Dinosaurs. Jurasic Park maybe? Or a island full of them. Stone Age. Or investigating them.
Undead that everyone doesn't think exist. Like Walking Dead. Everyone believes when you die, that's it. No coming back. But then people start to come back. And they are different. Very different.
Just pondering my next game, got stuff to work out!
Dungeon Master
GM, 425 posts
Thu 30 Jul 2020 at 14:47
msg #564
Re: Checking the room
Man everything I throw at you, you rip through. Course doesn't help when Fenris rages, uses power attack and deals 1d10+22 damage haha.
Brankx Onyxshield
Wizard, 250 posts
HP 8/14 AC 11
F: +4, R: +2, W: +4
Thu 30 Jul 2020 at 19:46
msg #565
Re: Checking the room
Just as well...brankx has some spells, but not much after them.
He needs to find or learn to make a wand i think
Dungeon Master
GM, 426 posts
Fri 31 Jul 2020 at 17:39
msg #566
Re: Checking the room
Steampunk Walking Dead Pathfinder Game...
Hmm.
Dungeon Master
GM, 427 posts
Sun 2 Aug 2020 at 01:55
msg #567
Re: Checking the room
Odd question: What's a good familiar for a level 1 halfling diviner? Core Only. More of a knowledge guru.
Brankx Onyxshield
Wizard, 251 posts
HP 8/14 AC 11
F: +4, R: +2, W: +4
Sun 2 Aug 2020 at 02:00
msg #568
Re: Checking the room
An owl maybe....or a lizard
Dungeon Master
GM, 428 posts
Sun 2 Aug 2020 at 02:30
msg #569
Re: Checking the room
Owl could be cool. I pondered a cat or a ferret. Raven is interesting but eh not sure if it fits a diviner.
Dungeon Master
GM, 429 posts
Sun 2 Aug 2020 at 13:25
msg #570
Re: Checking the room
Bat: If its like a bat hanging around a libary or whatnot. +3 Listen ain't bad since being a halfling and Alertness...
Cat: Good for a more stealthy approached. More common.
Hawk: Fast if you need a scout.
Lizard: Pondered this but it won't really help in combat.
Owl: +3 to Spot checks in shadows. It does fit a scholar.
Rat: I don't really like rats. Def common though.
Raven: Interesting. I can talk to it lol. I did have a raven before but hmm.
Snake: Not too good for a Wizard. Sorceror, sure. No ranks in Bluff.
Toad: Its a toad. Or a frog. +3 to HP is nice in the beginning.
Weasel/Ferret: Its really a thief. I had ferrets IRL. They are interesting to watch!
Dungeon Master
GM, 430 posts
Mon 3 Aug 2020 at 03:26
msg #571
Re: Checking the room
Went with a barn owl. Think it fits.
Also waiting on IC posts :)
Dungeon Master
GM, 431 posts
Tue 4 Aug 2020 at 17:36
msg #572
Re: Checking the room
*yawns*
Dungeon Master
GM, 432 posts
Wed 5 Aug 2020 at 13:55
msg #573
Re: Checking the room
Weather has been nasty in CT so posting will be sporadic at best. Posting from the library. Sorry!
Dungeon Master
GM, 434 posts
Thu 6 Aug 2020 at 17:01
msg #574
Re: Checking the room
Valves are 1 2 and 3. So if u want to mess with them do a post and say 2 3 and 1 or whatnot. It’s luck of the draw so no knowledges or I think checks can be used
Dungeon Master
GM, 435 posts
Fri 7 Aug 2020 at 14:30
msg #575
Re: Checking the room
btw the magical gate is still there. The gate that Fenris and Ballast tried to open is the one that opened up with the key.
For the puzzle: Its the luck of the draw honestly.
Cumarinda Imbrex
Cleric, 220 posts
HP 62/62, AC:18
F: +7, R: +3, W: +8
Fri 14 Aug 2020 at 00:35
msg #582
Re: Checking the room
Welcome Deodat!
Brankx Onyxshield
Wizard, 254 posts
HP 8/14 AC 11
F: +4, R: +2, W: +4
Fri 14 Aug 2020 at 00:37
msg #583
Re: Checking the room
then wish me luck!
welcome
Dungeon Master
GM, 441 posts
Sat 15 Aug 2020 at 23:55
msg #584
Re: Checking the room
So someone going to try the valves?
Brankx Onyxshield
Wizard, 255 posts
HP 8/14 AC 11
F: +4, R: +2, W: +4
Sun 16 Aug 2020 at 02:15
msg #585
Re: Checking the room
Yes....my original post said that I would try the valves, first left to right, and continue until I gain results. I was just waiting until I heard from uyou if I needed a check or something or just open them This message was last edited by the player at 02:17, Sun 16 Aug 2020.
Dungeon Master
GM, 443 posts
Sun 16 Aug 2020 at 02:25
msg #586
Re: Checking the room
Make sure to update your Bios and get max HP (I think some of you were hurt previously by the water elemental/earth elemental)
Dungeon Master
GM, 444 posts
Sun 16 Aug 2020 at 02:42
msg #587
Re: Checking the room
If you guys and gals want, I could say you rested got spells back ect after the water elemental issue.
Cleric can heal up, make sure everyone is safe, rest/regroup, Brankx can do his spells ect ect.