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16:20, 28th April 2024 (GMT+0)

(OOC) Chat Area Part 2.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 851 posts
Wed 20 Apr 2022
at 19:39
  • msg #1

(OOC) Chat Area Part 2

Dungeon Master:
I'll shoot out a post tonight to introduce Coin.

Anyone see the old Charmed shows?


quote Coin Thunderspear>
Not me. A friend of my sister however, had a mother that watched the show, but wouldn't let her watch harry potter because it was magic and therefore evil.

Hmm, the message box is giving the "over 1000 posts" warning, entirely too subtly.
</quote>

Yet she watches Charmed and that is all about witches, warlocks, and yes-magic and a lot of creatures revolving around magic, ect. Sounds to be a bit two-faced. People like that bug me....
This message was last edited by the GM at 19:40, Wed 20 Apr 2022.
Dungeon Master
GM, 852 posts
Wed 20 Apr 2022
at 20:42
  • msg #2

(OOC) Chat Area Part 2

So we got a druid, cleric, bard, and rogue. Think we need another arcane type and a melee person?
Dungeon Master
GM, 854 posts
Thu 21 Apr 2022
at 00:44
  • msg #3

Faolan is what??

Faolan and Cumandria. The wolf and the tiefling.

And now Coin!
Coin Thunderspear
Bard, 4 posts
Thu 21 Apr 2022
at 00:47
  • msg #4

Faolan is what??

One always needs more Coin. After all, it is Coin thay makes the world go round. :)

I swear I thought of those after naming her.
Cumarinda Imbrex
Cleric, 430 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Thu 21 Apr 2022
at 02:29
  • msg #5

Re: (OOC) Chat Area Part 2

Dungeon Master:
I'll shoot out a post tonight to introduce Coin.
Anyone see the old Charmed shows?


I did! I was a fan too, but only really of Holly Marie Combs and Alyssa Milano. The change from SD to Rose Mcgowan made the show better for me. I also loved the nightclub and the musical guests.

I think another arcane type and another fighting type would be a good idea, when possible.
Dungeon Master
GM, 855 posts
Thu 21 Apr 2022
at 13:36
  • msg #6

Re: Faolan is what??

Coin: Its not a normal wolf. Its a big dire wolf :)

Cumandria: I like most of the episodes and was like 'what if I made a character like Chris....?' and voila lol! SD had issues. Don't like her personally. Course Rose had issues too but the way they laid everything out in the episodes was superb. Everyone knew Piper and Leo were ment to be together :) Gonna find out later on if Fenris is dead, alive, ect. Lars didn't know even with Scry.
This message was last edited by the GM at 13:39, Thu 21 Apr 2022.
Coin Thunderspear
Bard, 6 posts
Thu 21 Apr 2022
at 19:16
  • msg #7

Re: Faolan is what??

Wolf, dire wolf, same difference to Coin. Either, cute, cuddly, and much bigger than her. :)
Dungeon Master
GM, 856 posts
Thu 21 Apr 2022
at 19:45
  • msg #8

Re: Faolan is what??

Well you got a possibly violent dire wolf staring at you that you just met and its not really 'smiling' :) Animal companions are still wild beasts, just got a buddy lol!
Zhera Resel
Rogue, 96 posts
HP 56/56, AC:19
F: +4, R: +11, W: +4
Fri 22 Apr 2022
at 06:09
  • msg #9

Re: Faolan is what??


FREE AT LAST!!

And looks like we have the face of the group!!

Good to have you here coin! That or the tiefling (me) could have stolen you!! :p
Cumarinda Imbrex
Cleric, 431 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Fri 22 Apr 2022
at 09:52
  • msg #10

Re: Faolan is what??

See subject line for Cumarinda's current thoughts about Faolan.

Welcome aboard Coin! I for one will avoid all puns about your character's name, for at least two posts. (I promise)

Re: Zhara's freedom  Congratulations!

Didn't our group have a face before? I don't know if my character will just give up her previous role. :) (big grin)

I think that Coin like big furry creatures. Or maybe just furry creatures in general.

Fair warning Coin, not all the big furry creatures around here are tame or even tamable without a lot of trust.just ask a certain Cleric of Pelor. :)
This message was last edited by the player at 09:55, Fri 22 Apr 2022.
Dungeon Master
GM, 857 posts
Fri 22 Apr 2022
at 11:58
  • msg #11

Re: Faolan is what??

what subject line?

I am waiting on a post from Cumandria too :)
This message was last edited by the GM at 11:59, Fri 22 Apr 2022.
Dungeon Master
GM, 858 posts
Fri 22 Apr 2022
at 13:52
  • msg #12

Re: Faolan is what??

So a wolf is about 2 1/2 to 3' tall and fits a medium space.

Dire wolves are large and about the size of a horse. I think it would be smaller per say. About 900+ lbs. So its about twice the size of a normal wolf minus the pound difference so...Faolan's wolf is about 5-6' tall standing upright.

That's a big wolf.
Dungeon Master
GM, 860 posts
Mon 25 Apr 2022
at 16:47
  • msg #13

Re: Faolan is what??

You know...Faolan is the only guy in the group. Most of the time everyone wants to play a guy.

Go figure lol!
Dungeon Master
GM, 861 posts
Wed 27 Apr 2022
at 15:07
  • msg #14

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
Dungeon Master:
I'll shoot out a post tonight to introduce Coin.
Anyone see the old Charmed shows?


I did! I was a fan too, but only really of Holly Marie Combs and Alyssa Milano. The change from SD to Rose Mcgowan made the show better for me. I also loved the nightclub and the musical guests.

I think another arcane type and another fighting type would be a good idea, when possible.


So Faolan is like Chris.
Dungeon Master
GM, 862 posts
Wed 27 Apr 2022
at 22:34
  • msg #15

Re: (OOC) Chat Area Part 2

Hope Zhera logs on and posts but probably busy.

Know whats funny: Faolan is probably older then Cumandria.
This message was last edited by the GM at 22:35, Wed 27 Apr 2022.
Dungeon Master
GM, 864 posts
Thu 28 Apr 2022
at 11:59
  • msg #16

Re: (OOC) Chat Area Part 2

We now have a Warforged Paladin.
Unknown
Warforged Paladin, 1 post
Chicanery?
None for me, thanks.
Thu 28 Apr 2022
at 19:48
  • msg #17

Re: (OOC) Chat Area Part 2

Still in the character creation phase, but yes I am on my way!!!
Coin Thunderspear
Kobold Bard, 9 posts
Thu 28 Apr 2022
at 22:40
  • msg #18

Re: (OOC) Chat Area Part 2

Welcome newer person, I'm the old new person.

:)
Cumarinda Imbrex
Human Cleric, 435 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Thu 28 Apr 2022
at 22:55
  • msg #19

Re: (OOC) Chat Area Part 2: Welcome

Unknown:
Still in the character creation phase, but yes I am on my way!!!

 Welcome newer person! I am the older and not new person! :)
Forge Anvilhead
Warforged Paladin, 2 posts
Chicanery?
None for me, thanks.
Thu 28 Apr 2022
at 23:21
  • msg #20

Re: (OOC) Chat Area Part 2: Welcome

Excellent!  Looks like a good group.

And I have been named!  Master has given Dobby clothes!!
This message was last edited by the player at 00:38, Fri 29 Apr 2022.
Dungeon Master
GM, 865 posts
Fri 29 Apr 2022
at 00:43
  • msg #21

Re: (OOC) Chat Area Part 2: Welcome

You know you got a good job when you go into work at 7:30 and stay till 5:30, get overtime and the boss looks at my drawings and likes them.

Priceless.
Cumarinda Imbrex
Human Cleric, 436 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Fri 29 Apr 2022
at 01:48
  • msg #22

Re: (OOC) Chat Area Part 2: Welcome

Dungeon Master:
You know you got a good job when you go into work at 7:30 and stay till 5:30, get overtime and the boss looks at my drawings and likes them.

Priceless.


Very Cool!! Hope you're sleeping well too.
Forge Anvilhead
Warforged Paladin, 3 posts
Chicanery?
None for me, thanks.
Fri 29 Apr 2022
at 02:28
  • msg #23

Re: (OOC) Chat Area Part 2: Welcome

Obviously a good job is a good thing…

I Have not decided on
Two handed weapon or sword and board
Cumarinda Imbrex
Human Cleric, 437 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Fri 29 Apr 2022
at 02:31
  • msg #24

Re: (OOC) Chat Area Part 2: Welcome

Forge Anvilhead:
Obviously a good job is a good thing…

I Have not decided on
Two-handed weapon or sword and board


Why not both? Maybe a bastard sword? It can be used one-handed for longsword damage and two-handed for greater damage.
Forge Anvilhead
Warforged Paladin, 4 posts
Chicanery?
None for me, thanks.
Fri 29 Apr 2022
at 03:21
  • msg #25

Re: (OOC) Chat Area Part 2: Welcome

Maybe just a MW buckler and great sword (adamantine, special)
Cold iron Morningstar

I think the -1 to hit is a good trade to boost AC +1

Anyone like something better than?
One very nice weapon
Adamantine 3k
Holy SurgeDMG2 (2000gp): 2d6 holy damage against an evil creaure as a swift action charisma bonus times per day.
Sudden StunningDMG2 (2000gp): Stun enemies for 1d4+1 rounds, with a save DC based on your Charisma, charisma bonus times per day.
This message was last edited by the player at 03:26, Fri 29 Apr 2022.
Dungeon Master
GM, 866 posts
Fri 29 Apr 2022
at 08:04
  • msg #26

Re: (OOC) Chat Area Part 2: Welcome

Forge Anvilhead:
Maybe just a MW buckler and great sword (adamantine, special)
Cold iron Morningstar

I think the -1 to hit is a good trade to boost AC +1

Anyone like something better than?
One very nice weapon
Adamantine 3k
Holy SurgeDMG2 (2000gp): 2d6 holy damage against an evil creaure as a swift action charisma bonus times per day.
Sudden StunningDMG2 (2000gp): Stun enemies for 1d4+1 rounds, with a save DC based on your Charisma, charisma bonus times per day.


Well got to make it masterwork, add in adamantine (3000) add in +1 magical bonus (I think 1000) and then the 2000 gp to the weapon so its about 3000+ gold per weapon. Where is holy surge located? So its up to 6000+ for a magic weapon.
Coin Thunderspear
Kobold Bard, 10 posts
Fri 29 Apr 2022
at 08:05
  • msg #27

Re: (OOC) Chat Area Part 2: Welcome

It bugs me they call an arming sword a "longsword." A longsword is a two handed sword. Except for in dnd.
Dungeon Master
GM, 867 posts
Fri 29 Apr 2022
at 11:43
  • msg #28

Re: (OOC) Chat Area Part 2: Welcome

Coin Thunderspear:
It bugs me they call an arming sword a "longsword." A longsword is a two handed sword. Except for in dnd.


Arming sword and langswords are the same thing and no, a longsword isn't a two-handed weapon. Its one handed but can be used with 2 hands. It doesn't really apply to you Coin :)

Falchion and Greatswords are definatly 2 handed swords. Longsword can be both but is uses with one hand. Bastard swords are exotic because they can be used with 2 hands or 1 hand and can use a shield if you got the exotic profiency.

With the lack of feats Forge, you'd be better off with say a longsword/shield combination (or any other light or medium one handed weapons) and another two handed weapon (greatsword, falchion, some sort of spear, maul, ect).

EDITED: Though it makes little sense as a bastard sword can be used in 1 hand or 2 hand but does more damae (shrugs) yet it seemed to be shorter. I think that got swapped. I don't think it really makes much of a difference and I think it was lumped together for longswords, lumped together for bastard swords, ect. I view a bastard sword as longer so say in Game of Thrones, I think Jon used a basterd sword not a longsword but its pretty mull and void.

https://medievalswordsworld.co...assification-basics/ msclkid=bc8d908cc7b211ec868d0f0da34429e7#Arming_Sword
This message was last edited by the GM at 11:59, Fri 29 Apr 2022.
Forge Anvilhead
Warforged Paladin, 5 posts
Chicanery?
None for me, thanks.
Fri 29 Apr 2022
at 12:06
  • msg #29

Re: (OOC) Chat Area Part 2: Welcome

Yes my biggest lay out of cash is weaponry

Magic items wise minor things
A watch lamp, jumping caltrops, endless feed bag, minor stuff like that…
Coin Thunderspear
Kobold Bard, 11 posts
Fri 29 Apr 2022
at 13:18
  • msg #30

Re: (OOC) Chat Area Part 2: Welcome

My favorite source is Shadiversity, as far as informal sources go. I find his info usually checks out, and he's entertaining as well, and has integrity.

If you think of it, it makes sense that a two handed sword is longer than a hand-and-a-half sword, just like your link says. For those more familiar with dnd than real world weapons though, I can totally understand the preference for dnd. People generally favor the first version of something they are aware of.

It wasn't a bastard sword getting switched with longsword by accident in dnd, it was the arming sword getting dropped and longsword moved to fill the arming sword by accident in dnd. Probably skipping bastard sword because it had already been set aside due to the special rules for changing handedness. But that's just a hypothesis.

In any case, I'm making my own system, so I've been paying close attention to such issues, so I can fix them in my system. Reworking weapons is one of the segments I'm currently working on.
Dungeon Master
GM, 868 posts
Fri 29 Apr 2022
at 13:30
  • msg #31

Re: (OOC) Chat Area Part 2: Welcome

Honestly I know nothing of weapons. Pathfinder does it better to a degree. I think they just kept the basic system in DND and said the heck with it even if they weren't 'right' so to speak. I don't really care, to be honest. If you want say a arming sword, cool. IMO its just the same as a longsword anyways. Greatswords are a bunch of different swords. I'm not the best person to argue with nor the correct person to argue with about this subject. And I don't think the DND people really care so its a losing battle.

I'd be interesting in the game your coming up with.

Shortsword > Longsword > Bastard Sword > Greatsword. Simple :)
Forge Anvilhead
Warforged Paladin, 6 posts
Chicanery?
None for me, thanks.
Fri 29 Apr 2022
at 13:33
  • msg #32

Re: (OOC) Chat Area Part 2: Welcome

In real life my knowledge of using “cutting” weapons goes…
……Bokken, knife, katana, machete

Probably better to learn principles and go from there obviously blunt weapons have different mechanics


Clockwork mount!!!
Dungeon Master
GM, 869 posts
Fri 29 Apr 2022
at 13:51
  • msg #33

Re: (OOC) Chat Area Part 2: Welcome

Go with a Maul. Big hammer. I'd say its not a exotic weapon and does the same as a Greatsword but does blunt instead.

Think it is in Complete Warrior:
One Handed Weapon (can use it 2 handed)
1d10 Damage
15 GP
x3 Crit

I'd say for a 'Great maul'
2 handed weapon
2d6 damage
Say 50 gold
x3 crit

Don't have to though. Ton of weapons to choose from.
This message was last edited by the GM at 13:52, Fri 29 Apr 2022.
Coin Thunderspear
Kobold Bard, 12 posts
Fri 29 Apr 2022
at 13:57
  • msg #34

Re: (OOC) Chat Area Part 2: Welcome

Fair warning, my system is very much for those who appreciate casual simulationism.

One of the big changes I'm making to weapons is to make weapon reach and speed and damage type the big factors to consider with weapon choice rather than dmg. Shad's video on weapon dmg echoed my own feelings on the matter, not perfectly but pretty closely.

In any casem I'm a big believer in avoiding any situation in which a choice can be reduced to a single value that most, if not all, players chase as the sole important value.

Rating weapons entirely by dmg output for example, is something to be avoided.

I avoid it by making dmg types significant, and by making an inverse relationship between multiple important factors, namely speed and reach.

Speed affects initiative checks (which I use differently) and parrying, while reach affects to-hit, but a general trend is that bigger weapons have lower speed, higher reach, and sweep attacks and similar. Dmg is generally pretty similar, with higher dmg coming from certain designs, such as single edged curved blades. Still in progress and being researched though.

One aspect I'm adding is force, which can knock people over, crush them, etc, and is the big advantage for hammers and maces. Early stages on this.
Dungeon Master
GM, 870 posts
Fri 29 Apr 2022
at 14:08
  • msg #35

Re: (OOC) Chat Area Part 2: Welcome

Sorta sounds like Skyrim. Big weapons move slow, got reach. Smaller weapons like swords you swng faster do less damage. Daggers do the least but you get a lot of attacks. Same principle really.
Dungeon Master
GM, 872 posts
Fri 29 Apr 2022
at 16:34
  • msg #36

Re: (OOC) Chat Area Part 2: Welcome

Words of the wise: Don't pet the dire wolf you just met that doesn't know you lol

Heck it protects the group but no one has attempted to pet it yet other then Faolan :)
Forge Anvilhead
Warforged Paladin, 7 posts
Chicanery?
None for me, thanks.
Fri 29 Apr 2022
at 16:59
  • msg #37

Re: (OOC) Chat Area Part 2: Welcome

Worlds worst version of fetch will be me trying it…
Dungeon Master
GM, 873 posts
Fri 29 Apr 2022
at 17:05
  • msg #38

Re: (OOC) Chat Area Part 2: Welcome

Forge Anvilhead:
Worlds worst version of fetch will be me trying it…

Just because your metal doesn't mean it can't rip off your arm btw :) lol

Dire wolves are pretty brutal.
Dungeon Master
GM, 873 posts
Fri 29 Apr 2022
at 17:31
  • msg #39

Re: (OOC) Chat Area Part 2: Welcome

Think I will allow 1 more person to join.

I wonder what Kobold tastes like? lol!
This message was last edited by the GM at 17:31, Fri 29 Apr 2022.
Forge Anvilhead
Warforged Paladin, 8 posts
Chicanery?
None for me, thanks.
Fri 29 Apr 2022
at 20:35
  • msg #40

Re: (OOC) Chat Area Part 2: Welcome

I was sure it tasted like gator….

So most likely my spell to have on hand will always be
Rhino's Rush

(Spell Compendium, p. 176)

Transmutation
Level: Paladin 1, Ranger 1, Wrath (SpC) 1,
Components: V, S,
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round

A violent fury consumes you. You seek nothing more than to charge at your enemies and bash in their heads.
This spell allows you to propel yourself in a single deadly charge. The first charge attack you make before the end of the round deals double damage on a successful hit.
Dungeon Master
GM, 874 posts
Fri 29 Apr 2022
at 20:38
  • msg #41

Re: (OOC) Chat Area Part 2: Welcome

Divine Sacrifice
(Book of Exalted Deeds)

Necromancy
Level: Champion of Gwynharwyf 1, Paladin 1,
Components: V, S,
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level or until discharged

You can sacrifice life force to increase the damage you deal.
When you cast the spell, you can sacrifice up to 10 of your hit points.
For every 2 hp you sacrifice, on your next successful attack you deal +1d6 damage, to a maximum of +5d6 on that attack.
Your ability to deal this extra damage ends when you successfully attack or when the spell duration ends.
Sacrificed hit points count as normal lethal damage, even if you have the regeneration ability.
Forge Anvilhead
Warforged Paladin, 9 posts
Chicanery?
None for me, thanks.
Fri 29 Apr 2022
at 20:43
  • msg #42

Re: (OOC) Chat Area Part 2: Welcome

Nice one

Standard action to cast, sacrifice hit points get up to 5d6 added to damage

Swift action double damage
This message was last edited by the player at 20:47, Fri 29 Apr 2022.
Dungeon Master
GM, 875 posts
Fri 29 Apr 2022
at 20:52
  • msg #43

Re: (OOC) Chat Area Part 2: Welcome

Paladin get 1 Spell per day at level 7. Plus they gain a bonus spell per day if Wisdom is high enough. So 12 Wisdom that means you get 2 spells per day. It does state it specifically on your sheet BTW.

https://www.d20srd.org/srd/the....htm#abilityModifier

https://www.d20srd.org/srd/cla...11ec9477d7e631895f0f

Also you can't cast 2 spells in 1 turn. But you can cast Divine Sacrifice and on your next turn, the spell is still up (long as it wasn't used) so then you can cast Rhino's rush to charge them, doing double damage (if you hit) and then do the damage from Divine Sacrifice (its not double though)
Coin Thunderspear
Kobold Bard, 14 posts
Fri 29 Apr 2022
at 22:35
  • msg #44

Re: (OOC) Chat Area Part 2: Welcome

I would like to point out, that I had said she would pet the wolf if the wolf let her. I would expect the wolf not letting her would be obvious prior to biting. But that might just be me.
Dungeon Master
GM, 876 posts
Fri 29 Apr 2022
at 22:38
  • msg #45

Re: (OOC) Chat Area Part 2: Welcome

Just like a cat, it lets you get close to it then rips into you to prove a point :) At least it didn't clamp on and throw you into the sea. You just met it and your trying to pet a dire wolf that's twice your size...
Coin Thunderspear
Kobold Bard, 15 posts
Fri 29 Apr 2022
at 22:58
  • msg #46

Re: (OOC) Chat Area Part 2: Welcome

Everything is twice my size. And canines are not cats. Canines have more social instincts and behave that way, even the not domesticated ones. Spcial creatures tend to give warnings more than solitary creatures. It's why dogs growl amd bark and only bite when cornered or captured as a general rule, yet cats, as solitary creatures, do as you mentioned and will suddenly bite or claw without warning. Lions and ligers excepted of course.
Dungeon Master
GM, 878 posts
Fri 29 Apr 2022
at 23:10
  • msg #47

Re: (OOC) Chat Area Part 2: Welcome

Point made but its not a normal dire wolf and doesn't go by the 'general rules'.
Coin Thunderspear
Kobold Bard, 17 posts
Fri 29 Apr 2022
at 23:37
  • msg #48

Re: (OOC) Chat Area Part 2: Welcome

He has made that quite clear. :)

I admit to thinking too much. Sometimes. Or a lot.
This message was last edited by the player at 23:38, Fri 29 Apr 2022.
Forge Anvilhead
Warforged Paladin, 10 posts
Chicanery?
None for me, thanks.
Fri 29 Apr 2022
at 23:59
  • msg #49

Re: (OOC) Chat Area Part 2: Welcome

I have Fomo that I am missing out on the in game thread…

I do need suggestions for a good quite hobby for when everyone else is sleeping
Obviously crafting weapons is too loud….

Craft/Profession is a class skill if that helps…
Coin Thunderspear
Kobold Bard, 18 posts
Sat 30 Apr 2022
at 00:18
  • msg #50

Re: (OOC) Chat Area Part 2: Welcome

Craft and profession are always class skills, for everyone.

This gm has decreed that you need 8 hours "sleep" for recovering magic regardless of options that would normally reduce that, such as elves or rings of sustenance, so keep that in mind.

That said, pick something evocative of your character, something through which you can show who your character really is.
Dungeon Master
GM, 879 posts
Sat 30 Apr 2022
at 01:02
  • msg #51

Re: (OOC) Chat Area Part 2: Welcome

Coin Thunderspear:
Craft and profession are always class skills, for everyone.

This gm has decreed that you need 8 hours "sleep" for recovering magic regardless of options that would normally reduce that, such as elves or rings of sustenance, so keep that in mind.

That said, pick something evocative of your character, something through which you can show who your character really is.


Anyone that needs to recover spells, yes you need 8 hours and not doing strenous activities. Elves still need 8 hours but only sleep 4 of them. Rings of sustenence doesn't effect it-it just makes it so you don't need food or water and only need 2 hours of sleep but the rest of the time if recovering spells you still need to rest and do non-strenous things like talking, relaxing, doing odds and ends, ect. It was a big debate about it but it just states you need less sleep, that's it. Its pretty good if your the scout of the group and need less time to sleep and as long as your not doing anything that provides strain its not bad a all. Warforged don't sleep which is good.

Could be a fisherman, painter, scuplting....

I thought you were going to do the craft (Weaponsmith) or Blacksmith and profession (Weaponsmoth) or blacksmith? You can take another craft skill but that does require ranks. Ballest who was here took up carpentry. Coin's a trapmaker and woodworker. Cumandria is a cook. Faolan is a stablehand. Zhera is a jeweler. And Fenris was a hunter/trapmaker.
Forge Anvilhead
Warforged Paladin, 11 posts
Chicanery?
None for me, thanks.
Sat 30 Apr 2022
at 13:51
  • msg #52

Re: (OOC) Chat Area Part 2: Welcome

I did go craft weaponsmithing.... How many ranks does that free skill have?  (is it one per level)?

But I did want something quiet to do whilst others are sleeping....maybe basketweaving or something....painting would be fun, and it would make me want the marvelous pigments......

I know it will cost me a skill point at the least.....


This is the part where the other PCs want it to be doing everyone's laundry!!!!
This message was last edited by the player at 13:52, Sat 30 Apr 2022.
Coin Thunderspear
Kobold Bard, 19 posts
Sat 30 Apr 2022
at 14:19
  • msg #53

Re: (OOC) Chat Area Part 2: Welcome

Laundry is a cantrip, try cooking.
Dungeon Master
GM, 880 posts
Sat 30 Apr 2022
at 15:45
  • msg #54

Re: (OOC) Chat Area Part 2: Welcome

Craft and Profession when picked you get free ranks +3 (so max level and class skill). Not all Professions gain ranks in craft by the way.

Painting would be cool, show the soft side of a Warforged. Maybe paint stuff on your armor. Or could do craft (Tattoo). Got a character that has it, hasn't used it yet but fits his class.

Class Skill can get up to your level +3 so 10 ranks
Cross Class Skills are half your level so 5 ranks but cost twice as much.

So I'd say:
X Climb
C Craft (Weaponsmithing) 10 Ranks (DM)
C Diplomacy (I don't really like it-I've had players use it all the time but it takes time to use) but comes in handy when trying to buy thing, sometimes speaking to someone in a civil manner.ect
X Gather Information
C Handle Animal
C Heal
X Intimidate
X Jump
C Knowledge (Religion)
C Knowledge (Nobility)
C Profession (Weaponsmith) 10 Ranks (DM)
C Ride
C Sense Motive

Got 30 skill points.
Forge Anvilhead
Warforged Paladin, 12 posts
Chicanery?
None for me, thanks.
Sat 30 Apr 2022
at 20:55
  • msg #55

Re: (OOC) Chat Area Part 2: Welcome

I know that skills are basically what I am still working on.....

Cooking and brewing I thought were odd choices since I do not eat...

I do like to think about things, but also want to get into the game!


I like the idea of painting the warforged version of tattoo (including painting myself!) it might be fun to change colors, paint on a holy symbol, paint myself camo for woodland adventures, paint myself as a statue and prank people etc..

(maybe runecarved is the warforged version of a tattoo).....just discovered this one....
This message was last edited by the player at 14:45, Sun 01 May 2022.
Dungeon Master
GM, 881 posts
Mon 2 May 2022
at 00:32
  • msg #56

Re: (OOC) Chat Area Part 2: Welcome

Hey Cumandria, we got 2 people that worship Pelor by the way.
Dungeon Master
GM, 882 posts
Mon 2 May 2022
at 04:44
  • msg #57

Re: (OOC) Chat Area Part 2: Welcome

9+ days no zhera :(
Cumarinda Imbrex
Human Cleric, 440 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Mon 2 May 2022
at 05:12
  • msg #58

Re: (OOC) Chat Area Part 2: Welcome

Dungeon Master:
Hey Cumarinda, we got 2 people that worship Pelor by the way.


How interesting. I'm sure that Cumarinda will be quite pleased when she finds out about her fellow worshiper.
Forge Anvilhead
Warforged Paladin, 13 posts
Chicanery?
None for me, thanks.
Mon 2 May 2022
at 12:57
  • msg #59

Re: (OOC) Chat Area Part 2: Welcome

Indeed.  Perhaps you had petioned for some assistance for a mission.....
Dungeon Master
GM, 883 posts
Mon 2 May 2022
at 13:02
  • msg #60

Re: (OOC) Chat Area Part 2: Welcome

Forge Anvilhead:
Indeed.  Perhaps you had petioned for some assistance for a mission.....

Don't think that will work. Far as the temple knows, she's probably dead as the ship she was on was lost at sea (before Korthos mind you) so I doubt the Temple of Stormhaven would even had a clue she's in the city.

BUT it is possible you arrived in the docks Forge, possibly know Grog and stopped in to see him. You probably never met Cumandria (not everyone knows eachother).
Forge Anvilhead
Warforged Paladin, 14 posts
Chicanery?
None for me, thanks.
Mon 2 May 2022
at 14:56
  • msg #61

Re: (OOC) Chat Area Part 2: Welcome

Oh I meant more like a prayer to Pelor

Noticed Grog is an NPC feel free to spoiler me info on how I know grog…
Dungeon Master
GM, 884 posts
Mon 2 May 2022
at 15:10
  • msg #62

Re: (OOC) Chat Area Part 2: Welcome

Well he's a barkeep. Its possible the two of you met up if you ever went to the docks. Perhaps if you want you could have given him a tattoo before on your freetime. Just because clerics and paladins belong to a order doesn't mean their entire lives revolve around it :) (pokes Cumandria) Or maybe your a fisherman so you go to the docks whenever you can to go fishing so you'd probably meet up with him then. Or perhaps you never met him, went to the docks exploring and went into the tavern. Tons of reasons why ou'd be at the docks. Maybe just watching people, perhaps learning from them.
Forge Anvilhead
Warforged Paladin, 15 posts
Chicanery?
None for me, thanks.
Mon 2 May 2022
at 15:31
  • msg #63

Re: (OOC) Chat Area Part 2: Welcome

Probably pick up extra money knocking barnacles off ships below the water line and underneath


Bar would be a good place to meet potential clients … barkeep would be great referral source
Cumarinda Imbrex
Human Cleric, 441 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Mon 2 May 2022
at 21:32
  • msg #64

Re: (OOC) Chat Area Part 2: Welcome

Dungeon Master:
Well, he's a barkeep. Its possible the two of you met up if you ever went to the docks. Perhaps if you want, you could have given him a tattoo before on your freetime. Just because clerics and paladins belong to an order doesn't mean their entire lives revolve around it :) (pokes Cumandria)


Well that might be true for Cumandria (whoever she is) but Cumarinda Inbrex was raised in her order from childhood knowing no one else as family. Almost daily she saw the live divine power of their god and the good they were doing in the lives of the surrounding community. She grew up idolizing the clergy of her temple and the God they served. :) (poke back)

On a more general note, anyone who has seen Cumarinda has likely seen the holy symbol that she commonly wears.
Forge Anvilhead
Warforged Paladin, 16 posts
Chicanery?
None for me, thanks.
Tue 3 May 2022
at 00:58
  • msg #65

Re: (OOC) Chat Area Part 2: Welcome

Sure to bump into several people soon.

Got busy with work and still need to finalize my skills to be ready.....
Dungeon Master
GM, 885 posts
Tue 3 May 2022
at 01:04
  • msg #66

Re: (OOC) Chat Area Part 2: Welcome

Cumarinda Imbrex:
Dungeon Master:
Well, he's a barkeep. Its possible the two of you met up if you ever went to the docks. Perhaps if you want, you could have given him a tattoo before on your freetime. Just because clerics and paladins belong to an order doesn't mean their entire lives revolve around it :) (pokes Cumandria)


Well that might be true for Cumandria (whoever she is) but Cumarinda Inbrex was raised in her order from childhood knowing no one else as family. Almost daily she saw the live divine power of their god and the good they were doing in the lives of the surrounding community. She grew up idolizing the clergy of her temple and the God they served. :) (poke back)

On a more general note, anyone who has seen Cumarinda has likely seen the holy symbol that she commonly wears.


And then she met Fenris and her whole life was messed up lmao. Now she has Faolan that doesn't believe in Pelor. Well he does but not in the way the cleric does. Its going to get interesting probably with Cumandria going to the Temple not sure how they will react. Will they turn on her? Cast her out? Welcome her with open arms? Or something else? It'll be a great RP.

I know what its like being busy. It is in some ways great Forge :)
Dungeon Master
GM, 886 posts
Tue 3 May 2022
at 01:07
  • msg #67

Re: (OOC) Chat Area Part 2: Welcome

I'll shoot out a post tommorow!
Dungeon Master
GM, 887 posts
Tue 3 May 2022
at 15:33
  • msg #68

Re: (OOC) Chat Area Part 2: Welcome

https://thecreaturechronicle.t...11ecac46527f8de0ef82

its a pathfinder race but I don't see why it can't be used in DND without changes.

Waiting on Cumandria to post as well. I'll shoot out a post today.
This message was last edited by the GM at 18:38, Tue 03 May 2022.
Forge Anvilhead
Warforged Paladin, 17 posts
Chicanery?
None for me, thanks.
Tue 3 May 2022
at 22:34
  • msg #69

Re: (OOC) Chat Area Part 2: Welcome

Picture looks like a teenage mutant ninja tortle
Dungeon Master
GM, 888 posts
Tue 3 May 2022
at 23:14
  • msg #70

Re: (OOC) Chat Area Part 2: Welcome

No it doesn't lol
Coin Thunderspear
Kobold Bard, 20 posts
Wed 4 May 2022
at 02:57
  • msg #71

Re: (OOC) Chat Area Part 2: Welcome

Oh look! Oogway!
Dungeon Master
GM, 890 posts
Wed 4 May 2022
at 12:09
  • msg #72

Re: (OOC) Chat Area Part 2: Welcome

We haven't had a good fight in quite awhile....hmm.
Forge Anvilhead
Warforged Paladin, 18 posts
Chicanery?
None for me, thanks.
Wed 4 May 2022
at 13:55
  • msg #73

Re: (OOC) Chat Area Part 2: Welcome

May the fourth be with you!
Forge Anvilhead
Warforged Paladin, 19 posts
Chicanery?
None for me, thanks.
Thu 5 May 2022
at 00:35
  • msg #74

Re: (OOC) Chat Area Part 2: Welcome

I have updated my skills and after much deliberation I had to spend some points to offset my heavy armored chassis and that is just what it is.....

So should be ready to go.  (After DM review, of course)
Dungeon Master
GM, 892 posts
Fri 6 May 2022
at 01:22
  • msg #75

Re: (OOC) Chat Area Part 2: Welcome

Feel free to post Forge. Your in the 'upper' areas and can see the main docks.

Coin, Zhera and the wolf are in the center area surrounded by water and the tavern.

Cumandria and Faolan are inside the tavern.
Dungeon Master
GM, 893 posts
Fri 6 May 2022
at 11:27
  • msg #76

Re: (OOC) Chat Area Part 2: Welcome

Sent Zhera a message in RMAIL so hopefully she's okay. Probably busy due to work!
Dungeon Master
GM, 895 posts
Fri 6 May 2022
at 15:00
  • msg #77

Re: (OOC) Chat Area Part 2: Welcome

Added in the 'quests'

Also Coin, Zhera and the wolf can make a Spot check to possibly see the Warforged.
This message was last edited by the GM at 15:01, Fri 06 May 2022.
Forge Anvilhead
Warforged Paladin, 21 posts
Chicanery?
None for me, thanks.
Fri 6 May 2022
at 15:48
  • msg #78

Re: (OOC) Chat Area Part 2: Welcome

I saw the quests and looks like odd jobs that Forge might like to do...He might even say it is better than scraping barnacles....

Plus he is an eagle scout and needs to earn his merit badges!!!  LOL!
Forge Anvilhead
Warforged Paladin, 22 posts
Chicanery?
None for me, thanks.
Fri 6 May 2022
at 18:52
  • msg #79

Re: (OOC) Chat Area Part 2: Welcome

In reply to Dungeon Master (msg # 77):

Whats that spot DC?  If one sees me they are going to ask if the others know who is waving......Do I get a bonus for having a brish in hand?  Perhaps a Raspberry Beret to wear whilst painting????
Dungeon Master
GM, 896 posts
Fri 6 May 2022
at 19:00
  • msg #80

Re: (OOC) Chat Area Part 2: Welcome

Well its probably a DC of 20-25. They would have to know exactly where you are and since they don't know you, you could be waving at really anyone. Its for them to see you not for you to see yourself, that's a DC of 0 lol
Dungeon Master
GM, 897 posts
Mon 9 May 2022
at 15:16
  • msg #81

Re: (OOC) Chat Area Part 2: Welcome

I'll shoot out a post today.

Coin need a Spot check if you want. I'll roll for Zhera and possibly write her off for now.
Coin Thunderspear
Kobold Bard, 23 posts
Mon 9 May 2022
at 15:35
  • msg #82

Re: (OOC) Chat Area Part 2: Welcome

No need, Coin isn't going to pay it any attention in a city.
Dungeon Master
GM, 898 posts
Mon 9 May 2022
at 15:38
  • msg #83

Re: (OOC) Chat Area Part 2: Welcome

Makes sense with what is going on.
Dungeon Master
GM, 903 posts
Tue 10 May 2022
at 17:53
  • msg #84

Re: (OOC) Chat Area Part 2: Welcome

Zhera will be written off, not sure if she will be back. Been 18+ days. Could kill her off but that's not particularly fair.

If Coin or Forge wants to play a rogue instead, let me know. Thanks!
This message was last edited by the GM at 18:00, Tue 10 May 2022.
Dungeon Master
GM, 904 posts
Wed 11 May 2022
at 11:34
  • msg #85

Re: (OOC) Chat Area Part 2: Welcome

Let me know of if you guys are interested in a new game: Pathfinder Extinction. Thanks. If interested I can send you a run down of the game.
Forge Anvilhead
Warforged Paladin, 24 posts
Chicanery?
None for me, thanks.
Wed 11 May 2022
at 20:24
  • msg #86

Re: (OOC) Chat Area Part 2: Welcome

Sorry no time for me to get into another game.......
Dungeon Master
GM, 905 posts
Wed 11 May 2022
at 20:31
  • msg #87

Re: (OOC) Chat Area Part 2: Welcome

Its all good, figured I'd ask :)
Cumarinda Imbrex
Human Cleric, 444 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Wed 11 May 2022
at 21:30
  • msg #88

Re: (OOC) Chat Area Part 2: Welcome

In reply to Dungeon Master (msg # 85):

RE Cumarinda's room:
It looks like most of the conversation in the room is over, so feel free to have her and Faolan move back to the main room. She needs to meet the new Pelorian in town, and someone needs to save the wolf. :)

Re: Pathfinder Extinction: Color me curious, I'd like to hear more.
This message was last edited by the player at 21:34, Wed 11 May 2022.
Dungeon Master
GM, 906 posts
Wed 11 May 2022
at 21:37
  • msg #89

Re: (OOC) Chat Area Part 2: Welcome

Got to figure out what to do with Zhera lol

Cumandria: Basically you are hired by the King to take a ship and investigate a rift that has open up over the ocean. When you get close to it, you get pulled inside and it closes. The ship is destroyed and you find yourself on a beach in the middle of nowhere....
Dungeon Master
GM, 907 posts
Thu 12 May 2022
at 01:58
  • msg #90

Re: (OOC) Chat Area Part 2: Welcome

Cumarinda Imbrex:
In reply to Dungeon Master (msg # 85):

RE Cumarinda's room:
It looks like most of the conversation in the room is over, so feel free to have her and Faolan move back to the main room. She needs to meet the new Pelorian in town, and someone needs to save the wolf. :)

Re: Pathfinder Extinction: Color me curious, I'd like to hear more.

I'll post them heading outside. And the wolf can swim. Plus he's a lot bigger then most so good luck trying to get him up to a dock :)
This message was last edited by the GM at 13:26, Thu 12 May 2022.
Coin Thunderspear
Kobold Bard, 27 posts
Thu 12 May 2022
at 14:25
  • msg #91

Re: (OOC) Chat Area Part 2: Welcome

Did Coin not hear the kid, especially if the wolf went swimming?
Dungeon Master
GM, 909 posts
Thu 12 May 2022
at 14:40
  • msg #92

Re: (OOC) Chat Area Part 2: Welcome

Didn't realize you rolled as you didn't post.

So you didn't see as your focused on Zhera and the wolf but you definatly did her her mom. Most people around then heard it.

There's docks along the harbor all spread out for ships so they are decently spaces out so ships can dock to them.
Coin Thunderspear
Kobold Bard, 28 posts
Thu 12 May 2022
at 15:20
  • msg #93

Re: (OOC) Chat Area Part 2: Welcome

Ah, I see. Most of my rpol games don't bother cluttering the game threads with rolls, instead just leaving them in the dice log.
Dungeon Master
GM, 910 posts
Thu 12 May 2022
at 15:33
  • msg #94

Re: (OOC) Chat Area Part 2: Welcome

Yeah I prefer it to be in a post or in the OOC area. Don't normally check the roller unless there's combat lol
Dungeon Master
GM, 911 posts
Thu 12 May 2022
at 17:22
  • msg #95

Re: (OOC) Chat Area Part 2: Welcome

BTW added more to the post to include Forge.
Dungeon Master
GM, 912 posts
Fri 13 May 2022
at 13:42
  • msg #96

Re: (OOC) Chat Area Part 2: Welcome

Waiting on Coin and Cumandria to post.
Cumarinda Imbrex
Human Cleric, 446 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Sat 14 May 2022
at 21:40
  • msg #97

Re: (OOC) Chat Area Part 2: Welcome

In reply to Dungeon Master (msg # 96):

Just a little busy today. Will certainly post tomorrow. :)
Dungeon Master
GM, 914 posts
Sun 15 May 2022
at 01:12
  • msg #98

Re: (OOC) Chat Area Part 2: Welcome

Had Zhera 'gone'. Her character is a NPC but run by her character so I can see if she logs on.

Sucks :( 22 days.
Forge Anvilhead
Warforged Paladin, 28 posts
Chicanery?
None for me, thanks.
Sun 15 May 2022
at 02:16
  • msg #99

Re: (OOC) Chat Area Part 2: Welcome

That does stink.....

Trying to decide how good or bad I am at social cues and facial expressions.....

Like noticing Grogs reaction to the others.....Or perhaps I see his grumblings in an entirely different light???
Dungeon Master
GM, 915 posts
Sun 15 May 2022
at 02:42
  • msg #100

Re: (OOC) Chat Area Part 2: Welcome

You can take it as you want. But showing emotion would be tough as you can really 'smile' or 'frown' or whatnot being well metal, rock, wood, ect. So its like Iron Man. You can't tell what his facial expressions are so got to think about what you said basically.

Grog can be a bit grumpy but overall he's a nice guy. He's either a half-orc or a orc.
Coin Thunderspear
Kobold Bard, 31 posts
Sun 15 May 2022
at 16:25
  • msg #101

Re: (OOC) Chat Area Part 2: Welcome

You might gave trouble showing emotions, but you see them all the time, so you would probably be fine on recognizing them.
Dungeon Master
GM, 916 posts
Sun 15 May 2022
at 18:15
  • msg #102

Re: (OOC) Chat Area Part 2: Welcome

Got to agree with Coin. But it depends on how often you are around people. Being a paladin of Pelor, I'd say yeah you'd be able to tell. Say if your god is Moradin, may or may not but most people can pick up on social cues anyways.
Cumarinda Imbrex
Human Cleric, 447 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Sun 15 May 2022
at 20:51
  • msg #103

Re: (OOC) Chat Area Part 2: Um...

