins writing the two sets of scribbling on top of each other and words start taking shape.

I am Gorshu, Kami of Silence. There is danger here that my nature keeps in check. If you understand this and would risk unleashing such danger for a purpose, break the wood and prepare yourself.

As a reminder, there is a large piece of wood on the alter held up on either end with carved stone. The wood is perhaps 8 inches square and 3 feet long. It would be difficult to break it.
This message was last edited by the player at 09:58, Mon 07 June 2021.
Arashi Fukushu
player, 304 posts
Mon 7 Jun 2021
at 10:59
  • msg #110

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 109):

Arashi looks at his party and asks them:

"Are we ready to break wood?"
Ito
GM, 26 posts
Mon 7 Jun 2021
at 21:40
  • msg #111

Re: SEARCH FOR THE ARTIFACT

I'll be ready in the morning.  Anyone seeking a blessing before we begin, just let me know which one.

Also, from what I understand, the lady Sasumi-sama and the servants will be far away from the shrine?  It sounds like when the wood breaks, the guardian appears.  We have no idea what the range is, so, perhaps anyone not wanting a double stay in the village?

Totsu
player, 551 posts
Tue 8 Jun 2021
at 01:36
  • msg #112

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 111):

Since I will be attacking (starting with Takeshi double first) I would think that +5BCS would be most helpful for me.
Is the plan still to strike some kind of deal with the Kami first then exercise the gaurdian?
I will let the rest of you talk to the Kami, I've had enough discussions with them to last me a lifetime.


Totsu is ready with all weapons (as well as his rubber fishing gloves in case he has to fight another electric kami).

Before we head into the shrine Totsu will help Ito with my complete light samuri armor (ac 6).
Ito
GM, 27 posts
Tue 8 Jun 2021
at 23:08
  • msg #113

Re: SEARCH FOR THE ARTIFACT

In the morning, Ito is ready to go.

He prays for a Karma Yoga blessing (+6 to BCS's for 3d3 detailed turns - and is activated by the person blessed) for himself and Totsu.  (He can get one more into this blessing for free)

He will pray again for a Hatha Yoga blessing (+6 to Health).  (Two more may get this for free if they want it, and don't have one already).

Ito dons Totsu's cumbersome armor with his thanks.

Just before Arashi-sama breaks the wood, I will extend a shield against magic to anyone within 15 yards of me.  Stay within that range if you wish to retain the shields protection.

He nods that he is ready to Arashi-sama.
GM KEN
GM, 29 posts
Tue 8 Jun 2021
at 23:25
  • msg #114

Re: SEARCH FOR THE ARTIFACT

Please let me know where each character is when Totsu attempts to break the wood. You cannot stand in the squares where the circles are, they are 1 foot diameter posts holding the roof of the temple.
Remember, the sides are open. The roof is the standard roof of japenese design, not easily walked on. It is about 10 ft off the ground.

Totsu, this wood is VERY thick. It will not be easily broken. Tell me how you plan to break it.
You will probably need to stand in M8 or M10.




OOC: Paul, Hiro is welcome to join the fray to be involved and enjoy some combat.
This message was last edited by the player at 10:11, Wed 09 June 2021.
Totsu
player, 552 posts
Wed 9 Jun 2021
at 04:21
  • msg #115

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 114):

Totsu will put on his rubber fisherman gloves and pull out his yawara-chain
When putting on his gloves you will hear him mutter
I don't trust any kami based on past experiences

Then I will move to M10 and look at the rest of the group and say
position yourself where you want to be and let me know when you are all where you want to be and I will start bashing on this piece of wood.


when everyone tells me they are where they want to be and signals me they are ready I will start punching the piece of wood.
Punch yawara with atemi-waza is bcs 18 damage 1d10 + 8(subdual damage)
This message was last edited by the GM at 10:11, Wed 09 June 2021.
GM KEN
GM, 30 posts
Wed 9 Jun 2021
at 10:01
  • msg #116

Re: SEARCH FOR THE ARTIFACT

Totsu, you do not think using your fist will punch through this piece of wood, it is too thick. The yawara adds subdual damage so will not help the effectiveness of your punches.


OCC: Please go to the "Game Map" link at the top to the right of the dice roller link.
This message was last edited by the player at 10:10, Wed 09 June 2021.
Arashi Fukushu
player, 306 posts
Wed 9 Jun 2021
at 13:20
  • msg #117

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 116):

Arashi attempts to focus Ki for Swift Arm.

BOO

09:18, Today: Arashi Fukushu rolled 20 using 1d20.  Focus Ki for Swift Arm dc 3.
Takeshi Oshiro
GM, 401 posts
Wed 9 Jun 2021
at 14:09
  • msg #118

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 113):

Takeshi will take the +6 BCS and the +6 Health from Ito if it makes sense.
He also offers +3 to BAP to himself and 2 others.


OCC: List which characters have spell bonuses. Is this good?
+6 BCS    :  1-Ito, 2-Arashi, 3-Takeshi
+6 health :  1-Ito, 2-Hiro, 3-Totsu
+3 BAP    :  1-Takeshi, 2-Arashi, 3-Totsu

Reminder, the plan is to take out Evil Takeshi first and Protect Good Ito

This message was last edited by the GM at 15:46, Wed 09 June 2021.
Arashi Fukushu
player, 307 posts
Wed 9 Jun 2021
at 14:26
  • msg #119

Re: SEARCH FOR THE ARTIFACT

In reply to Takeshi Oshiro (msg # 118):

Arashi will accept Ito's +6 to BCS and +3BAP from Takeshi.
Totsu
player, 553 posts
Thu 10 Jun 2021
at 03:52
  • msg #120

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 119):

I thought we had to deal with the Kami first?  Is the Kami the one who creates double or is this the Guardian?  I was assuming this is what the Guardian was going to do but since you are all preparing for combat immediately it makes me think that maybe this is what the Kami will do first?

