RolePlay onLine RPoL Logo

, welcome to Welcome to NightCity

14:32, 2nd May 2024 (GMT+0)

The Caboose (OOC Thread)

Posted by Mister GreenFor group 0
Mister Green
GM, 11 posts
Fri 9 Nov 2018
at 21:42
  • msg #4

The Caboose (OOC Thread)

Since I didn't mention it in my creation thread. I am wanting to ask others their opinion on skills. I have always played that the cap is 6 for starting characters so never even thought of limiting that one. What does everything think?

  • Should we go with no caps as the rules don't list one, other than my one cap on Special Skill?
  • Or should their be a starting cap?

Mister Green
GM, 12 posts
Fri 9 Nov 2018
at 21:44
  • msg #5

Re: The Caboose (OOC Thread)

Joan Dark:
Combat Sense:
The idea behind the skill is that solos can never be surprised and always go first, not that they're great detectives. If we're looking at revising the Awareness component, I'd suggest that it works at full value but only to avoid surprise attacks, ambush, traps and the like. If Greedo had been a Solo, he might have had a chance to shoot first!

Netrunning:
I've never run a 2020 game on RPOL but here's some thoughts: during the 'legwork phase', (as Shadowrun calls it. Gathering info on the job from contacts and the like) the Netrunner is going to be doing their net thing while other people are working contacts. It's just a different set of rolls but not necessarily more or less complicated than getting in to see your friend the chief of police, and convincing him to hand over a sealed case file.

During the mission, putting the Net in a separate thread and running one round of meat time and one round of net time as being the same bring things into line. You could even lock the Netrunner out of the thread that his body is in while he's online since he's not aware of his own body until he takes damage. If everyone else is waiting for the Runner to disable the cameras, open the door or whatever, it's going to get paranoid real quick!


For Combat sense. It has always seemed to be a really powerful ability which is why it was always limited in our games. I don't think we even got to use it for awareness in our games. But I agree it's designed to see a surprise attack, ambushes, etc so I definitely want it to be usable.
Joan Dark
player, 2 posts
Rocker
Fri 9 Nov 2018
at 22:29
  • msg #6

Re: The Caboose (OOC Thread)

Mister Green:
  • Should we go with no caps as the rules don't list one, other than my one cap on Special Skill?
  • Or should their be a starting cap?


I'm good either way but cap 6 is fine. Maybe even 1 at 6 or 7 and cap 5 or 6 for everything else. Everyone's especially good at something.
Mister Green
GM, 13 posts
Sat 10 Nov 2018
at 01:11
  • msg #7

Re: The Caboose (OOC Thread)

Joan Dark:
I'm good either way but cap 6 is fine. Maybe even 1 at 6 or 7 and cap 5 or 6 for everything else. Everyone's especially good at something.


I'm going to go with that. I like it and it fits the theme I wanted to start with in how I'm limiting your Special Skill stat.
Mister Green
GM, 14 posts
Sat 10 Nov 2018
at 15:04
  • msg #8

Re: The Caboose (OOC Thread)

For the Character Sheet, if you see any changes let me know. I had to build one for this game as what was available in the game resources section didn't have the code.

I've seen a couple things Joan Dark has done that I will add to the sheet.
Jacker
Solo, 1 post
Sat 10 Nov 2018
at 17:42
  • msg #9

Re: The Caboose (OOC Thread)

Hello all, I have your transportation over here. Don't touch anything inside.
Malik
player - Solo, 1 post
Solo
Sat 10 Nov 2018
at 22:06
  • msg #10

Re: The Caboose (OOC Thread)

Hiya, just a solo, with your standard issue big gun
Mister Green
GM, 16 posts
Sun 11 Nov 2018
at 00:53
  • msg #11

Re: The Caboose (OOC Thread)

Guys I know there are some great resources out there for completing your character and if we were at a table I'd love to use them as it greatly speeds things up. Please be sure to ask if you can use any of the outside resources that complete rolls for you. I would prefer that all rolls are here, as that is the only way I can verify things, but I can make a case by case exception.

All Game Rolls will have to use the RPOL dice roller.
Mister Green
GM, 18 posts
Sun 11 Nov 2018
at 01:00
  • msg #12

Re: The Caboose (OOC Thread)

Okay so I have decided outside of your special skill being capped at 4. Your remaining skills have a cap of 6.
Cytherea
player - Medtech, 1 post
Sun 11 Nov 2018
at 04:32
  • msg #13

Re: The Caboose (OOC Thread)

Hello!
Mister Green
GM, 19 posts
Sun 11 Nov 2018
at 05:12
  • msg #14

Re: The Caboose (OOC Thread)

Hi there. Welcome to the game.
Cytherea
player - Medtech, 2 posts
Sun 11 Nov 2018
at 20:53
  • msg #15

Re: The Caboose (OOC Thread)

Just want to clarify something. Is the IP thing for the starter skills a house rule, because I don't remember having picked skills like that before? I'm not sure if I distribute the skills correctly, but the idea is that if the skill has an IP modifier of 2, you want me to pay 2 points to have 1, and then pay normal for the rest? So with three skills at IP 2, ultimately I lose out on only three points in total regardless of what I increase them to?
Mister Green
GM, 20 posts
Mon 12 Nov 2018
at 03:06
  • msg #16

Re: The Caboose (OOC Thread)

Cytherea:
Just want to clarify something. Is the IP thing for the starter skills a house rule, because I don't remember having picked skills like that before? I'm not sure if I distribute the skills correctly, but the idea is that if the skill has an IP modifier of 2, you want me to pay 2 points to have 1, and then pay normal for the rest? So with three skills at IP 2, ultimately I lose out on only three points in total regardless of what I increase them to?