Hey people,

I'm generally not one to nitpick, but I think we need to get something clear.

OOC I understand how easy it is to misread and/or mistype my character's name. I get it.
However, IC I think the other characters would be able to pronounce her name correctly.

Just for clarification, her first name is C U M A R I N D A its three syllables, and it is pronounced like this:
the first syllable Cu sounds like 'koo', The second syllable Mar sounds like the first syllable of 'martial or marshal',
the third syllable Inda rhymes with 'Brenda, Belinda, Glinda and Linda'.

I apologize for appearing to be overly sensitive about this, but I don't want anyone or their character to get
upset if in future IC posts someone calls her Cumandria and gets ignored.

As far as OOC goes, I don't have an issue and will happily reply to Cumandria or anything that looks close,
as DM can attest. BTW, I (player) am not angry or upset about misspellings of my character's name,
I know that I've misspelled my share of words before. :)
Forge Anvilhead
Warforged Paladin, 29 posts
Chicanery?
None for me, thanks.
Sun 15 May 2022
at 23:19
  • msg #104

Re: (OOC) Chat Area Part 2: Um...

Will for sure double check it when I post your name...especially from my phone, because once you tell the phone you have it right, it is going to keep suggesting it, even when it is wrong....
Coin Thunderspear
Kobold Bard, 32 posts
Mon 16 May 2022
at 00:59
  • msg #105

Re: (OOC) Chat Area Part 2: Um...

As far as Coin knows...  :)

Still, that's a difficult name to wrap one's head around. The spelling really doesn't help either.
Dungeon Master
GM, 918 posts
Wed 18 May 2022
at 07:14
  • msg #106

Re: (OOC) Chat Area Part 2: Um...

Waiting on Forge and Cumarinda
Forge Anvilhead
Warforged Paladin, 31 posts
Chicanery?
None for me, thanks.
Wed 18 May 2022
at 18:05
  • msg #107

Re: (OOC) Chat Area Part 2: Um...

Not anymore!
Cumarinda Imbrex
Human Cleric, 449 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Wed 18 May 2022
at 20:42
  • msg #108

Re: (OOC) Chat Area Part 2: Um...

Wait. Oh, I get it! Forge is reminiscent of a certain Edward without the younger brother.
Dungeon Master
GM, 919 posts
Wed 18 May 2022
at 20:45
  • msg #109

Re: (OOC) Chat Area Part 2: Um...

Cumarinda Imbrex:
Wait. Oh, I get it! Forge is reminiscent of a certain Edward without the younger brother.


Maybe....maybe not.

Did you know Faolan has a younger brother? LMAO J/K.
Forge Anvilhead
Warforged Paladin, 33 posts
Chicanery?
None for me, thanks.
Fri 20 May 2022
at 14:48
  • msg #110

Re: (OOC) Chat Area Part 2: Um...

Cumarinda Imbrex:
Wait. Oh, I get it! Forge is reminiscent of a certain Edward without the younger brother.


I am not sure what this is a reference to....is it a tv show or something?
I really do not know.....
Dungeon Master
GM, 921 posts
Fri 20 May 2022
at 14:53
  • msg #111

Re: (OOC) Chat Area Part 2: Um...

Forge Anvilhead
Warforged Paladin, 34 posts
Chicanery?
None for me, thanks.
Fri 20 May 2022
at 16:28
  • msg #112

Re: (OOC) Chat Area Part 2: Um...

Oh I see that seems like a good comparison, though I have never watched it....

I am still feeling him out....

I think the word fellow is really messing with him, as he and others are included in say fellowship, so...so confused...

I will try to keep any thoughts I post in orange and words in quotes and dark blue.
Coin Thunderspear
Kobold Bard, 35 posts
Fri 20 May 2022
at 18:31
  • msg #113

Re: (OOC) Chat Area Part 2: Um...

Anywhere I've been "fellow" has been gender neutral. This is the first I've heard of it being male.

According to dictionary, it referencing a boy is an archaic use. The several other definitions and uses are neutral in gender, though generally is dependent on the individual's inclusion in a group, I.E. "My fellow Americans" works because the fellows are all part of the referenced group.


Gotta love language. One of my side projects is creating a language, so I look at this stuff wirh interest.
Dungeon Master
GM, 922 posts
Fri 20 May 2022
at 18:38
  • msg #114

Re: (OOC) Chat Area Part 2: Um...

Coin Thunderspear:
Anywhere I've been "fellow" has been gender neutral. This is the first I've heard of it being male.

According to dictionary, it referencing a boy is an archaic use. The several other definitions and uses are neutral in gender, though generally is dependent on the individual's inclusion in a group, I.E. "My fellow Americans" works because the fellows are all part of the referenced group.


Gotta love language. One of my side projects is creating a language, so I look at this stuff wirh interest.


Ever time I had heard it, it does indeeed mean male. But does have other meanings as well like what Coin said. Thought I don't see it as 'neutral in gender'.

fel·low
[ˈfelō]
NOUN
informal
a man or boy:
"he was an extremely obliging fellow"

Example:
Faolan says 'These are my fellow adventurers'

I don't want to arge with anyone on it of course. Thinks what I said and what Coind means is the same thing but in different terms.
Dungeon Master
GM, 923 posts
Sun 22 May 2022
at 01:11
  • msg #115

Re: (OOC) Chat Area Part 2: Um...

Man it was hot today. 95 degrees.
Forge Anvilhead
Warforged Paladin, 35 posts
Chicanery?
None for me, thanks.
Sun 22 May 2022
at 12:53
  • msg #116

Re: (OOC) Chat Area Part 2: Um...

Looks around.....fails to blink as warforged have no eyelids
Coin Thunderspear
Kobold Bard, 36 posts
Sun 22 May 2022
at 14:02
  • msg #117

Re: (OOC) Chat Area Part 2: Um...

I think that depends on the warforged. You don't want eyelids? Do you even have eyes?
Dungeon Master
GM, 924 posts
Sun 22 May 2022
at 14:06
  • msg #118

Re: (OOC) Chat Area Part 2: Um...

Warforged has 'Eyes' but no 'Eye lids' per say. Its possible for them to have them but there really isn't a reason for it. But if Forge wants eye lids, that's all fine and dandy. They just don't serve any reason to have them :)
Coin Thunderspear
Kobold Bard, 37 posts
Sun 22 May 2022
at 14:40
  • msg #119

Re: (OOC) Chat Area Part 2: Um...

Oh, there is indeed a purpose, dealing with people. Even the freakish AIs in the real world get eyelids when they get a face, it's one of the fundamental aspects for showing facial expressions, which is often the second communication avenue developed, right after speech, in real world construct development. Makes perfect sense the same would be true for the fantasy world too.

Of course, that's what would be realistic if eberron were real, but games often ignore that.
Forge Anvilhead
Warforged Paladin, 36 posts
Chicanery?
None for me, thanks.
Sun 22 May 2022
at 15:59
  • msg #120

Re: (OOC) Chat Area Part 2: Um...

That started some discussion...
What do you think?  Eyelids or no, or something else, like the ability to make it look as if a lid is coming down over the eye, under voluntary control of course....
Coin Thunderspear
Kobold Bard, 38 posts
Sun 22 May 2022
at 17:01
  • msg #121

Re: (OOC) Chat Area Part 2: Um...

The alternative to lichdom is a soul gem, which can see but also is fragile, a construct body for a soul gem would likely have actual "eye" lids to act as protection for the gem. The question here is how close warforged are to soul gem constructs. If close or even just related designs, then that gives a foundation to work from. Or if not, you can do a lot of different and unique things. For example, your "face" might be like a full plate helmet in which you could "blink" by raising and lowering your "visor."
Cumarinda Imbrex
Human Cleric, 451 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Sun 22 May 2022
at 18:36
  • msg #122

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Okay, just to put in my 2 CP, I'll note that as Forge seems to resemble a certain alchemist,
said character gets along well without either visible eyes or eyelids.

Then again, Alphonse is from an early Industrial Revolution world, so YMMV.
Dungeon Master
GM, 926 posts
Mon 23 May 2022
at 13:57
  • msg #123

Re: (OOC) Chat Area Part 2: Warforged eyelids?

So I had Zhera take off without a word and no one noticed? :)

Alphonse
https://external-preview.redd....4306511243bc0522c98e

I don't believe he was a alchemist. His brother was.
Cumarinda Imbrex
Human Cleric, 453 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Mon 23 May 2022
at 17:31
  • msg #124

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Dungeon Master:
So I had Zhera take off without a word and no one noticed? :)

Alphonse
https://external-preview.redd....4306511243bc0522c98e

I don't believe he was a alchemist. His brother was.


Well, she wouldn't be the first roguish type to leave Cumarinda's circle (Fin? Valis Burns?) and simply disappear. Besides they just got to a major city and Zhera kept looking for work.
Cumarinda is half expecting her to come back some time sooner or later.

Honestly, both he and his brother were alchemists. Edward was just the shorter and more dramatic one. :)
Dungeon Master
GM, 927 posts
Mon 23 May 2022
at 17:43
  • msg #125

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Never saw it so I thought Alphonse didn't know anything bout it. I should watch it.

Started watching Critical Role. Already saw compain 1 and 2 so watching 3rd. Pretty good show bout people playing DND.
Coin Thunderspear
Kobold Bard, 41 posts
Thu 26 May 2022
at 19:29
  • msg #126

Re: (OOC) Chat Area Part 2: Warforged eyelids?

How to a link a pic in my description?
Dungeon Master
GM, 928 posts
Thu 26 May 2022
at 19:37
  • msg #127

Re: (OOC) Chat Area Part 2: Warforged eyelids?

You can drop in the link or if you want to see it immediatly instead of loading it up:

<img src=https://
.(normally a jpg)>

if that doesn't work send me the link and I will do it :)
Coin Thunderspear
Kobold Bard, 42 posts
Thu 26 May 2022
at 21:00
  • msg #128

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Hmm, it won't link. I had downloaded it a while ago, so I had to find a host, but all I can find is the pic on twitter, and it keeps redirecting, and that's probably why it doesn't work. I can't host anything myself, so I'll keep searching for another source.

BTW, here's the link if you want to see the pic.
https://mobile.twitter.com/Wag...535497822208/photo/1
Dungeon Master
GM, 929 posts
Thu 26 May 2022
at 21:06
  • msg #129

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Take a look at your desc, Coin.
Coin Thunderspear
Kobold Bard, 43 posts
Thu 26 May 2022
at 22:42
  • msg #130

Re: (OOC) Chat Area Part 2: Warforged eyelids?

I see a broken image link symbol.
Dungeon Master
GM, 931 posts
Thu 26 May 2022
at 23:10
  • msg #131

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Odd its working perfect for me.
Cumarinda Imbrex
Human Cleric, 455 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Thu 26 May 2022
at 23:11
  • msg #132

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Working fine for me too.

Edit:
BTW, I'm using the Win 10 Desktop version.
This message was last edited by the player at 07:06, Sat 28 May 2022.
Dungeon Master
GM, 932 posts
Thu 26 May 2022
at 23:24
  • msg #133

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Try rebooting RPOL
Coin Thunderspear
Kobold Bard, 45 posts
Fri 27 May 2022
at 00:39
  • msg #134

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Might be firefox mobile. Tried the default android browser and it showed up there, but not on firefox.
Dungeon Master
GM, 933 posts
Fri 27 May 2022
at 00:40
  • msg #135

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Yeah I got Google Chrome.
Dungeon Master
GM, 934 posts
Sat 28 May 2022
at 00:16
  • msg #136

Re: (OOC) Chat Area Part 2: Warforged eyelids?

*taps the mike*
Coin Thunderspear
Kobold Bard, 48 posts
Sat 28 May 2022
at 19:43
  • msg #137

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Is the city really several miles across? Cause that's truly massive for medieval or dnd towns. That's really only possible with modern tech, generally speaking.
Dungeon Master
GM, 936 posts
Sat 28 May 2022
at 20:05
  • msg #138

Re: (OOC) Chat Area Part 2: Warforged eyelids?

'Stormreach is the largest populated frontier city of the continent. It is a former pirate city, built upon the ruins of an ancient civilization of giants. Stormreach is the adopted home to a variety of people and places.'

https://ddowiki.com/page/Places

So yes, its very big and consists of several areas. The only place Coin has been is the docks and that alone is big in itself. Its also more steampunkish in several areas. Also its a game based on Dungeons and Dragons Online and a main focal point of it.
Forge Anvilhead
Warforged Paladin, 39 posts
Chicanery?
None for me, thanks.
Sat 28 May 2022
at 20:40
  • msg #139

Re: (OOC) Chat Area Part 2: Warforged eyelids?

The map was a bit lacking on the link, perhaps it might be used as the game map that we can all refer to from time to time.....

I am trying to orient myself to the map to help move to locations....
Dungeon Master
GM, 937 posts
Sat 28 May 2022
at 20:49
  • msg #140

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Basically the way I view it:

Docks are to the south. Slums surrounded the city. Then the houses and the marketplace (which has several areas including taverns, blacksmith areas, ect) areas which lead in seperate areas-the temple, the bank, ect.

http://mourningglory.pbworks.c...h%20detail%20map.jpg

SO its a big city, the size is unknown and its the main hub.

Forge you can easily get the group from the tavern to the temple relatively easy and with little difficutly.

You can click the link and then the picture to get a better view and scan around it :)

Updated the Quest info. Grog could be wrong or right about how long it takes. Forge would know it would take about a 1/2 hour to get to the center or a bit longer.
This message was last edited by the GM at 00:07, Sun 29 May 2022.
Dungeon Master
GM, 939 posts
Tue 31 May 2022
at 00:25
  • msg #141

Re: (OOC) Chat Area Part 2: Warforged eyelids?

So going to the temple, see what can be found and then head to do the quests? Don't need to do them of course. Or doing a quests or two or all of them and then heading to the temple? Just want to be sure. Thanks.

Quests are completely optional :)
This message was last edited by the GM at 00:35, Tue 31 May 2022.
Cumarinda Imbrex
Human Cleric, 458 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Tue 31 May 2022
at 03:06
  • msg #142

Re: (OOC) Chat Area Part 2: Warforged eyelids?

My thought (and my character's plan) was to head for the temple, stop to help anyone who needs help along the way there.

Once there, get some answers she needs/wants and make ready to join the Radiant Servants of Pelor.

Then head to the Noble quarter to try to find Lord Goodblade.
Dungeon Master
GM, 940 posts
Wed 1 Jun 2022
at 00:22
  • msg #143

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Dungeon Master:
The board has several items of interest, people looking for adventurers to do several things. Quests of course.

One is removal of spiders in the docks.
*Grog can tell you where the one talking bout the spiders is

There is a note asking for aid in the lighthouse area which is nearbye.
*Grog notes the lighthouse is nearbye being in the Docks area near the tavern

There is a note asking adventurers to check out a basement but need to talk to a warrior outside.
*Grog points out most are in the docks

There is the quest-someone lost their pack and needs adventurers to track it down within the sewers.

Lord Goodblade is looking for adventurers to find the healing elixir.
*Grog doesn't like this Lord Goodblade, hints he could be in the docks or the nobles area

LOCATIONS
Grog points out its bout a hour to the temple and nobles area. Never been there. Course he could be wrong!


So the nearest is the Spider area in the Docks, then the lighthouse, probably the next is the basement area, last areas would be possible the man looking for his pack and Goodblade if he's in the area and the last is the temple. Sound good or want them in a diffferent order? Theres no 'time limit' to do them in if you want to check them out and can reoder them or just go to the temple? Whatever you guys and gals perfer :) There's other quests but not in the docks-perhaps the marketplace and the temple area.
This message was last edited by the GM at 00:23, Wed 01 June 2022.
Dungeon Master
GM, 942 posts
Thu 2 Jun 2022
at 10:41
  • msg #144

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Faolan slipped out so don't say 'before he left' lol

So its the three of you. Thinking the cleric may want to talk but dunno. Everyone has their different views. Great RP. Trying to push the group into a decision :)
Forge Anvilhead
Warforged Paladin, 42 posts
Chicanery?
None for me, thanks.
Thu 2 Jun 2022
at 11:53
  • msg #145

Re: (OOC) Chat Area Part 2: Warforged eyelids?

So the food Forge distributes goes to very young children, widows of soldiers with infants, and the very old people.....

If others ask for "help" that is a whole other matter...


Just wanted  to clarify, it is obviously something that can be hand waved....
Most of this would be happening in the slums....
Dungeon Master
GM, 943 posts
Thu 2 Jun 2022
at 11:56
  • msg #146

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Forge Anvilhead:
So the food Forge distributes goes to very young children, widows of soldiers with infants, and the very old people.....

If others ask for "help" that is a whole other matter...


Just wanted  to clarify, it is obviously something that can be hand waved....
Most of this would be happening in the slums....


So really the poor people :)
Forge Anvilhead
Warforged Paladin, 43 posts
Chicanery?
None for me, thanks.
Thu 2 Jun 2022
at 12:02
  • msg #147

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Right.  Obviously also temporary things like illness, broken bones or starvation he would help in the same way....food/water and rest.

Girls/boys old enough to take up crafts/apprenticeships he would probably pay for the craftsman to take them on....
Dungeon Master
GM, 944 posts
Thu 2 Jun 2022
at 14:48
  • msg #148

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Okay.
Dungeon Master
GM, 945 posts
Fri 3 Jun 2022
at 02:03
  • msg #149

Re: (OOC) Chat Area Part 2: Warforged eyelids?

So 1st: Temple of Pelor then possible backtrack? Or do one or two of them and then go to the temple? Up to you.
Dungeon Master
GM, 946 posts
Sat 4 Jun 2022
at 00:18
  • msg #150

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Closest area is the spider thing like 5 minutes away :)
Dungeon Master
GM, 948 posts
Sun 5 Jun 2022
at 19:44
  • msg #151

Re: (OOC) Chat Area Part 2: Warforged eyelids?

Waiting on Coin and Cumarinda to post
Dungeon Master
GM, 951 posts
Sun 12 Jun 2022
at 02:22
  • msg #152

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Waiting on IC posts.
Forge Anvilhead
Warforged Paladin, 47 posts
Chicanery?
None for me, thanks.
Sun 12 Jun 2022
at 14:20
  • msg #153

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Yeppers
Dungeon Master
GM, 952 posts
Sun 12 Jun 2022
at 17:46
  • msg #154

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Think we lost Coin.
Coin Thunderspear
Kobold Bard, 55 posts
Mon 13 Jun 2022
at 08:33
  • msg #155

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

I'm here. Got caught up in work. Besides, even Coin realizes that grabbing a few local lads and sending them in with basic gear would just make the druid unhappy, even if it would be better.
Dungeon Master
GM, 954 posts
Mon 13 Jun 2022
at 09:42
  • msg #156

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Coin Thunderspear:
I'm here. Got caught up in work. Besides, even Coin realizes that grabbing a few local lads and sending them in with basic gear would just make the druid unhappy, even if it would be better.


Well they would die and Faolan would be angry. How would that make everything better?

IF you don't want to go in, that's fine.

So you'd find maybe level 1 or 2 commoners with gear you'd have to supply then send them inside and they probably won't come out. Lets say you get maybe 5 people. First don't know whats inside other then spiders. They might be able to take out some of them but they will probably die. Might find maybe a 1st or 2nd level wizard if possible, maybe a fighter or two.

The woman has a dire wolf, a druid, a cleric and a warforged. A bard if we wants to go inside. All of them have seen their share of combat so they are pretty much veterens in the docks.

You'd have to convince them to go inside and probably to their deaths which you could do being a bard. I doubt the cleric and paladin would want them to do it so that's another issue. The druid would be against them going in as well.

Also keep in mind your Neutral Good. I truly doubt you'd be willing to send people to their deaths. You might, never know!
This message was last edited by the GM at 11:04, Mon 13 June 2022.
Coin Thunderspear
Kobold Bard, 56 posts
Tue 14 Jun 2022
at 16:58
  • msg #157

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

The caretaker actually goes inside and cares for the place. Vermin are the first step of infestation. There won't be anything more as long as the caretaker does exactly as she is doing and has them cleaned out when they show up.

So I'm really not sure why there is any danger at all for a handful of teenagers with sticks. This kind of small task is exactly the sort of thing that rowdy teens would be good at. Heck, many teen boys would be excited at the prospect of going in after a bunch of big spiders.
Dungeon Master
GM, 957 posts
Tue 14 Jun 2022
at 17:20
  • msg #158

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Seriously you love to argue don't you?

The caretaker stopped as the spiders were becoming numerous.

Kids with sticks wouldn't stand a change against them.

Also you don't have to go in. I mentioned it several times.
Forge Anvilhead
Warforged Paladin, 49 posts
Chicanery?
None for me, thanks.
Tue 14 Jun 2022
at 18:12
  • msg #159

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

I noted some spiders are like cat or dog sized, so they must have moved in at that size and created the infestation...

Might be that a hole  opened to some other area, or something more than meets the eye is going on.

FYI:
forge is more than willing to do 100% of the swatting if there is any risk to the others.......
Dungeon Master
GM, 958 posts
Tue 14 Jun 2022
at 18:28
  • msg #160

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

They ranged from being tiny to being huge on Eberron, some you can even -ride- and heck IRL Austrilia has some big a** spiders.
Cumarinda Imbrex
Human Cleric, 465 posts
HP 74/74, AC:20
F: +8, R: +4, W: +9
Tue 14 Jun 2022
at 18:52
  • msg #161

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Coin, it seems to me that there's more going on here than meets the eye or ear. My character and I are also thinking that if this caretaker truly needs adventurers (not guardsmen or men-at-arms) to solve her spider problem, that said spiders are numerous, aggressive, and dangerous. The other and more likely alternative is that she's lying and/or hiding something.

In either case, it is a situation that Cumarinda cannot avoid dealing with. If the caretaker is being remotely honest then the spiders have to go, if the caretaker is lying than she and those she's the bait for need to be dealt with.




Dungeon Master? Did the caretaker come into the crypt with the characters? I didn't see in the post if she did or not. If she didn't, Cumarinda is going to try to bring her in, they need a guide.
This message was last edited by the player at 18:57, Tue 14 June 2022.
Dungeon Master
GM, 959 posts
Wed 15 Jun 2022
at 01:45
  • msg #162

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

No she didn't go in. Also if a spider hits her it'll probably kill her depending on the size and damage. But you try to get her to go in. Needing a guide does make sense. Or at least having her tell you where to go. Its not a huge area.

You do got a druid that could track (never asked) who has Track and a dire wolf who has scent who can track (Faolan would know).

Also if not sure about something, send me a PM and I will let you know if you know about something. You can also do a Knowledge check as well.
Coin Thunderspear
Kobold Bard, 58 posts
Wed 15 Jun 2022
at 03:55
  • msg #163

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Coin is following the group. Coin doesn't have a problem with the woman getting help, she just sees it as something that doesn't require full blown mercenaries (which is all an adventurer actually is), and frankly, I as a player don't see why you'd need mercs to deal with it except the metagame possibility of trying to play up the whole "players are special" thing which just doesn't fit the actually described scenario. That said, I can be missing something as apparently othees are suspicious of something odd going on, and I'm not seeing any reason to be suspicious. Of course, I haven't hit the game thread since my last post.
Dungeon Master
GM, 964 posts
Thu 16 Jun 2022
at 13:45
  • msg #164

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

So the cartaker and a few others bring the body in (not in a coffin) and put them in a upright coffin. If/when more 'coffins' are needed someone makes them and they bring them in. Its a quick way to save money as most in the docks don't have much. Its also possible that the temples don't know about it. Most people just keep to themselves. But having a cleric now involved could be a good (or bad) thing. its also a possiblity the caretaker thinks the crypt is legit.

The caretaker probably realizes they are from the temple (the cleric and paladin) but since she needs help....
This message was last edited by the GM at 14:15, Thu 16 June 2022.
Dungeon Master
GM, 965 posts
Fri 17 Jun 2022
at 00:43
  • msg #165

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

10' wide.
Faolan and the wolf (take up 2 spots-Long. 5 x 10)
Forge and Cumarinda
Coin in the rear?
Forge Anvilhead
Warforged Paladin, 54 posts
Chicanery?
None for me, thanks.
Fri 17 Jun 2022
at 12:54
  • msg #166

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Added a post of curiosity rather than action.....
Dungeon Master
GM, 967 posts
Fri 17 Jun 2022
at 13:10
  • msg #167

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

BTW Wild Empathy may or may not work and it takes a minute. Not sure if it works on several of them. Its similar to Diplomacy.
Dungeon Master
GM, 969 posts
Sat 18 Jun 2022
at 13:35
  • msg #168

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Spiders (x6) (22)
------------------------------------------------------
Faolan       (18)
*Wolf
Coin         (??)
Cumarinda    (??)
Forge        (??)

Initiative
Forge Anvilhead
Warforged Paladin, 55 posts
Chicanery?
None for me, thanks.
Sat 18 Jun 2022
at 13:52
  • msg #169

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Well to be honest the idea of using things like wild empathy, diplomacy and intimidate on vermin has been a topic of some debate.

If I recall rightly vermin heart? was a feat that allowed that and there was a trait, unnatural presence? that allowed one to intimidate vermin....Pathfinder ruleset...

I also know that Drow of the Underdark had similar things in D&D 3.5.....

Not my area of game expertise, but it has been talked about and game developers have been working around it for some time.....
Dungeon Master
GM, 970 posts
Sat 18 Jun 2022
at 14:21
  • msg #170

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Faolan is more based on mounted combat but has other feats: Mounted Combat, Track and Natural Spell (so can use spells when wildshaped)

Spiders (x6) (22)
------------------------------------------------------
Cumarinda    (19)
Faolan       (18)
*Wolf
Coin         (11)
Forge        (10)



Initiative
This message was last edited by the GM at 21:47, Sat 18 June 2022.
Dungeon Master
GM, 972 posts
Sat 18 Jun 2022
at 21:59
  • msg #171

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Rolled for Coin.

So anyone behind Faolan and the wolf need ranged weapons probably. Or spells :)

1 is dead.
Coin Thunderspear
Kobold Bard, 62 posts
Sat 18 Jun 2022
at 22:04
  • msg #172

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

We seem to have crossed paths. :) I was just posting myself.
Dungeon Master
GM, 973 posts
Sat 18 Jun 2022
at 23:05
  • msg #173

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Ok. Next round everyone can get the bonuses.

+1 atk/dmg and vs charms/fear. Inspire Courage.
Dungeon Master
GM, 975 posts
Tue 21 Jun 2022
at 14:22
  • msg #174

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

The group has a 5' space now.
Dungeon Master
GM, 976 posts
Wed 22 Jun 2022
at 17:40
  • msg #175

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Wonder what happened to Zhera?
Forge Anvilhead
Warforged Paladin, 58 posts
Chicanery?
None for me, thanks.
Wed 22 Jun 2022
at 18:17
  • msg #176

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Vacation maybe?

Senior skip day!!!!
Dungeon Master
GM, 977 posts
Wed 22 Jun 2022
at 18:23
  • msg #177

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Bit late but been gone for 2 months lmao
Dungeon Master
GM, 978 posts
Thu 23 Jun 2022
at 14:50
  • msg #178

Re: (OOC) Chat Area Part 2: Bueller? Bueller? Bueller?

Waiting on Coin and Forge the post. Thanks!
Dungeon Master
GM, 980 posts
Sat 25 Jun 2022
at 10:29
  • msg #179

Re: (OOC) Chat Area Part 2: Future!

In a PM:
Name 3 things you want your character to accomplish, see, ect.

Thanks!
Dungeon Master
GM, 981 posts
Sat 25 Jun 2022
at 23:09
  • msg #180

Re: (OOC) Chat Area Part 2: Future!

Waiting on the cleric and then I will post again.
Forge Anvilhead
Warforged Paladin, 61 posts
Chicanery?
None for me, thanks.
Sun 26 Jun 2022
at 00:51
  • msg #181

Re: (OOC) Chat Area Part 2: Future!



Public text
Dungeon Master
GM, 983 posts
Sun 26 Jun 2022
at 23:55
  • msg #182

Re: (OOC) Chat Area Part 2: Future!

Faolan    (18) Didn't Save: 30 HP
(Wolf)     (--) Saved: 50 HP
Forge (11) (11) Saved: 83 HP
Cumarinda  (10) Didn't Save: 57 HP

Coin       (14) Saved: 34 HP

Creature: (03)
This message was last edited by the GM at 00:06, Tue 28 June 2022.
Dungeon Master
GM, 985 posts
Tue 28 Jun 2022
at 20:16
  • msg #183

Re: (OOC) Chat Area Part 2: Future!

I knew a guy who was playing a game and they went to Hell.

He was a paladin.

First reaction? Detect Evil.

He exploded as he was completely overwelmed.
Cumarinda Imbrex
Human Cleric, 477 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Tue 28 Jun 2022
at 22:12
  • msg #184

Re: (OOC) Chat Area Part 2: Future!

Cumarinda would always rather talk than fight or kill. Let's see if the Drider will listen or not.
Coin Thunderspear
Kobold Bard, 64 posts
Wed 29 Jun 2022
at 09:17
  • msg #185

Re: (OOC) Chat Area Part 2: Future!

My apologies. Real life slammed me hard. I've had about an hour of sleep since sunday.

Reminds me of the deadale wives skit. You're in an empty room, suddenly there's ogres! :)
This message was last edited by the player at 09:19, Wed 29 June 2022.
Forge Anvilhead
Warforged Paladin, 63 posts
Chicanery?
None for me, thanks.
Wed 29 Jun 2022
at 12:51
  • msg #186

Re: (OOC) Chat Area Part 2: Future!

I do not see the asking as a poor tactic, it seems to be more necessary than anything else.

At least opponents know that they can request mercy at the end as well.....


I could see the knowledge of what this is typically falling under
dungeoneering.  But for some it could be  under knowledge local
The only chance I would have would be under knowledge religion.....

In my games I usually put everything under at least two knowledge checks to know something relevant (at the same DC difficulty).....

I have more to say on knowledge checks for sure if anyone is interested.....
This message was last edited by the player at 12:54, Wed 29 June 2022.
Dungeon Master
GM, 986 posts
Wed 29 Jun 2022
at 13:22
  • msg #187

Re: (OOC) Chat Area Part 2: Future!

The creatures in this case are Knowledge (Dungeoneering)

Also please make the rolls and I will let yon know what it is if you roll high enough.

BIG NOTE:
Writing a post with a knowledge check without getting back to me for the results (and taking it upon yourself) for the post results in the post being removed.

Its not Knowledge (Local) or (Religion) unfortunatly. Knowledge (Arcana) might help but for the creature its Knowledge (Dungeonering).

If you know what it is OOC thats fine but announcing it ICly without the rolls is not correct and will be removed until the proper check is made, I will send you a PM on what you know, ect.

Your definatly right Forge :)

Its not a bad thing to do with Diplomacy but its the heat of the battle, they may not want to listen. The cleric kocked it down sligtly but its hostle and wants to kill the group. Most of the time Diplomacy isn't used in a fight as it takes 1 minute to use and by then the group could be dead. It can be rushed but at a -10.
This message was last edited by the GM at 19:38, Wed 29 June 2022.
Cumarinda Imbrex
Human Cleric, 478 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Wed 29 Jun 2022
at 22:28
  • msg #188

Re: (OOC) Chat Area Part 2: Future!

Forge, feel free to send me a PM about Knowledge checks.

Coin, I hope you'll be able to get plenty of sleep soon. I'm glad that you're still with us.


Cumarinda has little to no real idea of what a Drider is. I pretty much decided that my character had little chance to know what they really are. However, as I stated before, she is inclined to give almost anyone a chance to explain their side/actions/position before attempting to destroy them. She perceives that as the Good thing to do.

As far as the choice to us Diplomacy in combat, yes, I know it's an extremely difficult thing to do. -10 on any roll is no joke. Trying to talk someone down in a fight is certainly not easy, but it is possible, unlikely but possible. Unless the GM says otherwise.

Knowing the rules and many of the monsters myself, I know that in canon, Driders were created by a curse from Lolth upon drow that displeased her.
I might have expected that Knowledge (religion) would provide information about Driders as creations of the evil goddess Lolth. I might have expected that Knowledge (arcana) might do so too, as it includes magical beasts.

But the GM has seemingly decided that Knowledge (Dungeoneering) is where knowledge about Driders largely falls. As every GM's campaign is diverse, they are the final word on what is or isn't in their campaign,
Dungeon Master
GM, 987 posts
Wed 29 Jun 2022
at 22:41
  • msg #189

Re: (OOC) Chat Area Part 2: Future!

Don't get me wrong, you can do Knowledge (Religion) but to get more from it you would need knowledge (Dungeoneering). K (Religion) /might/ help you :)

Looking at the drider stats its specifically states what it is, so knowledge (dungeenerring) is the best call. Also since you never seen a Drider, its up in the air as well.

EDITTED: Its a large aberrition but its in the underdark hence why I was stating K (Dungeoneering) but K (Arcana) seems to work as well!

K (Arcana) would work. Sent the cleric a PM.  K (Dungeeonering) would give you a hint to what it is, and why it may be here but its hard to tell.
This message was last edited by the GM at 23:59, Wed 29 June 2022.
Dungeon Master
GM, 988 posts
Wed 29 Jun 2022
at 22:49
  • msg #190

Re: (OOC) Chat Area Part 2: Future!

Waiting on Forge and Coin
Coin Thunderspear
Kobold Bard, 65 posts
Thu 30 Jun 2022
at 10:35
  • msg #191

Re: (OOC) Chat Area Part 2: Future!

I'm also interested in how your knowledge checks. I'm always looking for other perspectives and ideas.
Forge Anvilhead
Warforged Paladin, 65 posts
Chicanery?
None for me, thanks.
Thu 30 Jun 2022
at 12:51
  • msg #192

Re: (OOC) Chat Area Part 2: Future!

One that is always fun is dealing with holy water, and how to use it and on what....

I tend to assume that if someone is selling the stuff they are going to tell you how and when to use it....if that makes sense.....
For example a vampire in gaseous form, you can splash weapon against it...

The system has a few weird artifacts in it....
Like rolling the knowledge check for a tiny animal skeleton CR 1 the DC is low...

But a giant skeleton you have to roll a much higher check, even if you have killed 1000s of skeletons before....fail check use rapier instead of morningstar....

Then after how many rounds of using a rapier would you see no damage inflicted and maybe change weapons?
Coin Thunderspear
Kobold Bard, 67 posts
Thu 30 Jun 2022
at 13:06
  • msg #193

Re: (OOC) Chat Area Part 2: Future!

Coin was not trying to halt the fight, rather to bolster her companions and present the idea of us being powerful to add incentive for parley over combat.
Forge Anvilhead
Warforged Paladin, 66 posts
Chicanery?
None for me, thanks.
Thu 30 Jun 2022
at 14:22
  • msg #194

Re: (OOC) Chat Area Part 2: Future!

Oh no worries.  I was viewing it more as a side discussion, that had nothing to really do with the in game thread.

I have always enjoyed the idea of knowledge (lore) checks and researching things to discover the answers to things....for PC's....

I tend  to offer more than one way to get there...
For example the death knight in Ravenloft, Lord Soth...obviously he is undead, but as a fallen paladin, then perhaps the person with Knowledge nobility might have heard the same history or story that someone making the "relevant" knowledge check would make......

So when I DM I try to offer two different options over the single one, as written....
.....Or in an Al Quadim setting djinn are a major thing, so knowledge local might be full of info on them, along with the correct knowledge check.....
Dungeon Master
GM, 989 posts
Thu 30 Jun 2022
at 14:47
  • msg #195

Re: (OOC) Chat Area Part 2: Future!

Makes sense.

For the creature:
K (Religion) doesn't make sense unless you know what type of creature it is. But you can make the roll and figure it out possibly but still not sure which creature/abilities/ect.

K (Arcana) is a good way to find the different abilities it might have and a possible name of it (the cleric got a 23 so she knows).

K (Dungeonerring) lets you know pssible its location, possibly why its here, ect and possibly what creature it is.

Keep in mind what your character knows and what YOU know are two different things. Its not you know what the creature is, look it up and know everything about it. That is using OOC info ICly and is very frowned upon (I've had people in the past in other games do this). If I see it happening I'll put a stop to ot.

Don't get me wrong I want everyone to have a awasome game. I don't take people sending me messages and insulting my intelligence as a 'good thing' nor will I respond back to get into another debate. I hate debates. They are bothersome. If you have something to say please do it in a PM and be polite about it. Not send me a long list of bad things that I have done in the game. If thats the case, then you shouldn't be in any games I run.

I got a tendency of running a 'tight ship' and trying to loosen it up, and have done it. I don't run a game withat's premade (did in the past) so everything is on the fly! :)
Forge Anvilhead
Warforged Paladin, 67 posts
Chicanery?
None for me, thanks.
Thu 30 Jun 2022
at 15:04
  • msg #196

Re: (OOC) Chat Area Part 2: Future!

Oh you are the DM and it is up to you.

Yes personal knowledge, and PC knowledge are very different things...
Sometimes people find that a challenge...the vampire is a great example who has not watch a movie or TV series, or read a book with a vampire (or werewolf) and man the idea that your newly created character has all the lore right on the tip of his tongue is a hard one.....
...If you want that you had best invest ranks in the right knowledge skill.


Honestly also the knowledges that are relevant to "monsters" is really not a list that is too long to start investing in......
Cumarinda Imbrex
Human Cleric, 479 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Thu 30 Jun 2022
at 17:51
  • msg #197

Re: (OOC) Chat Area Part 2: Future!

Forge Anvilhead:
One that is always fun is dealing with holy water, and how to use it and on what....

I tend to assume that if someone is selling the stuff they are going to tell you how and when to use it....if that makes sense.....
For example a vampire in gaseous form, you can splash weapon against it...

The system has a few weird artifacts in it....
Like rolling the knowledge check for a tiny animal skeleton CR 1 the DC is low...

But a giant skeleton you have to roll a much higher check, even if you have killed 1000s of skeletons before....fail check use rapier instead of morningstar....

Then after how many rounds of using a rapier would you see no damage inflicted and maybe change weapons?


About holy water. Presumably you'd get it either from a church or a vendor trusted by a church, so I can certainly agree with your point. Either the religion (especially one that 'specializes' in dealing with undead like Pelor) would give you some instruction with the understanding that you're using it in common interest. Or, in the case of the vendor, he'd send you to the religion it came from to get some instruction on how to use it.

Of course, if you've killed or destroyed 1000s of skeletons before, you might have already discovered that blunt weapons work better. On the other hand, there are non-standard skeletons that require more arcane ways to be destroyed.
Dungeon Master
GM, 990 posts
Thu 30 Jun 2022
at 17:55
  • msg #198

Re: (OOC) Chat Area Part 2: Future!

I actually was playing a giant-kin in another game and took on bout 200 skeletons. It was actually pretty fun and I used a spear. Course I had like 20+ strength ad fought them on a narrow area overlooking freezing water.
Cumarinda Imbrex
Human Cleric, 480 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Thu 30 Jun 2022
at 18:11
  • msg #199

Re: (OOC) Chat Area Part 2: Future!

Um. Not to rain on anyone's parade but after Coin's post, I didn't see any replying post from the Drider.

So while I as a player I am questioning the reason for Forge's (seemingly) near instant attack sequence, I also realize that any response from the drider that isn't an indication of an intent to parley, is a reason to destroy it.
Dungeon Master
GM, 991 posts
Thu 30 Jun 2022
at 18:20
  • msg #200

Re: (OOC) Chat Area Part 2: Future!

Cumarinda Imbrex:
Um. Not to rain on anyone's parade but after Coin's post, I didn't see any replying post from the Drider.

So while I as a player I am questioning the reason for Forge's (seemingly) near instant attack sequence, I also realize that any response from the drider that isn't an indication of an intent to parley, is a reason to destroy it.


First Forge goes BEFORE what you are attempting at parlay which did fail. I just haven't had a chance to post yet (I'mn at work).

Also its a drider that automatically threw a fireball at you. Its not someone you want to take home to your parents and them them its your new BBF :) They are so very evil.

When it comes to combat, everyone has a turn. Anything that happens after each turn happens after they act. Simple. Diplomacy is not the 'I'm never gooing to have to fight again'. If someone wants you dead, they will not act like 'Oh its all good. We're good'. Its not a spell.

This is why I really really hate Diplomacy in the middle of a fight. I get why you want to talk it out but serviously its not going to work :)
Forge Anvilhead
Warforged Paladin, 68 posts
Chicanery?
None for me, thanks.
Thu 30 Jun 2022
at 18:23
  • msg #201

Re: (OOC) Chat Area Part 2: Future!

It can still decide to parley or surrender..


...perhaps I decided to forge ahead... ; )

Decided it was too dangerous to risk that with an uninjured opponent..
This message was last edited by the player at 18:24, Thu 30 June 2022.
Dungeon Master
GM, 992 posts
Thu 30 Jun 2022
at 18:26
  • msg #202

Re: (OOC) Chat Area Part 2: Future!

Most likely your going to have to kill it or have it run away. Heck the wolf did 15 damage. Forge did 11. I don't see a drider surrendering. Or talking. Maybe it doesn't even know Common.
Coin Thunderspear
Kobold Bard, 68 posts
Thu 30 Jun 2022
at 20:27
  • msg #203

Re: (OOC) Chat Area Part 2: Future!

Forge Anvilhead:
Oh you are the DM and it is up to you.

Yes personal knowledge, and PC knowledge are very different things...
Sometimes people find that a challenge...the vampire is a great example who has not watch a movie or TV series, or read a book with a vampire (or werewolf) and man the idea that your newly created character has all the lore right on the tip of his tongue is a hard one.....
...If you want that you had best invest ranks in the right knowledge skill.


Honestly also the knowledges that are relevant to "monsters" is really not a list that is too long to start investing in......


I agree that knowledges are difficult, especially because 0 ranks doesn't mean you are totally ignorant of something, it is just for knowing the actual truth or deeper knowledge that requires actual study. For example, we didn't need to make knowledge checks to know what the lady was talking about when she told us of spiders, because that is such a common piece of information that basically everyone knows what a spider is. However, there is deeper lore about spiders that not everyone knows. It is difficult because this gives a minimum of three levels of knowledge, the automatic knowledge that everyone knows (The stuff you don't need to roll for, i.e. what is a spider), knowledge that is common enough that anybody might or might not know it without special study (the stuff you need to roll for but can roll untrained, i.e. are these the same species of spider as those under the docks?), and then the stuff you need actual study to know (the stuff ypu can't know without ranks in knowledge).