As for the bonuses we need to do whatever would make Ito the most effective first.  For the bonuses for Totsu his plan is to charge Evil Takeshi and engage him in grapple or chain (leaning towards trying the chain thinking this will be harder for him to resist and won't be able to cast a spell if he is engaged with the chain.  Not really sure since Takeshi would not let Totsu engage in mock combat with him).  If Evil Takshi takes to the Air (assuming he is out of chain range) then Totsu would be forced to resort to using his bow.  For Totsu to succeed in either having bonuses in BCS would be the most helpful.  A net of 10 with a chain would immediately entangle Takeshi, forcing him to break out of the chains using his strength (which Totsu is assuming is very low).  I assume Totsu would go before Takeshi could finish his action so the BAP would help against other enimies but probably would not make a difference when engaging Takeshi.  Totsu was more concerned in Takeshi using some kind of spell against his mental attributes.  Takeshi knows best what kinds of spells Evil Takeshi could use on Totsu so he could better determine what would help or hurt Totsu in a battle with him so he will let Takeshi tell him what would be best for a battle against him.
Totsu will take whatever is given to him but would guess BCS (even stacked BCS) would be most helpful, second BAP, then last Health.

I'm not sure what Ito's range is but I think we want to make sure we take his range into account and make sure that if anyone comes after Ito they have to go through Takeshi and/or Arashi.

If everyone is ready and waiting on me then feel free to roll for me to attack the wood using Atemi-waza with my yawara.
This message was last edited by the player at 04:07, Thu 10 June 2021.
Ito
GM, 28 posts
Thu 10 Jun 2021
at 12:35
  • msg #121

Re: SEARCH FOR THE ARTIFACT

Ito will cast a blessing on Totsu to give the +6 BCS for him.


+6 BCS for Arashi, Totus, Takeshi, Hiro, and Ito.
+6 health for Ito.

Arashi Fukushu
player, 308 posts
Thu 10 Jun 2021
at 13:06
  • msg #122

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 121):

Arashi asks Ayare to go into the village and find him the biggest and best Axe that can be found locally, sparing no expense and to bring it back to him. She can pay someone to carry it for her if need be.
GM KEN
GM, 31 posts
Thu 10 Jun 2021
at 13:16
  • msg #123

Re: SEARCH FOR THE ARTIFACT

Ayare heads to the town and in 15 minutes returns with an Ono (pole-axe). The best weapon for this task would have been the Masa-kari (great axe) but there were none in town. The ono is a bit unwieldy for this task but if you stand outside of the shrine when swinging it you will have enough room to get the job done.

Who wields it and where is everybody standing?
This message was last edited by the player at 13:18, Thu 10 June 2021.
Arashi Fukushu
player, 309 posts
Thu 10 Jun 2021
at 14:18
  • msg #124

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 123):

"Totsu(M10), I think this Ono will cut wood better then your yawara, would you like to do the  honors while I stand over in the corner there (U2) with Takeshi(V1) and Ito(U1)?"
Takeshi Oshiro
GM, 402 posts
Thu 10 Jun 2021
at 18:42
  • msg #125

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 124):

"I am ready Arashi, let us combat this evil spirit and attain that which your lord requires. May the buddha enhance your spirit."

Totsu
player, 554 posts
Fri 11 Jun 2021
at 02:45
  • msg #126

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 124):

Thanks Arashi, this is probably the better choice but it won't be as much fun.


Totsu will take some practice swings in making a V type chunk on some tree log outside the shrine with the pole axe before going inside to use it.  Trying to gage how big of a chunk each hit will take.
Once inside he will plan to use the pole axe to get the wood at what looks like 75 to 95% the way through in a V chunk and then if he thinks he can finish off the wood with one blow with the yawara he will do this.
This way he will already have his weapon handy when it breaks.

Not sure what I would role since I'm not proficient in pole axe and it is not a Budoka skill.
Feel free make whatever this roll is for me when time is appropriate.

Sorry, I misread the Takeshi post.  I thought Takeshi was offering up all those bonuses on top of what Ito was offering.  Would have been nice.  :)
Totsu has + 6 BCS and the + 3 BAP.
Aaahhh, Kami is in the wood.  Ok, I get it now.  Missed that part.
As far as locations, Obviously it would be best to have Ito's spell shield cover as many in our group as possible.  Is the range 15 hexes or 5 hexes?  If it's 5 I guess I'm on my own.
This message was last edited by the player at 04:28, Fri 11 June 2021.
GM KEN
GM, 32 posts
Fri 11 Jun 2021
at 18:48
  • msg #127

Re: SEARCH FOR THE ARTIFACT

The characters get into position with spells cast, ready for the battle.

Totsu starts hacking at the wood. Even with his practice on a nearby tree, the large weapon seems to twist like a snake in his grasp.

After some time, he finally starts getting the hang of it but cannot judge the effectiveness of each blow, the last strike unexpectedly separating the wood into two pieces.

A great rush of wind can be heard as if being blown out of the log and a deep echoing voice that seems to come from all around you "Freedom!!!" followed by some words of powerful magic.

Soon following (Totsu has time to drop his Ono and take out his Yawara), shapes coalesce next to each of the characters (red hue on the map)

It is BAP (Base Action Phase) 15, DT (Detail Turn) 1

the Good Totsu is up followed by the evil Totsu...
This message was last edited by the player at 18:55, Fri 11 June 2021.
Totsu
player, 555 posts
Sat 12 Jun 2021
at 04:17
  • msg #128

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 127):

The plan was to draw my Yawara-Chain.  I have a Yawara attached at the end of my 20 foot iron chain.  That was the weapon I planned to use.
As soon as I saw the wood break I would have activated all my bonuses and drew my weapon.

If I knew I was able to run to evil Takeshi and my double would not be able to engage me until after I had engaged with evil takeshi then I would run my full movement towards evil Takeshi.

Correct me if I'm interpreting the rules incorrectly but I'm assuming that if I ran on my bap that my double would be allowed to move up to me on his bap and then my double could engage me on his pap and he could continue to do this every round.

