Prelude to Destruction 17 Jul 2000.   Posted by Bishop.Group: 0
David 'Nobby' Clarke
 player, 25 posts
 UK, Infantry 01, Private
 Chalkline
Fri 22 Feb 2019
at 17:23
Re: Prelude to Destruction 17 Jul 2000
Nobby mounts and lowers his NVGs, checking them and then readying his weapon. He takes a knee and scans the area
Edita 'Eddie' Ivanisevic
 player, 90 posts
 Sergeant, U.S. Army
 31 Bravo
Fri 22 Feb 2019
at 17:29
Re: Prelude to Destruction 17 Jul 2000
In reply to Bishop (msg # 128):

"Of course it's fucking locked, why wouldn't it be?" the small NCO swore in the darkness.


OOC: Anybody beat Lockpick 30? Ive got nothing to pick the lock with.
Brad Duerr
 player, 107 posts
 Spec-4 2nd Plt, Delta Co
 1-61 Infantry
Fri 22 Feb 2019
at 17:57
Re: Prelude to Destruction 17 Jul 2000
"My only option for opening the door," commented Brad quietly in the darkness from the crouched position where he was scanning around, making full use of his NVGs, "is to kick the fucker in. You want me to do that Sarge? Or are we looking for another entrance. Kicking it in will be noisy," he finished, rather stating the obvious.
David 'Nobby' Clarke
 player, 26 posts
 UK, Infantry 01, Private
 Chalkline
Fri 22 Feb 2019
at 18:13
Re: Prelude to Destruction 17 Jul 2000
Nobby quietly folds the stock on his L1A1 and unslings his Benelli, slinging the SLR. He quietly racks the slide and prepares to enter the building after the door is opened.

"Nope, and I forgot my keys too."

Nobby blinks and then says "wait--minute . . . "

He rests his shotgun against the wall of house and switches on his NVGs, using the IR illuminator. He takes out his lockpicks from his pocket and opens them up, selecting two picks. He puts them in the lock and turns, the lock clicks . . .

This message was last edited by the player at 18:51, Fri 22 Feb 2019.

Robert Kosacki
 player, 12 posts
 Bombadier, 47 Field Regim
Sat 23 Feb 2019
at 02:28
Re: Prelude to Destruction 17 Jul 2000
"Aye, good one Nobby." Robbie said quietly as he huddled against the building watching back the way the had come.  He shuddered looking at the artillery barrage and wondered for a moment who was alive from his old gun crew and where they were now.
Bishop
 GM, 132 posts
Sat 23 Feb 2019
at 09:11
Re: Prelude to Destruction 17 Jul 2000
In reply to David 'Nobby' Clarke (msg # 132):

23:33

Sgt Ivanisevic knew how locks worked but didn't have the tools to do anything about it. Pvt Clarke both knew how locks worked and had a lockpick set on him he brought with him from Bravo Company's position when Sgt Wright instructed them to 'ground your gear' at their rooftop TOW position. When Eddie saw what Nobby was planning, she fumbled for her red-lensed flashlight.

With a few seconds of delicate tinkering Nobby had the door unlocked before Ivanisevic could get her flashlight out. Something of a lockpick artist herself, she was amazed by how quickly Nobby got the door unlocked. The Private put his tools away, then held the door open so Spc Duerr could enter tactically.

The factory floor was immense and covered several square hundred meters. Industrial machines rose up out of the darkness. With NVGs on they were the dark green smudges in a world of light green haze. They could continue east, head north against the wall, head south against the wall, or split the difference and head northeast or southeast through the maze of industrial equipment.

This message was last edited by the GM at 14:05, Sat 23 Feb 2019.

Brad Duerr
 player, 108 posts
 Spec-4 2nd Plt, Delta Co
 1-61 Infantry
Sun 24 Feb 2019
at 17:39
Re: Prelude to Destruction 17 Jul 2000
Brad entered through the door and then paused, back to a wall, why he scanned around as the others entered.

"If we're looking for artillery spotters," he muttered quietly to the others, "then we need to get up high. Anyone see a way up?"