This is especially difficult because the line between the first two groups is very fuzzy and players can easily be mistaken about it. which is made worse by the fact that different gms will make different calls, and if a player is also a gm, they might have a well practiced habit od determining what is auto-knowledge vs roll-for-it common knowledge which might mismatch the current gm.
This message was last edited by the player at 20:28, Thu 30 June 2022.
Dungeon Master
GM, 993 posts
Thu 30 Jun 2022
at 20:47
  • msg #204

Re: (OOC) Chat Area Part 2: Future!

Being a bard: You got all of the knowledge available. Use them. Yet for this fight you didn't bother with it. That's fine. Its just a big streagth of a bard. Well some types its good for.

Some spiders are good parents. Some spiders actually make 'nests'. Yet because what you believed was correct which it wasn't, you were indeed right. Seriously, no.

Not everyone knows anything about spiders. Especially not ones that are the size of small dogs. Or bigger ones for that matter. You just 'assume' which is just false. So I ask for everyone to make rolls, asks me for some information and then post. I'm not going to go back and forth with what a player 'supposedly' knows. Thats OOC info.

So you took what you know OOCly, applied to what your character would know ICly (which most DMs are gainst mind you not just me) without realizing what your character could be saying was false (and mind you being a bard you could easily have rolled to find out the correct info) just to make someone else in the party look bad.

It boggles my mind.

So stop assuming. We all want to get along and ASK. Everyone has common knowledge. Most people don't know crap about spiders because they got legs, make webs (some of them) and go after insects. I'm not going to argue with anyone, and want everyone to get along.

(ALso please make sure to pout what your character is doing in a OOC puts onder your post in combat thread)
Dungeon Master
GM, 994 posts
Thu 30 Jun 2022
at 21:02
  • msg #205

Re: (OOC) Chat Area Part 2: Future!

I'll shoot out a post tonight. Thanks for the patience.
Coin Thunderspear
Kobold Bard, 69 posts
Thu 30 Jun 2022
at 22:05
  • msg #206

Re: (OOC) Chat Area Part 2: Future!

I wasn't trying to make anyone look bad, and I actually expected it to be false. I also, mistakenly clearly, expected it be so simple and unhelpful as a comment as to not be a problem. For which I again apologize. It's a matter of learning your boundaries which are far outside my experiences in gaming thus far. I was going for characterization and reinforcing why she expected it to be a kid's job. It wasn't intended as any sort of actually helpful info.
Forge Anvilhead
Warforged Paladin, 69 posts
Chicanery?
None for me, thanks.
Thu 30 Jun 2022
at 22:27
  • msg #207

Re: (OOC) Chat Area Part 2: Future!

This again goes back to the certain artificial nature of the checks and how that works.

I have had DM's allow knowledge checks "untrained" and they capped the DC limit to a base of 10 and added your intelligence modifier, so like maybe a +1 to +3. meaning anything 10 or less, or 11 or 12 or 13 or less, anything beyond that was just a "no way" you have any chance of knowing it even if you roll a natural 20 on the check.....


Pathfinder had a trait that let you make knowledge checks untrained for a DC under a certain number......
Coin Thunderspear
Kobold Bard, 70 posts
Fri 1 Jul 2022
at 09:31
  • msg #208

Re: (OOC) Chat Area Part 2: Future!

By RAW you can make untrained knowledge checks up to dc 10. The only homebrew about that is adding your int mod to the max dc, which I actually do like though I'd add double your int mod to max dc for "educated" people, such as nobility or scholars.
Forge Anvilhead
Warforged Paladin, 70 posts
Chicanery?
None for me, thanks.
Fri 1 Jul 2022
at 11:00
  • msg #209

Re: (OOC) Chat Area Part 2: Future!

Ah yes found the trait in pathfinder

Eternal Understanding
Though you haven’t been traditionally educated, you’re blessed with
potent observation and discernment.

Benefit(s) You can attempt Knowledge checks with a DC of 15 or lower untrained.
Dungeon Master
GM, 996 posts
Mon 4 Jul 2022
at 12:33
  • msg #210

Re: (OOC) Chat Area Part 2: Future!

HAPPY 4th OF JULY

Everyone gains: +1 Attribute Point
Forge Anvilhead
Warforged Paladin, 72 posts
Chicanery?
None for me, thanks.
Mon 4 Jul 2022
at 13:04
  • msg #211

Re: (OOC) Chat Area Part 2: Future!

Obviously boosted Charisma......to no avail, I am much the same as I started...
Dungeon Master
GM, 998 posts
Tue 5 Jul 2022
at 19:14
  • msg #212

Re: (OOC) Chat Area Part 2: Future!

Welcome to the game Krite

Can't say good looking but well spoken for a warforged, Forge.
This message was last edited by the GM at 19:15, Tue 05 July 2022.
Cumarinda Imbrex
Human Cleric, 483 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Tue 5 Jul 2022
at 19:30
  • msg #213

Re: (OOC) Chat Area Part 2: Future!

Thank you.
This message was last edited by the player at 19:30, Tue 05 July 2022.
Krite Singlebraid
Gnome Wizard, 1 post
Tue 5 Jul 2022
at 20:56
  • msg #214

Re: (OOC) Chat Area Part 2: Future!

Hello, everyone! Thanks for the welcome, DM!
Dungeon Master
GM, 999 posts
Tue 5 Jul 2022
at 20:58
  • msg #215

Re: (OOC) Chat Area Part 2: Future!

Got someone interested in playing a rogue. A dwarf rogue.
Cumarinda Imbrex
Human Cleric, 484 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Wed 6 Jul 2022
at 01:06
  • msg #216

Re: (OOC) Chat Area Part 2: Future!

In reply to Krite Singlebraid (msg # 214):

Welcome Krite!
Coin Thunderspear
Kobold Bard, 72 posts
Wed 6 Jul 2022
at 04:18
  • msg #217

Re: (OOC) Chat Area Part 2: Future!

[explosive fanfare]
WELCOME!
Cumarinda Imbrex
Human Cleric, 485 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Wed 6 Jul 2022
at 06:23
  • msg #218

Re: (OOC) Chat Area Part 2: Future!

In reply to Dungeon Master (msg # 215):

A dwarf rogue? Cool.
Forge Anvilhead
Warforged Paladin, 74 posts
Chicanery?
None for me, thanks.
Thu 7 Jul 2022
at 00:51
  • msg #219

Re: (OOC) Chat Area Part 2: Future!

Wow the things that happen while I am "working"...

Welcome aboard!!!
Dungeon Master
GM, 1000 posts
Tue 12 Jul 2022
at 20:22
  • msg #220

Re: (OOC) Chat Area Part 2: Future!

I'll give coin 7 days and then I will NPC him going off somewhere.

And I will find a way to get the wizard into the group, please bare with me.

Also still need to throw where the drider is and can't throw it far but I like the idea.
This message was last edited by the GM at 20:23, Tue 12 July 2022.
Krite Singlebraid
Gnome Wizard, 2 posts
Tue 12 Jul 2022
at 22:58
  • msg #221

Re: (OOC) Chat Area Part 2: Future!

I’m bearing, don’t worry! I’m excited to be able to play instead of GM!!!
Coin Thunderspear
Kobold Bard, 74 posts
Wed 13 Jul 2022
at 03:02
  • msg #222

Re: (OOC) Chat Area Part 2: Future!

Sorry, I hadn't realized we moved to the next round.

Also, does it seem like the drider could have entered through the doorway?
Forge Anvilhead
Warforged Paladin, 76 posts
Chicanery?
None for me, thanks.
Wed 13 Jul 2022
at 12:47
  • msg #223

Re: (OOC) Chat Area Part 2: Future!

I assume the  thing prefers to hide in darkness and avoid the revealing light of Pelor!!!
Cumarinda Imbrex
Human Cleric, 487 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Fri 15 Jul 2022
at 09:45
  • msg #224

Re: (OOC) Chat Area Part 2: FYI

FYI
There's bad news and good news...

I've contracted Covid-19 that's the bad news.
The good news is that I'm mostly being affected like it's a conventional case of the flu.
I'm not having to be hospitalized, and I'm starting the antivirals tomorrow.
So the doctor's expect full recovery within 6-10 days.
But life's going to suck slightly until then.

Please bear with me, I'll try to keep up with things.
Krite Singlebraid
Gnome Wizard, 3 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 15 Jul 2022
at 13:25
  • msg #225

Re: (OOC) Chat Area Part 2: FYI

I'm sorry to hear that Cumarinda. Hope you have an extremely mild case and a speedy recovery!
Forge Anvilhead
Warforged Paladin, 78 posts
Chicanery?
None for me, thanks.
Fri 15 Jul 2022
at 14:21
  • msg #226

Re: (OOC) Chat Area Part 2: FYI

Hopefully indeed....
This encounter may well last a bit longer than we thought, but we will all be patient at the pace that is allowed.
Dungeon Master
GM, 1002 posts
Fri 15 Jul 2022
at 15:10
  • msg #227

Re: (OOC) Chat Area Part 2: FYI

Cumarinda Imbrex:
FYI
There's bad news and good news...

I've contracted Covid-19 that's the bad news.
The good news is that I'm mostly being affected like it's a conventional case of the flu.
I'm not having to be hospitalized, and I'm starting the antivirals tomorrow.
So the doctor's expect full recovery within 6-10 days.
But life's going to suck slightly until then.

Please bear with me, I'll try to keep up with things.


Ok. Hope you feel better soon!
Coin Thunderspear
Kobold Bard, 75 posts
Fri 15 Jul 2022
at 19:02
  • msg #228

Re: (OOC) Chat Area Part 2: FYI

Get well! Take plenty of vitamin c and d and buttermilk.
Dungeon Master
GM, 1003 posts
Fri 15 Jul 2022
at 19:07
  • msg #229

Re: (OOC) Chat Area Part 2: FYI

I posted last so waiting on the others to respond :)

The group seems to be trapped.
Cumarinda Imbrex
Human Cleric, 488 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Fri 15 Jul 2022
at 19:30
  • msg #230

Re: (OOC) Chat Area Part 2: FYI

Coin Thunderspear:
Get well! Take plenty of vitamin c and d and buttermilk.


Yep got plenty of vitamins to help but I've never heard of buttermilk being helpful.
Krite Singlebraid
Gnome Wizard, 4 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 15 Jul 2022
at 19:34
  • msg #231

Re: (OOC) Chat Area Part 2: FYI

My great aunts swore by the curative powers of buttermilk! (Me, I hate the stuff, unless I'm using it for cooking.)
Dungeon Master
GM, 1004 posts
Fri 15 Jul 2022
at 20:00
  • msg #232

Re: (OOC) Chat Area Part 2: FYI

Cumarinda Imbrex:
Coin Thunderspear:
Get well! Take plenty of vitamin c and d and buttermilk.


Yep got plenty of vitamins to help but I've never heard of buttermilk being helpful.

When all else fails: Vitamin C and Niquil. Knock me out until I'm better lol.
Coin Thunderspear
Kobold Bard, 76 posts
Fri 15 Jul 2022
at 21:37
  • msg #233

Re: (OOC) Chat Area Part 2: FYI

The immune system's effectiveness is inversely proportional between anti-viral and anti-bacterial capability. Normally this is pretty balanced, but certain things can be consumed to over balance the immune system to be stronger against one at the expense of being weaker against the other. All I remember now is that buttermilk tilts things towards anti-viral ability, and as a flu, covid is a virus, thus tilting the immune system against viruses would help.
Coin Thunderspear
Kobold Bard, 77 posts
Fri 15 Jul 2022
at 21:38
  • msg #234

Re: (OOC) Chat Area Part 2: FYI

Is there a map I'm not aware of?
Dungeon Master
GM, 1005 posts
Fri 15 Jul 2022
at 22:09
  • msg #235

Re: (OOC) Chat Area Part 2: FYI

Got a 10' entrance with a 10' door. It went down about 30' and branched off to the right and left. Its like a box with a center area.

Message 157
In the main area, there are two coffins that are open and the bodies lie on the ground. And they look like they recently died. But from here its hard to tell. There is a pouch near them. The room is about 30x30 with a coffin about every 5'. All are closed other then the two across from the group.

No one went inside and the group seems trapped unable to leave. Its not the center area its the entrance inside.
Forge Anvilhead
Warforged Paladin, 80 posts
Chicanery?
None for me, thanks.
Sat 16 Jul 2022
at 13:43
  • msg #236

Re: (OOC) Chat Area Part 2: FYI

Makes sense  to me......
Forge Anvilhead
Warforged Paladin, 84 posts
Chicanery?
None for me, thanks.
Mon 18 Jul 2022
at 12:42
  • msg #237

Re: (OOC) Chat Area Part 2: FYI

I was waiting  on others, but  went ahead with detecting evil....
Dungeon Master
GM, 1007 posts
Mon 18 Jul 2022
at 19:05
  • msg #238

Re: (OOC) Chat Area Part 2: FYI

Not sure of Coin.
Cumarinda is sick so she will post when she can but I would prefer her to get well and post when she feels up for it.
Trying to figure out a way to get the gnome into the group. I'll figure it out tonight probably :)
Forge Anvilhead
Warforged Paladin, 85 posts
Chicanery?
None for me, thanks.
Mon 18 Jul 2022
at 19:10
  • msg #239

Re: (OOC) Chat Area Part 2: FYI

My favorite PC introduction for a gnome was he was here all along you just never noticed him before!!!!
Dungeon Master
GM, 1008 posts
Mon 18 Jul 2022
at 19:15
  • msg #240

Re: (OOC) Chat Area Part 2: FYI

Been tempted to play a halfling barbarian. The whole point is don't get the small man upset. lol. I did have one in DD0. The strengh didn't do much and I took feats that made it so running into combat (dodge, mobility, spring attack) with a halfling was funny as hell.
Forge Anvilhead
Warforged Paladin, 86 posts
Chicanery?
None for me, thanks.
Tue 19 Jul 2022
at 11:18
  • msg #241

Re: (OOC) Chat Area Part 2: FYI

I heard the same thing about a halfling monk....
Coin Thunderspear
Kobold Bard, 79 posts
Sat 23 Jul 2022
at 08:09
  • msg #242

Re: (OOC) Chat Area Part 2: FYI

Still not entirely clear on the layout. Th e impression I get from the game thread is that this is a line of hallway witn two branches that ends in a room. Not sure if the door is big enough for the drider to fit through. Inside the room is where we saw the drider. But it somehow started down a hallway, but I'm not sure if it exited the room and went down one of the branching paths, or if there is a hallway beyond the room, or if it was trying to get past Coin out the main hallway.
Forge Anvilhead
Warforged Paladin, 88 posts
Chicanery?
None for me, thanks.
Sat 23 Jul 2022
at 11:38
  • msg #243

Re: (OOC) Chat Area Part 2: FYI

I had the impression it was a room in the center with basically a hallway around the outside of that single large central chamber......with burial spots along that outer wall....
Dungeon Master
GM, 1010 posts
Sat 23 Jul 2022
at 12:09
  • msg #244

Re: (OOC) Chat Area Part 2: FYI

Coin Thunderspear:
Still not entirely clear on the layout. Th e impression I get from the game thread is that this is a line of hallway witn two branches that ends in a room. Not sure if the door is big enough for the drider to fit through. Inside the room is where we saw the drider. But it somehow started down a hallway, but I'm not sure if it exited the room and went down one of the branching paths, or if there is a hallway beyond the room, or if it was trying to get past Coin out the main hallway.


Hallway that branches into two branches. They meet up TOGETHER and there is a center area that the group glanced into but didn't fully check out (two bodies not in coffins, pouch, ect). The drider was in the center room but was invisible and moved elsewhere to lauch the attack. It wasn't in the room when it attacked, it was in the hallway opposite of the group. Faolan dove into the room to get out of its side.

It took off back to the 'surface' but the group realize they were trapped but found out it was a illusionary wall. The drider seemed to have taken off and the group is now right near the entrance to the outside where they started. We're way past that. It wouldn't have to move past Coin as it can simply go down the hallway.
This message was last edited by the GM at 12:16, Sat 23 July 2022.
Coin Thunderspear
Kobold Bard, 80 posts
Sun 24 Jul 2022
at 15:49
  • msg #245

Re: (OOC) Chat Area Part 2: FYI

That was not clear. I was hamging in the back to remain between the entrance and whatever we find. Forge thought it waa an alcove the drider escaped to. In retrospect, I see that you were trying to make us think we were trapped, but I don't think anyone understood the map enough to realize that.
Forge Anvilhead
Warforged Paladin, 89 posts
Chicanery?
None for me, thanks.
Sun 24 Jul 2022
at 15:56
  • msg #246

Re: (OOC) Chat Area Part 2: FYI

I guess it doesn’t make much difference now.

I visualize it this way

A short entry tunnel then the shape is a diamond we came in at the junction of the diamond shape

The center of the diamond is open to the tunnels at at least two points
Dungeon Master
GM, 1011 posts
Sun 24 Jul 2022
at 16:10
  • msg #247

Re: (OOC) Chat Area Part 2: FYI

Forge Anvilhead:
I guess it doesn’t make much difference now.

I visualize it this way

A short entry tunnel then the shape is a diamond we came in at the junction of the diamond shape

The center of the diamond is open to the tunnels at at least two points


Exactly. The center 'area' is where the two bodies were found and left. Every few feet there is a coffin raised upright against the wall. So by blocking the main entrance, it would assume the group was trapped inside but the 'wall' was a illusion.
Dungeon Master
GM, 1012 posts
Wed 27 Jul 2022
at 23:39
  • msg #248

Re: (OOC) Chat Area Part 2: FYI

Off to the temple?
Forge Anvilhead
Warforged Paladin, 91 posts
Chicanery?
None for me, thanks.
Thu 28 Jul 2022
at 00:31
  • msg #249

Re: (OOC) Chat Area Part 2: FYI

I assumed that was the way it was going.  I may wait outside with our new friend....Probably assuming our cleric is already known there, unless she says otherwise.....


Lots of assuming going on in my head it seems....
Dungeon Master
GM, 1014 posts
Thu 28 Jul 2022
at 13:01
  • msg #250

Re: (OOC) Chat Area Part 2: FYI

Keep in mind the one who asked for help with the spiders wasn't outside.
Forge Anvilhead
Warforged Paladin, 95 posts
Chicanery?
None for me, thanks.
Sat 30 Jul 2022
at 12:55
  • msg #251

Re: (OOC) Chat Area Part 2: FYI

Maybe the temple can give us some glitterstones (MIC) or other support to help.....

A expensive option to deal with invisible creatures for sure 450 gold each....
Krite Singlebraid
Gnome Wizard, 7 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sat 30 Jul 2022
at 14:39
  • msg #252

Re: (OOC) Chat Area Part 2: FYI

Or - and I’m just spitballing here - your new friend the gnome wizard extraordinaire could, I don’t know, cast glitterdust from his prepared spells? ;-)
Krite Singlebraid
Gnome Wizard, 8 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sat 30 Jul 2022
at 14:41
  • msg #253

Re: (OOC) Chat Area Part 2: FYI

Hey DM, did I miss the time of day somehow? Wasn’t the area lit only by two torches prior to Krite’s spell? I figured it was evening?
Forge Anvilhead
Warforged Paladin, 96 posts
Chicanery?
None for me, thanks.
Sat 30 Jul 2022
at 15:00
  • msg #254

Re: (OOC) Chat Area Part 2: FYI

Krite Singlebraid:
Or - and I’m just spitballing here - your new friend the gnome wizard extraordinaire could, I don’t know, cast glitterdust from his prepared spells? ;-)



No worries, you will get your chance to offer, once we find the personages of the temple...if we find them.....gulp
Dungeon Master
GM, 1015 posts
Sat 30 Jul 2022
at 16:57
  • msg #255

Re: (OOC) Chat Area Part 2: FYI

Mid-day. Odd how the torches are lit unless they are perhaps magic.
Krite Singlebraid
Gnome Wizard, 9 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 4 Aug 2022
at 02:35
  • msg #256

Re: (OOC) Chat Area Part 2: FYI

Will be in transit overseas for a couple of days; may or may not have access throughout. Will try to keep up; once I’ve arrived, I’ll have access again, just +7 hours from US central time.
Dungeon Master
GM, 1017 posts
Sat 6 Aug 2022
at 17:34
  • msg #257

Re: (OOC) Chat Area Part 2: FYI

Hopefully Coin and Krite will post soon :)
Dungeon Master
GM, 1018 posts
Tue 9 Aug 2022
at 18:23
  • msg #258

Re: (OOC) Chat Area Part 2: FYI

I'll shoot out a post tonight.
Krite Singlebraid
Gnome Wizard, 12 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 10 Aug 2022
at 11:13
  • msg #259

Re: (OOC) Chat Area Part 2: FYI

I’m a little confused. I thought Krite had helped them before, and furthermore, even if he hadn’t, he was expected on this day. And what did he say or do that was blasphemous?
Dungeon Master
GM, 1021 posts
Wed 10 Aug 2022
at 11:35
  • msg #260

Re: (OOC) Chat Area Part 2: FYI

You probably never met this man and in his eyes your being blashemous. And you did but never went inside, just talked and did dealings with them in the past. Most don't go into the temple unless they are clerics or paladins.

Forge knows this man. Plus the group doesn't know what has happened. Its a bit of a mystery. And its not unheard of to not be allowed in a church/temple armed.

Krite didn't meet everyone fron the temple :)
Dungeon Master
GM, 1022 posts
Wed 10 Aug 2022
at 11:58
  • msg #261

Re: (OOC) Chat Area Part 2: FYI

There's other things you can do. Like Sense Motive. Cast a spell. Things like that.
Cumarinda Imbrex
Human Cleric, 496 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Thu 11 Aug 2022
at 19:42
  • msg #262

Re: (OOC) Chat Area Part 2: FYI

Waiting for Dungeon Master's response to my last post before I post again.
Thanks! :)
Dungeon Master
GM, 1024 posts
Thu 11 Aug 2022
at 19:55
  • msg #263

Re: (OOC) Chat Area Part 2: FYI

Cumarinda Imbrex:
Waiting for Dungeon Master's response to my last post before I post again.
Thanks! :)


Yeah I know sorry...
Dungeon Master
GM, 1025 posts
Thu 11 Aug 2022
at 20:53
  • msg #264

Re: (OOC) Chat Area Part 2: FYI

Could go invisible? Bum rush the guy? Have Forge kill him? Have the cleric preach him to death? :)
Forge Anvilhead
Warforged Paladin, 101 posts
Chicanery?
None for me, thanks.
Thu 11 Aug 2022
at 23:17
  • msg #265

Re: (OOC) Chat Area Part 2: FYI

No one expects the warforged slam!!!!
Dungeon Master
GM, 1026 posts
Fri 12 Aug 2022
at 17:58
  • msg #266

Re: (OOC) Chat Area Part 2: FYI

Been over a week so I will NPC Coin and write him off.
Krite Singlebraid
Gnome Wizard, 14 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sat 13 Aug 2022
at 03:32
  • msg #267

Re: (OOC) Chat Area Part 2: FYI

That’s too bad; I was looking forward to having Krite face his prejudices - and the racial trait “Hatred” that fuels it - by being forced to see not all kobolds are necessarily evil. It looked like a good RP opportunity.
Cumarinda Imbrex
Human Cleric, 498 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Wed 17 Aug 2022
at 19:21
  • msg #268

Re: (OOC) Chat Area Part 2: FYI

DM, isn't it unusual for the spells of a cleric of that faith to not work properly
within the temple of their own deity? Isn't it logical to expect the prayers/spells
of the clergy of a God would work fully inside their own church?

Or am I missing something here?
Dungeon Master
GM, 1028 posts
Wed 17 Aug 2022
at 19:30
  • msg #269

Re: (OOC) Chat Area Part 2: FYI

First all your outside. You never mentioned going inside.

Secondly, there's a reason why none of your spells you casted are penetrating it. If your inside, that's different. But outside? Nope.

I don't believe anyone walked by the father who is standing in the doorway (it looks like its the only way in) to go inside watching the group. Forge might know of a different way but its probably locked and has someone waiting there. Can't just warp by him :)

Also, Coin seemed to be no longer playing (or was busy) for about 16+ days so his character is a NPC and he was removed unfortunatly.
Cumarinda Imbrex
Human Cleric, 499 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Wed 17 Aug 2022
at 19:48
  • msg #270

Re: (OOC) Chat Area Part 2: FYI

Dungeon Master:
Most don't go into the temple unless they are clerics or paladins.


Okay, I realize that I'm maybe taking this out of context and misunderstanding
what you were saying. However, you do understand that even in RL, even the largest
churches and temples are places where lay people (non-clergy) are welcome to come and
worship. Many churches host weddings and community gatherings, like festivals.

Right?

Unless your world is radically different and if so, I'd gratefully
appreciate an explanation given that my character is a religion based character.
Dungeon Master
GM, 1029 posts
Wed 17 Aug 2022
at 20:05
  • msg #271

Re: (OOC) Chat Area Part 2: FYI

Cumarinda Imbrex:
Dungeon Master:
Most don't go into the temple unless they are clerics or paladins.


Okay, I realize that I'm maybe taking this out of context and misunderstanding
what you were saying. However, you do understand that even in RL, even the largest
churches and temples are places where lay people (non-clergy) are welcome to come and
worship. Many churches host weddings and community gatherings, like festivals.

Right?

Unless your world is radically different and if so, I'd gratefully
appreciate an explanation given that my character is a religion based character.


Its different rules, different churches, ect. I don't get why there is such a big thing about not having any weapons going into a church which is a place of peace. Hence no weapons. I already stated this several times I believe. Just because that's your view on it doesn't mean I run it the same way. Like if you worship Moradin, bring on your weapons, do some crafting. Talk about what you want to make. Pelor, did you kill undead? Maybe? Lolth? Oh she is so evil.  Say upu worship Vencna? Different situation. Plus there is something else going on that the group doesn't know about. Or the man is holding back. Can't say anything, ect.

You want anyone to walk in, being fully armed and have them start a fight? Some people will do that. =

Sorry most don't go in ARMED unless your a cleric or a paladin. Also having a religion based character doesn't mean everything about said character has to be religion based. Biggest reason why Faolan hasn't said a word :)

Heck no one really needs a weapon to begin with:
Faolan can wildshape, got the wolf and has spells
The cleric has her spells
The warforged is a weapon and can smite with his fists
The wizard has his spells.

I'm not the kind of DM that would trap the entire group and have total party wipe. That's no fun.

I don't think I even killed off a PC on purpose other then someone leaving and would add something into it.
This message was last edited by the GM at 03:21, Thu 18 Aug 2022.
Cumarinda Imbrex
Human Cleric, 500 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Thu 18 Aug 2022
at 07:01
  • msg #272

Re: (OOC) Chat Area Part 2: FYI

Dungeon Master:
First all your outside. You never mentioned going inside.

Secondly, there's a reason why none of your spells you casted are penetrating it. If your inside, that's different. But outside? Nope.

I don't believe anyone walked by the father who is standing in the doorway (it looks like its the only way in) to go inside watching the group. Forge might know of a different way but its probably locked and has someone waiting there. Can't just warp by him :)


Alright we're outside and none of her spells penetrate inward. Is that common or unusual?
This message was last edited by the player at 07:31, Thu 18 Aug 2022.
Dungeon Master
GM, 1030 posts
Thu 18 Aug 2022
at 09:01
  • msg #273

Re: (OOC) Chat Area Part 2: FYI

Well you never been here so don't have a clue. Could be a defensive thing. The group doesn't know. Could be something normal.

It was stated that people who worship Pelor do not have to remove their weapons ICly.
This message was last edited by the GM at 09:02, Thu 18 Aug 2022.
Cumarinda Imbrex
Human Cleric, 502 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Thu 18 Aug 2022
at 20:33
  • msg #274

Re: (OOC) Chat Area Part 2: FYI

DM,

What should my character be expecting to see when entering a church of Pelor?

Is Father Renold's behavior out of bounds from the other churches/temples of Pelor
she's likely encountered since leaving her own?

Would she be wrong in expecting many worshipers and possibly other clergy in
a church of this size?

I'm asking these questions because I don't want my character making presumptions
when she should know better.
Dungeon Master
GM, 1032 posts
Thu 18 Aug 2022
at 20:52
  • msg #275

Re: (OOC) Chat Area Part 2: FYI

You don't know as you never been to a temple like this. And its reasonable with it being in a city to avoid people walking in and starting a fight in the middle of the temple which I already stated. You've been in much smaller temples-nothing like this. He's got every reason to be defensive if that. He'd a old man that already stated 'Followers of Pelor can enter with their weapons (like clerics and paladins). I don't know how to make it more clear.

No, it is possible. But like I said you never went inside, it seems to be strange that very few people are around and the fact is you don't know anyone but the present company.

You can ask the Father any questions. Will you get a clear answer, it depends on the question. He's old, he fees like everyone is beating around the bush and he doesn't like being outside.

As for what she is preparing to see is sunlight. Symbol of Pelor. A feeling of peace. Things like that. Relaxation. But you can tell from the outside if something is good within its probably magical in nature as the outside looks well not abandoned but not overlooked.\
Dungeon Master
GM, 1034 posts
Wed 24 Aug 2022
at 14:42
  • msg #276

Re: (OOC) Chat Area Part 2: FYI

Riceak welcome to the game
Krite Singlebraid
Gnome Wizard, 18 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 24 Aug 2022
at 14:45
  • msg #277

Re: (OOC) Chat Area Part 2: FYI

Y-y-you! You! You let a SPELLTHIEF into the party?!??!

I protest! I protest!

Krite desperately hides his spellbooks and scrolls...as if that would help....

Welcome, Riceak. :-)
Dungeon Master
GM, 1035 posts
Wed 24 Aug 2022
at 15:00
  • msg #278

Re: (OOC) Chat Area Part 2: FYI

Yes, yes I did. All because I don't like you Krite. :)

We do need a lockpicker, trap stopper and scout so....

Keep in mind he'd have to use Sneak Attack to get the spell and I don't think anyone in the group would really appreciate it.
Dungeon Master
GM, 1036 posts
Wed 24 Aug 2022
at 15:17
  • msg #279

Re: (OOC) Chat Area Part 2: FYI

Heck he'd be better off being buddy buddy with everyone in the group :) Course winning over Faolan will be a task in itself.
Krite Singlebraid
Gnome Wizard, 19 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 24 Aug 2022
at 15:18
  • msg #280

Re: (OOC) Chat Area Part 2: FYI

I was totes joking, bossmang. Besides, his powers don't work on Krite's spellbooks or scrolls, but instead on Krite himself.

He *can* take a caster's spells if the caster is willing without STABBING. I doubt Krite would ever agree, mind you, but it is an ability those spellthieves have... I guess in that sense, it's no different than imbue with spell ability sorts of things.
Dungeon Master
GM, 1037 posts
Wed 24 Aug 2022
at 15:33
  • msg #281

Re: (OOC) Chat Area Part 2: FYI

Krite Singlebraid:
I was totes joking, bossmang. Besides, his powers don't work on Krite's spellbooks or scrolls, but instead on Krite himself.

He *can* take a caster's spells if the caster is willing without STABBING. I doubt Krite would ever agree, mind you, but it is an ability those spellthieves have... I guess in that sense, it's no different than imbue with spell ability sorts of things.

I don't believe that's right, honestly. I looked it up and it states he needs to get the spell with sneak attack. Course I might allow it anyways as its not a ground breaking thing and would take a action to do it (attack or movement)  It would be pretty pointless in a fight for someone to just give the spell. Its not a auto-action. Need to be within 5', hold your hand out, give the spell, ect.

Faolan wouldn't do it either. At least not immediatly.

Krite can make scrolls and the spellthief can use them. I didn't state anything about spellbooks. Course if he gets a hold of it, he can possibly get someone to make scrolls. Spellbooks for a spellthief are pretty useless unless they got scribe scroll.
Forge Anvilhead
Warforged Paladin, 107 posts
Chicanery?
None for me, thanks.
Wed 24 Aug 2022
at 16:46
  • msg #282

Re: (OOC) Chat Area Part 2: FYI

I am pretty sure that the willing target thing is true " If the target is willing, a spellthief can steal a spell with a touch as a standard action."

Seems pretty clear that if willing to share your spells you can let the spell thief have it.  Might also be useful with charm person/monster spells......
Dungeon Master
GM, 1038 posts
Wed 24 Aug 2022
at 16:51
  • msg #283

Re: (OOC) Chat Area Part 2: FYI

Why don't you just cast the spell yourself instead of wasting a action to give it to someone else? It doesn't really make much sense unless you want to surprise them and get them off guard but still. I guess it really depends on the situation.
Forge Anvilhead
Warforged Paladin, 108 posts
Chicanery?
None for me, thanks.
Wed 24 Aug 2022
at 19:17
  • msg #284

Re: (OOC) Chat Area Part 2: FYI

I could see like a patron spellcaster, who is not going with the person on his journey could give the person an all day spell like
longstrider or something to delay the start until the spell thief casts it.....


In a party maybe my spell thief is 1st level and I want to spell thief to have detect magic as she goes to search for traps.........
Dungeon Master
GM, 1039 posts
Wed 24 Aug 2022
at 19:25
  • msg #285

Re: (OOC) Chat Area Part 2: FYI

Forge Anvilhead:
I could see like a patron spellcaster, who is not going with the person on his journey could give the person an all day spell like
longstrider or something to delay the start until the spell thief casts it.....


In a party maybe my spell thief is 1st level and I want to spell thief to have detect magic as she goes to search for traps.........


If the DM wants to set something up like that. But I think between all the spellcasters, sooner or later the spellthief will get access to more spells. I personally would just play a rogue. More Sneak attack, more skill points. You lose the detect magic ability (which I don't see how it would work for detecting magical traps but if they are 'strong enough' sure) I've allowded it in the past. But really its not how Detect Magic should be even used. Like I had someone casting Detect Magic to find a invisible person.

Sorry, doesn't work. By the time they focused on it the invisible person was long gone.

Rogue can easily cast the spell with a scroll (and decent UMD) and there's other ways to get the spell. There's going to be enemies when a spellthief won't be able to use sneak attack and magic. Same as everyone else.
Cumarinda Imbrex
Human Cleric, 504 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Wed 24 Aug 2022
at 22:58
  • msg #286

Re: (OOC) Chat Area Part 2: FYI

Welcome to our group, Riceak Stryfelaughter.

My character is the cleric, and she's a resident goody two-shoes.

Her name is Cumarinda (pronounced Koo-mar-inda).

For the most part she's pretty easy going with a few exceptions,
undead and Evil people being two of the most prominent.

So again I bid you welcome.
Dungeon Master
GM, 1040 posts
Thu 25 Aug 2022
at 00:35
  • msg #287

Re: (OOC) Chat Area Part 2: FYI

I run Faolan. He's a bit of a jerk but has his reasons. Part of it being in a big city with a dire wolf and he's a druid lol
Krite Singlebraid
Gnome Wizard, 20 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 25 Aug 2022
at 04:30
  • msg #288

Re: (OOC) Chat Area Part 2: FYI

From my understanding of detect magic and "seeing" invisible people, you can certainly see what square an invisible creature is in because the invisibility itself is magical and would appear. (Even an invisible stalker would be visible, because their natural invis is a Supernatural ability, and therefore shows up to magic detection. Their description says that invisibility purge fails, but only that specific spell, not see invisibility, for example.) You could therefore target that creature with an area spell and be certain you'll get them, barring Evasion, but you could not target them with magic missile because you'd have to give up concentration on detect magic and now the creature's completely invisible again.

Acid arrow or a crossbow bolt, however, you could target (because you know which square they're in), but there'd be the 50% miss chance because of total concealment.

As to our new spellthief, I can't think off the cuff of a situation where Krite needs to "loan" a spell slot to him, but that doesn't mean it won't happen SOME day. :-)
Dungeon Master
GM, 1041 posts
Thu 25 Aug 2022
at 05:19
  • msg #289

Re: (OOC) Chat Area Part 2: FYI

I've had this discussion SEVERAL times with people like Krite. Detect Magic for the 1st round just states something is there. It takes 3 rounds to get a definate location.

Yet in 3 rounds they can move around, get ouf the area, ect. With them moving around getting the correct area is nearly impossible. Its almost impossible to use Detect Magic on someone who is Invisible (which is a higher level spell to begin with). So yes you could use it but is it likely to even work? No. So it would mean 3 round of focus on 1 area.

I get your understanding but in a game its probably won't work unless they stand there for 3 rounds and let you find them :) There is a 1st level spell (or 2nd) called 'See Invisibility'.
Forge Anvilhead
Warforged Paladin, 109 posts
Chicanery?
None for me, thanks.
Thu 25 Aug 2022
at 12:57
  • msg #290

Re: (OOC) Chat Area Part 2: FYI

It is yes a very inefficient way to  do things....

Generally it can work if  you locate  the "square"  the  thing is in, and them target the square, by the whole party.....such as  via holy water, or alchemists  fire or the like....

I do not usually recommend such blind violence by the way...too easy to kill a hostage or the like...
Riceak Stryfelaughter
Halfling Spellthief, 1 post
HP 49/49, AC:18
F: +5, R: +7, W: +7
Sun 28 Aug 2022
at 06:38
  • msg #291

Re: (OOC) Chat Area Part 2: FYI

Greetings everyone. Apologies for not replying sooner. Was focusing on the Character app before hopping in here.
Krite Singlebraid
Gnome Wizard, 21 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sun 28 Aug 2022
at 07:25
  • msg #292

Re: (OOC) Chat Area Part 2: FYI

Welcome again :-)
Forge Anvilhead
Warforged Paladin, 110 posts
Chicanery?
None for me, thanks.
Sun 28 Aug 2022
at 13:31
  • msg #293

Re: (OOC) Chat Area Part 2: FYI

Welcome!  I feel like I will be used as soft cover a lot, and people will be hiding in my shadow......

Looking forward to us meeting, and wrapping up our visit to the temple
Riceak Stryfelaughter
Halfling Spellthief, 2 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Sun 28 Aug 2022
at 15:09
  • msg #294

Re: (OOC) Chat Area Part 2: FYI

Cover? No, we'll be Rocket and Groot in no time.
Forge Anvilhead
Warforged Paladin, 113 posts
Chicanery?
None for me, thanks.
Sun 28 Aug 2022
at 15:15
  • msg #295

Re: (OOC) Chat Area Part 2: FYI

Riceak Stryfelaughter:
Cover? No, we'll be Rocket and Groot in no time.


I knew there was a reason my head was a flat surface!!!
Krite Singlebraid
Gnome Wizard, 23 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sun 28 Aug 2022
at 15:24
  • msg #296

Re: (OOC) Chat Area Part 2: FYI

Hey, I get to ride the warforged!!!

Oh, wait, I'd just fall off, nevermind.
Cumarinda Imbrex
Human Cleric, 507 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Wed 31 Aug 2022
at 21:11
  • msg #297

Re: (OOC) Chat Area Part 2: FYI

The High Priestess has referred to this temple to Pelor as her home. She consistently reacts
to everything done here as if this was her personal residence.

So far, there are no other signs of other worshipers besides herself and Father Ronald,
Right?

Was Cumarinda able to successfully cast Detect Good? If so, what were the results?
Dungeon Master
GM, 1044 posts
Wed 31 Aug 2022
at 21:26
  • msg #298

Re: (OOC) Chat Area Part 2: FYI

Already sent you the results. She didn't try to stop you. And yes this is her hom. Most people who are in charge live there or rather near there. I've had pastors that live within a minute of the location at a propery bought by the church. So yes its her personal residence as well as several others who live there as well. Its more of a 'mini monstary' so to speak. Not everyone lives there, some go there to worship. Also they may need guards, clerics, paladins and other of their faith. Heck Forge is a blacksmith that lives right outside. And no one has made a appearance other then Father Reynold and Val. That doesn't mean there is no one else in the temple. Magical dtectors. Invisibility. Some may be asleep. Also Val told the group some are out and about so keep that in mind.
This message was last edited by the GM at 00:34, Thu 01 Sept 2022.
Cumarinda Imbrex
Human Cleric, 508 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Sat 3 Sep 2022
at 01:08
  • msg #299

Re: (OOC) Chat Area Part 2: FYI

Thank you.

I understand that the Detect Good has confirmed the High Priestess is of good alignment and intentions.

However, the Detect Good spell lasts for 10 minutes per level, which means it's going to last for the following hour,
detecting all Good aligned within a 60-foot cone in any direction she turns.

So, I'd like to suggest that instead of pointing out all the Good aligned people or things (unless they are very powerfully good),
it might be worth noting all the people, places, or things that are not Good aligned. Including the members of her party.

Otherwise, she should have a solid idea of who and what is Good and who isn't within a few minutes.

Also, I would tend to believe that any clergy of Pelor would recognize their version of Detect Good and that in casting that spell,
Cumarinda probably identified herself as a member of Pelor's clergy.
Dungeon Master
GM, 1045 posts
Sat 3 Sep 2022
at 12:21
  • msg #300

Re: (OOC) Chat Area Part 2: FYI

Well for starters that doens't tell you they aren't 'good'.  Also you have to study the area so yes it can last for 18 minutes. You speifically stated you were casting it upon her and I stated whethever she was of good. Its not like 'Shes not good kill her! Ahhh!' Seriously not everyone is black and white. Not every person you come across will be 'evil'. There's other alingments as well. plus actions. So you want to look at a chair? Oh. Not good. Kill it. Pew? Run! Its not good. Yes you did and announce your a follower of Pelor. And they did so that's pretty null and void.

So I'm viewing it as 'Your not good so your must be evil'. No. That's not how everything works. You need to -focus- on a area, study it and you'll get more information. Its a lot like Detect Magic. There's other ways to change alingmements as well so its tough. It depends on who your talking to (or what). Not everyone that is Good will acted Good. And some evil will do good things.

Also the High Priestess is willing to help, give you food and shelter so you reacted by casting Detect Good? Not everyone out there is ready to kill the group. I get why you casted it though but if someone is willing to help you out.....

Example if someone casted the spell on me would I glow? No. I'm more neutral. It really depends on how you view the spell, what the other react to it (not everyone here would know what you casted).

Stating 'Detect Good' on the High Cleric so that's what I did. You'd been focused on her the entire time. Your in a Pelor Temple. Not all clercy are spellcasters by the way. Some are normal people. Some are warriors. Not everyone knows what a spell cast looks like.

I don't want to get into a long argument and everyone has their own point of view so I suggest that we still need IC posts to continue this game :)
Krite Singlebraid
Gnome Wizard, 25 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sat 3 Sep 2022
at 12:35
  • msg #301

Re: (OOC) Chat Area Part 2: FYI

Question -- mending and make whole specifically state that they do not work on constructs. There are repair ((word)) wounds spells in the 3.5 codex which do. (Not that Krite knows any of them.)