If I can run without having to worry about the possibility of being engaged by evil Totsu then I would run my full movement of 14.  I would move forward 4 to M9 then turn clockwise 45 degrees torwards N8 then move in the diagonal straight line to V0.  (I'm used to hexagons, can we run diagonally or are we only allowed to run in right angle directions?)

If I know that evil Totsu can engage me before I can engage evil Takeshi then I would attack Evil Totsu with my chain and attempt to entangle him.
My BCS with the chain is a 15 and I have + 6 to BCS.  If this is what ends up happening then could you roll and breakdown the bonuses of how to determine the effect numbers on my opponent.  It has been a while since I was in combat and I've forgotten a lot of it so a refresher would be very helpful.
Arashi Fukushu
player, 310 posts
Sat 12 Jun 2021
at 18:33
  • msg #129

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 128):

OCC: Well Arashi finds himself engaged, and not in a good way.  So, as I understand it, I can no longer use my Dai-Kyu.  And if I move I can not use my Dai-kyu. So...

Plan B: I would like to drop Dai-kyu and Iajitsu draw superior Katana and attack evil Arashi. Can I do that on BAP or is it still an action to drop the bow?

GM KEN
GM, 33 posts
Mon 14 Jun 2021
at 13:32
  • msg #130

Re: SEARCH FOR THE ARTIFACT

All characters are engaged status currently.
Action definitions start on page 61

It is Totsu's action, he has his desired weapon out as stated and has started his BCS bonus.
Is it Totsu's desire to Turn and Flee as Totsu described earlier based on the turn and flee rule?

RULE: Turn and Flee Action in BAP
This Option allows the character to turn in place in preparation to
run for his cowardly life. It allows him to leave Engaged status. He
may not enter Engaged status with any other character on that
Detailed Turn. The turn in place occurs on that Action Phase in
which this Option is announced for the character. On the Action
Phase closest to halfway between the Phase of the turn and Action
Phase 1 the character will execute his run. This is a number of yards
equal to his Base Movement Allowance. He must move the total
distance unless blocked by a wall, foe, or some other barrier to his
progress.

Totsu
player, 556 posts
Mon 14 Jun 2021
at 23:23
  • msg #131

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 130):

Totsu attempts to wrap up his evil twin with his chain.
BCS 15 +6 bless - AC (I'm wearing winter clothes so my AC is a 2, not sure what evil Totsu is wearing) - level 3? - range modifications of 0 - weapon quality bonus of 0 = Target BCS of 16?
I believe an exact hit is an effect of 1.
I rolled a 5 so that would be a 17 effect - defense.  If the effect is 10 or greater then opponent is subdued.  If the effect is less than 10 then he makes a speed saving through and if successful suffers that number of restrictions (not distractions, not sure how restrictions work with you or how they would stack up, can you please explain).  See page 63 for Entangle.
Arashi Fukushu
player, 312 posts
Tue 15 Jun 2021
at 02:49
  • msg #132

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 131):

Arashi attempts an Iajitsu draw and strike with good katana on his doppleganger.

Iajitsu dc 14, bless +6, armor -6 for dc of 14.


22:31, Today: Arashi Fukushu rolled 3 using 1d20.  Iajitsu draw and strike dc 14 on Evil Arashi.

A hit for 1d6+2, +1 good katana, +3 strength bonus for 1d6+6

22:48, Today: Arashi Fukushu rolled 8 using 1d6+6.  Iajitsu damage.
Totsu
player, 557 posts
Tue 15 Jun 2021
at 04:58
  • msg #133

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 132):

I think Arashi has forgotten that he is using my Katana which is a Master quality.
That would be an additional +2 bcs and +2 damage.
Unless Arashi is purposely NOT using the Katana that Totsu has provided for him.  If you are not using this then Totsu would like to know why?
Hopefully Evil Arashi doesn't have this katana.
Arashi Fukushu
player, 313 posts
Tue 15 Jun 2021
at 10:16
  • msg #134

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 133):

OCC: Good catch Rich, I though it was good quality, so BCS of 16 with extra point of damage for 9 off Evil Arashi.
GM KEN
GM, 35 posts
Tue 15 Jun 2021
at 12:01
  • msg #135

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 131):

TOTSU FIGHT
Good Totsu tries to entangle Evil Totsu and has a 14 effect.
Evil Totsu makes his speed ST and suffers 14 restrictions but is not entangled. This means he is at -14 BCS for a Detailed Turn.

Evil Totsu acts simultaneously at full BCS
1st punch lands and does 6 damage
He tries to punch again using second strike but Good Totsu's armor takes the hit.



ACTION SUMMARY
Good Totsu is now at -6HP
Evil Totsu now is at -14BCS

GM KEN
GM, 36 posts
Tue 15 Jun 2021
at 12:14
  • msg #136

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 134):

ARASHI ACTIONS
Good Arashi draws katana and hits Evil Arashi for 9 damage.
Evil Arashi wants to hit Good Ito but is not in his front facing and cannot move into one because of opponents so instead attacks Good Takeshi. He draws katana and hits Good Takeshi for 9 damage.


ACTION SUMMARY
Good Takeshi -9HP
Evil Arashi -9HP

GM KEN
GM, 37 posts
Tue 15 Jun 2021
at 12:16
  • msg #137

Re: SEARCH FOR THE ARTIFACT

Totsu primary action is next in 9 then Arashi's in 8

I have verified actions allowed, Nobody has a SAP.

Reminder, SPEED/10 is the max number of action you can take in a detailed turn.
Zanshin score dictates what you can do with those actions.

A 20 speed gives you 2 actions. A 1 zanshin dictates that your first action is a BAP and your second action is a SAP. If you had a 2 zanshin you would get a BAP and a PAP.
Actions allowed in a BAP, PAP, or SAP are shown on pages 61 and 62.

This message was last edited by the player at 14:10, Tue 15 June 2021.
Totsu
player, 558 posts
Tue 15 Jun 2021
at 18:45
  • msg #138

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 134):

It is 2 steps above good.  I meant it was +2 bcs and +2 damage above a good katana.
Thus +3 bcs and +3 damage.  Damage with your strength is 1d6+8.

