Dungeon Master:
Ballast: Blacksmith's Area
The man comes out, seeming to be human. He wipes off his hands, covered in dirt and mud. The smith shrugs."Eh? Never heard of yah. Whatcha be?" He watches the warforged and goes over to the furnace, starting to heat it up as it was almost dead."Don't got much fer coin so can't help yah."
"
I see," Ballast says, disappointed that this town, full of so much trouble, has no market for skill. Or, at least no
market for it. No doubt the old man would accept Ballast's free help, but much toil had been done to free the warforged from their slavery. He had learned to never volunteer uncompensated hours without cause. A little help was good and just. Being taken advantage of was another. "
I will help you warm your forge, then, and I will be on my way."
Ballast will, if the old blacksmith allows, work the bellows to help pump up the forge to a good heat, and then leave the old man to his labors.
So, no blacksmithing to be done. Carpentry, perhaps? Are there boats here which need fixing? Or perhaps salvage? If the water is shallow and the sun is strong, I could walk along the bottom of the bay and collect things, Ballast muses to himself. He walks down in the direction of the docks, and then remembers what the mayor had said about the boats in the town being too scared to go out to sea because of the dragon.
"
Salvage it is, then," Ballast says to himself. He pauses at the edge of the harbor to find a good place to go in and out of the water, then will walk in to scour the sea floor for anything interesting or useful, up to and including a little opportunistic hunting of fish for his companions, if the opportunity presents itself. If there is nothing to see after an hour or so, he will instead try to collect some dead branches or waste wood to whittle into little boats until it is time to meet he mayor at the inn.