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16:23, 6th May 2024 (GMT+0)

(OOC) Chat Area Part 2.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 1393 posts
Fri 5 Jan 2024
at 21:05
  • msg #866

Re: (OOC) Chat Area Part 2

Guy looked at the cleric the wrong way and Fenris killed him lol
Dungeon Master
GM, 1396 posts
Sun 14 Jan 2024
at 20:36
  • msg #867

Re: (OOC) Chat Area Part 2

Going to need intiative.

Also if you want can do knowledge rolls to see what it is.
Dungeon Master
GM, 1397 posts
Wed 17 Jan 2024
at 16:41
  • msg #868

Re: (OOC) Chat Area Part 2

Wraiths are pretty nasty. Dread Wraiths are a quick way to kill the party!
Forge Anvilhead
Warforged Paladin, 292 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 17 Jan 2024
at 17:15
  • msg #869

Re: (OOC) Chat Area Part 2

I am hoping some sort of wrath striking spell is coming my way soon.....
Dungeon Master
GM, 1399 posts
Fri 19 Jan 2024
at 15:31
  • msg #870

Re: (OOC) Chat Area Part 2

Advantage of being a barbarian with fast movement (and a sword that can shoot him another 30' not used)

So Forge, moving 20' (Move), using smite (action) if it gets close? That works.
Forge Anvilhead
Warforged Paladin, 294 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Fri 19 Jan 2024
at 19:44
  • msg #871

Re: (OOC) Chat Area Part 2

Yes...
I did not  expect Conan  to charge  all the way over...
Dungeon Master
GM, 1400 posts
Fri 19 Jan 2024
at 20:12
  • msg #872

Re: (OOC) Chat Area Part 2

Well that's Fenris. He doesn't know you and is a barbarian. Trying to figure out a fight during it doesn't help :)
Forge Anvilhead
Warforged Paladin, 295 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sat 20 Jan 2024
at 02:05
  • msg #873

Re: (OOC) Chat Area Part 2

Exactly right!
Dungeon Master
GM, 1402 posts
Sat 20 Jan 2024
at 05:11
  • msg #874

Re: (OOC) Chat Area Part 2

That fight ended quicker then I thought lol.

Raging whirlwind barbarian is nasty.

So the group can check out the area.
Dungeon Master
GM, 1403 posts
Thu 25 Jan 2024
at 00:29
  • msg #875

Re: (OOC) Chat Area Part 2

You can make Search check.
Dungeon Master
GM, 1405 posts
Wed 31 Jan 2024
at 14:35
  • msg #876

Re: (OOC) Chat Area Part 2

Waiting on the cleric and may put this game on hold for now.
Forge Anvilhead
Warforged Paladin, 298 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 31 Jan 2024
at 15:39
  • msg #877

Re: (OOC) Chat Area Part 2

Not a fan of waiting on hold....lol.

Sorry just amusing myself with some humor.
Dungeon Master
GM, 1406 posts
Wed 31 Jan 2024
at 15:44
  • msg #878

Re: (OOC) Chat Area Part 2

I don't like putting a game on hold. Just not getting more people and its frustrating.
Dungeon Master
GM, 1407 posts
Wed 31 Jan 2024
at 20:19
  • msg #879

Re: (OOC) Chat Area Part 2

Had the game for quite awhile.
Dungeon Master
GM, 1410 posts
Fri 16 Feb 2024
at 21:17
  • msg #880

Re: (OOC) Chat Area Part 2

Decided to try and run a free form X-Men game if interested:
link to another game
Forge Anvilhead
Warforged Paladin, 301 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Fri 16 Feb 2024
at 22:41
  • msg #881

Re: (OOC) Chat Area Part 2

Never played a super heroes game......
Cumarinda Imbrex
Human Cleric, 662 posts
HP 74/74, AC:20
F: +9, R: +5, W: +11
Sun 18 Feb 2024
at 03:03
  • msg #882

Re: (OOC) Chat Area Part 2

Sorry, I and my character are waiting to hear the results of her Detect Magic.
Forge Anvilhead
Warforged Paladin, 302 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Sun 18 Feb 2024
at 03:40
  • msg #883

Re: (OOC) Chat Area Part 2

Thanks for clarifying.
Dungeon Master
GM, 1411 posts
Sun 18 Feb 2024
at 09:30
  • msg #884

Re: (OOC) Chat Area Part 2

Didn't realize you casted anything as you didn't put anything in the OOC quotes. My bad.

Nothing comes from detect magic which is odd as he said he had a wand. Keep in mind no one pulled anything out :)
This message was last edited by the GM at 09:34, Sun 18 Feb.
Dungeon Master
GM, 1412 posts
Wed 21 Feb 2024
at 19:58
  • msg #885

Re: (OOC) Chat Area Part 2

Waiting on posts
Forge Anvilhead
Warforged Paladin, 304 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Thu 22 Feb 2024
at 00:40
  • msg #886

Re: (OOC) Chat Area Part 2

yeppers
Dungeon Master
GM, 1413 posts
Fri 23 Feb 2024
at 15:49
  • msg #887

Re: (OOC) Chat Area Part 2

Big thing: Why would a wraith steal a lady's bag and the tools? It cannot lift them up. No reason for it. Course if the grou investigated the bodies by the bags....

Yeah that's a hint. lol.
Dungeon Master
GM, 1415 posts
Wed 28 Feb 2024
at 01:45
  • msg #888

Re: (OOC) Chat Area Part 2

Quick question as it seems no one read my post (sighs)...

-Fenris already checked them. Went ignored. Found some daggers. All wore bacially the same. Hint hint :) Cpurse he just checked them for gear. And they are dead.

-Fenris mentioned each person has a mark (tatoo) on them.

-Just a typical stuff in a lady's purse in the medieval times. Nothing too fancy. Comb, brush, small make up kit. Hankerchief (Nothing on it)

-You can assume someone grabbed it and cane down here to check it. Maybe it had something.

So the Wrath can't pick up objects. The dead people can. So....
This message was last edited by the GM at 02:57, Wed 28 Feb.
Forge Anvilhead
Warforged Paladin, 306 posts
HP 104/104, AC:20
F: +12, R: +5, W: +6
Wed 28 Feb 2024
at 02:28
  • msg #889

Re: (OOC) Chat Area Part 2

Getting there....
Dungeon Master
GM, 1417 posts
Wed 28 Feb 2024
at 02:56
  • msg #890

Re: (OOC) Chat Area Part 2

Forge-check messages, probably doing the post over makes sense :)
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