Inferior -    -1 bcs   -1 damage
Average -      0 bcs    0 damage
good -        +1 bcs   +1 damage
superior -    +2 bcs   +2 damage
Master -      +3 bcs   +3 damage

You have Master.  There is nothing better.  Now kick your own butt with it.  :)
This message was last edited by the player at 19:09, Tue 15 June 2021.
Arashi Fukushu
player, 315 posts
Wed 16 Jun 2021
at 13:15
  • msg #139

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 138):


Arashi will attempt a thrust attack action against his evil counterpart.

Thrust
The Thrust attack uses the point of the weapon in the attack.
Damage is reduced by 1 step in the damage dice. See section 1117.4
for the reduction steps. The attacker's BCS receives a +1 in addition
to any other situation modifiers. The damage done is the percent
chance of a Thrust special effect. A Thrust special effect will force
the target back 1 yard and cause him to forfeit his next Available
Action Phase. It also requires a Will Saving Throw to avoid a Stun
Critical Effect.


Katana (Masterwork) BCS 21, +6 blessing,-6 AC, +1 Thrust Sit. Mod. =22BCS.

09:05, Today: Arashi Fukushu rolled 2 using 1d100.  Thrust percentage roll for special effect 9% .

09:04, Today: Arashi Fukushu rolled 9 using 1d3+8.  Thrust damage against Evil Arashi 1d3+8.

09:02, Today: Arashi Fukushu rolled 7 using 1d20.  PAP Thrust attack against Evil Arashi BCS 22 .

Success!  Evil Arashi takes 9 damage and must make Will ST or be stunned.

Arashi pushes Evil Arashi back 1 yard and advances 1 yard.
GM KEN
GM, 39 posts
Wed 16 Jun 2021
at 15:56
  • msg #140

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 139):

Arashi uses the thrust ability to control evil Arashi who, at the same time, lashes out at once again at Takeshi.

Evil Arashi's attack lands, knocking good Takeshi down.
As he does so good Arashi takes great advantage with a thrust attack. Evil Arashi trips while being pushed backwards and hits the ground hard with his head. He is not currently moving.

(He rolled a 20 to avoid stun and another 20 to see how bad his critical failure was)

ACTION SUMMARY
Evil Arashi unconscious or dead on the ground.
Good Takeshi unconscious or dead on the ground.
It is still Totsu's PAP in 9 which we will resolve before phase 4 begins.
GM KEN
GM, 40 posts
Wed 16 Jun 2021
at 18:18
  • msg #141

Re: SEARCH FOR THE ARTIFACT

After good and evil Totsu's take their PAP the Ito's and evil Takeshi will be up.

Good Ito hears Evil Takeshi casting and sees evil Ito moving towards him (Jujutsu). Actions will be resolved simultaneously, Bad guys know what they are doing.
Totsu
player, 561 posts
Wed 16 Jun 2021
at 19:12
  • msg #142

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 141):

In BAP 9
Totus will attempt to wrap up evil Totsu with his chain
BCS 15 + 6 bless +1 evil totus second strike - 2 evil Totsu AC= BCS of 20
Totsu rolled a 7 thus 20-7=13 +1 effect modifier for an effect of 14.  He must make a speed saving through (minus his current restrictions) to prevent being subdued.  If he makes the speeed save he will be at an additional 14 restrictions.
Let me know if I got anything wrong.
GM KEN
GM, 41 posts
Wed 16 Jun 2021
at 20:41
  • msg #143

Re: SEARCH FOR THE ARTIFACT

Evil Totsu tries to hit good Totsu a couple times but ends up getting all twisted up as the chain complete envelopes him leaving him helpless.

Ito's and evil Takeshi are up. (Ron's action)
This message was last edited by the player at 09:37, Thu 17 June 2021.
Ito
GM, 30 posts
Thu 17 Jun 2021
at 02:06
  • msg #144

Re: SEARCH FOR THE ARTIFACT

Ito, fearing takeshi the most, begins chanting in an effort to exorcise him.  Sweat immediately pours from his body in concentration as his spirit thrives to wrestle that of the evil takeshi.

Ito invokes his health and bcs blessings. If the creature is a harmful or malign spirit of any pantheon:malignKami,Oni.Specters,Demons,etc, he can effect a spirit equal to a rank 7 with his roll below. If effected, he reduces their rank by his power (which is 6).  When the rank gets to 0, it is banished.  This costs 3 power points.

21:58, Today: Ito rolled 17 using 1d20.  Attempt takeshi exorcism bcs 24-spirit rank .

22:05, Today: Ito rolled 7 using 3d3.  Health blessing.
22:04, Today: Ito rolled 4 using 3d3.  Bcs blessings .

GM KEN
GM, 43 posts
Thu 17 Jun 2021
at 09:59
  • msg #145

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 144):

As Good Ito releases energy to banish evil Takeshi, evil Ito attempts to Jujutsu good Ito.
Good Ito uses his knowledge of Jujutsu to defend himself, and not only counters the attack but ends up throwing evil Ito to the ground a square closer to Arashi and Totsu.

ATTACK RESULTS
Evil Takeshi banished
Good Ito standing over Evil Ito



05:54, Today: Takeshi Oshiro, on behalf of Ito, rolled 1 using 1d3.
05:53, Today: Takeshi Oshiro, on behalf of Ito, rolled 4 using 1d10.  Ito throw 4.
05:49, Today: Takeshi Oshiro, on behalf of Ito, rolled 5 using 1d20.  crit?
05:47, Today: Takeshi Oshiro, on behalf of Ito, rolled 1 using 1d20.  Good Ito Jujutsu defense BCS 17.
05:44, Today: GM KEN rolled 6 using 1d20.  Evil Ito Jujutsu takedown good Ito BCS 17.

GM KEN
GM, 44 posts
Thu 17 Jun 2021
at 10:01
  • msg #146

Re: SEARCH FOR THE ARTIFACT

Totsu is up in round 2, action 15.