How are you running constructs and healing? Warforged in DDO, for example, benefit fully from the repair spells, but still get some (half) healing from cure spells. This is not, of course, DDO, so Krite needs information since he might have to shoulder the burden of healing the Warforged...

Krite doesn't have any of the repair spells, but he does have a really high Knowledge (Arcane) and Spellcraft bonus (+16 and +17, respectively) so I figure he probably knows about simple spells like repair light wounds and a fair amount about how constructs work.
Dungeon Master
GM, 1046 posts
Sat 3 Sep 2022
at 12:38
  • msg #302

Re: (OOC) Chat Area Part 2: FYI

Krite Singlebraid:
Question -- mending and make whole specifically state that they do not work on constructs. There are repair ((word)) wounds spells in the 3.5 codex which do. (Not that Krite knows any of them.)

How are you running constructs and healing? Warforged in DDO, for example, benefit fully from the repair spells, but still get some (half) healing from cure spells. This is not, of course, DDO, so Krite needs information since he might have to shoulder the burden of healing the Warforged...

Krite doesn't have any of the repair spells, but he does have a really high Knowledge (Arcane) and Spellcraft bonus (+16 and +17, respectively) so I figure he probably knows about simple spells like repair light wounds and a fair amount about how constructs work.


You'd know you would need repair spells to heal Forge up. Warforged only heals half of anything related to cure spells. So yeah you need to have repair spells to have full healing stuff.
Krite Singlebraid
Gnome Wizard, 26 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sat 3 Sep 2022
at 13:05
  • msg #303

Re: (OOC) Chat Area Part 2: FYI

Thanks. That's certainly going to direct his magical interests for a while, once he realizes/accepts he's part of the party.

Not now, of course. The Warforged paladin is just a curious acquaintance so far.
Dungeon Master
GM, 1047 posts
Sat 3 Sep 2022
at 13:09
  • msg #304

Re: (OOC) Chat Area Part 2: FYI

Between the cleric, the druid and the paladin who can heal his own wounds I think he's fine :)
Forge Anvilhead
Warforged Paladin, 115 posts
Chicanery?
None for me, thanks.
Sat 3 Sep 2022
at 13:41
  • msg #305

Re: (OOC) Chat Area Part 2: FYI

In terms of self repair......

*Lay on Hands (Su):  Repair Damage (Su): Beginning at 2nd level, a warforged
paladin with a Constitution score of 12 or higher can repair damage dealt to
any constructor living construct (including himself) by touch.
Each day he can repair a total number of hit points of damage equal to his
paladin level × his Constitution bonus.
For example, a 7th-level warforged paladin with this substitution feature and a
Constitution score of 16 can repair 21 points of damage per day.
A warforged paladin can choose to divide his repair ability among multiple
recipients, and he doesn't have to use it all at once. Using repair damage is a
standard action.
Alternatively, a warforged paladin can use any or all of this power on living
creatures, healing damage equal to one-half the number of points of repair
expended.
Unlike the paladin's lay on hands ability, this ability cannot be used to deal
damage to undead.
This substitution feature replaces the standard paladin's lay on hands ability.
Cumarinda Imbrex
Human Cleric, 509 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Sat 3 Sep 2022
at 19:31
  • msg #306

Re: (OOC) Chat Area Part 2: FYI

In reply to Dungeon Master (msg # 300):

I agree about continuing on with more IC posts, so I'm going to reply to this message to continue the discussion in PM so that the game can continue.
Dungeon Master
GM, 1048 posts
Mon 5 Sep 2022
at 13:45
  • msg #307

Re: (OOC) Chat Area Part 2: FYI

HAPPY LABOR DAY!

Everyone gains: +1 to 2 Skills

Krite Singlebraid
Gnome Wizard, 27 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 5 Sep 2022
at 13:54
  • msg #308

Re: (OOC) Chat Area Part 2: FYI

Why that was nice o' you ('specially because I *don't* get Labor Day off). I put +1 in Concentration and Spellcraft.
Dungeon Master
GM, 1049 posts
Mon 5 Sep 2022
at 13:57
  • msg #309

Re: (OOC) Chat Area Part 2: FYI

Normally on holidsys I give out bonuses :)
Cumarinda Imbrex
Human Cleric, 511 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Mon 5 Sep 2022
at 17:34
  • msg #310

Re: (OOC) Chat Area Part 2: FYI

Dungeon Master:
HAPPY LABOR DAY!

Everyone gains: +1 to 2 Skills


Happy Labor Day, and thank you!
Dungeon Master
GM, 1050 posts
Mon 5 Sep 2022
at 18:23
  • msg #311

Re: (OOC) Chat Area Part 2: FYI

+1 should be placed into misc or extras not actual ranks :)
Dungeon Master
GM, 1051 posts
Tue 6 Sep 2022
at 12:44
  • msg #312

Re: (OOC) Chat Area Part 2: FYI

Waiting on Forge and Krite to post ICly and I should be able to get the spellthief in soon.
Forge Anvilhead
Warforged Paladin, 117 posts
Chicanery?
None for me, thanks.
Tue 6 Sep 2022
at 12:55
  • msg #313

Re: (OOC) Chat Area Part 2: FYI

super busy with work yesterday!
Dungeon Master
GM, 1052 posts
Tue 6 Sep 2022
at 13:21
  • msg #314

Re: (OOC) Chat Area Part 2: FYI

I didn't do a thing yesterday, had the day off paid :)
Krite Singlebraid
Gnome Wizard, 29 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 7 Sep 2022
at 06:10
  • msg #315

Re: (OOC) Chat Area Part 2: FYI

Rolling Knowledge (Local) about the crypt and its history (if you prefer K(history), it's the same bonus):

08:09, Today: Krite Singlebraid rolled 25 using 1d20+6 ((19)).

woo hoo! a natural 19! :-)
Forge Anvilhead
Warforged Paladin, 119 posts
Chicanery?
None for me, thanks.
Thu 8 Sep 2022
at 12:50
  • msg #316

Re: (OOC) Chat Area Part 2: FYI

Might be time to get out of the temple and just get to know the city proper...I get the impression that stormreach is a complex place.....
Dungeon Master
GM, 1054 posts
Thu 8 Sep 2022
at 13:16
  • msg #317

Re: (OOC) Chat Area Part 2: FYI

Krite Singlebraid:
Rolling Knowledge (Local) about the crypt and its history (if you prefer K(history), it's the same bonus):

08:09, Today: Krite Singlebraid rolled 25 using 1d20+6 ((19)).

woo hoo! a natural 19! :-)

Well you never heard of a buriel area in the docks. So its probably a secret or known to the people who live in the docks. You'd have to go to the docks and investigate but honestly its very minor. Also even if you got the skill, depending on where you are and whatnot you might not know the answer. Course with a 25 you probably do. In this case, history or local won't work. Sorry Krite. Even the High Priestess didn't know :) I don't believe you were even there to investigate :)


Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)

Architecture and engineering (buildings, aqueducts, bridges, fortifications)

Dungeoneering (aberrations, caverns, oozes, spelunking)

Geography (lands, terrain, climate, people)

History (royalty, wars, colonies, migrations, founding of cities)

Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)

Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)

Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)

Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)

The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)
Krite Singlebraid
Gnome Wizard, 30 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 8 Sep 2022
at 13:21
  • msg #318

Re: (OOC) Chat Area Part 2: FYI

The Knowledge (whichever) skills aren't a panacea. At a 25, Krite's probably absolutely certain that it must be a closely-held secret, since he's never heard of it.

No, I wasn't there to investigate -- just wanted to know if I knew about the crypts. And if so, what did I know. Might have been a famous deathtrap haunted by a ban sidhe that we REALLY didn't want to go into, who can say?

He reads a lot, and he's interested in things, but he's also (as you said when I was doing generation) that he's fairly new to Stormhaven.
Dungeon Master
GM, 1055 posts
Thu 8 Sep 2022
at 13:22
  • msg #319

Re: (OOC) Chat Area Part 2: FYI

Well you would def know its a well kept secret if even a secret :)
Dungeon Master
GM, 1056 posts
Thu 8 Sep 2022
at 14:34
  • msg #320

Re: (OOC) Chat Area Part 2: FYI

Well you'd probably know what buriel crypts are but nothing about the actual crypt the group was in.
Krite Singlebraid
Gnome Wizard, 33 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 12 Sep 2022
at 16:09
  • msg #321

Re: (OOC) Chat Area Part 2: FYI

Back in the States.
Cumarinda Imbrex
Human Cleric, 512 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Tue 13 Sep 2022
at 19:19
  • msg #322

Re: (OOC) Chat Area Part 2: FYI

My apologies, I have been going through some medical issues that have taken my concentration away from our game. I will be getting back in focus soon. Thanks for your patience.
Krite Singlebraid
Gnome Wizard, 34 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 13 Sep 2022
at 19:24
  • msg #323

Re: (OOC) Chat Area Part 2: FYI

In reply to Cumarinda Imbrex (msg # 322):

I'm very sorry to hear that, Cumarinda. All my best wishes for your good health.
Cumarinda Imbrex
Human Cleric, 514 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Sun 18 Sep 2022
at 08:53
  • msg #324

Re: (OOC) Chat Area Part 2: FYI

Thank you. I guess it's some of the side effects of becoming yet another year older.
Forge Anvilhead
Warforged Paladin, 123 posts
Chicanery?
None for me, thanks.
Sun 18 Sep 2022
at 14:37
  • msg #325

Re: (OOC) Chat Area Part 2: FYI

Yes I just took "stable income" as a literal statement.....
Dungeon Master
GM, 1060 posts
Mon 26 Sep 2022
at 00:36
  • msg #326

Re: (OOC) Chat Area Part 2: FYI

One of my friends got into a car accident so I have been busy taking care of her. Sorry :( Lost a friend, lost her car, been pretty stressful!
Cumarinda Imbrex
Human Cleric, 517 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Mon 26 Sep 2022
at 07:37
  • msg #327

Re: (OOC) Chat Area Part 2: FYI

In reply to Dungeon Master (msg # 326)

Alright, take your time getting back to the game. We can wait until you're ready.
Dungeon Master
GM, 1061 posts
Mon 26 Sep 2022
at 09:10
  • msg #328

Re: (OOC) Chat Area Part 2: FYI

I was the last person to post anyways so waiting on the group.
Krite Singlebraid
Gnome Wizard, 37 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 26 Sep 2022
at 14:48
  • msg #329

Re: (OOC) Chat Area Part 2: FYI

In reply to Cumarinda Imbrex (msg # 327):

Like Cumarinda said; take care of you and your friend.
Dungeon Master
GM, 1062 posts
Mon 26 Sep 2022
at 15:55
  • msg #330

Re: (OOC) Chat Area Part 2: FYI

Sorry she lost a friend and totaled her car. Not me. I'm so out of it.
Dungeon Master
GM, 1063 posts
Thu 29 Sep 2022
at 18:03
  • msg #331

Re: (OOC) Chat Area Part 2: FYI

Love it how MW doesn't mention getting yelled at and someone dying like 10' away but mentions food lol
Dungeon Master
GM, 1064 posts
Fri 30 Sep 2022
at 01:20
  • msg #332

Re: (OOC) Chat Area Part 2: FYI

I'll shoot out a post tommorow, sorry for the delay. Been tired.
Dungeon Master
GM, 1065 posts
Tue 4 Oct 2022
at 01:49
  • msg #333

Re: (OOC) Chat Area Part 2: FYI

Was hoping the cleric was going to post. So everyone minus the cleric is in the dining hall (I think Faolan will go) so the cleric and priestess can speak in private?

Just making sure before I post tommorow. Been busy between work and my friend.
Krite Singlebraid
Gnome Wizard, 40 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 7 Oct 2022
at 16:14
  • msg #334

Re: (OOC) Chat Area Part 2: FYI

Will happily engage in an in-character conversation with Riceak -- Krite loves a good conversation -- but before I get carried away on that, I assume we should let others post?

Or are you going to divide us into threads?
Dungeon Master
GM, 1067 posts
Fri 7 Oct 2022
at 16:59
  • msg #335

Re: (OOC) Chat Area Part 2: FYI

You can keep going if you want. Been waiting on the cleric.

So the warforged is in the forge, the wizard and spellthief are in the dining hall, and the druid and cleric are in the main hall?

Also did the two in the dining hall eat or no?
Krite Singlebraid
Gnome Wizard, 41 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 7 Oct 2022
at 18:12
  • msg #336

Re: (OOC) Chat Area Part 2: FYI

Krite's in the dining hall with Riceak, yes.

Krite will happily nibble on scones and tea; he's not terribly worried about being poisoned in a  Temple of Pelor!
Dungeon Master
GM, 1068 posts
Sun 9 Oct 2022
at 02:41
  • msg #337

Re: (OOC) Chat Area Part 2: FYI

Sorry folks. Been sick all day. Think its just a nasty cold, and I'm doped up on Nyquil. I'm feeling better for now.
Cumarinda Imbrex
Human Cleric, 519 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Mon 10 Oct 2022
at 06:22
  • msg #338

Re: (OOC) Chat Area Part 2: FYI

Dungeon Master:
Was hoping the cleric was going to post. So everyone minus the cleric is in the dining hall (I think Faolan will go) so the cleric and priestess can speak in private?

Just making sure before I post tommorow. Been busy between work and my friend.


Sorry, I've been in the hospital for the last few days. I'm out now and feeling much better.
Krite Singlebraid
Gnome Wizard, 43 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 10 Oct 2022
at 14:13
  • msg #339

Re: (OOC) Chat Area Part 2: FYI

Oh, man! I'm glad you're feeling better, Cumarinda.
Dungeon Master
GM, 1069 posts
Mon 10 Oct 2022
at 14:21
  • msg #340

Re: (OOC) Chat Area Part 2: FYI

DM down! Cleric down! RUN AWAY RUN AWAY! AHHHH!!!
Krite Singlebraid
Gnome Wizard, 44 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 10 Oct 2022
at 14:40
  • msg #341

Re: (OOC) Chat Area Part 2: FYI

You guys have *GOT* to start making your Fortitude saves!
Dungeon Master
GM, 1070 posts
Wed 12 Oct 2022
at 14:50
  • msg #342

Re: (OOC) Chat Area Part 2: FYI

Quick thing so no one brought weapons inside other then the cleric and warforged correct?
Krite Singlebraid
Gnome Wizard, 46 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 12 Oct 2022
at 15:01
  • msg #343

Re: (OOC) Chat Area Part 2: FYI

Krite was terribly amused about leaving his crossbow and dagger behind. THAT'S not what makes him dangerous! (But yes, he left his weapons at the entrance.)
Riceak Stryfelaughter
Halfling Spellthief, 11 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Thu 13 Oct 2022
at 01:56
  • msg #344

Re: (OOC) Chat Area Part 2: FYI

Yes.
Forge Anvilhead
Warforged Paladin, 128 posts
Chicanery?
None for me, thanks.
Thu 13 Oct 2022
at 12:43
  • msg #345

Re: (OOC) Chat Area Part 2: FYI

Dungeon Master:
Quick thing so no one brought weapons inside other then the cleric and warforged correct?


Just for the sake of clarity.  I assume I  am still in the temple, until some post says I am on my way to the blacksmith......


Seems like something is a foot...
Dungeon Master
GM, 1072 posts
Fri 21 Oct 2022
at 23:35
  • msg #346

Re: (OOC) Chat Area Part 2: FYI

I'll shoot out a post tommorow!

Forge: Your outside in the forge.
Dungeon Master
GM, 1073 posts
Sun 23 Oct 2022
at 01:14
  • msg #347

Re: (OOC) Chat Area Part 2: FYI

So for future reference no one is armed other then the Paladin and the Cleric.
Krite Singlebraid
Gnome Wizard, 49 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 26 Oct 2022
at 23:51
  • msg #348

Re: (OOC) Chat Area Part 2: FYI

Complete darkness or very dim light (so low-light vision can still see)?
Dungeon Master
GM, 1076 posts
Wed 26 Oct 2022
at 23:55
  • msg #349

Re: (OOC) Chat Area Part 2: FYI

Complete darkness, but not the spell.
Dungeon Master
GM, 1077 posts
Fri 28 Oct 2022
at 17:26
  • msg #350

Re: (OOC) Chat Area Part 2: FYI

Pretty odd question:

Whats a interesting mutant power? Like flight, ect.
Krite Singlebraid
Gnome Wizard, 51 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 28 Oct 2022
at 18:21
  • msg #351

Re: (OOC) Chat Area Part 2: FYI

If you're asking "what mutant power would I want to have if that happened in real life?" Flight, hands down. My favorite (recurring) dream is of flying.

If you're talking about some random power to grant to a PC in a 3.5 game:
  • toxic blood (see Vishkanya in Pathfinder)
  • ability to hear thoughts (detect thought at will)
  • some minor psionic power usable at will
  • hardened skin (+1 or +2 to natural AC)
  • increased senses (60 ft. darkvision for a human; 120 ft. darkvision for a dwarf, or any humanoid race gaining the Scent special ability)
  • chameleon power (+5 to Stealth checks)
  • resilience (auto-stabilize below 0 hp -- doesn't help if you're suffering bleed or ongoing damage like acid arrow)
  • luck power (reroll 1 d20 roll x/day)
  • minor magical talent (cantrip or orison at will)
  • charismatic power (e.g., "rally allies within 30 feet so they can reroll a failed save against fear")

Dungeon Master
GM, 1078 posts
Fri 28 Oct 2022
at 18:26
  • msg #352

Re: (OOC) Chat Area Part 2: FYI

Yes, mutant powers. Not 3.5 abilities though could possibly used them.

Like being a werewolf or vampire. Got a idea of perhaps where the character draws comes to life. Or like Sixth Sense. Can see dead people, talk to them but has a hard time dealing with normal people.
Krite Singlebraid
Gnome Wizard, 52 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 28 Oct 2022
at 18:30
  • msg #353

Re: (OOC) Chat Area Part 2: FYI

Riceak -- Krite + equipment weighs 56.73 lbs. (since he left the crossbow, bolts, and dagger by the door)
Cumarinda Imbrex
Human Cleric, 524 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Mon 31 Oct 2022
at 15:33
  • msg #354

Re: (OOC) Chat Area Part 2: FYI

Happy Halloween!
Krite Singlebraid
Gnome Wizard, 53 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 31 Oct 2022
at 15:50
  • msg #355

Re: (OOC) Chat Area Part 2: FYI

Merry Samhain!
Riceak Stryfelaughter
Halfling Spellthief, 16 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Mon 31 Oct 2022
at 20:22
  • msg #356

Re: (OOC) Chat Area Part 2: FYI

Krite Singlebraid:
Riceak -- Krite + equipment weighs 56.73 lbs. (since he left the crossbow, bolts, and dagger by the door)

hmmmm...without Riceak's weapons (and I presume thieves tools since I don't think the temple would let him keep that on his person) I think he can manage the slow movement of Krite in the dark.

Also, Happy Halloween
Krite Singlebraid
Gnome Wizard, 54 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 31 Oct 2022
at 21:09
  • msg #357

Re: (OOC) Chat Area Part 2: FYI

Oh, shouldn't be too much of a problem! Yes, as a Small creature, you only have 3/4 of the carrying capacity of a "biggun" Medium character. But you can also drag 5x your maximum load. So even if you have a 6 Str (max heavy load 60 lbs) x 3/4 = 45 lbs x 5 = 225 lbs.

You could drag Krite AND his three clones!
Dungeon Master
GM, 1079 posts
Mon 31 Oct 2022
at 21:12
  • msg #358

Re: (OOC) Chat Area Part 2: FYI

Umm your both are Small. :)
Krite Singlebraid
Gnome Wizard, 55 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 31 Oct 2022
at 22:04
  • msg #359

Re: (OOC) Chat Area Part 2: FYI

I know! That's why Krite's Heavy Load is only 45 lbs. with a Str of 6!

If we had a Medium human male fighter weighing 200 lbs. and with 150 lbs. of armor and other gear? Krite can't budge 'im.
Dungeon Master
GM, 1080 posts
Tue 1 Nov 2022
at 18:29
  • msg #360

Re: (OOC) Chat Area Part 2: FYI

HAPPY ALLOWEEN!

Everyone gains: 3 Halloween Candy

What it does: Free action to use it for 1 round. Gives you +1 to all your saves and attack rolls.

Does not stack with itself

This message was last edited by the GM at 18:31, Tue 01 Nov 2022.
Krite Singlebraid
Gnome Wizard, 56 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 1 Nov 2022
at 22:13
  • msg #361

Re: (OOC) Chat Area Part 2: FYI

Thanks, boss! Let’s hope Riceak doesn’t steal Krite’s!
Cumarinda Imbrex
Human Cleric, 525 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Wed 2 Nov 2022
at 03:36
  • msg #362

Re: (OOC) Chat Area Part 2: FYI

In reply to Dungeon Master (msg # 360):

Thanks, they will certainly taste sweet when we use them!
Dungeon Master
GM, 1082 posts
Thu 3 Nov 2022
at 00:56
  • msg #363

Re: (OOC) Chat Area Part 2: FYI

Dum de dum....
Krite Singlebraid
Gnome Wizard, 57 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 3 Nov 2022
at 01:21
  • msg #364

Re: (OOC) Chat Area Part 2: FYI

Are we bound? Gagged? Where is our equipment? Any sign of the weasel under my clothes?

What are our duplicates doing?
This message was last edited by the player at 01:21, Thu 03 Nov 2022.
Dungeon Master
GM, 1083 posts
Thu 3 Nov 2022
at 01:22
  • msg #365

Re: (OOC) Chat Area Part 2: FYI

Got all your gear minus your weapons. And aren't bound but in a 10x10 cell. The weasel is. And they are just staring at you from outside the cells.
Krite Singlebraid
Gnome Wizard, 59 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 4 Nov 2022
at 13:54
  • msg #366

Re: (OOC) Chat Area Part 2: FYI

I don't know if anyone else is seeing this -- Firefox just updated so I *suppose* it could be my PC -- but the "Post a Reply" button's missing on every thread I have in the normal interface.

However, the modern interface beta thing they posted on the main page *does* have the Post a Reply button. Apologies if this is just my browser somehow hiding that button from me (and not any other buttons/links...), but if this is affecting you all, the way out is on the RPoL main page.

"Looking for a more modern interface? Try the (in development) responsive site! https://r.rpol.net"
Dungeon Master
GM, 1084 posts
Sat 5 Nov 2022
at 01:05
  • msg #367

Re: (OOC) Chat Area Part 2: FYI

I'll shoot out a post this weekened!
Cumarinda Imbrex
Human Cleric, 527 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Mon 7 Nov 2022
at 01:34
  • msg #368

Re: (OOC) Chat Area Part 2: FYI

Um... Changing into a Mind Flayer? That's a new one. BTW, I'm unclear as to who changed into the Mind Flayer. Also, the choice Cumarinda was given to make was what?
This message was last edited by the player at 01:35, Mon 07 Nov 2022.
Dungeon Master
GM, 1086 posts
Mon 7 Nov 2022
at 01:45
  • msg #369

Re: (OOC) Chat Area Part 2: FYI

The priestess change into the mind flayer.  Faolan seem to dissapear. There are ways to change into others-spells, rings, some other item. Hard to tell.

Basically you have to choose between Faolan, yourself or Fenris. Its hard to tell what will happen depending on the choice. So its just you and the Mind Flayer now.
Dungeon Master
GM, 1087 posts
Mon 7 Nov 2022
at 14:12
  • msg #370

Re: (OOC) Chat Area Part 2: FYI

It will be interesting to say the least.
Forge Anvilhead
Warforged Paladin, 135 posts
Chicanery?
None for me, thanks.
Mon 7 Nov 2022
at 16:58
  • msg #371

Re: (OOC) Chat Area Part 2: FYI

Probably be a minute before Forge tries to actively break in or potentially damage the door....unless terrible screams or something dictates an emergency.....
Dungeon Master
GM, 1088 posts
Mon 7 Nov 2022
at 17:27
  • msg #372

Re: (OOC) Chat Area Part 2: FYI

Forge Anvilhead:
Probably be a minute before Forge tries to actively break in or potentially damage the door....unless terrible screams or something dictates an emergency.....

You already tried I believe twice to get inside. Try hollering to get someone to let you in-no response. So you want to try to bash into the temple that took you in? :) Far as you know nothing is happening inside. There's other ways to get inside the temple.

Just want to keep it all IC.
This message was last edited by the GM at 20:05, Mon 07 Nov 2022.
Dungeon Master
GM, 1089 posts
Mon 7 Nov 2022
at 20:09
  • msg #373

Re: (OOC) Chat Area Part 2: FYI

Maybe taking 20 wasn't enough. They are big temple doors. Are you pushing on them, trying to yank them open? Pushing or pulling? Maybe its locked. Perhaps need more then a 22 (20 + strength). Plus taking 20 takes a decent amount of time (not sure what it is, think its 20 minutes? Could be wrong, not the first time lol)

Cumandaria: Its like Saw. Would you like to play a game? lol! Course its more serious.
Krite Singlebraid
Gnome Wizard, 61 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 7 Nov 2022
at 20:46
  • msg #374

Re: (OOC) Chat Area Part 2: FYI

Taking 20 takes 20x the time a regular check takes. In this case, 20 rounds = 2 minutes.

You can take 20 only on skill checks and ability checks. From the SRD:

quote:
Ability Checks and Caster Level Checks

The normal take 10 and take 20 rules apply for ability checks. Neither rule applies to caster level checks.

So he (by rules) can take ~2 minutes and treat his Str check as if he rolled a 20. Once he does that, he would know that he has insufficient strength to open the door without damaging/destroying said door.
Dungeon Master
GM, 1090 posts
Mon 7 Nov 2022
at 21:00
  • msg #375

Re: (OOC) Chat Area Part 2: FYI

I don't believe you can take 10 or 20 on all skills just some. Forge has time (probably) :)
Krite Singlebraid
Gnome Wizard, 62 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 7 Nov 2022
at 22:27
  • msg #376

Re: (OOC) Chat Area Part 2: FYI

That's also true, boss -- taking 20 on a Disable Device check when failure = ZAP! is one example where that doesn't work.

And the most important Take 10 and Take 20 rule? If the DM thinks you can't, you can't.

(Unless you have the rogue talent Skill Mastery...)
Forge Anvilhead
Warforged Paladin, 136 posts
Chicanery?
None for me, thanks.
Mon 7 Nov 2022
at 23:13
  • msg #377

Re: (OOC) Chat Area Part 2: FYI

I suppose if I decide to "break in" it will likely be the backdoor that I try to get in through, a smaller and less public door....
Cumarinda Imbrex
Human Cleric, 529 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Tue 8 Nov 2022
at 04:24
  • msg #378

Re: (OOC) Chat Area Part 2

Okay Dungeon Master,

Since I don't possess the WIS of my character, what rolls/skill/etc. are at the disposal of my character to determine her answer? Or is this an absolute matter of the nature of the character herself?
Dungeon Master
GM, 1093 posts
Tue 8 Nov 2022
at 09:47
  • msg #379

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
Okay Dungeon Master,

Since I don't possess the WIS of my character, what rolls/skill/etc. are at the disposal of my character to determine her answer? Or is this an absolute matter of the nature of the character herself?

Just really have to think about it.
Dungeon Master
GM, 1094 posts
Tue 8 Nov 2022
at 14:03
  • msg #380

Re: (OOC) Chat Area Part 2

Basically its a mind flayer. Its manipulative. Its a good thing to realize picking one of them, something bad will happen to the others. And you can tell its not looking in the best of shapes. Its staying out of reach.
Krite Singlebraid
Gnome Wizard, 64 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 8 Nov 2022
at 14:39
  • msg #381

Re: (OOC) Chat Area Part 2

Gnomes are *GOOD* at illusion saves, and Will saves are Krite's best saves....and his one and only magic item that isn't a scroll or potion is a cloak of resistance...and I rolled a 2...

Gaaaaahhhhhh!!!!!

Of course, his assumption that he's in some kind of illusionary spell or effect might be 100% off target....
Dungeon Master
GM, 1095 posts
Tue 8 Nov 2022
at 15:02
  • msg #382

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
"Now why would there be anti-magic outside o' the cage?" Krite says with a scowl. "Nay, my new friend, this makes no sense 't all." The gnome's Gnomish accent has gotten stronger.

"I disbelieve," he says, focusing his mind to pierce illusion.

OOC: Krite attempts to pierce illusion. Will save is +9 (gnomish +2 vs illusions).

21:56, Today: Krite Singlebraid rolled 11 vs illusion, using 1d20+9 ((2)).

Crud.


Not really sure what your trying to pierce. Maybe thats Pathfinder. Nothing got casted at you or near you.

Illusion spells don't normally 'harm' anyone. Some might.

Basically your in a anti-magic zone.
Krite Singlebraid
Gnome Wizard, 65 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 8 Nov 2022
at 15:07
  • msg #383

Re: (OOC) Chat Area Part 2

Krite's sometimes too smart for his own good. If he had created an anti-magic zone, he certainly would have included inside the cells. Since there's magic inside the cells, then he reasoned that it was a trick of some kind.
Dungeon Master
GM, 1096 posts
Tue 8 Nov 2022
at 15:13
  • msg #384

Re: (OOC) Chat Area Part 2

The Pelorians hired you to make potions. No one knows where you are. I don't see a MAGE creating a ANTI-MAGIC ZONE. It makes no sense depending on the situation. Ric and you don't have a clue where you are. Basically it fizzled out. Could cast another spell. Or can see if anything else is effected.
Krite Singlebraid
Gnome Wizard, 66 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 8 Nov 2022
at 15:27
  • msg #385

Re: (OOC) Chat Area Part 2

Oh, he's going to try something else -- just letting other people post :-)
Dungeon Master
GM, 1097 posts
Tue 8 Nov 2022
at 15:28
  • msg #386

Re: (OOC) Chat Area Part 2

Maybe if he believes he's not in a cell he wouldn't be there lol!
Krite Singlebraid
Gnome Wizard, 67 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 8 Nov 2022
at 15:40
  • msg #387

Re: (OOC) Chat Area Part 2

Perhaps. He's not sure what's going on, but he's 100% sure he doesn't like it.
Dungeon Master
GM, 1098 posts
Tue 8 Nov 2022
at 17:31
  • msg #388

Re: (OOC) Chat Area Part 2

Well part of it is obvious: The shapechangers look like you and Ric.

Krite and Ric:
Actually make a Knowledge (Nature) and Knowledge (Arcana) check
Krite Singlebraid
Gnome Wizard, 68 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 8 Nov 2022
at 17:39
  • msg #389

Re: (OOC) Chat Area Part 2


12:39, Today: Krite Singlebraid rolled 17 using 1d20+16.  Krite Knowledge (Arcana).

12:39, Today: Krite Singlebraid rolled 26 using 1d20+10.  Krite Knowledge (Nature).
Cumarinda Imbrex
Human Cleric, 530 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Wed 9 Nov 2022
at 00:29
  • msg #390

Re: (OOC) Chat Area Part 2

Dungeon Master:
Basically, it is a mind flayer. Its manipulative. It is a good thing to realize picking one of them, something bad will happen to the others. And you can tell it's not looking in the best of shapes. It is staying out of reach.


I am assuming that my character knows little to nothing about mind flayers other than the one she's seen and what little she's been told.

Also, she doesn't know if Fenris is still alive or not. So that maybe a false choice.

As player, I don't know that she has enough information to make a choice based upon knowledge, which is generally INT based.

In addition, she doesn't know what the consequences of her choice might be, and the mind flayer doesn't seem to want to tell here.

What else does she see around her, has the church changed, is Feolan still there?
This message was last edited by the player at 03:20, Wed 09 Nov 2022.
Dungeon Master
GM, 1099 posts
Wed 9 Nov 2022
at 00:47
  • msg #391

Re: (OOC) Chat Area Part 2

See PM please. Thank you!
This message was last edited by the GM at 00:52, Wed 09 Nov 2022.
Riceak Stryfelaughter
Halfling Spellthief, 20 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Wed 9 Nov 2022
at 06:14
  • msg #392

Re: (OOC) Chat Area Part 2


00:14, Today: Riceak Stryfelaughter rolled 20 using 1d20+2.  Knowledge (Nature).

00:14, Today: Riceak Stryfelaughter rolled 19 using 1d20+5.  Knowledge (Arcana).
Dungeon Master
GM, 1100 posts
Wed 9 Nov 2022
at 06:59
  • msg #393

Re: (OOC) Chat Area Part 2

Big. Post. Coming.
Dungeon Master
GM, 1102 posts
Wed 9 Nov 2022
at 13:56
  • msg #394

Re: (OOC) Chat Area Part 2

Not sure if Dopplegangers can look like Warforged but eh why not?

Forge, your inside the temple. Just letting you know.

Ric, Krite and Forge as well as a decent amount of people are inside.

The cleric is unknown.

Got to be the biggest post I wrote lol!

Hopefully it made sense.
This message was last edited by the GM at 14:36, Wed 09 Nov 2022.
Krite Singlebraid
Gnome Wizard, 69 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 9 Nov 2022
at 14:52
  • msg #395

Re: (OOC) Chat Area Part 2

To paraphrase Grandpa from The Lost Boys: "That's the one thing about living in Stormreach I could never stomach. All the damned mind flayers."
Dungeon Master
GM, 1103 posts
Wed 9 Nov 2022
at 15:08
  • msg #396

Re: (OOC) Chat Area Part 2

The mind flayer was insane. I was going to have him die (one in the beginning with the dragon) but figured I could bring him back. You'll end up seeing more mindflayers, droaw, driders, ect. Dragons. Trying to figure out what quests I can give the group. There's some listed. I want to check out each characters background to 'bring it to life'.

The Pelorians didn't take the cleric to the high priestess room-Fenris did accompanied by her.
Krite Singlebraid
Gnome Wizard, 71 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 9 Nov 2022
at 15:12
  • msg #397

Re: (OOC) Chat Area Part 2

quote:
The Pelorians didn't take the cleric to the high priestess room-Fenris did accompanied by her.

Undoubtedly true, but he probably wasn't paying that much attention. These "bigguns" are all new to him, so which are one group and which are another? Not so much.
Forge Anvilhead
Warforged Paladin, 139 posts
Chicanery?
None for me, thanks.
Wed 9 Nov 2022
at 16:18
  • msg #398

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
To paraphrase Grandpa from The Lost Boys: "That's the one thing about living in Stormreach I could never stomach. All the damned mind flayers."

Cuthulu!!!
Dungeon Master
GM, 1104 posts
Wed 9 Nov 2022
at 17:59
  • msg #399

Re: (OOC) Chat Area Part 2

Its Cthulhu, not Cuthulu.

Well got 1 less mindflayer to worry about Krite lol

I killed off the cleric yet I didn't killed off the cleric. But I did. Confusing lmao!
This message was last edited by the GM at 18:01, Wed 09 Nov 2022.
Dungeon Master
GM, 1105 posts
Wed 9 Nov 2022
at 19:24
  • msg #400

Re: (OOC) Chat Area Part 2

I think Cumarinda is in shock.
Cumarinda Imbrex
Human Cleric, 532 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Wed 9 Nov 2022
at 23:36
  • msg #401

Re: (OOC) Chat Area Part 2

Dungeon Master:
I think Cumarinda is in shock.


Yes, the character is decidedly in shock. Her player is suddenly dealing with a RL matter, which they hope to resolve shortly. Thanks for your patience! :)

Also, one of the more creative ways I've seen to resolve an interesting problem?
Kudos to the GM!
Dungeon Master
GM, 1106 posts
Wed 9 Nov 2022
at 23:40
  • msg #402

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
Dungeon Master:
I think Cumarinda is in shock.


Yes, the character is decidedly in shock. Her player is suddenly dealing with a RL matter, which they hope to resolve shortly. Thanks for your patience! :)

Also, one of the more creative ways I've seen to resolve an interesting problem?
Kudos to the GM!


Thank you thank you. Took time to figure it out lol!
Dungeon Master
GM, 1107 posts
Thu 10 Nov 2022
at 14:37
  • msg #403

Re: (OOC) Chat Area Part 2

Quick question: Do we need another person? Just curious.
We got a barbarian, paladin, cleric, spellthief and a wizard.
Krite Singlebraid
Gnome Wizard, 73 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 10 Nov 2022
at 14:44
  • msg #404

Re: (OOC) Chat Area Part 2

Healer, tanks, spellthief, and arcane... so long as Riceak's got trapfinding so we can deal with >DC 20 traps? I think we're good.
Cumarinda Imbrex
Human Cleric, 533 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Thu 10 Nov 2022
at 19:48
  • msg #405

Re: (OOC) Chat Area Part 2

Dungeon Master:
Quick question: Do we need another person? Just curious.
We got a barbarian, paladin, cleric, spellthief and a wizard.


Not to knock party NPCs, but I think we could use another PC to fully round the group out.
After all, the original great fantasy party had 9 characters, I think our group would be better with 6, a nice even number.

Besides, Barbarians are just so flaky, here and then gone again. ;)
Dungeon Master
GM, 1108 posts
Thu 10 Nov 2022
at 19:54
  • msg #406

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
Dungeon Master:
Quick question: Do we need another person? Just curious.
We got a barbarian, paladin, cleric, spellthief and a wizard.


Not to knock party NPCs, but I think we could use another PC to fully round the group out.
After all, the original great fantasy party had 9 characters, I think our group would be better with 6, a nice even number.

Besides, Barbarians are just so flaky, here and then gone again. ;)

So are dwarf wizards that constantly bug the barbarians and get under their skins and all the BS I went through....

And I had Fenris 'die' to see what would happen. The clerics the only one that was upset. Course the 'original group' left.

And no way would I let 9+ people join unless they were elsewhere. Tough enough when combat breaks out :) I don't think we really had a major combat for a long time. 5 isn't bad. 6 would be the top.

Not sure what the original fantasy party is. Long as you got all the basics covered (Warrior, Mage type, Rogue type and someone who can heal) that's what I go by.

The Healer class is pretty nifty.
This message was last edited by the GM at 20:08, Thu 10 Nov 2022.
Dungeon Master
GM, 1109 posts
Thu 10 Nov 2022
at 20:15
  • msg #407

Re: (OOC) Chat Area Part 2

Did ponder having Fenris worship Bahumat but not sure if he would have a diety. Might start having him take levels in a different class.
This message was last edited by the GM at 20:16, Thu 10 Nov 2022.
Krite Singlebraid
Gnome Wizard, 74 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 10 Nov 2022
at 21:08
  • msg #408

Re: (OOC) Chat Area Part 2

I feel like I'm coming in mid-story...oh, wait, I am!

Sounds like poor Cumarinda has been through the wars. Hope Fenris won't break her heart.
Dungeon Master
GM, 1110 posts
Thu 10 Nov 2022
at 21:12
  • msg #409

Re: (OOC) Chat Area Part 2

Got to agree, yup. Might find out what else happened too.

When a wizard asks for you to Scry on Fenris and he points at your belly: Priceless.
Cumarinda Imbrex
Human Cleric, 535 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Thu 10 Nov 2022
at 21:18
  • msg #410

Re: (OOC) Chat Area Part 2

Dungeon Master:
Did ponder having Fenris worship Bahumat but not sure if he would have a diety. Might start having him take levels in a different class.


Having Fenris being a worshiper of Bahumat makes sense and would give him a reason to take levels in paladin. Which would be cool, especially since he talks now. :)

BTW, the original fantasy party I was speaking of was the Fellowship of the Ring. Of the book of the same name. :)
This message was last edited by the player at 21:23, Thu 10 Nov 2022.
Dungeon Master
GM, 1111 posts
Thu 10 Nov 2022
at 21:33
  • msg #411

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
Dungeon Master:
Did ponder having Fenris worship Bahumat but not sure if he would have a diety. Might start having him take levels in a different class.


Having Fenris being a worshiper of Bahumat makes sense and would give him a reason to take levels in paladin. Which would be cool, especially since he talks now. :)

BTW, the original fantasy party I was speaking of was the Fellowship of the Ring. Of the book of the same name. :)


He only talks when being talked to and some stuff happened. Plus he's ticked off. And he talked before.

Plus he can't go Paladin: Alignment Issues. And he's definatly not a Lawful guy.

Also just because you 'worship' someone doesn't mean you have to be like Cumarinda and take levels in cleric or paladin to prove it lol :) If Fenris 'owes' something to a diety he'd be like 'Yeah thanks. I owe you.' Or Kord. But because of story-line and what happened with him, maybe even Tiamat. Yes I know its a evil god.

Fenris isn't someone to bow to anyone. Barbarian remember?

Fellowship:
True but they were so spread out doing their own individual tasks.
Dungeon Master
GM, 1112 posts
Thu 10 Nov 2022
at 21:45
  • msg #412

Re: (OOC) Chat Area Part 2

Fenris and Cumarinda have vastly different views.

When it comes to harming the cleric-he doesn't talk to the person and reason with them.

Blade drawn, fight.
Krite Singlebraid
Gnome Wizard, 75 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 10 Nov 2022
at 23:14
  • msg #413

Re: (OOC) Chat Area Part 2

One of my DMs had an NPC who was a paladin of a Lawful Evil fire deity. Just like a paladin... except fire powers instead of healing, and a zero tolerance for those who broke the laws of his desert people. We had to knock him out when he was going to burn down a village that didn't properly (in his view) venerate the four desert elemental gods....

I liked the idea and after that allowed a paladin to not be limited to LG-only-holy-only and so you could have CG paladins and LN paladins; they *must* match the alignment of their deity (no one-step-off thing like clerics) and their behavior requirements vary alignment-to-alignment.

I still call 'em paladins, but a better name for the class, then, is "holy knight" or "unholy knight" or "Knight of Chaos," whatever.
Forge Anvilhead
Warforged Paladin, 140 posts
Chicanery?
None for me, thanks.
Fri 11 Nov 2022
at 02:08
  • msg #414

Re: (OOC) Chat Area Part 2

Like the knights of insomnia!!!!
Cumarinda Imbrex
Human Cleric, 536 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Fri 11 Nov 2022
at 04:27
  • msg #415

Re: (OOC) Chat Area Part 2

Or the (K)nights of White Satin!!!
(grin)
Cumarinda Imbrex
Human Cleric, 537 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Fri 11 Nov 2022
at 05:07
  • msg #416

Re: (OOC) Chat Area Part 2

Sorry, I forgot that Barbarians aren't generally the Lawful types.
However, that doesn't mean that Fenris couldn't consider Bahumet a patron, just not a patron deity. Let's face it, Fenris is more likely to be a Ranger. Now that's an idea. I could see Fenris as a Barbarian-Ranger.
Forge Anvilhead
Warforged Paladin, 141 posts
Chicanery?
None for me, thanks.
Fri 11 Nov 2022
at 13:22
  • msg #417

Re: (OOC) Chat Area Part 2

A Branger!!!!
Dungeon Master
GM, 1113 posts
Fri 11 Nov 2022
at 13:31
  • msg #418

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
Sorry, I forgot that Barbarians aren't generally the Lawful types.
However, that doesn't mean that Fenris couldn't consider Bahumet a patron, just not a patron deity. Let's face it, Fenris is more likely to be a Ranger. Now that's an idea. I could see Fenris as a Barbarian-Ranger.