He kept looking for stairs himself.
David 'Nobby' Clarke
 player, 28 posts
 UK, Infantry 01, Private
 Chalkline
Sun 24 Feb 2019
at 18:30
Re: Prelude to Destruction 17 Jul 2000
Nobby brings up the shotgun to his shoulder and 'rolls', turning sideways with the weapon out, around the corner and goes right as the second man in the stack. Keeping the weapon pointing into the room he moves quickly and silently along the wall until he either gets to good hard cover like a piece of machinery or hits the corner. He watches his arc through his NVGs and engages any hostiles in his sector.
Robert Kosacki
 player, 13 posts
 Bombadier, 47 Field Regim
Tue 26 Feb 2019
at 00:47
Re: Prelude to Destruction 17 Jul 2000
Robbie waits outside the door for the rest of the small group to enter, his eyes flick from window to window, roof lines, corners or anywhere there is a shadow.
Bishop
 GM, 133 posts
Tue 26 Feb 2019
at 13:39
Re: Prelude to Destruction 17 Jul 2000
In reply to Robert Kosacki (msg # 137):

23:47

The four NATO troopers searched the abandoned car factory high and low but could find neither the artillery spotters nor a flight of stairs. They knew, however, that the area they searched was much smaller than the building looked outside. They deduced that the section they were in was walled off from the rest of the factory, as if the building complex was a series of smaller buildings built touching each other.

They found a door at the east side at the back of the building. Due to the fact that it was locked, it seemed obvious that this was a door leading to the outside. They could try to pick the lock, or go back to the west and exit this section of building the way they came.
Brad Duerr
 player, 110 posts
 Spec-4 2nd Plt, Delta Co
 1-61 Infantry
Wed 27 Feb 2019
at 09:54
Re: Prelude to Destruction 17 Jul 2000
Brad pointed at the locked door which they guessed led back outside. "Sarge," he said to Eddie, "I reckon we open that one."
Bishop
 GM, 134 posts
Wed 27 Feb 2019
at 10:04
Re: Prelude to Destruction 17 Jul 2000
In reply to Brad Duerr (msg # 139):

"Clarke" Eddie asked quietly in the darkness, "You think you can do your thing one more time? If not, I might be able to have a try if you lent me your tools."
David 'Nobby' Clarke
 player, 30 posts
 UK, Infantry 01, Private
 Chalkline
Wed 27 Feb 2019
at 10:11
Re: Prelude to Destruction 17 Jul 2000
Nobby nods silently and carefully lets his shotgun hang on the sling. He once again works the lock and feels the mechanism give.

"Got it sarge" he whispers, bringing his shotgun up again.
Bishop
 GM, 135 posts
Thu 28 Feb 2019
at 13:47
Re: Prelude to Destruction 17 Jul 2000
In reply to David 'Nobby' Clarke (msg # 141):

23:49

Showing once again that a little knowledge goes a long way, Pvt Clarke got the back door open before Sgt Ivanisevic could get her red lensed flashlight out of her combat webbing. The ease with which Nobby was able to get the two doors open impressed the blonde haired Sergeant. The fireteam filed outside, guns up and ready for any eventuality.

Outside the noise from the Soviet artillery barrage continued as it did before. More than simple counter battery fire, this was a sustained assault meant to destroy or at least soften up an enemy position. It was hard to tell if the fire had shifted, but it still sounded like it was hitting to the southeast four or five kilometers away.

OOC:

Nobby's character sheet has been updated to show his two successes with the lockpick set. I need an AVG:RCN roll from everyone please.

Edita 'Eddie' Ivanisevic
 player, 93 posts
 Sergeant, U.S. Army
 31 Bravo
Thu 28 Feb 2019
at 13:53
Re: Prelude to Destruction 17 Jul 2000
In reply to Bishop (msg # 142):

"Assault's comin'" Eddie said to no one in particular. "They always lay an artillery barrage on before a massive assault."

OOC: 14:51, Today: Bishop, on behalf of Edita 'Eddie' Ivanisevic, rolled 66 using 1d100 ((66)).

Looks like Eddie was talking and not looking.

David 'Nobby' Clarke
 player, 32 posts
 UK, Infantry 01, Private
 Chalkline
Thu 28 Feb 2019
at 14:16
Re: Prelude to Destruction 17 Jul 2000
Nobby is midway shifting back to his L1A1. He nods and says "yeah, Ivan's got the shits about something."

He looks around and mutters "where's those fuckin' spotters?"

David 'Nobby' Clarke rolled 17 using 1d100.  Recon (75%).

This message was last edited by the player at 15:36, Thu 28 Feb 2019.

Brad Duerr
 player, 113 posts
 Spec-4 2nd Plt, Delta Co
 1-61 Infantry
Thu 28 Feb 2019
at 15:33
Re: Prelude to Destruction 17 Jul 2000
Brad moved through the door to back outside and started scanning around, trying to pick out details through the green shimmer of his night vision goggles.


OOC
Brad - AVG:RCN Check - Recon skill 35.
15:31, Today: Brad Duerr rolled 9 using 1d100 ((9)).

Robert Kosacki
 player, 15 posts
 Bombadier, 47 Field Regim
Thu 28 Feb 2019
at 22:44
Re: Prelude to Destruction 17 Jul 2000
Robbie listened to the artillery barrage, the queen of the battlefield was angry tonight. "Aye, someones fucked thats a lot of guns." he followed the grpup out into the night.