After re-reading the rules, Evil Totsu is helpless at your feet and can do nothing to escape. Tough rules that I will think on a bit after this combat.
Totsu
player, 564 posts
Thu 17 Jun 2021
at 15:14
  • msg #147

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 146):

In BAP 15 (I thought I posted this but can't seem to find it now?) Totsu attempts to tie up Evil Totsu using Kusari-Jutsu
BCS 15 +6 Bless -6 (using Kusari-Jutsu in place of Hojujtsu) +1 carryover from Evil Totsu 2nd strike giving a BCS of 15 or 16.
Rolled a 20.  Critical failure.  Totsu is probably tying his own shoelaces together.  Do I need to make a Speed ST to prevent entangling myself?  If so Totsu Speed ST is a 10.



Uuuggghh
All those good rolls just to screw up the easiest part.

Agree it is tough but it did take several really good rolls to get him into that position and it is pretty much like grappling with Jujutsu.  Just keep in mind that the subject is suffering no damage at all.  With Grappling I could now choose to break his arm knock him unconscious or even kill him but with being tied up it will require additional actions.  This is something that works better on people with high strength than grappling (which Totsu has and why I chose this attack form against him).  I would still attempt Jujutsu over this for people who do not have high strength and who do not know jujustu.  For example when (If I ever get to Takeshi) I would attempt to put him in a grapple hold and it would be much easier and quicker for me to do that with him that what I just did with Evil Totsu.
This message was last edited by the player at 15:24, Thu 17 June 2021.
GM KEN
GM, 45 posts
Thu 17 Jun 2021
at 17:21
  • msg #148

Re: SEARCH FOR THE ARTIFACT

Good Arashi is up
Arashi Fukushu
player, 316 posts
Fri 18 Jun 2021
at 10:11
  • msg #149

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 148):

Arashi moves to engaged with Bad Ito (T5) and attacks w/MW katana.

BCS 21, +6 blessing, -6 for BCS 21.

06:07, Today: Arashi Fukushu rolled 9 using 1d6+8.  Damage to Bad Ito W/ MW Katana .

06:06, Today: Arashi Fukushu rolled 8 using 1d20.  Attack Bad Ito w/MW Katana.

Arashi delivers a slashing cut for 9 damage to Bad Ito!
Arashi Fukushu
player, 317 posts
Fri 18 Jun 2021
at 10:16
  • msg #150

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 149):

PAP : Attack again on Bad Ito.

06:21, Today: Arashi Fukushu rolled 9 using 1d6+8.  Damage to Bad Ito W/ MW Katana .

06:21, Today: Arashi Fukushu rolled 12 using 1d20.  Attack Bad Ito w/MW Katana.
Another 9 damage!
This message was last edited by the player at 10:42, Fri 18 June 2021.
GM KEN
GM, 46 posts
Fri 18 Jun 2021
at 11:40
  • msg #151

Re: SEARCH FOR THE ARTIFACT

Good Arashi moves to engagement with Evil Ito and whacks him twice, slicing right through the heavy armor worn.

Evil Ito takes 18 damage and is still standing.

It is Good Totsu's turn in 9 (Arashi already took his PAP 8)

Totsu has Evil Totsu subdued and tied up. He will not be getting out any time soon. You can safely leave to finish any battle going on and return before Evil Totsu could escape.
Totsu
player, 566 posts
Fri 18 Jun 2021
at 16:09
  • msg #152

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 151):

In BAP 9 Totsu pulls out his other Yawara (dropping his hold on the chain/yawara) and moves his maximum distance toward the group (not sure if I can move 1 yard forward or of if the turn is required and counts as my movement) preparing to run his full movement on his next BAP.
GM KEN
GM, 48 posts
Fri 18 Jun 2021
at 17:47
  • msg #153

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 152):

Totsu can change weapons and turn to face North on map
It is Good Ito and Evil Ito's action in 4
GM KEN
GM, 49 posts
Fri 18 Jun 2021
at 17:52
  • msg #154

Re: SEARCH FOR THE ARTIFACT

Evil Ito realizes his freedom will not last very long as his allies are all but non existent.
He makes a last ploy, trying to capture good Ito and threaten his death.

Evil Ito makes a grapple attack against Good Ito and starts to get him in a hold.
Good Ito can resist with a Jujutsu roll if he desires.
Ito
GM, 32 posts
Fri 18 Jun 2021
at 21:26
  • msg #155

Re: SEARCH FOR THE ARTIFACT

Ito, knowing is opponent as well as he knows himself, let’s Evil Ito step in while Good Ito tries to step out.

If successful, he then attempts to banish Evil Ito.

If he gets grappled, he will yell, He is like a child in combat. Attack even if you hit me instead!


17:22, Today: Ito rolled 11 using 1d20.  Banish evil ito. Bcs 24-spirit.
17:21, Today: Ito rolled 10 using 1d20.  Jujutsu counter free. Bcs 17.

GM KEN
GM, 50 posts
Sat 19 Jun 2021
at 18:15
  • msg #156

Re: SEARCH FOR THE ARTIFACT

Evil Ito tries to step in but Good Ito side-steps him even as the final words of banishment utter from good Ito's mouth. The spirit disappears in a howl.

The characters look about.
Good Takeshi lies on the ground near Ito and Arashi
Evil totsu is entangled with good Totsu's chain weapon on the south side of the temple.
All other spirits are gone save a lone figure in the temple itself that seems to have just appeared though perhaps it has always been there. It smiles at the group, a look of relief on its face. It gives you a nod and fades away. With its departure, on the ground where it stood, is a small black lacquered box inlaid with small polished stones in the form of three wave patterns, off-white in color.
Ito
GM, 33 posts
Sat 19 Jun 2021
at 18:44
  • msg #157

Re: SEARCH FOR THE ARTIFACT

Ito move immediately to Takashi attempts to heal him.  Muttering a prayer over the Buddhist, perhaps to foreshadow peace between the religions, his hands glow over the wounds.