Or a straight barbarian. Ranger? Maybe. Can't really take 2 weapon fighting but getting the other ranger abilities could work. He's already got Track from Wolf Totem barbarian. I pondered going Druid but he doesn't seem like the type and doesn't like arcane magic.

So if I decided to multiclass that leaves Psion, Psychic Warrior. I pondered Dragonfire Adept which makes sense. Or Warlock.
Forge Anvilhead
Warforged Paladin, 142 posts
Chicanery?
None for me, thanks.
Fri 11 Nov 2022
at 13:45
  • msg #419

Re: (OOC) Chat Area Part 2

I was thinking the object I found out back might be a
Dragonshard Pommel Stone holder
Krite Singlebraid
Gnome Wizard, 76 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 11 Nov 2022
at 14:36
  • msg #420

Re: (OOC) Chat Area Part 2

A wolf ranger obvs. can't use two-weapon fighting...

In Pathfinder, a creature with only one attack gets to always count it as a primary attack and applies x1.5 Str bonus to the damage.

There's some mechanism by which they can mimic the Rapid Shot feat for archery with their melee attack...dang, I just can't recall what the rule/ability/feat is. Anyway, point is they attack twice with -2 to each attack.

No idea if something like that exists in 3.5, though.
Dungeon Master
GM, 1114 posts
Fri 11 Nov 2022
at 14:45
  • msg #421

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
A wolf ranger obvs. can't use two-weapon fighting...

In Pathfinder, a creature with only one attack gets to always count it as a primary attack and applies x1.5 Str bonus to the damage.

There's some mechanism by which they can mimic the Rapid Shot feat for archery with their melee attack...dang, I just can't recall what the rule/ability/feat is. Anyway, point is they attack twice with -2 to each attack.

No idea if something like that exists in 3.5, though.

Not really sure where that came from as its completely false, Krite. In Pathfinder, that is true. In DND why not? Even in Pathfinder its possible, just limited when mounted. You can jump off. Or have the mount do the fighting. Or flank the mount or...

There's a lot of stuff you can do. Never faced it in Pathfinder either. Most of the rules are the same minus a few tweaks. I don't mind a mounted fighter but in a dungeon, it may limited the person depending on the size of the mount and or rider.

It really didn't have anything to do with the pervious conversation :)
Krite Singlebraid
Gnome Wizard, 77 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 11 Nov 2022
at 15:16
  • msg #422

Re: (OOC) Chat Area Part 2

I'm sorry, I thought we were talking about class levels for the big wolf, and if it took levels in ranger, it can't use two-weapon fighting or bow feats.

Don't know how I got that impression, sorry! Must have my brain cross-threaded with another discussion...
Dungeon Master
GM, 1116 posts
Mon 14 Nov 2022
at 13:35
  • msg #423

Re: (OOC) Chat Area Part 2

Waiting on IC posts. Thanks.
Dungeon Master
GM, 1117 posts
Mon 14 Nov 2022
at 21:09
  • msg #424

Re: (OOC) Chat Area Part 2

Cumarinda you know you want to say no to Fenris right?
Dungeon Master
GM, 1119 posts
Tue 15 Nov 2022
at 15:14
  • msg #425

Re: (OOC) Chat Area Part 2

You guys and gal make me write a lot lol!
Cumarinda Imbrex
Human Cleric, 539 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Wed 16 Nov 2022
at 19:05
  • msg #426

Re: (OOC) Chat Area Part 2

Dungeon Master:
Cumarinda you know you want to say no to Fenris right?


My character just lost a child, got the (mortal) love of her life returned to her, and he proposed a lifelong bonding to her.

Also, the High Priestess seemed very interested in marrying them. So why not? Why not have her love sanctioned by her faith and blessed by her god in his temple?
Dungeon Master
GM, 1120 posts
Wed 16 Nov 2022
at 19:21
  • msg #427

Re: (OOC) Chat Area Part 2

Lost a child that was apparently yours by mystical means unknown to you with a believe dead barbarian that was imprisoned that got back.

The priestess won't deny them but if she knew everything the cleric went through she'd be skeptical about it. Plus she doesn't know Fenris other then he saved her.

Just wait till their first fight. That'll be a hoot. Two very different people. And it will be interesting when Fenris meets Krite as he's so anti-arcane. Ironically no one asked him why. He's even anti-divine to a degree.

Barbarian.
Dungeon Master
GM, 1121 posts
Tue 22 Nov 2022
at 03:40
  • msg #428

Re: (OOC) Chat Area Part 2

Waiting on the cleric to post :)
Krite Singlebraid
Gnome Wizard, 81 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 22 Nov 2022
at 14:44
  • msg #429

Re: (OOC) Chat Area Part 2

Krite is confused and knows none of the backstory, but the *player* is having a ball. :-)
Dungeon Master
GM, 1122 posts
Tue 22 Nov 2022
at 15:37
  • msg #430

Re: (OOC) Chat Area Part 2

So Forge you want to take a unknown health-wise dire wolf who is unconsious and drop it outside in the middle of a city without a owner? That really doesn't sound like a very good idea. No one seems bothered by it as it needed help.

Plus with all that has happened, its the last of their worries.
Forge Anvilhead
Warforged Paladin, 147 posts
Chicanery?
None for me, thanks.
Wed 23 Nov 2022
at 02:29
  • msg #431

Re: (OOC) Chat Area Part 2

More like secure it out back where no one can get injured and it cannot injure anyone....figure out what to do with it once it is healthy...unless a cell exists in the temple...
Dungeon Master
GM, 1123 posts
Wed 23 Nov 2022
at 09:35
  • msg #432

Re: (OOC) Chat Area Part 2

Cumarinda is in the priestess room. She didn't take anyone to a different room. Someone else brought Fenris there.

The priestess and Cumarinda are in her room.

Cumanrinda isn't in the main room yet.

So Ric's post doesn't make sense.
Riceak Stryfelaughter
Halfling Spellthief, 26 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Thu 24 Nov 2022
at 05:14
  • msg #433

Re: (OOC) Chat Area Part 2

Okay. I was confused. The High Priestess's Room part wasn't there at the top of the post when I posted, and it seemed like she responded to Forge's story comment. but I've edited it. Its much shorter now.
Cumarinda Imbrex
Human Cleric, 541 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Thu 24 Nov 2022
at 17:09
  • msg #434

Re: (OOC) Chat Area Part 2

Happy Turkey Day!

Krite Singlebraid
Gnome Wizard, 82 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 24 Nov 2022
at 17:35
  • msg #435

Re: (OOC) Chat Area Part 2

And to you as well, Cumarinda! Happy Thanksgiving, however you observe it, to all!
Forge Anvilhead
Warforged Paladin, 149 posts
Chicanery?
None for me, thanks.
Thu 24 Nov 2022
at 17:54
  • msg #436

Re: (OOC) Chat Area Part 2

I can smell it cooking....ready to eat it already..
Dungeon Master
GM, 1124 posts
Sun 27 Nov 2022
at 03:38
  • msg #437

Re: (OOC) Chat Area Part 2

Well the cleric might have a connecton or maybe not :) Hard to say.
Riceak Stryfelaughter
Halfling Spellthief, 28 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Sun 27 Nov 2022
at 03:41
  • msg #438

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 437):

Well, she has the most basic of connections. They traveled together for a bit. At least, Riceak assumes they did.
Dungeon Master
GM, 1126 posts
Sun 27 Nov 2022
at 22:20
  • msg #439

Re: (OOC) Chat Area Part 2

Bit confused. You never met the High Priestess-you met the Mindflayer in disguise. The one in the room is the actual priestess, Cumarinda. She doesn't know when or how you got there as she was in prison (you don't know that yet) So she has no clue who you are other then your a cleric of Pelor. No one saw what the Mindflayer did-he was dead when everyone got there and you were unconsious. The priestess doesn't know your name, why you are here other then seeking guidance, doesn't know Fenris. So all she knows is whatever happened currently in her room so she is trying to figure it out. All she knows is they were slowly attacked, put into the cells by the dopplegangers until recently when the mindflayer was dead and the dopplegangers were either killed or took off.

They knew who was involved enemy-wise but not why they did it basically other then to cause mayhem.
Cumarinda Imbrex
Human Cleric, 543 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Sun 27 Nov 2022
at 22:29
  • msg #440

Re: (OOC) Chat Area Part 2

Dungeon Master:
Bit confused. You never met the High Priestess-you met the Mindflayer in disguise. The one in the room is the actual priestess, Cumarinda. She doesn't know when or how you got there as she was in prison (you don't know that yet) So she has no clue who you are other then your a cleric of Pelor. No one saw what the Mindflayer did-he was dead when everyone got there and you were unconsious. The priestess doesn't know your name, why you are here other then seeking guidance, doesn't know Fenris. So all she knows is whatever happened currently in her room so she is trying to figure it out. All she knows is they were slowly attacked, put into the cells by the dopplegangers until recently when the mindflayer was dead and the dopplegangers were either killed or took off.

They knew who was involved enemy-wise but not why they did it basically other then to cause mayhem.


As player, I've come to understand most of this, but my character hasn't a clue, and is tired, and confused. Or are you saying my character shouldn't be confused.
Dungeon Master
GM, 1127 posts
Sun 27 Nov 2022
at 22:43
  • msg #441

Re: (OOC) Chat Area Part 2

No, just letting you know is all :)
Dungeon Master
GM, 1129 posts
Thu 1 Dec 2022
at 02:10
  • msg #442

Re: (OOC) Chat Area Part 2

I'm making a attempt to pull the group back togather again (or remake it). Not as easy as it sounds.
Dungeon Master
GM, 1130 posts
Thu 1 Dec 2022
at 04:05
  • msg #443

Re: (OOC) Chat Area Part 2

That work? :)
Dungeon Master
GM, 1131 posts
Thu 1 Dec 2022
at 14:59
  • msg #444

Re: (OOC) Chat Area Part 2

Dopplegangers. Looking like the group.

...Mayhem. MAYHEM!
Forge Anvilhead
Warforged Paladin, 153 posts
Chicanery?
None for me, thanks.
Fri 2 Dec 2022
at 16:12
  • msg #445

Re: (OOC) Chat Area Part 2

Mayhem is actually a good (code) name for a doppelganger.....
Dungeon Master
GM, 1132 posts
Fri 2 Dec 2022
at 16:16
  • msg #446

Re: (OOC) Chat Area Part 2

That'll be one of the missions provided: Find out if any dopplegangers survived, if they were involved and stop them. Plus the Drider is missing.

There's a bunch of quests in the tavern that could be solved.
Krite Singlebraid
Gnome Wizard, 85 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 2 Dec 2022
at 16:35
  • msg #447

Re: (OOC) Chat Area Part 2

What does Krite know about doppelgangers?

Knowledge roll for Krite: 11:34, Today: Krite Singlebraid rolled a 17 for Knowledge (Dungeoneering) using 1d20+6 ((11)).
Forge Anvilhead
Warforged Paladin, 154 posts
Chicanery?
None for me, thanks.
Fri 2 Dec 2022
at 16:59
  • msg #448

Re: (OOC) Chat Area Part 2

Does the temple have a library?  Or somewhere else in town?

Or maybe a cleric has a tome or worldly memory?
it is a nice item and cheap 1,500 gold
This message was last edited by the player at 17:00, Fri 02 Dec 2022.
Dungeon Master
GM, 1133 posts
Fri 2 Dec 2022
at 17:12
  • msg #449

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
Does the temple have a library?  Or somewhere else in town?

Or maybe a cleric has a tome or worldly memory?
it is a nice item and cheap 1,500 gold

Please read my post, Forge. I specifically stated it does.

I truly doubt anyone here has 1500 gold for the tomb. And you'd have to either find it in a store and buy it, find someone who has it and either buy it or steal it. Or kill them for it. Or come across it in your travels. I don't want to give the group more magic at the moment as I think its pretty well balanced (for now).
Riceak Stryfelaughter
Halfling Spellthief, 32 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Sat 3 Dec 2022
at 03:27
  • msg #450

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 449):

My vote in such an unlikely event would naturally be for stealing it...
Dungeon Master
GM, 1134 posts
Mon 5 Dec 2022
at 15:16
  • msg #451

Re: (OOC) Chat Area Part 2

Been waiting on the cleric but I can shoot ahead if you guys and gals want?
Krite Singlebraid
Gnome Wizard, 86 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 5 Dec 2022
at 15:57
  • msg #452

Re: (OOC) Chat Area Part 2

The way this has built up, Cumarinda making an appearance seems kind of necessary. My vote is to wait for her to post (at least a while).
Cumarinda Imbrex
Human Cleric, 545 posts
HP 74/57, AC:20
F: +9, R: +5, W: +11
Tue 6 Dec 2022
at 08:14
  • msg #453

Re: (OOC) Chat Area Part 2

I'm sorry, last I read the poor exhausted and confused cleric was laying down and about to go to sleep (after being told to do so).

Please feel free to advance to the next day, Cumarinda isn't going to have much to say until she gets a night's rest and some food. :)
This message was last edited by the player at 08:16, Tue 06 Dec 2022.
Krite Singlebraid
Gnome Wizard, 87 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 6 Dec 2022
at 14:49
  • msg #454

Re: (OOC) Chat Area Part 2

Krite is 100% down with that; he wants to revisit what spells he has prepared, anyway!!! (Stupid poison....)
Dungeon Master
GM, 1136 posts
Tue 13 Dec 2022
at 14:54
  • msg #455

Re: (OOC) Chat Area Part 2

Oh this will be interesting with Fenris lol :)
Krite Singlebraid
Gnome Wizard, 90 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 13 Dec 2022
at 14:56
  • msg #456

Re: (OOC) Chat Area Part 2

Krite was being his very best version of polite, thank you very much!
Dungeon Master
GM, 1137 posts
Thu 15 Dec 2022
at 19:41
  • msg #457

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
Krite was being his very best version of polite, thank you very much!

Good. Fenris will just kill you instead of mocking you and kill you afterwards :) j/k.

The brute vs the faithful. FIGHT! lol
Cumarinda Imbrex
Human Cleric, 548 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Fri 16 Dec 2022
at 06:19
  • msg #458

Re: (OOC) Chat Area Part 2

So Fenris isn't jealous of Cumarinda's relationship with her patron deity and employer?

Somehow that's not what I got from his last post. Nonetheless, the woman in love with the barbarian elf will not seek to chastise nor correct him.

And I guess Fenris missed the part where she admitted that some people think she talks too much.

Just sayin' :)
Dungeon Master
GM, 1138 posts
Fri 16 Dec 2022
at 15:34
  • msg #459

Re: (OOC) Chat Area Part 2

Well he doesn't understand the whole cleric thing. Doesn't believe in dieties as much as some. Druids have gods but he views it as a shaministic type deal.

In his eyes 'You want to believe in someone that doesn't stand by you or makes his appearance?'

So let's say Fenris is fighting a cleric. The cleric 'My dieties will kill you!'

Fenris: *rips the mans head off* 'Sure. I will be waiting.'

I am Cumarinda Imbrex, a travelling cleric in service to Pelor the Sun God. I have been blessed with gifts of divine power from Lord Pelor to spread goodness and fight evil. I enjoy cooking good food for others.

All of that for stating your a cleric? :) Its obvious your a Pelorian. Don't get me wrong, I like how you run the cleric.

I am not stating 'Don't chasties or correct him'. Fenris is blunt and tells people in his eyes how it is. Might be right, might be wrong. He believes gods didn't help you as he hasn't seen one. Well least not in its godliness or whatnot.

Also he has no clue of Faolan lol.

Apparently he got saved by someone using 'Bahumat' as theit name. Maybe they were the good, maybe not.
This message was last edited by the GM at 15:44, Fri 16 Dec 2022.
Dungeon Master
GM, 1139 posts
Fri 16 Dec 2022
at 23:47
  • msg #460

Re: (OOC) Chat Area Part 2

Got my christmas bonus from work.

Holy c***!
Krite Singlebraid
Gnome Wizard, 91 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sat 17 Dec 2022
at 00:13
  • msg #461

Re: (OOC) Chat Area Part 2

Did you get a one year subscription to the Jelly of the Month Club, too?!?
Forge Anvilhead
Warforged Paladin, 159 posts
Chicanery?
None for me, thanks.
Sat 17 Dec 2022
at 00:16
  • msg #462

Re: (OOC) Chat Area Part 2

Bonuses!!!
Dungeon Master
GM, 1140 posts
Sat 17 Dec 2022
at 00:22
  • msg #463

Re: (OOC) Chat Area Part 2

Bout a months worth of paychecks!

Biggest bonus I have ever seen!
Cumarinda Imbrex
Human Cleric, 549 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sat 17 Dec 2022
at 06:25
  • msg #464

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 460):

I hope your Xmas bonus will add to your holiday joy!
Dungeon Master
GM, 1141 posts
Sun 25 Dec 2022
at 15:58
  • msg #465

Re: (OOC) Chat Area Part 2

MERRY CHRISTMAS!
Everyone gains: level up!

Krite Singlebraid
Gnome Wizard, 92 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sun 25 Dec 2022
at 18:33
  • msg #466

Re: (OOC) Chat Area Part 2

Wow, thank you! Merry Christmas to you too!!!
Forge Anvilhead
Warforged Paladin, 160 posts
Chicanery?
None for me, thanks.
Mon 26 Dec 2022
at 01:03
  • msg #467

Re: (OOC) Chat Area Part 2

alright alright alright
Cumarinda Imbrex
Human Cleric, 551 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Mon 26 Dec 2022
at 08:55
  • msg #468

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 465):

Whooo Hoooo! And Happy Holidays to you too!
Dungeon Master
GM, 1142 posts
Mon 26 Dec 2022
at 16:38
  • msg #469

Re: (OOC) Chat Area Part 2

Let me know when your sheets are all set.
Krite Singlebraid
Gnome Wizard, 93 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 26 Dec 2022
at 16:48
  • msg #470

Re: (OOC) Chat Area Part 2

Done w level-up if you wanna check I didn’t forget something.
Riceak Stryfelaughter
Halfling Spellthief, 36 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Mon 26 Dec 2022
at 21:03
  • msg #471

Re: (OOC) Chat Area Part 2

Thank you. Happy holidays everyone.
Forge Anvilhead
Warforged Paladin, 162 posts
Chicanery?
None for me, thanks.
Mon 26 Dec 2022
at 23:49
  • msg #472

Re: (OOC) Chat Area Part 2

Dungeon Master:
Let me know when your sheets are all set.

I am all set.
Dungeon Master
GM, 1143 posts
Mon 26 Dec 2022
at 23:51
  • msg #473

Re: (OOC) Chat Area Part 2

Cumarinda:
Fenris:
Forge: Done
Krite: Done
Riceak:
Riceak Stryfelaughter
Halfling Spellthief, 37 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Tue 27 Dec 2022
at 04:16
  • msg #474

Re: (OOC) Chat Area Part 2

Believe all should be done.
Dungeon Master
GM, 1144 posts
Tue 27 Dec 2022
at 19:13
  • msg #475

Re: (OOC) Chat Area Part 2

In case people forgot, you get a +1 attribute point at level 8 (this level). 1st at level 4, 2nd at level 8, 3rd at level 12, ect.
Krite Singlebraid
Gnome Wizard, 94 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 27 Dec 2022
at 19:21
  • msg #476

Re: (OOC) Chat Area Part 2

10-4; that's why Krite has a 22 Int now :-)
Dungeon Master
GM, 1145 posts
Tue 27 Dec 2022
at 19:24
  • msg #477

Re: (OOC) Chat Area Part 2

Sure and a 6 strength lol.

Good thing at this level there's a lot a wizard (or cleric) can do magic wise.

Bad new is getting hit with a anti-magic ray or going into a anti-magic zone, possibly getting blinded or deafended can screw over a magic user.
Riceak Stryfelaughter
Halfling Spellthief, 38 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Tue 27 Dec 2022
at 22:16
  • msg #478

Re: (OOC) Chat Area Part 2

Strength...who needs strength? Just be very dexterous
Krite Singlebraid
Gnome Wizard, 95 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 27 Dec 2022
at 23:06
  • msg #479

Re: (OOC) Chat Area Part 2

Dungeon Master:
Sure and a 6 strength lol.

Good thing at this level there's a lot a wizard (or cleric) can do magic wise.

Bad new is getting hit with a anti-magic ray or going into a anti-magic zone, possibly getting blinded or deafended can screw over a magic user.

That's what my light crossbow is for. With my whopping +6 attack bonus and 1d6 damage, I'll save the day!
Dungeon Master
GM, 1146 posts
Wed 28 Dec 2022
at 16:16
  • msg #480

Re: (OOC) Chat Area Part 2

Leveled Up:
Cumarinda:
Fenris:
Forge: Done
Krite: Done
Riceak: Done

Make sure you don't forget the +1 Attribue Point you get this level.
Dungeon Master
GM, 1147 posts
Thu 29 Dec 2022
at 21:10
  • msg #481

Re: (OOC) Chat Area Part 2

Mystyn welcome to the game.

Also who are we waiting on? The cleric?
Mystyn Blazepipe
Dream Dwarf Bard, 1 post
Fri 30 Dec 2022
at 02:54
  • msg #482

Re: (OOC) Chat Area Part 2

Thanks for the welcome. Your friendly neighborhood bard checking in. I look forward to playing with you all. I've been reading up on the campaign so far. It's a very interesting group.  Really looking forward to it.
Cumarinda Imbrex
Human Cleric, 552 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Fri 30 Dec 2022
at 03:00
  • msg #483

Re: (OOC) Chat Area Part 2

Dungeon Master:
Mystyn welcome to the game.

Also who are we waiting on? The cleric?


Welcome to the game Mystyn.

I'm having a few real world issues hogging my attention. I will update Cumarinda asap.
Thanks for your patience.

Happy New Year to all and sundry!
Riceak Stryfelaughter
Halfling Spellthief, 39 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Fri 30 Dec 2022
at 04:25
  • msg #484

Re: (OOC) Chat Area Part 2

Greetings Mystyn
Krite Singlebraid
Gnome Wizard, 96 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 30 Dec 2022
at 05:33
  • msg #485

Re: (OOC) Chat Area Part 2

Happy New Year to you all; and welcome Mystyn!
Forge Anvilhead
Warforged Paladin, 163 posts
Chicanery?
None for me, thanks.
Fri 30 Dec 2022
at 15:09
  • msg #486

Re: (OOC) Chat Area Part 2

Welcome!!!!

Nice to see a bard joining us.
Mystyn Blazepipe
Dream Dwarf Bard, 2 posts
Mon 2 Jan 2023
at 19:25
  • msg #487

Re: (OOC) Chat Area Part 2

Happy New Year all. Hopefully Mystyn and his bagpipes may be of use  :)
Forge Anvilhead
Warforged Paladin, 165 posts
Chicanery?
None for me, thanks.
Tue 3 Jan 2023
at 15:15
  • msg #488

Re: (OOC) Chat Area Part 2

Oh bagpipes!  I imagined him with a hooka or a big pipe for sure.
Dungeon Master
GM, 1148 posts
Wed 4 Jan 2023
at 15:56
  • msg #489

Re: (OOC) Chat Area Part 2

*ponders having Fenris multiclass*
Krite Singlebraid
Gnome Wizard, 97 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 4 Jan 2023
at 16:11
  • msg #490

Re: (OOC) Chat Area Part 2

He should pick wizard! ;-)
Dungeon Master
GM, 1149 posts
Wed 4 Jan 2023
at 16:19
  • msg #491

Re: (OOC) Chat Area Part 2

Haven't done the attribute point yet. Level 7 barbarian. He's a beast. Might have him go barbarian again.
Got a:
22 strength without raging
16 dexterity
18 constitution
11 intelligence
10 wisdom
12 charisma

Ideas I could multi-class to:
Dragonfire Adept
Duskblade
Favored Soul
Fighter
Hexblade
Psychic Warrior
Ranger
Rogue
Scout
Soulknife
Warlock
Warmage
Forge Anvilhead
Warforged Paladin, 166 posts
Chicanery?
None for me, thanks.
Wed 4 Jan 2023
at 17:11
  • msg #492

Re: (OOC) Chat Area Part 2

Wow that is a lot of options for sure.  Pros and cons for all of them....as well as staying barbarian as well.
Mystyn Blazepipe
Dream Dwarf Bard, 3 posts
Wed 4 Jan 2023
at 17:37
  • msg #493

Re: (OOC) Chat Area Part 2

"Plain old Barbarian" is still a pretty fearsome force of nature on the battlefield. No doubt.
Riceak Stryfelaughter
Halfling Spellthief, 41 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Thu 5 Jan 2023
at 04:22
  • msg #494

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
Wow that is a lot of options for sure.  Pros and cons for all of them....as well as staying barbarian as well.

Though, depending on Fenris's opinion on certain things like the arcane or divine magics (none of which I know), then some could be eliminated.
Forge Anvilhead
Warforged Paladin, 167 posts
Chicanery?
None for me, thanks.
Thu 5 Jan 2023
at 17:55
  • msg #495

Re: (OOC) Chat Area Part 2

He did seem a little anti-divine magic earlier on....
...I could be wrong though
Dungeon Master
GM, 1150 posts
Thu 5 Jan 2023
at 18:02
  • msg #496

Re: (OOC) Chat Area Part 2

Fenris is really anti-magic. Mainly against arcane. Oddly no one asked why.
Krite Singlebraid
Gnome Wizard, 98 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 5 Jan 2023
at 18:47
  • msg #497

Re: (OOC) Chat Area Part 2

Krite figures that it's a tribal superstition thing and just hopes that it won't make it impossible to work with the guy (of whom the cleric is clearly fond).
Dungeon Master
GM, 1151 posts
Thu 5 Jan 2023
at 18:51
  • msg #498

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
Krite figures that it's a tribal superstition thing and just hopes that it won't make it impossible to work with the guy (of whom the cleric is clearly fond).


Yet he's a elf lol.

Just think of what he would do if someone hit on the cleric.
Krite Singlebraid
Gnome Wizard, 99 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 5 Jan 2023
at 19:17
  • msg #499

Re: (OOC) Chat Area Part 2

I (the player) figure it'll come out in RP at some point. It's not like Riceak and Krite's arcane abilities won't be front and center from time to time, after all.

As a player, I also don't know enough about the elven subraces of your world or the history of same to know whether it's odd that an elf doesn't like magic or not. Krite might know more (he's got a pretty good (or very good, in some cases) bonus on all of the Knowledge skills), but I don't.
Dungeon Master
GM, 1152 posts
Thu 5 Jan 2023
at 19:24
  • msg #500

Re: (OOC) Chat Area Part 2

Well right off the bat, Krite would know a elf that doesn't like magic is a strange sight. Course any race not brought up around is does make sense. Maybe he got hurt by it. Parents killed. Really could be anything. Now getting Fenris to tell you why he doesn't like it well..

Fenris believes 'Dieties' used people, manipulate people. And he doesn't believe all dieties even exist save for a select few. In his eyes dieites are gods. So why do they need us? Make sense no? Let them duke it out.
Krite Singlebraid
Gnome Wizard, 100 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 5 Jan 2023
at 19:58
  • msg #501

Re: (OOC) Chat Area Part 2

Two different points here:

Arcane stuff

Knowing that an elf not liking magic is an oddity, Krite is now intensely curious about the whys and wherefores. However, he's also very very smart and is not about to pry when the barbarian is obviously quite hostile toward wizards. And could be a lot of different reasons, from being raised in an isolated tribe that raised him to hate arcane magic to having had ones parents turned into newts by an evil wizard and then squished underfoot by said wizard's minion.

No, Krite will watch and listen, and if the opportunity to question it comes up where he doesn't think Fenris will attack him, he might even ask.

Divine stuff

Krite's an arcane caster, but he's also a devout worshipper of Garl and the other gnomish gods (well, not Urdlen so very much...if he exists in your world), and a respecter of the gods' power -- and their inherent superiority over mere mortals like himself. He would consider Fenris' beliefs to be at the least blasphemous, if not sacrilegious. Yes, it might be understandable that someone feels that way (esp. if disaster struck their family and they're MAD at the gods), but it's not what Krite believes.
Dungeon Master
GM, 1153 posts
Thu 5 Jan 2023
at 20:21
  • msg #502

Re: (OOC) Chat Area Part 2

Fenris doesn't care about anyones dieties or whatnot. Honestly if your running around doing things like wanting to get others to join a cult well yeah he will do what he needs to stop you mainly because its bad. He doesn't care who is being worshipped. I don't expect everyone to swoon to Fenris. Definatly the opposite of the cleric.

Fenris watches the group. If someone does something to harm the cleric or against the party he will do whatever he can to stop it. He just doesn't trust magic. He won't treat you any different from using it.

So not having a diety or woshiping anyone makes you a horrible person ICly then Krite?  Example: A barkeep that doesn't do anything wrong, doesn't follow any god and treats people with respect. Wait. That's bad right because he doesn't have a god. Or say a hermit living on his own, doesn't have a diety or want one just wants to live his life. Bad right?

Again keep in mind you barely know eachother and that's OOC info. So its pretty null and void.
Dungeon Master
GM, 1154 posts
Thu 5 Jan 2023
at 20:38
  • msg #503

Re: (OOC) Chat Area Part 2

I don't think 'religion' should be discussed anyways.

Anyways change of subject. I think we're waiting on Cumarinda? Though the high priest might have something for the group to do. Think they want to find out more of the dopplegangers, something the Hight Priestess wanted too. But there is a ton of quests (listed on here) and got others planned out. But its up to the group.
Cumarinda Imbrex
Human Cleric, 553 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Thu 5 Jan 2023
at 21:49
  • msg #504

Re: (OOC) Chat Area Part 2

I'm sorry that I've been slacking on my character posting.
We're having some very wet and stormy weather along with lightning, so the power has been somewhat erratic.
I will try to get back to speed shortly (as weather permits).

Btw, Cumarinda surprisingly isn't discouraged or dissuaded by Fenris' attitude towards the gods. She believes in Pelor certainly, but she also believes in doing good because she can. She also has faith that other people will do the same if given a chance.
Dungeon Master
GM, 1155 posts
Thu 5 Jan 2023
at 21:57
  • msg #505

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
I'm sorry that I've been slacking on my character posting.
We're having some very wet and stormy weather along with lightning, so the power has been somewhat erratic.
I will try to get back to speed shortly (as weather permits).

Btw, Cumarinda surprisingly isn't discouraged or dissuaded by Fenris' attitude towards the gods. She believes in Pelor certainly, but she also believes in doing good because she can. She also has faith that other people will do the same if given a chance.

Well she's known him for a long time and both of them been through a lot together.

Not really sure if Fenris is 'good'. Nut evil really. Mayb Chaotic.

Opposites attract.
Forge Anvilhead
Warforged Paladin, 168 posts
Chicanery?
None for me, thanks.
Thu 5 Jan 2023
at 22:02
  • msg #506

Re: (OOC) Chat Area Part 2

Ah well, there are many complex characters and I  am sure we will sort it all out in character as it were.....

Is the good dwarf joining us in the temple?
This message was last edited by the player at 22:03, Thu 05 Jan 2023.
Mystyn Blazepipe
Dream Dwarf Bard, 4 posts
Thu 5 Jan 2023
at 22:15
  • msg #507

Re: (OOC) Chat Area Part 2

This dwarf is ready to join as soon as it works  :)
Krite Singlebraid
Gnome Wizard, 101 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 5 Jan 2023
at 22:32
  • msg #508

Re: (OOC) Chat Area Part 2

Dungeon Master:
So not having a diety or woshiping anyone makes you a horrible person ICly then Krite?  Example: A barkeep that doesn't do anything wrong, doesn't follow any god and treats people with respect. Wait. That's bad right because he doesn't have a god. Or say a hermit living on his own, doesn't have a diety or want one just wants to live his life. Bad right?

No, not a horrible person, not at all.

If Krite knew an atheistic barkeep that literally didn't believe in the gods, he'd assume the man was insane. There is a lot of empirical evidence (including "wizards can't cast healing spells," as an example) for gods in a fantasy world with spellcasting clerics.

On the other hand, if the barkeep believed the gods existed, but simply didn't follow any for personal reasons? Krite would agree to disagree, but he wouldn't think the barkeep was a bad person.

Krite believes there are different strokes for different folks; this is part of the chaotic portion of his alignment (people can live as they like, insofar that it doesn't harm others). He knows there are laws (may even take advantage of them from time to time) but he's not a big believer in them. Freedom, my man, that's the ticket!
Cumarinda Imbrex
Human Cleric, 554 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sun 8 Jan 2023
at 22:32
  • msg #509

Re: (OOC) Chat Area Part 2

Dungeon Master:
Let me know when your sheets are all set.


Sorry it took so long but my character sheet is all set.

Thanks!
Dungeon Master
GM, 1156 posts
Mon 9 Jan 2023
at 23:44
  • msg #510

Re: (OOC) Chat Area Part 2

Think waiting on Cumarinda to post :) And its ok!
Dungeon Master
GM, 1158 posts
Tue 10 Jan 2023
at 15:06
  • msg #511

Re: (OOC) Chat Area Part 2

Pretty surprised no one mentioned Faolan to Fenris.
Dungeon Master
GM, 1159 posts
Tue 10 Jan 2023
at 18:48
  • msg #512

Re: (OOC) Chat Area Part 2

Its a wedding. Something bad always happens :)
Forge Anvilhead
Warforged Paladin, 170 posts
Chicanery?
None for me, thanks.
Tue 10 Jan 2023
at 18:54
  • msg #513

Re: (OOC) Chat Area Part 2

Weasels,it is always weasels....

I like the vague warning that the instructor gave to the student telling him to be ware of "stobor"....

Eventually the student identified  the stobor, and only later was told by the teacher that he used the word robots backwards and he had indeed survived to stobor!!!!

Tunnel in the Sky
-Robert A Heinlein
Dungeon Master
GM, 1160 posts
Tue 10 Jan 2023
at 18:57
  • msg #514

Re: (OOC) Chat Area Part 2

Dragons. It always has to be dragons.

I'll just have Fenris get killed on their wedding day :) *grins*
Dungeon Master
GM, 1161 posts
Sun 15 Jan 2023
at 20:15
  • msg #515

Re: (OOC) Chat Area Part 2

So we got possibly:
1. The Wedding
2. Exploring Stormreach.
3. Looking for the Dopplegangers.
4. Tavern (the cleric knows of quests possibly)
5. Talk to the Priestess though she mentioned the dopplegangers.
6. Relax inside the temple (group has a base now which is good)
7. Fortify the temple.
8. Could find gifts for the barbarian or the cleric (or both) though I think funds are low hence quests :)
9. See if you can find more quests.
Riceak Stryfelaughter
Halfling Spellthief, 44 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Sun 15 Jan 2023
at 21:07
  • msg #516

Re: (OOC) Chat Area Part 2

Think wedding is supposed to be next on the docket.
Forge Anvilhead
Warforged Paladin, 171 posts
Chicanery?
None for me, thanks.
Tue 17 Jan 2023
at 02:49
  • msg #517

Re: (OOC) Chat Area Part 2

Oh its a quick wedding!!!!
Cumarinda Imbrex
Human Cleric, 557 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Tue 17 Jan 2023
at 07:25
  • msg #518

Re: (OOC) Chat Area Part 2

I vote for the wedding, then quests so gifts can be bought for the bride and groom Cumarinda, Fenris, Forge,
Krite, Mystyn, and Riceak can go out and do deeds of daring do, promote the general welfare, and fight the good fight!

I mean Cumarinda would never insist that people outside of her religion and who barely knew the soon-to-be wedded couple,
buy her and her husband-to-be gifts.
Krite Singlebraid
Gnome Wizard, 104 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 17 Jan 2023
at 15:01
  • msg #519

Re: (OOC) Chat Area Part 2

It's okay -- Krite feels incredibly guilty that he's broke and can't afford to buy these people he just met -- and already likes, even the grumpy barbarian -- wedding gifts. He's totally going to waste spend some of his share to buy some presents. :-)
Dungeon Master
GM, 1163 posts
Tue 17 Jan 2023
at 15:26
  • msg #520

Re: (OOC) Chat Area Part 2

Fenris is a Elf. So how is it a human wedding only? :)
Krite Singlebraid
Gnome Wizard, 106 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 17 Jan 2023
at 16:19
  • msg #521

Re: (OOC) Chat Area Part 2

Damnation! May I edit my post?

I forgot because you post for him as the DM, and not as Fenris, so I don't see the little "elf barbarian, # of posts" line.
Dungeon Master
GM, 1164 posts
Tue 17 Jan 2023
at 16:25
  • msg #522

Re: (OOC) Chat Area Part 2

Sure. Yeah I post as Fenris sometimes as DM but I do post as fenris as times.
Krite Singlebraid
Gnome Wizard, 107 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 17 Jan 2023
at 17:02
  • msg #523

Re: (OOC) Chat Area Part 2

Thanks; reposted.
Mystyn Blazepipe
Dream Dwarf Bard, 5 posts
Tue 17 Jan 2023
at 22:50
  • msg #524

Re: (OOC) Chat Area Part 2

Warming up to give a great wedding performance  :)
Dungeon Master
GM, 1165 posts
Fri 20 Jan 2023
at 18:21
  • msg #525

Re: (OOC) Chat Area Part 2

I'll shoot out a post tonight or tommorow. I want to get the dwarf involved with some RP too.
Dungeon Master
GM, 1168 posts
Fri 20 Jan 2023
at 23:18
  • msg #526

Re: (OOC) Chat Area Part 2

Started a thread for the dwarf :) Group has some free time so what are you planning on doing? Yes Pelor has mages. Yes they got clerics. No they don't have spellthieves lol!

Forge has his well forge too.
Forge Anvilhead
Warforged Paladin, 175 posts
Chicanery?
None for me, thanks.
Mon 23 Jan 2023
at 13:56
  • msg #527

Re: (OOC) Chat Area Part 2

Just to be clear, if we go to get cleaned up or new scabbard, etc we are going  into the dwarf's thread?
Dungeon Master
GM, 1169 posts
Mon 23 Jan 2023
at 14:05
  • msg #528

Re: (OOC) Chat Area Part 2

Well it depends. Getting cleaned up can be done in the temple. If not looking for anything odd for the scabbard, they have them in the temple. Not sure why you would want a new scabbard. Every sword comes with one. It all depends on what you want to do.
Dungeon Master
GM, 1170 posts
Mon 23 Jan 2023
at 14:14
  • msg #529

Re: (OOC) Chat Area Part 2

The temple is for the most part a abby.
Forge Anvilhead
Warforged Paladin, 176 posts
Chicanery?
None for me, thanks.
Mon 23 Jan 2023
at 14:43
  • msg #530

Re: (OOC) Chat Area Part 2

Most likely I will end up just wrapping my scabbard in ribbon for the event, and possibly hold flowers or whatever.......
Dungeon Master
GM, 1171 posts
Mon 23 Jan 2023
at 14:47
  • msg #531

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
Most likely I will end up just wrapping my scabbard in ribbon for the event, and possibly hold flowers or whatever.......

Could have someone paint flowers on you lmao
Forge Anvilhead
Warforged Paladin, 177 posts
Chicanery?
None for me, thanks.
Mon 23 Jan 2023
at 15:40
  • msg #532

Re: (OOC) Chat Area Part 2

Ribbon around the scabbord, check
Flowers painted on my shield, check

What else do I need?
Dungeon Master
GM, 1172 posts
Mon 23 Jan 2023
at 15:51
  • msg #533

Re: (OOC) Chat Area Part 2

A tux? lol
Dungeon Master
GM, 1174 posts
Fri 27 Jan 2023
at 19:11
  • msg #534

Re: (OOC) Chat Area Part 2

I will shoot out a post tonight.
Dungeon Master
GM, 1177 posts
Tue 31 Jan 2023
at 14:11
  • msg #535

Re: (OOC) Chat Area Part 2

The priestess walked away.
Dungeon Master
GM, 1178 posts
Fri 3 Feb 2023
at 19:16
  • msg #536

Re: (OOC) Chat Area Part 2

So don't want to do anything in the temple? Investigate? Maybe go outside? I can shoot forwards if you want.
Krite Singlebraid
Gnome Wizard, 109 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 3 Feb 2023
at 19:54
  • msg #537

Re: (OOC) Chat Area Part 2

Krite had the impression that the temple was investigating itself and that our help in that wasn't needed.

I'm fine with going forward with the wedding and beyond.
Dungeon Master
GM, 1179 posts
Fri 3 Feb 2023
at 19:59
  • msg #538

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
Krite had the impression that the temple was investigating itself and that our help in that wasn't needed.

I'm fine with going forward with the wedding and beyond.

What? Investigating itself? There's other things you could do like check out the libary, check out the other areas as well, talk to people. Maybe check out the 'jail'. See what you can do the help.
This message was last edited by the GM at 20:10, Fri 03 Feb 2023.
Krite Singlebraid
Gnome Wizard, 110 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 3 Feb 2023
at 21:08
  • msg #539

Re: (OOC) Chat Area Part 2

Oh, I see. Well, for the next 55 minutes or so, Krite will happily go anywhere he's needed to prestidigitate while the spell-like ability lasts. After that, he'll be happy to help with any decorations or preparations that are low to the ground.

And, if the service of a scribe is needed, as he already told the bride, he'll be happy to pen any documents required by local law and/or custom.
Dungeon Master
GM, 1180 posts
Fri 3 Feb 2023
at 21:12
  • msg #540

Re: (OOC) Chat Area Part 2

Well like I stated you got a day to do whatever you want. Check out the temple, go check out the town. Realy that's a ton of stuff to do. Just I don't want to guide the group for now at least. There's a market, bank, noble areas, airships spots, docks. Ton of locations. I'll come up with a list of locations tonight.
Forge Anvilhead
Warforged Paladin, 179 posts
Chicanery?
None for me, thanks.
Fri 3 Feb 2023
at 22:00
  • msg #541

Re: (OOC) Chat Area Part 2

I think maybe people are assuming that if forge lives at the temple, there is nothing to see here.  Forge lives out back and has nearly no knowledge of the ongoings or most facilities of the temple proper.....
Dungeon Master
GM, 1181 posts
Sat 4 Feb 2023
at 00:25
  • msg #542

Re: (OOC) Chat Area Part 2

Choices:
1. Check out stormreach: Rather big with several locations. Possible quests depending on where you go.
*Docks
*Lighthouse (Dock)
*Several Faction Locations
*Marketplace
*Misc areas like pubs/taverns scattered around.
2. Ask the Priestess for money
3. Check out different locations of the temple of Pelor
*Gardens
*Blacksmith
*Jail
*Rooms you'll have
*Library
*Kitchen
ect.
4. Wedding
Krite Singlebraid
Gnome Wizard, 111 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sat 4 Feb 2023
at 01:49
  • msg #543

Re: (OOC) Chat Area Part 2

Krite's pretty focused on the wedding, and then he is ASSUMING that Cumarinda (or maybe the Pelorians) know of a good adventuring opportunity!
Dungeon Master
GM, 1184 posts
Sun 5 Feb 2023
at 22:02
  • msg #544

Re: (OOC) Chat Area Part 2

Decided to skip ahead, get the wedding done :)

Cumarinda: You will be in the priestess room.

