Re: Out of character.
Two things:
First, I’m making a small rules change. After adventures, I will formally give out EXP and ON. The rule change is: I will also give out ‘equivalent downtime’. I will give a generic instructor, bonuses, and number of weeks that simulate the ‘school of hard knocks’ you learned during the adventure. There is no actual instructor or weeks spent. This would just be getting credit for, essentially, learning to be a plumber by doing jobs as opposed to learning to be one by going to school.
Since I have not been doing that, we will set everyone at 60 EXP and 60 ON, which is why you’re 3rd level.
I’ll give out the following awards for the trip to Hell, which will also be an example:
EXP: 20 (which will put you at 80)
ON: 20 (which will put you at 80+your starting ON)
Downtime: 8 weeks worth. Assume private instruction with a teacher who has your desired skill on a 70, is superior level to you, and is at an academy. So, for a skill with no hinderances, your Learning Rate + 2 + 1 if it is a bonus skill + (70-your current skill)/10 if your skill is under 70. You cannot learn ninja skills or Okuden unless another player character is willing to teach you. And, they should answer ‘NO’ unless something extraordinary has happened.
Second, we may try Roll20 for combat and stay on rpol for role-playing. Kinda a hybrid approach to the game. I might test this after you guys have a game plan for the village of Hota/Artifact. Everyone is familiar with Roll20 except Totsu. Totsu, PM/text me and we’ll get an evening where I can teach you the basics.