(Unless dead, or unless more than 50 points of damage taken, Takashi gets 10 up back).
Totsu
player, 567 posts
Sat 19 Jun 2021
at 21:50
  • msg #158

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 157):

Totsu will evaluate the situation and when he sees his friends are in no danger and Takeshi is being tended to he will go back and put evil Totsu into a grappling choke hold and finish him off.
GM KEN
GM, 51 posts
Mon 21 Jun 2021
at 11:22
  • msg #159

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 157):

Ito moves over to Takeshi and begins the casting of a spell (this will take 1 minute to cast)
GM KEN
GM, 52 posts
Mon 21 Jun 2021
at 12:10
  • msg #160

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 158):

Evil Totsu to good Totsu : "You have bested me but I beg you for my life. I can offer you future help in battle or perhaps unlocking a mystery that is beyond your understanding..."

Good Totsu stops for a moment, like he is having a hard time thinking of an answer.

Arashi and Ito both sense something is wrong and turn their attention to the Totsu's when they witness the spirit of the evil Totsu turn to a foglike form and enter good Totsu's body. Ito knows good Totsu has just been possessed.

07:52,
Spirit rolled a crit 1 and Totsu did not resist. Both Ito and Arashi made great perception rolls:
Today: Takeshi Oshiro, on behalf of Ito, rolled 6 using 1d20.  Per BCS 16-6=10.
07:51, Today: Takeshi Oshiro, on behalf of Arashi Fukushu, rolled 2 using 1d20.  Per BCS 4.

This happened in Action phase 1 of current round.

At the beginning of the next round "Good" Totsu looks in the direction of Ito with evil intent in his eyes and starts running his direction.

Map updated.

Ito needs to make a concentration roll if he wants to continue with his heal spell.

It is Arashi's action in 13
Arashi Fukushu
player, 318 posts
Mon 21 Jun 2021
at 15:06
  • msg #161

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 160):
OCC: Sorry Rich.

Arashi notices Tot-su is not himself and moves to intercept him with a "Move to Engage" action that takes him to the R6 square where he drops master Katana and Iaijutusu draws No-Adachi and attempts Thrust attack against Tot-su.

Iaijutsu BCS 14, +6 blessing, +1 Situational Modifier for Thrust attack = BCS 21.

10:41, Today: Arashi Fukushu rolled 2 using 1d20.  Iaijutsu draw No-dachi thrust attack on Tot-su BCS 21.

Not a critical success per house rules.

Damage 1d10 +3

10:52, Today: Arashi Fukushu rolled 10 using 1d10+3.  Thrust damage to Tot-su 1d10+3.

Arashi did 10 damage to Tot-su.  Giving Arashi a %10 chance at special effect.

10:58, Today: Arashi Fukushu rolled 60 using 1d100.  Trust special effect roll %10.
Critical Effect.


Failed the Thrust attack special effect but we are engaged at long range.
GM KEN
GM, 53 posts
Mon 21 Jun 2021
at 17:18
  • msg #162

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 161):

In 9, possessed Totsu pulls out a Manrikigusari, a chain weapon.



13:17, Today: GM KEN rolled 3 using 1d20.  Speed ST BCS 10.
Arashi Fukushu
player, 319 posts
Mon 21 Jun 2021
at 17:52
  • msg #163

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 162):

Arashi attempts another attack but with subdual damage this time.

This will decrease damage one step to 1D10+3

13:50, Today: Arashi Fukushu rolled 11 using 1d10+3.  subdual no-dachi damage 1d10+3.

13:49, Today: Arashi Fukushu rolled 17 using 1d20.  Attack possessed Tot-su w/ no-dachi bcs 24.


Arashi hit Tot-su for 11 hp subdual damage.
GM KEN
GM, 55 posts
Tue 22 Jun 2021
at 01:31
  • msg #164

Re: SEARCH FOR THE ARTIFACT



It is action 4, Ito's turn.
Ito
GM, 34 posts
Tue 22 Jun 2021
at 16:22
  • msg #165

Re: SEARCH FOR THE ARTIFACT

Ito swears roundly as he breaks his concentration on Takeshi and turns his attention towards Totsu. Ito had known better than to get distracted before the spirits were gone.

Refocusing, he begins his chanting again, but with a decidedly more authoritative tone compared to the healing chant he just interrupted.

He bears his Will down upon Totsu and attempts to drive out the entity which has taken residence in the samurai.

12:06, Today: Ito rolled 6 using 1d20.  Exorcise Totsu (BCS 24-spirit rank).

So, if his spirit rank is less than 16, he loses 6 spirit ranks.

GM KEN
GM, 56 posts
Wed 23 Jun 2021
at 10:36
  • msg #166

Re: SEARCH FOR THE ARTIFACT

The spirit possessing Totsu lets out a shriek once again as it feels the drain of Ito's power against it. His anger is aimed at Ito but Arashi stands in his way. His chain lashes out and tries to wrap around Arashi but slips off the armor and lands on the ground.

It is Arashi's BAP action in 13
Arashi Fukushu
player, 320 posts
Wed 23 Jun 2021
at 10:50
  • msg #167

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 166):

Arashi will continue doing subdual damage to possessed Totsu.

06:48, Today: Arashi Fukushu rolled 9 using 1d10+3.  subdual no-dachi damage 1d10+3.

06:47, Today: Arashi Fukushu rolled 13 using 1d20.  Attack possessed Tot-su w/ no-dachi bcs 24.

Arashi delivers another 9 points of damage to the possessed budoka.
GM KEN
GM, 57 posts
Wed 23 Jun 2021
at 16:26
  • msg #168

Re: SEARCH FOR THE ARTIFACT

Totsu's body crumples to the ground but the danger is not over.
The spirit rises from his body and its ghostly form heads towards Ito.

Currently the spirit cannot be attacked physically but cannot try to do anything to Ito until its BAP next round.

It is Ito's action in 4.
Ito
GM, 35 posts
Thu 24 Jun 2021
at 11:31
  • msg #169

Re: SEARCH FOR THE ARTIFACT

Looking down at Totsu, not knowing Arashi was hitting with the flat of his sword, and having Takeshi's unconscious form at his feet, Ito's face contorts in anger and looks a little Kami-like himself.

