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ROAD TO ROKAFOSU.

Posted by GM KENFor group 0
GM KEN
GM, 69 posts
Thu 29 Jul 2021
at 18:24
  • msg #33

ROAD TO ROKAFOSU

Lady Sasumi tries to back her horse up unsuccessfully.
I will update map shortly

Note: Arashi - you cannot shoot a Daikyu bow from the back of a horse. I will assume you dismounted from your horse for your PAP action.

Hiro is up in BAP 15


Ayare   BAP : 16
Hiro    BAP : 15
Totsu   BAP : 12
Arashi  BAP : 10
Spiders BAP : 8
Sasumi  BAP : 7
Hiro    PAP : 7
Totsu   PAP : 6
Arashi  PAP : 5
Takeshi BAP : 4
Ito     BAP : 1
This message was last edited by the player at 18:25, Thu 29 July 2021.
Arashi Fukushu
player, 331 posts
Thu 29 Jul 2021
at 19:37
  • msg #34

ROAD TO ROKAFOSU

In reply to GM KEN (msg # 33):

https://duckduckgo.com/?q=pict...=images&ia=image

Uh oh, somebody better tell these guys that.
Hiro-matsu
player, 359 posts
Sat 31 Jul 2021
at 16:15
  • msg #35

ROAD TO ROKAFOSU

In reply to Arashi Fukushu (msg # 34):

Hiro continues to hold, hoping that Ito and Takashi can take care of these spirit creatures.
GM KEN
GM, 70 posts
Mon 2 Aug 2021
at 11:19
  • msg #36

ROAD TO ROKAFOSU

Totsu is up in BAP 12


Ayare   BAP : 16
Hiro    BAP : 15
Totsu   BAP : 12
Arashi  BAP : 10
Spiders BAP : 8
Sasumi  BAP : 7
Hiro    PAP : 7
Totsu   PAP : 6
Arashi  PAP : 5
Takeshi BAP : 4
Ito     BAP : 1
Totsu
player, 584 posts
Wed 4 Aug 2021
at 03:34
  • msg #37

ROAD TO ROKAFOSU

In reply to GM KEN (msg # 36):

What did Ayare do in AP 16?
Ken, I have not seen a response to the private message I sent you last week
GM KEN
GM, 71 posts
Wed 4 Aug 2021
at 10:22
  • msg #38

ROAD TO ROKAFOSU

In reply to Totsu (msg # 37):

Ayare moved to protect Sasumi.
I have responded to your private message.
Totsu is up.
Totsu
player, 585 posts
Thu 5 Aug 2021
at 03:28
  • msg #39

ROAD TO ROKAFOSU

In reply to GM KEN (msg # 38):

In AP 12
Still in hex S14 Totsu continues to whip his chain around the spiders and brings the Spider in hex Q18 into the fight hoping to entangle the spider that is in the mud range.  Hoping the combined attack along with the quicksand will overwhelm this spider.
BCS is 15 + 6 - defense of spider = 21 - x
Rolled a 12.  This would be an effect of 10 (0 = effect of 1) if his armor was 0 and would be enough to subdue the target if the saving throw is missed and his armor was 0.
I'm pretty sure it does not have 0 armor so please specify the effects and how the target is now being affected by the chain and the quicksand.


p.s.  I responded to your response.  I will try to contact you tomorrow.

Arashi is up
This message was last edited by the player at 03:32, Thu 05 Aug 2021.
GM KEN
GM, 72 posts
Thu 5 Aug 2021
at 10:10
  • msg #40

ROAD TO ROKAFOSU

The spider in Q18 is attacked by Totsu.
Worried more about the sudden soft ground under its feet and how to get out of the muck, the spider does not see the chain fly towards him. As he struggles against both the mud and the chain he ends up completely wrapped in chain and is unable to move. With Totsu still holding the other end of the chain, it starts sinking in the muck. Once sunk he will not be able to breathe... how long can he hold his breath and how will Totsu get his chain back?

Arashi is up in 10

Ayare   BAP : 16
Hiro    BAP : 15
Totsu   BAP : 12
Arashi  BAP : 10
Spiders BAP : 8
Sasumi  BAP : 7
Hiro    PAP : 7
Totsu   PAP : 6
Arashi  PAP : 5
Takeshi BAP : 4
Ito     BAP : 1
Arashi Fukushu
player, 332 posts
Thu 5 Aug 2021
at 12:53
  • msg #41

ROAD TO ROKAFOSU

In reply to GM KEN (msg # 40):

Arashi will let a  willow fly at the spider on AC?/18 which appears to have a Range of 10 for short range BCS of 18 + blessing of +6 = target of 24.


08:50, Today: Arashi Fukushu rolled 9 using 1d20.  Dai-Kyu attack BCS 24.

08:51, Today: Arashi Fukushu rolled 18 using 5d6.  Willow arrow damage to Spider.


Arashi lets one fly for 18 damage to the spider.
GM KEN
GM, 73 posts
Sat 7 Aug 2021
at 12:15
  • msg #42

ROAD TO ROKAFOSU

Arashi's arrow flies and hits true, running through the spiders fleshy body and pinning it to the ground... it no longer moves.