Yes it is a house rule and you are correct in how it works. Now my main reasoning behind this is for martial arts as some forms are significantly better than others, better than brawl and yet cost the same for creation. This was my best way of leveling that playing field.
This message was last edited by the GM at 03:12, Mon 12 Nov 2018.
Cytherea
player - Medtech, 3 posts
Mon 12 Nov 2018
at 03:10
  • msg #17

Re: The Caboose (OOC Thread)

As a medtech, I had a few skills like that and ultimately lost 3 points. It's only three points, but I became very narrowly focused as a result. But that's partly my fault for choosing to have a highly educated character and wanted to represent that with high stats.

I should probably try to stay away from combat, though. :P
Jacker
Player - Nomad, 3 posts
Mon 12 Nov 2018
at 03:17
  • msg #18

Re: The Caboose (OOC Thread)

So just to clarify, the 60 points for starting is that just for the attributes? And there are more points that are used just for skills?
Mister Green
GM, 21 posts
Mon 12 Nov 2018
at 03:38
  • msg #19

Re: The Caboose (OOC Thread)

In reply to Jacker (msg # 18):

Correct. You get 60 points to split over the 9 attributes. Then you have 40 points to split over your Role skills. And then you have pickup skills, int+ref in additional points to spend on non roll skills. Max of 6 in any skill accept your role skill which I have maxed at 4.


As an aside I have been considering allowing one skill to go to a 7 OR your roll skill can go to a 5. What do you guys think?
Cytherea
player - Medtech, 4 posts
Mon 12 Nov 2018
at 03:45
  • msg #20

Re: The Caboose (OOC Thread)

I think it's fine like this. We're not supposed to be badasses yet after all. :)
Mister Green
GM, 22 posts
Mon 12 Nov 2018
at 03:52
  • msg #21

Re: The Caboose (OOC Thread)

So RTJ requests get marked as read even if I don't read them. Annoying. Anyways I have turned off requesting players
Jacker
Player - Nomad, 4 posts
Mon 12 Nov 2018
at 03:52
  • msg #22

Re: The Caboose (OOC Thread)

Whatever is best in your comfort level.
Prodigy
Player - Techie, 1 post
Mon 12 Nov 2018
at 04:13
  • msg #23

Re: The Caboose (OOC Thread)

Mister Green:
So RTJ requests get marked as read even if I don't read them. Annoying. Anyways I have turned off requesting players


You are not the first one I have heard complain about that. It seems odd that no other thread besides them gets marked as read right off like that, though I have noticed that at times rPol does like to say you have unread messages for threads you do not have viewing for too. So I wager it's just one of a few glitches in the matrix.

As a side note A, thanks for accepting me to the game!

As a side note B, I am playing Prodigy. The resident Teenage Techie that doesn't talk. Least not with her mouth. I'm likely going to be very narrow like Cytherea in my build, however it highly fits the character idea so I'm all for it!

Poor girl is going to need a bodyguard. She might have to stowaway in someone's ride. ;) lol
Mister Green
GM, 23 posts
Mon 12 Nov 2018
at 04:21
  • msg #24

Re: The Caboose (OOC Thread)

For those considering the Sell my soul option for 10,000 in additional cyberware it now includes Chrome 1, 2 & 3. after all they want to make a good pawn for what ever they deem necessary
Cytherea
player - Medtech, 5 posts
Mon 12 Nov 2018
at 04:25
  • msg #25

Re: The Caboose (OOC Thread)

Can I have the medical modular hand from Chrome 4?

Or am I pushing it? :)
Mister Green
GM, 24 posts
Mon 12 Nov 2018
at 04:31
  • msg #26

Re: The Caboose (OOC Thread)

In reply to Cytherea (msg # 25):

Don't own that one. Which is why I didn't have it on the list. But trying to get it. I have the core, first 3 Chrome's, blackhands guide vol1, maximum metal, the 3 corp books, & serve and protect.
Gargoyle
Player - Fixer, 1 post
Fixer
Mon 12 Nov 2018
at 04:41
  • msg #27

Re: The Caboose (OOC Thread)


Well shoot, it looks like I'm in.  Good times, and hello chummers!

Gargoyle is a street rat who doesn't have the good sense to be afraid of heights.  Though if you need something of the off the books variety, he probably knows a guy who knows a guy.
Joan Dark
player - Rocker, 4 posts
Rocker
Mon 12 Nov 2018
at 05:23
  • msg #28

Re: The Caboose (OOC Thread)

Hello everyone.
Joan Dark is the latest name at the small time underground clubs. She's got the voice of a choir of angels and isn't afraid to use it to rouse the rabble.
Sign In