OOC game mechanics   Posted by Trial.Group: 0
Tancere Feldt
 player, 7 posts
 Human Paladin | PP 14
 AC 16/18 | HP 13/13
Wed 28 Nov 2018
at 18:00
OOC 2
I like the idea of having IC threads that we can post in concurrently. Is there a limit on the number we can be active in simultaneously?

Regarding experience, there's mention of special rules both in the game info and in one of the stickied threads. Would it be possible to get an exact rule/post on how it works and what we should be tracking (if anything)?

Thanks for the game!
Glimmersteel Pommelguard
 player, 12 posts
 Monk
 AC 17 HP 9
Wed 28 Nov 2018
at 19:17
OOC 2
Good point on the experience question.

If I could make a suggestion. RPOL (because of its laboriously slow speed) does benefit from a slight boost to the experience gained over what is suggested in the rules.

What would take 1 night playing table top could very well take 2 months on the site. It's nice to see your character progress. I have a character in another game who has gained 1 level in 6 months (1st to second) ... kinda brutal.

Of course whatever you (DM) do is perfectly fine. I'm here for fun.
Shinma
 player, 3 posts
 Half-Orc Paladin
 P 10 | AC 18 | HP 12/12
Wed 28 Nov 2018
at 23:16
OOC 2
Finished my sheet and uploaded it to the page. :)

I'm looking forward to this.  Hope to join up with a party soon! :D

Question on XP/Leveling: Different games I've been in have handled this different ways... do we instantly level when receiving enough XP?  Or after a Long Rest thereafter?  Or...?
Trial
 GM, 24 posts
 Harbinger
Thu 29 Nov 2018
at 04:35
OOC 2
In reply to Shinma (msg # 4):

I think in this medium we can level up whenever you hit that threshold, I will expand on this in character creation.

In reply to Tancere Feldt (msg # 2):
Again due to the medium of RPOL I think it would be preferable to be able to post in multiple threads that take place in multiple times if that makes sense.  example:
thread A is plot heavy, Thread B is not.  Thread B takes place before thread A, we keep thread B open even as the events of thread A unfold.  Having multiple threads gives us more opportunity to play.

In reply to Glimmersteel Pommelguard (msg # 3):
I agree with you, level 1-3 should be attainable in a single session.  My initial hope was to award a flat experience amount per post that scales with level.  I feel like it gets out of control quickly.  Instead I would like to award milestone amounts. Ten posts would be one hundred experience points,  thirty total posts would be two hundred experience points. At thirty posts alone a player could reach level two. keep in mind posting is not the only way to earn experience points. what do you all think?

10-100  100-1800
30-300  120-2700
45-500
60-900

This message was last edited by the GM at 05:25, Thu 29 Nov 2018.

Tancere Feldt
 player, 9 posts
 Human Paladin | PP 14
 AC 16/18 | HP 13/13
Thu 29 Nov 2018
at 14:14
Re: OOC 2
Trial:
Instead I would like to award milestone amounts. Ten posts would be one hundred experience points,  thirty total posts would be two hundred experience points. At thirty posts alone a player could reach level two. keep in mind posting is not the only way to earn experience points. what do you all think?

10-100  100-1800
30-300  120-2700
45-500
60-900


I like this idea. For clarification, are those experience point numbers the total amount you will have earned by the particular post goal or are they they the amount that will be earned at that post goal? When I hit 45 posts, will I have earned a total of 500 xp from posting or a total of 900? I assume it's the former but just want to make sure.

Also, I have another question about simultaneous posting. We kind of jetted out from the tavern and onto the road pretty quickly. I like this for moving the story along, but I didn't have a chance to do other stuff in town that I would have done otherwise (namely visit the local merchant). While we're between destinations, can we post in the town threads about things we did before heading out?
Karl Durant
 player, 8 posts
 P:14 AC:13 HP:11
 Human Ranger
Thu 29 Nov 2018
at 14:30
Re: OOC 2
Im kind of leery of tying xp to # of posts, even though I plan to post frequently.

Its hard to separate ic and ooc post #s as far as I know, so even things like this post or Happy Arbor Day! count.

It can encourage multiple smaller posts vs more elaborate ones.

It can encourage faster posting people in same thread with those who post a little slower to lap them, moving on before others get a good chance to reply/react.

Rather than encourage slower posters to post more, it might discourage them from participating altogether if they feel they cant keep up.

IMO/YMMV etc.