Two of the spiders in the muck move forward but are slowed by Takeshi's spell.
Three spiders flounder in the quicksand and go under.
One spider moves up to Ayare and attacks, hitting her with its pinchers. Her body feels a slight tingle but she quickly shrugs off whatever affect the sting of its bite had.

The last spider is at the end of Totsu's chain and is still under the quicksand floundering.

Lady Sasumi once again fails to control her horse.

Hiro is up in PAP : 7
Then Totsu in 6 (go ahead and take action with Hiro)

Ayare   BAP : 16
Hiro    BAP : 15
Totsu   BAP : 12
Arashi  BAP : 10
Spiders BAP : 8
Sasumi  BAP : 7
Hiro    PAP : 7
Totsu   PAP : 6
Arashi  PAP : 5
Takeshi BAP : 4
Ito     BAP : 1
Totsu
player, 586 posts
Mon 9 Aug 2021
at 03:07
  • msg #43

ROAD TO ROKAFOSU

In reply to GM KEN (msg # 42):

Totsu will engage the spider on Ayare at long range.
Totsu will attempt to kick the spider
BCS 18 + 6 - defense -1 range = 23 - defense
Rolled a 5 for an effect of 17
rolled a 10 (cool max damage) for a total of 16 points of subdual damage.
GM KEN
GM, 74 posts
Tue 10 Aug 2021
at 10:42
  • msg #44

ROAD TO ROKAFOSU

Totsu, holding the chain a little slack in his hands so as to let the spider drown, lashes a kick at the spider that was about to pounce on Ayare. His foot lands center of the creatures plump mid-section. The spider is flipped upside down, twitches a few times, then lies still.

Arashi is up but with his big bow out has little action available.
Takeshi's turn.


Ayare   BAP : 16
Hiro    BAP : 15
Totsu   BAP : 12
Arashi  BAP : 10
Spiders BAP : 8
Sasumi  BAP : 7
Hiro    PAP : 7
Totsu   PAP : 6
Arashi  PAP : 5
Takeshi BAP : 4
Ito     BAP : 1
Takeshi Oshiro
GM, 407 posts
Tue 10 Aug 2021
at 10:57
  • msg #45

ROAD TO ROKAFOSU


Takeshi utters the words of magic and three fire arrows race towards the two spiders heading towards Totsu.

Spider 1 takes 5hp damage and is on fire, taking another 3 points of damage.
Spider 2 takes 6hp damage and is on fire, taking another 3 points of damage.
Both spiders still live.

Ito is up in BAP : 1

Ayare   BAP : 16
Hiro    BAP : 15
Totsu   BAP : 12
Arashi  BAP : 10
Spiders BAP : 8
Sasumi  BAP : 7
Hiro    PAP : 7
Totsu   PAP : 6
Arashi  PAP : 5
Takeshi BAP : 4
Ito     BAP : 1
Ito
GM, 42 posts
Tue 10 Aug 2021
at 11:51
  • msg #46

ROAD TO ROKAFOSU

Last round Ito ran up in front of Sasumi.  Since Arashi is there, he would have moved in front of Arashi.

Uncertain of the nature of these beasts, Ito again most forward 5 hexes to the front of the quagmire.  His hope is to make himself a target so that the martial characters have time to engage the spiders on their own terms rather than getting swamped by the things.
GM KEN
GM, 75 posts
Tue 10 Aug 2021
at 12:45
  • msg #47

ROAD TO ROKAFOSU


Map will be updated tonight.
I see there is an issue with icons in the hexes, I will fix.
Ron, which hex is Ito in now?
Ayare
NPC, 77 posts
Wed 11 Aug 2021
at 12:38
  • msg #48

ROAD TO ROKAFOSU

Ayare moves to S11 and grabs the reigns of Lady Sasumi's horse
Hiro continues protection of Takeshi
Totsu is up in BAP : 12


Ayare   BAP : 16
Hiro    BAP : 15
Totsu   BAP : 12
Arashi  BAP : 10
Spiders BAP : 8
Sasumi  BAP : 7
Hiro    PAP : 7
Totsu   PAP : 6
Arashi  PAP : 5
Takeshi BAP : 4
Ito     BAP : 1
Ito
GM, 43 posts
Wed 11 Aug 2021
at 22:05
  • msg #49

Re: ROAD TO ROKAFOSU

GM KEN:
Ron, which hex is Ito in now?


Let's say Q14
Totsu
player, 587 posts
Wed 11 Aug 2021
at 22:51
  • msg #50

Re: ROAD TO ROKAFOSU

In reply to Ito (msg # 49):

In 12
Totsu engages flamming spider in T 17 at long range (I move to Q14 if necessary to line up the hexes correctly) and kicks the spider.
If I have to declare second attack ahead of time they I will do this in case he does not go down after the first kick

BCS 18 +6 bless -1 second strike - spider armor -1 range strike = 22
Rolled a 2 should be a critical
rolled a 4 on the critical die.  Triple damage.
rolled 10,5,4+18=37 subdual damage.
I kicked his head out his butt.  :)
I'll bet his spidey senses are really tingling now.