09:39, Today: Robert Kosacki rolled 5 using 1d100.  AVG:RCN Check - skill 50
Bishop
 GM, 137 posts
Fri 1 Mar 2019
at 09:02
Re: Prelude to Destruction 17 Jul 2000
In reply to Robert Kosacki (msg # 146):

23:50

Now east of the eastern door the fireteam(OOC: Except for Ivanisevic) saw a light coming from a second floor window of a four story building that was across 150m of open ground. The distance was hard to tell with the NVGs on, but one hundred fifty meters seemed the distance to the window on the second floor.

In the distance the Soviet artillery strike continued unabated. Both unguided artillery rockets, likely from several BM-21s, and tube artillery were falling on the southeastern outskirts of Kalisz. The next building of the car plant was longer than the one the four troops had just searched. There was no door visible from this angle, but that did not mean that there was no door further to the north on the eastern side of the building.

OOC:

Updated character sheets.

Brad Duerr
 player, 117 posts
 Spec-4 2nd Plt, Delta Co
 1-61 Infantry
Tue 5 Mar 2019
at 12:08
Re: Prelude to Destruction 17 Jul 2000
Brad pointed out the light to Eddie, making sure that she was fully aware of where there was a window with some light coming through it.

"Sarge, I reckon we swing south to loop around to that building," he commented to Eddie as much as the two Brits. "That should get us across the open ground to that building without crossing the LOS from that window. Don't mean that they aren't looking out of other windows though. What do you think?" Once again his comment wasn't just intended for Eddie.
Edita 'Eddie' Ivanisevic
 player, 94 posts
 Sergeant, U.S. Army
 31 Bravo
Tue 5 Mar 2019
at 13:36
Re: Prelude to Destruction 17 Jul 2000
In reply to Brad Duerr (msg # 148):

"Sounds good, Duerr" Eddie said quietly in the darkness, embarrased that she had to be shown the light in the window. She was starting to trust the Specialist more and more. She hoped that the two Brits in the fireteam would prove to be as trustworthy as Bradley was but at the moment she wasn't quite sure. She knew Bomb was an NCO and trusted that his leadership capabilities extended far enough to keep Nobby in check.

"Lead us out when you're ready" she said again to the Specialist, almost a whisper. She then turned to the two newest additions to the Bravo Company family. "You two ready to go?"
Brad Duerr
 player, 118 posts
 Spec-4 2nd Plt, Delta Co
 1-61 Infantry
Tue 5 Mar 2019
at 23:15
Re: Prelude to Destruction 17 Jul 2000
With a nod to Eddie, Brad headed off southwards as he had suggested, looking to keep them out of the LOS of the window with the light as they took the long route to the building.
Robert Kosacki
 player, 17 posts
 Bombadier, 47 Field Regim
Wed 6 Mar 2019
at 00:06
Re: Prelude to Destruction 17 Jul 2000
Robbie looked across at Nobby then back to Ivanisevic. "Aye, let's go." he responded quietly.
David 'Nobby' Clarke
 player, 33 posts
 UK, Infantry 01, Private
 Chalkline
Fri 8 Mar 2019
at 11:06
Re: Prelude to Destruction 17 Jul 2000
Nobby follows along, scanning the angles and ready to go to ground.
Bishop
 GM, 141 posts
Fri 8 Mar 2019
at 12:54
Re: Prelude to Destruction 17 Jul 2000
In reply to David 'Nobby' Clarke (msg # 152):

23:52

With Spc Duerr in the lead, the fireteam moved out of the cover of the car factory in a zig-zag pattern to the four story outbuilding with the light on in the second story window. Brad's muscles strained as he held his SAW like a rifle ready to fire if fired upon. Nobby and Bomb also held their guns up while they ran, making it hard to balance.

The soldiers made it to the southern face of the target building without incident. They were no longer able to see the light in the window as it was on the western face of the building. Duerr led them around the corner and they stacked outside the door on the western face of the building.

Ready to call Nobby forward to repeat his Houdini trick with the locked door, Sgt Ivanisevic was surprised to find the door unlocked but closed. She opened the door, and Duerr led the way in, his M249 raised high in his shoulder, ready to fire. The blonde Sergeant fell in line behind him, and Nobby and Bomb brought up the rear.

Inside the building it was dark, but through NVGs the NATO soldiers could tell that the building was at one point an office building that had been looted a long time ago. Pictures of Japanese cars were still stapled to walls inside cubicles. The stairs were located next to a long inoperable elevator. Now the question: search the ground floor first, or head directly to the second floor with the light on?

OOC: AVG:RCN check please