I might prefer just doing a GM -determined milestone system that affects everyone.  Ok I think weve had enough time at level x, everyone level up.

As to the game in general, enjoying it and the NPCs (and my fellow PCs of course!).

This message was last edited by the player at 14:31, Thu 29 Nov 2018.

Tancere Feldt
 player, 10 posts
 Human Paladin | PP 14
 AC 16/18 | HP 13/13
Thu 29 Nov 2018
at 14:46
Re: OOC 2
In reply to Karl Durant (msg # 7):

Those are good points regarding post experience points being a motivator/demotivator. As I'm sure most everyone is aware, a lot of West March games have a system that awards experience at total post milestones for the game. If the GM is wanting to use posts to speed up early progression, how about something that ties total game posts to the progressive awarding of experience? Something like: everyone receives +100 experience when the game reaches 150 posts, +200 at 450 posts, +600 at 900 posts, and so on. It doesn't necessarily solve the junk post issue, but it does keep people from feeling like they need to post to keep up.
Trial
 GM, 27 posts
 Harbinger
Fri 30 Nov 2018
at 06:14
Re: OOC 2
In reply to Karl Durant (msg # 7):

I am fine with rewarding everyone who contributes to this game.  Even a "happy Arbor Day" to me is endearing and is a good climate to be in.  Tying total game posts to bonus experience  is something I hadn't considered but I am leaning to now.  The goal is having players advance by playing, if we could find a way to advance characters as players develop them organically I would be very pleased.  Staying at level 1 for months would be a failure to me as a GM.
Glimmersteel Pommelguard
 player, 19 posts
 Monk
 PP 15 AC 17 HP 9/9
Fri 30 Nov 2018
at 19:12
Re: OOC 2
Id just like to say... happy Arbour day.

But seriously.... as a frequent poster tying experience to posts is exciting. So would I have 190 exp then?

Im  also very comfortable with the mighty DM advancing us at set milestones.

This message was last edited by the player at 19:13, Fri 30 Nov 2018.

Adgar Silverlock
 player, 8 posts
 AC: 18 HP: 12/12
 PP: 11
Sat 1 Dec 2018
at 02:13
Re: OOC 2
I think personally Id prefer the milestone option. Im fine with getting bonus xp according to ones posting rate but I agree that it would mostly encourage short posts or non essential posts.

Maybe I missed it but are xp divided between players? In another game the GM gives out full xp to everyone (fighting 2 goblins results in everyone getting 100xp) which also increases the level up rate
Trial
 GM, 31 posts
 Harbinger
Sat 1 Dec 2018
at 02:49
Re: OOC 2
xp is usualy divided between players, each encounter is built around the assumption that four players are present.  Awarding full xp for each enemy would multiply progression by 4.  That's too much for my tastes.

I think i'm over complicating things.  If posting gets you a flat 10 xp, thats huge in the early game, less so in the later game. Overcoming larger CR enemies would get you so much more progress.  I don't feel like players would spam posts just to grind after level 4 or 5.  Anything can be abused but that shouldn't prevent us from rewarding play. If i have to talk to people who spam, that's ok.

Another great example of tying posts to experience points is you all are helping me create a game that is fun to play and a community that fosters creativity.  I want to encourage and reward your efforts.  The game is lesser without each of us.

This message was last edited by the GM at 02:54, Sat 01 Dec 2018.

Hollyhock
 player, 5 posts
Sat 1 Dec 2018
at 06:56
Re: OOC 2
In another game I've been playing regularly for about 2 years we don't divide xp from encounters and while the first few levels do go by pretty quick it still takes a while to get past 5. I'm 6, almost 7, there and the highest is 8. It's taken me several months to go from 6 to almost 7. It doesn't feel too fast and I think it would be disheartening to receive only a quarter of the xp.

Combat takes a long time in play by post, we're not doing a handful of encounters in a night. I suggest not basing XP on combat, personally. I like the idea of attaching the xp rewards on quest/goal completions.
Alazeydin Kelduas
 player, 14 posts
Sat 1 Dec 2018
at 15:15
Re: OOC 2
While I am typically on the side of following the RAW, dividing XP in encounters by the number of characters, it would be nice to see a bump in that to move character progression along a little quicker in the play by post world. I also like the idea of getting a minor bump in XP whenever we reach specific post goals in the game, (1000, 2000, etc). Maybe we could use a milestone system where a combat is a milestone, and then have the post milestones literally be milestones for everyone in the game. So if it takes 8 milestones (pulling a number from Adventure League here) to level up, then that could be a combination of Combats, new places found or claimed, number of posts reached in the game, riddles solved, whatever.