Second kick if I needed to declare ahead of time.  I'm assuming the spider is already unconscious.
BCS 18 +6 -1 *50% - spider armor - 1 range (does the range come before the %50 or after?) =
11 or 10 - spider armor
Rolled a 4 so I assume a second hit
For Damage rolled a 5+6= 11 points of subdual damage.


Where have these rolls been when I needed them?
Just did enough to knock myself out in one attack.

Arashi is up next.
Arashi Fukushu
player, 333 posts
Thu 12 Aug 2021
at 00:31
  • msg #51

Re: ROAD TO ROKAFOSU

In reply to Totsu (msg # 50):

Arashi lets an arrow fly at the spider stuck in the mud at N19.

BCS 18 for short range, +6 blessing, and +2 for passive target?



20:29, Today: Arashi Fukushu rolled 4 using 1d20.  willow shot at spider on N19. BS 26.


20:30, Today: Arashi Fukushu rolled 26 using 5d6.  willow damage.

GM KEN
GM, 76 posts
Mon 16 Aug 2021
at 16:46
  • msg #52

Re: ROAD TO ROKAFOSU

Totsu kicks a spider that was trying to keep its head above water. Its head squishes in and it starts sinking further into the muck without so much as another twitch.

Arashi aims true, another arrow ripping through one of their soft underbellies, killing it instantly.

The remaining spiders fall below the quicksand, never to be seen again.
Takeshi warns all not to go in the quick sand for it will revert back to solid ground in some time and anything in it will be instantly killed.
Totsu disengages his chain from the drowning spider.
The scene quiets. With no more enemies the heavy breathing and excitement of battle slows...
Takeshi Oshiro
GM, 408 posts
Mon 16 Aug 2021
at 17:00
  • msg #53

Re: ROAD TO ROKAFOSU


"This is a bad omen, a Jorōgumo may be close as these were probably her minions. We should flee, there is no reason to confront her."

The Jorōgumo is a spider-woman that can shape-change. She has magical powers and can place curses on people. While they do not actively pursue contact with humans, any that happen by her path will surely suffer for meeting. Such a creature usually resides near a waterfall.

You are still in the lands ruled by the Michizane clan. It would be an honorable thing to clear any such creature from the land, though not required. You could, instead, report it to the authorities of the land for them to manage.
Arashi Fukushu
player, 334 posts
Mon 16 Aug 2021
at 18:25
  • msg #54

Re: ROAD TO ROKAFOSU

In reply to Takeshi Oshiro (msg # 53):

"I do not want to leave such evil behind us.  We need to eliminate this threat to the people of the Michizane.  Hiro-Matsu and Ayare, carefully scout the area for waterfalls or rivers and see if you can locate the creature's lair that Takeshi described."
Totsu
player, 588 posts
Tue 17 Aug 2021
at 00:43
  • msg #55

Re: ROAD TO ROKAFOSU

In reply to Arashi Fukushu (msg # 54):

Totsu first checks to make sure everyone is ok.

Great Spell Takeshi!  I'm pretty sure you saved at least a couple of us from being poisoned.
Does anyone know if these things are poisonous?
Good Job Ayare bringing this one to me.
I'll dispose of these in case Mama spider comes looking.


Totsu pushes all the remaining spiders into the quicksand (starting with the ones that were unconscious first).  Not sure how long they remain unconscious.  Totsu also pays attention to how long the quicksand last so he know for future reference.  Takeshi how long does the quicksand spell last?

Was there a spot we passed recently that would give us a better view of anyone or any spiders approaching?
If so, I suggest maybe we go back to that spot so we can see trouble coming?



Noticing Willow arrows embedded into the Spiders Totsu will check with Arashi to see if he needs any arrows?  Totsu has plenty of extra Armor Piercing as well as bowl raker arrows.  Want to make sure that Arashi is fully equipped with whatever he may want/need in case we run into any more trouble.
Arashi if you are low on any arrows let me know and I'll give you some.

Is getting the box back to Jizai time critical?  Should we warn others to stay out of the area until after we return the box and come back for spider woman?
If we do pursue the spider woman we probably want to have a plan to get the box back to Jizai no matter what happens to us.

This message was last edited by the player at 01:23, Tue 17 Aug 2021.
Takeshi Oshiro
GM, 409 posts
Tue 17 Aug 2021
at 10:30
  • msg #56

Re: ROAD TO ROKAFOSU

In reply to Totsu (msg # 55):

Takeshi smiles at the praise from Totsu.
It is my honor to be helpful in some way Totsu. I believe these creatures have a type of poison. Were I adept at it I could gather it for our use at a later time, sad to say I am not.

The craft of magic lasts about half an hour before it crushes whatever is left inside.

My eyes have been lazy, I have not noticed a good defensive place on the road as we approached.


(anybody trying to locate can make a perception roll)
Timing of the box back to Jizai-sama is not critical
Hiro-matsu
player, 360 posts
Wed 18 Aug 2021
at 13:14
  • msg #57

Re: ROAD TO ROKAFOSU

In reply to Takeshi Oshiro (msg # 56):

Takeshi, is there any other details you can tell me about these creatures before I go and search for it's lair?
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