Little chimes in his robe jingle discordantly as his voice rasps with spiritual force trying to rid Nippon of the creature.

07:25, Today: Ito rolled 7 using 1d20.  Exorcise Totsu (BCS 24-spirit rank).

So, if his spirit rank is less than 15, he loses 6 more spirit ranks.

GM KEN
GM, 58 posts
Thu 24 Jun 2021
at 13:27
  • msg #170

Re: SEARCH FOR THE ARTIFACT

Ok, I just have to say that I have never seen so many rolls under 10 in my life.

Ito prays and the spirit dissipates with an angry cry.
The battle is over.
The sounds of nature enters the area for the first time in many years.
Takeshi and Totsu are on the ground unconscious.
Actions?
Totsu
player, 572 posts
Thu 24 Jun 2021
at 16:28
  • msg #171

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 170):

Totsu lays on the ground unconscious for his turn.  :)
Hopefully Ito will know to heal Takeshi first since I'm pretty sure all Totsu's damage was subual.  I'm assuming Evil Totsu's attack was subdual.  Never specified so I was guessing subdual.


OOC:  I know, I rolled great on all 2 of my attacks.  I was hoping we would not have to do this over because I know the odds of me rolling that well again would be very slim.

Ito
GM, 36 posts
Fri 25 Jun 2021
at 19:18
  • msg #172

Re: SEARCH FOR THE ARTIFACT

TOTSU: I don't want to speak for the GM, but damage should likely be considered Lethal unless specifically told otherwise.

GM: Below are the rolls for healing.  The first was Takeshi which will fail if he took more than 30 points of damage.  If not:

TOTSU gets 7 points of lethal damage healed.
TAKESHI gets 21 points of lethal damage healed.

This will take 3 minutes.

14:45, Today: Ito rolled 7 using 3d6.  Heal Totsu #1.
14:45, Today: Ito rolled 8 using 3d6.  Heal Takashi #2.
14:45, Today: Ito rolled 13 using 3d6.  Heal Takashi #1.
14:45, Today: Ito rolled 9 using 1d20.  BCS 18-lethal/10 on Totsu.
14:44, Today: Ito rolled 3 using 1d20.  BCS 18-lethal/10 on Takashi.
14:44, Today: Ito rolled 15 using 1d20.  BCS 18-lethal/10 on Takashi.


Ito looks worn from the battle.  Sweat has soaked his robe and his eyelids seem heavy.  He waves to Hiro-matsu, Ayare, and Lady Sasumi that the battle has ended.

Before moving toward the box, he looks at the others.

Lady Sasumi Michizane-sama.  Forgive the presumption, but, despite Arashi-sama leading this expedition, I would suggest that you, as the highest ranking Michizane, carry the box once we try to determine if it is safe.

Perhaps Takeshi has more clear-cut means to determine the function and relative safety of the box, but I can at least ask the Kami's for any hints they choose to give us about them.


Ito will first attempt to analyze the box in an effort to determine what it does and how it works.  (Gnana Yoga Trance).  If he has any spell points left, he will attempt to Detec/analyze the magic of the box as well.  If he does not, he'll ask Takeshi to.



To determine purpose and how to operate the box (hints):
15:09, Today: Ito rolled 5 using 1d20.  Trance part 1, Magic BCS of 18.
15:10, Today: Ito rolled 1 using 1d20.  Trance Gana #2, Yoga BCS 11.
Critical Success!

To analyze the magic itself.
15:11, Today: Ito rolled 18 using 1d20.  Trance magic Part 1 bcs 18.
15:11, Today: Ito rolled 15 using 1d20.  Trance Magic part 2, Yoga BCS 9.
Failure!



With that, Ito stays sitting on the ground and does some deep breathing in order to get his breath back.  His reserves are running very low.  When he catches his breath, he will share what he has learned, if anything.

A night in the village, Arashi-sama, would be of use to me for, if your team is willing, I would like to see this box to the head of the Michizane if I can.  The man gave me purpose in life and I would like to see some small portion of that gift repaid.

Ito as no intention of talking to the villagers or priest at this point.  He looks like he will sleep 12 hours if given the chance.
Totsu
player, 573 posts
Fri 25 Jun 2021
at 22:11
  • msg #173

Re: SEARCH FOR THE ARTIFACT

In reply to Ito (msg # 172):

Totsu comes too and takes a defense position and says
Wait it's me I was being controlled
After he realizes they are not taking any actions he says
Did we get it?  Are we sure it's gone?

Once he is caught up on what happened he would thank Ito for exercising the spirit from him and healing him.

I think we should all rest before doing anything with this box.  Are we supposed to bring it back un-opened?
Ito before we leave the shrine I think you should remove the armor.  Not a good idea for others to see you wearing this.

Assume Ito would take off armor.  Totsu would then put his armor back on.

OOC:  The reason I assumed the damage was subdual was because Evil Totsu attacked with a punch and he does more damage using subdual so I was guessing that is what he tried on me.  If it would have been an unknown person/spirit attacking me I would have probably assumed lethal unless otherwise stated.  I know Arashi specifically called out he was doing subdual so I know that part was subdual.  Original damage from Evil Totsu punch was 6 and then Arashi did 30 with his No-dachi (wooden sword, correct?).  Does the heal cover subdual or lethal first?  Do I have a choice which?
Arashi Fukushu
player, 321 posts
Mon 28 Jun 2021
at 11:35
  • msg #174

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 173):

"Ito, I was commanded by Jizai Sama no Michizane to secure the artifact in this iron box before returning it him.  If you wish to examine it and place it in the box unopened before I secure it in the Iron box, I will allow you and Takeshi to do so, but do not open it."

Arashi brings the "iron box" that  Jizai Sama gave him to secure the artifact in and places it on the ground next to the artifact.

"Your services have been indispensable and indeed may have been the difference between failure and success in this endeavor.  I will allow you to accompany us to Rokafosu before we return to the Michizane."