Everyone else (minus fenris) will be in the Garden.
Dungeon Master
GM, 1185 posts
Mon 6 Feb 2023
at 21:03
  • msg #545

Re: (OOC) Chat Area Part 2

That is a cool dress.
Krite Singlebraid
Gnome Wizard, 113 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 6 Feb 2023
at 21:52
  • msg #546

Re: (OOC) Chat Area Part 2

I'm having trouble imagining a soothing, romantic melody on bagpipes. Or is he using a different instrument for this event?
Dungeon Master
GM, 1186 posts
Mon 6 Feb 2023
at 21:57
  • msg #547

Re: (OOC) Chat Area Part 2

I can't picture the first romantic dance on bagpipes lol!
Krite Singlebraid
Gnome Wizard, 114 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 6 Feb 2023
at 22:01
  • msg #548

Re: (OOC) Chat Area Part 2

I don't like linking YouTube directly but just search for "Can you feel the love tonight bagpipes" it's actually okay (with lots of accompaniment by other instruments....LOTS of other instruments....)
Mystyn Blazepipe
Dream Dwarf Bard, 10 posts
Tue 7 Feb 2023
at 14:03
  • msg #549

Re: (OOC) Chat Area Part 2

Hey, these are not just bagpipes these are "Mystyn's All Mighty Masterwork Bagpipes Of Love"  lol.

Here's a couple more examples of possible songs  ;P

https://www.youtube.com/watch?v=pVRkoq6k3I8  - Perfect played on Bagpipes
https://www.youtube.com/watch?v=nN-TPXhRnXY - All of Me on Bagpipes
Dungeon Master
GM, 1187 posts
Tue 7 Feb 2023
at 14:12
  • msg #550

Re: (OOC) Chat Area Part 2

Just wait till he beats people down with bagpipes! lol!
Krite Singlebraid
Gnome Wizard, 115 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 7 Feb 2023
at 14:44
  • msg #551

Re: (OOC) Chat Area Part 2

It is the perfect instrument for an Intimidation check!
Forge Anvilhead
Warforged Paladin, 181 posts
Chicanery?
None for me, thanks.
Tue 7 Feb 2023
at 14:45
  • msg #552

Re: (OOC) Chat Area Part 2

Bag-piping!!
Dungeon Master
GM, 1188 posts
Fri 10 Feb 2023
at 04:06
  • msg #553

Re: (OOC) Chat Area Part 2

I will shoot out a post tommorow!
Dungeon Master
GM, 1191 posts
Mon 13 Feb 2023
at 20:25
  • msg #554

Re: (OOC) Chat Area Part 2

Waiting on posts :)

Probably could use a bagpipe as a weapon. Or like a blowgun lol
Dungeon Master
GM, 1192 posts
Mon 13 Feb 2023
at 21:04
  • msg #555

Re: (OOC) Chat Area Part 2

Kinda pointless to scribe invivations out as its the next day, plus no one knows you know how to do it. Doing invitations and scribing are different things.

Plus Fenris has no known family or friends other then the cleric of course. Same for her as well.  Hoping the cleric will post soon. You guys could go looking for him, no need to stay in the guarden.
Riceak Stryfelaughter
Halfling Spellthief, 51 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Mon 13 Feb 2023
at 21:09
  • msg #556

Re: (OOC) Chat Area Part 2

Also, aren't Krite and I at the front and Forge by the door? Wouldn't conversing with one another be the equivalent of yelling back and forth?
Dungeon Master
GM, 1193 posts
Mon 13 Feb 2023
at 21:17
  • msg #557

Re: (OOC) Chat Area Part 2

Riceak Stryfelaughter:
Also, aren't Krite and I at the front and Forge by the door? Wouldn't conversing with one another be the equivalent of yelling back and forth?

Not really sure where your getting that from, Ric. Never stated where everyone is and yelling probably wouldn't make sense. Plus you can always walk up to them and talk. Figured everyone walked in together, helped out beforehand, ect. Its pretty obvious to have the garden look the way it is, probably done with magic. Though its not bad without it. Sparkles here, pixies there (not actual pixies) bit of green here, some brown there.
Riceak Stryfelaughter
Halfling Spellthief, 52 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Mon 13 Feb 2023
at 21:20
  • msg #558

Re: (OOC) Chat Area Part 2

First post. Riceak and Krite are sitting at the front. Forge is stationed by the door. Bard off to the side with bagpipes in hand. No one said anything about moving.
Dungeon Master
GM, 1194 posts
Mon 13 Feb 2023
at 21:30
  • msg #559

Re: (OOC) Chat Area Part 2

Riceak Stryfelaughter:
First post. Riceak and Krite are sitting at the front. Forge is stationed by the door. Bard off to the side with bagpipes in hand. No one said anything about moving.

Riceak Stryfelaughter:
Also, aren't Krite and I at the front and Forge by the door? Wouldn't conversing with one another be the equivalent of yelling back and forth?

See the PM. Ric.

I also assumed Forge was walking around or was standing near the door. Doesn't mean Krite couldn't walk up to him or vice versa. I stated thats where they started. Doesn't mean you have to stay there :)
Dungeon Master
GM, 1195 posts
Mon 13 Feb 2023
at 21:37
  • msg #560

Re: (OOC) Chat Area Part 2

Why can't we all just get along? lol :)

Hmm. Still need to level up Fenris.
This message was last edited by the GM at 21:51, Mon 13 Feb 2023.
Forge Anvilhead
Warforged Paladin, 183 posts
Chicanery?
None for me, thanks.
Mon 13 Feb 2023
at 22:08
  • msg #561

Re: (OOC) Chat Area Part 2

Wait... I thought that we were all within talking distance of each other.

I get the idea, and I thought the same like a wedding, party at the front and attendant at the door.  But the door could also be to the side of the main party...

I guess my mental picture was not accurate.....
Dungeon Master
GM, 1196 posts
Mon 13 Feb 2023
at 22:15
  • msg #562

Re: (OOC) Chat Area Part 2

Yeah figured after a few minutes everyone was mingling with eachother and talking to others. There's always going to be someone there waiting and helping out. Its basically just a big party waiting for the groom and bride to show up.
Krite Singlebraid
Gnome Wizard, 117 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 13 Feb 2023
at 22:34
  • msg #563

Re: (OOC) Chat Area Part 2

It's an RP by post game, so it's not like we get a map or dimensions. I just figured it was a small garden and Riceak clearly figured it was a large one.

Krite would only stay put if someone (like the priestess, who if you've noticed, isn't there) told him to. He's curious about his new traveling companions.

Btw, DM, I did assume Krite helped with the decorating as long as his prestidigitation lasted (1 hour duration), and then after that, as best he can with Size = Small and Strength = 6 (and max load 3/4 of a Medium persons....), which is to say "not too terribly much."

Prestidigitation used to be a 1-level spell (I think 1ED and 2ED both), and it was so much more powerful...sigh... It could reproduce any cantrip, so it even had a few (minor) combat uses (because some of them had combat uses). One example was to summon a little venomous bug that could do 1 hp of damage if it hit. Another was wiping a whole room clear of <1 HD vermin. Ah, the good old days....
Forge Anvilhead
Warforged Paladin, 184 posts
Chicanery?
None for me, thanks.
Mon 13 Feb 2023
at 23:32
  • msg #564

Re: (OOC) Chat Area Part 2

Krite,
You are talking my language, used to be you got either 4 cantrips or a first level spell starting out....

Got attacked by a bugbear, and used "Tangle"  to join the hair of his inner thighs as I ran away....

I think the prestigidation was an hour/level and let you do any/all cantrips....


Tinkles of music, and minor stuff of all sorts...I think sneeze was one too....
Krite Singlebraid
Gnome Wizard, 118 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 15 Feb 2023
at 16:28
  • msg #565

Re: (OOC) Chat Area Part 2

Good suggestion about Dwarven songs and Forge's memory, Riceak! I'm totally golf clapping over here. :-)

Of course, if this was Warhammer, that might be a very dangerous suggestion, given how Dwarves in that world hold Grudges (with a capital G). In which case triggering his memory could be....unfortunate:

((DOOMSDAY TRIGGER ACTIVATED. FORGEBOT DESIGNATION NOW KILLBOT. KILL ROUTINES ACTIVATED. EXTERMINATE! EXTERMINATE! EXTERMINATE!))
Fenris
Elf Barbarian, 76 posts
HP 112/112, AC: 17/19 RG
F: +9, R: +6 (+8), W: +3
Wed 15 Feb 2023
at 16:34
  • msg #566

Re: (OOC) Chat Area Part 2

People believed I was dead.
Been through a lot more then most realize.
Had a kid and didn't know it.
Fell in love with a cleric.
Asked her to marry me.
She agreed.

Paladin starts killing people in the temple.

RAGE.

Waiting on a divorce because I killed Forge.

---Priceless.

lmao!
Dungeon Master
GM, 1198 posts
Wed 15 Feb 2023
at 18:32
  • msg #567

Re: (OOC) Chat Area Part 2

*throws a few rust monsters at the group*
Forge Anvilhead
Warforged Paladin, 186 posts
Chicanery?
None for me, thanks.
Wed 15 Feb 2023
at 19:00
  • msg #568

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
((DOOMSDAY TRIGGER ACTIVATED. FORGEBOT DESIGNATION NOW KILLBOT. KILL ROUTINES ACTIVATED. EXTERMINATE! EXTERMINATE! EXTERMINATE!))


I do  not even resemble a Dalik!!
Riceak Stryfelaughter
Halfling Spellthief, 55 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Thu 16 Feb 2023
at 02:51
  • msg #569

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
Krite Singlebraid:
((DOOMSDAY TRIGGER ACTIVATED. FORGEBOT DESIGNATION NOW KILLBOT. KILL ROUTINES ACTIVATED. EXTERMINATE! EXTERMINATE! EXTERMINATE!))


I do  not even resemble a Dalik!!

...But you know of them? Suspicious.
Cumarinda Imbrex
Human Cleric, 563 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Thu 16 Feb 2023
at 06:43
  • msg #570

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
Krite Singlebraid:
((DOOMSDAY TRIGGER ACTIVATED. FORGEBOT DESIGNATION NOW KILLBOT. KILL ROUTINES ACTIVATED. EXTERMINATE! EXTERMINATE! EXTERMINATE!))


I do not even resemble a Dalik!!


What is a Dalik? :)

(As a long time Dr. Who fan, I know the correct spelling is D-A-L-E-K. Yes, I freely admit to nitpicking here. For the fun of it, no hostility intended.)
Forge Anvilhead
Warforged Paladin, 187 posts
Chicanery?
None for me, thanks.
Thu 16 Feb 2023
at 13:52
  • msg #571

Re: (OOC) Chat Area Part 2

I admit I  did not even bother to spell check.....

Define "long term" Dr. Who fan...
I used to watch the old ones (all the way back to black and white) on PBS on Sundays when I was a kid.
Krite Singlebraid
Gnome Wizard, 120 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 16 Feb 2023
at 15:35
  • msg #572

Re: (OOC) Chat Area Part 2

I am/was a fan. 4th Doctor (Tom Baker) is my favorite, but I liked all the old-days doctors except Colin Baker. (He's okay, but not a fave.)

Liked the new series until the various show runners' bad writing skills drove me to where I don't watch it anymore. Matt Smith's final season is where I started to dislike it, then Peter Capaldi almost saved it for me despite some truly terrible writing. Then I was intrigued to see a female Doctor and Jodi Whittaker is a great actress, but the writing was so bad I stopped watching.

Also, just because Forge starts yelling Exterminate! doesn't make him a Dalek. Now, if the DM gives him a death ray, a plunger hand, and an eyestalk?
Cumarinda Imbrex
Human Cleric, 565 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Thu 16 Feb 2023
at 19:06
  • msg #573

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
Define "long term" Dr. Who fan...
I used to watch the old ones (all the way back to black and white) on PBS on Sundays when I was a kid.


Defining "long term" Dr. Who fan...

I started being a fan when I saw the Peter Cushing movies on Creature Features.

Then I saw the 3rd Doctor on local PBS and watched the reruns of the first two Doctors during the many many pledge drives.

I joined the Legion of Rassilon while volunteering at said PBS station during a pledge drive.

So, are my Whovian credentials valid or do you need to see my K9 decoder ring and my DVD copies of the Sarah Jane Adventures? :)
Forge Anvilhead
Warforged Paladin, 188 posts
Chicanery?
None for me, thanks.
Thu 16 Feb 2023
at 19:11
  • msg #574

Re: (OOC) Chat Area Part 2

Code word "Torchwood"
Dungeon Master
GM, 1199 posts
Thu 16 Feb 2023
at 19:13
  • msg #575

Re: (OOC) Chat Area Part 2

Oh man. Fenris is going to marry a nerd.

*kills himself with a rusty spoon!* What fate....

lol

Anywho! I had a character that was evil. Halfling Rogue/Assasin. His job? He was a cook. How he killed people?

Metal Frying Pan. Any type of kitchen utensil he had. And can use it as a weapon.

Priceless.
This message was last edited by the GM at 19:23, Thu 16 Feb 2023.
Dungeon Master
GM, 1201 posts
Thu 23 Feb 2023
at 13:22
  • msg #576

Re: (OOC) Chat Area Part 2

I will post tonight or tommorow. Sorry for the delay.
Forge Anvilhead
Warforged Paladin, 189 posts
Chicanery?
None for me, thanks.
Thu 23 Feb 2023
at 13:52
  • msg #577

Re: (OOC) Chat Area Part 2

Check out this video on YouTube
"Six Feet Under s01e10"
Krite Singlebraid
Gnome Wizard, 121 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 23 Feb 2023
at 14:58
  • msg #578

Re: (OOC) Chat Area Part 2

I knew which episode you were referring to without having to look, Forge! The frying pan one. :-)
Forge Anvilhead
Warforged Paladin, 190 posts
Chicanery?
None for me, thanks.
Thu 23 Feb 2023
at 15:04
  • msg #579

Re: (OOC) Chat Area Part 2

Not sure how that would work out if Forge was boring one day!!!
Dungeon Master
GM, 1205 posts
Sat 4 Mar 2023
at 23:03
  • msg #580

Re: (OOC) Chat Area Part 2

Good ol' typical Fenris. He has issues towards Dwarves lol.
This message was last edited by the GM at 02:14, Sun 05 Mar 2023.
Dungeon Master
GM, 1206 posts
Sat 11 Mar 2023
at 03:36
  • msg #581

Re: (OOC) Chat Area Part 2

I will shoot out a post tommmorow. Had my b-day tonight.
Cumarinda Imbrex
Human Cleric, 570 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sat 11 Mar 2023
at 06:21
  • msg #582

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 581):

Belated Happy Birthday!
Krite Singlebraid
Gnome Wizard, 124 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sat 11 Mar 2023
at 14:58
  • msg #583

Re: (OOC) Chat Area Part 2

Happy birthday, bossmang!

(Expanse reference if you never watched it.)
Forge Anvilhead
Warforged Paladin, 193 posts
Chicanery?
None for me, thanks.
Sat 11 Mar 2023
at 17:55
  • msg #584

Re: (OOC) Chat Area Part 2

Happy Birthday!  If only the wedding could have been that day too!
Riceak Stryfelaughter
Halfling Spellthief, 58 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Sun 12 Mar 2023
at 04:25
  • msg #585

Re: (OOC) Chat Area Part 2

Happy Belated!
Dungeon Master
GM, 1208 posts
Mon 13 Mar 2023
at 14:33
  • msg #586

Re: (OOC) Chat Area Part 2

The bard left the game. I am unhappy and decided to leave it at 5.

We got the base characters which is good.
This message was last edited by the GM at 14:36, Mon 13 Mar 2023.
Krite Singlebraid
Gnome Wizard, 125 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 13 Mar 2023
at 17:17
  • msg #587

Re: (OOC) Chat Area Part 2

Sorry we lost a player. Honestly, though, those bagpipes were going to give Krite a headache every day!!! ;-)
Forge Anvilhead
Warforged Paladin, 195 posts
Chicanery?
None for me, thanks.
Tue 14 Mar 2023
at 02:32
  • msg #588

Re: (OOC) Chat Area Part 2

Not a very festive fellow.....here we have a nice ocassion and all....
Dungeon Master
GM, 1209 posts
Tue 14 Mar 2023
at 13:32
  • msg #589

Re: (OOC) Chat Area Part 2

Be better without him to be honest.

Waiting on the cleric by the way.
Dungeon Master
GM, 1210 posts
Tue 14 Mar 2023
at 21:05
  • msg #590

Re: (OOC) Chat Area Part 2

Well we all know who the next BBEG will be lol!
Fenris
Elf Barbarian, 79 posts
HP 112/112, AC: 17/19 RG
F: +9, R: +6 (+8), W: +3
Tue 21 Mar 2023
at 15:00
  • msg #591

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
Having picked a spot ahead of time that would allow him to see despite his stature, Krite sits and watches the happy occasion. (Though he does wonder if Fenris is capable of that particular emotion.) He gently pulls on the braid that goes down the side of his face, a content look on his features.


*pulls out his sword* You are asking for it Krite. This is why I don't like mages :)
Krite Singlebraid
Gnome Wizard, 127 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 21 Mar 2023
at 15:19
  • msg #592

Re: (OOC) Chat Area Part 2

(squeaks and hides under a chair)

Hey, that's OOC knowledge! Put that sword away!
Dungeon Master
GM, 1213 posts
Tue 21 Mar 2023
at 15:50
  • msg #593

Re: (OOC) Chat Area Part 2

I don't believe I had ever made Fenris really laugh. Or felt happiness openly. He's been content and happy but hasn't shown it.

Barbarian. Elf. lol.
Cumarinda Imbrex
Human Cleric, 573 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Tue 21 Mar 2023
at 19:57
  • msg #594

Re: (OOC) Chat Area Part 2

Dungeon Master:
I don't believe I had ever made Fenris really laugh. Or felt happiness openly. He's been content and happy but hasn't shown it.

Barbarian. Elf. lol.


Even classic barbarians, Kull, Conan, Fafhrd, Red Sonja, etc. had their happy moments.

Just sayin' even ragers have good days without bloodshed. :)
Dungeon Master
GM, 1214 posts
Tue 21 Mar 2023
at 20:07
  • msg #595

Re: (OOC) Chat Area Part 2

Well he was taken to a different plane and believed dead, never met his son and never heard of him, tormented non-stop and got freed, killed his enemy and hasn't had a chance to really breath other then asking you to marry him.

And that's before breakfast.

Fenris's life.
Dungeon Master
GM, 1216 posts
Thu 30 Mar 2023
at 20:40
  • msg #596

Re: (OOC) Chat Area Part 2

Anyone interested in a Pathfinder (Skyrim), Pathfinder (Asylum-more of a horror), or a Wheel of time game?
Dungeon Master
GM, 1217 posts
Fri 31 Mar 2023
at 13:37
  • msg #597

Re: (OOC) Chat Area Part 2

And Fenris attacks everyone, killing them.

For...Tiamet!

Mwahahaha.
Krite Singlebraid
Gnome Wizard, 129 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 31 Mar 2023
at 13:41
  • msg #598

Re: (OOC) Chat Area Part 2

Well, at least we get to be killed for Our Dark Dragon Queen....

I am in two of yours, two different 5ED ones, a Vampire the Requiem game, a freeform RP game, and I'm running a Changeling the Lost 2E game. I appreciate the offer, but I'm already feeling like I'm playing WoW and have alt addiction!
Dungeon Master
GM, 1218 posts
Fri 31 Mar 2023
at 14:19
  • msg #599

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
Well, at least we get to be killed for Our Dark Dragon Queen....

I am in two of yours, two different 5ED ones, a Vampire the Requiem game, a freeform RP game, and I'm running a Changeling the Lost 2E game. I appreciate the offer, but I'm already feeling like I'm playing WoW and have alt addiction!

I'm in 2 5e game but one seems to be stagnant (waiting to join the other 5e game-tortle druid!), a freeform horror game, another pathfinder game (also seems stagnant), and a pathfinder game that I ended up solo.
Dungeon Master
GM, 1219 posts
Fri 31 Mar 2023
at 14:57
  • msg #600

Re: (OOC) Chat Area Part 2

Still got to level up Fenris. Might go Dragonfire Adept.
Forge Anvilhead
Warforged Paladin, 197 posts
Chicanery?
None for me, thanks.
Fri 31 Mar 2023
at 15:19
  • msg #601

Re: (OOC) Chat Area Part 2

Don't see myself ever going 5e....
Dungeon Master
GM, 1220 posts
Fri 31 Mar 2023
at 15:24
  • msg #602

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
Don't see myself ever going 5e....

Char gen is simple but its pretty limiting. There's a decent amont of races, some basic classes. But really the one difference between say a elf fighter and a human fighter are weapons. There's archtypes too but still limited. Its not a bad edition, just different. Unliked in 3.5, theres a ton of classes, prestige classes, ect. I think 5e is more of a simple road for a gamesmaster.
Forge Anvilhead
Warforged Paladin, 199 posts
Chicanery?
None for me, thanks.
Fri 31 Mar 2023
at 15:36
  • msg #603

Re: (OOC) Chat Area Part 2

My brain is full...I started in 1st/2nd edition cusp....
Not counting the other systems creating clutter in my brain
such as Vampire: Star Wars: Cuthulu; etc etc
Krite Singlebraid
Gnome Wizard, 130 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 31 Mar 2023
at 15:36
  • msg #604

Re: (OOC) Chat Area Part 2

5ED's biggest advantage is that its simple enough to be easily accessible to new players. That's also its biggest disadvantage, because as you learn the rules and get to the point where you want there to be options? There aren't any, or if there are, there's the ONE YOU MUST TAKE and the others that suck.

If your games' focus are on the RP and not so much on combat and game mechanics, then 5ED is fine. It has a lot of RP "fluff."

I still prefer (VASTLY prefer) Pathfinder 1. Don't get me started on the train wreck that is Pathfinder 2....
Krite Singlebraid
Gnome Wizard, 131 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 31 Mar 2023
at 15:38
  • msg #605

Re: (OOC) Chat Area Part 2

Also, Forge, that last IC post was mechanical poetry, man.
Forge Anvilhead
Warforged Paladin, 200 posts
Chicanery?
None for me, thanks.
Fri 31 Mar 2023
at 15:44
  • msg #606

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
Also, Forge, that last IC post was mechanical poetry, man.


; )
Dungeon Master
GM, 1222 posts
Mon 10 Apr 2023
at 02:32
  • msg #607

Re: (OOC) Chat Area Part 2

Happy Easter!

Everyone gains:
+1 Attribute Point

Forge Anvilhead
Warforged Paladin, 202 posts
Chicanery?
None for me, thanks.
Mon 10 Apr 2023
at 18:03
  • msg #608

Re: (OOC) Chat Area Part 2

Awesome sauce!  I bumped Charisma a point.....  No changes to anything.
Cumarinda Imbrex
Human Cleric, 576 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Mon 10 Apr 2023
at 20:22
  • msg #609

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 607):

Woo Hoo!
Krite Singlebraid
Gnome Wizard, 133 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 11 Apr 2023
at 08:48
  • msg #610

Re: (OOC) Chat Area Part 2

Thank you, DM!

I’m overseas at the moment, but will update the character as soon as I get caught up with my work here.

Edit: Not much to change -- +1 Int to 23; since it's odd, no sheet updates.
This message was last edited by the player at 10:28, Tue 11 Apr 2023.
Dungeon Master
GM, 1223 posts
Tue 11 Apr 2023
at 18:16
  • msg #611

Re: (OOC) Chat Area Part 2

Think we need a 6th person?
Cumarinda Imbrex
Human Cleric, 577 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Wed 12 Apr 2023
at 05:12
  • msg #612

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 611):

I think a new player would be welcome!
Riceak Stryfelaughter
Halfling Spellthief, 63 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Wed 12 Apr 2023
at 06:51
  • msg #613

Re: (OOC) Chat Area Part 2

Thanks for point. Bumped up Dex.

And a new player could be helpful.
Dungeon Master
GM, 1224 posts
Wed 12 Apr 2023
at 19:40
  • msg #614

Re: (OOC) Chat Area Part 2

Well we got:
Cumarinda (Healer/Divine)
Fenris    (Heavy Hitter)
Forge     (Tank/Some Divine)
Krite     (Heavy Arcane)
Riceak    (Rogue)

So not sure what is needed. Maybe Warlock or Dragonfire Adept?
Krite Singlebraid
Gnome Wizard, 134 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 12 Apr 2023
at 20:28
  • msg #615

Re: (OOC) Chat Area Part 2

Are Riceak and Fenris ranged or melee?

If both are melee, along with Forge, we don't have much ranged capability other than Krite's spells. If one is melee and one ranged, then we've got a good balance of melee and ranged. If both are ranged specialists (shortbow sneak attack for the win!!!), then we probably need another melee.

We have healing covered fairly well (well, until we have to fix Forge).
We have arcane covered well.
We have melee covered well.
We have dealing-with-traps covered well.

We don't have anything odd, like a psion or a soulknife, or any of a few dozen things from the various sourcebooks the DM uses. Druids are always good to have around; the Swiss Army Knife of the character class.
Dungeon Master
GM, 1225 posts
Wed 12 Apr 2023
at 20:53
  • msg #616

Re: (OOC) Chat Area Part 2

Fenris is a barbarian. Of course he's melee :)

Ric is mainly ranged.

I'm pretty sure the cleric is mainly ranged but depends what the group is going against.

Class we don't have:
Warlock
Wu Jen
Spirit Shaman
Shgenja
Arudent
Divine Mind
Hexblade
Psychic Warrior
Soulknife
Wilder
Dragofire Adept
Duskblade
Dragon Shaman
Beguilier
Favored Soul
Marshal
Warmage
Bard
Druid
Fighter
Monk
Ranger
Sorcerer
Psion
Shaman (Oriental Adventures)
Samurai (Oriental Adventures)
Forge Anvilhead
Warforged Paladin, 203 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 12 Apr 2023
at 23:40
  • msg #617

Re: (OOC) Chat Area Part 2

Hey!  i can effect self repair, and my lay on hands also works on you flesh and blood types as well.  It just works better on myself for some reason......

A bard is always a fun addition for the mix they give.
Riceak Stryfelaughter
Halfling Spellthief, 64 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Thu 13 Apr 2023
at 02:07
  • msg #618

Re: (OOC) Chat Area Part 2

Without knowing a lot about Krite's spell repertoire, I'd say something that can buff the group or debuff the enemies might be our best hope, so a Bard or something similar.
Krite Singlebraid
Gnome Wizard, 135 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Thu 13 Apr 2023
at 08:11
  • msg #619

Re: (OOC) Chat Area Part 2

Krite can do a couple of buffs, and Cumarinda should have some, too, but nothing beats a bard for buffs.
Forge Anvilhead
Warforged Paladin, 205 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Fri 14 Apr 2023
at 12:24
  • msg #620

Re: (OOC) Chat Area Part 2

Just to be clear...There is no known threat of any sort.

I am playing off the idea that part of Forges training (Software) would include principles from things like The Art of War and the book of 5 rings....

Specifically when one is supposed to attack, or is most vulnerable to be attacked...
Krite Singlebraid
Gnome Wizard, 137 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 14 Apr 2023
at 12:28
  • msg #621

Re: (OOC) Chat Area Part 2

No, no, I get it, Forge. Krite doesn't know this, however :-)
Dungeon Master
GM, 1227 posts
Fri 21 Apr 2023
at 13:06
  • msg #622

Re: (OOC) Chat Area Part 2

Well I believe the wedding is over. Probably do a post.

So what is the group going to do the next day? Weddings can take hours and hours, ect.

There's quests as well but I think the cleric knows about it. Possibly Forge. There's hunting down the dopplegangers. Also there's checking out the marketplace, other inns, ect. Temples. Stormreach is relatively big.
Krite Singlebraid
Gnome Wizard, 138 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 21 Apr 2023
at 13:49
  • msg #623

Re: (OOC) Chat Area Part 2

Krite votes for "something with treasure," since he is broke. So, Cumarinda, if you have some quests lined up, that's what the gnome wants!
Dungeon Master
GM, 1228 posts
Fri 21 Apr 2023
at 14:12
  • msg #624

Re: (OOC) Chat Area Part 2

Quest so far and they are listed as well:
------------------------------------------
The board has several items of interest, people looking for adventurers to do several things. Quests of course.

One is removal of spiders in the docks.
*Grog can tell you where the one talking bout the spiders is
*Group was attacked by a Drider that escaped.
*The one who hired them seems to have gone missing.

There is a note asking for aid in the lighthouse area which is nearbye.
*Grog notes the lighthouse is nearbye being in the Docks area near the tavern

There is a note asking adventurers to check out a basement but need to talk to a warrior outside.
*Grog points out most are in the docks

There is the quest-someone lost their pack and needs adventurers to track it down within the sewers.

Lord Goodblade is looking for adventurers to find the healing elixir.
*Grog doesn't like this Lord Goodblade, hints he could be in the docks or the nobles area

LOCATIONS
Grog points out its bout a hour to the temple and nobles area. Never been there. Course he could be wrong!

--------------------------------------------
TEMPLE oF PELOR
Find the remaining dopplegangers and put a stop to them.
*Location: Last known wa the temple. Scattered possibly.
*The mindflayer leader is dead.
--------------------------------------------
Krite Singlebraid
Gnome Wizard, 139 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 21 Apr 2023
at 14:22
  • msg #625

Re: (OOC) Chat Area Part 2

Krite can't swim very well (-2 on the d20 roll), so may need help or even someone to carry him in a place like sewers. Krite + gear = 59 pounds.

Finding the doppelgangers won't be easy; if (and I do say "if" because Krite may not know much; K(Dungeoneering) isn't his best knowledge skill) their shapeshifting is a supernatural ability (Su) and not an exceptional ability (Ex), we might be able to find them with detect magic, but that is a slow and time-consuming process that they're unlikely to sit still for.

If it's an Ex ability, it won't show up on detect magic at all.

A few more levels and true seeing? We can come back and deal with them if they're still around.

Preferences:

1. Finish with the spider thing.
2. Basement
3. Lighthouse
4. Elixir
5. find the pack in the sewers (ugh)
Dungeon Master
GM, 1229 posts
Fri 21 Apr 2023
at 15:17
  • msg #626

Re: (OOC) Chat Area Part 2

I pondered running a level 1 5e game (new to it) but not sure of the ideas for it. Thoughts?
Krite Singlebraid
Gnome Wizard, 140 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 21 Apr 2023
at 15:31
  • msg #627

Re: (OOC) Chat Area Part 2

I bought my daughter the Ghosts of Saltmarsh big book adventure thing, and its opening adventure is verra nize. It's a whole campaign, like most of those books.
Riceak Stryfelaughter
Halfling Spellthief, 66 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Sat 22 Apr 2023
at 07:26
  • msg #628

Re: (OOC) Chat Area Part 2

My vote is also the spiders unless Cumarinda had one in particular in mind.
Forge Anvilhead
Warforged Paladin, 206 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sat 22 Apr 2023
at 19:03
  • msg #629

Re: (OOC) Chat Area Part 2

But I don't understand (Grok) 5e......
Krite Singlebraid
Gnome Wizard, 141 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sat 22 Apr 2023
at 22:10
  • msg #630

Re: (OOC) Chat Area Part 2

First level, there’s not much to grok, Forge. It’s a much simpler system than 3.5 or Pathfinder; that’s its true strength, that it’s not as complex. That does mean that there’s only certain options for your character building that are viable; you need to build your character right as you level, but 1st, not too many options.
Dungeon Master
GM, 1230 posts
Sun 23 Apr 2023
at 02:00
  • msg #631

Re: (OOC) Chat Area Part 2

I don't get your post Forge....

WHo are you talking to? There's also other paladins, clerics, ect watching the temple escpailly after the attack. Plus never know what Lars is capable of too :)
Cumarinda Imbrex
Human Cleric, 579 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sun 23 Apr 2023
at 08:56
  • msg #632

Re: (OOC) Chat Area Part 2

Dungeon Master:
Well we got:
Cumarinda (Healer/Divine)
Fenris    (Heavy Hitter)
Forge     (Tank/Some Divine)
Krite     (Heavy Arcane)
Riceak    (Rogue)

So not sure what is needed. Maybe Warlock or Dragonfire Adept?


So I'm thinking either: Soulknife, Dragonfire Adept, Dragon Shaman, Favored Soul, Warmage, Ranger, Fighter, or Monk.

I like the idea that Bahamut might send someone to keep an eye on/assist our group (Dragonfire Adept, Dragon Shaman, or Favored Soul).
Cumarinda Imbrex
Human Cleric, 580 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sun 23 Apr 2023
at 09:00
  • msg #633

Re: (OOC) Chat Area Part 2

If we're going back after spiders, then the characters need to gear up for those types of foes.
You know things to burn/blast spiders, anti-webbing items/gear, anti-poison, etc.

Who knows, maybe there's someone in town whose dealt with wickedly large spider and drow before in town. Wouldn't hurt to ask. :)
Dungeon Master
GM, 1231 posts
Sun 23 Apr 2023
at 09:45
  • msg #634

Re: (OOC) Chat Area Part 2

Well only 2 people know of the spiders-Forge and Cumarinda. And they don't have a clue where to look, who to find, ect. So I think finding the drider doesn't work yet. I think the group needs time to converse about where to go next. Easily enough I can say its the next day, party is over ect.Back to business lol!

Not sure how Drow got mixed into it?

And the group has Fenris so if they need to possibly talk to Bahumat well...yeah. I'm not a big fan with the group talking to gods either.
Dungeon Master
GM, 1233 posts
Mon 24 Apr 2023
at 19:27
  • msg #635

Re: (OOC) Chat Area Part 2

Seems like I love to split the party eh?
Cumarinda Imbrex
Human Cleric, 581 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Tue 25 Apr 2023
at 06:56
  • msg #636

Re: (OOC) Chat Area Part 2

Sorry, when I said Drow I meant Drider.

Um... Nope, we're not splitting the party. Unless the DM/Fates/Gods absolutely force us to.

Nya Nya!
Dungeon Master
GM, 1234 posts
Tue 25 Apr 2023
at 11:16
  • msg #637

Re: (OOC) Chat Area Part 2

Actually the group is split up right now.

Waiting on the cleric and spellthief.
This message was last edited by the GM at 11:16, Tue 25 Apr 2023.
Krite Singlebraid
Gnome Wizard, 143 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 25 Apr 2023
at 13:31
  • msg #638

Re: (OOC) Chat Area Part 2

It's only "splitting the party" if you're going to put us in danger. The temple's totally safe, right?

Right?

RIGHT?

RIGHT?!?!?
Dungeon Master
GM, 1235 posts
Tue 25 Apr 2023
at 13:33
  • msg #639

Re: (OOC) Chat Area Part 2

A group of dopplegangers and a mindflayer (who teleports/warped in).

Sure. Its safe.

(grins) Whats the point of having a base that isn't safe?

Right?

RIGHT?

RIGHT?!?!?

:)
Krite Singlebraid
Gnome Wizard, 144 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 25 Apr 2023
at 13:36
  • msg #640

Re: (OOC) Chat Area Part 2

Krite's pretty unhappy with those doppelgangers. I don't think he saw the mind flayer.
Dungeon Master
GM, 1236 posts
Tue 25 Apr 2023
at 13:47
  • msg #641

Re: (OOC) Chat Area Part 2

Well probably saw the body taken out by the Pelorians. Yeah realized no one saw Fenris get 'teleported' in and kill it. Either way, when there is one mindflayer....

And just remember the dragon :)
Krite Singlebraid
Gnome Wizard, 145 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 25 Apr 2023
at 13:49
  • msg #642

Re: (OOC) Chat Area Part 2

Krite didn't come over from Korthos Island, so he doesn't know about the dragon, either. His first encounter with Lars was the wedding.
Dungeon Master
GM, 1237 posts
Tue 25 Apr 2023
at 13:51
  • msg #643

Re: (OOC) Chat Area Part 2

True. Forgot.

OMG ITS THE MINDFLAYER AT THE DOOR!
Krite Singlebraid
Gnome Wizard, 146 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 25 Apr 2023
at 14:00
  • msg #644

Re: (OOC) Chat Area Part 2

Let us not joke about mind flayers at Krite's inn door. He likes having his brain in his skull, thank you very much!
Dungeon Master
GM, 1238 posts
Tue 25 Apr 2023
at 14:04
  • msg #645

Re: (OOC) Chat Area Part 2

Where did you get inn? Your in the temple of pelor. Someone is knock knock knocking on your door lol

Could be what Fenris is going through. PSD basically. Combat symdrome.
Forge Anvilhead
Warforged Paladin, 209 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Tue 25 Apr 2023
at 19:00
  • msg #646

Re: (OOC) Chat Area Part 2

Thanks, now I am having nightmares about mind flayer warforged  with drill bit tentacles.....
Dungeon Master
GM, 1239 posts
Tue 25 Apr 2023
at 19:06
  • msg #647

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
Thanks, now I am having nightmares about mind flayer warforged  with drill bit tentacles.....

How many times did I suggest don't give me nasty enemies to throw against you?

And its a mind flayer golem. We don't need it getting harmed by that Krite lol!
Krite Singlebraid
Gnome Wizard, 147 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 25 Apr 2023
at 19:31
  • msg #648

Re: (OOC) Chat Area Part 2

Making it a golem would in some ways make it easier to deal with, depending on how you run psionics.

In my two pen-and-paper campaigns that I'm running (both Pathfinder, one on Golarion and one with heavy modifications for Dark Sun), psi works differently in the two games. In the Golarion game (Carrion Crown adventure path, set in undead- and orc- [and orc-undead-] haunted Ustalav), psionics aren't part of the world cosmology, and they're orthogonal to magic. Detect magic doesn't pick up psionics. Dispel psionics doesn't dispel magic.

In the Dark Sun game, where millenia have passed with EVERYONE being at least a little psionic (wild talent for you, you, and you), magic and psionics interact with one another. Maybe they didn't at first (those initial sorcerers in the Blue Age were pretty damned powerful; maybe that was because their fireball cut straight through energy adaptation), but over time, they eventually did.

Anyway, I have no idea how psionics work in Eberron -- or if mind flayers there are the "magical powers" version -- so yeah, a golem might be better than an actual live illithid.
Dungeon Master
GM, 1240 posts
Tue 25 Apr 2023
at 19:45
  • msg #649

Re: (OOC) Chat Area Part 2

Well we don't have a Psion. And you use magic. Most golems if not all of them are immune. Hence Mind Flayer Golem. I also view it as even if we got a psion, works the same way. Immune. That's the whole point.

Mind Flayers are naturally psionic. I'm not too worried about it as it seems like people don't really want to do the whole psionic thing. I did make a Warforged Psion. That was interesting.

I played Dark Sun. It was basically the same power but written for a psion. Like I said, unless it comes up golems are immune to everything depending on the golem type. Really if the group hasn't met one yet doesn't mean they don't exist :) The way I went about Fenris killing the mind flayer that wouldn't have happened that way. Mind Flayers are brutal.

But I wanted him to have a violent I mean amazing entrance :)
Krite Singlebraid
Gnome Wizard, 148 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 25 Apr 2023
at 19:50
  • msg #650

Re: (OOC) Chat Area Part 2

With a +18 Knowledge (arcana), which is the skill for constructs, I assume Krite knows the basics of golems? And maybe the odd spell interactions of the more common types (flesh, clay, stone, iron)?
Dungeon Master
GM, 1241 posts
Tue 25 Apr 2023
at 19:57
  • msg #651

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
With a +18 Knowledge (arcana), which is the skill for constructs, I assume Krite knows the basics of golems? And maybe the odd spell interactions of the more common types (flesh, clay, stone, iron)?

Well they are immune to spells cast at them I believe. Some I think nullyfy them out. There'sa ton of golems plus I can create ones as well.

But yes Krite. Not all golens are going to be hulking brutes. Some may look like a regular person but have say a limp. They would look different too. So having a +18 to figure out something that you aren't sure what it is, its a bit of a cumumdrum.

With a +18 you don't havbe to roll unless you want to get into specifics. You might see a golem but doesn't mean you know what it is, whats it made of, ect unless its obvious.

I don't make things obvious often but I do!
Dungeon Master
GM, 1242 posts
Tue 25 Apr 2023
at 20:12
  • msg #652

Re: (OOC) Chat Area Part 2

Meant before a basic idea for a 1st level characters like:
Defend the village vs a enemy or enemies
Zombies creeping up from all over but what caused it?
Walking Dead idea
Basic inn has a rat problem or something else.
Dinosaurs are ripping up the area.
Krite Singlebraid
Gnome Wizard, 149 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 25 Apr 2023
at 20:25
  • msg #653

Re: (OOC) Chat Area Part 2

Ah, I see.

Idea 1: Shipwrecked on the edge of a jungle or desert (whichever you prefer), improvised weapons at first as they comb through the wreckage. Once they deal with survival for a few adventures, they can find weapons and armor and such, and eventually the campaign morphs into exploration for a while.

Idea 2: Imprisoned falsely in a LE country like Golarion's Cheliax, the party is forced to escape from prison and start out as fugitives from the law. The evil baron who caused their imprisonment later appears as their friend, but is he?

Idea 3: Village in a valley on the edge of the wilderness, isolated from the outside world by some protective magic which has begun to fail. The dead are rising (okay, that's bad), and giants have been spotted in the distant ridges (well, that's worse), and now one of the village children claims to have spotted a crimson dragon high overhead (whelp, there goes the village)...

Idea 4: Gladiatorial slaves in a brutal kingdom (maybe gnolls run the place along with evil humans). Have to fight. Survive. Win their freedom, perhaps? Slave uprising? Or go off, adventure until they're powerful, and then return to throw down the slavemasters?
Dungeon Master
GM, 1243 posts
Tue 25 Apr 2023
at 20:50
  • msg #654

Re: (OOC) Chat Area Part 2

Idea 1: Had a game similar to it with dinosaurs. May bring it back with 5e rules and differet way they got there (sort of)

Idea 2: That could work out. The PCs are seperated. Might not know eachother but realizes the need to get out. Maybe there is a mole in the prison that frees them. Interesting!