You could even post up a list of things that would gain players milestones, that way folks would know what they could go do to make their next level. Could even be things in town, that help the town grow and feel alive, like building a new temple to their god, or helping the baker build a new mill, etc.

I'm just spitballing here, but figured I'd chime in.
Trial
 GM, 38 posts
 Harbinger
Mon 3 Dec 2018
at 04:09
Re: OOC 2
I appreciate everyone's input. I will link 10 xp per post. I will award xp for character goals, role play and advancing quests.
Tancere Feldt
 player, 17 posts
 Human Paladin | PP 14
 AC 16/18 | HP 13/13
Mon 3 Dec 2018
at 15:18
Re: OOC 2
In reply to Trial (msg # 15):

Thanks for the info. Can we go ahead and start applying post xp?
Alazeydin Kelduas
 player, 15 posts
Mon 3 Dec 2018
at 16:00
Re: OOC 2
So to confirm, as of this post my character will have gained 150 xp from posts?
Trial
 GM, 39 posts
 Harbinger
Mon 3 Dec 2018
at 18:16
Re: OOC 2
In reply to Alazeydin Kelduas (msg # 17):

That's right.

I just updated everyone's character sheets, we are keeping the two sources of xp separate.  I didn't put anywhere to add up the two totals so if you want to add a line with a complete total awesome or you are ok with some arithmetic, all good.  thank you

This message was last edited by the GM at 18:32, Mon 03 Dec 2018.

Karl Durant
 player, 20 posts
 P:14 AC:13 HP:11
 Human Ranger
Sat 15 Dec 2018
at 11:33
Re: OOC 2
When we reach the xp for a level should we go ahead and apply changes or wait for that adventure to complete?
Trial
 GM, 65 posts
 Harbinger
Sat 15 Dec 2018
at 15:19
Re: OOC 2
Go ahead and apply changes
Trial
 GM, 106 posts
 Harbinger
Sat 12 Jan 2019
at 14:16
Re: OOC 2
So I wanted to use the maddness rules. If things get too stressful and strange, I'm going to ask the players to roll a d100 and compare results to the maddness chart. More often than not, the short term table.

I'm going to create a spell based on dissonant whispers. On a failed wisdom save take 1d6 psychic damage and roll 1d100 on the short term maddness table. Does this sound fair to everyone?
Tancere Feldt
 player, 39 posts
 Human Paladin | PP 14
 AC 17/19 | HP 24/24
Sat 12 Jan 2019
at 14:33
Re: OOC 2
Sounds good to me, but I like madness mechanics.
Trial
 GM, 107 posts
 Harbinger
Sat 12 Jan 2019
at 14:48
Re: OOC 2
The mechanics were a little vauge.

https://roll20.net/compendium/dnd5e/Madness#content

Short term usually last 1d10 min, I think the spell will have a wisdom save after every round for a chance to remove the effects early. Other things that induce maddness? Poison, disease and too much stress. We'll work on it.
Shinma
 player, 78 posts
 Half-Orc Paladin
 P 10 | AC 18 | HP 28/28
Tue 3 Sep 2019
at 03:40
Re: OOC 2
Anybody found any good D&D 5e games?  I haven't had much luck.  Would love to write with ya'll again...
Sabine Delloran
 player, 107 posts
 Human Wizard 3
 PP 12 | AC 12 | 20/20 hp
Tue 3 Sep 2019
at 19:18
Re: OOC 2
Shinma:
Anybody found any good D&D 5e games?  I haven't had much luck.  Would love to write with ya'll again...


Not on RPOL, but I'm playing in a RL West Marches game with about a hundred players.  We just ran our first epic, a five-table game with people hopping between tables.  A bunch of people turned into T-Rexes and wrecked things.
Adgar Silverlock
 player, 90 posts
 AC: 18 HP: 25/28
 PP: 11 FS 3/3
Thu 5 Sep 2019
at 00:14
Re: OOC 2
Sounds awesome! Ive never played in such a large event Ive been a forever GM in RL.
Sorry but the only games Im playing at the moment dont really allow new players. Plus the GM is a little overloaded with RL and RPoL.
But if you find one let me know, Id be happy to play with you guys again