OCC: Arashi's first swipe at Totsu was lethal, that could have been bad under RAW as it would have been a crit for double damage.  Arashi tempered his next two attacks with subdual damage to make sure he would not accidentally murder Totsu.

Arashi attempts to "read" the box.


07:31, Today: Arashi Fukushu rolled 6 using 1d20.  Hiragana or Katakana to recognize the 3 wave Iconography on box. bcs 7.

"We will rest here until we are heathy and able to continue on our mission."
Hiro-matsu
player, 354 posts
Tue 29 Jun 2021
at 17:50
  • msg #175

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 174):

Hiro will be watching the surroundings for anyone (stealthy?) who might take this opportunity to try and take the box from us. Despite Ito helping us Hiro will be making sure he does not try and abscond with the box not that we have freed it.

13:48, Today: Hiro-matsu rolled 20 using 1d20.  Perception

In fact he's pretty sure Ito wants the box and will place himself between them helping Arashi get the box stored.
GM KEN
GM, 60 posts
Wed 30 Jun 2021
at 17:13
  • msg #176

Re: SEARCH FOR THE ARTIFACT

Ito and Takeshi examine the box without touching it.
It is kept closed with a simple latch that secures tightly. Ito tells the group that it is air and water tight the way it is designed but there is no lock and could be easily opened.

Takeshi takes some time to evaluate it before explaining that the object inside gives protection against spells or powers that would affect the mind of the wearer.
Sasumi Michizane
NPC, 15 posts
Wed 30 Jun 2021
at 17:27
  • msg #177

Re: SEARCH FOR THE ARTIFACT



Lady Sasumi smiles at Arashi as he takes control of the situation, placing the box under his protection and acquiring a very valuable resource in the priest Ito. She notices Hiro's posture and positioning relative to Ito and notes once again how important his service is to Arashi. He has a cohesive group that protect each other, she is silently impressed.

"The Michizane are appreciative of all your help"
she looks around the entire group. Turning to Ito "the company of an educated man would be valued. You may enlighten us about kami during our travels."
Totsu
player, 576 posts
Wed 30 Jun 2021
at 22:14
  • msg #178

Re: SEARCH FOR THE ARTIFACT

In reply to GM KEN (msg # 176):


Based on our experiences I can definitely see how something like this would be very handy.

Takeshi, I don't suppose something like this is easy to create.
Arashi Fukushu
player, 322 posts
Thu 1 Jul 2021
at 17:56
  • msg #179

Re: SEARCH FOR THE ARTIFACT

In reply to Totsu (msg # 178):

Arashi secures the box in the Iron Box that Jizai Sama supplied and secures it.

"This was a hard fought prize, we will keep a guard on it at all times. For now lets go to our camp site and when all are healed and refreshed will to continue on to the next part of our mission."

Arashi having the feeling that he has been in this village for months if not years is eager to  move on.

"When will every one be able to proceed?"
Totsu
player, 577 posts
Thu 1 Jul 2021
at 23:08
  • msg #180

Re: SEARCH FOR THE ARTIFACT

In reply to Arashi Fukushu (msg # 179):

Totsu looks over Takeshi to see what kind of shape he is in.

A couple of hours of rest and I could be good enough to go

After 2 hours Totsu will be fully recovered if all damage was subdued (If Arashi's first attack was lethal then he will still be a -3 hp lethal and would take magical healing to get to zero or else a complete day of rest with no combat and then a full nights rest)
Takeshi Oshiro
GM, 404 posts
Fri 2 Jul 2021
at 10:25
  • msg #181

Re: SEARCH FOR THE ARTIFACT

Takeshi regains consciousness from Ito's healing and, other than a couple scars, is fully healed and feeling good.

"I thank you for your intervention with the kami to advance my healing Ito, that is truly amazing, I feel fine."


Takeshi looks at the scars along his flesh and his damaged clothing with two big slices across it. Mortality is realized as Arashi could kill him with two strokes of his sword.

"It has been an experience and I would appreciate the night of sleep offered."


Takeshi helps make camp, avoiding the town, and beds down for the night.
Ito
GM, 37 posts
Fri 2 Jul 2021
at 12:18
  • msg #182

Re: SEARCH FOR THE ARTIFACT

Out of the corner of his eye, Ito had seen the servant (Hiro) take his rightful place to aid his master.  As the priest started to turn to put his incense away, however, he noticed something peculiar.  The servant was not in an optimal place to actually be of service.  Instead, he was directly between Arashi and Ito.

07:55, Today: Ito rolled 5 using 1d20.  Hiro Perception for role playing.  DC 16.


Curious.

Ito picked up a bell that he had laid out to cast his healing spells and moved it several yards to his left.  The change in Hiro-matsu was subtle.  If Ito wasn't looking for it, he would not have caught it.  But the servant, while not moving from is spot, pivoted slightly.  The pivot, oddly, made it so Hiro could continue to unobtrusively watch both Arashi, and amazingly, Ito himself.

Why on earth would a servant with no weapons think he needed to shield his master, a clearly deadly samurai whom was in charge of the entire group?

Ito looked at the others and none were making such moves.  Perhaps it was something Arashi specifically called for with some signal.  Was Hiro simply watching the non-group member?  Was he keeping himself between Ito and his master?  Or between Ito and the box?

Should I push this?  Test it?, Ito wondered.  But then he discounted that since he truly wished to see the box to the Michizane clan.

Also, Ito was very certain Lady Sasumi outranked Arashi.  Yet he was in charge and she deferred to him.

There were strange undercurrents here.

Ignoring everything for now, Ito just turned to the Buddhist Takeshi, We Shinto are not as well versed at healing as your Buddhist mentors.  We feel that a wound is an unnatural state of the world and spiritually tend to avoid things unnatural.  Even so, I am only too happy to have been able to be of use to you Takashi-san.  It speaks highly of you that, when pitted against copies of ourselves, your masters singled you out for a high priority target.

With that, he gets his mule and sets up his own sleeping roll.  Near Takeshi, away from Arashi and the box.
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