Idea 3: Could be cool. Group has to gett he protective sphere back up while battling various bad things. Maybe have to venture out to get what is needed.
Krite Singlebraid
Gnome Wizard, 150 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 25 Apr 2023
at 21:36
  • msg #655

Re: (OOC) Chat Area Part 2

You'd have to do a lot of rewriting of the monsters, but that's pretty easy to do, but there's a lot of excellent adventure paths in Paizo's repertoire. Ones I've run/am running and can vouch for:

Rise of the Runelords -- ancient cult may be bringing back some of the worst villains in Golarion's history; excellent starting adventure "Burnt Offerings" introduces the neat town of Sandpoint.

Mummy's Mask -- I started this one with the players getting to play old Osirion NPCs on the day the Horrible Zombie Plague of the Past started; they all died despite their best efforts. That was added one, and then each of the six NPCs they portrayed during the prequel mini-adventure became a major campaign foil for each of the PCs. "The Half-Dead City" is a great starting adventure with a lot of detail about Wati, the Half-Dead City. I loved the chariot race in a later chapter, especially. :-) Great Indian Jones kind of treasure hunter feel, as the Red Prince of Osirion is opening up the ancient tombs for looting, mixed with ancient horrors and a bit of Egyptology.

Currently running:

Carrion Crown -- the cult of the Whispering Way (worship and want to return a badass lich from the Old Days), starts with a funeral and then an investigation racing against five malevolent ghosts. Ustalav is almost Ravenloft-y in its feel, with extra levels of fear rules and sanity and such.
Cumarinda Imbrex
Human Cleric, 583 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Wed 26 Apr 2023
at 07:23
  • msg #656

Re: (OOC) Chat Area Part 2

By the way, color me curious but did anyone (PC or NPC) remember to bring or provide a wedding gift for the newly wedded couple? Not that Cumarinda would have thought to ask, but I'm curious.

(OK, yeah it's a little bit late for that, and it might be a bit greedy but who knows sometimes wedding gifts are interesting.)
Krite Singlebraid
Gnome Wizard, 151 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 26 Apr 2023
at 13:27
  • msg #657

Re: (OOC) Chat Area Part 2

Gnomes' wedding customs are more akin to espionage than anything else... "Tell me something about myself that no one else knows" is the promise and the challenge there.

Didn't even occur to Krite to bring a gift; his gift was helping set up the ceremony.
Dungeon Master
GM, 1244 posts
Wed 26 Apr 2023
at 13:32
  • msg #658

Re: (OOC) Chat Area Part 2

Hey you married Fenris. You should be happy.

Wait you married Fenris....

*holds out alchohol* Going to need this lol.
Dungeon Master
GM, 1245 posts
Wed 26 Apr 2023
at 14:12
  • msg #659

Re: (OOC) Chat Area Part 2

I do like the idea of the group is caught by the enemies, forced into slavery and need to escape. I did run a game similar to it when the group were all evil people and had to escape from a impossible prison.
Forge Anvilhead
Warforged Paladin, 210 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sat 29 Apr 2023
at 00:47
  • msg #660

Re: (OOC) Chat Area Part 2

Hey I think that Adventure path exists...
"Way of the wicked"
Forge Anvilhead
Warforged Paladin, 211 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sat 29 Apr 2023
at 23:44
  • msg #661

Re: (OOC) Chat Area Part 2

I suppose we could visit the market and take in the want ads while the honeymoon happens.....
Dungeon Master
GM, 1246 posts
Sun 30 Apr 2023
at 14:53
  • msg #662

Re: (OOC) Chat Area Part 2

Just to let you know, its about the middle of the night.
Riceak Stryfelaughter
Halfling Spellthief, 68 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Tue 2 May 2023
at 06:46
  • msg #663

Re: (OOC) Chat Area Part 2

Yeah, but Riceak just woke up. It'll take him a moment to realize that someone has interrupted his beauty sleep.
Forge Anvilhead
Warforged Paladin, 213 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 3 May 2023
at 02:18
  • msg #664

Re: (OOC) Chat Area Part 2

Javelins....making javelins.
Cannot go wrong banging those out at night.
Dungeon Master
GM, 1248 posts
Wed 3 May 2023
at 12:39
  • msg #665

Re: (OOC) Chat Area Part 2

Wow. Posted a 5e game and got about 6 people interested. In a day.
Riceak Stryfelaughter
Halfling Spellthief, 69 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Sat 6 May 2023
at 01:54
  • msg #666

Re: (OOC) Chat Area Part 2

5e is very popular right. Especially with the movie that came out.
Dungeon Master
GM, 1249 posts
Sat 6 May 2023
at 02:34
  • msg #667

Re: (OOC) Chat Area Part 2

Yeah I got like 7-8 people wanting in lol
Dungeon Master
GM, 1250 posts
Sat 13 May 2023
at 00:43
  • msg #668

Re: (OOC) Chat Area Part 2

I will shoot out a post tom!
Dungeon Master
GM, 1252 posts
Sat 13 May 2023
at 20:35
  • msg #669

Re: (OOC) Chat Area Part 2

Got a barbarian who isn't responding. A cleric trying to snap him out of it. A warforged building something. A halfling that seems stunned? And a gnome that seems intent on arguing with Lars.

Welcome to DND! :)
Krite Singlebraid
Gnome Wizard, 154 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Sat 13 May 2023
at 21:41
  • msg #670

Re: (OOC) Chat Area Part 2

I wasn't arguing! I was afraid it was one of the damned doppelgangers! Believe me, Krite didn't want to piss off someone like Lars!
Dungeon Master
GM, 1253 posts
Sat 13 May 2023
at 23:05
  • msg #671

Re: (OOC) Chat Area Part 2

Got to level him up but he's a human diviner/master specialist 12.
Dungeon Master
GM, 1254 posts
Tue 23 May 2023
at 17:44
  • msg #672

Re: (OOC) Chat Area Part 2

Think we lost Forge.

Frustrating *sighs*
Krite Singlebraid
Gnome Wizard, 155 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 23 May 2023
at 18:21
  • msg #673

Re: (OOC) Chat Area Part 2

Must have been sprocket weevils.
Dungeon Master
GM, 1255 posts
Tue 23 May 2023
at 18:39
  • msg #674

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
Must have been sprocket weevils.

What....?
Krite Singlebraid
Gnome Wizard, 156 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 23 May 2023
at 18:45
  • msg #675

Re: (OOC) Chat Area Part 2

From the webcomic Girl Genius. Parasites that attack gears and such in constructs.
Dungeon Master
GM, 1256 posts
Tue 23 May 2023
at 18:48
  • msg #676

Re: (OOC) Chat Area Part 2

Well I guess the next mission will be 'Where in Stormreach is Forge Sandiego?'

Trying to get the group to do the 'missions' lol but Fenris doesn't have a clue.
Dungeon Master
GM, 1258 posts
Wed 24 May 2023
at 14:35
  • msg #677

Re: (OOC) Chat Area Part 2

I don't think anyone knows what happened with Fenris coming out of the portal. I think the cleric knows.
Forge Anvilhead
Warforged Paladin, 215 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Fri 26 May 2023
at 22:44
  • msg #678

Re: (OOC) Chat Area Part 2

Toothache became wisdom tooth extraction...be back soon
Krite Singlebraid
Gnome Wizard, 159 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 26 May 2023
at 22:59
  • msg #679

Re: (OOC) Chat Area Part 2

Man, sorry to hear that, Forge, but glad you're still with us!
Cumarinda Imbrex
Human Cleric, 587 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sat 27 May 2023
at 09:07
  • msg #680

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
Toothache became wisdom tooth extraction...be back soon


OUCH!!! I hope you'll be fully pain free when you're back.
Forge Anvilhead
Warforged Paladin, 217 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sun 28 May 2023
at 18:49
  • msg #681

Re: (OOC) Chat Area Part 2

Tylenol 3 is good for pain.....
Cumarinda Imbrex
Human Cleric, 589 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Fri 9 Jun 2023
at 21:13
  • msg #682

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 677):

Looking forward to some new posts from our friendly Dungeon Master.

Hopefully the characters will regroup soon.
Dungeon Master
GM, 1261 posts
Sat 10 Jun 2023
at 02:46
  • msg #683

Re: (OOC) Chat Area Part 2

I think Fenris needs a physicatrist lol

Being a slave in a myrdraal place in a different dimension thinking everyone is dead and getting 'saved' by a dragon god apparently....yeah...

Big thing Cumarinda might think about: Why would a dragon god save Fenris? Get involved with a mydraal? Most evil dragons don't worship Bahumat-they worship Tiamat.
Forge Anvilhead
Warforged Paladin, 219 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sat 10 Jun 2023
at 20:59
  • msg #684

Re: (OOC) Chat Area Part 2

Pretty sure we will get back together soon.

Forge is having a banger of a party at the forge.....Forging things...
Dungeon Master
GM, 1262 posts
Mon 12 Jun 2023
at 14:10
  • msg #685

Re: (OOC) Chat Area Part 2

Waiting on posts.
Cumarinda Imbrex
Human Cleric, 590 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Mon 12 Jun 2023
at 17:25
  • msg #686

Re: (OOC) Chat Area Part 2

Dungeon Master:
I think Fenris needs a physicatrist lol

Being a slave in a myrdraal place in a different dimension thinking everyone is dead and getting 'saved' by a dragon god apparently....yeah...

Big thing Cumarinda might think about: Why would a dragon god save Fenris? Get involved with a mydraal? Most evil dragons don't worship Bahumat-they worship Tiamat.


Would Cumarinda know what a mydraal is?

Bahumet is a Dragon God. Fenris sacrificed himself to stop the mindflyer from controlling a dragon with an orb that was normally used to protect the villagers.

Also, Cumarinda's player might have missed something that might be obvious to someone with her mental and spiritual abilities as well as her knowledge.
Dungeon Master
GM, 1263 posts
Mon 12 Jun 2023
at 17:38
  • msg #687

Re: (OOC) Chat Area Part 2

Sorry. MIND FLAYER. She would know what one is, probably not know what its capable of as she only saw it.

Actually no one knows what happened as the place collapsed and no one asked him about what happened with the dragon. All he mentioned to Cumandria was some things about the mind flayer capturing him, apparently 'Bahumat' saved him and he came out of the portal killing the Mindflayer. How the mirdflayer captured him it no one knows. Besides Fenris.

All you know is the cave collapsed with Fenris inside it with the dragon and mind flayer.

Yes, Bahumat is a dragon god. Fenris didn't sacrifice anyone or himself.

Out of character, the orb didn't protect anyone. The mindflayer used it to control the dragon. What happened to it is a muystery.
Dungeon Master
GM, 1264 posts
Mon 12 Jun 2023
at 19:14
  • msg #688

Re: (OOC) Chat Area Part 2

Lar's reaction: Wow. Aren't you even going to take me out for dinner first before politely demanding I teach you all my spells to someone I just met and hope I don't have to kill him?

Priceless.
Dungeon Master
GM, 1266 posts
Tue 20 Jun 2023
at 22:54
  • msg #689

Re: (OOC) Chat Area Part 2

Waiting on Krite and Ric to post.
Cumarinda Imbrex
Human Cleric, 593 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Wed 21 Jun 2023
at 06:12
  • msg #690

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 687):

By the way, is there any skill that might convince Fenris to actually talk to his wife about the things that are bothering him?

Or will it require a spell? Since it seems he is immune to her pleadings and sweet talk.
Dungeon Master
GM, 1267 posts
Wed 21 Jun 2023
at 09:14
  • msg #691

Re: (OOC) Chat Area Part 2

See PM.
Dungeon Master
GM, 1269 posts
Fri 23 Jun 2023
at 15:28
  • msg #692

Re: (OOC) Chat Area Part 2

There is several things the group may want to know:
1. Is there other mindflayers out there who want to harm or kill the group?
2. How did the mindflayers control the dragon if they did?
3. Where is the white dragon?
4. Are the dopplegangers a real threat?
5. Is the drider still a threat?
6. Is the direwolf still 'linked' to Faolan? Is it free?
7. Are the quests important (OOCly-Yes lol)
8. How does the priestess and Lars know eachother?
9. Does Fenris know anything?

Other questions as well :) Inquiries wanted to know lol
Cumarinda Imbrex
Human Cleric, 594 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Fri 23 Jun 2023
at 19:08
  • msg #693

Re: (OOC) Chat Area Part 2

In reply to Forge Anvilhead (msg # 684):

I'm sorry that we're leaving poor Forge out there on his own.

I know my character will be looking to gather everyone together just as soon as she can get a
handle on her husband and his situation.
Dungeon Master
GM, 1270 posts
Fri 23 Jun 2023
at 19:15
  • msg #694

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
In reply to Forge Anvilhead (msg # 684):

I'm sorry that we're leaving poor Forge out there on his own.

I know my character will be looking to gather everyone together just as soon as she can get a
handle on her husband and his situation.

Oh he's having a blast making new stuff. For free :)

'Handle on your husband'. Heck I run Fenris and I don't have a handle on him LMAO.

Everyone has their demons. Cept the cleric who demons don't bother her-they bother Fenris lol!
Forge Anvilhead
Warforged Paladin, 222 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Fri 23 Jun 2023
at 19:36
  • msg #695

Re: (OOC) Chat Area Part 2

Forge is used to the idea of others sleeping and him having time to do things while that is happening...

And I am having a great time banging away, waiting for morning prayer time!!!
Dungeon Master
GM, 1271 posts
Fri 23 Jun 2023
at 19:44
  • msg #696

Re: (OOC) Chat Area Part 2

Question is: Is the cleric still pregnant?

Got to love 'Magical Pregnancies'. Wasn't magical. Became magical. Isn't magical now.

*scratches his head*

So technically, the group has had a wedding and now need a funeral for Faolan. Course Fenris has no clue. And don't need to have one. Its up to the cleric. Course that might snap Fenris. This'll be interesting.
Cumarinda Imbrex
Human Cleric, 595 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Fri 23 Jun 2023
at 22:03
  • msg #697

Re: (OOC) Chat Area Part 2

Dungeon Master:
*Scratches his head*

So technically, the group has had a wedding and now need a funeral for Faolan.
Course Fenris has no clue. And don't need to have one. It is up to the cleric.
Course that might snap Fenris. This'll be interesting.


Just curious, why would there need to be a funeral for someone who technically doesn't exist.
Cumarinda isn't sure that 'Faolan' wasn't either a creation of the Mindflayers or a momentary lapse of reason.
Certainly unless there is a very good reason, she's not going to risk Fenris' mental health on anything she isn't
certain still exists. What she is fairly sure of is that Fenris is here, is her husband, is still as frustrating as ever,
and they need to deal with the direwolf at the door.

Btw, is there anything about this direwolf that would set Cumarinda at ease? Does it detect as good?
Does it detect as magic? Or is this a potential threat that has caught her and her husband in *nearly*
their most defenseless position possible after getting past everyone else and into the heart of a living and active temple?
Dungeon Master
GM, 1272 posts
Fri 23 Jun 2023
at 22:34
  • msg #698

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
Dungeon Master:
*Scratches his head*

So technically, the group has had a wedding and now need a funeral for Faolan.
Course Fenris has no clue. And don't need to have one. It is up to the cleric.
Course that might snap Fenris. This'll be interesting.


Just curious, why would there need to be a funeral for someone who technically doesn't exist.
Cumarinda isn't sure that 'Faolan' wasn't either a creation of the Mindflayers or a momentary lapse of reason.
Certainly unless there is a very good reason, she's not going to risk Fenris' mental health on anything she isn't
certain still exists. What she is fairly sure of is that Fenris is here, is her husband, is still as frustrating as ever,
and they need to deal with the direwolf at the door.

Btw, is there anything about this direwolf that would set Cumarinda at ease? Does it detect as good?
Does it detect as magic? Or is this a potential threat that has caught her and her husband in *nearly*
their most defenseless position possible after getting past everyone else and into the heart of a living and active temple?


Its a direwolf. I don't think anything to 'detect' it would work other then say Detect Animals or Plants. Course doing detect evil would work. Same one that Faolan had. So its familiar to Fenris as he 'smells' like Faolan. And it knows the cleric as its been with her for a little while. If it was a immediate threat, it would have been dealt with but since it shown no sign of farm to anyone other then the dopplegangers, nope. Faolan walks in with it.

Yes Fenris is frustrating but always protects people he knows specially the cleric. And at least he talk, something he doesn't do often.

To everyone in the group he did (mainly). He was Faolan's kid (apparently).
Riceak Stryfelaughter
Halfling Spellthief, 76 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Sat 24 Jun 2023
at 19:41
  • msg #699

Re: (OOC) Chat Area Part 2

Dungeon Master:
There is several things the group may want to know:
1. Is there other mindflayers out there who want to harm or kill the group?
2. How did the mindflayers control the dragon if they did?
3. Where is the white dragon?
4. Are the dopplegangers a real threat?
5. Is the drider still a threat?
6. Is the direwolf still 'linked' to Faolan? Is it free?
7. Are the quests important (OOCly-Yes lol)
8. How does the priestess and Lars know eachother?
9. Does Fenris know anything?

Other questions as well :) Inquiries wanted to know lol

Not going to lie, 1st, 4th and 5th question is just an assumed yes at this point by Riceak.

Also, there was a white dragon situation? When?
Dungeon Master
GM, 1273 posts
Sat 24 Jun 2023
at 20:50
  • msg #700

Re: (OOC) Chat Area Part 2

Before Ric joined up. Just like the Eberron game.
Dungeon Master
GM, 1275 posts
Sat 24 Jun 2023
at 21:41
  • msg #701

Re: (OOC) Chat Area Part 2

BTW please don't ask like Lars is in the room-he left. Also arguing with a much higher mage-not smart :)

I think Forge is done, probably take awhile to make everything. So think I am waiting on the cleric. I want to get the group back together soon so I know where they are going to do.

Only people that know of the white dragon is Lars, Fenris and Cumarinda, There's some quests but may not be important but probably should get done. There's other quests scattered around and what the priestess may want other then hunting down the dopplegangers.  There's going to be several BBEG later on. Perhaps the White Dragon may be one.

Depends on what the group does.

Lars is pretty knowledgable (diviner) too. Not saying the RP wasn't intriguing.
This message was last edited by the GM at 21:43, Sat 24 June 2023.
Dungeon Master
GM, 1276 posts
Tue 27 Jun 2023
at 05:56
  • msg #702

Re: (OOC) Chat Area Part 2

Looks like the direwolf got the barbarian and cleric at a bad timing no? :)

And btw you know its Faolan's wolf..
Cumarinda Imbrex
Human Cleric, 598 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Tue 27 Jun 2023
at 20:01
  • msg #703

Re: (OOC) Chat Area Part 2

How does my character know it's Faolan's wolf?

Obviously I as player have missed something that would have given me and my character a clue
before you just told me out of character
Dungeon Master:
And btw you know it's Faolan's wolf…

Or am I overthinking this and should simply accept that somehow, something inside tells Cumarinda that this is Faolan's wolf?
Dungeon Master
GM, 1277 posts
Tue 27 Jun 2023
at 20:12
  • msg #704

Re: (OOC) Chat Area Part 2

See PM.
Krite Singlebraid
Gnome Wizard, 165 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 30 Jun 2023
at 13:10
  • msg #705

Re: (OOC) Chat Area Part 2

Traveling interstate for a couple of days; will be able to post after we arrive.
Dungeon Master
GM, 1279 posts
Sun 2 Jul 2023
at 15:15
  • msg #706

Re: (OOC) Chat Area Part 2

Forge may start posting in about a week, busy with work.
Dungeon Master
GM, 1280 posts
Thu 6 Jul 2023
at 01:09
  • msg #707

Re: (OOC) Chat Area Part 2

I will shoot out a post tommorow. Busy with work! Sorry for the delay!
Dungeon Master
GM, 1283 posts
Fri 7 Jul 2023
at 03:34
  • msg #708

Re: (OOC) Chat Area Part 2

Oh to have Fenris walk on in.....lol.
Dungeon Master
GM, 1284 posts
Fri 7 Jul 2023
at 11:33
  • msg #709

Re: (OOC) Chat Area Part 2

Kayja? Wrong game lol!
Krite Singlebraid
Gnome Wizard, 168 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Fri 7 Jul 2023
at 14:35
  • msg #710

Re: (OOC) Chat Area Part 2

When he held out the book, did Krite have time to take it, or does Lars still have it in his arms?
Dungeon Master
GM, 1286 posts
Fri 7 Jul 2023
at 15:01
  • msg #711

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
When he held out the book, did Krite have time to take it, or does Lars still have it in his arms?

Please look at my post. #246. He gave it back to you.
Dungeon Master
GM, 1289 posts
Tue 11 Jul 2023
at 13:48
  • msg #712

Re: (OOC) Chat Area Part 2

Don't worry bout it Krite. Green is a lot easier to read then purple.
Dungeon Master
GM, 1292 posts
Mon 17 Jul 2023
at 19:39
  • msg #713

Re: (OOC) Chat Area Part 2

Waiting on Krite
Cumarinda Imbrex
Human Cleric, 604 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Wed 19 Jul 2023
at 20:41
  • msg #714

Re: (OOC) Chat Area Part 2

Waiting on Lars, thanks.
Dungeon Master
GM, 1293 posts
Wed 19 Jul 2023
at 20:54
  • msg #715

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
Waiting on Lars, thanks.

Sorry, I will post tonight. Honestly I've been waiting on the groups decision on what to do-it shouldn't be what /I/ choose. Its a big city, lots to explore. I don't want it to be 'Go there because that is what I want'. That's not really fair. You got several missions, and other places to explore as well-markeplace, temple area, several inns/taverns, ect.
Forge Anvilhead
Warforged Paladin, 227 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 19 Jul 2023
at 21:27
  • msg #716

Re: (OOC) Chat Area Part 2

Forge is just waiting on the bride and groom to return, the full picture might still need to emerge.

For some of these things I would say a trip to the library (orb related to dragons; famous or know white dragons; estimated  locations of said dragons)  and check in with intell of the town guards/other sources of rumors (my friend at the docks perhaps)....

Also then the enemies encountered that point towards underdark activity..drider drow mind flayers....
Krite Singlebraid
Gnome Wizard, 173 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 19 Jul 2023
at 22:23
  • msg #717

Re: (OOC) Chat Area Part 2

Krite expects the cleric to suggest what the group should be doing. I assume she has at least a few loose ends layouts about.
Cumarinda Imbrex
Human Cleric, 605 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Fri 21 Jul 2023
at 22:35
  • msg #718

Re: (OOC) Chat Area Part 2

I'm grateful for our DMs' willingness and flexibility in allowing our characters to explore and discover new adventures on their own.
However, my character perceives that Lars has something useful information to offer before the PCs go off on their own.
However, if she's wrong and Lars has said all that he's going to say, then my character will happily move forward.
Dungeon Master
GM, 1295 posts
Mon 31 Jul 2023
at 14:18
  • msg #719

Re: (OOC) Chat Area Part 2

My bad. Through the dock thread was open. It is now!
Dungeon Master
GM, 1296 posts
Sun 6 Aug 2023
at 13:46
  • msg #720

Re: (OOC) Chat Area Part 2

Waiting on the cleric
Cumarinda Imbrex
Human Cleric, 608 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Mon 7 Aug 2023
at 20:11
  • msg #721

Re: (OOC) Chat Area Part 2

Dungeon Master:
Waiting on the cleric

Who will be right with you. :)
Dungeon Master
GM, 1298 posts
Sun 13 Aug 2023
at 17:49
  • msg #722

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
Dungeon Master:
Waiting on the cleric

Who will be right with you. :)

Well bet you didn't see that one coming :)
Krite Singlebraid
Gnome Wizard, 177 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 14 Aug 2023
at 09:57
  • msg #723

Re: (OOC) Chat Area Part 2

Given the time of day, is it unusual that the Gull's Nest be this deserted?
Dungeon Master
GM, 1299 posts
Mon 14 Aug 2023
at 10:16
  • msg #724

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
Given the time of day, is it unusual that the Gull's Nest be this deserted?

Well it is early morning. All the group did was argue with Lars, ate breakfast and left.
Krite Singlebraid
Gnome Wizard, 178 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 14 Aug 2023
at 10:39
  • msg #725

Re: (OOC) Chat Area Part 2

Thanks
Krite Singlebraid
Gnome Wizard, 180 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 15 Aug 2023
at 14:30
  • msg #726

Re: (OOC) Chat Area Part 2

Did Forge make any size Small equipment?
Dungeon Master
GM, 1300 posts
Tue 15 Aug 2023
at 14:37
  • msg #727

Re: (OOC) Chat Area Part 2

Well what would you do with a melee weapon? You want to stay away from the bad guys and gals :) But if he wants, he can pick some weapons out to be small.

Has:
Silver Dagger (Non-Magical)
Silver Spear (Non-Magical)
Steel Javelins (Non-Magical) x2
Cold Iron Arrow or Bolt Tips (Non-Magical) x10
-Made but need someone to apply to the arrows/bolts
Krite Singlebraid
Gnome Wizard, 181 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 15 Aug 2023
at 14:55
  • msg #728

Re: (OOC) Chat Area Part 2

I don't *WANT* to get into melee (or even ranged) combat without my spells. But you're the evil Dungeon Master and that's just gonna happen sooner or later! Anti-magic fields, magic-sucking parasites, it'll be *SOMETHING* and I'll want a nice MW dagger or something.
Forge Anvilhead
Warforged Paladin, 233 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Tue 15 Aug 2023
at 14:56
  • msg #729

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
Did Forge make any size Small equipment?

Sure.
I made things "randomly" to pass the time....

So considering it a free for all...
If someone wants something they  might  need to get some raw materials, I am out....unless some donation to the church gets passed on to the forge area..... : )
Dungeon Master
GM, 1301 posts
Tue 15 Aug 2023
at 14:57
  • msg #730

Re: (OOC) Chat Area Part 2

Krite Singlebraid:
I don't *WANT* to get into melee (or even ranged) combat without my spells. But you're the evil Dungeon Master and that's just gonna happen sooner or later! Anti-magic fields, magic-sucking parasites, it'll be *SOMETHING* and I'll want a nice MW dagger or something.


Evil dungeon master would have not given back your spellbook. Now that's evil :)
Krite Singlebraid
Gnome Wizard, 182 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 15 Aug 2023
at 15:03
  • msg #731

Re: (OOC) Chat Area Part 2

That would be "Krite bravely walks into the dragon's mouth, screaming a gnomish battlecry" and then "how do I roll up a new character?" Wizard without a spellbook? Worse than an NPC classed character.
Dungeon Master
GM, 1302 posts
Tue 15 Aug 2023
at 15:16
  • msg #732

Re: (OOC) Chat Area Part 2

Its called a Sorcerer lol
Forge Anvilhead
Warforged Paladin, 234 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Tue 15 Aug 2023
at 15:19
  • msg #733

Re: (OOC) Chat Area Part 2

What about the feat spell mastery?
I thought all wizards took that one eventually...
Or maybe I am too used to the good old spellbook destruction technique...
Dungeon Master
GM, 1303 posts
Tue 15 Aug 2023
at 15:25
  • msg #734

Re: (OOC) Chat Area Part 2

I believe Spellmastery doesn't make it so you can 'memorized' all your spells and place them into a new spellbook. You'd have to take it a lot and even then it would be tough. You don't automatically know all your spells hence a spellbook.

https://dndtools.net/feats/pla...spell-mastery--2704/
Krite Singlebraid
Gnome Wizard, 183 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 15 Aug 2023
at 16:01
  • msg #735

Re: (OOC) Chat Area Part 2

Yeah, Krite's *SMART* (23 Int), but Spell Mastery would only let him have 6 (Int bonus) spells that don't require a spellbook to prepare. I get a feat every three levels + one every five levels, so by level 20, if I spent every feat on Spell Mastery, I'd have a grand total of about 55-ish spells that I don't need a spellbook to prepare.

But by level 20, a wizard worth his salt would have 100s of spells in that ol' spellbook, and I'd want all those feats to go into Metamagic feats, not waste them on Spell Mastery.

Now, I played back in the 1ED AD&D days, kiddies, and let me tell you, there were *SO* *MANY* *WAYS* your equipment, including that spellbook, could be destroyed. Why, if you were hit with a fireball and failed the saving throw, *EVERY* item you had had to make its own saving throw or be destroyed. Same for lightning bolts and similar effects. And there were monsters (thessalhydras, for example) which were designed to crunch/acid destroy your items if you got swallowed.

We carried backup books, or had them back in our secret tower lairs. My last 1ED character, a cleric/magic-user, had several holding items that she kept every spellbook they'd ever captured, and spent a lot of her downtime copying spells from her main books (Boccob's Blessed Books, from the 1ED days when things had their proper Greyhawk names :-) ) into these various old/captured books.

It was dangerous back in the ol' 1ED days!
Forge Anvilhead
Warforged Paladin, 235 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Tue 15 Aug 2023
at 17:58
  • msg #736

Re: (OOC) Chat Area Part 2

It is not the best solution, but it can make it so that a wizard is not completely sol in the worst case scenario...

I think the selection of spells would become super important in the case of spell mastery.....
(probably thread on this topic somewhere)...
Dungeon Master
GM, 1304 posts
Tue 15 Aug 2023
at 18:13
  • msg #737

Re: (OOC) Chat Area Part 2

I'm running a 5e wizard in another game, everyones lost on a island and dinosaurs are coming back.

Better believe she clings to that spellbook lol
Krite Singlebraid
Gnome Wizard, 184 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 15 Aug 2023
at 19:18
  • msg #738

Re: (OOC) Chat Area Part 2

It can be a life (or undeath) saver, true. Spoiler alert for Carrion Crown.


Spoiler text: (Highlight or hover over the text to view)
In the Pathfinder Adventure Path Carrion Crown (which I am running in my PnP game), the cursed ghost wizard the “Splatter Man” is particularly dangerous because he has Spell Mastery and a number of no-material-component spells; otherwise his wizard levels would nave been irrelevant.

Forge Anvilhead
Warforged Paladin, 236 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 16 Aug 2023
at 01:22
  • msg #739

Re: (OOC) Chat Area Part 2

If  I had taken the feat spell mastery one time and could select about one spell a level to be able to memorize without a spellbook...

This is my short list:
0: Caltrops, Detect Magic, Light, Mage Hand
1: Grease, Expeditious Retreat (swift),Silent Image
2: Web, Glitterdust, Cloud of Bewilderment, Rope Trick, Invisibility
3: Stinking Cloud, Bands of Steel, Haste
4: Dimension Door, Solid Fog, Bloodstar, Wall of Sand, Celerity
5: Teleport, Cloudkill, Wall of Stone, Overland Flight, Wall of Good

I like thought experiments...
Dungeon Master
GM, 1305 posts
Thu 17 Aug 2023
at 16:45
  • msg #740

Re: (OOC) Chat Area Part 2

The board has several items of interest, people looking for adventurers to do several things. Quests of course.

One is removal of spiders in the docks.
*Grog can tell you where the one talking bout the spiders is
*Group was attacked by a Drider that escaped.
*The one who hired them seems to have gone missing.

There is a note asking for aid in the lighthouse area which is nearbye.
*Grog notes the lighthouse is nearbye being in the Docks area near the tavern

There is a note asking adventurers to check out a basement but need to talk to a warrior outside.
*Grog points out most are in the docks

There is the quest-someone lost their pack and needs adventurers to track it down within the sewers.

Lord Goodblade is looking for adventurers to find the healing elixir.
*Grog doesn't like this Lord Goodblade, hints he could be in the docks or the nobles area

--------------------------------------------
TEMPLE oF PELOR
Find the remaining dopplegangers and put a stop to them.
*Location: Last known wa the temple. Scattered possibly.
*The mindflayer leader is dead.
--------------------------------------------
Forge Anvilhead
Warforged Paladin, 238 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 23 Aug 2023
at 12:53
  • msg #741

Re: (OOC) Chat Area Part 2

Probably the drider would be interesting to talk to the group that also encountered the creature (unless we are that group)...

"I am Groot."
Dungeon Master
GM, 1306 posts
Wed 23 Aug 2023
at 13:08
  • msg #742

Re: (OOC) Chat Area Part 2

Happened with the group, Forge. Think it was before you came in.
Dungeon Master
GM, 1307 posts
Thu 24 Aug 2023
at 00:38
  • msg #743

Re: (OOC) Chat Area Part 2

All set?
Riceak Stryfelaughter
Halfling Spellthief, 91 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Fri 25 Aug 2023
at 02:22
  • msg #744

Re: (OOC) Chat Area Part 2

Dungeon Master:
Happened with the group, Forge. Think it was before you came in.

Oh yes, the one that was brought up, so only Cumarinda would have experienced it.
Dungeon Master
GM, 1309 posts
Sun 27 Aug 2023
at 02:05
  • msg #745

Re: (OOC) Chat Area Part 2

Pondered running a 5e game. I had a deleted Christmas Story, Walking Dead, Hallow Eve (basically it has like Crystal Lake involved, Freddy Kreuger, ect like all the main badies), or Skyrim.

Thoughts?
Forge Anvilhead
Warforged Paladin, 240 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sun 27 Aug 2023
at 13:14
  • msg #746

Re: (OOC) Chat Area Part 2

Not sure about learning the 5e system.....still hesitant
Cumarinda Imbrex
Human Cleric, 613 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Mon 28 Aug 2023
at 08:50
  • msg #747

Re: (OOC) Chat Area Part 2

So did I misunderstand something, or is Lars Hayton the one who lost something in the sewer?
If so, then I guess the PCs are going back to talk to him.
If not, then who will the PCS be talking to about the lost pack in the sewer?
Dungeon Master
GM, 1310 posts
Mon 28 Aug 2023
at 11:16
  • msg #748

Re: (OOC) Chat Area Part 2

Lars cam to see Grog. He didn't lose his pack.

You can find out more info about it plus you know where to look to get into the sewer. I mentioned it.
Krite Singlebraid
Gnome Wizard, 188 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Mon 28 Aug 2023
at 13:56
  • msg #749

Re: (OOC) Chat Area Part 2

My bad; thought Lars was (coincidentally) also the name of the man who lost the pack.

Have edited my last turn to remove "Lars" from the sentence.

Apologies, everyone! Teach me to write turns from my cell phone!
Dungeon Master
GM, 1311 posts
Mon 28 Aug 2023
at 14:55
  • msg #750

Re: (OOC) Chat Area Part 2

Also (not stating anyone has done this) but please read all the posts before responding not just mine. And if I made a mistake, just send me a message. I make mistakes too :)
Dungeon Master
GM, 1312 posts
Tue 29 Aug 2023
at 13:26
  • msg #751

Re: (OOC) Chat Area Part 2

Forge for 5e:
1. Pick a race
2. Pick a class
3. Pick a background that makes sense
4. Do stats.
5. Get profiency with a certain amount of sklls.
6. You get 'Profiency' with armor and weapons accordinng to your class/background
7. Most of the time get all the gear according to the class/background

All set. Its pretty simple.

Most classes gain at level 4 a feat or a ability boost. Fighters gain more. Humans gain a feat at level 1. Most classes can use all the feats.
Krite Singlebraid
Gnome Wizard, 189 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Tue 29 Aug 2023
at 13:50
  • msg #752

Re: (OOC) Chat Area Part 2

Also note that feats in 5E are NOT like 3.0/3.5/Pathfinder feats. For example, Alertness in Pathfinder gives you +2 to Perception [combination of Listen and Spot AND Search] and Sense Motive, and when you get 10 ranks in either, that bonus rises to +4. That's nice, but probably not worth burning a feat on.

In 5ED, the equivalent is "Alert," which is:

quote:
Alert: Always on the lookout for danger, you gain the following benefits:
  * You can’t be surprised while you are conscious.
  * You gain a +5 bonus to initiative.
  * Other creatures don’t gain advantage on attack rolls against you as a
    result of being unseen by you.

Immunity to surprise! Huge initiative bonus! Don't suffer advantage from invisible attackers!

And frankly, Alert is one of the weaker ones :-)

The thing I like about 5E is that it's very accessible. Character generation is quick, you don't have 10000 character/feat/skill options to pick from, etc. They also found ways to keep the d20 relevant; a 10-level rogue *could* still be spotted by a 1-level guard if luck goes bad in 5E; in 3.0/3.5/PF? The rogue's got about a +21 Stealth and the guard has about +1 Perception; the rogue CANNOT roll low enough to be spotted unless there are situational modifiers.

That's what I like.

What I don't like is mostly that there's pretty much only one "right" character path for each class. Yes, you can take Option B and still be an okay character, but Option A would have made you 30+% more effective across the board. I find 5E to be limited, but largely that's because I've played a whole bunch of systems (examples below) that are complex, rich, but admittedly a lot of bookkeeping.

Pathfinder, RuneQuest (2E, not the Avalon Hill version), Powers & Perils, Rolemaster/MERP; I tend to be drawn to the complicated games with tons of player character options!
Dungeon Master
GM, 1313 posts
Tue 29 Aug 2023
at 14:08
  • msg #753

Re: (OOC) Chat Area Part 2

I'll post tonight but please do not skip over getting there. I know you want to keep the game moving along but ditching the DM isn't the best way to do it lol :)

You probably got several questions like:

1. Whats in the backpack?
2. Is the man or woman evil who lost it?
3. You never talked to them about it. Just Grog. He doesn't know much regarding it and no one asked him most likely.
4. Why's it in the sewers?
5. Whats in the sewers?

Other things as well.
Plan plan plan :)
This message was last edited by the GM at 14:11, Tue 29 Aug 2023.
Dungeon Master
GM, 1314 posts
Tue 29 Aug 2023
at 14:20
  • msg #754

Re: (OOC) Chat Area Part 2

Krite:

Knowledge (Local) isn't a automap. You would have to find someone who made the sewers (been a long, long, long time ago), get them to part ways (0r steal it). Also you would need to find a 'town hall' though there's probably nothing close to it as they probably didn't exist.

Also knowledge (architecture) doesn't do much unless your in the sewers.

Krite would know the basic area but hasn't been everywhere (like been to the market, been to the temples and docks, probably that's it) but not what is in the sewers. There's no reason to go down into them.

You'd have to ask Grog who the person who lost it is, possibly know who they are and their line of work. Its more of a detetive type if the group wants to go down the road. May help, may not.
Forge Anvilhead
Warforged Paladin, 241 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Tue 29 Aug 2023
at 14:21
  • msg #755

Re: (OOC) Chat Area Part 2

To quote the pricess bride
Rodents of unusual size?
Dungeon Master
GM, 1315 posts
Tue 29 Aug 2023
at 14:32
  • msg #756

Re: (OOC) Chat Area Part 2

Oh and Forge would know the location of the sewers (several of them) but not whats inside.
Riceak Stryfelaughter
Halfling Spellthief, 93 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Tue 29 Aug 2023
at 18:59
  • msg #757

Re: (OOC) Chat Area Part 2

I'm confused... Thought we were going to talk to the person that Grog pointed out in a upper area of the docks.
Dungeon Master
GM, 1316 posts
Tue 29 Aug 2023
at 19:14
  • msg #758

Re: (OOC) Chat Area Part 2

So am I as no one bothered to go find the person and went to the sewers instead other then Forge. Not all the sewers link up probably. Several things the group can do beforehand. I get it, everyone wants to get going but I can post tonight. Please be patient and don't skip ahead alright?
This message was last edited by the GM at 19:33, Tue 29 Aug 2023.
Dungeon Master
GM, 1317 posts
Tue 29 Aug 2023
at 19:55
  • msg #759

Re: (OOC) Chat Area Part 2

Dungeon Master:
I'll post tonight but please do not skip over getting there. I know you want to keep the game moving along but ditching the DM isn't the best way to do it lol :)

You probably got several questions like:

1. Whats in the backpack?
2. Is the man or woman evil who lost it?
3. You never talked to them about it. Just Grog. He doesn't know much regarding it and no one asked him most likely.
4. Why's it in the sewers?
5. Whats in the sewers?

Other things as well.
Plan plan plan :)

Dungeon Master
GM, 1319 posts
Tue 29 Aug 2023
at 22:32
  • msg #760

Re: (OOC) Chat Area Part 2

Posted!

Sorry, deleted the cleric and wizards post as they didn't get down there yet.
Dungeon Master
GM, 1320 posts
Wed 30 Aug 2023
at 19:55
  • msg #761

Re: (OOC) Chat Area Part 2

Imagine what the direwolf smells like if it goes into the sewers.
Krite Singlebraid
Gnome Wizard, 192 posts
HP 42/42, AC 16
F: +5, R: +6, W: +7
Wed 30 Aug 2023
at 20:25
  • msg #762

Re: (OOC) Chat Area Part 2

Let's just say that Krite is glad he has prestidigitation as a spell-like ability, and he plans to use it on everyone once they get out of the muck!
Dungeon Master
GM, 1321 posts
Wed 30 Aug 2023
at 20:38
  • msg #763

Re: (OOC) Chat Area Part 2

Actually you would need to use it 5-6 times and I doubt the gnome can use it that often nor do you have it memorized 4-5 times from bwing a wizard (gnomes get to cast it 1/day on one person). Lasts for a hour.

Plus casting it on Fenris wouldn't be a smart move.
Dungeon Master
GM, 1322 posts
Thu 31 Aug 2023
at 15:59
  • msg #764

Re: (OOC) Chat Area Part 2

Waiting on posts
Dungeon Master
GM, 1323 posts
Thu 31 Aug 2023
at 19:20
  • msg #765

Re: (OOC) Chat Area Part 2

Krite left.
Forge Anvilhead
Warforged Paladin, 243 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Thu 31 Aug 2023
at 19:24
  • msg #766

Re: (OOC) Chat Area Part 2

So are we just writing him out of the story, like he received word that there was a death in the family or something like that?

Guess we will recruit before hitting the sewers?
Dungeon Master
GM, 1324 posts
Thu 31 Aug 2023
at 19:27
  • msg #767

Re: (OOC) Chat Area Part 2

Just to make it easier, I can saw he returned back to the temple and then left after doing a few things. Group may find him later.
Cumarinda Imbrex
Human Cleric, 615 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Fri 1 Sep 2023
at 05:38
  • msg #768

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
Guess we will recruit before hitting the sewers?


Hopefully. Or maybe our DM will somehow adjust the adventure for the loss of a PC? I guess he'll let us know shortly. I look forward to hearing what our DM decides. :)
Dungeon Master
GM, 1325 posts
Fri 1 Sep 2023
at 09:08
  • msg #769

Re: (OOC) Chat Area Part 2

Dungeon Master:
Just to make it easier, I can saw he returned back to the temple and then left after doing a few things. Group may find him later.

We can keep going. Everyone is level 9. Think what is in the sewers everyone can handle.

Right? :)
Forge Anvilhead
Warforged Paladin, 244 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Fri 1 Sep 2023
at 13:52
  • msg #770

Re: (OOC) Chat Area Part 2

Probably can handle it...Might as well get going...
Dungeon Master
GM, 1326 posts
Fri 1 Sep 2023
at 13:59
  • msg #771

Re: (OOC) Chat Area Part 2

Well I'm waiting on IC posts. Last was from me. Thanks.
Dungeon Master
GM, 1330 posts
Mon 11 Sep 2023
at 15:24
  • msg #772

Re: (OOC) Chat Area Part 2

Personally if you stink, the oilt wouldn't do much good. Also how did the cleric somehow get peppermint oil? Didn't shop for it though monks used it in medival times for medical purposes. If you coated yourself in the peppermint oil, sure. I'm assuming your putting it under your nose which might work.Not that it makes a big deal.

Warforge have a dull sense of smell so probably wouldn't smell anything.

And the direwolf probably won't go down as the large amounts of scents for the wolf would be pretty bad. Plus its a rather big wolf and can't go down a ladder least easily.
Dungeon Master
GM, 1332 posts
Sun 17 Sep 2023
at 18:23
  • msg #773

Re: (OOC) Chat Area Part 2

So the group is in the sewers.

So if the man is right going down the sewers there's a gate to the right, the way he came was from the left. So branches off.
Dungeon Master
GM, 1333 posts
Thu 21 Sep 2023
at 01:47
  • msg #774

Re: (OOC) Chat Area Part 2

Rather confused. I thought Fenris was leading as he has:
1. Low Light
2. Can track
3. Can shell out a lot of damage
4. Is probably the stealthiest of the group

Hide +13, MS +13, Spot +12, Listen +11
Cumarinda Imbrex
Human Cleric, 623 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Thu 21 Sep 2023
at 06:29
  • msg #775

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 774):

If Fenris insists on being in front, I guess the rest of the party will likely let him do so.
However, Cumarinda strongly desires her husband be at her side, within reach, and not the absolute first
to encounter whatever danger may lie ahead.

Again, if Fenris insists on being ahead of Forge, she will very reluctantly relent.
Forge Anvilhead
Warforged Paladin, 251 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Thu 21 Sep 2023
at 17:05
  • msg #776

Re: (OOC) Chat Area Part 2

Want to trade?

I think forge is just feeling protective and assumed the couple might want to be side by side as they say.

It is actually up to them....Forge would never insist they be a part from each other or insist they stay near each other....

If fenris comes up to take the lead, forge will cover the rear/flank....
Fenris
Elf Barbarian, 80 posts
HP 128/128, AC: 18/20 RG
F: +10, R: +6 (+8), W: +3
Thu 21 Sep 2023
at 17:41
  • msg #777

Re: (OOC) Chat Area Part 2

So looks like the old barbarian will be sleeping alone if he goes in front to keep people safe lol :)
Cumarinda Imbrex
Human Cleric, 624 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sun 24 Sep 2023
at 05:54
  • msg #778

Re: (OOC) Chat Area Part 2

Fenris:
So looks like the old barbarian will be sleeping alone if he goes in front to keep people safe lol :)


Nope, but he will probably get a private earful before getting a chance to sleep. But he should know that already, Curmarinda is not the shy, quiet type.
Dungeon Master
GM, 1334 posts
Sun 24 Sep 2023
at 11:07
  • msg #779

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
Fenris:
So looks like the old barbarian will be sleeping alone if he goes in front to keep people safe lol :)


Nope, but he will probably get a private earful before getting a chance to sleep. But he should know that already, Curmarinda is not the shy, quiet type.

Well he'd probably go sleep in the woods lol
Dungeon Master
GM, 1336 posts
Mon 2 Oct 2023
at 15:33
  • msg #780

Re: (OOC) Chat Area Part 2

Group is at a fork btw. Crossroads so to speak.

Philip stated 'Right is the gate. Left is where he came from'.
Cumarinda Imbrex
Human Cleric, 627 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Fri 6 Oct 2023
at 03:28
  • msg #781

Re: (OOC) Chat Area Part 2

Dungeon Master:
Group is at a fork btw. Crossroads so to speak.

Philip stated 'Right is the gate. Left is where he came from'.


We'll follow the barbarian unless there is a contra-indication to do otherwise.
Dungeon Master
GM, 1337 posts
Wed 11 Oct 2023
at 02:45
  • msg #782

Re: (OOC) Chat Area Part 2

Sorry for the delay. My dad is in the hospital so been dealing with it. I will post ASAP. Thanks for being patient.
Cumarinda Imbrex
Human Cleric, 628 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Wed 11 Oct 2023
at 06:44
  • msg #783

Re: (OOC) Chat Area Part 2

Dungeon Master:
Sorry for the delay. My dad is in the hospital so been dealing with it. I will post ASAP. Thanks for being patient.


Wow! I hope your dad will be alright.
Forge Anvilhead
Warforged Paladin, 255 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 11 Oct 2023
at 13:22
  • msg #784

Re: (OOC) Chat Area Part 2

Real life always comes first.
I hope he gets better soon.
Dungeon Master
GM, 1338 posts
Wed 11 Oct 2023
at 15:01
  • msg #785

Re: (OOC) Chat Area Part 2

He came down with Bacterial Pnemonia.
Dungeon Master
GM, 1339 posts
Thu 19 Oct 2023
at 14:09
  • msg #786

Re: (OOC) Chat Area Part 2

I will try to shoot out a post tonight. Dad is getting better.
Dungeon Master
GM, 1341 posts
Thu 19 Oct 2023
at 15:35
  • msg #787

Re: (OOC) Chat Area Part 2

Geez he's not a wolf Cumarinda :) He doesn't have Scent...least not yet.
Dungeon Master
GM, 1342 posts
Thu 19 Oct 2023
at 15:58
  • msg #788

Re: (OOC) Chat Area Part 2

Rik don't take it personally :) Fenris really doesn't like anyone other then the cleric. He was flung into a different world, lost all his 'friends', tortured as well.
Riceak Stryfelaughter
Halfling Spellthief, 101 posts
HP 49/49, AC:18
F: +5, R: +7, W: +7
Fri 20 Oct 2023
at 05:21
  • msg #789

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 788):

Well, Riceak knows about his dislike of almost everyone as well as arcane magic, but the rest shall be a mystery.
Cumarinda Imbrex
Human Cleric, 629 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sun 22 Oct 2023
at 23:20
  • msg #790

Re: (OOC) Chat Area Part 2

Dungeon Master:
I will try to shoot out a post tonight. Dad is getting better.


Glad to hear that your dad is getting better. :)
Forge Anvilhead
Warforged Paladin, 257 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Mon 23 Oct 2023
at 01:17
  • msg #791

Re: (OOC) Chat Area Part 2

Ditto on the well wishes.
Dungeon Master
GM, 1343 posts
Tue 24 Oct 2023
at 15:19
  • msg #792

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
Dungeon Master:
I will try to shoot out a post tonight. Dad is getting better.


Glad to hear that your dad is getting better. :)

Waiting on you btw :)
Dungeon Master
GM, 1345 posts
Tue 31 Oct 2023
at 19:49
  • msg #793

Re: (OOC) Chat Area Part 2

BTW using chalk to mark the wall in the sewers probably woudn't work. Possibly but with water flowiing down here and there might make it so the marking doesn't exist. Good plan though!
Cumarinda Imbrex
Human Cleric, 631 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Tue 31 Oct 2023
at 20:09
  • msg #794

Re: (OOC) Chat Area Part 2

Happy All Hallow's Eve!
Forge Anvilhead
Warforged Paladin, 258 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 1 Nov 2023
at 14:47
  • msg #795

Re: (OOC) Chat Area Part 2

I hope everyone had a good holiday!
Cumarinda Imbrex
Human Cleric, 632 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Fri 3 Nov 2023
at 07:05
  • msg #796

Re: (OOC) Chat Area Part 2

Just to correct the misperception, the cleric wasn't trying to chide Fenris at all. She was sincerely informing her husband of what she remembered hearing but letting him know that she is quite willing to follow him.

No chiding at all, she was reassuring him of her acceptance of his leadership and his tracking skills.
Dungeon Master
GM, 1346 posts
Fri 3 Nov 2023
at 14:38
  • msg #797

Re: (OOC) Chat Area Part 2

Well ICly he views it as 'Don't tell me what to do lady' lol

Sincerely informing him how to do his job that hes been doing for many many years. See the point? And he was there to listen beforehand even if others don't think he listens. He's not some brute.
Dungeon Master
GM, 1347 posts
Mon 6 Nov 2023
at 14:55
  • msg #798

Re: (OOC) Chat Area Part 2

Waiting on the cleric and spellthief
Dungeon Master
GM, 1349 posts
Mon 13 Nov 2023
at 23:46
  • msg #799

Re: (OOC) Chat Area Part 2

So the 'river' goes downwards. A brdige goes across it shortly before it becomes a waterfall. There's 2 paths one on each side. Closed door on either side. The area on both sides goes about 60' from the waterfall. Make sense?
Dungeon Master
GM, 1350 posts
Thu 16 Nov 2023
at 19:38
  • msg #800

Re: (OOC) Chat Area Part 2

Think you misunderstood. Its a simple bridge going across the muck and slime beneath it. Maybe say 15-20'? Just a way to get over. Makeshift so Forge will probably break it being all metal.
Dungeon Master
GM, 1351 posts
Fri 17 Nov 2023
at 19:02
  • msg #801

Re: (OOC) Chat Area Part 2

Feel free to make Spot and Listen checks.
Dungeon Master
GM, 1352 posts
Mon 20 Nov 2023
at 15:23
  • msg #802

Re: (OOC) Chat Area Part 2

Think this will be a quiet week.
Cumarinda Imbrex
Human Cleric, 637 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Wed 22 Nov 2023
at 18:32
  • msg #803

Re: (OOC) Chat Area Part 2

So let me make sure I'm understanding the current situation, there is the not so secure bridge, then there are two other paths for the characters to take? Does either alternative path lead closer to the creature in the pit than just crossing the bridge? Does the pit creature seem to be aware of the PCs?




On an unrelated note: Happy Turkey Day for those who celebrate!
This message was last edited by the player at 18:35, Wed 22 Nov 2023.
Forge Anvilhead
Warforged Paladin, 262 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 22 Nov 2023
at 21:55
  • msg #804

Re: (OOC) Chat Area Part 2

Turkey day is tomorrow for me.....
Dungeon Master
GM, 1354 posts
Thu 23 Nov 2023
at 01:39
  • msg #805

Re: (OOC) Chat Area Part 2

Cumarinda Imbrex:
So let me make sure I'm understanding the current situation, there is the not so secure bridge, then there are two other paths for the characters to take? Does either alternative path lead closer to the creature in the pit than just crossing the bridge? Does the pit creature seem to be aware of the PCs?




On an unrelated note: Happy Turkey Day for those who celebrate!


Group is on say path 'a'. Path 'B' is across the no so secure bridge.

Like:
WWW = Wall
w = water going north (up)
wtf = waterfall going down
Brd = Bridge
cdr = Closed Door

05WWWWWWWWWwtfwtfwtfWWWWWWWWW
04cdr  wwwFe cdr
03WWW  BrdBrdBrd  WWW
02WWW  wwwCuRiWWW
01WWW  wwwFo WWW
 ABCDEFGHI

Dungeon Master
GM, 1355 posts
Thu 23 Nov 2023
at 06:17
  • msg #806

Re: (OOC) Chat Area Part 2

The spellthief left for indifference.

sighs. Another one bites the dust!

RIP.
Dungeon Master
GM, 1356 posts
Thu 23 Nov 2023
at 06:23
  • msg #807

Re: (OOC) Chat Area Part 2

Happy Thanksgiving:
Everyone gains: +1 Attribute
Forge Anvilhead
Warforged Paladin, 263 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Thu 23 Nov 2023
at 14:57
  • msg #808

Re: (OOC) Chat Area Part 2

Happy Turkey day to everyone!!!
Cumarinda Imbrex
Human Cleric, 638 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sun 26 Nov 2023
at 19:46
  • msg #809

Re: (OOC) Chat Area Part 2

Happy Turkey Day to all!
Forge Anvilhead
Warforged Paladin, 264 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sun 26 Nov 2023
at 20:01
  • msg #810

Re: (OOC) Chat Area Part 2

I had turkey two days in a row!!!
Cumarinda Imbrex
Human Cleric, 639 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sun 26 Nov 2023
at 20:41
  • msg #811

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
I had turkey two days in a row!!!


I'm going to have a good turkey dinner for at least a week!
Forge Anvilhead
Warforged Paladin, 265 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sun 26 Nov 2023
at 21:54
  • msg #812

Re: (OOC) Chat Area Part 2

Wow you either have a massive amount of turkey or an eye for reasonable proportions!!
Dungeon Master
GM, 1357 posts
Wed 29 Nov 2023
at 02:42
  • msg #813

Re: (OOC) Chat Area Part 2

Waiting on IC posts :)
Forge Anvilhead
Warforged Paladin, 267 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 29 Nov 2023
at 02:58
  • msg #814

Re: (OOC) Chat Area Part 2

Alrighty....

I thought this was the safest of the missions!!!
Dungeon Master
GM, 1358 posts
Wed 29 Nov 2023
at 14:38
  • msg #815

Re: (OOC) Chat Area Part 2

Maybe he didn't bother with it as it was a way to remove waste from the sewers? Perhaps the man ddin't mention it as he was worred about his pack and family?

Or maybe I needed a fast way to kill off the halfling leaving no trace to bring him back (easily) and I got my revenge? :)

Actually I never outright killed a PC without prior to talking to them about it. Heck even Fenris is alive and should be dead lol! Figured I'd bring him back because it felt right (and the group can really use his massive DPS). Faolan was a 'filler'. Might come back. Its more of a time loop having both of them together. Course its DND :)
Dungeon Master
GM, 1359 posts
Wed 29 Nov 2023
at 20:48
  • msg #816

Re: (OOC) Chat Area Part 2

Man down to 2 left in the Island game....

Sucks. Everyone wants to deal with massive (or small) dinos they know nothing about who can swallow them in one gulp? lol

I was running a 3.5 game and the group cam across a T-Tex. So I grab the fighter and swolloed him. Figured he'd be dead within 3 rounds. Nope. Bursted out of my Dino!

Beforehand I was trying to grab the fighter. Got a removable rod in its mouth. And the dino has no claws. Played that character well! Typical human fighter. Nothing huge.
Forge Anvilhead
Warforged Paladin, 268 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 29 Nov 2023
at 23:05
  • msg #817

Re: (OOC) Chat Area Part 2

Dungeon Master:
I was running a 3.5 game and the group cam across a T-Tex. So I grab the fighter and swolloed him. Figured he'd be dead within 3 rounds. Nope. Bursted out of my Dino!


One reason my 3.5 drow has syrup of ipecac on him at all times....
Dungeon Master
GM, 1360 posts
Thu 30 Nov 2023
at 00:19
  • msg #818

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
Dungeon Master:
I was running a 3.5 game and the group cam across a T-Tex. So I grab the fighter and swolloed him. Figured he'd be dead within 3 rounds. Nope. Bursted out of my Dino!


One reason my 3.5 drow has syrup of ipecac on him at all times....

And you would have it why? I doubt you would expect to get swallowed and that would be the reason. Plus that's using OOC info ICly. No no no :) You'd need a reason to have it for starters, and need a way to get it into someone. Theres really no reason for the person to have it. Alreay got into a tiff with someone who was in a game I ran. But yeah it would help but you would have take 2-3 rounds to injects it while getting your skin corroded. Be better off attempting to hack the way out instead of waiting :)

I played a drow rogue that was level 2 in another game I was in. Return to the Temple of Elemental Evil. Had a friend run it. The group attacked me because I was a drow and I took them out one by one with poisons and a shortbow :) I didn't want to kill the group but they get bested by someone who was 2 levels lower.
Forge Anvilhead
Warforged Paladin, 269 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Thu 30 Nov 2023
at 14:29
  • msg #819

Re: (OOC) Chat Area Part 2

To be honest my drow had max ranks in alchemy, and created a ton of useful things, but not really a poison user....
Had the feat master of poisons (can put oil or poison on a weapon for free).

The list of alchemical items he had (used) was a lot,
and yes the syrup was for someone ingesting a poison, or specifically in the event of being swallowed whole...serious problem for skinny drow..

An auran mask and that syrup is useful if you fake your death in an underdark lake...
...if a huge creature swallows you during your attempt to escape, you will not get far...
Dungeon Master
GM, 1361 posts
Thu 30 Nov 2023
at 14:34
  • msg #820

Re: (OOC) Chat Area Part 2

Well I would assume there was a save for the syrup as there is one for most 'poisons'. Most creatures large enough to swallow you have one heck of a fort save so it wouldn't really be used.

Plus not sure if the syrup was even invented yet but could be wrong. Either way, I probably woudn't allow it anyways unless the person can come up with a good source reguarding it and have it be a DnD site-not a wiki site. Been there, not dealling with it lol.

I get it most [poisoners] have craft alchemy but it takes time to create it. Not like I got 5 minutes and made it. No no no.

I'd also stat if you are poisoned and take the syrup your still poison just not as bad but to each their own.
Forge Anvilhead
Warforged Paladin, 270 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Thu 30 Nov 2023
at 15:37
  • msg #821

Re: (OOC) Chat Area Part 2

It has no save...

Might be worth coming up with a comprehensive list of things (magical/alchemical, classes, etc you do not allow in games...
I usually say monks and gunslingers!

Might save some headaches later on.....
If I plan to play such a PC I do have lots of questions first...

No worries, I do not even think my PC would have an idea such a thing even could exist!
Dungeon Master
GM, 1362 posts
Thu 30 Nov 2023
at 15:47
  • msg #822

Re: (OOC) Chat Area Part 2

Normally I have them listed in the RTJ.

As for magical items there's a ton to go through and I think it would be a waste of time and effort.

Gunslingers aren't bad to be honest. Monks are fine as well at lower levels.  3.5 monks are pretty bad though. I've had people play 5e monks, nothing wrong with them.

Fenris is easy. Someone hurts or kills his wife, he rages and rips into them. Simple :)

Rage and full ppwer attacl:
Elven Courtblade
+15/+15/+10  1d10+24

Plus got Knockdown if he does at least 10 damage. Which he does. If he hits with all 3 attacks thats a minumun of 75 damage. Plus he's got Cleave.

22 strength. 26 when raging. I took Whirlwind Rage instead.

Bad thing is if he falls a Will Save say towards Dominate well....

Edited: Though Knowdown gave you another attack.
This message was last edited by the GM at 15:59, Thu 30 Nov 2023.
Dungeon Master
GM, 1363 posts
Fri 1 Dec 2023
at 14:19
  • msg #823

Re: (OOC) Chat Area Part 2

Got a quick question for Pathfinder:

What do you think would be a good race for a Winter Witch? Can be something different.
Forge Anvilhead
Warforged Paladin, 271 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Fri 1 Dec 2023
at 14:46
  • msg #824

Re: (OOC) Chat Area Part 2

Ratfolk

the favored class bonus extends ranges of hexes by 5 feet (those other than touch)

A silver furred ratfolk???
Dungeon Master
GM, 1364 posts
Fri 1 Dec 2023
at 15:56
  • msg #825

Re: (OOC) Chat Area Part 2

Well if I choose to take it, sure. I played a Ratfolk Magus (A mouse). Pretty funny. Basically was a offshoot of Puss and Boots.

Had a goblin bard that was different too.
Dungeon Master
GM, 1365 posts
Mon 4 Dec 2023
at 01:26
  • msg #826

Re: (OOC) Chat Area Part 2

Waiting on the cleric to post.
Dungeon Master
GM, 1366 posts
Mon 4 Dec 2023
at 08:32
  • msg #827

Re: (OOC) Chat Area Part 2

Umm slime is down towards the end of the river. Everyone can avoid it. Its over the side where the waterfall is.

Dungeon Master:
Cumarinda Imbrex:
So let me make sure I'm understanding the current situation, there is the not so secure bridge, then there are two other paths for the characters to take? Does either alternative path lead closer to the creature in the pit than just crossing the bridge? Does the pit creature seem to be aware of the PCs?




On an unrelated note: Happy Turkey Day for those who celebrate!


Group is on say path 'a'. Path 'B' is across the no so secure bridge.

Like:
WWW = Wall
w = water going north (up)
wtf = waterfall going down
Brd = Bridge
cdr = Closed Door

05WWWWWWWWWwtfwtfwtfWWWWWWWWW
04cdr  wwwFe cdr
03WWW  BrdBrdBrd  WWW
02WWW  wwwCuRiWWW
01WWW  wwwFo WWW
 ABCDEFGHI

Dungeon Master
GM, 1367 posts
Tue 5 Dec 2023
at 02:35
  • msg #828

Re: (OOC) Chat Area Part 2

Curious. I want to play a Life Cleric and want a odd race or just a race. Ideas?
Cumarinda Imbrex
Human Cleric, 641 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Tue 5 Dec 2023
at 03:32
  • msg #829

Re: (OOC) Chat Area Part 2

Dungeon Master:
Curious. I want to play a Life Cleric and want a odd race or just a race. Ideas?


Which edition? Or were you thinking PF?
Dungeon Master
GM, 1368 posts
Tue 5 Dec 2023
at 03:35
  • msg #830

Re: (OOC) Chat Area Part 2

5e. I pondered a Locatha or a Tortle.
Cumarinda Imbrex
Human Cleric, 642 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Tue 5 Dec 2023
at 03:59
  • msg #831

Re: (OOC) Chat Area Part 2

Dungeon Master:
5e. I pondered a Locatha or a Tortle.


How about a Firbolg? Otherwise, I'd go with the Tortle.
Dungeon Master
GM, 1369 posts
Tue 5 Dec 2023
at 10:37
  • msg #832

Re: (OOC) Chat Area Part 2

Thanks! I will see about doing a post tonight. Been a bit stressed lately.

Went to go get a oil change. Found out I need 2 tires.

Went to tire town. 300+ dollars later...
Forge Anvilhead
Warforged Paladin, 272 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Tue 5 Dec 2023
at 18:25
  • msg #833

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 828):

Grippli is an interesting race I think, lots of weirdness to be had.
Dungeon Master
GM, 1370 posts
Tue 5 Dec 2023
at 18:36
  • msg #834

Re: (OOC) Chat Area Part 2

I left the game. DM was gone for like 2 weeks. Got to love it when the DM wants to grant me in then bails. Pretty frustrating. I think things are going to really slow down because of christmas.
Forge Anvilhead
Warforged Paladin, 273 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 6 Dec 2023
at 02:39
  • msg #835

Re: (OOC) Chat Area Part 2

Always expect major slow downs in December!
Cumarinda Imbrex
Human Cleric, 643 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Wed 6 Dec 2023
at 02:47
  • msg #836

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
Always expect major slow downs in December!


Too true, Forge! Winter makes everybody crazy!
Forge Anvilhead
Warforged Paladin, 275 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 6 Dec 2023
at 02:56
  • msg #837

Re: (OOC) Chat Area Part 2

And light rain results in totally wiping away everyone's memory of how to drive.....

I apologize for my own slow posting...
Dungeon Master
GM, 1372 posts
Wed 6 Dec 2023
at 04:38
  • msg #838

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
And light rain results in totally wiping away everyone's memory of how to drive.....

I apologize for my own slow posting...


Oh no its fine. I've been struggling with c**** as of late and hoping to get the last week of December off.
Dungeon Master
GM, 1373 posts
Tue 12 Dec 2023
at 20:22
  • msg #839

Re: (OOC) Chat Area Part 2

If interested in another game I run, drop me a PM. Got quite a few. Thanks!
Dungeon Master
GM, 1375 posts
Wed 13 Dec 2023
at 19:56
  • msg #840

Re: (OOC) Chat Area Part 2

So the hole is about 20' above the group and over the river maybe 30'.
Forge Anvilhead
Warforged Paladin, 276 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 13 Dec 2023
at 20:48
  • msg #841

Re: (OOC) Chat Area Part 2

So many ways...
This message was last edited by the player at 20:51, Wed 13 Dec 2023.
Dungeon Master
GM, 1376 posts
Wed 13 Dec 2023
at 20:57
  • msg #842

Re: (OOC) Chat Area Part 2

Not really. You could follow the river. Could go straight ahead and up to make sure there's nothing there. Or go across the bridge to the door.

Keep in mind its still dirty, crappy, unclean, ect.
This message was last edited by the GM at 21:00, Wed 13 Dec 2023.
Dungeon Master
GM, 1377 posts
Fri 15 Dec 2023
at 02:27
  • msg #843

Re: (OOC) Chat Area Part 2

The door that is ajar is the one across the bridge.
Cumarinda Imbrex
Human Cleric, 646 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Fri 15 Dec 2023
at 07:56
  • msg #844

Re: (OOC) Chat Area Part 2

So does a cure light wounds and a repair light damage spell have the same effect on a warforged? I'm curious because it would be nice to be able to use cures on Forge when necessary.
Dungeon Master
GM, 1378 posts
Fri 15 Dec 2023
at 11:23
  • msg #845

Re: (OOC) Chat Area Part 2

Repair Light Wounds heals a Warforged. Cure Light Wounds heals a warforged for half I believe.
Dungeon Master
GM, 1379 posts
Fri 15 Dec 2023
at 13:58
  • msg #846

Re: (OOC) Chat Area Part 2

Keep in mind the slime was in a different location. You can guess where it was but its not visible from the groups location. Thanks! Perhaps its in the wall unseen as well as the river. Possibly its under you going to the river visible.
Forge Anvilhead
Warforged Paladin, 280 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Fri 15 Dec 2023
at 14:22
  • msg #847

Re: (OOC) Chat Area Part 2

I edited the message to point back towards where it was....


My lay on hands does full on myself and constructs and I can only heal half on flesh and blood....

I can look the other question and have it handy for reference....
I am not 100% on the specifics of other healing of my good self...
Dungeon Master
GM, 1380 posts
Fri 15 Dec 2023
at 14:29
  • msg #848

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
I edited the message to point back towards where it was....


My lay on hands does full on myself and constructs and I can only heal half on flesh and blood....

I can look the other question and have it handy for reference....
I am not 100% on the specifics of other healing of my good self...


Correct.

The cleric can heal you for half of whatever she rolls. You can heal her back for half of whatever you roll. Drawback of a warforged but nothing severe. Best bet-the cleric heals Fenris and herself while the warforged heals with the repair. Push comes to shove you can heal eachother if it comes down to it but it doesn't really make sense unless in a fight.
Dungeon Master
GM, 1381 posts
Tue 19 Dec 2023
at 00:55
  • msg #849

Re: (OOC) Chat Area Part 2

Merry Christmas to me!

Got one heck of a bonus and I got a raise!
Cumarinda Imbrex
Human Cleric, 648 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Tue 19 Dec 2023
at 03:05
  • msg #850

Re: (OOC) Chat Area Part 2

Dungeon Master:
Merry Christmas to me!

Got one heck of a bonus and I got a raise!


Merry Christmas! Happy Bonus and Raise!
Forge Anvilhead
Warforged Paladin, 281 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Tue 19 Dec 2023
at 15:15
  • msg #851

Re: (OOC) Chat Area Part 2

Celebrate the good!!! (and the wins in life)...
Dungeon Master
GM, 1382 posts
Wed 20 Dec 2023
at 21:26
  • msg #852

Re: (OOC) Chat Area Part 2

Curious: Is Robocop/Alex Murphy considered 'alive'? How much of him is the 'real Murphy'?

Interesting topic.
Forge Anvilhead
Warforged Paladin, 282 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Thu 21 Dec 2023
at 13:11
  • msg #853

Re: (OOC) Chat Area Part 2

The main problem with a cyborg it would seem to be how to "heal" them?

Is it a repair skill or a heal skill.....

Which is even more confusing than warforged.....
Dungeon Master
GM, 1385 posts
Sun 24 Dec 2023
at 00:48
  • msg #854

Re: (OOC) Chat Area Part 2

Assumig its the door over the river. Gotcha.
Dungeon Master
GM, 1386 posts
Sun 24 Dec 2023
at 02:35
  • msg #855

Re: (OOC) Chat Area Part 2

Merry
Early
Christmas!
Everyone
Gains:
1 Cookie
Can be used instantationus
Adds +1 to Attack
Damage or
Saving Throw

Forge Anvilhead
Warforged Paladin, 284 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sun 24 Dec 2023
at 17:25
  • msg #856

Re: (OOC) Chat Area Part 2

Merry Christmas.....still eve here.
Cumarinda Imbrex
Human Cleric, 650 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sun 24 Dec 2023
at 19:17
  • msg #857

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 855):

Merry Christmas!
Dungeon Master
GM, 1388 posts
Sat 30 Dec 2023
at 01:57
  • msg #858

Re: (OOC) Chat Area Part 2

Waiting on the cleric
Forge Anvilhead
Warforged Paladin, 286 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sat 30 Dec 2023
at 02:10
  • msg #859

Re: (OOC) Chat Area Part 2

Happy New Year!!!!  Yes I am early....
Dungeon Master
GM, 1390 posts
Sun 31 Dec 2023
at 01:47
  • msg #860

Re: (OOC) Chat Area Part 2

Man what is it with people wanting to play Changelings? Had 2-3 people wanting in to play them.

I was like 'Nope. They have been fighting dopplegangers.'
Forge Anvilhead
Warforged Paladin, 287 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sun 31 Dec 2023
at 02:24
  • msg #861

Re: (OOC) Chat Area Part 2

Well.... they are a fun thing for lots of folks!
Star Wars has them (alien racial shapechangers), 3.0 and 3.5 had them

The pathfinder changeling is of course the female offspring of a hag, so at least that one is completely different.
Cumarinda Imbrex
Human Cleric, 652 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Thu 4 Jan 2024
at 00:02
  • msg #862

Re: (OOC) Chat Area Part 2

quote:
The man looks litterally drained of life. Almost like it was sucked from him. No blood. Nothing...

Is there any sign of how he was drained of life, any physical marks?
Dungeon Master
GM, 1391 posts
Thu 4 Jan 2024
at 00:05
  • msg #863

Re: (OOC) Chat Area Part 2

Nope.

Just wide-eyed and drained of life.

Like someone scares the begejezzus out of you? Like that. Pus no life.
This message was last edited by the GM at 00:07, Thu 04 Jan.
Forge Anvilhead
Warforged Paladin, 288 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Thu 4 Jan 2024
at 17:31
  • msg #864

Re: (OOC) Chat Area Part 2

So not like withered, just dead with eyes wide open?
Dungeon Master
GM, 1392 posts
Thu 4 Jan 2024
at 17:52
  • msg #865

Re: (OOC) Chat Area Part 2

Yeah. Obviously something happened. Not really 'withered'. Course getting the life drained out of you would probably do it.
Dungeon Master
GM, 1393 posts
Fri 5 Jan 2024
at 21:05
  • msg #866

Re: (OOC) Chat Area Part 2

Guy looked at the cleric the wrong way and Fenris killed him lol
Dungeon Master
GM, 1396 posts
Sun 14 Jan 2024
at 20:36
  • msg #867

Re: (OOC) Chat Area Part 2

Going to need intiative.

Also if you want can do knowledge rolls to see what it is.
Dungeon Master
GM, 1397 posts
Wed 17 Jan 2024
at 16:41
  • msg #868

Re: (OOC) Chat Area Part 2

Wraiths are pretty nasty. Dread Wraiths are a quick way to kill the party!
Forge Anvilhead
Warforged Paladin, 292 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 17 Jan 2024
at 17:15
  • msg #869

Re: (OOC) Chat Area Part 2

I am hoping some sort of wrath striking spell is coming my way soon.....
Dungeon Master
GM, 1399 posts
Fri 19 Jan 2024
at 15:31
  • msg #870

Re: (OOC) Chat Area Part 2

Advantage of being a barbarian with fast movement (and a sword that can shoot him another 30' not used)

So Forge, moving 20' (Move), using smite (action) if it gets close? That works.
Forge Anvilhead
Warforged Paladin, 294 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Fri 19 Jan 2024
at 19:44
  • msg #871

Re: (OOC) Chat Area Part 2

Yes...
I did not  expect Conan  to charge  all the way over...
Dungeon Master
GM, 1400 posts
Fri 19 Jan 2024
at 20:12
  • msg #872

Re: (OOC) Chat Area Part 2

Well that's Fenris. He doesn't know you and is a barbarian. Trying to figure out a fight during it doesn't help :)
Forge Anvilhead
Warforged Paladin, 295 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sat 20 Jan 2024
at 02:05
  • msg #873

Re: (OOC) Chat Area Part 2

Exactly right!
Dungeon Master
GM, 1402 posts
Sat 20 Jan 2024
at 05:11
  • msg #874

Re: (OOC) Chat Area Part 2

That fight ended quicker then I thought lol.

Raging whirlwind barbarian is nasty.

So the group can check out the area.
Dungeon Master
GM, 1403 posts
Thu 25 Jan 2024
at 00:29
  • msg #875

Re: (OOC) Chat Area Part 2

You can make Search check.
Dungeon Master
GM, 1405 posts
Wed 31 Jan 2024
at 14:35
  • msg #876

Re: (OOC) Chat Area Part 2

Waiting on the cleric and may put this game on hold for now.
Forge Anvilhead
Warforged Paladin, 298 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 31 Jan 2024
at 15:39
  • msg #877

Re: (OOC) Chat Area Part 2

Not a fan of waiting on hold....lol.

Sorry just amusing myself with some humor.
Dungeon Master
GM, 1406 posts
Wed 31 Jan 2024
at 15:44
  • msg #878

Re: (OOC) Chat Area Part 2

I don't like putting a game on hold. Just not getting more people and its frustrating.
Dungeon Master
GM, 1407 posts
Wed 31 Jan 2024
at 20:19
  • msg #879

Re: (OOC) Chat Area Part 2

Had the game for quite awhile.
Dungeon Master
GM, 1410 posts
Fri 16 Feb 2024
at 21:17
  • msg #880

Re: (OOC) Chat Area Part 2

Decided to try and run a free form X-Men game if interested:
link to another game
Forge Anvilhead
Warforged Paladin, 301 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Fri 16 Feb 2024
at 22:41
  • msg #881

Re: (OOC) Chat Area Part 2

Never played a super heroes game......
Cumarinda Imbrex
Human Cleric, 662 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sun 18 Feb 2024
at 03:03
  • msg #882

Re: (OOC) Chat Area Part 2

Sorry, I and my character are waiting to hear the results of her Detect Magic.
Forge Anvilhead
Warforged Paladin, 302 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sun 18 Feb 2024
at 03:40
  • msg #883

Re: (OOC) Chat Area Part 2

Thanks for clarifying.
Dungeon Master
GM, 1411 posts
Sun 18 Feb 2024
at 09:30
  • msg #884

Re: (OOC) Chat Area Part 2

Didn't realize you casted anything as you didn't put anything in the OOC quotes. My bad.

Nothing comes from detect magic which is odd as he said he had a wand. Keep in mind no one pulled anything out :)
This message was last edited by the GM at 09:34, Sun 18 Feb.
Dungeon Master
GM, 1412 posts
Wed 21 Feb 2024
at 19:58
  • msg #885

Re: (OOC) Chat Area Part 2

Waiting on posts
Forge Anvilhead
Warforged Paladin, 304 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Thu 22 Feb 2024
at 00:40
  • msg #886

Re: (OOC) Chat Area Part 2

yeppers
Dungeon Master
GM, 1413 posts
Fri 23 Feb 2024
at 15:49
  • msg #887

Re: (OOC) Chat Area Part 2

Big thing: Why would a wraith steal a lady's bag and the tools? It cannot lift them up. No reason for it. Course if the grou investigated the bodies by the bags....

Yeah that's a hint. lol.
Dungeon Master
GM, 1415 posts
Wed 28 Feb 2024
at 01:45
  • msg #888

Re: (OOC) Chat Area Part 2

Quick question as it seems no one read my post (sighs)...

-Fenris already checked them. Went ignored. Found some daggers. All wore bacially the same. Hint hint :) Cpurse he just checked them for gear. And they are dead.

-Fenris mentioned each person has a mark (tatoo) on them.

-Just a typical stuff in a lady's purse in the medieval times. Nothing too fancy. Comb, brush, small make up kit. Hankerchief (Nothing on it)

-You can assume someone grabbed it and cane down here to check it. Maybe it had something.

So the Wrath can't pick up objects. The dead people can. So....
This message was last edited by the GM at 02:57, Wed 28 Feb.
Forge Anvilhead
Warforged Paladin, 306 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 28 Feb 2024
at 02:28
  • msg #889

Re: (OOC) Chat Area Part 2

Getting there....
Dungeon Master
GM, 1417 posts
Wed 28 Feb 2024
at 02:56
  • msg #890

Re: (OOC) Chat Area Part 2

Forge-check messages, probably doing the post over makes sense :)
Dungeon Master
GM, 1418 posts
Sat 2 Mar 2024
at 23:17
  • msg #891

Re: (OOC) Chat Area Part 2

Waiting on the cleric
Forge Anvilhead
Warforged Paladin, 309 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sat 2 Mar 2024
at 23:33
  • msg #892

Re: (OOC) Chat Area Part 2

A lady has a new purse and you want her to hurry!!!  LOL!
Dungeon Master
GM, 1419 posts
Sat 2 Mar 2024
at 23:34
  • msg #893

Re: (OOC) Chat Area Part 2

Forge Anvilhead:
A lady has a new purse and you want her to hurry!!!  LOL!

LOL!
Dungeon Master
GM, 1420 posts
Thu 7 Mar 2024
at 14:21
  • msg #894

Re: (OOC) Chat Area Part 2

Or the watch believes you killed the ones in the sewer seeing as the wraith is gone. Course they probably know of the thieves guild. Toss up.
Forge Anvilhead
Warforged Paladin, 311 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Thu 7 Mar 2024
at 15:56
  • msg #895

Re: (OOC) Chat Area Part 2

That would be an interesting  discussion for sure....
Good  cleric and paladin just happened to massacre a bunch of thieves in the sewers to steal a lady's handbag....
Dungeon Master
GM, 1421 posts
Thu 7 Mar 2024
at 16:11
  • msg #896

Re: (OOC) Chat Area Part 2

Well the guards don't know the cleric or the barbarian. You'd be safe probably unless they think something happened to your 'recording' or whatnot.

Thing is everyone can snap. Even the good people lose their cool. Fenris is neutral. Always forget about the NPC (sighs) You know the barbarian that killed the wraith in one turn. Pretty impressive lol.

Big thing is: Why were you in the sewers to begin with? Why not get the guards to check it out? They would take to the man about the bag but well why didnt he try to get the guard to find the bag? Bit of a twist. There's also the big thing-what killed them? Wraith is assumed. But how did they get the bag other then the man being afraid and running? Could be anything.

Guards would have arrested them (mainly lol) :)
Forge Anvilhead
Warforged Paladin, 312 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Thu 7 Mar 2024
at 17:27
  • msg #897

Re: (OOC) Chat Area Part 2

That would add a second massacre, might make sense for our barbarian to not be here to interact with the guards....
Dungeon Master
GM, 1422 posts
Sun 10 Mar 2024
at 19:59
  • msg #898

Re: (OOC) Chat Area Part 2

Happy Birthday to......

MMMMEEEEE

lol

Everyone gains: +1 Attribute


So checking out any further areas in the sewers? There's several.
Forge Anvilhead
Warforged Paladin, 313 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Mon 11 Mar 2024
at 01:52
  • msg #899

Re: (OOC) Chat Area Part 2

We certainly could spend more time in the sewers, but not sure if we have much more true cause or a specific mission for the sewer.  Now if those dead scoundrels would have had a map or something we might be crazy enough to follow it....lol!

Happy Birthday!
Dungeon Master
GM, 1423 posts
Mon 11 Mar 2024
at 01:56
  • msg #900

Re: (OOC) Chat Area Part 2

Yeah they don't have a map.
Cumarinda Imbrex
Human Cleric, 666 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Mon 11 Mar 2024
at 05:20
  • msg #901

Re: (OOC) Chat Area Part 2

In reply to Dungeon Master (msg # 898):

Happy Birthday and thank you!
Dungeon Master
GM, 1425 posts
Fri 15 Mar 2024
at 08:38
  • msg #902

Re: (OOC) Chat Area Part 2

Waiting on the cleric and thanks.
Forge Anvilhead
Warforged Paladin, 315 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sat 16 Mar 2024
at 16:46
  • msg #903

Re: (OOC) Chat Area Part 2

Was the guard asking us about our barbarian friend?

I did not claim him on purpose....lol.  He is not mine... lol
Dungeon Master
GM, 1426 posts
Wed 20 Mar 2024
at 03:46
  • msg #904

Re: (OOC) Chat Area Part 2

I will shoot out a post tommorow.
Dungeon Master
GM, 1428 posts
Sun 24 Mar 2024
at 13:32
  • msg #905

Re: (OOC) Chat Area Part 2

Odd getting I got a private message on here but I don't.
Forge Anvilhead
Warforged Paladin, 318 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sun 24 Mar 2024
at 16:45
  • msg #906

Re: (OOC) Chat Area Part 2

I have seen that in another game it shows a thread updated, but no thread had a new message....
SO the counter was red, but zero new messages.

I had been assuming a glitch in the matrix...
Dungeon Master
GM, 1429 posts
Mon 1 Apr 2024
at 13:39
  • msg #907

Re: (OOC) Chat Area Part 2

I will see bout posting here tonight.
Forge Anvilhead
Warforged Paladin, 319 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Mon 1 Apr 2024
at 14:51
  • msg #908

Re: (OOC) Chat Area Part 2

Awesome sauce
Dungeon Master
GM, 1431 posts
Thu 11 Apr 2024
at 13:04
  • msg #909

Re: (OOC) Chat Area Part 2

Waiting on posts
Forge Anvilhead
Warforged Paladin, 321 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Thu 11 Apr 2024
at 13:31
  • msg #910

Re: (OOC) Chat Area Part 2

I wanted to give the cleric a go, and forgot to circle back around to it....
Dungeon Master
GM, 1432 posts
Fri 12 Apr 2024
at 13:26
  • msg #911

Re: (OOC) Chat Area Part 2

Yeah been waiting on the cleric now :( Probably busy. No rush.
Dungeon Master
GM, 1433 posts
Fri 26 Apr 2024
at 00:30
  • msg #912

Re: (OOC) Chat Area Part 2

Will shoot out a post tommorow, bit of a down mood :( Hoping to get more people.
Forge Anvilhead
Warforged Paladin, 323 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Fri 26 Apr 2024
at 14:56
  • msg #913

Re: (OOC) Chat Area Part 2

Sounds good to me.
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